Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.03.04 @ 00:51:34 Player: JackNine Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (779) 3895 Value Destroyed (43171) 43171 Prototype IDs (84) 1680 Alien Tech Used (12) 2400 Bonus (37491) 37491 TOTAL SCORE: 99737 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 26362 Follower Combat Kills 7091 Network Hubs Disabled 800 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -2962 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 182/200 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Zionite Composite Leg II > --- UTILITY (14) ----- Small Battery Quantum Shading Machine Experimental Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- SHELL Armor Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Experimental Power Amplifier Huge Storage Unit Quantum Shading Machine Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Armor Integrity Analyzer Advanced Weapon Cycler Microactuators SHELL Armor Thermal Barrier Experimental Force Field Spacefold Activator > --- WEAPON ----------- Gamma Rifle Gamma Bomb Array Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor Armored Heavy Treads Armored Heavy Treads Zionite Weapon Casing EM Dispersion Field Improved Force Field Long-range Tractor Beam Hacking Drone Bay Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Matter Drive EMDS Nova Cannon Gamma Bomb Array Advanced Micro-nuke Launcher Core Stripper [Rating: 254] Favorites ----------- Power Zionite Heavy DM Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Wheel Treads Armored Treads Leg Zionite Composite Leg II Wheel Wheel Utility Huge Storage Unit Device Triangulator Storage Huge Storage Unit Processor Experimental Terrain Scan Processor Hackware Improved Hacking Suite Protection SHELL Armor Artifact Matter Drive Weapon Sigix Broadsword Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Gamma Bomb Array Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 12 | . . . 2 1 2 . . . . 1 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 1039 | 6 3 15 53 26 42 5 11 . 11 54 2 15 17 3 53 15 104 4 12 7 . 21 40 46 13 57 74 82 28 14 44 78 84 Power 57 | 1 . 1 6 . 2 . 1 . . 6 . 1 . . 2 . 2 . . 1 . . 1 2 . 6 3 5 1 2 4 6 4 Engine 11 | 1 . 1 6 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . 1 . . 5 . 1 . . 1 . . . . . . . . . . . . . . . . . 1 Reactor 37 | . . . . . . . . . . . . . . . 1 . 2 . . 1 . . 1 2 . 6 3 5 1 2 4 6 3 Propulsion 112 | 2 . 5 17 6 5 . 3 . 1 3 . 4 1 . 6 4 4 . . . . 1 5 7 . 3 5 13 4 . 1 4 8 Treads 49 | . . 2 7 4 1 . 1 . 1 2 . 1 1 . 3 4 1 . . . . . 1 5 . 2 1 5 3 . . . 4 Leg 7 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 Wheel 56 | 2 . 1 10 2 4 . 2 . . 1 . 3 . . 3 . 3 . . . . 1 4 2 . 1 3 8 1 . 1 4 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 475 | 1 1 2 10 10 18 2 2 . 1 21 1 2 12 2 36 9 69 1 5 3 . 9 16 14 6 28 29 30 21 8 21 43 42 Device 302 | . . 1 2 1 6 1 2 . . 12 . 1 7 1 27 3 54 1 3 2 . 7 13 8 4 21 17 18 14 6 16 30 24 Storage 29 | 1 1 . 1 2 3 . . . . 1 . . . . 2 . 1 . . . . . . . . 1 5 4 1 . . 1 5 Processor 26 | . . . 1 . 4 1 . . . 1 1 . 4 . 1 1 1 . . . . . 1 . . . 3 2 1 . 1 2 1 Hackware 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Protection 103 | . . 1 6 7 5 . . . 1 7 . 1 1 1 5 5 13 . 2 1 . 2 2 6 2 6 3 6 3 1 1 5 10 Artifact 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 5 2 Weapon 395 | 2 2 7 20 10 17 3 5 . 9 24 1 8 4 1 9 2 29 3 7 3 . 11 18 23 7 20 37 34 2 4 18 25 30 Energy Gun 63 | 1 1 . 5 7 4 . . . 1 2 . 2 1 . 3 . . . . . . . . . . . 3 12 . . 4 7 10 Energy Cannon 124 | . . 6 6 1 6 2 2 . 4 11 . 3 1 . 3 . 13 1 6 2 . 4 5 3 1 2 18 8 . 1 4 11 . Ballistic Gun 62 | 1 1 1 7 . 4 . . . . 3 . . . . . 2 6 1 . . . 3 . 3 3 7 13 3 . . . . 4 Ballistic Cannon 26 | . . . . . 1 . . . . 1 . . . . . . . . . . . . 4 8 2 6 3 . . . . . 1 Launcher 66 | . . . . 2 2 1 2 . 2 4 1 2 2 1 2 . 5 1 1 . . 1 5 7 . 1 . 2 1 . 5 5 11 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 28 | . . . 2 . . . 1 . 2 3 . 1 . . 1 . 5 . . 1 . 3 4 2 . 2 . . . 1 . . . Slashing Weapon 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 9 1 2 5 2 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 76 | . . . 1 2 . . 1 . . . . . 6 . 5 . 7 . 1 3 . . 2 3 . 4 9 6 3 7 5 5 6 Parts Lost 169 | . 2 4 18 3 11 . 1 . 1 11 . 2 . . 6 . 5 . . . . 1 4 12 1 17 3 15 2 2 1 7 40 Power 22 | . . 1 3 . 1 . . . . 2 . . . . . . 1 . . . . . . 1 . 1 . 3 . 1 . 2 6 Propulsion 27 | . . . 4 1 3 . 1 . . 2 . 1 . . 2 . . . . . . 1 1 . . 4 . . . . . . 7 Utility 86 | . . . 4 1 5 . . . 1 6 . . . . 2 . 4 . . . . . 3 6 1 10 3 12 2 1 1 4 20 Weapon 34 | . 2 3 7 1 2 . . . . 1 . 1 . . 2 . . . . . . . . 5 . 2 . . . . . 1 7 Highest Loss Streak 19 | . 1 2 10 1 4 . 1 . 1 7 . 2 . . 2 . 1 . . . . 1 2 5 1 6 1 6 2 1 1 2 19 Average Slot Usage (%) 86 | . 85 98 88 97 91 100 99 100 99 91 93 97 99 100 88 74 90 94 93 86 94 89 91 78 73 75 75 86 85 81 79 72 67 Engine 2 | . 14 14 10 9 7 7 2 . . 3 6 4 . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 4 7 7 8 6 7 12 12 8 5 5 5 5 3 . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 2 5 5 5 5 7 11 10 9 9 5 8 8 8 11 10 8 7 8 Treads 6 | . . 26 1 8 7 7 8 14 14 11 12 12 12 12 6 4 4 5 5 5 5 5 5 6 5 8 3 2 4 4 4 3 3 Wheel 9 | . 28 . 19 17 14 15 14 14 14 6 6 10 12 12 6 5 8 11 11 11 11 10 9 3 5 . 8 10 12 12 11 7 3 Device 18 | . . . 10 9 8 19 22 21 21 18 22 16 17 17 24 7 22 21 21 23 27 22 25 20 14 19 20 23 31 29 29 18 14 Storage 6 | . 14 14 11 9 12 11 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 6 8 4 4 4 3 4 Processor 13 | . . . 1 . 9 13 14 14 14 12 14 18 18 18 17 22 22 22 22 22 22 20 20 20 20 18 14 13 10 8 10 11 11 Protection 7 | . . 12 12 25 14 8 7 7 6 9 6 7 6 6 4 5 4 5 5 1 . 7 6 6 8 5 1 4 5 7 4 4 5 Energy Gun 2 | . 6 . 4 16 7 6 . . . . . 3 5 5 4 . . . . . . . . . . . . 1 . . . 3 3 Energy Cannon 3 | . . 17 6 1 2 7 12 7 11 4 11 5 . 6 4 . 4 3 9 . 5 5 5 2 . . 1 . . . . 1 . Ballistic Gun 2 | . 21 10 8 . 3 . . . . 3 . . . . . 10 2 6 1 . . 1 . 1 4 5 4 1 . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 236 | 13 49 56 105 111 133 121 111 106 110 130 123 129 116 113 169 169 166 126 128 128 128 160 175 183 156 188 161 165 202 207 207 236 219 Greatest Support 183 | 20 20 40 40 28 32 26 26 26 26 28 28 28 20 20 70 28 70 26 26 26 26 26 28 160 28 160 60 75 68 68 68 68 183 Greatest Overweight (x) 45 | . 2 5 8 9 7 4 4 4 4 4 4 6 5 5 6 6 5 4 4 4 4 7 8 6 45 11 4 5 2 3 4 5 5 Average Overweight (x) 3 | . 1 1 3 3 3 4 3 4 3 3 4 4 5 5 4 5 4 4 4 4 4 6 7 3 8 1 2 2 2 2 2 3 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 16 25 25 25 25 25 23 Most Carried 25 | 4 20 20 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 1 12 17 20 24 24 25 24 24 24 24 25 24 24 25 24 24 24 25 24 24 25 24 24 23 23 23 14 23 24 24 24 24 21 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 25 25 25 25 25 25 5 Final Carried 25 | 4 19 17 25 25 25 25 24 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 5 25 25 25 25 25 25 3 Class Distribution -------------------- 24% | Scavenger-Mutant 24% | Mutant 12% | Scavenger-Skirmisher 10% | Scavenger-Assassin 8% | Generator-Gladiator 5% | Alien-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Assassin | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Assassin | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Assassin | -4/Extension Scavenger-Mutant | -4/Cetus Scavenger-Mutant | -4/Archives Scavenger-Mutant | -4/Hub_04(d) Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Generator-Gladiator | -2/Research Generator-Gladiator | -2/Testing Generator-Gladiator | -2/Section 7 Alien-Mutant | -1/Access Commander-Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Matter Collected 19897 | 208 159 302 773 296 687 46 241 . 162 707 34 175 43 147 851 627 1436 218 39 376 38 182 759 1183 838 1710 1537 1724 352 249 612 2050 1136 Remotely 1348 | . . . . . . . . . . . . . . . . . . . . . . . . . . 833 . . . . . 515 . Salvage Created 48609 | . 281 446 1644 979 1158 46 233 . 147 1586 32 405 . 224 873 1682 2307 101 117 454 . 576 1356 573 398 2368 2208 2656 2487 808 2995 12027 7442 Parts 1809 | . 23 36 87 57 66 3 7 . 6 78 2 13 . 14 35 32 86 4 5 3 . 18 44 27 16 116 87 104 108 15 123 285 309 Haulers Intercepted 9 | . . . 3 2 . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . Recyclers Shooed 22 | . . . 1 . . . . . . 2 . . . . . . 1 . . . . 1 . . . 2 3 1 . . . 7 4 Parts Field Recycled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieved Matter 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . Parts Self-Destructed 36 | . . . . . . 3 3 . 14 . . . . 10 . . . 4 . 2 . . . . . . . . . . . . . Prevented 32 | . . . . . . . 6 . 1 . 2 12 . 5 . . . 1 4 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 652 | . 12 15 30 19 20 3 4 . 5 28 2 6 . 5 14 6 37 2 4 . . 9 16 17 2 31 28 31 31 7 40 133 95 Melee 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 26 6 21 13 1 Guns 137 | . 12 2 21 12 9 1 . . . 4 . 1 . 1 2 6 12 2 . . . 1 . . . 10 13 8 . . . 8 12 Cannons 118 | . . 11 9 1 4 . 1 . 1 8 1 2 . 1 2 . 6 . . . . 3 6 3 2 14 7 4 . . . 31 1 AOE 149 | . . 2 . 6 2 2 2 . 3 12 . 1 . 2 8 . 7 . 3 . . 4 7 10 . 2 . 2 3 . 9 8 54 Classes Destroyed 29 | . 3 1 4 1 2 . 1 . 1 . . . . . 1 1 . . . . . . 2 1 . 1 . . 1 3 2 2 2 Worker 34 | . . . 1 1 1 . . . . 5 . . . . 2 . 4 . . . . 1 . . . 5 2 . 1 . 2 7 2 Builder 25 | . . . . . 2 . . . . 3 . . . . 4 . . . . . . . 1 . . 3 1 1 1 . 2 7 . Tunneler 6 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . Hauler 9 | . . . 3 2 . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . Recycler 15 | . . . 1 . 1 . . . . 2 . . . . . . . . . . . 2 1 . . 1 1 . . . . 5 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 6 Operator 12 | . 2 . 1 . . . . . . . . . . . . . . . . . . . 2 . 6 . . . . . . . 1 Watcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 1 . . . . Swarmer 105 | . 9 8 2 4 5 3 . . 3 11 2 . . 2 . . 8 1 3 . . 4 6 7 . . 4 . 4 . 7 12 . Saboteur 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 8 Grunt 245 | . 3 5 17 8 8 . 2 . . 6 . 3 . 1 9 . 14 . . . . . 7 3 . 15 5 18 10 2 12 61 36 Brawler 25 | . . . . . . . . . 1 1 . . . . 1 . 2 . . . . . . . . 1 . 1 . . . 14 4 Duelist 28 | . . . 2 1 . . 1 . . . . . . . . . . . . . . . . 1 . . 1 4 . . 2 10 6 Protector 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 3 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 60 | . . 2 9 6 4 . . . . 4 . 1 . . 1 . 5 1 1 . . 1 1 . 2 2 6 . 4 . 6 4 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hunter 32 | . . . . . . . 1 . . 3 . 2 . 2 1 . 2 . . . . . 2 2 . . 2 2 4 . 3 3 3 Programmer 79 | . . . . . 3 . . . 1 3 . . . . 2 . 6 . . . . 4 . . . 7 10 6 9 2 5 3 18 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Compactor 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Cetus Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Lightning 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Striker 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6 Executioner 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 8 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Assembled 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Savage 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | . 5 3 5 7 6 3 4 . 3 14 2 3 . 2 8 1 7 2 3 . . 4 5 5 4 7 9 6 5 2 12 37 23 Combat Bots Only 32 | . 5 3 4 6 5 3 4 . 3 9 2 3 . 2 4 1 6 2 3 . . 4 5 5 1 5 7 6 5 2 9 32 21 Max Kills in Single Turn 5 | . 1 2 2 4 1 2 2 . 2 4 1 1 . 2 4 1 4 1 2 . . 2 5 3 1 2 1 2 1 1 3 4 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Exploded 5 | . . 1 . 3 1 2 2 . 2 4 . 1 . 2 3 . 4 . 2 . . 2 5 3 . 2 . 2 1 . 3 3 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Damage Taken 49768 | . 467 619 2084 809 2084 11 118 . 200 2352 33 275 . 329 1119 . 1757 82 47 . . 730 840 3393 476 4728 1734 4015 2970 647 1993 4421 11435 Core 4639 | . 145 79 301 90 152 . 28 . . 141 . 12 . 67 72 . 206 . . . . 48 28 162 24 468 180 301 164 12 495 158 1306 Absorbed by Shields 13566 | . . . . . . . . . . . . . . . 592 . 1068 . . . . 145 305 583 . . 321 550 2517 677 1577 4651 580 Reduced by Siege Mode 863 | . . . . . . . . . . . . . . . 49 . 58 . . . . 21 . 147 . 168 62 141 6 . . 39 172 Core Remaining (%) 58 | 100 . 10 24 83 . . . . 74 . . . . 74 . . . . . . 72 . . . . 34 . 63 . . 53 . . Volleys Fired 1614 | . 48 27 110 57 68 7 5 . 15 60 3 11 . 11 50 44 125 7 14 2 4 31 49 41 43 147 123 100 3 1 36 266 106 Largest 3 | . 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 2 1 1 2 2 2 2 2 2 2 1 1 2 2 3 Hottest 188 | . 76 112 112 103 118 118 140 . 140 155 130 119 . 111 120 65 146 90 171 81 90 169 171 169 118 118 179 188 80 70 160 188 160 Shots Fired 2504 | . 96 47 209 107 131 9 9 . 20 91 6 22 . 18 65 86 168 9 20 2 5 49 71 61 72 246 207 167 3 1 43 324 140 Gun 1341 | . 96 14 161 99 92 2 . . 6 19 . 7 . 6 25 84 53 4 . . . 20 3 5 54 153 121 119 . . 4 128 66 Cannon 938 | . . 33 48 5 37 6 4 . 9 56 5 8 . 7 30 2 101 4 18 2 5 26 61 39 18 86 86 41 . 1 12 183 5 Launcher 225 | . . . . 3 2 1 5 . 5 16 1 7 . 5 10 . 14 1 2 . . 3 7 17 . 7 . 7 3 . 27 13 69 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 978 | . 66 14 105 . 44 . . . . 17 . . . . . 84 53 4 . . . 20 22 35 72 219 135 64 . . . . 24 Thermal 396 | . 30 2 86 1 8 5 4 . 5 28 5 . . . 39 2 37 4 10 . 5 17 10 . . 11 25 26 . . 7 29 . Explosive 51 | . . . . 3 . 1 . . 4 4 1 . . 5 . . 1 . 2 . . 3 1 10 . . . . . . 4 2 10 Electromagnetic 1073 | . . 31 18 103 79 3 5 . 11 42 . 22 . 13 20 . 77 1 8 2 . 9 38 16 . 16 47 77 3 1 32 293 106 Phasic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Hit Streak 43 | . 14 10 17 14 32 9 4 . 6 17 2 16 . 12 22 25 12 4 3 4 . 13 10 10 8 24 26 15 6 2 12 43 31 Robot Miss Streak 10 | . 7 2 10 4 6 1 1 . 1 7 2 1 . 1 3 7 4 . 1 . . 1 5 1 3 5 2 4 3 . 2 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 1 1 . . . 1 1 Secondary Targets 11 | . 3 . 1 . 1 . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 1 Shots Hit Robots 2034 | . 58 29 144 75 109 2 6 . 9 65 3 19 . 10 34 80 106 4 5 8 . 34 46 39 50 185 133 125 88 36 91 319 122 Core Hits 1748 | . 21 18 57 48 65 5 7 . 9 66 1 12 . 10 37 78 67 6 5 3 . 16 39 42 17 94 52 84 57 7 90 238 497 Critical Hits 256 | . . 1 . 1 1 . . . . . . 1 . . . . 11 . . . . 1 6 11 13 48 33 26 23 10 17 49 4 Critical Kills 98 | . . 1 . . 1 . . . . . . . . . . . 5 . . . . . 4 2 6 21 14 8 9 1 6 19 1 Critical Parts Destroyed 146 | . . . . . . . . . . . . 1 . . . . 6 . . . . 1 2 9 6 27 19 17 12 9 8 26 3 Melee Attacks 513 | . . . 11 . . . 1 . 1 10 . 1 . . 1 1 16 . . 6 . 19 6 4 5 11 . 30 152 58 116 57 7 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact 86 | . . . 11 . . . 1 . 1 10 . 1 . . 1 1 16 . . 6 . 19 6 4 . 9 . . . . . . . Slashing 421 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 30 152 57 116 57 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . . . . . 3 . . . . . . 1 . . . . . 3 . 5 1 . . 4 . 2 4 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 114256 | . 539 666 2211 1899 2155 142 535 . 438 3457 102 698 . 576 2785 2093 4613 127 402 604 . 1999 3434 3337 1061 6251 3969 4980 7960 2724 8236 22123 24140 Guns 22803 | . 539 46 1643 1124 1090 35 . . 113 249 . 117 . 142 645 2093 1175 73 . . . 566 50 132 848 3216 1884 1696 . . 55 3509 1763 Cannons 26251 | . . 515 565 71 658 . 77 . 113 819 64 187 . 137 249 . 2157 . 152 67 . 1098 1580 673 213 1962 2018 1343 . 60 104 11197 172 Explosions 43918 | . . 102 . 704 397 107 458 . 212 2096 38 394 . 297 1829 . 1183 54 250 . . 335 1462 2532 . 938 . 1234 943 . 2791 3917 21645 Melee 21131 | . . . . . . . . . . 293 . . . . . . 98 . . 537 . . 342 . . 128 . 707 7016 2664 5286 3500 560 Ramming 153 | . . 3 3 . 10 . . . . . . . . . 62 . . . . . . . . . . 7 67 . 1 . . . . Kinetic 15408 | . 304 46 977 . 539 . . . . 145 . . . . . 2093 1175 73 . . . 566 256 539 1061 4196 2195 488 . . . . 755 Thermal 19623 | . 235 102 1043 121 394 . 165 . 35 519 64 123 . . 720 . 539 . . . . 673 908 . . 822 41 1005 343 . 128 2574 9069 Explosive 12764 | . . . . 583 . 107 . . 197 859 38 . . 297 1309 . 317 . 250 . . 335 446 2094 . . . . . . 1227 582 4123 Electromagnetic 45060 | . . 515 188 1195 1212 35 370 . 206 1641 . 575 . 279 577 . 2484 54 152 67 . 425 1482 704 . 1098 1666 2780 600 60 1595 15467 9633 Impact 1398 | . . . . . . . . . . 293 . . . . . . 98 . . 537 . . 342 . . 128 . . . . . . . Slashing 19733 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 707 7016 2664 5286 3500 560 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 117 | . . . . . . . . . . . . . . . 117 . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . 1 1 4 4 2 . 1 3 . . . . 4 10 19 19 19 19 19 1 1 1 2 13 4 25 13 20 20 . . Average Corruption 7 | . . . 1 1 3 3 1 . 1 2 . . . . 3 8 14 19 19 19 19 1 1 1 1 4 2 11 6 14 1 . . Corruption Purged 15 | . . . . . . 2 2 . . 3 . . . . 1 . 2 . . . . . 1 1 2 1 . . . . . . . Effects 477 | . . . 5 4 22 4 1 . . 10 . . . . 12 18 110 31 36 12 13 3 1 3 1 41 5 65 27 43 10 . . Message Errors 99 | . . . 4 2 7 1 . . . 3 . . . . 1 6 20 3 7 1 2 2 . 2 . 11 1 7 6 9 4 . . Matter Fused 107 | . . . . . 6 . . . . 3 . . . . 3 3 26 9 8 3 4 . . . . 4 1 22 4 10 1 . . Heat Flow Errors 45 | . . . . . 1 1 . . . 1 . . . . 5 3 10 1 5 1 . . . . . 6 . 6 . 5 . . . Energy Discharges 45 | . . . . . 2 1 1 . . 2 . . . . 2 3 10 . 1 2 1 1 1 . 1 5 2 2 3 4 1 . . Parts Rejected 12 | . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . 3 . 2 1 1 . . . Data Loss (minor) 49 | . . . 1 1 4 1 . . . 1 . . . . 1 1 10 3 2 . 1 . . 1 . 5 1 6 7 2 1 . . Data Loss (major) 26 | . . . . . . . . . . . . . . . . . 4 5 2 1 1 . . . . 1 . 8 2 2 . . . Misfires 11 | . . . . . . . . . . . . . . . . 1 3 . 3 . 1 . . . . 1 . 2 . . . . . Alerts 5 | . . . . . . . . . . . . . . . . . 2 . 2 1 . . . . . . . . . . . . . Misdirections 60 | . . . . . . . . . . . . . . . . . 15 10 6 3 3 . . . . 1 . 6 4 10 2 . . Weapon Failures 18 | . . . . 1 1 . . . . . . . . . . 1 6 . . . . . . . . 4 . 4 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5265 | . . 5 . . . . 4 . . 229 . . . . 242 . 111 . 13 357 . 106 301 197 . 48 42 123 665 215 301 1287 1019 Projectiles 914 | . . 5 . . . . . . . . . . . . . . 79 . 13 . . 91 77 47 . 15 42 67 . . . 478 . Explosions 1903 | . . . . . . . 4 . . 101 . . . . 242 . . . . . . 15 2 150 . 33 . 11 20 . 90 231 1004 Melee 2448 | . . . . . . . . . . 128 . . . . . . 32 . . 357 . . 222 . . . . 45 645 215 211 578 15 Knockbacks 42 | . . . . . 6 . . . . 6 . . . . . . . . . 2 . . 6 5 . 9 6 . . . . . 2 Impact 7 | . . . . . . . . . . 2 . . . . . . . . . 2 . . 3 . . . . . . . . . . Kinetic 33 | . . . . . 5 . . . . 4 . . . . . . . . . . . . 3 5 . 8 6 . . . . . 2 Secondary 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 1462 | . . . . 36 63 . 28 . 6 144 . . . . 296 . 19 . . . . . . 82 . 55 67 177 34 . 23 178 254 Shots 74 | . . . . 1 2 . 3 . 1 3 . . . . 10 . 1 . . . . . . 2 . 2 . 14 4 . 4 11 16 Rammed 11 | . . 2 1 . 1 . . . . . . . . . 5 . . . . . . . . . . 1 . . 1 . . . . Targets Rammed 11 | . . 2 1 . 1 . . . . . . . . . 5 . . . . . . . . . . 1 . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 429 | . 210 231 333 117 398 72 42 . 30 171 78 89 429 108 277 404 270 238 311 126 . 27 293 216 . 268 281 181 206 267 128 300 344 Average Temperature 75 | . 74 74 66 35 101 27 21 . 12 48 46 34 226 34 87 163 57 54 83 66 . 15 78 54 . 109 51 47 98 98 44 65 105 Received Heat Transfer 5817 | . 30 198 762 270 471 . 9 . 9 315 . 42 . 12 186 . 292 9 . . . 9 96 295 18 789 149 428 236 36 128 505 523 Effects 14 | . . . . . 1 . . . . . . . 1 . . 2 3 . . . . . . . . 4 . . . . . 2 1 Shutdowns 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 Interference 8 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . 3 . . . . . 2 . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 46 | . . . . . . . . . . . . . . . 3 . 7 . . . . 3 . 2 . 7 5 6 1 1 . 6 5 Total Turns 1239 | . . . . . . . . . . . . . . . 45 . 130 . . . . 84 . 66 . 353 113 138 14 8 . 155 133 Longest Duration 143 | . . . . . . . . . . . . . . . 27 . 23 . . . . 32 . 56 . 143 44 34 14 8 . 72 40 Robots Corrupted 176 | . . . . . 5 . 1 . 1 4 . 2 . 1 1 . 11 . 1 . . 1 2 4 . 6 8 15 2 . 10 74 27 Combat Hostiles 171 | . . . . . 5 . 1 . 1 4 . 2 . 1 1 . 11 . 1 . . 1 2 4 . 5 8 14 2 . 10 71 27 Parts Fried 415 | . . 4 2 6 7 . 5 . . 15 . 6 . 4 2 . 10 . 2 1 . 6 16 3 . 13 21 30 7 1 18 164 72 Impact Corruptions 31 | . . . . . . . . . . 5 . . . . . . 1 . . 17 . . 8 . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . 3 . Combat Hostiles 4 | . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . 1 . Parts Melted 34 | . 2 . 5 . 2 . 1 . . 1 1 . . . 5 . 1 . . . . . 2 . . . . . . . 1 8 5 Heat Transferred 17945 | . 629 200 2368 150 459 . 211 . 37 572 74 100 . . 729 . 410 . . . . 275 674 . . 575 37 644 300 . 100 1851 7550 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 73 | . . 1 . 2 1 . 1 . . 3 . 2 . . 2 . 1 . . . . . 3 . . 2 . 1 1 . 2 8 43 Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Peak Influence 10043 | . 329 211 374 476 765 . . . . 946 . . . . 592 209 921 . . . . 246 1375 1116 507 1350 1737 1351 1437 1027 1886 5204 10043 Initial 3330 | . . 36 33 121 189 . . . . 102 . . . . 43 192 6 . . . . . 81 734 392 34 636 974 759 807 492 1094 3330 Average 1028 | . 168 83 179 171 497 . . . . 611 . . . . 232 171 359 . . . . 126 637 916 308 815 1244 1141 985 878 1185 3034 6153 Maximum Alert Level 5 | . 1 1 1 2 3 . . . . 3 . . . . 2 1 3 . . . . 1 4 4 2 4 5 4 4 3 5 5 5 Low Security (%) 22 | 100 68 98 56 70 7 . . . . 6 . . . . 50 50 25 . . . . 90 2 . 11 4 . . . . . . . Level 1 15 | . 31 1 43 24 16 . . . . 12 . . . . 27 49 35 . . . . 9 15 . 65 4 . . . . . . . Level 2 16 | . . . . 5 70 . . . . 38 . . . . 22 . 30 . . . . . 50 . 23 7 14 . . . 26 . . Level 3 19 | . . . . . 4 . . . . 43 . . . . . . 7 . . . . . 15 92 . 63 18 29 72 100 18 . . Level 4 12 | . . . . . . . . . . . . . . . . . . . . . . . 15 7 . 21 40 70 27 . 21 27 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . 33 10 23 High Security 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 76 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 186 | . 3 . 6 1 3 . . . . 12 . . . . 7 . 14 . . . . 5 6 . . 12 12 9 6 5 13 36 36 Investigation 21 | . 2 . 2 1 . . . . . 4 . . . . 2 . 4 . . . . . . . . 2 1 . 1 . . 1 1 Extermination 28 | . . . . . 2 . . . . 2 . . . . 1 . 3 . . . . 2 . . . 4 4 3 2 1 2 1 1 Reinforcement 36 | . 1 . 4 . . . . . . 2 . . . . 2 . 4 . . . . 2 5 . . 4 1 1 . 2 2 6 . Assault 90 | . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . 1 . . 2 6 5 3 2 8 25 34 Garrison 11 | . . . . . . . . . . 3 . . . . 1 . 2 . . . . 1 . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 18 | . . . . . . . . . . 2 . . . . 1 . 3 . . . . 1 3 . . 2 . . . . 1 5 . Haulers Reinforced 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Distress Signals 47 | . 1 . 5 4 . . . . . 3 . . . . 1 . 5 . . . . . 4 2 . 7 3 . . 2 3 5 2 Communications Jammed 152 | . . . . . . . . . . . . . . . . . . . . . . . . . . 119 33 . . . . . . Distress Signals 151 | . . . . . . . . . . . . . . . . . . . . . . . . . . 118 33 . . . . . . Times Spotted 1281 | . 25 19 55 29 27 3 5 . 8 40 4 6 . 11 30 6 71 3 3 . . 13 57 40 23 85 47 51 47 19 94 243 217 Peak Tracking Total 26 | . 6 3 10 7 5 3 5 . 4 10 3 3 . 5 7 2 7 3 2 . . 4 6 7 2 13 7 8 8 6 11 21 26 Tactical Retreats 98 | . 1 5 4 3 1 . . . 1 1 . . . 1 1 . 9 . 1 . . 2 . 8 . 8 1 3 7 9 12 15 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Traps Triggered 22 | . 3 . 1 2 3 . . . . 1 . . . . 2 . . . . . . . 5 . . . . 2 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 16 | . . . . . . . . . . . . . . . 4 . 1 . . . . . . 4 7 . . . . . . . . Triggered 10 | . . . . . . . . . . . 1 1 . . 2 . 2 . . . . . . 1 2 . . 1 . . . . . Fabricated Traps 20 | . . . . . . . . . . . . . . . 6 . 1 . . . . 2 . 4 7 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Machines Disabled 86 | . . 1 1 1 3 . . . . 12 . . . . 11 . 2 . 1 1 . . 6 5 4 12 2 7 1 4 9 2 1 Max in Single Turn 6 | . . 1 1 1 2 . . . . 6 . . . . 4 . 1 . 1 1 . . 1 1 1 2 1 1 1 1 1 1 . Garrison Access 10 | . . . . 1 1 . . . . 1 . . . . 2 . 1 . . . . . . . . 1 . 1 . . 1 1 . Network Hub 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Machines Accessed 70 | . 6 1 6 7 7 . 1 4 . 9 2 . . 1 5 . 6 . 1 4 . . . . . 1 1 4 . 2 1 1 . Terminals 22 | . 6 1 4 3 3 . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . 2 . . . . . . . . . 2 . 1 . . . . . . . . . 1 . . . . . . Repair Stations 8 | . . . 1 1 . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 2 . 1 . . . Recycling Units 9 | . . . 1 1 1 . . . . 3 . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access 10 | . . . . 1 1 . . . . 1 . . . . 2 . 1 . . . . . . . . 1 . 1 . . 1 1 . Total Hacks 197 | . 18 2 14 22 16 . 3 23 . 21 5 . . 1 11 . 9 . 1 17 . . . . . 2 4 16 . 10 1 1 . Successful 120 | . 10 1 6 14 6 . 3 23 . 7 5 . . 1 6 . 6 . 1 17 . . . . . 1 2 8 . 1 1 1 . Failed 76 | . 7 1 8 8 10 . . . . 14 . . . . 5 . 3 . . . . . . . . 1 2 8 . 9 . . . Catastrophic 18 | . 1 . 3 1 1 . . . . 3 . . . . . . . . . . . . . . . 1 2 1 . 5 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 186 | . 12 3 9 11 5 . . . . 14 . . 1 . 18 . 14 . . . . 2 16 2 . 17 12 13 6 12 8 10 1 Terminals 64 | . 18 2 11 13 5 . . . . 14 . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 21 | . . . . . 9 . . . . . . . . . 5 . 3 . . . . . . . . . 4 . . . . . . Repair Stations 28 | . . . 2 4 . . . . . 2 . . . . 2 . 2 . . . . . . . . . . 12 . 4 . . . Recycling Units 9 | . . . 1 1 1 . . . . 3 . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . 6 . . . Garrison Access 15 | . . . . 2 1 . . . . 2 . . . . 4 . 1 . . . . . . . . 2 . 1 . . 1 1 . Terminal Hacks 66 | . 7 1 2 4 1 . 3 23 . 1 5 . . 1 . . . . 1 17 . . . . . . . . . . . . . Record 24 | . . . . . . . 3 11 . . 4 . . 1 . . . . . 5 . . . . . . . . . . . . . Part Schematic 9 | . . . . . . . . 5 . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 1 . 1 . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Build 4 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 19 | . . . 2 4 . . . . . 2 . . . . 2 . 2 . . . . . . . . . . 6 . 1 . . . Scan Component 10 | . . . 1 2 . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 3 . 1 . . . Repair 9 | . . . 1 2 . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 1 . Seal Access 6 | . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 1 . Unauthorized Hacks 21 | . 3 . 2 3 3 . . . . 4 . . . . 1 . 3 . . . . . . . . 1 . 1 . . . . . Terminals 8 | . 3 . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 3 . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 1 1 . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . Tunnel 7 | . . . 1 1 . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . Jam 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 1 4 5 6 . . . . 6 . . . . 4 . 1 . . . . . . . . 1 1 2 . 2 . . . Full Trace Events 4 | . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . 1 . . . 5 . . . . . . . . . . . 4 . . . . . 12 . 12 . . . . . Parts Built 5 | . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . Matter 868 | . . . . . 126 . . . . . . . . . 424 . . . . . . . . . . . 318 . . . . . . Time 274 | . . . . . 84 . . . . . . . . . 134 . . . . . . . . . . . 56 . . . . . . Total Part Build Rating 29 | . . . . . 4 . . . . . . . . . 19 . . . . . . . . . . . 6 . . . . . . Parts Repaired 7 | . . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . Time 328 | . . . 26 52 . . . . . 38 . . . . 56 . 56 . . . . . . . . . . 100 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . check_alert 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . Robots Rewired 15 | . . . . . 1 . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Total Allies 136 | . . . . . 1 . . . 1 . 2 . 4 . 10 . 6 . . . . 1 34 1 . 8 4 . 4 . . 9 51 Largest Group 28 | . . . . . 1 . . . 1 1 2 . 4 4 5 . 4 . . . . 1 18 1 . 3 2 . 3 1 . 5 28 Highest-Rated Group 3296 | . . . . . 20 . . . 95 95 45 . 152 152 224 . 204 . . . . 165 1128 50 . 234 206 . 342 27 . 494 3296 Highest-Rated Ally 269 | . . . . . 20 . . . 95 95 25 . 40 40 85 . 70 . . . . 165 165 50 . 103 103 . 114 27 . 269 269 Zionite Dispatches 25 | . . . . . . . . . . . . . . . 3 . 3 . . . . 1 5 1 . 4 3 . 2 . . 3 . Heavy 6 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 2 1 . . . . . . Light 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . . . Fire 4 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . 1 . Hacker 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Resource Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 29 | . . . . . . . . . . . . . . . 1 . 5 . . . . . 3 1 . 2 2 . 3 1 . 4 7 STAY 7 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . . 4 ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 2 . 1 . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 3 . RETURN 8 | . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 1 . 1 . . 1 . . 1 . Ally Attacks 836 | . . . . . 6 . . . 17 . 5 . . 28 26 . 58 . . . . 1 208 7 . 41 30 . 12 . . 80 317 Total Damage 44582 | . . . . . 134 . . . 708 . 167 . . 957 976 . 1209 . . . . 95 8578 817 . 1844 2323 . 808 . . 4867 21099 Kills 195 | . . . . . 1 . . . 4 . 1 . . 7 6 . 7 . . . . 1 45 2 . 10 9 . . . . 20 82 Allies Corrupted 13 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . 2 8 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Robot Analysis Total 9 | . 2 1 . 1 . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 1 1 . 2 . . 1 . 1 . . . 1 . . 1 . . . . . . . . . . . . Drone Launches 16 | . . . . . . . . . . . . . . . 1 . 4 . . . . . 1 1 . 1 . . 3 . . 3 2 Drone Recoveries 12 | . . . . . . . . . . . . . . . 1 . 3 . . . . . 1 1 . 1 . . 3 . . 1 1 Zionite Intel Received 12 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 2 1 3 . 1 2 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Turns Passed 35781 | 53 860 1415 1438 1318 1577 321 887 116 759 1514 381 671 1584 419 1566 477 2136 441 580 325 268 724 2033 819 1352 1698 1506 1690 1190 827 1285 2188 1363 Spaces Moved 16608 | 52 636 512 645 708 788 197 567 78 445 749 231 375 991 235 763 168 862 278 346 195 173 265 797 278 194 546 712 733 521 447 663 831 627 Core 201 | 3 . . . . . . . . . . . . . . . . . . . . . . . . 20 37 . . . . . . 141 Treads 1161 | . . 479 8 . . . . . . . . . . . 12 . 68 . . . . . . 57 . 415 26 2 . . . . 94 Legs 71 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Wheels 15146 | 49 636 30 637 708 788 197 567 78 445 749 231 375 991 235 751 168 794 278 346 195 173 265 797 221 174 94 686 731 521 447 634 831 324 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 115 135 140 150 135 150 135 145 160 155 155 155 145 160 150 150 150 150 150 150 180 145 160 50 110 110 130 130 130 130 50 Average Speed 158 | 78 107 251 139 142 153 150 149 150 149 158 160 159 155 155 163 187 168 150 150 150 150 184 190 178 385 188 134 148 130 141 130 150 140 Slowest Speed 2300 | 80 110 280 260 225 205 150 150 150 150 160 160 170 155 155 260 190 260 150 150 150 150 185 200 260 2300 600 270 260 130 150 170 170 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Exploration Rate (%) 51 | 4 94 89 58 62 21 48 66 72 62 26 47 55 90 50 18 78 29 54 59 61 53 8 85 82 85 66 23 75 18 40 31 33 17 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 15 | . . . 1 1 . 1 1 1 1 2 . . 1 . . . 3 . . 3 . . . . . . . . . . . . . Known Exits Taken 18 | . . . . . 1 . . . . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 17 | . . 1 . . . . 3 . 2 . 1 2 2 . . . . 2 1 . 3 . . . . . . . . . . . . Spaces Dug 237 | . . . 6 . . 2 1 . 4 13 . 1 . . 11 1 26 4 6 . 4 12 3 7 . 11 31 16 28 7 27 14 2 Terrain Destroyed 1285 | . . 19 6 39 47 9 10 . 12 104 9 20 . 34 49 1 43 4 23 . 5 34 40 94 18 220 35 35 39 7 71 110 148 Melee 134 | . . . 6 . . . 1 . 1 6 . 1 . . 1 1 13 . . . . 8 3 . . 10 . 8 28 7 24 14 2 Projectile 192 | . . . . . . 2 1 . 4 9 3 . . . 16 . 17 4 7 . 5 7 2 12 18 26 34 13 . . 3 5 4 AOE 958 | . . 19 . 39 47 7 8 . 7 89 6 19 . 34 32 . 13 . 16 . . 19 35 82 . 184 . 14 11 . 44 91 142 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Total 23451 | 61 732 591 962 931 1028 211 594 77 513 965 236 421 1038 269 1012 244 1336 290 384 218 177 421 1224 528 728 949 1104 1199 910 599 970 1515 1014 Wait 2473 | . 27 22 97 82 86 3 . . 33 54 . 8 13 21 81 2 168 2 6 . 1 72 70 125 454 147 137 143 170 58 75 194 122 Move 16556 | 51 635 511 644 707 787 196 566 77 444 748 230 374 990 234 763 167 861 277 345 194 172 264 796 277 193 544 711 732 520 446 643 830 627 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 303 | 4 17 4 27 25 19 . 3 . 5 17 . 7 6 . 18 2 22 . 2 1 . 5 8 4 1 13 15 29 9 5 14 12 9 Fast Attach 324 | 6 1 5 12 6 10 . 4 . . 15 1 . 5 . 10 6 21 . 2 6 . 3 10 15 4 15 35 28 15 9 26 28 26 Attach 280 | . 2 5 17 6 13 . 2 . 1 11 . 4 . . 17 3 15 . . 1 . 4 3 11 5 20 15 42 11 5 14 24 29 Detach 194 | . 1 4 7 1 3 . 2 . . 4 . . 4 . 11 3 4 . . 1 . 2 3 8 5 8 26 35 10 4 5 24 19 Swap 446 | . . 5 24 14 19 5 6 . 10 28 1 11 12 3 26 6 68 4 11 1 . 14 27 20 4 23 24 12 3 . 9 27 29 Drop 428 | . 1 6 12 33 20 . 5 . 4 18 1 5 8 . 26 10 35 . 4 6 . 7 18 19 7 19 17 40 16 13 32 25 21 Fire 1614 | . 48 27 110 57 68 7 5 . 15 60 3 11 . 11 50 44 125 7 14 2 4 31 49 41 43 147 123 100 3 1 36 266 106 Melee 513 | . . . 11 . . . 1 . 1 10 . 1 . . 1 1 16 . . 6 . 19 6 4 5 11 . 30 152 58 116 57 7 Ram 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . . 2 1 . . . . . . . . . . . 5 . . . . . . . . . . 1 . . 1 . . . . Escape Stasis 87 | . . . . . . . . . . . . . . . . . . . . . . . 32 . . 1 . 8 . . . 27 19 Rewire 205 | . . . . . 2 . . . . . . . . . . . . . . . . . 202 . . . . . . . . 1 . Trap 16 | . . . . . . . . . . . . . . . 4 . 1 . . . . . . 4 7 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / *Ext) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus (discovered 2 exits: *Res / *Arc) -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 6) 383 | -10/Materials | Central database locked down 416 | -10/Materials | Discovered new exit (range 5) 484 | -10/Materials | Discovered new exit (range 9) 643 | -10/Materials | Discovered new exit (range 8) 751 | -10/Materials | Core integrity fell below 50% 788 | -10/Materials | Discovered new exit (range 11) 914 | -10/Materials | Entered Mines 928 | -10/Mines | Met a Derelict bent on vengeance 1192 | -10/Mines | Core integrity fell below 20% 1974 | -10/Mines | Learned 2 Materials zone layouts 2285 | -10/Mines | Discovered new exit (range 10) 2290 | -10/Mines | Discovered new exit (range 13) 2329 | -10/Mines | Entered Materials 2329 | -9/Materials | Evolved 2 slots: Utility x2 2382 | -9/Materials | Repaired Lgt. Armor Plating 2452 | -9/Materials | Discovered new exit (range 10) 2490 | -9/Materials | Discovered new exit (range 3) 2919 | -9/Materials | Lost 10 parts (2p2n3u3w) 3004 | -9/Materials | Discovered new exit (range 12) 3160 | -9/Materials | Core integrity fell below 50% 3257 | -9/Materials | Discovered new exit (range 11) 3341 | -9/Materials | Lost 3 parts (1n1u1w) 3737 | -9/Materials | Discovered new exit (range 16) 3767 | -9/Materials | Entered another Materials area 3767 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4145 | -8/Materials | Discovered new exit (range 7) 4517 | -8/Materials | Repaired Lgt. Armor Plating 4547 | -8/Materials | Repaired Propulsion Shielding? 5047 | -8/Materials | Discovered new exit (range 16) 5085 | -8/Materials | Entered Factory 5085 | -7/Factory | Evolved 2 slots: Utility x2 5448 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 5472 | -7/Factory | Local fabrication network quarantined 5722 | -7/Factory | Identified exit to Lower Caves 5885 | -7/Factory | First assault squad dispatched 6021 | -7/Factory | Lost 4 parts (1p1n1u1w) 6521 | -7/Factory | Build established: Scavenger-Mutant 6523 | -7/Factory | Lost 3 parts (1n1u1w) 6662 | -7/Factory | Entered Lower Caves 6842 | -7/Lower Caves | Spotted B-75 Beast 6943 | -7/Lower Caves | Discovered new exit (range 15) 6983 | -7/Lower Caves | Entered another Lower Caves area 7022 | -7/Lower Caves | Discovered new exit (range 15) 7134 | -7/Lower Caves | Encountered a Warlord checkpoint 7262 | -7/Lower Caves | Build established: Mutant 7565 | -7/Lower Caves | Learned location of 1 exit from Research 7565 | -7/Lower Caves | Learned 8 Factory zone layouts 7565 | -7/Lower Caves | Learned Research stockpile data 7617 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7659 | -7/Lower Caves | Discovered new exit (range 5) 7685 | -7/Lower Caves | Found Alien Artifact 7685 | -7/Lower Caves | Identified Core Expander 7685 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 7870 | -7/Lower Caves | Entered Data Miner 7870 | -7/Data Miner | Discovered new exit (range 6) 7893 | -7/Data Miner | Met Data Miner 7927 | -7/Data Miner | Learned location of Section 7 (-2) 7927 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7951 | -7/Data Miner | Received God Mode back door access code from Data Miner 7958 | -7/Data Miner | Build established: Scavenger-Assassin 7986 | -7/Data Miner | Entered Proximity Caves 8202 | -6/Proximity Caves | Escorted by Enhanced Grunt 8232 | -6/Proximity Caves | Learned location of 1 exit from Factory 8722 | -6/Proximity Caves | Discovered new exit (range 12) 8745 | -6/Proximity Caves | Entered Factory 8745 | -6/Factory | Accompanied by 1 ally 8745 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8746 | -6/Factory | Identified exit to Lower Caves 8747 | -6/Factory | Identified exit to Factory 8921 | -6/Factory | Build established: Scavenger-Skirmisher 9054 | -6/Factory | Repaired Imp. Terrain Scanner? 9123 | -6/Factory | Lost 7 parts (2p1n3u1w) 9376 | -6/Factory | Garrison activated, responded to threat 9420 | -6/Factory | Lost 3 parts (1n2u) 9428 | -6/Factory | Destroyed 9 combat bots 9438 | -6/Factory | Spotted B-75 Beast 10014 | -6/Factory | Discovered exit to Factory (range 19) 10145 | -6/Factory | First assault squad dispatched 10161 | -6/Factory | Incoming assault squad redirected 10259 | -6/Factory | Entered Lower Caves 10448 | -6/Lower Caves | A Commander dispatched an escort 10471 | -6/Lower Caves | Learned 8 Research zone layouts 10626 | -6/Lower Caves | Discovered new exit (range 8) 10640 | -6/Lower Caves | Entered another Lower Caves area 10810 | -6/Lower Caves | Build established: Skirmisher 10955 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11240 | -6/Lower Caves | Discovered new exit (range 11) 11247 | -6/Lower Caves | Learned Factory security intel 11311 | -6/Lower Caves | Entered Zion 11424 | -6/Zion | Found Prototype Processor 11424 | -6/Zion | Identified Exp. Armor Integrity Analyzer 11425 | -6/Zion | Discovered new exit (range 14) 11427 | -6/Zion | Found Exp. Armor Integrity Analyzer 11429 | -6/Zion | Found Prototype Processor 11429 | -6/Zion | Identified Exp. Signal Interpreter 11442 | -6/Zion | Found Prototype Processor 11442 | -6/Zion | Identified Exp. Terrain Scan Processor 11486 | -6/Zion | Given A8's code to call for help 11584 | -6/Zion | Build established: Scavenger-Assassin 11707 | -6/Zion | Found Prototype Device 11844 | -6/Zion | Discovered new exit (range 20) 12061 | -6/Zion | Given the Hacking Drone Bay 12064 | -6/Zion | Found Prototype Device 12193 | -6/Zion | Imprinted 12196 | -6/Zion | Declared Zion's savior 12493 | -6/Zion | Received a visual enhancement algorithm 12601 | -6/Zion | Found Prototype Device 12695 | -6/Zion | Visited the Megawrench Repair Shop 12695 | -6/Zion | Megawrench repaired 14 parts 12887 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 12888 | -6/Zion | Identified Hacking Drone Bay 12895 | -6/Zion | Entered Proximity Caves 12895 | -5/Proximity Caves | Accompanied by 4 allies 12987 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 13106 | -5/Proximity Caves | Spotted B-75 Beast 13285 | -5/Proximity Caves | Discovered exit to Factory (range 14) 13314 | -5/Proximity Caves | Entered Factory 13314 | -5/Factory | Accompanied by 1 ally 13314 | -5/Factory | Evolved 2 slots: Utility x2 13316 | -5/Factory | Identified Bomb Factory No. 2 13363 | -5/Factory | Zion Fire squad teleported in 13364 | -5/Factory | Incoming investigation squad redirected 13893 | -5/Factory | Fabricated Imp. Force Field (x2) 13908 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13997 | -5/Factory | Zion Heavy squad teleported in 14103 | -5/Factory | Build established: Mutant 14215 | -5/Factory | Fabricated Triangulator? 14257 | -5/Factory | Found Prototype Protection 14481 | -5/Factory | Garrison activated, responded to threat 14550 | -5/Factory | Zion Fire squad teleported in 14553 | -5/Factory | Incoming assault squad redirected 14731 | -5/Factory | Terminal network hard line cut 14810 | -5/Factory | Discovered new exit (range 17) 14845 | -5/Factory | Identified exit to Upper Caves 14880 | -5/Factory | Sucked down chute 14880 | -5/Factory | Entered Waste 14895 | -5/Waste | EMP discharged 14909 | -5/Waste | Spotted C-40 Crusher 14929 | -5/Waste | Destroyed C-40 Crusher 14950 | -5/Waste | Destroyed C-40 Crusher 14965 | -5/Waste | Found Damper Plating 14992 | -5/Waste | Spotted C-40 Crusher 14995 | -5/Waste | EMP discharged 14996 | -5/Waste | Destroyed C-40 Crusher 15026 | -5/Waste | Found Damper Plating 15037 | -5/Waste | Spotted C-40 Crusher 15083 | -5/Waste | Spotted C-40 Crusher 15095 | -5/Waste | EMP discharged 15108 | -5/Waste | Destroyed C-40 Crusher 15141 | -5/Waste | Destroyed C-40 Crusher 15149 | -5/Waste | Found Damper Plating 15152 | -5/Waste | Found Damper Plating 15181 | -5/Waste | Spotted C-40 Crusher 15194 | -5/Waste | Destroyed C-40 Crusher 15195 | -5/Waste | EMP discharged 15238 | -5/Waste | Build established: Scavenger-Mutant 15295 | -5/Waste | EMP discharged 15295 | -5/Waste | System corruption reached 10% 15338 | -5/Waste | Discovered new exit (range 11) 15355 | -5/Waste | Identified exit to Factory 15357 | -5/Waste | Entered Factory 15492 | -5/Factory | Zion Hacker squad teleported in 15504 | -5/Factory | Garrison activated, responded to threat 15507 | -5/Factory | Identified Zio. Weapon Casing 15799 | -5/Factory | Discovered new exit (range 19) 15866 | -5/Factory | Identified exit to Factory 15933 | -5/Factory | Build established: Messiah-Mutant 16239 | -5/Factory | Zion Light squad teleported in 16341 | -5/Factory | Garrison activated, responded to threat 16391 | -5/Factory | Zion Infowar Resupply teleported in 16486 | -5/Factory | Build established: Assassin 16597 | -5/Factory | Found Zio. Weapon Casing 16614 | -5/Factory | Found Zio. Weapon Casing 16893 | -5/Factory | Build established: Scavenger-Mutant 16938 | -5/Factory | Terminal network hard line cut 17157 | -5/Factory | First assault squad dispatched 17174 | -5/Factory | Discovered exit to Upper Caves (range 22) 17180 | -5/Factory | Incoming assault squad redirected 17370 | -5/Factory | Incoming investigation squad redirected 17493 | -5/Factory | Entered Upper Caves 17495 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17690 | -5/Upper Caves | Learned 4 Factory zone layouts 17850 | -5/Upper Caves | Encountered a Warlord checkpoint 17919 | -5/Upper Caves | Discovered new exit (range 11) 17932 | -5/Upper Caves | Identified exit to Upper Caves 17934 | -5/Upper Caves | Entered another Upper Caves area 18073 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18308 | -5/Upper Caves | Found Alien Artifact 18308 | -5/Upper Caves | Identified Dimensional Node Initializer 18308 | -5/Upper Caves | Initialized slip node 18480 | -5/Upper Caves | Discovered new exit (range 22) 18513 | -5/Upper Caves | Identified exit to Zhirov 18514 | -5/Upper Caves | Entered Zhirov 18516 | -5/Zhirov | Discovered new exit (range 3) 18543 | -5/Zhirov | Met Zhirov 18588 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18648 | -5/Zhirov | Found Alien Artifact 18648 | -5/Zhirov | Identified Integrated Dissipator 18648 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18769 | -5/Zhirov | Found Alien Artifact 18837 | -5/Zhirov | Identified exit to Proximity Caves 18839 | -5/Zhirov | Entered Proximity Caves 18912 | -4/Proximity Caves | Build established: Assassin 19107 | -4/Proximity Caves | Entered Factory 19107 | -4/Factory | Evolved 2 slots: Utility x2 19108 | -4/Factory | Identified exit to Research 19244 | -4/Factory | Discovered new exit (range 18) 19304 | -4/Factory | Identified exit to Upper Caves 19323 | -4/Factory | Discovered new exit (range 19) 19698 | -4/Factory | Build established: Scavenger-Mutant 19819 | -4/Factory | Zion hero teleported in (P1-3CE) 19820 | -4/Factory | Garrison activated, responded to threat 19829 | -4/Factory | Identified exit to Extension 19831 | -4/Factory | Entered Extension 19831 | -4/Extension | Accompanied by 1 ally (P1-3CE) 19917 | -4/Extension | Rescued a captive Derelict 19954 | -4/Extension | Zion Heavy squad teleported in 20025 | -4/Extension | Rescued a captive Derelict 20026 | -4/Extension | Zion Heavy squad teleported in 20026 | -4/Extension | Rescued a captive Derelict 20168 | -4/Extension | Zion Light squad teleported in 20256 | -4/Extension | Rescued a captive Derelict 20257 | -4/Extension | Rescued a captive Derelict 20258 | -4/Extension | Zion Fire squad teleported in 20276 | -4/Extension | Zion Explosive Resupply teleported in 20320 | -4/Extension | Build established: Scavenger-Assassin 20445 | -4/Extension | Rescued a captive Derelict 20445 | -4/Extension | Rescued a captive Derelict 20575 | -4/Extension | Retrieved Zion intel report: Emergency Access 20831 | -4/Extension | First assault squad dispatched 20953 | -4/Extension | Spotted B-86 Titan 20970 | -4/Extension | Allies destroyed B-86 Titan 20971 | -4/Extension | Spotted B-86 Titan 20991 | -4/Extension | Discovered exit to Research (range 17) 20992 | -4/Extension | Allies destroyed B-86 Titan 21051 | -4/Extension | Terminal network hard line cut 21152 | -4/Extension | Rescued A7 21462 | -4/Extension | Energy Cycler disabled 21463 | -4/Extension | Rescued a captive Derelict 21804 | -4/Extension | Discovered exit to Research (range 16) 21809 | -4/Extension | Discovered new exit (range 10) 21838 | -4/Extension | Identified exit to Cetus 21864 | -4/Extension | Entered Cetus 21885 | -4/Cetus | Spotted Cetus Guard 21885 | -4/Cetus | Spotted Cetus Guard 21886 | -4/Cetus | Spotted Cetus Guard 21889 | -4/Cetus | Spotted Cetus Guard 21904 | -4/Cetus | Destroyed Cetus Guard 21904 | -4/Cetus | Destroyed Cetus Guard 21905 | -4/Cetus | Destroyed Cetus Guard 21907 | -4/Cetus | Destroyed Cetus Guard 21992 | -4/Cetus | Build established: Scavenger-Mutant 22064 | -4/Cetus | Cetus Manufacturing Module disabled 22107 | -4/Cetus | Lost 4 parts (2u2w) 22279 | -4/Cetus | Zion Demo squad teleported in 22330 | -4/Cetus | Lost 5 parts (4u1w) 22346 | -4/Cetus | Discovered new exit (range 21) 22452 | -4/Cetus | Spotted Cetus Guard 22459 | -4/Cetus | Spotted Cetus Guard 22549 | -4/Cetus | Spotted Cetus Guard 22607 | -4/Cetus | Discovered exit to Research (range 21) 22624 | -4/Cetus | Scared off Revision 17 22681 | -4/Cetus | Identified exit to Archives 22683 | -4/Cetus | Entered Archives 23003 | -4/Archives | Discovered new exit (range 22) 23009 | -4/Archives | Discovered new exit (range 20) 23014 | -4/Archives | Discovered exit to Research (range 22) 23980 | -4/Archives | Terminal network hard line cut 24033 | -4/Archives | Identified exit to Hub_04(d) 24035 | -4/Archives | Entered Hub_04(d) 24042 | -4/Hub_04(d) | Discovered exit to Research (range 19) 24069 | -4/Hub_04(d) | Zion Hacker squad teleported in 24145 | -4/Hub_04(d) | Discovered exit to Research (range 20) 24254 | -4/Hub_04(d) | Lost 3 parts (1u2w) 24274 | -4/Hub_04(d) | Retrieved Zion intel report: Active Terminals 24275 | -4/Hub_04(d) | Zion Heavy squad teleported in 24545 | -4/Hub_04(d) | Zion Heavy squad teleported in 24673 | -4/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 24674 | -4/Hub_04(d) | Zion Hacking Resupply teleported in 24683 | -4/Hub_04(d) | Found Prototype Hackware 24723 | -4/Hub_04(d) | Build established: Scavenger-Assassin 24803 | -4/Hub_04(d) | Found Prototype Protection 24833 | -4/Hub_04(d) | Found Zio. Weapon Casing 25005 | -4/Hub_04(d) | Incoming investigation squad redirected 25042 | -4/Hub_04(d) | Network Hub disabled 25114 | -4/Hub_04(d) | Network Hub disabled 25116 | -4/Hub_04(d) | Spotted Lightning 25117 | -4/Hub_04(d) | Spotted Lightning 25117 | -4/Hub_04(d) | Spotted Lightning 25129 | -4/Hub_04(d) | Build established: Scavenger-Mutant 25138 | -4/Hub_04(d) | Destroyed Lightning 25173 | -4/Hub_04(d) | Destroyed Lightning 25196 | -4/Hub_04(d) | Destroyed Lightning 25235 | -4/Hub_04(d) | Terminal network hard line cut 25251 | -4/Hub_04(d) | Found Prototype Energy Cannon 25256 | -4/Hub_04(d) | Found Prototype Device 25256 | -4/Hub_04(d) | Identified EM Dispersion Field 25285 | -4/Hub_04(d) | First assault squad dispatched 25332 | -4/Hub_04(d) | Network Hub disabled 25334 | -4/Hub_04(d) | Spotted Lightning 25340 | -4/Hub_04(d) | Spotted Lightning 25342 | -4/Hub_04(d) | Spotted Lightning 25382 | -4/Hub_04(d) | Identified Zio. Heavy Carapace 25434 | -4/Hub_04(d) | Destroyed Lightning 25464 | -4/Hub_04(d) | Spotted Lightning 25473 | -4/Hub_04(d) | Destroyed Lightning 25521 | -4/Hub_04(d) | Identified EMDS 25544 | -4/Hub_04(d) | Core integrity fell below 50% 25589 | -4/Hub_04(d) | Spotted Lightning 25590 | -4/Hub_04(d) | Spotted Lightning 25608 | -4/Hub_04(d) | Network Hub disabled 25647 | -4/Hub_04(d) | Lost 3 parts (2n1u) 25667 | -4/Hub_04(d) | System corruption reached 10% 25684 | -4/Hub_04(d) | Identified Transdimensional Reconstructor 25684 | -4/Hub_04(d) | Warped through subspace 25701 | -4/Hub_04(d) | Crushed by falling debris 25732 | -4/Hub_04(d) | Lost 6 parts (1p2n3u) 25733 | -4/Hub_04(d) | Entered Research 25733 | -3/Research | Evolved 2 slots: Utility x2 25734 | -3/Research | Identified exit to Quarantine 25735 | -3/Research | Identified exit to Research 25748 | -3/Research | Zion Heavy squad teleported in 25889 | -3/Research | Fabricated Cld. Nuclear Pulse Thruster? 26149 | -3/Research | Found Antimissile System 26193 | -3/Research | Found Zio. Heavy Carapace 26225 | -3/Research | Local fabrication network quarantined 26294 | -3/Research | Found Prototype Device 26294 | -3/Research | Identified Exp. Thermal Shield 26424 | -3/Research | Retrieved Zion intel report: Active Terminals 26425 | -3/Research | Zion Resource Resupply teleported in 26430 | -3/Research | P-80 Master assimilated allied 1O-2S6(A) 26522 | -3/Research | First assault squad dispatched 26785 | -3/Research | Zion Kinetic Resupply teleported in 26875 | -3/Research | Destroyed 7 combat bots 27046 | -3/Research | Terminal network hard line cut 27058 | -3/Research | Incoming assault squad redirected 27060 | -3/Research | Incoming assault squad redirected 27239 | -3/Research | Entered Quarantine 27284 | -3/Quarantine | Build established: Mutant 27489 | -3/Quarantine | First assault squad dispatched 27511 | -3/Quarantine | Incoming assault squad redirected 27678 | -3/Quarantine | Found Alien Slashing Weapon 27705 | -3/Quarantine | Identified Sigix Broadsword 27765 | -3/Quarantine | Incoming assault squad redirected 27776 | -3/Quarantine | Incoming assault squad redirected 27824 | -3/Quarantine | Lost 3 parts (1p2u) 27953 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 28018 | -3/Quarantine | Incoming assault squad redirected 28119 | -3/Quarantine | Lost 4 parts (1p3u) 28146 | -3/Quarantine | Found Gamma Bomb Array 28235 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 28262 | -3/Quarantine | System corruption reached 10% 28309 | -3/Quarantine | Lost 6 parts (1p5u) 28406 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 28416 | -3/Quarantine | Found Alien Artifact 28480 | -3/Quarantine | Terminal network hard line cut 28497 | -3/Quarantine | Repaired Hvy. Armor Plating 28638 | -3/Quarantine | Found Alien Impact Weapon 28681 | -3/Quarantine | Found Alien Artifact 28725 | -3/Quarantine | Discovered exit to Research (range 16) 28751 | -3/Quarantine | Repaired Gamma Bomb Array? 28797 | -3/Quarantine | Found Prototype Processor 28797 | -3/Quarantine | Identified Exp. Signal Interpreter 28812 | -3/Quarantine | Found Prototype Launcher 28812 | -3/Quarantine | Identified Adv. Micro-nuke Launcher 28821 | -3/Quarantine | Found Gamma Bomb Array 28831 | -3/Quarantine | Repaired Graviton Reactor? 28837 | -3/Quarantine | Build established: Scavenger-Gladiator 28929 | -3/Quarantine | Entered Research 28929 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 28930 | -2/Research | Identified Matter Drive 29291 | -2/Research | Spotted B-90 Cyclops 29294 | -2/Research | Zion Light squad teleported in 29312 | -2/Research | Found Zio. Weapon Casing 29554 | -2/Research | Build established: Generator-Gladiator 29708 | -2/Research | First assault squad dispatched 29735 | -2/Research | Incoming assault squad redirected 29802 | -2/Research | System corruption reached 10% 29948 | -2/Research | Incoming assault squad redirected 29950 | -2/Research | Incoming assault squad redirected 29958 | -2/Research | Identified Subatomic Replicator 29958 | -2/Research | Used Subatomic Replicator to replicate 62 Matter 29987 | -2/Research | Discovered new exit (range 6) 30041 | -2/Research | Identified exit to Testing 30055 | -2/Research | Zion Resource Resupply teleported in 30119 | -2/Research | Entered Testing 30119 | -2/Testing | Accompanied by 1 ally 30162 | -2/Testing | Found Prototype Protection 30162 | -2/Testing | Identified SHELL Armor 30328 | -2/Testing | Retrieved Zion intel report: Trap Installations 30544 | -2/Testing | Found Gamma Bomb Array 30606 | -2/Testing | Spotted PD-SN8Q8YR4AV 30607 | -2/Testing | Scanned by Researcher 30799 | -2/Testing | Identified Core Stripper 30806 | -2/Testing | Spotted Fortress 30815 | -2/Testing | Destroyed Fortress 30826 | -2/Testing | Found Prototype Reactor 30826 | -2/Testing | Identified Vortex Chain Reactor 30828 | -2/Testing | Found Prototype Device 30828 | -2/Testing | Identified EM Dispersion Field 30832 | -2/Testing | Found Vortex Chain Reactor 30836 | -2/Testing | Found Prototype Device 30836 | -2/Testing | Identified Thermal Barrier 30839 | -2/Testing | Found Prototype Device 30839 | -2/Testing | Identified Exp. Force Field 30869 | -2/Testing | First assault squad dispatched 30891 | -2/Testing | Incoming assault squad redirected 30896 | -2/Testing | Incoming assault squad redirected 30940 | -2/Testing | Discovered new exit (range 6) 30945 | -2/Testing | Identified exit to Section 7 30946 | -2/Testing | Entered Section 7 30971 | -2/Section 7 | Found Alien Artifact 30971 | -2/Section 7 | Identified Core Reset Matrix 30971 | -2/Section 7 | Used Core Reset Matrix 30975 | -2/Section 7 | Sensed 22 artifacts in vicinity 31016 | -2/Section 7 | Found Integrated Mediator 31016 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 31046 | -2/Section 7 | Found Integrated Mediator 31046 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 31227 | -2/Section 7 | Garrison activated, responded to threat 31242 | -2/Section 7 | First assault squad dispatched 31268 | -2/Section 7 | Incoming assault squad redirected 31331 | -2/Section 7 | Spotted S7 Guard 31338 | -2/Section 7 | Found Core Membrane 31338 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 31392 | -2/Section 7 | Destroyed S7 Guard 31413 | -2/Section 7 | Destroyed 8 combat bots 31455 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 31461 | -2/Section 7 | Incoming assault squad redirected 31506 | -2/Section 7 | Found Spacefold Activator 31588 | -2/Section 7 | Found Integrated Dissipator 31588 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31752 | -2/Section 7 | Spotted Alpha 7 31763 | -2/Section 7 | Incoming assault squad redirected 31828 | -2/Section 7 | Destroyed 9 combat bots 31869 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 32008 | -2/Section 7 | Incoming assault squad redirected 32011 | -2/Section 7 | Spotted Executioner 32014 | -2/Section 7 | Spotted Executioner 32035 | -2/Section 7 | Destroyed Executioner 32040 | -2/Section 7 | Destroyed Executioner 32048 | -2/Section 7 | Found Prototype Device 32048 | -2/Section 7 | Identified Adv. Kinecellerator 32095 | -2/Section 7 | Found Transdimensional Reconstructor 32101 | -2/Section 7 | Found Transdimensional Reconstructor 32107 | -2/Section 7 | Found Transdimensional Reconstructor 32211 | -2/Section 7 | Incoming assault squad redirected 32229 | -2/Section 7 | Discovered new exit (range 2) 32230 | -2/Section 7 | Identified exit to Access 32231 | -2/Section 7 | Entered Access 32231 | -1/Access | Evolved 2 slots: Weapon x2 32358 | -1/Access | Spotted B-99 Colossus 32481 | -1/Access | First assault squad dispatched 32499 | -1/Access | Incoming assault squad redirected 32599 | -1/Access | Build established: Alien-Gladiator 32651 | -1/Access | Retrieved Zion intel report: Guard Positions 32652 | -1/Access | Zion Experimental squad teleported in 32776 | -1/Access | Zion Hacker squad teleported in 32941 | -1/Access | Zion Fire squad teleported in 32993 | -1/Access | Garrison activated, responded to threat 33034 | -1/Access | Found Prototype Energy Gun 33034 | -1/Access | Identified Enh. Gamma Rifle 33037 | -1/Access | Found Enh. Gamma Rifle 33042 | -1/Access | Found Prototype Processor 33042 | -1/Access | Identified Exp. Targeting Computer 33059 | -1/Access | High security lockdown imminent 33139 | -1/Access | High security lockdown engaged 33247 | -1/Access | Destroyed 9 combat bots 33297 | -1/Access | Destroyed 8 combat bots 33311 | -1/Access | Build established: Alien-Mutant 33362 | -1/Access | Spotted Investigator 33374 | -1/Access | Spotted Striker 33374 | -1/Access | Spotted Striker 33375 | -1/Access | Destroyed Striker 33376 | -1/Access | Destroyed Striker 33443 | -1/Access | Destroyed 21 combat bots 33447 | -1/Access | Spotted Executioner 33474 | -1/Access | Destroyed Executioner 33492 | -1/Access | Destroyed Investigator 33508 | -1/Access | Spotted Executioner 33508 | -1/Access | Spotted Executioner 33508 | -1/Access | Spotted Striker 33519 | -1/Access | Spotted Executioner 33520 | -1/Access | Spotted Executioner 33520 | -1/Access | Destroyed Executioner 33534 | -1/Access | Destroyed Striker 33540 | -1/Access | Destroyed Executioner 33543 | -1/Access | Destroyed Executioner 33556 | -1/Access | Destroyed Executioner 33594 | -1/Access | Destroyed 32 combat bots 33650 | -1/Access | Spotted Executioner 33650 | -1/Access | Spotted Striker 33650 | -1/Access | Spotted Striker 33652 | -1/Access | Destroyed Striker 33652 | -1/Access | Destroyed Striker 33653 | -1/Access | Spotted Striker 33653 | -1/Access | Spotted Striker 33660 | -1/Access | Destroyed Executioner 33661 | -1/Access | Destroyed Striker 33666 | -1/Access | Destroyed Striker 33706 | -1/Access | Spotted Striker 33708 | -1/Access | Spotted Executioner 33709 | -1/Access | Sterilization system engaged 33710 | -1/Access | Spotted Executioner 33711 | -1/Access | Spotted Executioner 33711 | -1/Access | Spotted Executioner 33711 | -1/Access | Spotted Striker 33711 | -1/Access | Spotted Executioner 33711 | -1/Access | Spotted Executioner 33711 | -1/Access | Spotted Executioner 33712 | -1/Access | Warped through subspace 33752 | -1/Access | Destroyed 22 combat bots 33906 | -1/Access | Found Prototype Device 33906 | -1/Access | Identified EM Disruption Field 34009 | -1/Access | Ambient heat levels rising (+10) 34159 | -1/Access | Ambient heat levels rising (+10) 34309 | -1/Access | Ambient heat levels rising (+10) 34403 | -1/Access | Discovered new exit (range 13) 34419 | -1/Access | Entered Command 34450 | -1/Command | Incoming investigation squad redirected 34468 | -1/Command | Found Prototype Device 34468 | -1/Command | Identified Exp. Transmission Jammer 34627 | -1/Command | Found Unknown Device 34627 | -1/Command | Identified Antimissile System 34653 | -1/Command | Disengaged cave seal 34662 | -1/Command | Disengaged cave seal 34717 | -1/Command | First assault squad dispatched 34737 | -1/Command | High security lockdown imminent 34817 | -1/Command | High security lockdown engaged 34939 | -1/Command | P-80 Master assimilated allied SM-6NF(z) 35018 | -1/Command | Destroyed 18 combat bots 35021 | -1/Command | Spotted Executioner 35026 | -1/Command | Destroyed Executioner 35053 | -1/Command | Spotted Investigator 35058 | -1/Command | Destroyed Investigator 35088 | -1/Command | Destroyed 21 combat bots 35172 | -1/Command | Spotted Striker 35174 | -1/Command | Spotted Executioner 35176 | -1/Command | P-80 Master assimilated allied 0K-WTU(Z) 35179 | -1/Command | Destroyed Striker 35183 | -1/Command | Allies destroyed Executioner 35235 | -1/Command | Destroyed 14 combat bots 35258 | -1/Command | Found Zio. Weapon Casing 35266 | -1/Command | Lost 5 parts (1n2u2w) 35285 | -1/Command | Found Prototype Protection 35285 | -1/Command | Identified Zio. Heavy Carapace 35315 | -1/Command | Found Zio. Weapon Casing 35398 | -1/Command | Spotted Executioner 35405 | -1/Command | Spotted Executioner 35406 | -1/Command | Destroyed Executioner 35409 | -1/Command | Spotted Striker 35415 | -1/Command | Destroyed Executioner 35421 | -1/Command | Destroyed Striker 35421 | -1/Command | Spotted Striker 35421 | -1/Command | Spotted Executioner 35421 | -1/Command | Spotted Executioner 35448 | -1/Command | Destroyed 15 combat bots 35461 | -1/Command | Destroyed Executioner 35463 | -1/Command | Destroyed Executioner 35465 | -1/Command | Core integrity fell below 50% 35477 | -1/Command | Spotted Striker 35480 | -1/Command | Allies destroyed Striker 35490 | -1/Command | Destroyed 12 combat bots 35500 | -1/Command | Lost 19 parts (4p3n9u3w) 35557 | -1/Command | Found Zio. Weapon Casing 35563 | -1/Command | Found Zio. Weapon Casing 35568 | -1/Command | Found Zio. Heavy Carapace 35652 | -1/Command | Spotted Executioner 35652 | -1/Command | Spotted Striker 35652 | -1/Command | Spotted Executioner 35662 | -1/Command | Spotted Executioner 35665 | -1/Command | Allies destroyed Striker 35666 | -1/Command | Spotted Striker 35667 | -1/Command | Spotted Striker 35673 | -1/Command | Allies destroyed Executioner 35674 | -1/Command | Spotted Executioner 35678 | -1/Command | Spotted Striker 35678 | -1/Command | Spotted Striker 35679 | -1/Command | Allies destroyed Striker 35683 | -1/Command | Emitted hypermatrix ping 35683 | -1/Command | Destroyed Striker 35684 | -1/Command | Destroyed Executioner 35688 | -1/Command | Assembled emerged from beneath the floor 35689 | -1/Command | Destroyed Striker 35692 | -1/Command | Destroyed Striker 35694 | -1/Command | Destroyed Executioner 35694 | -1/Command | Destroyed Executioner 35697 | -1/Command | Spotted Executioner 35698 | -1/Command | Spotted Striker 35698 | -1/Command | Spotted Executioner 35719 | -1/Command | Destroyed 12 combat bots 35721 | -1/Command | Destroyed Striker 35726 | -1/Command | Core integrity fell below 20% 35735 | -1/Command | Spotted B-99 Colossus 35746 | -1/Command | Lost 8 parts (1p1n5u1w) 35751 | -1/Command | Spotted B-99 Colossus 35782 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 35717_ Acquired 62 matter. 35718_ Acquired 43 matter. 35734_ K-01 Serf cleans the Quantum Router. 35737_ Slug penetrates Wall. 35737_ K-01 Serf cleans the Quantum Router. 35740_ Slug penetrates Wall. 35740_ Penetrated by Slug. 35740_ Slug penetrates Wall. 35764_ Zio. Composite Leg II destroyed. 35765_ Adv. Armor Integrity Analyzer destroyed. 35767_ Penetrated by Slug. 35771_ Zio. Composite Leg II destroyed. 35774_ S-43 Plague destroyed. 35774_ Penetrated by Slug. 35777_ Sigix Broadsword destroyed. 35778_ Exp. Targeting Computer destroyed. 35780_ Mni. Fusion Reactor destroyed. 35781_ Penetrated by Slug. 35781_ Slug penetrates Wall. [Achievement: Magneto] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? #????? | | ????????????????????????????????????????? ?? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????????????# "" | | ??????????? ???????????????????????????????# "" | | ??????????? ???????????????????????????????# | | ??????????? ????????== ???????????????????# | | ??????????# #????? == ?????????????####### | | ??????????+ #??? ??????????? | | ??????????+ #???# ??????????? | | ??????????+ #???# ?????? ?? | | ??????????+ #???#B ??##################### | | ??????????# #??## ############## | | ??????????# #??# # #### | | ??????????# #??# # #### | | ??????????# #??# # """" #### | | ??????????# #??# # """" + + | | ??????????# #??# "" # """" #### | | ??????????# #??# """# """" #### | | ??????????# #??# T"# #### ""T"" | | ??????????# #??# """# #### """"" | | ?????????## ##?# "" ####+####+##########"#+ | | ?????????# b g### ### ####### | | ?????????# / [g ### ####### | | ?????????# @ ### ########"###+ | | ?????????# ########s ### %*%+= | | ????????###/##########s ### ####### | | ????????# ######ss ### ####### | | ????????# ######s= ## ###### | | ???????#" / E ###### | | ????????# ##"###+####;;; ### ###### "" | | ????????# ## ###+####"+;######""" | | ????????# ## # #####"R | | ????????# ! ## "" # #####""" | | ????????# ## """" # ] #####""" | | ????????# ## """" # ##### | | ????????# ## "" # ##### | | ????????# ## # ########### | | ????????# ## # ########### | | ????????########################################## | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 65 Energy Generation 108 Energy Capacity 1040 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 22 Power Amplification 40 Additional Mass Support 20 Armor Coverage 5600 Resistance: KI 20 Resistance: TH 50 Resistance: EM 90 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Reclamation Efficiency 25 Weapon Cycling 30 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Launcher Accuracy 40 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 5 Matter Filtering 50 Energy Filtering 30 Particle Charging 30 Kinecelleration 50 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ M-36 Artificer | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel D-83 Annihilator | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory | Preloaded Imp. Force Field | x2 | -5/Factory | Preloaded Triangulator | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -3/Research Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Matter Drive Subatomic Replicator Core Stripper Core Reset Matrix Integrated Mediator Core Membrane Spacefold Activator Achievements -------------- 404 Magneto Challenges ------------ None Game ------ Seed LongswordAlloyThruster Manual? 0 Play Time 15:33:38 Cumulative 252.4 hours Start 2021.02.12 @ 22:41:58 End 2021.03.04 @ 00:51:34 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 75 Gallery% 85 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab91e6b2-b8be-4a13-9707-80b1b15feed3