Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 18:18:12 Player: Torako Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (116) 580 Value Destroyed (4492) 4492 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2218) 2218 TOTAL SCORE: 11430 Bonus ------- Follower Combat Kills 113 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -195 Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 815/1100 System Corruption 4% Temperature Cool (9) Movement Walking (140) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Assembled Nanovents Assembled Nanovents Assembled Biocell Array GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- Experimental Heat Sink Zionite Weapon Casing Plasma Cutter Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Experimental Heat Sink Zionite Weapon Casing Plasma Cutter [Rating: 102] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Assembled Alloy Leg Utility Advanced Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Zionite Laser-M Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 3 | . . 1 . 1 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 99 | 7 4 10 7 22 12 7 7 4 18 1 Power 13 | 1 1 1 1 3 2 1 1 . 2 . Engine 11 | 1 1 1 1 3 1 1 1 . 1 . Core 1 | . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 21 | 2 . 4 . 8 3 . 2 . 1 1 Treads 17 | . . 3 . 8 3 . 2 . 1 . Leg 4 | 2 . 1 . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 1 2 3 1 7 7 4 1 3 11 . Device 13 | . . 1 . 4 4 . . . 4 . Storage 6 | 1 1 1 . 1 . . . . 2 . Processor 8 | . 1 . . . 2 2 . 3 . . Hackware . | . . . . . . . . . . . Protection 13 | . . 1 1 2 1 2 1 . 5 . Artifact . | . . . . . . . . . . . Weapon 25 | 3 1 2 5 4 . 2 3 1 4 . Energy Gun 6 | 1 . . 1 2 . . . . 2 . Energy Cannon 6 | . 1 . 2 . . . 2 . 1 . Ballistic Gun 8 | 2 . 2 1 2 . 1 . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 3 | . . . . . . 1 1 . 1 . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 3 . . . 3 9 . Parts Lost 28 | . 1 . 1 3 . 1 2 1 18 1 Power 8 | . 1 . 1 1 . 1 2 . 2 . Propulsion 7 | . . . . 1 . . . . 6 . Utility 6 | . . . . . . . . 1 4 1 Weapon 7 | . . . . 1 . . . . 6 . Highest Loss Streak 11 | . 1 . 1 2 . 1 1 1 11 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | 2 7 13 14 18 18 19 17 17 21 3 Power . | . . . . . . . . . . . Propulsion 2 | . 2 3 3 5 3 2 2 2 1 . Utility 7 | . 1 2 4 7 10 9 8 8 13 2 Weapon 4 | . 3 7 6 4 4 5 6 6 4 . Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . 1 2 2 6 1 1 . 2 7 . Power 1 | . . . . 1 . . . . . . Propulsion 5 | . 1 1 . 3 . . . . . . Utility 12 | . . . . 2 1 . . 2 7 . Weapon 4 | . . 1 2 . . 1 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 99 99 99 99 91 97 79 95 52 Engine 9 | . 14 11 10 9 13 14 13 7 7 . Reactor 1 | . . . . . . . . . 5 6 Treads 26 | . . 21 33 36 30 30 29 30 28 . Leg 2 | . 28 11 . . . . . . . 13 Device 4 | . . 3 . 8 8 4 6 3 3 8 Storage 8 | . 14 11 11 9 7 7 7 7 8 3 Processor 12 | . 13 11 11 9 13 10 15 18 17 3 Protection 7 | . . 7 11 9 6 7 7 7 6 6 Energy Cannon 5 | . 13 2 3 9 7 5 1 . 5 8 Ballistic Gun 8 | . 14 19 16 9 7 8 13 2 5 . Peak Build Rating 102 | 6 7 21 22 34 43 46 46 49 68 102 Average Rating 41 | 5 6 17 21 28 38 43 43 38 59 77 On Entrance 27 | . 6 7 21 21 33 43 46 42 49 30 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 12 18 38 39 66 75 85 84 62 116 80 Greatest Support 92 | 20 20 60 60 92 92 86 86 83 83 80 Greatest Overweight (x) 3 | 3 . 1 . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 15 20 20 20 20 20 25 5 Average Capacity 17 | 7 8 14 15 18 20 20 20 20 23 5 Most Carried 25 | 4 9 15 15 20 20 20 20 20 25 5 Average Carried 17 | 2 7 13 14 18 19 19 19 19 23 3 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 5 5 Final Carried 20 | 4 9 15 15 20 20 20 19 20 5 3 Class Distribution -------------------- 78% | Mutant 15% | Scavenger-Mutant 6% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Matter Collected 3643 | 250 126 338 476 580 256 434 383 5 597 198 Remotely . | . . . . . . . . . . . Salvage Created 6877 | . 369 338 885 1376 328 391 674 . 2265 251 Parts 272 | . 21 23 52 67 20 11 27 . 41 10 Haulers Intercepted 3 | . . . 2 1 . . . . . . Recyclers Shooed 3 | . . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 11 5 . . 6 Prevented 3 | . . . . . . . 3 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 148 | . 8 10 20 22 6 7 13 . 56 6 Guns 59 | . 4 10 13 11 4 3 9 . 5 . Cannons 32 | . 4 . 7 10 2 1 1 . 1 6 AOE 43 | . . . . . . 3 3 . 37 . Classes Destroyed 17 | . 2 2 3 2 1 1 3 . 3 . Worker 6 | . 1 . . 2 3 . . . . . Builder 2 | . . . . 2 . . . . . . Hauler 3 | . . . 2 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . Operator 2 | . . . 1 1 . . . . . . Swarmer 13 | . . 4 3 . . 3 . . . 3 Grunt 47 | . 8 3 12 15 . 3 5 . . 1 Brawler 1 | . . . 1 . . . . . . . Sentry 17 | . . 3 4 7 2 . . . . 1 Hunter 2 | . . . . . . . 1 . . 1 Programmer 5 | . . . . . 4 1 . . . . Z-Light 7 | . . . . . . . . . 7 . Samaritan 3 | . . . . . . 3 . . . . Assembled 42 | . . . . . . . . . 42 . Golem 6 | . . . . . . . . . 6 . Thug 4 | . . . . . . . 4 . . . Savage 1 | . . . . . . . 1 . . . Butcher 1 | . . . . . . . 1 . . . Guerrilla 1 | . . . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 45 | . 5 5 3 6 2 3 6 . 45 4 Combat Bots Only 45 | . 4 5 3 5 1 3 6 . 45 4 Max Kills in Single Turn 5 | . 1 1 2 2 1 2 2 . 5 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 5 | . . . . . . 2 2 . 5 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 802 | . 47 28 76 121 132 56 64 . 211 67 Missed 267 | . 18 6 19 32 50 15 21 . 81 25 Hits 535 | . 29 22 57 89 82 41 43 . 130 42 Melee 15 | . . . . . . . . . 15 . Projectile 520 | . 29 22 57 89 82 41 43 . 115 42 Critical Strikes 14 | . . . 2 4 1 2 3 . 2 . Part Disruptions 4 | . . . . . . . . . 4 . Damage Taken 8143 | . 330 236 653 1379 631 654 734 . 3041 485 Core 1012 | . 62 10 105 134 81 15 37 . 540 28 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 45 | . . . . 6 39 . . . . . Regen/Repaired (Parts) 789 | . . . . . . . . 789 . . Core Remaining (%) 80 | 100 75 . 71 75 . . . . . . Volleys Fired 417 | . 28 26 59 80 27 49 44 . 78 26 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 Hottest 138 | . 80 80 91 93 93 93 88 . 138 50 Shots Fired 751 | . 56 53 112 161 54 82 72 . 108 53 Gun 443 | . 28 52 80 80 27 56 61 . 59 . Cannon 274 | . 28 1 32 81 27 22 8 . 22 53 Launcher 34 | . . . . . . 4 3 . 27 . Special . | . . . . . . . . . . . Kinetic 447 | . 28 52 88 80 27 56 61 . 55 . Thermal 248 | . 28 1 24 81 27 22 . . 12 53 Explosive 7 | . . . . . . 4 3 . . . Electromagnetic 49 | . . . . . . . 8 . 41 . Robot Hit Streak 24 | . 24 13 17 18 15 14 21 . 14 13 Robot Miss Streak 6 | . 3 2 6 4 2 4 2 . 4 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 2 1 . . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . 1 . Shots Hit Robots 500 | . 43 35 68 119 45 49 58 . 61 22 Core Hits 343 | . 15 15 29 50 17 17 34 . 160 6 Critical Kills 5 | . . 1 2 . . . 2 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 6 | . 1 1 2 . . . 2 . . . Destroy 6 | . 1 1 2 . . . 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14610 | . 694 524 1147 2204 993 1152 1416 . 5559 921 Guns 4997 | . 256 507 775 872 441 622 903 . 621 . Cannons 4520 | . 438 17 372 1332 498 331 197 . 414 921 Explosions 5039 | . . . . . . 199 316 . 4524 . Melee . | . . . . . . . . . . . Ramming 54 | . . . . . 54 . . . . . Kinetic 5088 | . 256 507 901 872 441 622 903 . 586 . Thermal 3970 | . 438 17 246 1332 498 331 . . 187 921 Explosive 515 | . . . . . . 199 316 . . . Electromagnetic 4983 | . . . . . . . 197 . 4786 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 1 1 3 1 5 5 5 4 4 Average Corruption 3 | . . 1 1 2 1 4 5 5 3 4 Corruption Purged 1 | . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 135 | . . 3 12 21 . 30 18 6 26 19 Message Errors 33 | . . . 2 5 . 7 5 2 8 4 Matter Fused 36 | . . 1 6 5 . 8 3 1 6 6 Heat Flow Errors 11 | . . . . 4 . 1 2 3 . 1 Energy Discharges 18 | . . 1 2 1 . 6 1 . 5 2 Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 17 | . . . 2 1 . 5 3 . 4 2 Data Loss (major) 5 | . . . . 1 . 1 1 . 1 1 Misfires 8 | . . 1 . 2 . 1 1 . 1 2 Alerts 3 | . . . . 1 . . 2 . . . Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 196 | . . . . 12 13 17 . . 116 38 Projectiles 80 | . . . . 12 13 17 . . . 38 Explosions 116 | . . . . . . . . . 116 . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . . . Impact 2 | . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 80 | . . . . . . 17 . . 63 . Shots 5 | . . . . . . 1 . . 4 . Rammed 3 | . . . . . 3 . . . . . Targets Rammed 5 | . . . . . 5 . . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . Highest Temperature 456 | . 285 70 273 456 198 392 209 270 450 166 Average Temperature 113 | . 99 24 70 106 80 155 93 115 176 62 Received Heat Transfer 2590 | . 183 72 213 783 126 99 324 . 721 69 Effects 21 | . . . . 4 . 9 1 . 7 . Shutdowns 5 | . . . . 1 . 1 . . 3 . Energy Bleed 4 | . . . . 1 . 2 . . 1 . Interference 7 | . . . . . . 6 1 . . . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 3 | . . . . 2 . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . 13 . Combat Hostiles 13 | . . . . . . . . . 13 . Parts Fried 15 | . . . . . . . 1 . 14 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 11 | . 2 . . 3 3 . . . . 3 Heat Transferred 5952 | . 925 37 444 2405 814 555 . . 222 550 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Maximum Alert Level 1 | . . 1 1 1 . . . . . . Low Security (%) 76 | 100 100 98 67 51 100 . . . . . Level 1 23 | . . 1 32 48 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 255 | . 113 205 239 255 109 . . . . . Initial 109 | . . 22 65 91 109 . . . . . Average 105 | . 46 76 102 186 48 . . . . . Influence Increases 2577 | . 213 320 591 628 253 200 232 . . 140 Destroy 0b10 Robot/C 1740 | . 160 200 400 440 120 140 160 . . 120 Destroy 0b10 Robot/NC 70 | . 5 . 15 35 15 . . . . . Destroy Leader 416 | . 30 50 74 112 60 30 40 . . 20 Allied During Kill 32 | . . . . . . . 32 . . . Successful Hack 133 | . 18 10 39 24 42 . . . . . Disable Machine 60 | . . . 60 . . . . . . . Destroy Structure 6 | . . . 3 2 1 . . . . . Partial Spotted 30 | . . 15 . . 15 . . . . . Lose Combat Pursuer 90 | . . 45 . 15 . 30 . . . . Influence Decreases 2503 | . 158 220 530 601 441 211 212 64 . 66 Entered New Map 476 | . . 33 90 125 134 21 9 64 . . Time Decay 1937 | . 148 187 430 446 307 180 183 . . 56 Lost Part 90 | . 10 . 10 30 . 10 20 . . 10 Squads Dispatched 13 | . 1 2 4 5 1 . . . . . Investigation 2 | . 1 1 . . . . . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 4 | . . 1 1 2 . . . . . . Assault . | . . . . . . . . . . . Garrison 6 | . . . 3 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Distress Signals 6 | . 1 . 2 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 205 | . 10 17 26 31 10 9 15 . 79 8 Peak Tracking Total 38 | . 4 5 3 4 3 3 4 . 38 4 Tactical Retreats 9 | . . 2 . 1 . 2 . . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Traps Triggered 2 | . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Machines Disabled 10 | . . . 4 . . . . 3 3 . Max in Single Turn 1 | . . . 1 . . . . 1 1 . Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Machines Accessed 26 | . 5 2 8 4 5 1 . 1 . . Terminals 21 | . 4 2 8 3 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 68 | . 14 9 18 9 14 1 . 3 . . Successful 34 | . 7 3 10 4 6 1 . 3 . . Failed 34 | . 7 6 8 5 8 . . . . . Catastrophic 6 | . 2 1 . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 10 7 8 5 5 . . . . . Terminals 56 | . 12 9 18 7 10 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 2 4 . . . . . Terminal Hacks 22 | . 3 1 9 1 4 1 . 3 . . Part Schematic 3 | . . . . . . . . 3 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 5 | . 1 1 1 1 1 . . . . . Open Door 5 | . . . 4 . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks 9 | . 3 2 1 2 1 . . . . . Terminals 8 | . 2 2 1 2 1 . . . . . Botnet 7 | . 1 2 1 2 1 . . . . . Disrupt 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 5 2 4 3 5 . . . . . Full Trace Events 2 | . 1 1 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . 17 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Total Allies 6 | . . . . . . . 2 4 . . Largest Group 6 | . . . . . . . 2 6 6 . Highest-Rated Group 166 | . . . . . . . 40 166 166 . Highest-Rated Ally 39 | . . . . . . . 20 39 39 . Total Orders . | . . . . . . . . . . . Ally Attacks 62 | . . . . . . . 4 . 58 . Total Damage 596 | . . . . . . . 139 . 457 . Kills 10 | . . . . . . . 2 . 8 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Active Infowar (turns) 2378 | . . . . 284 277 522 . 705 590 . Optics 1295 | . . . . . . . . 705 590 . Structural 631 | . . . . 284 . 347 . . . . Jamming 452 | . . . . . 277 175 . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 3 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Turns Passed 10459 | 63 401 490 1219 1101 746 1239 707 1569 1999 925 Spaces Moved 4780 | 38 223 239 537 446 377 643 342 887 832 216 Core 119 | 7 . . . . . . . . 85 27 Treads 4117 | . . 138 537 446 377 643 342 887 747 . Legs 544 | 31 223 101 . . . . . . . 189 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 170 160 160 165 165 165 50 50 Average Speed 169 | 112 120 152 170 161 160 165 165 165 210 167 Slowest Speed 247 | 200 120 190 170 167 165 165 165 165 247 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 3 44 29 85 37 14 79 64 86 76 38 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 1 . Scrap Searched 10 | . . . . . . 6 2 2 . . Spaces Dug 10 | . . . . . . . . . . 10 Terrain Destroyed 82 | . . . . . . 27 14 . 10 31 Melee . | . . . . . . . . . . . Projectile 32 | . . . . . . . . . 1 31 AOE 50 | . . . . . . 27 14 . 9 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Total 6452 | 55 301 325 744 697 475 761 431 941 994 728 Wait 873 | 7 36 21 121 88 29 45 13 4 26 483 Move 4770 | 37 222 238 536 445 376 642 341 886 831 216 Hop . | . . . . . . . . . . . Pick Up 89 | 4 7 13 9 25 9 6 3 4 9 . Fast Attach 42 | 6 2 3 1 10 2 3 . 4 10 1 Attach 38 | . 1 2 2 6 3 2 4 4 13 1 Detach 22 | . 1 3 . 1 1 1 . 6 8 1 Swap 60 | 1 1 9 6 13 11 6 5 2 6 . Drop 91 | . 3 10 10 29 12 7 3 4 13 . Fire 417 | . 28 26 59 80 27 49 44 . 78 26 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . . . . . 5 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 18 | . . . . . . . 18 . . . Trap . | . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . 27 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 13) 464 | -10/Materials | Identified exit to Materials 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 777 | -9/Materials | Discovered new exit (range 15) 903 | -9/Materials | Identified exit to Storage 955 | -9/Materials | Entered Storage 1809 | -9/Storage | Used back door to open Recycling access 1809 | -9/Storage | Discovered new exit (range 5) 1952 | -9/Storage | Garrison activated, responded to threat 2149 | -9/Storage | Discovered new exit (range 16) 2173 | -9/Storage | Identified exit to Materials 2174 | -9/Storage | Entered Materials 2174 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2309 | -8/Materials | Garrison activated, responded to threat 3201 | -8/Materials | Discovered new exit (range 16) 3274 | -8/Materials | Identified exit to Factory 3275 | -8/Materials | Entered Factory 3275 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3349 | -7/Factory | Identified exit to DSF 3466 | -7/Factory | Discovered new exit (range 10) 3526 | -7/Factory | Identified exit to Factory 3825 | -7/Factory | Identified exit to Lower Caves 4021 | -7/Factory | Entered Lower Caves 4305 | -7/Lower Caves | Learned location of Extension (-4) 4418 | -7/Lower Caves | Found DRS Beacon 5236 | -7/Lower Caves | Discovered new exit (range 13) 5260 | -7/Lower Caves | Entered another Lower Caves area 5282 | -7/Lower Caves | Attacked by a faux Warlord 5571 | -7/Lower Caves | Learned Factory stockpile data 5932 | -7/Lower Caves | Discovered new exit (range 9) 5967 | -7/Lower Caves | Entered Zion 5967 | -7/Zion | Accompanied by 2 allies 6043 | -7/Zion | System corruption cleaned by Quarantine Array 6109 | -7/Zion | Discovered new exit (range 11) 6296 | -7/Zion | Gained Derelict followers 6702 | -7/Zion | Met Imprinter 6824 | -7/Zion | Found Prototype Hackware 6827 | -7/Zion | Found Prototype Processor 6827 | -7/Zion | Identified Exp. Targeting Computer 6831 | -7/Zion | Found Prototype Processor 6831 | -7/Zion | Identified Spectral Analyzer 6838 | -7/Zion | Found Prototype Processor 6838 | -7/Zion | Identified Exp. Core Analyzer 6945 | -7/Zion | Visited the Megawrench Repair Shop 6945 | -7/Zion | Megawrench repaired 9 parts 7105 | -7/Zion | System corruption cleaned by Quarantine Array 7325 | -7/Zion | Received a hallucinogenic algorithm 7359 | -7/Zion | Learned 8 Factory zone layouts 7523 | -7/Zion | Discovered new exit (range 5) 7526 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7536 | -7/Zion | Entered Deep Caves 7536 | -7/Deep Caves | Accompanied by 6 allies 7750 | -7/Deep Caves | Z-Facility disabled 7788 | -7/Deep Caves | Attacked by Z-Imprinter 7809 | -7/Deep Caves | Destroyed Z-Imprinter 7845 | -7/Deep Caves | Lost 4 allies 7862 | -7/Deep Caves | Found Prototype Device 7862 | -7/Deep Caves | Identified Zio. Metafield Generator 7870 | -7/Deep Caves | Found Prototype Protection 7870 | -7/Deep Caves | Identified Zio. Weapon Casing 8142 | -7/Deep Caves | Found Prototype Protection 8142 | -7/Deep Caves | Identified Zio. Heavy Carapace 8179 | -7/Deep Caves | Build established: Scavenger-Mutant 8479 | -7/Deep Caves | Discovered new exit (range 7) 9315 | -7/Deep Caves | Spotted AG-20079 9357 | -7/Deep Caves | Destroyed AG-20079 9369 | -7/Deep Caves | Found GOLEM Unit 9386 | -7/Deep Caves | Lost 5 parts (2n2u1w) 9415 | -7/Deep Caves | Triggered Deep Caves wall 9425 | -7/Deep Caves | Exposed GOLEM chamber 9451 | -7/Deep Caves | Core integrity fell below 50% 9488 | -7/Deep Caves | Destroyed 45 combat bots 9490 | -7/Deep Caves | Core integrity fell below 20% 9522 | -7/Deep Caves | Lost 11 parts (2p4n1u4w) 9535 | -7/Deep Caves | Entered Proximity Caves 9724 | -6/Proximity Caves | Build established: Mutant 10079 | -6/Proximity Caves | Build established: Golem 10212 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10460 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- VTOL Module fries itself beyond repair. Asb. Nanovents integration complete. GOLEM Unit beginning Asb. Nanovents integration. Asb. Nanovents integration complete. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Penetrated by Slug. H-66 Slayer destroyed. System corrupted: Energy discharge (-105). Acquired 22 matter. Acquired 56 matter. Acquired 50 matter. Phase Shifter fries itself beyond repair. Acquired Flexi-carbon Leg. Acquired 8 matter. System corrupted: FCS attempts to trigger Asb. Focal Cannon. System corrupted: Asb. Focal Cannon misfires. DTY4=AG>HDADHXD/AZ|AA G-50 Soldier destroyed. System corrupted: Asb. Focal Cannon failed to cycle. Map ----- +----------------------------------------------------+ | ###########????????????????????????????????? | | # " #??????????????????????????????? | | ## # "######?????????????????????????????????? | | ?## # ##??????????????????????????????????????? | | ??# # "#??????????????????????????????????????? | | ??# # ##??????????????????????????????????????? | | ??# ## "#??????????????????????????????????????? | | ??##### ##??????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# ###?????????????????????????????????????? | | ??????# ##????????????????????????????????????? | | ###### #????????????????????????????????????? | | #????????????????????????????????????? | | ##????????????????????????????????????? | | ##### ##?????????????????????????????????????? | | ####" #??????????????????????????????????????? | | #######?####???????????????????????????? | | " ## #???????????????????????????? | | ####### ## "" #????##?? ##????????????????? | | ??????# ##### #??## ## #????????????????? | | ??????# ###?## ##??# #????????????????? | | ??????# ?#### #######@ #????????????????? | | ??????# ?# #???????????????? | | ??????# # ?????????? | | ????? ## ### ?????????? | | ??? ?# "" " ##?????????????? | | ???? ??#" "" """" ##??????????????? | | ???? #### ??#" """ ""# #???????????????? | | ???# ???# ??" "" ## #???????????????? | | ???# ???#?? """"" "## #???????????????? | | ??? ??????? " "## #???????????????? | | ??? ??????? ##???????????????? | | ?? ???????# ? l ;#????????????????? | | ??????????### ?? #### !##????????????????? | | ????????????????? ???? ## g%#?????????????????? | | ?????????????????? ???? #? ?????????????????? | | ???????????????????????? #? ????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportMagneticSpiker Manual? 0 Play Time 01:19:40 Cumulative 367.5 hours Start 2025.12.03 @ 09:33:02 End 2025.12.03 @ 18:18:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 362 Rogue 362 Adventurer 0 Explorer 0 Win Type - Total 26 Types 19/0/4/3/0/0/0/0/0/0 Lore% 76 Gallery% 77 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa659f08-dec5-4255-afd4-e7af4c5f8b6b