Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 01:50:21 Player: Komeiji O. Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (355) 1775 Value Destroyed (15928) 15928 Prototype IDs (59) 1180 Alien Tech Used (4) 800 Bonus (12170) 12170 TOTAL SCORE: 41553 Bonus ------- High Alert Combat Kills 1132 Follower Combat Kills 2936 Awakened Behemoth Slayer 1000 Destroyed Z-Imprinter 1000 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -698 Cogmind --------- Core Integrity 900/1600 Matter 143/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (100) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Antigrav Array > --- UTILITY (10) ----- Advanced Coolant Injector Seismic Detector Advanced Targeting Computer Graphene Brace Hacking Drone Bay (0/1) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Enhanced Nova Cannon Core Stripper Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Experimental Melee Analysis Suite Advanced Force Field Drone Bay > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator > --- INVENTORY -------- Centrium Leg Hacking Drone Bay Matter Neutralizer Enhanced Nova Cannon Core Stripper [Rating: 176] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . . . . 2 2 . . . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . . 1 . . . . . . . 1 . . . . . . . . 1 1 . 1 Utility 8 | . . . . . 2 1 . . . . . . . . 1 . . . . 2 . . 1 . . 1 Weapon 3 | . . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . Parts Attached 714 | 7 3 11 10 17 47 15 9 7 4 4 16 22 29 47 23 2 15 13 39 96 7 26 110 29 84 22 Power 62 | 1 . 1 . 2 3 1 1 . . . . 4 1 1 4 . . 3 4 5 . 4 9 4 11 3 Engine 9 | 1 . 1 . 2 2 1 . . . . . . . 1 . . . . . . . . . . 1 . Core 13 | . . . . . 1 . . . . . . . . . 4 . . 2 1 3 . 1 . . 1 . Reactor 40 | . . . . . . . 1 . . . . 4 1 . . . . 1 3 2 . 3 9 4 9 3 Propulsion 148 | 2 . 2 3 3 14 1 1 . . . . 5 5 9 2 . 2 . 7 15 2 3 31 12 24 5 Treads 49 | 2 . 2 3 2 5 1 1 . . . . 3 2 4 . . . . 3 7 . . 11 2 . 1 Leg 46 | . . . . . 6 . . . . . . 1 . . . . . . 3 . 2 . 2 6 23 3 Wheel 18 | . . . . 1 2 . . . . . . . 2 . . . . . . 2 . . 6 4 1 . Hover 35 | . . . . . 1 . . . . . . 1 1 5 2 . 2 . 1 6 . 3 12 . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 258 | 2 3 3 1 4 8 7 3 5 2 . 10 8 10 26 9 1 3 4 9 41 1 16 37 8 27 10 Device 174 | 1 1 3 1 3 7 4 2 1 2 . 4 2 6 16 7 1 3 2 7 30 1 13 21 7 20 9 Storage 21 | 1 2 . . . . . . 2 . . 1 1 1 4 . . . 1 1 2 . . 3 . 1 1 Processor 20 | . . . . . . 1 1 . . . . . . 3 . . . . . 3 . . 10 . 2 . Hackware 9 | . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . 2 . 2 . Protection 34 | . . . . 1 1 1 . 1 . . 5 5 2 3 1 . . 1 1 5 . 3 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 246 | 2 . 5 6 8 22 6 4 2 2 4 6 5 13 11 8 1 10 6 19 35 4 3 33 5 22 4 Energy Gun 92 | . . . 2 1 13 3 3 1 1 2 2 4 5 6 4 . 2 2 2 13 4 2 10 2 7 1 Energy Cannon 28 | . . . . . . 1 . . . . 1 . 1 1 1 1 1 . 7 1 . . 7 . 3 3 Ballistic Gun 51 | 2 . 2 2 2 4 . . . . . . . . . 1 . 3 1 4 9 . . 9 3 9 . Ballistic Cannon 7 | . . 1 1 1 . . . . . . . . . . . . . . . . . . 3 . 1 . Launcher 24 | . . 1 1 4 5 . . . . 1 . 1 1 3 . . 2 1 2 1 . 1 . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Slashing Weapon 20 | . . 1 . . . 2 1 . . . 2 . 2 . 1 . 2 1 3 3 . . 2 . . . Piercing Weapon 11 | . . . . . . . . . . . . . 1 . 1 . . . . 8 . . 1 . . . Special Melee Weapon 9 | . . . . . . . . . 1 1 . . 3 1 . . . 1 1 . . . 1 . . . Unidentified Prototypes 34 | . . . . . 3 2 . . . . 2 9 1 1 1 . . 4 1 3 . . 4 . 3 . Corrupted Parts 9 | . . 5 . . . . . . . . . . . . . . . . 1 . . . . . 3 . System Corruption 38 | . . 22 . . . . . . . . . . . . . . . . 2 . . . . . 14 . Parts Lost 226 | . . 1 . 12 3 . . . . . . 1 5 20 1 . 1 . 16 27 1 7 47 6 54 24 Power 21 | . . . . 2 . . . . . . . . 1 1 . . . . 1 . . 2 4 . 10 . Propulsion 66 | . . . . 4 . . . . . . . . 2 4 1 . . . 6 5 . . 18 4 12 10 Utility 70 | . . . . 2 1 . . . . . . . 1 10 . . . . 4 11 1 3 11 2 16 8 Weapon 69 | . . 1 . 4 2 . . . . . . 1 1 5 . . 1 . 5 11 . 2 14 . 16 6 Highest Loss Streak 22 | . . 1 . 12 1 . . . . . . 1 4 17 1 . 1 . 12 7 1 5 13 5 22 20 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 99 100 88 99 99 92 92 92 92 91 91 97 96 97 100 99 100 90 89 91 98 86 91 83 53 Engine 2 | . 14 14 11 10 7 3 . . . . . . . . 1 . . . . . . . . . . . Core 1 | . . . . . 1 3 . . . . . . . . 3 5 5 5 3 3 . 1 . . . . Reactor 3 | . . . . . . . 6 7 7 7 7 7 7 5 . . . . 1 1 5 2 3 8 5 3 Treads 15 | . 28 28 33 22 10 29 23 23 23 23 23 22 22 23 . . . . 7 13 . . 5 5 . 1 Leg 3 | . . . . . 9 . . . . . . . . . . . . . 8 . 5 3 2 11 27 17 Wheel 1 | . . . . 5 6 . . . . . . . . 7 . . . . . . . . 2 7 . . Hover 4 | . . . . . . . . . . . . . 4 1 28 29 29 29 9 3 15 21 9 . . 1 Device 17 | . 14 13 11 6 21 20 15 14 15 15 14 21 22 18 14 11 15 14 18 25 19 21 16 17 16 14 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 7 7 6 5 5 5 8 5 5 5 5 4 4 2 . Processor 4 | . . . . . . 6 14 7 7 7 7 1 . . 5 5 5 5 1 5 15 11 16 9 7 5 Protection 3 | . . . . . 5 . . 7 7 7 6 6 7 5 1 5 1 . 3 4 . 2 1 2 . . Energy Gun 14 | . . . 4 10 16 21 21 21 19 22 20 22 18 23 13 11 13 16 11 12 9 19 6 12 2 2 Energy Cannon 1 | . . . . . . . . . . . . . . . 5 5 5 4 7 1 . . 1 . 4 4 Ballistic Gun 4 | . 28 26 17 10 7 . . . . . . . . . . 5 6 3 2 4 . . 3 4 8 1 Slashing Weapon 1 | . . . 2 . . 1 1 . . . 2 . . . 5 5 . 1 1 2 6 . 1 . . . Peak Build Rating 176 | 7 8 18 23 26 41 51 63 66 67 67 68 79 79 90 86 80 90 94 93 111 117 122 140 150 167 176 Average Rating 72 | 5 7 12 21 20 34 48 58 63 64 66 66 75 72 79 78 80 83 87 77 96 103 114 120 134 137 96 On Entrance 66 | . 7 8 17 23 20 38 47 63 66 67 67 67 78 71 40 82 80 86 89 78 91 117 88 138 142 127 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 187 | 15 50 56 60 61 71 63 67 114 114 114 116 125 131 135 63 61 59 60 73 86 64 67 77 109 101 187 Greatest Support 220 | 40 40 42 62 62 66 94 114 114 114 114 114 114 112 132 62 62 62 59 74 163 33 65 190 138 204 220 Greatest Overweight (x) 10 | . 1 1 . 3 6 . . . . . 1 1 10 5 1 . 1 1 1 7 2 4 4 8 1 1 Average Overweight (x) . | . . 1 . 1 2 . . . . . . . 1 2 . . . . . . 1 . . 1 . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 25 10 10 25 Average Capacity 18 | 7 14 20 20 20 20 20 20 21 25 25 24 25 25 24 15 15 15 15 14 15 15 15 12 10 7 9 Most Carried 25 | 5 13 20 20 20 20 20 20 25 25 25 25 25 25 25 15 14 15 15 15 15 15 15 15 10 10 6 Average Carried 17 | 2 9 16 19 17 19 19 19 20 24 24 24 24 23 24 14 14 14 14 12 14 14 14 11 9 5 4 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 10 10 5 5 Final Carried 25 | 5 12 20 20 15 20 20 20 25 25 25 25 25 25 15 14 14 15 15 15 15 15 14 10 10 4 4 Class Distribution -------------------- 21% | Scavenger-Tank 20% | Scavenger-Gunner 10% | Mutant 8% | Gunner 8% | Commander-Gunner 7% | Tank 5% | Commander-Mutant 4% | Commander-Tank 4% | Scavenger-Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Commander-Mutant | -7/Lower Caves Commander-Gunner | -7/Lower Caves Commander-Gunner | -7/Zion Scavenger-Tank | -7/Deep Caves Commander-Mutant | -6/Proximity Caves Commander-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Matter Collected 10402 | 304 317 135 579 366 967 128 107 93 40 54 140 235 331 475 170 89 269 120 559 1287 74 215 1390 449 1354 155 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18109 | 167 212 72 758 235 1790 389 106 246 197 211 . 189 801 1083 352 . 422 346 550 2770 . 323 2999 1107 2637 147 Parts 828 | 5 18 5 59 14 88 24 9 13 7 12 . 11 31 39 21 . 21 4 17 104 . 14 139 49 121 3 Haulers Intercepted 9 | . . . 2 . 3 1 . . . . . . . 1 . . . . . 1 . . 1 . . . Recyclers Shooed 15 | 1 1 . 2 . . 1 . . . . . . . 3 . . . . . 2 . . 4 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 114 | . . . . . . . . . 25 4 3 . 46 . . . 14 2 20 . . . . . . . Prevented 11 | . . . . . . . . . 1 . . . . . . . 5 . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Combat Hostiles Destroyed 289 | . 6 2 20 25 38 4 . 4 3 7 . 4 9 17 5 . 12 . 11 38 . 6 33 14 29 2 Melee 41 | . . . . . . . . . . . . . . . 2 . . . . 2 . 1 26 6 4 . Guns 140 | . 6 1 9 6 23 3 . 2 3 3 . 4 7 13 1 . 6 . 4 25 . 4 1 6 13 . Cannons 35 | . . . 9 1 1 . . . . . . . . . 2 . . . 4 2 . . 6 . 9 1 AOE 56 | . . 1 2 18 14 . . . . 4 . . 2 3 . . 6 . 3 3 . . . . . . Classes Destroyed 25 | 2 3 . 3 2 4 2 . . 2 1 . 1 . . . . . . 1 2 . 1 . . 1 . Worker 15 | . . . 2 . 3 1 . . . . . . . 2 . . . . . 5 . . . 1 1 . Builder 11 | . . . . . 2 . . . . . . . 1 1 1 . . . . 4 . . . 1 1 . Tunneler 9 | 3 . . . 1 1 . . 2 . . . . . 1 1 . . . . . . . . . . . Hauler 9 | . . . 2 . 3 1 . . . . . . . 1 . . . . . 1 . . 1 . . . Recycler 14 | 1 . . 1 . 2 . . . . . . . 1 . . . . . . . . . 7 1 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 18 | . 1 . 3 . 2 3 . . . . . . 1 1 . . . . . 2 . 1 3 . 1 . Swarmer 50 | . 2 . 8 3 7 . . . . 4 . . 1 . . . 7 . . 5 . . 9 4 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Grunt 95 | . 4 2 9 3 21 . . 1 1 . . . 3 11 2 . 5 . . 13 . 2 4 3 11 . Brawler 10 | . . . . . 1 . . . 1 . . . 1 2 . . . . 2 1 . . 1 1 . . Duelist 4 | . . . . . 1 . . . . . . . 1 1 . . . . . . . 1 . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 24 | . . . 3 . 7 2 . 1 . . . . 1 1 . . . . 1 2 . 1 2 2 1 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Hunter 33 | . . . . . 1 1 . 1 . . . . 2 2 1 . . . 4 4 . . 4 2 10 1 Programmer 40 | . . . . . . 1 . 1 . . . . . . 2 . . . 2 11 . . 13 2 7 1 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Light 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Assembled 19 | . . . . 18 . . . . . . . 1 . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 18 | 2 2 2 4 18 8 2 . 2 2 4 . 2 4 5 3 . 4 . 2 10 . 2 6 6 5 2 Combat Bots Only 18 | . 2 2 4 18 6 2 . 1 1 4 . 2 2 4 2 . 4 . 2 8 . 2 6 4 4 2 Max Kills in Single Turn 4 | 1 1 1 2 4 3 1 1 1 1 4 . 1 1 2 1 . 3 . 2 3 . 1 1 2 2 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . 1 . . . . . 1 . . . . . . Exploded 4 | . . 1 1 4 3 . . . . 4 . . 1 2 . . 3 . 2 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Hostile Shots Fired 3579 | . 42 9 56 105 143 64 . 79 11 4 . 13 139 171 66 3 32 . 177 386 . 147 723 94 766 349 Missed 1099 | . 10 3 13 43 47 31 . 33 5 . . 4 36 48 18 . 16 . 59 92 . 63 165 32 249 132 Damage Taken 46065 | . 344 131 453 1182 1505 334 . 375 134 63 . 305 1736 2712 852 84 269 . 2017 4521 50 1452 11229 1386 10781 4150 Core 4929 | . 84 26 11 144 258 49 . 31 . . . . 179 272 103 29 50 . 400 357 . 190 1138 21 887 700 Absorbed by Shields 1909 | . . . . . 244 . . . . . . . . . . . . . . 796 . 109 624 . . 136 Reduced by Siege Mode 605 | . . . . . . . . . . . . . . . . . . . . 295 . . 310 . . . Redirected to Shielding 106 | . . . . . . . . . . . . . . . . . . . . . . . 106 . . . Ignored by Resistances 292 | . . . . . . . . . . . . . 73 84 . . . . 12 5 . . 78 40 . . Regen/Repaired (Parts) 1806 | . . . . . . . 95 58 55 39 . 259 565 353 . . . . . 16 209 157 . . . . Core Remaining (%) 54 | 100 . 56 . 61 53 . . . . . . . 63 68 . . . . 37 . . 52 12 . 37 56 Volleys Fired 761 | 12 28 6 50 32 101 21 3 13 12 5 5 11 20 61 18 4 17 . 42 113 . 19 41 19 96 12 Largest 5 | 2 2 2 3 3 3 3 3 3 3 3 1 3 3 4 4 4 5 . 5 5 . 4 4 4 5 5 Hottest 449 | 40 40 40 106 151 183 183 203 203 203 203 90 235 243 303 244 217 324 . 365 388 . 331 251 241 449 411 Shots Fired 2209 | 24 56 9 131 60 265 61 9 37 36 11 5 33 50 150 52 16 54 . 102 438 . 65 127 73 309 36 Gun 1890 | 24 56 7 100 35 243 59 9 37 36 10 . 33 45 142 33 12 38 . 62 409 . 64 94 73 249 20 Cannon 269 | . . . 29 14 11 2 . . . . 5 . . . 19 4 13 . 35 28 . . 33 . 60 16 Launcher 50 | . . 2 2 11 11 . . . . 1 . . 5 8 . . 3 . 5 1 . 1 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 749 | 24 56 7 110 37 90 . . . . . . . . . 2 4 18 . 14 102 . . 87 20 173 5 Thermal 1335 | . . . 19 12 164 57 9 37 36 10 5 33 45 142 43 12 33 . 64 317 . 62 36 53 115 31 Explosive 50 | . . 2 2 11 11 . . . . 1 . . 5 8 . . 3 . 5 1 . 1 . . . . Electromagnetic 75 | . . . . . . 4 . . . . . . . . 7 . . . 19 18 . 2 4 . 21 . Robot Hit Streak 29 | 5 6 4 10 6 13 12 12 20 26 12 . 10 9 27 5 . 9 . 17 28 . 11 29 12 17 5 Robot Miss Streak 6 | 5 3 1 5 4 6 2 . 2 1 1 . 2 1 4 5 . 6 . 2 6 . 4 4 2 4 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 1 . Secondary Targets 21 | . . . 1 2 1 . . . . . . . 4 4 . . . . . 8 . 1 . . . . Max Gunslinging Chain 2 | . . . 1 1 1 . . . . . . . 1 2 . . . . . 2 . 1 . . . . Shots Hit Robots 1518 | 15 33 7 78 31 163 38 12 32 36 19 . 23 88 86 30 . 18 11 61 284 . 42 157 66 168 20 Core Hits 723 | 5 11 5 38 55 91 16 3 9 9 9 . 11 36 56 13 . 19 2 25 111 . 15 78 27 74 5 Critical Kills 14 | . . . . . 1 . . . . . . . . . . . . . 1 2 . . 1 . 8 1 Critical Parts Destroyed 15 | 1 . . 3 . . . . . . . . . . . . . 1 . 3 5 . . . . 2 . Critical Strikes 146 | 1 . . 9 2 9 4 . 5 8 . . . 6 6 . . 2 . 5 24 . 9 31 7 17 1 Burn 64 | . . . 1 2 7 4 . 5 8 . . . 1 6 . . 1 . . 14 . 9 1 2 3 . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Destroy 27 | 1 . . 3 . 1 . . . . . . . . . . . 1 . 4 7 . . 3 . 7 . Blast 12 | . . . 5 . 1 . . . . . . . . . . . . . . . . . 6 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sever 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Impale 33 | . . . . . . . . . . . . . . . . . . . . 3 . . 21 5 4 . Melee Attacks 344 | . . . . . . 3 3 2 6 12 1 . 52 . 14 . 2 15 8 45 2 4 142 23 10 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Slashing 87 | . . . . . . 3 3 . . . 1 . 22 . 13 . 2 8 3 16 1 . 13 2 . . Piercing 200 | . . . . . . . . . . . . . 7 . 1 . . . . 29 1 4 129 21 8 . Sneak Attacks 71 | . . . . . . . 3 1 6 12 . . 24 . 1 . . 3 6 7 . . 7 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . 1 . . . . . . 4 . . 2 2 . . Damage Inflicted 45548 | 187 408 212 1507 1650 4472 727 366 750 581 398 . 519 2738 3256 1108 . 919 713 2147 7715 . 1116 5991 2034 5270 764 Guns 25777 | 187 401 58 853 364 2857 668 171 620 581 131 . 519 828 2310 452 . 353 . 981 6131 . 986 1380 1370 3241 335 Cannons 4810 | . . . 502 135 175 28 . . . . . . . . 167 . 80 . 513 362 . . 690 . 1735 423 Explosions 6081 | . . 154 137 1151 1440 . . . . 267 . . 422 864 216 . 486 . 557 323 . 64 . . . . Melee 8675 | . . . . . . 28 195 130 . . . . 1482 . 273 . . 713 96 899 . 66 3846 658 289 . Ramming 205 | . 7 . 15 . . 3 . . . . . . 6 82 . . . . . . . . 75 6 5 6 Kinetic 9154 | 187 401 58 1147 355 1159 . . . . . . . . . 47 . 108 . 137 1309 . . 1584 388 2205 69 Thermal 20617 | . . . 208 144 1873 643 171 620 581 131 . 519 828 2310 676 . 325 . 938 4985 . 937 455 982 2602 689 Explosive 5651 | . . 154 137 1151 1440 . . . . 267 . . 422 864 . . 486 . 557 109 . 64 . . . . Electromagnetic 1338 | . . . . . . 53 . . . . . . . . 112 . . . 419 413 . 49 31 . 261 . Impact 130 | . . . . . . . . 130 . . . . . . . . . . . . . . . . . . Slashing 2993 | . . . . . . 28 195 . . . . . 1240 . 234 . . 713 96 379 . . 72 36 . . Piercing 5460 | . . . . . . . . . . . . . 242 . 39 . . . . 520 . 66 3774 622 197 . Highest Corruption 69 | . . 22 . . 2 3 . 1 . . . . . 9 2 . . . 8 8 9 9 69 2 22 11 Average Corruption 11 | . . 13 . . 2 1 . 1 . . . . . 6 1 . . . 7 3 8 6 46 1 6 10 Corruption Purged 24 | . . . . . . 3 . 1 . . . . . . 4 . . . . 6 . 10 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 296 | . . 3 . . 36 3 . 6 . . . . . 5 1 . . . 34 31 15 7 109 4 29 13 Message Errors 70 | . . 1 . . 8 2 . 3 . . . . . 2 . . . . 5 7 3 2 23 1 10 3 Matter Fused 63 | . . . . . 5 1 . 2 . . . . . . . . . . 13 4 3 2 19 1 9 4 Heat Flow Errors 39 | . . . . . 8 . . . . . . . . 1 . . . . 4 4 4 1 14 . 2 1 Energy Discharges 26 | . . 1 . . 5 . . 1 . . . . . 1 . . . . 4 3 . 1 9 . . 1 Parts Rejected 6 | . . . . . 2 . . . . . . . . . . . . . . 1 1 . . . 2 . Parts Fused 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Data Loss (minor) 34 | . . 1 . . 3 . . . . . . . . . . . . . 5 4 4 1 11 2 1 2 Data Loss (major) 14 | . . . . . 1 . . . . . . . . . . . . . 1 3 . . 9 . . . Misfires 12 | . . . . . 2 . . . . . . . . . 1 . . . 1 . . . 8 . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . Misdirections 16 | . . . . . . . . . . . . . . . . . . . . . . . 12 . 2 2 Weapon Failures 10 | . . . . . 2 . . . . . . . . . . . . . . 3 . . 3 . 2 . Overload Shots 10 | . . . . . . . . . . . 5 . . . . . 2 . 3 . . . . . . . Overflow Damage 1535 | . . . 4 7 28 . . 110 . . . . 74 18 143 . 51 314 82 205 . . 315 137 22 25 Projectiles 87 | . . . . 2 3 . . . . . . . . . . . . . 20 15 . . . . 22 25 Explosions 202 | . . . 4 5 25 . . . . . . . 21 18 72 . 51 . 6 . . . . . . . Melee 1246 | . . . . . . . . 110 . . . . 53 . 71 . . 314 56 190 . . 315 137 . . Knockbacks 7 | . . . 3 . . . . . . . . . . 1 . . . . . . . . 3 . . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 6 | . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 607 | . . 37 . 22 188 . . . . . . . . 318 . . 10 . 10 22 . . . . . . Shots 15 | . . 2 . 1 4 . . . . . . . . 5 . . 1 . 1 1 . . . . . . Rammed 22 | . 1 . 3 . . 1 . . . . . . 1 5 . . . . . . . . 11 . . . Targets Rammed 29 | . 1 . 3 . 1 1 . . . . . . 1 5 . . . . . . . . 12 1 2 2 Kicked 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 2 Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Highest Temperature 627 | . . . 120 21 419 72 . 114 337 . . . 161 627 37 302 142 . 345 108 35 21 285 273 147 138 Average Temperature 103 | . . . 31 7 105 26 . 60 172 . . . 81 202 16 151 66 . 132 50 24 12 100 83 26 33 Received Heat Transfer 5494 | . 78 51 165 71 633 66 . 87 30 29 . 101 495 816 117 12 45 . 64 663 . 186 867 108 810 . Effects 8 | . . . . . 3 . . . . . . . . 5 . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations 12 | . . . . . . . . . . . . . . . . . . . . 7 . . 5 . . . Total Turns 218 | . . . . . . . . . . . . . . . . . . . . 150 . . 68 . . . Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . 33 . . 37 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . 4 . . . . . . . . . . . . . . . . 3 . Impact Corruptions 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Robots Melted 19 | . . . . . . 1 . 2 1 . . . . 1 . . . . . 7 . 1 . 2 3 1 Combat Hostiles 17 | . . . . . . 1 . 2 . . . . . 1 . . . . . 6 . 1 . 2 3 1 Parts Melted 120 | . . . 1 1 8 12 . 2 5 . . 2 4 9 1 . 2 . 5 44 . 1 5 9 6 3 Heat Transferred 38892 | . . . 518 481 4255 1665 333 1554 1702 259 . 683 1332 3660 1081 . 746 . 1410 10681 . 2146 683 1892 3145 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Peak Influence 799 | 20 182 58 340 233 759 434 95 610 . . . . . 701 438 . . . . 799 340 709 577 508 334 273 Initial 323 | . 13 5 22 82 1 323 95 . . . . . . 66 260 . . . . 9 270 233 316 311 279 173 Average 276 | 5 64 54 148 69 332 302 75 220 . . . . . 409 275 . . . . 308 305 507 430 413 236 129 Maximum Alert Level 3 | . . . 1 1 3 2 . 2 . . . . . 3 2 . . . . 3 1 3 2 2 1 1 Low Security (%) 39 | 100 100 100 65 85 46 . 100 41 . . . . . 19 16 . . . . 42 . . . . 30 93 Level 1 34 | . . . 34 14 14 95 . 45 . . . . . 20 80 . . . . 28 100 28 42 39 69 6 Level 2 22 | . . . . . 24 4 . 13 . . . . . 56 2 . . . . 18 . 71 57 60 . . Level 3 3 | . . . . . 15 . . . . . . . . 3 . . . . . 11 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 3 . 1 . 3 6 . 6 . . . . 1 10 4 . . . 1 15 . 3 8 2 9 2 Investigation 8 | . 1 . 1 . . 1 . 3 . . . . . . . . . . . 2 . . . . . . Extermination 20 | . . . . . . 1 . 2 . . . . . 1 . . . . . 6 . . 5 1 3 1 Reinforcement 28 | . 2 . . . 2 1 . 1 . . . . 1 3 4 . . . . 4 . 2 2 . 5 1 Assault 7 | . . . . . 1 . . . . . . . . 2 . . . . 1 . . 1 1 1 . . Garrison 11 | . . . . . . 3 . . . . . . . 4 . . . . . 3 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 1 1 1 . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Distress Signals 27 | . 1 . 3 . 5 . . 3 . . . . . 1 1 . . . . 8 . 1 . 1 2 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Times Spotted 590 | . 13 2 34 26 55 12 . 14 9 9 . 13 26 60 25 1 18 . 29 68 5 24 54 16 48 29 Peak Tracking Total 13 | . 4 2 5 10 7 2 . 5 7 4 . 3 5 13 8 1 5 . 9 6 5 7 7 5 7 13 Tactical Retreats 51 | . 2 . 2 . 1 . . 1 . . . . 1 5 3 1 2 . 3 7 . 1 6 2 5 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Traps Triggered 18 | . 1 . . . 5 2 . . . . . . . 1 1 . . . . 1 . 3 1 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . 3 3 . . . . . . . . . . . . . 2 2 2 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Machines Disabled 26 | . . . 1 . 5 1 . . . 1 3 2 . 1 1 . . . . 5 . 1 1 . 4 . Max in Single Turn 2 | . . . 1 . 2 1 . . . 1 1 . . 1 1 . . . . 1 . . 1 . 1 . Garrison Access 3 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Machines Accessed 61 | . 6 1 6 . 9 6 . 9 . . . . 2 2 3 . . 4 . 5 . 2 2 1 2 1 Terminals 32 | . 6 . 5 . 8 1 . 6 . . . . 1 1 2 . . . . . . . . . 2 . Fabricators 9 | . . . . . . 2 . 3 . . . . 1 . . . . . . 2 . . 1 . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . Scanalyzers 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . Garrison Access 6 | . . . . . 1 2 . . . . . . . 1 . . . . . . . . . 1 . 1 Total Hacks 167 | . 14 1 27 . 24 12 . 24 . . . . 3 3 9 . . 16 . 16 . 3 7 1 5 2 Successful 87 | . 5 1 14 . 10 5 . 9 . . . . 3 2 6 . . 16 . 7 . 2 5 . 2 . Failed 79 | . 9 . 12 . 14 7 . 15 . . . . . 1 3 . . . . 9 . 1 2 1 3 2 Catastrophic 8 | . 1 . . . 1 2 . 1 . . . . . . . . . . . 1 . . . 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 12 . 17 . 19 2 . 19 . . . . . . 3 . . . . 5 . . 4 . 2 . Terminals 93 | . 14 . 24 . 23 2 . 17 . . . . 1 1 6 . . . . . . . . . 5 . Fabricators 26 | . . . . . . 2 . 7 . . . . 2 . . . . . . 10 . . 5 . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Recycling Units 6 | . . . . . . . . . . . . . . . 3 . . . . . . 1 2 . . . Scanalyzers 8 | . . . 3 . . 3 . . . . . . . . . . . . . . . 2 . . . . Garrison Access 11 | . . . . . 1 5 . . . . . . . 2 . . . . . . . . . 1 . 2 Terminal Hacks 35 | . 3 1 4 . 1 . . 2 . . . . 1 1 5 . . 16 . . . . . . 1 . Record 6 | . . . . . . . . 1 . . . . . . 1 . . 4 . . . . . . . . Part Schematic 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . . . . . . . . . . . . 1 2 . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 1 . 3 . . . . 2 . . . . . . 2 . . 3 . . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Load Schematic 6 | . . . . . . . . 2 . . . . 1 . . . . . . 2 . . 1 . . . Build 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 2 . . 3 . . . . . . . . . . . . . . . 2 . . . . Insert Component 4 | . . . 2 . . 1 . . . . . . . . . . . . . . . 1 . . . . Analyze 3 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 28 | . 2 . 8 . 8 . . 4 . . . . . . 1 . . . . 2 . . 2 . 1 . Terminals 21 | . 2 . 8 . 8 . . 2 . . . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 2 . 2 . . 2 . . . . . . . . . . . . . . . . 1 . Skim 11 | . . . 5 . 6 . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 2 . . . . . . . . . . . 2 . . 1 . . . Prioritize 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recompile 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Mask 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 6 . 6 . 7 6 . 7 . . . . . 1 3 . . . . 5 . 2 2 1 2 1 Full Trace Events 7 | . 2 . 1 . . 1 . 2 . . . . . . . . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . 1 . . . . 1 . . . . 16 . . . . . . 4 . . . 1 . . 3 . Parts Built 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . Authchips 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Time 140 | . . . . . . . . . . . . . 47 . . . . . . . . . 93 . . . Total Part Build Rating 17 | . . . . . . . . . . . . . 10 . . . . . . . . . 7 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . parse_system 4 | . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . no_distress 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . 2 4 . . 11 . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Total Allies 67 | . . . 1 2 . . 20 2 2 4 5 . 11 . . . . . 2 . 18 . . . . . Largest Group 20 | . . . 1 3 . . 20 18 13 14 19 16 13 11 . . . . 2 . 18 10 . . . . Highest-Rated Group 656 | . . . 10 60 . . 496 456 338 393 516 457 323 323 . . . . 92 . 656 414 . . . . Highest-Rated Ally 50 | . . . 10 31 . . 35 32 32 32 39 39 43 43 . . . . 49 . 50 50 . . . . Total Orders 23 | . . . . . . . . . . . . . 3 4 1 . . . . 3 . 1 4 4 3 . EXPLORE 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . RETURN 19 | . . . . . . . . . . . . . 2 4 1 . . . . 3 . 1 2 3 3 . Ally Attacks 575 | . . . . 5 . . . 97 32 7 . 123 77 79 . . . . 30 . 77 44 4 . . . Total Damage 19901 | . . . . 21 . . . 1599 871 221 . 4052 1861 2398 . . . . 1006 . 5365 2461 46 . . . Kills 110 | . . . . 1 . . . 16 7 2 . 18 16 21 . . . . 6 . 13 10 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . . . 2 1 . . . . . 1 1 . 1 . . . . . . . Drone Launches 25 | . . . . . . . . . . . . . 2 4 1 . . . . 3 . 1 6 4 3 1 Drone Recoveries 20 | . . . . . . . . . . . . . 2 4 1 . . . . 3 . 1 3 3 3 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Turns Passed 29658 | 184 1328 168 1073 1164 2529 1106 502 1301 433 666 1961 1695 1648 1804 731 341 1049 179 1405 2521 377 517 2238 772 1346 620 Spaces Moved 17557 | 89 619 51 541 699 1151 660 308 815 243 418 1229 732 560 956 775 422 1144 185 829 1183 313 453 1372 384 709 717 Core 528 | 8 . . . . . . . . . . . . . . . . . . 23 . . 2 5 . . 490 Treads 8737 | 81 619 51 541 344 383 660 308 815 243 418 1229 732 541 298 . . . . 160 806 . . 433 75 . . Legs 1515 | . . . . . 55 . . . . . . . . . . . . . 320 . 11 . 87 112 709 221 Wheels 2149 | . . . . 355 713 . . . . . . . 19 536 . . . . . 49 . . 280 197 . . Hover 4628 | . . . . . . . . . . . . . . 122 775 422 1144 185 326 328 302 451 567 . . 6 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 160 232 155 130 145 145 148 150 150 150 150 150 165 63 63 63 59 63 50 46 98 48 44 110 111 50 Average Speed 136 | 150 193 237 155 149 171 147 149 150 150 150 150 216 236 155 70 63 77 67 133 140 114 75 107 147 115 72 Slowest Speed 540 | 160 240 240 155 155 540 148 150 150 150 150 230 238 317 242 133 63 131 131 190 240 260 250 290 400 186 188 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 48 | 5 88 10 50 98 82 19 83 22 49 62 85 70 40 22 19 50 81 60 69 24 93 16 30 11 42 26 Regions Visited 26 Branch Regions 12 Pre-discovered Areas 12 | . . . 3 . 2 . . . 1 1 2 . . . . . . 3 . . . . . . . . Known Exits Taken 10 | . . . . 1 1 . . 1 1 . . . 1 1 1 . . . 1 . . 1 . . 1 . Unknown Exits Taken 12 | 1 1 1 1 . . . . . . 1 1 1 . . . 1 1 1 . . . . 1 1 . . Scrap Searched 15 | . . . . 1 . . . . 4 2 2 . . . . 2 4 . . . . . . . . . Spaces Dug 185 | . . . . 7 9 2 . 1 . 19 . . . 26 8 4 22 . 19 19 1 1 35 4 7 1 Terrain Destroyed 640 | . . 19 26 59 140 2 . 1 . 19 1 3 1 51 18 4 62 . 63 56 1 20 48 5 36 5 Melee 65 | . . . . . . 2 . 1 . . . . . . 7 . 2 . 1 19 1 1 25 4 2 . Projectile 150 | . . . 4 6 2 . . . . . 1 3 1 14 5 4 10 . 15 22 . 3 23 1 31 5 AOE 422 | . . 19 22 53 138 . . . . 19 . . . 37 6 . 50 . 47 15 . 16 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Total 21247 | 112 697 88 675 759 1515 740 340 862 287 447 1329 823 792 1149 909 485 1270 228 1044 1701 329 579 1808 504 984 791 Wait 1154 | . 34 8 41 5 144 23 4 14 13 5 40 23 111 59 43 58 82 . 93 180 . 40 48 23 41 22 Move 17532 | 88 618 50 540 698 1150 660 307 814 242 417 1228 731 559 955 774 421 1143 184 828 1183 312 452 1371 383 708 716 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 316 | 5 9 11 14 4 29 9 3 7 5 2 24 11 11 9 19 . 6 5 22 42 3 10 33 8 11 4 Fast Attach 267 | 7 . . 2 5 22 3 2 1 . . 7 14 3 9 5 . 1 5 10 23 5 3 50 16 58 16 Attach 158 | . . 3 2 7 9 3 1 1 1 . . 2 6 14 9 . 2 2 14 19 1 6 33 4 14 5 Detach 64 | . . . 1 . 7 . 1 2 1 . . 1 2 3 2 . . 1 4 5 1 2 20 1 6 4 Swap 292 | . 3 8 6 5 16 9 6 5 3 4 9 6 20 24 9 2 12 7 16 54 1 17 27 9 13 1 Drop 332 | . 4 2 16 3 36 8 10 3 4 2 15 24 8 10 17 . 5 9 7 45 4 15 33 19 24 9 Fire 761 | 12 28 6 50 32 101 21 3 13 12 5 5 11 20 61 18 4 17 . 42 113 . 19 41 19 96 12 Melee 325 | . . . . . . 3 3 2 6 12 1 . 51 . 13 . 2 15 8 37 1 4 136 21 10 . Ram 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Kick 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 2 Crush 21 | . 1 . 3 . . 1 . . . . . . 1 3 . . . . . . . . 12 . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . . . 11 . . 1 . Rewire 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 2 exits: Fac x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory -3/Research -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 185 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 4) 801 | -10/Materials | Discovered new exit (range 9) 1352 | -10/Materials | Discovered new exit (range 6) 1491 | -10/Materials | Discovered new exit (range 8) 1513 | -10/Materials | Entered Mines 1562 | -10/Mines | Discovered new exit (range 15) 1604 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1623 | -10/Mines | System corruption reached 10% 1681 | -10/Mines | Entered Materials 1681 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1914 | -9/Materials | Central database locked down 2152 | -9/Materials | Discovered new exit (range 10) 2248 | -9/Materials | Build established: Gunner 2281 | -9/Materials | Discovered new exit (range 12) 2510 | -9/Materials | Discovered new exit (range 9) 2596 | -9/Materials | Learned location of Zion (-7) 2617 | -9/Materials | Identified exit to Materials 2626 | -9/Materials | Learned location of Recycling (-8) 2627 | -9/Materials | Learned Materials stockpile data 2628 | -9/Materials | Learned location of 1 exit from Recycling 2630 | -9/Materials | Learned location of Mines (-9) 2644 | -9/Materials | Learned location of 1 exit from Recycling 2718 | -9/Materials | Build established: Scavenger-Gunner 2754 | -9/Materials | Entered Mines 2754 | -9/Mines | Accompanied by 1 ally 2814 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2839 | -9/Mines | Discovered exit to Materials (range 12) 2871 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2905 | -9/Mines | Learned location of 1 exit from Materials 2997 | -9/Mines | Found a hidden stash of uninstalled traps 3020 | -9/Mines | Learned 2 Materials zone layouts 3191 | -9/Mines | Discovered exit to Materials (range 4) 3293 | -9/Mines | Assembled infested the area 3298 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3358 | -9/Mines | Lost 4 allies 3396 | -9/Mines | Destroyed 18 combat bots 3401 | -9/Mines | Lost 12 parts (2p4n2u4w) 3614 | -9/Mines | Build established: Gunner 3918 | -9/Mines | Entered Materials 3918 | -8/Materials | Evolved 2 slots: Utility x2 3919 | -8/Materials | Identified exit to Factory 3923 | -8/Materials | Discovered new exit (range 11) 4146 | -8/Materials | Build established: Scavenger-Skirmisher 4509 | -8/Materials | Build established: Tank 5357 | -8/Materials | Discovered new exit (range 16) 5518 | -8/Materials | First assault squad dispatched 5660 | -8/Materials | Learned Factory stockpile data 5702 | -8/Materials | Learned 12 Factory zone layouts 5788 | -8/Materials | Learned Factory emergency access door positions 5812 | -8/Materials | Learned 2 Storage zone layouts 5848 | -8/Materials | Learned Storage garrison access intel 6447 | -8/Materials | Entered Factory 6447 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6448 | -7/Factory | Identified exit to Factory 6761 | -7/Factory | Build established: Skirmisher 7553 | -7/Factory | Sucked down chute 7553 | -7/Factory | Entered Waste 7554 | -7/Waste | Joined by Warlord forces that had cleared the area 7611 | -7/Waste | Found Damper Plating 7788 | -7/Waste | Discovered new exit (range 15) 7815 | -7/Waste | Found Damper Plating 7954 | -7/Waste | Identified exit to Factory 8055 | -7/Waste | Entered Factory 8055 | -7/Factory | Accompanied by 18 allies 8305 | -7/Factory | Build established: Gunner 8886 | -7/Factory | Identified exit to Lower Caves 8929 | -7/Factory | Fabricated Y-54 Guardian? 9356 | -7/Factory | Entered Lower Caves 9356 | -7/Lower Caves | Accompanied by 13 allies 9357 | -7/Lower Caves | Encountered a Warlord checkpoint 9365 | -7/Lower Caves | Identified exit to Lower Caves 9429 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9474 | -7/Lower Caves | Lost 3 allies 9625 | -7/Lower Caves | Spotted B-75 Beast 9641 | -7/Lower Caves | Destroyed B-75 Beast 9789 | -7/Lower Caves | Entered another Lower Caves area 9789 | -7/Lower Caves | Accompanied by 10 allies 9817 | -7/Lower Caves | Discovered exit to Factory (range 9) 9871 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10038 | -7/Lower Caves | Encountered a Warlord checkpoint 10225 | -7/Lower Caves | Build established: Commander-Gunner 10262 | -7/Lower Caves | Discovered new exit (range 7) 10301 | -7/Lower Caves | Ambushed by wild Derelicts 10455 | -7/Lower Caves | Entered Zion 10455 | -7/Zion | Accompanied by 14 allies 10763 | -7/Zion | Discovered new exit (range 16) 11026 | -7/Zion | Found CR-A16's Pointy Stick 11439 | -7/Zion | Given the Hacking Drone Bay 11452 | -7/Zion | Found Prototype Device 11531 | -7/Zion | Found Prototype Special Weapon 11531 | -7/Zion | Identified RU-N14's Throwing Claymores 11593 | -7/Zion | Build established: Commander-Mutant 11750 | -7/Zion | Gained Derelict followers 12055 | -7/Zion | Found Prototype Device 12056 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12188 | -7/Zion | Build established: Commander-Gunner 12350 | -7/Zion | Discovered new exit (range 3) 12350 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12416 | -7/Zion | Entered Deep Caves 12416 | -7/Deep Caves | Accompanied by 16 allies 12623 | -7/Deep Caves | Z-Facility disabled 12640 | -7/Deep Caves | Attacked by Z-Imprinter 12650 | -7/Deep Caves | Allies destroyed Z-Imprinter 12707 | -7/Deep Caves | Found Prototype Protection 12707 | -7/Deep Caves | Identified Zio. Weapon Casing 12883 | -7/Deep Caves | Lost 3 allies 13161 | -7/Deep Caves | Build established: Scavenger-Tank 14049 | -7/Deep Caves | Discovered new exit (range 11) 14111 | -7/Deep Caves | Entered Proximity Caves 14111 | -6/Proximity Caves | Accompanied by 9 allies 14356 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 14546 | -6/Proximity Caves | Lost 5 allies 14592 | -6/Proximity Caves | Spotted B-75 Beast 14634 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 14651 | -6/Proximity Caves | Allies destroyed B-75 Beast 14676 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 14803 | -6/Proximity Caves | Fabricated Cmb. Airjet (x2) 14918 | -6/Proximity Caves | Build established: Derelict-Tank 14922 | -6/Proximity Caves | Discovered exit to Factory (range 16) 15279 | -6/Proximity Caves | Build established: Commander-Mutant 15319 | -6/Proximity Caves | Identified Hacking Drone Bay 15759 | -6/Proximity Caves | Entered Factory 15759 | -6/Factory | Accompanied by 11 allies 15759 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 15928 | -6/Factory | Discovered new exit (range 16) 15963 | -6/Factory | Identified exit to Factory 16015 | -6/Factory | Build established: Commander-Tank 16472 | -6/Factory | Garrison activated, responded to threat 17126 | -6/Factory | Garrison activated, responded to threat 17159 | -6/Factory | First assault squad dispatched 17230 | -6/Factory | Lost 5 allies 17506 | -6/Factory | Lost 17 parts (1p3n8u5w) 17563 | -6/Factory | Entered another Factory area 17563 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 17585 | -5/Factory | Lost 3 parts (1n2u) 17899 | -5/Factory | Build established: Scavenger-Gunner 18011 | -5/Factory | Identified exit to Factory 18087 | -5/Factory | Identified exit to Upper Caves 18087 | -5/Factory | Identified exit to Extension 18294 | -5/Factory | Entered Upper Caves 18331 | -5/Upper Caves | Spotted B-75 Beast 18501 | -5/Upper Caves | Learned Factory trap positions 18626 | -5/Upper Caves | Discovered new exit (range 11) 18635 | -5/Upper Caves | Entered another Upper Caves area 18733 | -5/Upper Caves | Encountered a Warlord checkpoint 19643 | -5/Upper Caves | Discovered new exit (range 8) 19647 | -5/Upper Caves | Learned Factory emergency access door positions 19684 | -5/Upper Caves | Entered Zhirov 19684 | -5/Zhirov | Discovered new exit (range 3) 19696 | -5/Zhirov | Met Zhirov 19732 | -5/Zhirov | Learned location of Quarantine (-2) 19732 | -5/Zhirov | Learned location of Testing (-3) 19732 | -5/Zhirov | Learned location of Command (-1) 19738 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19749 | -5/Zhirov | Found Alien Artifact 19757 | -5/Zhirov | Found Alien Artifact 19757 | -5/Zhirov | Identified Integrated Reactor 19757 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19863 | -5/Zhirov | Entered Proximity Caves 20353 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 20360 | -4/Proximity Caves | Identified Transdimensional Reconstructor 20360 | -4/Proximity Caves | Warped through subspace 20361 | -4/Proximity Caves | Core integrity fell below 50% 20390 | -4/Proximity Caves | Lost 12 parts (1p5n3u3w) 20629 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20795 | -4/Proximity Caves | Build established: Scavenger-Tank 21035 | -4/Proximity Caves | Spotted B-86 Titan 21070 | -4/Proximity Caves | Learned Research stockpile data 21227 | -4/Proximity Caves | Discovered exit to Factory (range 6) 21268 | -4/Proximity Caves | Entered Factory 21268 | -4/Factory | Evolved 2 slots: Utility x2 21269 | -4/Factory | Loaded intel: 108 trap records 22279 | -4/Factory | Identified exit to Research 22511 | -4/Factory | Lost 3 parts (2u1w) 22950 | -4/Factory | Repaired Seismic Detector 23170 | -4/Factory | Garrison activated, responded to threat 23209 | -4/Factory | Destroyed 8 combat bots 23246 | -4/Factory | Lost 7 parts (2n1u4w) 23336 | -4/Factory | Lost 4 parts (3u1w) 23552 | -4/Factory | Lost 4 parts (2u2w) 23750 | -4/Factory | Spotted B-86 Titan 23789 | -4/Factory | Build established: Scavenger-Mutant 23789 | -4/Factory | Sucked down chute 23789 | -4/Factory | Entered Waste 23815 | -4/Waste | Spotted C-40 Crusher 23816 | -4/Waste | Spotted C-40 Crusher 23825 | -4/Waste | Spotted C-40 Crusher 23845 | -4/Waste | Spotted C-40 Crusher 23852 | -4/Waste | Spotted C-40 Crusher 23882 | -4/Waste | Discovered new exit (range 13) 23882 | -4/Waste | Spotted C-40 Crusher 23945 | -4/Waste | Warlord forces began an assault 23956 | -4/Waste | Allies destroyed C-40 Crusher 23958 | -4/Waste | Allies destroyed C-40 Crusher 23962 | -4/Waste | Allies destroyed C-40 Crusher 23991 | -4/Waste | Lost 3 allies 24133 | -4/Waste | Found Adv. Force Booster 24166 | -4/Waste | Entered Factory 24166 | -4/Factory | Accompanied by 10 allies 24299 | -4/Factory | Build established: Scavenger-Gunner 24416 | -4/Factory | First assault squad dispatched 24550 | -4/Factory | Discovered exit to Research (range 7) 24627 | -4/Factory | Spotted B-86 Titan 24683 | -4/Factory | Entered Research 24683 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 24699 | -3/Research | Lost 5 parts (1p2u2w) 25160 | -3/Research | Lost 13 parts (2p5n2u4w) 25319 | -3/Research | Spotted B-86 Titan 25433 | -3/Research | First assault squad dispatched 25581 | -3/Research | Fabricated Assault Drone Bay (x1) 25595 | -3/Research | System corruption reached 10% 25613 | -3/Research | System corruption reached 30% 25706 | -3/Research | Core integrity fell below 50% 25717 | -3/Research | Lost 13 parts (1p4n4u4w) 25772 | -3/Research | Found Prototype Processor 25772 | -3/Research | Identified Exp. Melee Analysis Suite 25775 | -3/Research | Found Exp. Melee Analysis Suite 25778 | -3/Research | Found Exp. Melee Analysis Suite 25855 | -3/Research | Lost 9 parts (1p4n4w) 25968 | -3/Research | Spotted B-86 Titan 26110 | -3/Research | Core integrity fell below 20% 26135 | -3/Research | Lost 5 parts (3n1u1w) 26289 | -3/Research | Build established: Scavenger-Gladiator 26330 | -3/Research | Lost 3 parts (2n1u) 26874 | -3/Research | Discovered new exit (range 13) 26921 | -3/Research | Entered another Research area 26921 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 27132 | -2/Research | Lost 5 parts (3n2u) 27505 | -2/Research | Build established: Scavenger-Tank 27671 | -2/Research | First assault squad dispatched 27672 | -2/Research | Discovered new exit (range 15) 27693 | -2/Research | Entered Quarantine 27701 | -2/Quarantine | Found Alien Artifact 27756 | -2/Quarantine | Found Alien Impact Weapon 27756 | -2/Quarantine | Identified Core Stripper 27906 | -2/Quarantine | Identified Core Reset Matrix 27906 | -2/Quarantine | Used Core Reset Matrix 27910 | -2/Quarantine | Detected hypermatrix surge 27910 | -2/Quarantine | Sensed 5 artifacts in vicinity 27959 | -2/Quarantine | Lost 22 parts (4p5n5u8w) 28113 | -2/Quarantine | Identified exit to Access 28460 | -2/Quarantine | Scanned by Researcher 28660 | -2/Quarantine | Lost 9 parts (2p1n3u3w) 28744 | -2/Quarantine | Build established: Scavenger-Gunner 28811 | -2/Quarantine | Lost 16 parts (3p5n4u4w) 28828 | -2/Quarantine | System corruption reached 10% 28883 | -2/Quarantine | Garrison activated, responded to threat 28920 | -2/Quarantine | Core integrity fell below 50% 29039 | -2/Quarantine | Entered Access 29039 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 29067 | -1/Access | Lost 5 parts (1p1n2u1w) 29229 | -1/Access | Spotted B-99 Colossus 29339 | -1/Access | System corruption reached 10% 29401 | -1/Access | Lost 20 parts (7n7u6w) 29623 | -1/Access | Spotted B-99 Colossus 29625 | -1/Access | Build established: Mutant 29654 | -1/Access | Discovered new exit (range 6) 29659 | *** | Heading to fleet! Last Messages --------------- 29635_ Slug penetrates Wave Collapse Detector. 29638_ K-01 Serf collects debris. 29639_ Knocked back. 29639_ Adv. Medium Treads destroyed. 29639_ Knocked back. 29639_ Slug penetrates Wall. 29639_ Penetrated by Slug. 29640_ U-05 Engineer builds a Wall. 29642_ Slug penetrates Wall. 29646_ SLY 68#F4UYHXB%>31CIC6LW4BIMD>N6F3AS 29648_ Hacking Drone released from Hacking Drone Bay. 29651_ Hacking Drone attempts to hack Terminal... >>Open(Door) Sealed Barrier opened. 29652_ Hacking Drone unable to find more targets on Terminal. 29654_ The Access Shell folds into the floor. 29654_ EXIT=FOUND 29655_ K-01 Serf cleans the Terminal. [Achievement: 40k Club] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #### % | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ! | | ?????????????????????????????????????# % | | ?????????????????????????????????????# " | | ?????????????????????????????????????# "" | | ?????????????????????????????????????# "" | | ?????????????????????????????????????+ F | | ?????????????????????????????????????# "" | | ?????????????????????????????????????# "" | | ?????????????????????????????????????# | | ?????????????????????????????????????# [ % ! | | ?????????????????????????????????????# % | | ?????????????????????????????????????# ## ##""## | | ?????????????????????????????????????# ## ## | | ?????????????????????????????????????# ###### | | ?????????????????????????????????????# #????# | | ?????????????????????????????????????# #????# | | ?????????????????????????????###?????# #????# " | | ????????????????????########## ####### #????# | | ????????????????????" #????# | | ????????????????????" A#????# | | ????????????????????" #????##### | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" n #????????? | | ????????????????????" #????????? | | ????????????????????" """ """k #????????? | | ????????????????????" """T"""k #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 160 Coolant Potential 100 Energy Generation 59 Energy Capacity 700 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 900 Resistance: KI 30 Resistance: TH 20 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 32 Target Analysis 11 Recoil Reduction 6 Energy Filtering 30 Particle Charging 25 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Cooling System | -2/Quarantine | Archive Exp. Thermal Shield | -2/Quarantine | Archive Kinetic Spear | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Cmb. Airjet | x2 | -6/Proximity Caves | Authchip Assault Drone Bay | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Stripper Core Reset Matrix Achievements -------------- 40k Club Exterminator Home At Last? We Are Legion Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed RingAssembledMegatreads Manual? 0 Play Time 06:55:38 Cumulative 202.3 hours Start 2024.11.28 @ 20:58:49 End 2024.11.30 @ 01:50:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 70 Adventurer 1 Explorer 0 Win Type 2 Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 55 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ad5a701-1002-4092-a163-f02cb1cd7f3a