Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:49:44 Player: garpas Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1275) 1275 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3080 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 140/300 System Corruption 1% Temperature Warm (120) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Compact Battery Targeting Computer > --- WEAPON (3) ------- Beam Rifle Beam Rifle > --- INVENTORY (5) ---- Improved Weapon Shielding Improved Weapon Shielding Field Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Structural Scanner Terrain Scan Processor Recoil Stabilizer > --- WEAPON ----------- Spread Laser Spread Laser Shotgun > --- INVENTORY -------- Reflective Plating Particle Gun Light Cannon Datajack Axe [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Structural Scanner Device Structural Scanner Storage Compact Battery Processor Targeting Computer Protection Improved Weapon Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 53 | 5 8 11 29 Power 6 | 1 . 2 3 Engine 5 | 1 . 1 3 Core 1 | . . 1 . Reactor . | . . . . Propulsion 9 | 2 3 3 1 Treads 3 | . . 3 . Leg 5 | 2 2 . 1 Wheel . | . . . . Hover 1 | . 1 . . Flight . | . . . . Utility 12 | . 2 1 9 Device 3 | . 2 . 1 Storage 2 | . . 1 1 Processor 2 | . . . 2 Hackware . | . . . . Protection 5 | . . . 5 Artifact . | . . . . Weapon 26 | 2 3 5 16 Energy Gun 17 | 1 1 3 12 Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 2 3 Ballistic Cannon 1 | . 1 . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . 2 1 20 Power 4 | . 1 . 3 Propulsion 3 | . . . 3 Utility 5 | . . . 5 Weapon 11 | . 1 1 9 Highest Loss Streak 14 | . 2 1 14 To Critical Strikes . | . . . . Average Slot Usage (%) 71 | . 73 81 67 Engine 4 | . 3 1 5 Core 4 | . . 9 3 Treads 9 | . . 15 10 Leg 5 | . 23 6 . Device 12 | . 15 22 8 Storage 1 | . . 2 1 Processor 4 | . . . 7 Protection 3 | . . . 5 Energy Gun 15 | . 9 4 20 Ballistic Gun 5 | . 10 8 3 Ballistic Cannon 3 | . 3 11 1 Naked Turns . | . . . . Heaviest Build 31 | 6 8 31 30 Greatest Support 43 | 20 20 43 43 Greatest Overweight (x) 9 | . 1 1 9 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 5 5 15 5 Average Capacity 5 | 5 5 7 5 Most Carried 5 | 2 5 5 5 Average Carried 3 | . 3 2 3 Final Capacity 5 | 5 5 5 5 Final Carried 4 | . 3 4 4 Class Distribution -------------------- 41% | Mutant 34% | Gunner 18% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 996 | 255 74 302 365 Remotely 305 | . . 302 3 Salvage Created 1383 | 64 111 322 886 Parts 79 | 2 11 19 47 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | 1 3 12 20 Guns 24 | 1 3 4 16 Cannons 9 | . . 8 1 AOE 1 | . . . 1 Classes Destroyed 9 | 2 2 1 4 Builder 1 | . . . 1 Tunneler 1 | 1 . . . Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 10 | . 1 4 5 Grunt 18 | 1 2 6 9 Sentry 7 | . . 2 5 Hunter 1 | . . . 1 Best Kill Streak 6 | 2 2 4 6 Combat Bots Only 5 | 1 2 4 5 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 234 | 6 42 42 144 Missed 66 | 1 15 9 41 Damage Taken 2708 | 55 276 370 2007 Core 733 | . 57 115 561 Absorbed by Shields . | . . . . Redirected to Shielding 101 | . . . 101 Ignored by Resistances 14 | . . . 14 Regen/Repaired (Parts) 59 | . 59 . . Core Remaining (%) 82 | 100 77 71 . Volleys Fired 139 | 5 34 35 65 Largest 3 | 2 2 3 3 Hottest 165 | 60 60 120 165 Shots Fired 252 | 10 40 68 134 Gun 205 | 10 40 33 122 Cannon 47 | . . 35 12 Launcher . | . . . . Special . | . . . . Kinetic 142 | 5 34 65 38 Thermal 52 | . . 2 50 Explosive . | . . . . Electromagnetic 58 | 5 6 1 46 Robot Hit Streak 25 | 4 4 18 25 Robot Miss Streak 6 | 2 5 2 6 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 181 | 6 21 46 108 Core Hits 103 | 3 12 19 69 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 1 4 Burn 4 | . . . 4 Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2706 | 77 218 645 1766 Guns 1939 | 77 217 201 1444 Cannons 618 | . . 444 174 Explosions 141 | . . . 141 Melee . | . . . . Ramming 8 | . 1 . 7 Kinetic 1263 | 25 149 612 477 Thermal 673 | . . 18 655 Explosive . | . . . . Electromagnetic 762 | 52 68 15 627 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . . 7 Message Errors 2 | . . . 2 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 20 | . . . 20 Projectiles 10 | . . . 10 Explosions 10 | . . . 10 Melee . | . . . . Knockbacks 7 | . . 7 . Impact . | . . . . Kinetic 6 | . . 6 . Secondary 1 | . . 1 . Self-Inflicted Damage 47 | . . . 47 Shots 2 | . . . 2 Rammed 2 | . . . 2 Targets Rammed 4 | . 1 . 3 Kicked 1 | . 1 . . Crushed 1 | . . . 1 Highest Temperature 297 | 70 10 63 297 Average Temperature 77 | 43 4 15 104 Received Heat Transfer 861 | 30 42 132 657 Effects 9 | . . . 9 Energy Bleed 2 | . . . 2 Interference 7 | . . . 7 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 2 | . . . 2 Heat Transferred 1431 | . . 37 1394 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 265 | 25 183 265 228 Initial 84 | . 16 . 84 Average 113 | 4 108 157 105 Maximum Alert Level 1 | . . 1 1 Low Security (%) 91 | 100 100 74 95 Level 1 8 | . . 25 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 3 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 10 | . 2 4 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | 1 13 19 43 Peak Tracking Total 8 | 1 8 4 6 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 1 2 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 9 | . 4 2 3 Successful 7 | . 3 2 2 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Alert Level 1 | . . . 1 Locate Traps 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2808 | 88 409 618 1693 Spaces Moved 1456 | 63 264 309 820 Core 316 | 16 . . 300 Treads 737 | . . 226 511 Legs 355 | 47 216 83 9 Wheels . | . . . . Hover 48 | . 48 . . Flight . | . . . . Fastest Speed 50 | 50 70 120 50 Average Speed 157 | 102 121 160 172 Slowest Speed 500 | 120 130 190 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 5 46 36 43 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile . | . . . . AOE 4 | . . . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1750 | 77 319 370 984 Wait 25 | . . . 25 Move 1453 | 62 263 308 820 Hop . | . . . . Pick Up 55 | 5 10 10 30 Fast Attach . | . . . . Attach 32 | 5 4 4 19 Detach . | . . . . Swap 21 | . 4 7 10 Drop 21 | . 3 6 12 Fire 139 | 5 34 35 65 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush 3 | . . . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 16) 142 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 346 | -10/Materials | Repaired Aluminum Leg 379 | -10/Materials | Discovered new exit (range 9) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 874 | -9/Materials | Discovered new exit (range 16) 1034 | -9/Materials | Discovered new exit (range 15) 1116 | -9/Materials | Entered another Materials area 1116 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1308 | -8/Materials | Build established: Skirmisher 1961 | -8/Materials | Build established: Gunner 2018 | -8/Materials | Garrison activated, responded to threat 2071 | -8/Materials | Discovered new exit (range 11) 2115 | -8/Materials | Core integrity fell below 50% 2195 | -8/Materials | Lost 14 parts (2p3n2u7w) 2756 | -8/Materials | Core integrity fell below 20% 2809 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- R-06 Scavenger collects Lgt. Ion Engine. S-10 Pest destroyed. EM Shotgun destroyed. Overheating: Energy bleed (-31). S-10 Pest suffers critical hit (Burn). Flight Unit melted. S-10 Pest destroyed. R-06 Scavenger collects Flight Unit. Critical hit (Burn: +37). R-06 Scavenger collects Lgt. Assault Rifle. K-01 Serf collects debris. G-50 Soldier suffers critical hit (Burn). K-01 Serf collects debris. G-50 Soldier overheating. G-50 Soldier critical meltdown. [Achievement: It's Just You] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ##????????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????????????# #?????????????????? | | ??????????? ? ???????#####?# #?????????????????? | | ????????? ??????? ]#* #?????????????????? | | ????????" ????????? #%= #?????????????????? | | ????????" + ????????? +[%=#?????????????????? | | ??????""" # ??????????#%% #?????????????????? | | ?? # ? # ???????# #?????????????????? | | ?? # ?? #############% %#?????????????????? | | ?? # """ """ !!!@!%Y #?????????????????? | | "? # """ "T" !! kg #?????????????????? | | "" # """ " " !! # ????????????????? | | ?" # ##????????????????? | | ?? + # ????????????????? | | ?? # a w/ T???????????????? | | # " " ! # ???????????????? | | #### !! 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" """ """ # ? ]????????????? | | < % %"" """ # ?? #???????????? | | * %% # ??? ????????????? | | #?#+######## % ##??????########### | | ?? #####+############## ##??????########### | | ????????## % % # # ##??????## # | | ????????## " #% # ##??????## # | | ????????## """" %+% %# ##??????## # | | ????????##] """"" # # #####???## # | | ????????## """"" # % % / # ###???## # | | ????????## """ # %# # ##???## # | | ????????## # % # + ##??## # | | ???????### ! + = # ######??## # | | ################### [ # ########## # | | ######### ########/##### #################+# | | # | | + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 6 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Part-time Mechanic Power Corrupts Troublemaker Use The Force Challenges ------------ None Game ------ Seed MiningZioniteSuperbattery Manual? 0 Play Time 00:54:14 Cumulative 1.7 hours Start 2024.04.01 @ 23:52:19 End 2024.04.02 @ 00:49:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8df0dc8f-0e97-4501-a758-1addd2ef77e3