Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.06 @ 17:26:26 Player: HeartGrenade Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (124) 620 Value Destroyed (3709) 3709 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (308) 308 TOTAL SCORE: 6837 Bonus ------- High Alert Combat Kills 273 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 264/300 Energy 18/265 System Corruption 0% Temperature Cool (9) Movement Core (950) Ox18 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Improved Assault Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Nuclear Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Cooling System Disposable Heat Sink High-capacity Matter Pod (200) Advanced Visual Processing Unit Seismic Detector Light Armor Plating Medium Armor Plating Hacking Suite Thief Drone Bay (3/3) Grenade Launcher Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Nuclear Core Improved Treads Compact Wheel Compact Wheel Cooling System Disposable Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Seismic Detector Transport Network Coupler Light Armor Plating Hacking Suite Thief Drone Bay Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Heavy Hammer [Rating: 35] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 90 | 5 4 26 3 16 36 Power 9 | 1 . 3 . 2 3 Engine 6 | 1 . 2 . 1 2 Core 3 | . . 1 . 1 1 Reactor . | . . . . . . Propulsion 25 | 2 2 5 1 6 9 Treads 21 | 2 2 5 1 6 5 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 20 | . 2 5 2 4 7 Device 6 | . . . 1 3 2 Storage 2 | . 1 1 . . . Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection 9 | . . 3 1 1 4 Artifact . | . . . . . . Weapon 36 | 2 . 13 . 4 17 Energy Gun 2 | . . 1 . . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 26 | 2 . 10 . 4 10 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 4 | . . 1 . . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 3 1 1 3 Parts Lost 27 | . . 1 1 4 21 Power 3 | . . . . 1 2 Propulsion 8 | . . 1 1 . 6 Utility 6 | . . . . 1 5 Weapon 10 | . . . . 2 8 Highest Loss Streak 9 | . . 1 1 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 90 97 100 99 90 Engine 4 | . 14 3 . 4 1 Core 5 | . . 7 11 4 3 Treads 21 | . 28 21 22 26 9 Leg 2 | . . . . . 14 Device 3 | . . . . 13 9 Storage 9 | . 8 11 11 9 9 Processor 10 | . 10 11 11 9 9 Protection 7 | . . 9 11 4 7 Ballistic Gun 28 | . 28 32 33 26 15 Naked Turns . | . . . . . . Heaviest Build 62 | 8 28 59 59 62 60 Greatest Support 66 | 40 40 40 43 66 63 Greatest Overweight (x) 3 | 2 2 2 1 1 3 Average Overweight (x) . | 1 . . 1 . . Largest Inventory Capacity 20 | 5 15 20 20 20 20 Average Capacity 18 | 5 10 19 20 20 20 Most Carried 20 | 1 15 20 20 20 20 Average Carried 17 | . 8 19 19 19 18 Final Capacity 20 | 5 15 20 20 20 20 Final Carried 20 | 1 15 19 20 20 17 Class Distribution -------------------- 65% | Gunner 15% | Mutant 13% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 3413 | 243 398 982 165 725 900 Remotely . | . . . . . . Salvage Created 5013 | . 298 1532 175 1333 1675 Parts 282 | . 24 114 5 61 78 Haulers Intercepted 13 | . 2 6 . 3 2 Recyclers Shooed 3 | . . 1 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 95 | . 8 32 4 23 28 Melee 1 | . . . . . 1 Guns 88 | . 8 32 4 23 21 Cannons 2 | . . . . . 2 AOE 3 | . . . . . 3 Classes Destroyed 15 | . 3 5 2 1 4 Worker 3 | . . . 1 . 2 Builder 2 | . . 1 . . 1 Tunneler 2 | . . 2 . . . Hauler 13 | . 2 6 . 3 2 Recycler 2 | . . . . 1 1 Operator 2 | . . 1 . . 1 Watcher 6 | . . 3 . 2 1 Swarmer 21 | . 5 12 . 4 . Grunt 46 | . 3 12 3 13 15 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 22 | . . 8 . 6 8 Hunter 1 | . . . . . 1 Assembled 1 | . . . 1 . . Best Kill Streak 7 | . 3 4 2 7 6 Combat Bots Only 7 | . 3 4 2 7 6 Max Kills in Single Turn 3 | . 1 2 1 2 3 Gunslinging 1 | . . 1 . 1 . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 5626 | . 274 947 191 1132 3082 Core 716 | . 55 99 . 117 445 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 127 | . . . . 127 . Core Remaining (%) 84 | 100 78 . 75 . . Volleys Fired 263 | . 24 83 12 61 83 Largest 3 | . 2 3 3 3 3 Hottest 151 | . 40 96 69 71 151 Shots Fired 730 | . 48 249 36 182 215 Gun 702 | . 48 249 36 182 187 Cannon 26 | . . . . . 26 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 682 | . 48 238 36 182 178 Thermal 46 | . . 11 . . 35 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 41 | . 8 14 7 41 24 Robot Miss Streak 6 | . 2 5 4 2 6 Penetration Max 1 | . . . . . 1 Secondary Targets 11 | . 2 4 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 484 | . 30 148 20 136 150 Core Hits 210 | . 15 64 8 57 66 Critical Kills 3 | . . 2 . . 1 Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 9 | . . 3 . . 6 Burn 1 | . . 1 . . . Destroy 5 | . . 2 . . 3 Smash 3 | . . . . . 3 Melee Attacks 10 | . . 1 . . 9 Impact 10 | . . 1 . . 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8263 | . 328 2043 313 2184 3395 Guns 7397 | . 328 2043 313 2184 2529 Cannons 280 | . . . . . 280 Explosions 304 | . . . . . 304 Melee 274 | . . . . . 274 Ramming 8 | . . . . . 8 Kinetic 7162 | . 328 1942 313 2184 2395 Thermal 515 | . . 101 . . 414 Explosive 304 | . . . . . 304 Electromagnetic . | . . . . . . Impact 274 | . . . . . 274 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 191 | . . 40 . . 151 Projectiles . | . . . . . . Explosions 70 | . . 40 . . 30 Melee 121 | . . . . . 121 Knockbacks 2 | . . . . . 2 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 140 | . . 93 . . 47 Shots 3 | . . 1 . . 2 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 267 | . 25 267 111 32 173 Average Temperature 38 | . 9 39 45 13 43 Received Heat Transfer 2289 | . 108 288 93 531 1269 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 934 | . . 296 . . 638 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 609 | . 210 543 252 472 609 Initial 187 | . . 29 187 . 144 Average 268 | . 56 370 124 213 368 Maximum Alert Level 2 | . 1 2 1 2 2 Low Security (%) 42 | 100 98 15 97 49 12 Level 1 28 | . 1 33 2 45 44 Level 2 28 | . . 50 . 4 42 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 5 . 1 5 Investigation 5 | . . 2 . 1 2 Extermination . | . . . . . . Reinforcement 5 | . 1 3 . . 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 10 | . 1 6 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 17 46 5 27 43 Peak Tracking Total 8 | . 4 4 3 8 8 Tactical Retreats 8 | . 1 3 1 1 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 10 | . . 3 . . 7 Max in Single Turn 2 | . . 2 . . 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 27 | . 7 7 1 8 4 Terminals 21 | . 7 6 . 4 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 87 | . 26 29 1 22 9 Successful 41 | . 11 13 1 12 4 Failed 43 | . 14 15 . 9 5 Catastrophic 4 | . . 3 . 1 . Database Lockouts 3 | . 1 1 . 1 . Manual 52 | . 18 21 . 11 2 Terminals 74 | . 26 24 . 15 9 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 1 | . . . . 1 . Scanalyzers 8 | . . 5 . 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 24 | . 9 6 1 5 3 Part Schematic 2 | . . 1 . 1 . Robot Analysis 5 | . 3 1 . 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 2 | . . . 1 . 1 Level Access Points 1 | . 1 . . . . Branch Access Points 2 | . . 1 . 1 . Terminal Index 1 | . . . . 1 . Alert Level 2 | . . 1 . . 1 Unreport Threat 2 | . 1 1 . . . Locate Traps 2 | . 1 . . . 1 Disarm Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 5 . 2 . Insert Component 4 | . . 3 . 1 . Analyze 3 | . . 2 . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 7 | . 2 2 . 2 1 Terminals 6 | . 2 2 . 1 1 Track 2 | . . 1 . . 1 Botnet 3 | . 2 1 . . . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Mask 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 7 7 . 5 3 Full Trace Events 4 | . . 2 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . Part Schematics Acquired 3 | . . 2 . 1 . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 168 | . . . . . 168 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total 5 | . 3 1 . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 6666 | 51 947 2788 805 1066 1009 Spaces Moved 2603 | 31 546 1021 314 340 351 Core 271 | 28 243 . . . . Treads 2038 | 3 303 1021 314 340 57 Legs 294 | . . . . . 294 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 160 240 160 160 Average Speed 202 | 138 155 235 240 160 192 Slowest Speed 330 | 160 160 320 240 240 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 4 93 80 83 40 51 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 2 | . . 1 . . 1 Terrain Destroyed 26 | . . 19 . . 7 Melee 2 | . . 1 . . 1 Projectile 2 | . . . . . 2 AOE 22 | . . 18 . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 3503 | 37 601 1252 341 739 533 Wait 404 | 1 8 64 9 308 14 Move 2598 | 30 545 1020 313 339 351 Hop . | . . . . . . Pick Up 63 | 1 16 21 3 5 17 Fast Attach 38 | 5 2 11 . 8 12 Attach 21 | . . 2 1 3 15 Detach 8 | . . 3 . . 5 Swap 31 | . 2 13 2 5 9 Drop 64 | . 4 34 1 10 15 Fire 263 | . 24 83 12 61 83 Melee 10 | . . 1 . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 7) 385 | -10/Materials | Central database locked down 487 | -10/Materials | Discovered new exit (range 13) 524 | -10/Materials | Identified exit to Materials 999 | -10/Materials | Entered another Materials area 999 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1312 | -9/Materials | Build established: Gunner 1661 | -9/Materials | Central database locked down 1981 | -9/Materials | Discovered new exit (range 4) 2321 | -9/Materials | Discovered new exit (range 10) 3108 | -9/Materials | Identified exit to Mines 3538 | -9/Materials | Discovered new exit (range 16) 3787 | -9/Materials | Entered Mines 3800 | -9/Mines | Found the Drone Emporium 3811 | -9/Mines | Learned 2 Materials zone layouts 3819 | -9/Mines | Found Prototype Device 3846 | -9/Mines | Identified Thief Drone Bay 4198 | -9/Mines | Assembled infested the area 4348 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4516 | -9/Mines | Learned location of 1 exit from Materials 4549 | -9/Mines | Discovered new exit (range 15) 4592 | -9/Mines | Entered Materials 4592 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4593 | -8/Materials | Identified exit to Factory 4605 | -8/Materials | Identified exit to Storage 4605 | -8/Materials | Central database locked down 5276 | -8/Materials | Repaired Imp. Treads 5369 | -8/Materials | Destroyed 7 combat bots 5498 | -8/Materials | Build established: Scavenger-Gunner 5658 | -8/Materials | Entered Storage 5754 | -8/Storage | Core integrity fell below 50% 5780 | -8/Storage | Lost 9 parts (1p3n2u3w) 6192 | -8/Storage | Lost 3 parts (1p2w) 6441 | -8/Storage | Met a pair of Derelict thieves 6646 | -8/Storage | Core integrity fell below 20% 6667 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06646_ Slug penetrates L-31 Rogue. 06646_ L-31 Rogue destroyed. 06646_ Carbon-fiber Leg destroyed. 06646_ Destroyed Carbon-fiber Leg. 06648_ Knocked back. 06649_ B-36 Bruiser destroyed. 06649_ I-25 Savior destroyed. 06649_ G-50 Soldier destroyed. 06653_ Slug penetrates G-47 Trooper. 06654_ Gauss Rifle destroyed. 06657_ Acquired 26 matter. 06659_ R-06 Scavenger collects Imp. Aluminum Leg. 06660_ U-05 Engineer lays Concrete. 06660_ Titanium Leg destroyed. 06661_ Adv. Beam Cannon destroyed. 06662_ U-05 Engineer builds a Wall. 06662_ Acquired Imp. Ion Engine. 06662_ R-06 Scavenger collects Carbon-fiber Leg. 06665_ R-06 Scavenger collects Core Shielding. 06666_ U-05 Engineer builds a Door. 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Armor Plating | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Disposable Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostPulseFirepult Manual? 0 Play Time 00:45:00 Cumulative 198.1 hours Start 2022.10.06 @ 16:40:07 End 2022.10.06 @ 17:26:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/1/2/1/1/0/0/0/0 Lore% 81 Gallery% 75 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c874c85b-32cb-47c3-a2b6-8047044f2afa