Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 19:13:11 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (480) 480 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2310 Bonus ------- None Cogmind --------- Core Integrity 403/550 Matter 259/300 Energy 160/160 System Corruption 0% Temperature Warm (145) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY (10) --- Nuclear Core Aluminum Leg Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Heavy Particle Cannon Gauss Rifle Gauss Rifle Heavy Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Nuclear Core Aluminum Leg Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Shock Rifle Heavy Particle Cannon Gauss Rifle Missile Launcher Datajack [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 38 | 7 4 17 10 Power 4 | 1 1 1 1 Engine 3 | 1 1 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 1 3 3 Treads . | . . . . Leg 9 | 2 1 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 2 1 5 3 Device 5 | 1 1 1 2 Storage 2 | 1 . 1 . Processor 3 | . . 2 1 Hackware 1 | . . 1 . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 1 8 3 Energy Gun 3 | . . 3 . Energy Cannon 4 | . . 3 1 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . 1 3 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 3 | . 1 2 . Weapon 1 | . . 1 . Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 97 96 98 Engine 10 | . 14 11 6 Leg 24 | . 27 22 26 Device 7 | . 12 6 7 Storage 11 | . 14 11 9 Processor 12 | . . 15 18 Hackware 7 | . . 9 9 Energy Gun 4 | . . 7 . Energy Cannon 6 | . . 6 13 Ballistic Gun 7 | . 19 5 2 Special Weapon 2 | . 8 1 . Naked Turns . | . . . . Heaviest Build 31 | 14 14 30 31 Greatest Support 33 | 20 20 20 33 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 8 10 Most Carried 10 | 3 8 10 10 Average Carried 7 | 1 5 8 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 3 7 10 10 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 686 | 306 18 286 76 Remotely . | . . . . Salvage Created 754 | 100 18 450 186 Parts 49 | 5 3 27 14 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 3 | 1 . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 14 | . . 9 5 Guns 5 | . . 5 . Cannons 7 | . . 4 3 AOE 2 | . . . 2 Classes Destroyed 8 | 2 1 5 . Tunneler 2 | 1 . 1 . Hauler 3 | . . 2 1 Recycler 1 | 1 . . . Operator 1 | . . 1 . Watcher 5 | . 1 2 2 Swarmer 7 | . . 3 4 Grunt 5 | . . 5 . Sentry 2 | . . 1 1 Best Kill Streak 5 | 1 1 5 5 Combat Bots Only 5 | . . 3 5 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging 1 | . . 1 . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 93 | . . 31 62 Missed 23 | . . 7 16 Damage Taken 1119 | . 242 283 594 Core 169 | . . 22 147 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 68 | . 68 . . Core Remaining (%) 98 | 100 100 94 . Volleys Fired 76 | 9 14 33 20 Largest 2 | 2 1 2 2 Hottest 150 | 40 100 150 150 Shots Fired 124 | 18 14 60 32 Gun 71 | 18 3 46 4 Cannon 41 | . . 14 27 Launcher 1 | . . . 1 Special 11 | . 11 . . Kinetic 47 | 18 3 22 4 Thermal 70 | . 11 32 27 Explosive 1 | . . . 1 Electromagnetic 6 | . . 6 . Robot Hit Streak 18 | 5 2 18 9 Robot Miss Streak 5 | 1 1 3 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 72 | 11 2 42 17 Core Hits 34 | 4 1 18 11 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1491 | 120 23 837 511 Guns 695 | 120 23 529 23 Cannons 690 | . . 265 425 Explosions 106 | . . 43 63 Melee . | . . . . Ramming . | . . . . Kinetic 437 | 120 23 271 23 Thermal 876 | . . 451 425 Explosive 63 | . . . 63 Electromagnetic 115 | . . 115 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 3 . . Message Errors 1 | . 1 . . Matter Fused 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 4 | . . 4 . Projectiles . | . . . . Explosions 4 | . . 4 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 40 | . . 40 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 180 | . 42 180 177 Average Temperature 37 | . 14 42 49 Received Heat Transfer 333 | . . 99 234 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 1 3 Heat Transferred 1554 | . . 925 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 225 | 10 27 159 225 Initial 7 | . 6 7 . Average 59 | 3 14 60 121 Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 91 Level 1 1 | . . . 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 3 17 15 Peak Tracking Total 8 | . 2 4 8 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts 6 | . . 6 . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 2 | . . 2 . Reused 2 | . . 2 . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . . 3 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 3 4 2 Terminals 7 | . 2 4 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 8 15 11 Successful 18 | . 3 9 6 Failed 16 | . 5 6 5 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 25 | . 4 11 10 Terminals 29 | . 6 15 8 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 1 5 3 Prototype ID Bank 2 | . 1 1 . Terminal Index 2 | . . 1 1 Recycling Unit Index 1 | . . . 1 Unreport Threat 1 | . . 1 . Transport Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . . 4 3 Terminals 5 | . . 4 1 Botnet 3 | . . 2 1 Operators 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Reject 1 | . . . 1 Mask 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2145 | 115 428 1203 399 Spaces Moved 1120 | 66 241 558 255 Core 4 | 4 . . . Treads . | . . . . Legs 1116 | 62 241 558 255 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 132 | 115 120 146 120 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 27 | 4 39 39 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 11 | . 11 . . Terrain Destroyed 31 | . 11 4 16 Melee . | . . . . Projectile 22 | . 11 2 9 AOE 9 | . . 2 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1638 | 85 343 891 319 Wait 338 | 1 78 243 16 Move 1117 | 65 240 557 255 Hop . | . . . . Pick Up 35 | 3 5 17 10 Fast Attach 14 | 7 2 4 1 Attach 6 | . . 3 3 Detach 1 | . . 1 . Swap 18 | . 2 10 6 Drop 27 | . 2 17 8 Fire 76 | 9 14 33 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 6 | . . 6 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Crushed by falling debris 315 | -10/Materials | Build established: Mutant 475 | -10/Materials | Repaired Aluminum Leg 537 | -10/Materials | Discovered new exit (range 4) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Utility x2 1648 | -9/Materials | Discovered new exit (range 8) 1660 | -9/Materials | Identified exit to Materials 1747 | -9/Materials | Entered another Materials area 1747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2038 | -8/Materials | Build established: Scavenger-Mutant 2146 | -8/Materials | Self-destructed Last Messages --------------- 02012_ Dropped Shock Rifle. 02014_ Acquired Gauss Rifle. 02014_ R-06 Scavenger collects Lgt. Deuterium Engine. 02017_ Dropped Missile Launcher. 02017_ Acquired Hvy. Missile Launcher. 02018_ R-06 Scavenger collects Imp. Sensor Array. 02026_ R-06 Scavenger collects Shotgun. 02028_ R-06 Scavenger collects Missile Launcher. 02047_ Dropped Heat Sink. 02047_ Acquired Imp. Heat Sink. 02052_ Dropped Cld. Ion Engine. 02053_ Acquired Lgt. Nuclear Core. 02076_ Triggered Alarm Trap. 02076_ An alarm sounds. 02076_ ALERT: Alarm triggered, dispatching investigation squad. 02114_ W-25 Informer sends out distress signal. 02134_ Slug penetrates Wall. 02138_ U-05 Engineer builds a Wall. 02140_ Critical hit (Burn: +37). 02142_ Aluminum Leg destroyed. 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