Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 17:11:14 Player: Dull Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (172) 860 Value Destroyed (5977) 5977 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (459) 459 TOTAL SCORE: 11596 Bonus ------- High Alert Combat Kills 239 Follower Combat Kills 220 Cogmind --------- Core Integrity 0/1000 Matter 151/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Coolant Injector Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced Weight Redist. System High-powered Tractor Beam Long-range Tractor Beam Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Improved Coolant Injector Medium Storage Unit Targeting Computer Quantum Capacitor > --- WEAPON ----------- Heavy Laser Improved Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Antimatter Reactor Advanced Weight Redist. System High-powered Tractor Beam Long-range Tractor Beam Precision Shock Rifle Tesla Rifle Plasma Rifle Improved Plasma Cutter [Rating: 88] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Quantum Capacitor Storage Large Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 5 | . . . 1 1 1 . 2 . Weapon 2 | . . . . 1 . 1 . . Parts Attached 221 | 2 5 8 9 28 68 38 63 . Power 28 | . . 1 1 3 6 6 11 . Engine 11 | . . 1 1 2 4 . 3 . Core 14 | . . . . 1 2 5 6 . Reactor 3 | . . . . . . 1 2 . Propulsion 63 | 2 1 2 2 6 27 7 16 . Treads 26 | 2 1 2 2 4 12 1 2 . Leg 17 | . . . . . 8 1 8 . Wheel 2 | . . . . 2 . . . . Hover 6 | . . . . . 5 . 1 . Flight 12 | . . . . . 2 5 5 . Utility 55 | . 2 2 1 8 18 14 10 . Device 37 | . . 1 . 6 12 10 8 . Storage 6 | . 1 . . 2 2 . 1 . Processor 9 | . 1 . . . 3 4 1 . Hackware . | . . . . . . . . . Protection 3 | . . 1 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 75 | . 2 3 5 11 17 11 26 . Energy Gun 28 | . . 2 . 3 11 3 9 . Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 31 | . 1 1 3 4 3 5 14 . Ballistic Cannon 7 | . . . 1 1 2 . 3 . Launcher 5 | . . . 1 2 . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 1 2 . 4 1 2 . Corrupted Parts 3 | . . . . . . . 3 . System Corruption 4 | . . . . . . . 4 . Parts Lost 124 | . 2 3 4 26 24 25 40 . Power 18 | . . . 2 2 2 6 6 . Propulsion 41 | . . 2 . 9 10 8 12 . Utility 25 | . . 1 . 6 5 5 8 . Weapon 40 | . 2 . 2 9 7 6 14 . Highest Loss Streak 17 | . 2 2 2 17 7 12 10 . To Critical Strikes 3 | . . . 1 . . . 2 . Average Slot Usage (%) 82 | . 99 99 95 62 86 65 85 11 Engine 4 | . 14 14 9 4 3 . 2 . Core 3 | . . . . 1 3 8 5 . Treads 11 | . 28 27 33 9 12 3 . . Leg 3 | . . . . . 4 2 10 . Hover 2 | . . . . . 7 . 1 . Flight 2 | . . . . . 1 2 5 . Device 14 | . . . 11 13 18 15 22 5 Storage 8 | . 14 14 11 10 9 4 2 . Processor 4 | . 13 1 . . 1 7 7 5 Protection 2 | . . 11 11 3 1 . . . Energy Gun 8 | . 9 14 6 5 11 6 4 . Energy Cannon 1 | . . . . . 2 2 . . Ballistic Gun 7 | . 14 14 9 6 3 5 12 . Ballistic Cannon 1 | . . . 2 2 3 . 2 . Peak Build Rating 88 | 6 8 18 27 32 63 56 88 8 Average Rating 38 | 6 7 9 21 16 42 40 71 8 On Entrance 20 | 6 6 8 18 26 15 50 49 8 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 14 29 31 44 43 57 43 61 1 Greatest Support 96 | 40 40 40 60 60 96 60 84 3 Greatest Overweight (x) 18 | . . 1 . 12 12 14 18 . Average Overweight (x) . | . . . . 2 . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 8 10 5 Average Capacity 10 | 8 10 15 15 15 10 7 7 5 Most Carried 15 | 5 15 15 15 15 15 8 10 5 Average Carried 8 | 4 8 14 14 7 8 6 6 5 Final Capacity 15 | 8 15 15 15 15 8 5 5 5 Final Carried 15 | 4 14 15 15 3 8 5 5 5 Class Distribution -------------------- 43% | Mutant 31% | Scavenger-Gunner 9% | Gunner 5% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Matter Collected 4324 | 195 202 244 228 444 1200 504 1307 . Remotely 525 | . . . . . . . 525 . Salvage Created 6333 | . 427 184 447 684 1750 600 2241 . Parts 322 | . 28 16 24 27 77 30 120 . Haulers Intercepted 3 | . . . 1 . . . 2 . Recyclers Shooed 13 | . 2 1 . . . 5 5 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 132 | . 13 8 11 16 40 10 34 . Guns 91 | . 13 8 9 7 17 9 28 . Cannons 23 | . . . 1 . 17 . 5 . AOE 14 | . . . . 7 6 . 1 . Classes Destroyed 15 | . 5 1 2 4 2 . 1 . Worker 11 | . 1 . . . 2 2 6 . Builder 11 | . . . . 1 3 2 5 . Tunneler 1 | . 1 . . . . . . . Hauler 3 | . . . 1 . . . 2 . Recycler 9 | . 1 . . 1 2 1 4 . Watcher 5 | . . . 1 2 . 1 1 . Swarmer 37 | . 9 6 3 . 2 . 17 . Grunt 47 | . 4 . 7 10 19 4 3 . Brawler 3 | . . . . 1 2 . . . Duelist 3 | . . . . 1 2 . . . Protector 1 | . . . . 1 . . . . Sentry 18 | . . 2 1 3 7 2 3 . Specialist 2 | . . . . . . . 2 . Hunter 7 | . . . . . 2 . 5 . Programmer 14 | . . . . . 6 4 4 . Best Kill Streak 9 | . 5 3 6 9 6 4 9 . Combat Bots Only 7 | . 3 3 6 7 5 4 6 . Max Kills in Single Turn 5 | . 1 1 1 3 5 2 2 . Gunslinging 1 | . . . . . . 1 1 . Exploded 3 | . . . . 3 3 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Hostile Shots Fired 1612 | . 83 59 76 178 482 369 363 2 Missed 496 | . 24 15 19 40 154 126 118 . Damage Taken 16321 | . 601 417 721 2630 4121 2725 5073 33 Core 2787 | . 152 54 67 466 512 535 968 33 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 46 | . . 3 15 28 . . . . Core Remaining (%) 46 | 100 . 17 83 15 26 37 . . Volleys Fired 416 | . 44 32 45 41 91 78 85 . Largest 4 | . 2 2 2 3 3 4 4 . Hottest 285 | . 70 70 80 155 240 285 208 . Shots Fired 974 | . 76 61 83 80 243 112 319 . Gun 804 | . 76 61 76 62 154 105 270 . Cannon 162 | . . . 7 10 89 7 49 . Launcher 8 | . . . . 8 . . . . Special . | . . . . . . . . . Kinetic 610 | . 44 32 50 52 120 66 246 . Thermal 324 | . 32 29 33 20 119 43 48 . Explosive 8 | . . . . 8 . . . . Electromagnetic 32 | . . . . . 4 3 25 . Robot Hit Streak 23 | . 11 9 12 9 12 23 20 . Robot Miss Streak 9 | . 3 4 5 5 8 9 5 . Penetration Max 1 | . . . . . 1 . 1 . Secondary Targets 15 | . 1 3 . 2 1 2 6 . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 . Capacitor 1 | . . . . . . . 1 . Shots Hit Robots 663 | . 48 33 56 60 175 102 189 . Core Hits 402 | . 22 13 18 36 119 102 92 . Critical Kills 3 | . . . 1 . . . 2 . Critical Parts Destroyed 8 | . . . 3 2 . . 3 . Critical Strikes 43 | . 2 4 11 2 6 . 18 . Burn 25 | . 2 4 7 . 1 . 11 . Destroy 9 | . . . 4 . . . 5 . Blast 7 | . . . . . 5 . 2 . Smash 2 | . . . . 2 . . . . Melee Attacks 19 | . . . . 19 . . . . Impact 19 | . . . . 19 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16433 | . 615 439 814 1920 5215 2378 5052 . Guns 11116 | . 615 439 708 681 2577 2217 3879 . Cannons 2921 | . . . 106 62 1615 161 977 . Explosions 1951 | . . . . 818 970 . 163 . Melee 359 | . . . . 359 . . . . Ramming 86 | . . . . . 53 . 33 . Kinetic 8818 | . 328 189 527 582 1918 1379 3895 . Thermal 5074 | . 287 250 287 161 2314 972 803 . Explosive 1672 | . . . . 818 854 . . . Electromagnetic 424 | . . . . . 76 27 321 . Impact 359 | . . . . 359 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 1 1 6 2 15 2 10 10 Average Corruption 4 | . 1 1 5 2 9 1 3 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 122 | . 1 9 4 10 62 6 28 2 Message Errors 34 | . . 3 2 2 17 2 7 1 Matter Fused 21 | . . 3 . 3 10 . 4 1 Heat Flow Errors 12 | . 1 1 . . 6 2 2 . Energy Discharges 22 | . . 1 1 1 14 2 3 . Data Loss (minor) 10 | . . 1 . 1 5 . 3 . Data Loss (major) 4 | . . . . . 2 . 2 . Misfires 9 | . . . 1 2 2 . 4 . Alerts 3 | . . . . 1 2 . . . Misdirections 1 | . . . . . . . 1 . Weapon Failures 6 | . . . . . 4 . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 430 | . . . . 126 96 . 208 . Projectiles 94 | . . . . . 13 . 81 . Explosions 244 | . . . . 34 83 . 127 . Melee 92 | . . . . 92 . . . . Knockbacks 22 | . . . . 3 6 . 13 . Impact 2 | . . . . 2 . . . . Kinetic 19 | . . . . 1 6 . 12 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 632 | . . . . 160 278 . 194 . Shots 10 | . . . . 4 3 . 3 . Rammed 6 | . . . . . 5 1 . . Targets Rammed 12 | . . . . . 5 1 6 . Kicked 6 | . . . . . . . 6 . Crushed . | . . . . . . . . . Highest Temperature 656 | . 330 111 129 269 612 656 210 . Average Temperature 109 | . 118 38 35 108 151 221 97 . Received Heat Transfer 3834 | . 174 33 285 1206 1047 807 282 . Effects 36 | . 2 . . 1 12 21 . . Shutdowns 4 | . . . . . 1 3 . . Interference 11 | . 2 . . 1 1 7 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 3 | . . . . . 1 2 . . Damage (major) 16 | . . . . . 9 7 . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions 5 | . . . . 5 . . . . Robots Melted 2 | . . . 1 . . 1 . . Combat Hostiles 2 | . . . 1 . . 1 . . Parts Melted 26 | . 2 2 1 1 5 3 12 . Heat Transferred 12587 | . 999 1036 1369 370 4633 1330 2850 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Peak Influence 637 | . 224 256 392 370 620 317 637 . Initial 286 | . . 87 27 92 84 286 42 . Average 197 | . 99 119 202 205 245 116 290 . Maximum Alert Level 2 | . 1 1 1 1 2 1 2 . Low Security (%) 59 | 100 84 87 43 63 51 81 22 . Level 1 30 | . 15 12 56 36 28 18 55 . Level 2 10 | . . . . . 20 . 22 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 47 | . 2 1 3 2 17 11 11 . Investigation 4 | . 1 . 1 . 1 1 . . Extermination 9 | . . . . . 5 2 2 . Reinforcement 19 | . 1 . 2 1 5 4 6 . Assault 3 | . . 1 . 1 . 1 . . Garrison 12 | . . . . . 6 3 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . 1 2 . 2 . Haulers Reinforced 2 | . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Distress Signals 10 | . . . 2 3 2 . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 228 | . 20 12 18 22 53 41 61 1 Peak Tracking Total 12 | . 5 3 5 7 6 12 11 . Tactical Retreats 31 | . 2 1 1 3 2 14 8 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Traps Triggered 12 | . 1 . 3 . 4 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Machines Disabled 14 | . . . 1 . 6 . 7 . Max in Single Turn 3 | . . . . . 2 . 3 . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Machines Accessed 8 | . 2 . . 1 4 . 1 . Terminals 4 | . 2 . . 1 1 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 15 | . 5 . . 2 6 . 2 . Successful 3 | . 1 . . . 2 . . . Failed 12 | . 4 . . 2 4 . 2 . Catastrophic 3 | . 1 . . 1 . . 1 . Database Lockouts . | . . . . . . . . . Manual 11 | . 6 . . 2 1 . 2 . Terminals 8 | . 5 . . 2 1 . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . 1 3 . 1 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 117 | . . . . . 117 . . . Total Part Build Rating 14 | . . . . . 14 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 62 | . . 62 62 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders 1 | . . . . . . . 1 . EXPLORE 1 | . . . . . . . 1 . Ally Attacks 42 | . . 12 30 . . . . . Total Damage 510 | . . 236 274 . . . . . Kills 9 | . . 4 5 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Turns Passed 10107 | 4 798 920 560 760 3014 2150 1813 88 Spaces Moved 4648 | 1 399 503 215 187 1405 946 817 175 Core 486 | . . . . 60 15 159 77 175 Treads 2292 | 1 399 503 215 70 754 277 73 . Legs 623 | . . . . . 21 . 602 . Wheels 57 | . . . . 57 . . . . Hover 581 | . . . . . 581 . . . Flight 609 | . . . . . 34 510 65 . Fastest Speed 31 | 160 160 160 160 95 40 31 50 50 Average Speed 160 | 160 160 160 160 238 162 181 138 50 Slowest Speed 1035 | 160 160 240 160 650 1035 750 950 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 2 83 98 22 17 35 30 22 39 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 214 | . . . 4 74 60 1 75 . Melee 1 | . . . . 1 . . . . Projectile 45 | . . . 4 5 15 1 20 . AOE 168 | . . . . 68 45 . 55 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Total 6475 | 4 486 559 357 408 1926 1269 1291 175 Wait 909 | . 14 4 56 116 255 179 285 . Move 4635 | . 398 502 214 186 1404 940 816 175 Hop 2 | . . . . . . 2 . . Pick Up 137 | . 18 7 18 14 41 18 21 . Fast Attach 71 | . . 1 1 1 24 17 27 . Attach 92 | . 3 3 6 25 20 18 17 . Detach 2 | . . . . 1 . . 1 . Swap 58 | 2 2 4 2 2 24 3 19 . Drop 100 | 2 7 6 15 3 40 13 14 . Fire 416 | . 44 32 45 41 91 78 85 . Melee 19 | . . . . 19 . . . . Ram 4 | . . . . . 3 1 . . Kick 6 | . . . . . . . 6 . Crush 2 | . . . . . 2 . . . Escape Stasis 22 | . . . . . 22 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 564 | -10/Materials | Core integrity fell below 50% 582 | -10/Materials | Discovered new exit (range 16) 603 | -10/Materials | Identified exit to Mines 803 | -10/Materials | Entered Mines 865 | -10/Mines | Discovered new exit (range 6) 989 | -10/Mines | Escorted by a lone wolf Derelict 1009 | -10/Mines | Learned location of Storage (-9) 1094 | -10/Mines | Core integrity fell below 20% 1306 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1350 | -10/Mines | Met a Derelict testing a Signal Generator 1362 | -10/Mines | Found Signal Generator 1397 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1685 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1689 | -10/Mines | Found Prototype Device 1689 | -10/Mines | Identified Exp. Sensor Array 1707 | -10/Mines | Learned Materials emergency access door positions 1707 | -10/Mines | Discovered new exit (range 11) 1723 | -10/Mines | Entered Materials 1723 | -9/Materials | Accompanied by 2 allies 1723 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2194 | -9/Materials | Discovered new exit (range 10) 2283 | -9/Materials | Entered another Materials area 2283 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2559 | -8/Materials | Core integrity fell below 50% 2580 | -8/Materials | Destroyed 7 combat bots 2594 | -8/Materials | Lost 17 parts (1p4n4u8w) 2740 | -8/Materials | Core integrity fell below 20% 2749 | -8/Materials | Discovered new exit (range 16) 2776 | -8/Materials | Lost 7 parts (1p3n2u1w) 3043 | -8/Materials | Entered Factory 3043 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3441 | -7/Factory | Lost 3 parts (1p1u1w) 4021 | -7/Factory | Build established: Scavenger-Skirmisher 4225 | -7/Factory | Fabricated Quantum Capacitor? 4831 | -7/Factory | Build established: Gunner 5034 | -7/Factory | Garrison activated, responded to threat 5110 | -7/Factory | System corruption reached 10% 5122 | -7/Factory | Core integrity fell below 50% 5158 | -7/Factory | Lost 7 parts (1p4n2w) 5605 | -7/Factory | Garrison activated, responded to threat 5642 | -7/Factory | Lost 3 parts (1n1u1w) 5999 | -7/Factory | Discovered new exit (range 14) 6057 | -7/Factory | Entered another Factory area 6057 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6136 | -6/Factory | Build established: Scavenger-Gunner 6217 | -6/Factory | Lost 6 parts (1p3n1u1w) 7019 | -6/Factory | Lost 12 parts (2p2n3u5w) 7273 | -6/Factory | Build established: Mutant 7792 | -6/Factory | Garrison activated, responded to threat 7846 | -6/Factory | Core integrity fell below 50% 8004 | -6/Factory | Spotted B-75 Beast 8049 | -6/Factory | Lost 5 parts (2p3n) 8137 | -6/Factory | Discovered new exit (range 13) 8207 | -6/Factory | Entered another Factory area 8207 | -5/Factory | Evolved 2 slots: Utility x2 8592 | -5/Factory | Lost 4 parts (1n2u1w) 8609 | -5/Factory | Build established: Scavenger-Gunner 9016 | -5/Factory | Lost 6 parts (1p1n2u2w) 9652 | -5/Factory | Lost 4 parts (3n1u) 9833 | -5/Factory | Lost 4 parts (1n3w) 9891 | -5/Factory | Lost 7 parts (2n2u3w) 9953 | -5/Factory | Core integrity fell below 50% 9994 | -5/Factory | System corruption reached 10% 9997 | -5/Factory | Core integrity fell below 20% 10014 | -5/Factory | Discovered new exit (range 13) 10020 | -5/Factory | Lost 10 parts (3p2n1u4w) 10020 | -5/Factory | Entered Upper Caves 10050 | -5/Upper Caves | Encountered a Warlord checkpoint 10092 | -5/Upper Caves | Spotted B-75 Beast 10108 | -5/Upper Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 09962_ System corrupted: Energy discharge (-74). 09978_ Penetrated by Slug. 09978_ Antimatter Reactor destroyed. 09981_ Penetrated by Slug. 09986_ System corrupted: Energy discharge (-23). 09986_ Penetrated by Slug. 09986_ Plasma Rifle destroyed. 09987_ Penetrated by Slug. 09987_ Adv. VSS Leg destroyed. 09989_ Quantum Capacitor destroyed. 09991_ C-30 ARC bursts open, deploying its payload. 09991_ S-27 Virus unfolds itself. 10001_ System corrupted: Substantial component data lost. 10014_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 10039_ System corrupted: Matter fused (-6). 10050_ GA-A4H(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 10081_ G9P6RYAC6%MHK68D RA8U 4V4B4LPF3&DY0AXB6 Map ----- +----------------------------------------------------+ | ???????????????????????? ?????????????## | | ??????????????????????? ???####??????## | | ???????????????????????? #### #???????# | | ??????????????????????????# ##?????## | | ???????????????????????????# #?????# | | ????????????????????????????# #??????# | | ?????????????????????????#??# #??????## | | ???????????????????????# ### ##???????# | | ??????????????????? ??? #????????? | | ????????????????? ## #?##???### | | ?????????????????? ? ####?### ### #### | | ??????????????????? ## ##?????# ## ## | | ???????????????????# ##????# ## ### | | ??????????????????## ##???# #?# ## | | ?????????????????## BB ????# #?## | | ?????????????????# BB ? #????# #?## | | ?????????????????# ??# #????# ### | | ?????????????????# ??# ##???# ## #### | | ??????????????????# ;#### ##??# ## #??? | | ?????????????????## ## #??# ## ## | | ?????????????????# #### ## | | ????????????????## ### | | ??????????????### ### | | ?????????????## #?########## #### | | ?????????? ### #??????????## ##??? | | ?????????? $ @#?# #???????????# #???? | | ????????????#### % #?###???????????# #???? | | ???????????????## #???????????????# #???? | | ????????????????## #???????????????# #???? | | ?????????????????## ???????????????? #???? | | ??????????????????###### ???????????????? ?? | | ???????????????????????## ???????????????? | | ????????????????????????# ????????????????# | | ????????????????????????## ????????????????? ???? | | ??????????????????????????#????????????????? ??? | | ???????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 160 Energy Generation 31 Energy Capacity 510 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 11 Core Analysis 6 Recoil Reduction 4 Matter Filtering 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsShadeProcessor Manual? 0 Play Time 01:19:08 Cumulative 34.8 hours Start 2024.09.09 @ 15:51:06 End 2024.09.09 @ 17:11:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1def7fcf-2423-406d-b441-ad0b75b08b3f