Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 20:57:59 Player: VLAM Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1655) 1655 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-74) -74 TOTAL SCORE: 5296 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 138 Friendly Fire -243 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 450/450 System Corruption 33% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Energy Well Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Large Storage Unit Sensor Array Sensor Array Reaction Control System Hardened Light Armor Plating Focal Shield Recalibrator Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Energy Well Compact Matter Pod Advanced Signal Interpreter Advanced Melee Analysis Suite Target Analyzer > --- WEAPON ----------- Light EM Pulse Cannon Autogun Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Large Storage Unit Sensor Array Sensor Array Reaction Control System Hardened Light Armor Plating Focal Shield Recalibrator Drone Bay Drone Bay Drone Bay Gauss Rifle [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 53 | 7 2 5 2 . 1 8 28 Power 10 | 1 . 1 . . . 1 7 Engine 6 | 1 . 1 . . . 1 3 Core 4 | . . . . . . . 4 Reactor . | . . . . . . . . Propulsion 13 | 3 . 2 . . . 2 6 Treads 5 | 1 . 2 . . . 2 . Leg 3 | . . . . . . . 3 Wheel 5 | 2 . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 . 2 . 1 2 6 Device 3 | . 1 . 1 . . 1 . Storage 4 | 1 1 . . . . . 2 Processor 3 | . . . . . 1 . 2 Hackware . | . . . . . . . . Protection 4 | . . . 1 . . 1 2 Artifact . | . . . . . . . . Weapon 16 | 2 . 2 . . . 3 9 Energy Gun 1 | 1 . . . . . . . Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 7 | 1 . . . . . 1 5 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 2 | . . 1 . . . . 1 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 4 | . . . . . . . 4 System Corruption 25 | . . . . . . . 25 Parts Lost 29 | . . 2 . . . 7 20 Power 6 | . . 1 . . . 1 4 Propulsion 9 | . . 1 . . . 2 6 Utility 6 | . . . . . . 1 5 Weapon 8 | . . . . . . 3 5 Highest Loss Streak 12 | . . 2 . . . 6 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 95 98 100 100 100 99 81 Engine 10 | . 14 14 11 11 11 10 7 Core 1 | . . . . . . . 6 Treads 18 | . . 22 22 22 22 21 10 Wheel 1 | . 28 4 . . . . 1 Device 16 | . 7 14 22 22 22 20 8 Storage 11 | . 16 14 11 11 11 11 10 Processor 6 | . . . . . 5 11 7 Protection 3 | . . . 11 11 5 1 4 Energy Gun 2 | . 14 8 . . . . . Energy Cannon 2 | . . . . . . 7 . Ballistic Gun 4 | . 14 1 . . . 2 13 Ballistic Cannon 2 | . . . . . . 7 . Launcher 6 | . . 12 11 11 11 3 3 Special Weapon 3 | . . 5 11 11 11 . . Naked Turns . | . . . . . . . . Heaviest Build 81 | 13 33 31 32 32 32 35 81 Greatest Support 45 | 26 26 40 40 40 40 40 45 Greatest Overweight (x) 18 | 1 1 10 . . . 10 18 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 Average Carried 13 | 3 10 14 14 15 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 11 Class Distribution -------------------- 53% | Skirmisher 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1523 | 260 . 144 74 . 29 344 672 Remotely . | . . . . . . . . Salvage Created 1666 | . . 25 271 . . 168 1202 Parts 118 | . . 1 30 . . 9 78 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 39 | . . 1 12 . . 7 19 Guns 13 | . . 1 . . . . 12 Cannons 4 | . . . . . . 2 2 AOE 22 | . . . 12 . . 5 5 Classes Destroyed 12 | . . 1 7 . . 1 3 Worker 5 | . . . 1 . . . 4 Builder 11 | . . . 2 . . . 9 Tunneler 1 | . . . . . . . 1 Recycler 1 | . . . . . . . 1 Mechanic 1 | . . . 1 . . . . Watcher 3 | . . . 3 . . . . Swarmer 19 | . . 1 8 . . 4 6 Grunt 11 | . . . 3 . . . 8 Sentry 1 | . . . 1 . . . . Hunter 5 | . . . . . . 3 2 Programmer 3 | . . . . . . . 3 Zionite 1 | . . . 1 . . . . Thug 1 | . . . 1 . . . . Best Kill Streak 14 | . . 1 14 . . 4 13 Combat Bots Only 9 | . . 1 9 . . 4 6 Max Kills in Single Turn 3 | . . 1 3 . . 3 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 . . 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 385 | . . 26 32 . . 71 256 Missed 104 | . . 7 7 . . 25 65 Damage Taken 4598 | . . 239 296 . . 799 3264 Core 1138 | . . 23 54 . . 199 862 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 18 | . . . 18 . . . . Core Remaining (%) 75 | 100 . 90 . . . 36 . Volleys Fired 107 | . 1 17 24 . . 19 46 Largest 3 | . 2 2 1 . . 2 3 Hottest 132 | . 70 100 30 . . 95 132 Shots Fired 193 | . 2 26 24 . . 30 111 Gun 94 | . 2 16 . . . 4 72 Cannon 38 | . . . . . . 18 20 Launcher 55 | . . 4 24 . . 8 19 Special 6 | . . 6 . . . . . Kinetic 113 | . 1 7 . . . 14 91 Thermal 16 | . 1 15 . . . . . Explosive 36 | . . 4 24 . . 8 . Electromagnetic 28 | . . . . . . 8 20 Robot Hit Streak 6 | . . 2 5 . . 5 6 Robot Miss Streak 6 | . 2 6 1 . . 1 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 106 | . . 5 10 . . 18 73 Core Hits 139 | . . 6 32 . . 15 86 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . 1 1 Destroy 1 | . . . . . . . 1 Blast 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4869 | . . 165 1342 . . 598 2764 Guns 993 | . . 43 . . . . 950 Cannons 656 | . . . . . . 245 411 Explosions 3215 | . . 122 1338 . . 353 1402 Melee . | . . . . . . . . Ramming 5 | . . . 4 . . . 1 Kinetic 1480 | . . 31 . . . 111 1338 Thermal 238 | . . 12 23 . . 117 86 Explosive 1549 | . . 122 1191 . . 236 . Electromagnetic 1597 | . . . 124 . . 134 1339 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 33 | . . 3 . . . . 33 Average Corruption 6 | . . 3 . . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . 11 . . . . 21 Message Errors 4 | . . 2 . . . . 2 Matter Fused 6 | . . 2 . . . . 4 Heat Flow Errors 6 | . . 3 . . . . 3 Energy Discharges 2 | . . 1 . . . . 1 Data Loss (minor) 3 | . . 1 . . . . 2 Data Loss (major) 3 | . . 2 . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 7 | . . . . . . . 7 Overload Shots . | . . . . . . . . Overflow Damage 58 | . . 11 21 . . . 26 Projectiles 2 | . . . . . . . 2 Explosions 56 | . . 11 21 . . . 24 Melee . | . . . . . . . . Knockbacks 10 | . . . . . . 3 7 Impact . | . . . . . . . . Kinetic 10 | . . . . . . 3 7 Secondary . | . . . . . . . . Self-Inflicted Damage 362 | . . 22 48 . . 45 247 Shots 19 | . . 1 3 . . 4 11 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . 1 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 425 | . 30 263 1 . . 120 425 Average Temperature 121 | . 18 68 1 . . 53 147 Received Heat Transfer 273 | . . . 48 . . . 225 Effects 10 | . . . . . . . 10 Shutdowns 5 | . . . . . . . 5 Energy Bleed 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 337 | . . 37 50 . . 100 150 Parts Sabotaged 5 | . . . . . . . 5 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 1 . . 1 3 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 668 | . 30 125 668 260 . . 393 Initial 260 | . . 11 . 260 . . . Average 120 | . 3 41 338 260 . . 122 Maximum Alert Level 2 | . . . 2 1 . . 1 Low Security (%) 74 | 100 100 100 41 . . . 64 Level 1 18 | . . . 11 100 . . 35 Level 2 6 | . . . 46 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 1 . . . 5 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . . . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 2 8 21 . . 7 43 Peak Tracking Total 12 | . 3 4 8 . . 4 12 Tactical Retreats 3 | . . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . . . . . 2 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . . . 5 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 10 | . . . 4 . . . 6 Max in Single Turn 3 | . . . 2 . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 3 | . . . 2 . . . 1 Terminals 2 | . . . 2 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . . . 7 . . . 1 Successful 3 | . . . 3 . . . . Failed 5 | . . . 4 . . . 1 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . . . 7 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 3 . . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 2 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . 6 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 61 | . . 61 61 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 44 | . . 23 21 . . . . Total Damage 453 | . . 243 210 . . . . Kills 9 | . . 4 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4172 | 74 114 758 345 32 482 1370 997 Spaces Moved 2187 | 46 96 442 179 21 300 808 295 Core 8 | 5 . 1 . . . 1 1 Treads 1906 | 23 . 335 179 21 300 807 241 Legs 27 | . . . . . . . 27 Wheels 246 | 18 96 106 . . . . 26 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 160 160 160 160 95 Average Speed 165 | 123 99 149 160 160 160 160 237 Slowest Speed 950 | 160 105 550 160 160 160 550 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 24 60 25 10 33 85 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 5 | . . 2 . . . 3 . Spaces Dug 21 | . . 17 . . . 4 . Terrain Destroyed 229 | . . 50 146 . . 29 4 Melee . | . . . . . . . . Projectile 6 | . . 6 . . . . . AOE 223 | . . 44 146 . . 29 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2557 | 60 113 506 215 20 303 850 490 Wait 143 | 1 . 34 . . 1 10 97 Move 2180 | 45 95 441 178 20 299 807 295 Hop . | . . . . . . . . Pick Up 39 | 7 11 3 6 . . 5 7 Fast Attach 29 | 5 2 3 . . 1 1 17 Attach 21 | 1 . 2 2 . . 7 9 Detach 10 | . 1 2 . . 1 1 5 Swap 3 | 1 . . . . . . 2 Drop 22 | . 3 4 4 . 1 . 10 Fire 107 | . 1 17 24 . . 19 46 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 14) 189 | -10/Materials | Entered Mines 209 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 255 | -10/Mines | Assembled infested the area 314 | -10/Mines | Build established: Mutant 484 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 657 | -10/Mines | Received a Mining Laser from a helpful Derelict 929 | -10/Mines | Discovered new exit (range 12) 947 | -10/Mines | Entered Materials 947 | -9/Materials | Accompanied by 3 allies 947 | -9/Materials | Evolved 2 slots: Utility x2 952 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1190 | -9/Materials | Destroyed 9 combat bots 1217 | -9/Materials | Discovered new exit (range 11) 1292 | -9/Materials | Entered Mines 1293 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1324 | -9/Mines | Entered Zion 1662 | -7/Zion | Identified exit to Proximity Caves 1806 | -7/Zion | Entered Proximity Caves 2116 | -6/Proximity Caves | Build established: Skirmisher 2194 | -6/Proximity Caves | Core integrity fell below 50% 2218 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 2962 | -6/Proximity Caves | Learned Factory stockpile data 3167 | -6/Proximity Caves | Discovered new exit (range 5) 3173 | -6/Proximity Caves | Identified exit to Factory 3176 | -6/Proximity Caves | Entered Factory 3176 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 3971 | -6/Factory | System corruption reached 10% 4081 | -6/Factory | System corruption reached 30% 4111 | -6/Factory | Lost 12 parts (3p4n2u3w) 4145 | -6/Factory | Cargo convoy interrupted 4164 | -6/Factory | Core integrity fell below 50% 4171 | -6/Factory | Core integrity fell below 20% 4173 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Carbon-fiber Leg destroyed. Slug penetrates X-72 Disruptor. P-60 Hacker destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. Gauss Rifle destroyed. Carbon-fiber Leg destroyed. Adv. Signal Interpreter destroyed. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Com. Matter Pod destroyed. K-01 Serf collects debris. Slammed into G-50 Soldier. Penetrated by Slug. Target Analyzer destroyed. M-28 Smith repairs P-60 Hacker. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????## ?""" """ # | | ?????????####################?## """ """ ###### | | ?????????####################?## ###### | | ?????????## """ """ | | ???#####?## ???? """ """ | | ???#####?## ????""" 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Challenges ------------ None Game ------ Seed BurstSubatomicMinigun Manual? 0 Play Time 00:40:24 Cumulative 11.6 hours Start 2024.03.31 @ 22:06:04 End 2024.04.02 @ 20:57:59 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 00169520-fa08-44ed-af92-c861c22b9ccf