Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.13 @ 23:12:28

Player: dhtilly

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (614)      614
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1159

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
           Power Shielding
>          --- WEAPON (2) -------
           Datajack
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Heat Sink
    Medium Storage Unit
           Transport Network Coupler
           ECM Suite
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
>          --- WEAPON -----------
    Medium Laser
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Treads
  Improved Heat Sink
     Small Storage Unit
           Transport Network Coupler
           ECM Suite
           Power Shielding
           Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 7   16  5   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   8   .   
    Device                 1    | .   1   .   
    Storage                6    | 1   5   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 3   5   5   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   4   7   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   1   .   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      5    | .   3   5   
Average Slot Usage (%)     91   | .   93  72  
  Engine                   13   | .   13  14  
  Treads                   25   | .   27  8   
  Device                   2    | .   3   .   
  Storage                  16   | .   17  14  
  Protection               4    | .   3   14  
  Energy Gun               12   | .   12  7   
  Energy Cannon            2    | .   1   6   
  Ballistic Gun            10   | .   12  .   
Naked Turns                .    | .   .   .   
Heaviest Build             41   | 13  41  26  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  8    | 3   2   8   
  Average Overweight (x)   .    | .   .   3   
Largest Inventory Capacity 16   | 6   16  10  
  Average Capacity         9    | 5   10  10  
  Most Carried             10   | 2   10  10  
  Average Carried          7    | 1   7   8   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 2   10  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           641  | 233 356 52  
  Remotely                 .    | .   .   .   
Salvage Created            906  | .   819 87  
  Parts                    47   | .   44  3   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  24   | .   20  4   
  Guns                     19   | .   18  1   
  Cannons                  3    | .   2   1   
  AOE                      2    | .   .   2   
Classes Destroyed          6    | .   5   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   1   1   
  Watcher                  2    | .   2   .   
  Swarmer                  10   | .   7   3   
  Grunt                    13   | .   13  .   
  Assembled                1    | .   .   1   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1301 | .    786  515  
  Core                     260  | .    115  145  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              86   | .    61   25   
  Largest                  2    | .    2    2    
  Hottest                  110  | .    100  110  
Shots Fired                157  | .    114  43   
  Gun                      128  | .    110  18   
  Cannon                   23   | .    4    19   
  Launcher                 6    | .    .    6    
  Special                  .    | .    .    .    
  Kinetic                  59   | .    59   .    
  Thermal                  92   | .    55   37   
  Explosive                6    | .    .    6    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         34   | .    34   4    
  Robot Miss Streak        5    | .    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           104  | .    83   21   
  Core Hits                48   | .    40   8    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              1    | .    .    1    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1453 | .    1043 410  
  Guns                     1062 | .    989  73   
  Cannons                  147  | .    54   93   
  Explosions               244  | .    .    244  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  523  | .    523  .    
  Thermal                  686  | .    520  166  
  Explosive                244  | .    .    244  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            4    | .    .    4    
  Projectiles              4    | .    .    4    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      1    | .    .    1    
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        597  | .    156  597  
  Average Temperature      136  | .    40   297  
  Received Heat Transfer   385  | .    345  40   
  Effects                  24   | .    .    24   
    Shutdowns              4    | .    .    4    
    Energy Bleed           1    | .    .    1    
    Interference           1    | .    .    1    
    Matter Decay           6    | .    .    6    
    Short Circuit          1    | .    .    1    
    Damage (minor)         1    | .    .    1    
    Damage (major)         9    | .    .    9    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1768 | .    1421 347  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             219  | .   219 88  
  Average Influence        84   | .   90  75  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          9    | .   9   .   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   4   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              49   | .   36  13  
  Peak Tracking Total      10   | .   7   10  
  Tactical Retreats        5    | .   4   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               15   | .   15  .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                15   | .   15  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   13  .   
  Robot Analysis           1    | .   1   .   
  Level Access Points      1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               .    | .   .   .   
  Combat                   1    | .   .   1   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1658 | 76   1370 212  
Spaces Moved               760  | 42   673  45   
  Core                     27   | 7    .    20   
  Treads                   733  | 35   673  25   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            167  | 154  160  288  
  Slowest Speed            450  | 200  200  450  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 5    93   16   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          46   | .    .    46   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      46   | .    .    46   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      984  | 50  850 84  
  Wait                     81   | .   75  6   
  Move                     758  | 41  672 45  
  Hop                      .    | .   .   .   
  Pick Up                  15   | 2   13  .   
  Fast Attach              17   | 6   11  .   
  Attach                   9    | .   4   5   
  Detach                   4    | .   3   1   
  Swap                     2    | 1   1   .   
  Drop                     11   | .   10  1   
  Fire                     86   | .   61  25  
  Melee                    1    | .   .   1   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 14)
   77 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 12)
  668 | -10/Materials | Discovered new exit (range 16)
  814 | -10/Materials | Identified exit to Mines
  868 | -10/Materials | Lost 3 parts (1n1u1w)
  882 | -10/Materials | Repaired Assault Rifle
 1148 | -10/Materials | Discovered new exit (range 3)
 1325 | -10/Materials | Identified exit to Materials
 1447 | -10/Materials | Entered Mines
 1499 | -10/Mines     | Core integrity fell below 50%
 1551 | -10/Mines     | Core integrity fell below 20%
 1575 | -10/Mines     | Lost 5 parts (2n3w)
 1637 | -10/Mines     | Assembled infested the area
 1659 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
as-84785 destroyed.
K-01 Serf collects debris. <x2>
Grenade Launcher destroyed.
Jacked as-33775...
>>parse_system
Reading system data...
Ion Engine destroyed.
U-05 Engineer destroyed.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
as-33775 destroyed.
U-05 Engineer destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightNovaSword
  Manual?         0
Play Time         00:24:52
  Cumulative      6.8 hours
  Start           2020.07.13 @ 22:47:48
  End             2020.07.13 @ 23:12:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 483749df-52d1-428d-892a-95ccfb2942c9