Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.17 @ 21:05:56 Player: Vox Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1162) 1162 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 3945 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 700/700 Matter 73/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit Utility Shielding Weapon Shielding Hardened Light Armor Plating > --- WEAPON (5) ------- Flak Gun Flak Gun Light Cannon Light Cannon Heavy Missile Launcher > --- INVENTORY (12) --- Light Ion Engine High-capacity Storage Unit Core Analyzer Utility Shielding Hacking Suite Hacking Suite Hacking Suite Heavy Assault Rifle Flak Gun Flak Gun Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Utility Shielding Weapon Shielding Hardened Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Light Cannon Light Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Ion Engine High-capacity Storage Unit Core Analyzer Utility Shielding Hacking Suite Hacking Suite Hacking Suite Light Assault Rifle Flak Gun Flak Gun Grenade Launcher Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Propulsion Shielding Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 1 1 Weapon 3 | . 1 1 . 1 . Parts Attached 52 | 6 13 11 4 17 1 Power 7 | 1 1 1 2 2 . Engine 7 | 1 1 1 2 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 2 . 2 . Treads 2 | 2 . . . . . Leg 4 | . . 2 . 2 . Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 1 1 4 . Device 1 | . 1 . . . . Storage 3 | 1 . . . 2 . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | 1 . 1 1 2 . Artifact . | . . . . . . Weapon 29 | 1 10 7 1 9 1 Energy Gun 11 | . 4 5 . 2 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 1 1 3 . Ballistic Cannon 4 | . 1 . . 3 . Launcher 4 | . 1 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . 3 . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 9 | . 1 2 . 6 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 6 | . 1 2 . 3 . Highest Loss Streak 3 | . 1 2 . 3 . Average Slot Usage (%) 94 | . 92 94 99 92 85 Engine 9 | . 12 10 9 6 7 Treads 3 | . 13 . . . . Leg 11 | . . 10 20 16 14 Wheel 2 | . 7 5 . . . Device 4 | . 5 10 7 . . Storage 9 | . 12 10 10 7 7 Protection 13 | . 6 9 12 20 21 Energy Gun 12 | . 11 22 26 3 . Ballistic Gun 10 | . 3 10 13 14 14 Ballistic Cannon 8 | . 7 . . 15 14 Launcher 4 | . 3 6 . 5 7 Special Melee Weapon 1 | . 6 . . . . Naked Turns . | . . . . . . Heaviest Build 63 | 15 20 24 33 59 63 Greatest Support 40 | 40 40 26 26 26 23 Greatest Overweight (x) 2 | . 1 2 1 2 2 Average Overweight (x) . | . . 1 . 1 2 Largest Inventory Capacity 12 | 8 8 8 8 12 12 Average Capacity 8 | 6 8 8 8 8 12 Most Carried 12 | 8 8 8 8 12 12 Average Carried 7 | 5 7 7 7 7 11 Final Capacity 12 | 8 8 8 8 12 12 Final Carried 12 | 8 8 8 8 12 12 Class Distribution -------------------- 63% | Hacker-Tank 34% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Storage Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1124 | 269 160 99 122 474 . Remotely . | . . . . . . Salvage Created 1364 | 94 162 204 228 676 . Parts 75 | 4 8 12 12 39 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 39 | . 4 6 6 23 . Guns 23 | . 2 4 6 11 . Cannons 6 | . 2 . . 4 . AOE 10 | . . 2 . 8 . Classes Destroyed 8 | 1 3 1 1 2 . Hauler 1 | . 1 . . . . Recycler 2 | 1 . . . 1 . Operator 1 | . . . . 1 . Swarmer 17 | . 2 2 2 11 . Grunt 13 | . 2 2 1 8 . Brawler 3 | . . . 1 2 . Duelist 1 | . . . . 1 . Sentry 5 | . . 2 2 1 . Best Kill Streak 5 | 1 2 4 4 5 . Combat Bots Only 5 | . 2 4 4 5 . Max Kills in Single Turn 3 | 1 1 2 1 3 . Gunslinging 1 | . . . . 1 . Exploded 3 | . . 2 . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 1464 | . 92 203 164 1005 . Core 142 | . 6 25 9 102 . Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 97 . 91 81 . Volleys Fired 104 | 9 11 22 14 48 . Largest 5 | 1 2 4 4 5 . Hottest 185 | 20 85 153 185 161 . Shots Fired 302 | 9 22 67 53 151 . Gun 237 | 9 14 65 53 96 . Cannon 56 | . 8 . . 48 . Launcher 9 | . . 2 . 7 . Special . | . . . . . . Kinetic 174 | 9 11 22 14 118 . Thermal 93 | . 11 43 39 . . Explosive 9 | . . 2 . 7 . Electromagnetic 26 | . . . . 26 . Robot Hit Streak 58 | 9 29 58 28 32 . Robot Miss Streak 2 | . . 1 1 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 240 | 9 20 54 40 117 . Core Hits 79 | 2 6 12 11 48 . Critical Hits 2 | . . . . 2 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3179 | 76 281 458 393 1971 . Guns 1827 | 76 144 313 393 901 . Cannons 765 | . 137 . . 628 . Explosions 587 | . . 145 . 442 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1561 | 76 143 86 82 1174 . Thermal 676 | . 138 227 311 . . Explosive 587 | . . 145 . 442 . Electromagnetic 355 | . . . . 355 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 1 3 . Average Corruption 1 | . . 1 1 3 . Corruption Purged . | . . . . . . Effects 7 | . . . 1 6 . Message Errors 2 | . . . 1 1 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 25 | . . . . 25 . Projectiles 17 | . . . . 17 . Explosions 8 | . . . . 8 . Melee . | . . . . . . Knockbacks 8 | . . . . 8 . Impact . | . . . . . . Kinetic 8 | . . . . 8 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 742 | . 231 84 397 742 . Average Temperature 160 | . 83 36 185 200 . Received Heat Transfer 606 | . 66 123 84 333 . Effects 24 | . . . 3 21 . Shutdowns 3 | . . . . 3 . Energy Bleed 4 | . . . 1 3 . Interference 6 | . . . . 6 . Matter Decay 4 | . . . . 4 . Short Circuit 2 | . . . 2 . . Damage (minor) 1 | . . . . 1 . Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 7 . . Heat Transferred 1924 | . 407 666 851 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 526 | 5 82 223 321 526 103 Initial 103 | . 2 19 67 96 103 Average 161 | 2 31 133 196 281 103 Maximum Alert Level 2 | . . 1 1 2 . Low Security (%) 60 | 100 100 68 47 28 100 Level 1 32 | . . 31 52 54 . Level 2 6 | . . . . 17 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 2 . 4 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 2 . 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 7 9 9 29 . Peak Tracking Total 4 | . 3 4 4 4 . Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 12 | . 3 2 4 3 . Terminals 11 | . 3 1 4 3 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 8 4 9 7 . Successful 20 | . 6 4 5 5 . Failed 8 | . 2 . 4 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . . . 4 4 . Terminals 25 | . 8 1 9 7 . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 6 1 4 5 . Record 4 | . 3 . . 1 . Open Door 1 | . . . 1 . . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . . 1 . Surveillance Status 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 1 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Assimilate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 3 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 2124 | 161 487 355 343 747 31 Spaces Moved 1277 | 87 385 233 197 359 16 Core 9 | 9 . . . . . Treads 176 | 78 98 . . . . Legs 653 | . . 81 197 359 16 Wheels 439 | . 287 152 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 120 120 180 Average Speed 128 | 148 107 106 138 151 180 Slowest Speed 180 | 160 160 120 150 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 27 | 5 67 21 43 28 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 64 | . . 8 . 56 . Melee . | . . . . . . Projectile . | . . . . . . AOE 64 | . . 8 . 56 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 1563 | 109 437 293 234 470 20 Wait 64 | . 6 21 14 23 . Move 1272 | 86 384 232 196 358 16 Hop . | . . . . . . Pick Up 35 | 8 9 2 2 13 1 Fast Attach 28 | 6 9 4 2 7 . Attach 11 | . 4 2 2 3 . Detach 1 | . 1 . . . . Swap 13 | . . 5 . 7 1 Drop 35 | . 13 5 4 11 2 Fire 104 | 9 11 22 14 48 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 162 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Evolved 1 slot: Weapon x1 312 | -10/Materials | Build established: Hacker-Mutant 379 | -10/Materials | Identified exit to Mines 379 | -10/Materials | Discovered exit to Mines (range 15) 455 | -10/Materials | Identified exit to Materials 455 | -10/Materials | Discovered exit to Materials (range 10) 561 | -10/Materials | Discovered exit to Mines (range 16) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 690 | -9/Materials | Identified exit to Mines 690 | -9/Materials | Discovered exit to Mines (range 8) 812 | -9/Materials | Identified exit to Storage 812 | -9/Materials | Discovered exit to Storage (range 15) 969 | -9/Materials | Repaired Lgt. Ion Engine 1004 | -9/Materials | Entered Storage 1209 | -9/Storage | Identified exit to Materials 1209 | -9/Storage | Discovered exit to Materials (range 7) 1233 | -9/Storage | Build established: Hacker-Tank 1347 | -9/Storage | Entered Materials 1347 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1392 | -8/Materials | Identified exit to Factory 1429 | -8/Materials | Garrison activated, responded to threat 1678 | -8/Materials | Crushed by falling debris 1709 | -8/Materials | Lost 3 parts (2u1w) 2094 | -8/Materials | Entered Factory 2094 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2125 | -7/Factory | Self-destructed Last Messages --------------- K-01 Serf cleans the Matter Pump. Acquired 19 matter. System corrupted: Energy discharge (-38). Dropped Lgt. Assault Rifle. Dropped Imp. Light Cannon. Acquired Flak Gun. System corrupted: Lgt. Cannon targeting data glitched. Y-45 Defender destroyed. Acquired 50 matter. Dropped Med. Storage Unit. Acquired Hcp. Storage Unit. System corrupted: Heat flow error (+223). Acquired Flak Gun. Acquired Core Analyzer. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE Dropped Hvy. Assault Rifle. Dropped Lgt. Assault Rifle. Acquired Hvy. Assault Rifle. 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"?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Loot Pinata True Hacker Unlikely Earthworm Challenges ------------ None Game ------ Seed FireNetworkInverter Manual? 0 Play Time 00:30:45 Cumulative 4.3 hours Start 2021.09.17 @ 13:04:32 End 2021.09.17 @ 21:05:56 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 1 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 044595d8-a86e-41e3-af8c-9f49944dcfc4