Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:50:43

Player: BionicSandwich

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (385)      385
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (396)                396
              TOTAL SCORE: 2111

 Bonus
-------
Follower Combat Kills      96
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     274/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (22)
Movement                   Treading (152)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
  Advanced Treads
>          --- UTILITY (2) ------
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (2) -------
           Assault Cannon
           Rocket Launcher
>          --- INVENTORY (15) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
    Medium Matter Pod (100)
   Compact Matter Pod (150)
           Terrain Scanner
           0b10 Alert Chip
           Targeting Computer
           Targeting Computer
  Improved Light Armor Plating
           Particle Gun
           Particle Gun
     Light Assault Rifle
  Improved Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON -----------
           Particle Gun
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
    Medium Matter Pod
   Compact Matter Pod
           Terrain Scanner
           0b10 Alert Chip
           Targeting Computer
           Targeting Computer
  Improved Light Armor Plating
           Particle Gun
     Light Assault Rifle
  Improved Datajack
           Mining Laser
           Hammer
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Hammer
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 6   3   6   .   2   
  Power                    2    | 1   .   1   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 3    | 2   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   2   3   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   1   1   .   2   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   96  99  100 100 
  Engine                   3    | .   14  3   .   .   
  Core                     10   | .   .   10  14  14  
  Treads                   28   | .   28  28  28  28  
  Storage                  14   | .   14  14  14  14  
  Processor                8    | .   .   7   14  14  
  Protection               3    | .   10  5   .   .   
  Energy Gun               8    | .   .   10  14  6   
  Ballistic Gun            4    | .   16  3   .   .   
  Ballistic Cannon         3    | .   .   .   .   14  
  Launcher                 1    | .   .   .   .   7   
  Impact Weapon            9    | .   11  14  14  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 13  30  31  30  34  
  Greatest Support         42   | 40  40  42  42  42  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  
  Most Carried             15   | 5   9   14  15  15  
  Average Carried          11   | 1   6   11  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   9   14  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           560  | 260 116 101 .   83  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            468  | .   116 267 .   85  
  Parts                    18   | .   5   11  .   2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  11   | .   4   4   .   3   
  Melee                    2    | .   1   1   .   .   
  Guns                     4    | .   2   2   .   .   
  Cannons                  3    | .   .   .   .   3   
Classes Destroyed          4    | .   2   2   .   .   
  Worker                   2    | .   .   2   .   .   
  Builder                  1    | .   .   1   .   .   
  Swarmer                  2    | .   2   .   .   .   
  Grunt                    9    | .   2   4   .   3   
Best Kill Streak           3    | .   2   3   .   3   
  Combat Bots Only         3    | .   2   3   .   3   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        85   | .   32  31  .   22  
  Missed                   28   | .   11  12  .   5   
Damage Taken               782  | .   255 323 .   204 
  Core                     253  | .   118 102 .   33  
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  45   | .   19  26  .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              23   | .   9   5   .   9   
  Largest                  2    | .   1   1   .   2   
  Hottest                  77   | .   20  65  .   77  
Shots Fired                24   | .   9   5   .   10  
  Gun                      14   | .   9   5   .   .   
  Cannon                   9    | .   .   .   .   9   
  Launcher                 1    | .   .   .   .   1   
  Special                  .    | .   .   .   .   .   
  Kinetic                  18   | .   9   .   .   9   
  Thermal                  5    | .   .   5   .   .   
  Explosive                1    | .   .   .   .   1   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | .   2   3   .   11  
  Robot Miss Streak        2    | .   2   1   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           41   | .   11  22  .   8   
  Core Hits                15   | .   5   6   .   4   
  Critical Kills           1    | .   .   1   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
  Critical Strikes         4    | .   .   2   .   2   
    Blast                  2    | .   .   .   .   2   
    Smash                  2    | .   .   2   .   .   
Melee Attacks              32   | .   12  20  .   .   
  Impact                   32   | .   12  20  .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            4    | .   .   4   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1199 | 8   224 732 .   235 
  Guns                     116  | .   54  62  .   .   
  Cannons                  186  | .   .   .   .   186 
  Explosions               49   | .   .   .   .   49  
  Melee                    840  | .   170 670 .   .   
  Ramming                  8    | 8   .   .   .   .   
  Kinetic                  240  | .   54  .   .   186 
  Thermal                  62   | .   .   62  .   .   
  Explosive                49   | .   .   .   .   49  
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   840  | .   170 670 .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  11   | .   .   .   .   11  
    Matter Fused           4    | .   .   .   .   4   
    Heat Flow Errors       3    | .   .   .   .   3   
    Data Loss (minor)      2    | .   .   .   .   2   
    Data Loss (major)      2    | .   .   .   .   2   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            195  | .   14  181 .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    195  | .   14  181 .   .   
Knockbacks                 3    | .   1   1   .   1   
  Impact                   2    | .   1   1   .   .   
  Kinetic                  1    | .   .   .   .   1   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   3    | 2   .   .   .   1   
Targets Rammed             3    | 2   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        353  | .   .   155 .   353 
  Average Temperature      117  | .   .   78  .   129 
  Received Heat Transfer   366  | .   99  147 .   120 
  Effects                  1    | .   .   .   .   1   
    Interference           1    | .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              3    | .   1   2   .   .   
  Impact Corruptions       9    | .   2   7   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         148  | .   .   148 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             217  | .   129 217 .   112 
  Initial                  49   | .   .   49  .   .   
  Average                  40   | .   25  38  .   56  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         99   | 100 100 97  .   100 
  Level 1                  .    | .   .   2   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   11  11  .   8   
  Peak Tracking Total      5    | .   4   5   .   3   
  Tactical Retreats        6    | .   .   6   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          7    | .   4   1   1   1   
  Terminals                5    | .   4   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   10  1   1   3   
  Successful               8    | .   5   1   1   1   
  Failed                   7    | .   5   .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                13   | .   10  .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   5   1   1   1   
  Record                   1    | .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               5    | .   .   3   .   2   
  Largest Group            3    | .   .   3   .   2   
  Highest-Rated Group      46   | .   .   40  .   46  
  Highest-Rated Ally       31   | .   .   16  .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               27   | .   .   11  .   16  
  Total Damage             364  | .   .   122 .   242 
  Kills                    6    | .   .   2   .   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3434 | 109  606  1279 524  916  
Spaces Moved               1850 | 71   312  719  344  404  
  Core                     20   | 20   .    .    .    .    
  Treads                   1830 | 51   312  719  344  404  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  152  152  152  
  Average Speed            153  | 129  160  154  152  152  
  Slowest Speed            160  | 160  160  160  152  152  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       53   | 6    63   94   62   44   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    
Spaces Dug                 10   | .    .    .    .    10   
Terrain Destroyed          10   | .    .    .    .    10   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      9    | .    .    .    .    9    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2362 | 88  388 844 346 696 
  Wait                     401  | .   43  80  .   278 
  Move                     1847 | 71  311 718 343 404 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 9   9   10  2   1   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   8    | 6   1   1   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | .   2   5   .   2   
  Drop                     9    | 1   1   5   1   1   
  Fire                     23   | .   9   5   .   9   
  Melee                    32   | .   12  20  .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | 1   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat / *Exi / *Sub)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  110 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Identified exit to Mines
  271 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  526 | -10/Materials | Discovered new exit (range 10)
  716 | -10/Materials | Entered Mines
  720 | -10/Mines     | Learned location of 1 exit from Materials
  724 | -10/Mines     | Assembled infested the area
  747 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  852 | -10/Mines     | Core integrity fell below 50%
  882 | -10/Mines     | Lost 3 allies
 1052 | -10/Mines     | Discovered new exit (range 10)
 1260 | -10/Mines     | Identified exit to Subcaves
 1268 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1294 | -10/Mines     | Core integrity fell below 20%
 1375 | -10/Mines     | Identified exit to Materials
 1612 | -10/Mines     | Learned Materials stockpile data
 1989 | -10/Mines     | Discovered new exit (range 5)
 1994 | -10/Mines     | Identified exit to Exiles
 1995 | -10/Mines     | Entered Exiles
 2033 | -10/Exiles    | Met 8R-AWN
 2058 | -10/Exiles    | Met EX-HEX
 2109 | -10/Exiles    | Met EX-BIN
 2128 | -10/Exiles    | Aligned with FarCom system
 2129 | -10/Exiles    | Given EX-Vault access code
 2167 | -10/Exiles    | Opened EX-Vault
 2178 | -10/Exiles    | Found Prototype Processor
 2183 | -10/Exiles    | Identified 0b10 Alert Chip
 2232 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2275 | -10/Exiles    | Met EX-DEC
 2328 | -10/Exiles    | Discovered new exit (range 10)
 2340 | -10/Exiles    | Identified exit to Mines
 2503 | -10/Exiles    | Discovered exit to Mines (range 14)
 2519 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 2519 | -10/Exiles    | Entered Mines
 2558 | -9/Mines      | Learned Materials terminal intel
 2716 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3434 | -9/Mines      | Discovered new exit (range 11)
 3435 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  the time necessary to mobilize a garrisoned
  response force. Because traps are installed in
  areas regularly traveled by even non-combat
  robots, their sensitivity is set well below
  their maximum potential to avoid disruptions
  that could result from a damaged robot
  accidentally triggering one.
ALERT: Suspicious activity at Terminal M001.
  Dispatching Investigation squad.
G-34 Mercenary destroyed. <x3>
R-06 Scavenger collects Sml. Laser.
Acquired 10 matter.
System corrupted: Matter fused (-8).
System corrupted: Heat flow error (+123).
System corrupted: Component data lost.
Acquired 8 matter.
System corrupted: Component data lost.
Slammed into K-01 Serf.
System corrupted: Matter fused (-10).
EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????####????????????????????? |
| ???????????????????#######  ##???????????????????? |
| ???????????????????#   ![=   ################????? |
| ???????????????????#   !%                   #????? |
| ???????????????????# ## ##                  ###### |
| ???????????????????# ## ####    ##########         |
| ???????????????????# ## #??##  ##????????#  ###### |
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| ???????????????????# ## ####?????????????#  #????? |
| ???????????????????# ##  % #?????????????#  #????? |
| ???????????????????# ##### #?????????????#  #????? |
| ????????############ #?### #?????????????#  #????? |
| ?##?????#            ### @ #???????????###  ###### |
| ?# ####?# #############    ##??????????#           |
| ##    ### #?????????##      #??????????#    ###### |
| #     +   #?????????#       #???????????#   #????? |
| #     +   ##????????#$      #????????????  ##????? |
| #     #    ##???????##     ##????????????  ??????? |
| #######     ####?????#    ##????????????   ??????? |
| ?????#      % %##????     #?????????????###??????? |
| ?????#      %   ##??##    #??????????????????????? |
| ????##       %   ##??#    ???????????????????????? |
| ????#        %    #??# <gr???????????????????????? |
| ????#     ##     ##??# g u???????????????????????? |
| ????##  #######  #???#    ???????????????????????? |
| ?????####?????#  #???#    ???????????????????????? |
| ??????????????#  #???#    ???????????????????????? |
| ?????????????##  #?????# #???????????????????????? |
| ###########?##   ####### #???????????????????????? |
|           #?#            #???????????????????????? |
| " """ """ #?#    ## #### #???????????????????????? |
| " """ """ #?#    ## #????????????????????????????? |
| " """ """ #?#=      #????????????????????????????? |
|           #?#%  #####????????????????????????????? |
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| " """ """ #?#  #?????????????????????????????????? |
| " """ """ #?#  #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveMetafieldAccelerator
  Manual?         0
Play Time         00:21:37
  Cumulative      4.3 hours
  Start           2024.04.02 @ 22:05:08
  End             2024.04.02 @ 23:50:43
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96a06c49-eef3-4dbc-8883-addf9c0f760c