Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.21 @ 16:54:53 Player: GlitXed Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (44) 220 Value Destroyed (1161) 1161 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2281 Bonus ------- None Cogmind --------- Core Integrity 333/400 Matter 266/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Huge Storage Unit Core Shielding > --- WEAPON (2) ------- Heavy EM Pulse Gun Rocket Launcher > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Huge Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Large Battery (200) Visual Processing Unit Weapon Shielding Heavy EM Pulse Gun Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Core Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Rocket Launcher > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Huge Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Large Battery Visual Processing Unit Weapon Shielding Heavy EM Pulse Gun Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Heavy Hammer [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device Heat Sink Storage Huge Storage Unit Protection Core Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 36 | 8 9 19 Power 4 | 2 . 2 Engine 4 | 2 . 2 Core . | . . . Reactor . | . . . Propulsion 13 | 2 1 10 Treads . | . . . Leg 13 | 2 1 10 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 2 6 1 Device 2 | 1 1 . Storage 5 | 1 3 1 Processor . | . . . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 6 | 2 2 2 Energy Cannon 2 | . . 2 Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 98 99 Engine 11 | . 14 11 Leg 38 | . 26 43 Device 2 | . 7 . Storage 12 | . 15 11 Protection 9 | . 5 11 Energy Gun 14 | . 28 8 Energy Cannon 6 | . . 9 Ballistic Gun 2 | . . 3 Peak Build Rating 14 | 7 11 14 Average Rating 10 | 4 9 12 On Entrance 5 | . 7 10 Naked Turns . | . . . Heaviest Build 93 | 11 41 93 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 2 | . 2 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 25 | 5 15 25 Average Capacity 16 | 5 11 21 Most Carried 25 | 5 13 25 Average Carried 13 | 3 9 17 Final Capacity 25 | 5 15 25 Final Carried 22 | 4 12 22 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 683 | 330 90 263 Remotely . | . . . Salvage Created 1686 | 61 549 1076 Parts 108 | 6 32 70 Haulers Intercepted 1 | . 1 . Recyclers Shooed 3 | . 1 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 32 | 1 8 23 Guns 18 | 1 7 10 Cannons 10 | . . 10 AOE 3 | . 1 2 Classes Destroyed 9 | 2 3 4 Worker 3 | 1 1 1 Builder 1 | . 1 . Hauler 1 | . 1 . Recycler 2 | . . 2 Watcher 5 | . 2 3 Swarmer 7 | . . 7 Grunt 20 | 1 8 11 Duelist 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 4 | 2 4 4 Combat Bots Only 3 | 1 2 3 Max Kills in Single Turn 3 | 1 3 1 Gunslinging 1 | . 1 . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 98 | 1 20 77 Missed 29 | 1 6 22 Damage Taken 701 | . 155 546 Core 103 | . 36 67 Absorbed by Shields . | . . . Redirected to Shielding 13 | . 2 11 Ignored by Resistances 211 | . 45 166 Regen/Repaired (Parts) 158 | . 23 135 Core Remaining (%) 92 | 100 85 . Volleys Fired 83 | 2 22 59 Largest 2 | 2 2 2 Hottest 105 | 90 90 105 Shots Fired 166 | 4 44 118 Gun 107 | 4 44 59 Cannon 58 | . . 58 Launcher 1 | . . 1 Special . | . . . Kinetic 24 | . . 24 Thermal 70 | 2 10 58 Explosive 1 | . . 1 Electromagnetic 71 | 2 34 35 Robot Hit Streak 23 | 2 21 23 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 121 | 2 34 85 Core Hits 59 | 2 17 40 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 3 | . 1 2 Burn 1 | . 1 . Meltdown 1 | . . 1 Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2253 | 28 695 1530 Guns 1326 | 28 539 759 Cannons 702 | . . 702 Explosions 225 | . 156 69 Melee . | . . . Ramming . | . . . Kinetic 307 | . . 307 Thermal 961 | . 218 743 Explosive 28 | . . 28 Electromagnetic 957 | 28 477 452 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 32 | . 8 24 Projectiles 24 | . . 24 Explosions 8 | . 8 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 62 | . 22 40 Shots 2 | . 1 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 342 | 60 183 342 Average Temperature 63 | 30 58 65 Received Heat Transfer 330 | . 120 210 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 3 | . . 3 Heat Transferred 2039 | . 509 1530 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 2 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 312 | 25 181 312 Initial 28 | . 13 28 Average 90 | 14 53 120 Maximum Alert Level 1 | . . 1 Low Security (%) 86 | 100 100 77 Level 1 13 | . . 22 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 1 3 Investigation 4 | . 1 3 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 61 | 1 15 45 Peak Tracking Total 5 | 1 3 5 Tactical Retreats 4 | . . 4 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 10 | . 4 6 Terminals 7 | . 3 4 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 35 | . 12 23 Successful 29 | . 9 20 Failed 6 | . 3 3 Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 20 | . 8 12 Fabricators . | . . . Repair Stations 12 | . 4 8 Recycling Units . | . . . Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 14 | . 5 9 Record 8 | . 2 6 Emergency Access Points 1 | . . 1 Alert Level 1 | . 1 . Dispatch Records 1 | . 1 . Registered Components 1 | . . 1 Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 12 | . 4 8 Scan Component 6 | . 2 4 Repair 6 | . 2 4 Recycling Unit Hacks . | . . . Scanalyzer 3 | . . 3 Insert Component 1 | . . 1 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 3 6 Full Trace Events 6 | . 3 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 6 | . 2 4 Time 156 | . 52 104 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3494 | 390 979 2125 Spaces Moved 1245 | 194 449 602 Core 78 | 78 . . Treads . | . . . Legs 1167 | 116 449 602 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 172 | 91 170 199 Slowest Speed 260 | 120 260 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 14 70 59 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 26 | . 4 22 Melee . | . . . Projectile . | . . . AOE 26 | . 4 22 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2433 | 403 621 1409 Wait 983 | 183 108 692 Move 1243 | 193 448 602 Hop . | . . . Pick Up 59 | 13 21 25 Fast Attach 6 | 1 2 3 Attach 12 | 6 2 4 Detach . | . . . Swap 18 | 1 5 12 Drop 29 | 4 13 12 Fire 83 | 2 22 59 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 153 | -11/Scrapyard | Discovered new exit (range 8) 391 | -11/Scrapyard | Entered Materials 425 | -10/Materials | Build established: Mutant 677 | -10/Materials | Discovered new exit (range 11) 807 | -10/Materials | Repaired Heat Sink 833 | -10/Materials | Repaired Aluminum Leg 981 | -10/Materials | Discovered new exit (range 5) 1370 | -10/Materials | Entered another Materials area 1370 | -9/Materials | Evolved 2 slots: Propulsion x2 1862 | -9/Materials | Build established: Scavenger-Mutant 2084 | -9/Materials | Discovered new exit (range 9) 2436 | -9/Materials | Repaired Aluminum Leg 2464 | -9/Materials | Repaired Aluminum Leg 2491 | -9/Materials | Repaired Aluminum Leg 2519 | -9/Materials | Repaired Beam Cannon 3073 | -9/Materials | Discovered new exit (range 16) 3495 | -9/Materials | Self-destructed Last Messages --------------- 03293_ Dropped Aluminum Leg. 03294_ Dropped Ion Engine. 03341_ Y-45 Defender destroyed. 03385_ Acquired 47 matter. 03422_ Connecting with Terminal... [Achievement: Novice Programmer] >>Query(Mines) Deep underground areas newly excavated to provide access to raw materials for processing in the lower levels of [Complex 0b10]. Initially the mining tunnels only rarely experienced hostile [Derelict] activity, not enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. 03494_ Acquired Imp. Ion Engine. 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EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Loot Pinata Novice Programmer Challenges ------------ None Game ------ Seed CannonTrapWand Manual? 0 Play Time 00:46:57 Cumulative 3.0 hours Start 2025.04.21 @ 15:38:18 End 2025.04.21 @ 16:54:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 89% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a78b8267-ff16-4e06-b94b-a767b2dc5416