Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.17 @ 11:30:57 Player: Rian Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (1678) 1678 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4243 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 88/100 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Katana > --- INVENTORY (12) --- Advanced Terrain Scanner Makeshift Transmission Jammer Field Recycling Unit (0) Integration Mediator Heavy Assault Rifle Flak Cannon Grenade Launcher Datajack Welding Torch Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Pulse Rifle Pulse Rifle Heavy Assault Rifle > --- INVENTORY -------- Advanced Terrain Scanner Terrain Scan Processor Field Recycling Unit Integration Mediator Heavy Assault Rifle Flak Cannon Grenade Launcher Datajack Mining Laser Welding Torch Katana [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 72 | 6 27 34 1 2 2 Power 10 | 1 2 6 . 1 . Engine 10 | 1 2 6 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 6 12 . 1 . Treads 4 | . . 3 . 1 . Leg 14 | 2 6 6 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 12 | 1 7 4 . . . Device 7 | . 4 3 . . . Storage 4 | 1 3 . . . . Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 29 | 2 12 12 1 . 2 Energy Gun 5 | 2 1 1 1 . . Energy Cannon 3 | . . 3 . . . Ballistic Gun 7 | . 6 1 . . . Ballistic Cannon 6 | . 2 4 . . . Launcher . | . . . . . . Special Weapon 4 | . 2 1 . . 1 Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . 4 8 1 . 8 Power 4 | . . 2 . . 2 Propulsion 3 | . . 1 . . 2 Utility . | . . . . . . Weapon 14 | . 4 5 1 . 4 Highest Loss Streak 8 | . 2 5 1 . 8 Average Slot Usage (%) 98 | . 98 97 99 99 96 Engine 19 | . 13 20 22 21 21 Treads 9 | . . 4 22 21 21 Leg 13 | . 27 16 . . . Device 10 | . 12 9 11 11 11 Storage 12 | . 15 11 11 11 11 Energy Gun 11 | . 7 3 21 22 20 Ballistic Gun 6 | . 5 4 11 11 10 Ballistic Cannon 9 | . 10 18 . . . Special Weapon 1 | . 2 . . . . Slashing Weapon 1 | . . 3 . . . Special Melee Weapon 1 | . 1 2 . . . Naked Turns . | . . . . . . Heaviest Build 54 | 12 46 54 52 53 53 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 5 | 3 2 5 1 2 1 Average Overweight (x) 1 | . 1 2 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 Most Carried 12 | 2 12 12 11 12 12 Average Carried 10 | 1 7 10 10 11 11 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 2 10 11 11 12 10 Class Distribution -------------------- 36% | Scavenger-Gunner 31% | Mutant 20% | Scavenger-Mutant 10% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Messiah-Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 1644 | 260 451 905 28 . . Remotely . | . . . . . . Salvage Created 2251 | . 799 1412 40 . . Parts 161 | . 48 105 8 . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 4 | . 2 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 51 | . 17 31 3 . . Melee 1 | . . 1 . . . Guns 19 | . 11 5 3 . . Cannons 31 | . 6 25 . . . Classes Destroyed 10 | . 7 3 . . . Worker 6 | . 2 4 . . . Builder 4 | . 1 3 . . . Hauler 1 | . 1 . . . . Recycler 7 | . 1 6 . . . Operator 1 | . . 1 . . . Watcher 7 | . 3 4 . . . Swarmer 17 | . 3 11 3 . . Grunt 27 | . 14 13 . . . Duelist 1 | . . 1 . . . Sentry 6 | . . 6 . . . Best Kill Streak 7 | . 4 7 3 . . Combat Bots Only 4 | . 3 4 3 . . Max Kills in Single Turn 2 | . 1 2 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 3131 | . 804 1599 67 . 661 Core 553 | . 138 265 4 . 146 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 44 . . . . Volleys Fired 206 | . 109 90 5 . 2 Largest 3 | . 2 3 3 . 1 Hottest 250 | . 120 250 125 . 100 Shots Fired 388 | . 172 202 12 . 2 Gun 201 | . 135 55 10 . 1 Cannon 166 | . 26 138 2 . . Launcher . | . . . . . . Special 21 | . 11 9 . . 1 Kinetic 260 | . 90 162 7 . 1 Thermal 114 | . 68 40 5 . 1 Explosive . | . . . . . . Electromagnetic 14 | . 14 . . . . Robot Hit Streak 42 | . 42 17 3 . . Robot Miss Streak 4 | . 4 4 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 275 | . 153 116 6 . . Core Hits 105 | . 48 54 3 . . Critical Hits 2 | . . 2 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 24 | . 14 10 . . . Impact . | . . . . . . Slashing 5 | . . 5 . . . Piercing . | . . . . . . Sneak Attacks 12 | . 6 6 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3903 | . 1427 2411 65 . . Guns 1467 | . 861 541 65 . . Cannons 2034 | . 398 1636 . . . Explosions . | . . . . . . Melee 231 | . . 231 . . . Ramming 3 | . . 3 . . . Kinetic 2534 | . 832 1688 14 . . Thermal 998 | . 458 489 51 . . Explosive . | . . . . . . Electromagnetic 137 | . 137 . . . . Impact . | . . . . . . Slashing 231 | . . 231 . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Effects 17 | . . 15 2 . . Message Errors 9 | . . 7 2 . . Energy Discharges 4 | . . 4 . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 3 | . . 3 . . . Overload Shots . | . . . . . . Overflow Damage 24 | . 11 13 . . . Projectiles 24 | . 11 13 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . 2 8 . . . Impact . | . . . . . . Kinetic 9 | . 2 7 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 483 | . 180 483 30 . 19 Average Temperature 125 | . 44 147 17 . 9 Received Heat Transfer 1191 | . 561 396 . . 234 Effects 11 | . . 11 . . . Shutdowns 7 | . . 7 . . . Interference 3 | . . 3 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2024 | . 1025 888 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 242 | . 140 242 67 . . Average Influence 55 | . 44 70 37 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 98 100 . . Level 1 . | . . 1 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 4 5 . . . Investigation 6 | . 4 2 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 32 45 3 . 2 Peak Tracking Total 7 | . 4 7 3 . 3 Tactical Retreats 4 | . 3 1 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered 6 | . 2 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 18 | . 9 8 1 . . Terminals 12 | . 6 5 1 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 67 | . 37 28 2 . . Successful 46 | . 29 16 1 . . Failed 21 | . 8 12 1 . . Catastrophic 5 | . 2 2 1 . . Database Lockouts . | . . . . . . Manual 36 | . 7 11 2 16 . Terminals 47 | . 26 19 2 . . Fabricators . | . . . . . . Repair Stations 7 | . 5 2 . . . Recycling Units 9 | . 6 3 . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 27 | . 18 8 1 . . Record 4 | . 4 . . . . Part Schematic 2 | . 2 . . . . Prototype ID Bank 2 | . . 2 . . . Branch Access Points 1 | . . . 1 . . Alert Level 3 | . 2 1 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 3 | . 3 . . . . Dispatch Records 1 | . . 1 . . . Security Status 2 | . . 2 . . . Investigation Status 2 | . 1 1 . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 5 | . 4 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 5 2 . . . Scan Component 4 | . 3 1 . . . Repair 3 | . 2 1 . . . Recycling Unit Hacks 8 | . 6 2 . . . Recycle Component 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 3 | . . 3 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 7 7 . . . Full Trace Events 11 | . 6 5 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 2 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 1 . . . Time 90 | . 52 38 . . . Parts Recycled 3 | . 3 . . . . Recycled Matter 139 | . 139 . . . . Retrieved Matter 139 | . 139 . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked 5 | . 4 1 . . . Non-combat 5 | . 4 1 . . . Combat . | . . . . . . Robot Hacks Applied 7 | . 6 1 . . . parse_system 2 | . 2 . . . . no_distress 4 | . 3 1 . . . find_recycling 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 2 Highest-Rated Group 150 | . . . . 150 78 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 8481 | 94 2483 2860 683 2067 294 Spaces Moved 4123 | 59 1239 1189 368 1110 158 Core 15 | 15 . . . . . Treads 1936 | . . 300 368 1110 158 Legs 2172 | 44 1239 889 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 Average Speed 176 | 115 158 194 180 180 180 Slowest Speed 270 | 200 180 270 180 200 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 62 | 5 99 76 87 84 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 4 | . . 4 . . . Terrain Destroyed 20 | . 2 18 . . . Melee . | . . . . . . Projectile 20 | . 2 18 . . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 4938 | 84 1580 1551 378 1181 164 Wait 337 | 12 112 149 4 60 . Move 4118 | 58 1238 1188 367 1109 158 Hop . | . . . . . . Pick Up 92 | 8 40 37 1 5 1 Fast Attach . | . . . . . . Attach 70 | 6 26 33 1 2 2 Detach 35 | . 16 18 . 1 . Swap 2 | . 1 1 . . . Drop 50 | . 21 24 . 4 1 Fire 206 | . 109 90 5 . 2 Melee 24 | . 14 10 . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . 3 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 1009 | -10/Materials | Repaired Ion Engine 1037 | -10/Materials | Repaired Aluminum Leg 1222 | -10/Materials | Discovered new exit (range 8) 1449 | -10/Materials | Core integrity fell below 50% 1675 | -10/Materials | Discovered new exit (range 16) 1815 | -10/Materials | Discovered new exit (range 9) 2089 | -10/Materials | Discovered new exit (range 4) 2578 | -10/Materials | Entered another Materials area 2578 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2615 | -9/Materials | Crushed by falling debris 2886 | -9/Materials | Lost 5 parts (1n4w) 3076 | -9/Materials | Repaired Imp. Heat Sink 3098 | -9/Materials | Build established: Scavenger-Mutant 3348 | -9/Materials | Discovered new exit (range 5) 4473 | -9/Materials | Discovered new exit (range 5) 4539 | -9/Materials | Discovered new exit (range 8) 4557 | -9/Materials | Core integrity fell below 50% 5046 | -9/Materials | Build established: Scavenger-Gunner 5064 | -9/Materials | Discovered new exit (range 11) 5438 | -9/Materials | Entered Mines 5544 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5565 | -9/Mines | Learned 8 Materials zone layouts 5708 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5708 | -9/Mines | Discovered new exit (range 5) 6051 | -9/Mines | Discovered new exit (range 8) 6079 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6121 | -9/Mines | Entered Zion 6177 | -7/Zion | System corruption cleaned by Quarantine Array 6262 | -7/Zion | Received a visual enhancement algorithm 7009 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7521 | -7/Zion | Imprinted 7523 | -7/Zion | Declared Zion's savior 7829 | -7/Zion | Build established: Messiah-Gunner 8154 | -7/Zion | Opened final containment barrier to the Deep Caves 8177 | -7/Zion | Discovered new exit (range 5) 8181 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8188 | -7/Zion | Entered Deep Caves 8188 | -7/Deep Caves | Accompanied by 3 allies 8451 | -7/Deep Caves | Attacked by Z-Imprinter 8472 | -7/Deep Caves | Z-Facility disabled 8479 | -7/Deep Caves | Core integrity fell below 20% 8482 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- [Achievement: Adventurer] LOCATION=UNKNOWN GOAL=ESCAPE 08190_ RC-JL0(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." 08190_ RC-JL0(M) slips into the shadows. 08191_ A0-V4Y(M) slips into the shadows. 08192_ 0D-BKO(M) slips into the shadows. 08441_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 08465_ Pulse Rifle destroyed. 08469_ Hvy. Assault Rifle destroyed. 08472_ Z-Facility disabled. 08476_ Lgt. Treads destroyed. 08476_ Imp. Ion Engine destroyed. 08476_ Mak. Power Source destroyed. 08479_ Mining Laser destroyed. 08481_ Dropped Self-destruct Interrupter. 08481_ Acquired Self-destruct Interrupter. 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" " | | ???????????????????????"o o | | ??????????????????????? | | ??????????????????????"" | | ??????????????????????"" | | ??????????????????????"""" | | ??????????????????????"""""" | | ????????????????????????? | | ??????????????????????????" | | ???????????????????????????" | | ????????????????????????????" ?????????? | | ???????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 22 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Datajack | -10/Materials | Hacked Mining Laser | -10/Materials | Hacked Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Everything Is Under Control Robot Respite Signs Are For Wimps The One Tourist Challenges ------------ None Game ------ Seed IonMasterWarhead Manual? 0 Play Time 01:31:34 Cumulative 9.1 hours Start 2019.11.17 @ 09:53:57 End 2019.11.17 @ 11:30:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ab22129-a4f3-422a-a27e-56533f87c234