Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 19:41:59 Player: Wasdx Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (758) 758 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 2755 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/550 Matter 113/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Signal Interpreter Light Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun High-powered Shotgun Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Seismic Detector Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 30 | 6 1 2 14 7 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 2 6 3 Treads . | . . . . . Leg 13 | 2 . 2 6 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . 2 1 Device 1 | 1 . . . . Storage . | . . . . . Processor 2 | . . . 2 . Hackware 1 | . 1 . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 2 . . 6 2 Energy Gun 5 | 1 . . 4 . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . 2 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . . . 1 11 Power 1 | . . . . 1 Propulsion 6 | . . . . 6 Utility 3 | . . . 1 2 Weapon 2 | . . . . 2 Highest Loss Streak 11 | . . . 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 88 100 96 78 Engine 11 | . 14 14 11 7 Leg 29 | . 28 28 31 26 Device 6 | . 14 14 5 . Processor 3 | . . . 4 9 Hackware 10 | . 2 14 11 8 Protection 1 | . . . . 6 Energy Gun 18 | . 14 14 22 12 Ballistic Gun 9 | . 14 14 9 2 Naked Turns . | . . . . . Heaviest Build 19 | 9 9 9 12 19 Greatest Support 50 | 20 20 30 40 50 Greatest Overweight (x) 3 | . . 2 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 2 3 5 4 Average Carried 3 | 1 1 2 4 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 2 3 5 1 Class Distribution -------------------- 48% | Scavenger-Gunner 33% | Mutant 11% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 641 | 276 . 38 226 101 Remotely . | . . . . . Salvage Created 943 | 108 16 30 564 225 Parts 54 | 8 5 3 28 10 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 20 | . . 2 12 6 Guns 17 | . . 2 12 3 Cannons 3 | . . . . 3 Classes Destroyed 7 | 2 1 1 3 . Tunneler 2 | 2 . . . . Hauler 1 | . . . 1 . Recycler 1 | 1 . . . . Operator 2 | . 1 . 1 . Swarmer 3 | . . 2 . 1 Grunt 13 | . . . 11 2 Sentry 4 | . . . 1 3 Best Kill Streak 3 | 1 1 2 3 3 Combat Bots Only 3 | . . 2 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 226 | . . 16 43 167 Missed 68 | . . 5 14 49 Damage Taken 1959 | . . 89 361 1509 Core 675 | . . 8 117 550 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 . 96 70 . Volleys Fired 91 | 16 3 5 38 29 Largest 3 | 2 2 2 3 3 Hottest 174 | 70 70 70 128 174 Shots Fired 208 | 26 6 10 106 60 Gun 188 | 26 6 10 106 40 Cannon 20 | . . . . 20 Launcher . | . . . . . Special . | . . . . . Kinetic 99 | 16 3 5 32 43 Thermal 109 | 10 3 5 74 17 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 4 4 2 7 10 Robot Miss Streak 8 | 3 3 2 4 8 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 109 | 10 4 5 56 34 Core Hits 52 | 5 2 2 29 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | 1 . . 3 . Burn 4 | 1 . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1534 | 119 44 55 650 666 Guns 1280 | 119 44 55 635 427 Cannons 214 | . . . . 214 Explosions . | . . . . . Melee . | . . . . . Ramming 40 | . . . 15 25 Kinetic 767 | 68 19 18 174 488 Thermal 727 | 51 25 37 461 153 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 10 . Message Errors 1 | . . . 1 . Matter Fused 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 8 | . . . . 8 Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 16 | . . 1 5 10 Kicked 14 | . . 1 5 8 Crushed . | . . . . . Highest Temperature 497 | 120 30 70 377 497 Average Temperature 144 | 52 18 36 113 241 Received Heat Transfer 699 | . . . 168 531 Effects 10 | . . . 1 9 Shutdowns 3 | . . . . 3 Matter Decay 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . 1 . Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | 2 . . 5 . Heat Transferred 2165 | 222 74 111 1388 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 347 | 15 59 84 347 335 Initial 87 | . 9 22 32 87 Average 154 | 7 26 41 223 199 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 61 | 100 100 100 38 50 Level 1 38 | . . . 61 49 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 3 3 23 22 Peak Tracking Total 8 | . 2 3 4 8 Tactical Retreats 12 | . . . 8 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 1 1 4 2 Terminals 6 | . 1 1 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 27 | . 3 8 13 3 Successful 18 | . 1 6 8 3 Failed 9 | . 2 2 5 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 4 | . 3 . 1 . Terminals 22 | . 3 8 8 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 14 | . 1 6 4 3 Record 5 | . . 5 . . Prototype ID Bank 1 | . . . . 1 Alert Level 2 | . . . 1 1 Locate Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Zone Layout 4 | . 1 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 1 3 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 38 | . . 38 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 6 | . . 6 . . Total Damage 66 | . . 66 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1702 | 140 103 336 837 286 Spaces Moved 1054 | 79 77 229 522 147 Core 33 | 5 . 2 . 26 Treads . | . . . . . Legs 1021 | 74 77 227 522 121 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 119 | 115 120 120 120 116 Slowest Speed 200 | 120 120 150 120 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 21 47 49 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . . 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1329 | 103 81 280 655 210 Wait 114 | . . 41 60 13 Move 1050 | 78 76 228 521 147 Hop . | . . . . . Pick Up 9 | 3 1 1 4 . Fast Attach 20 | 4 1 2 10 3 Attach 7 | 2 . . 1 4 Detach 1 | . . . 1 . Swap 3 | . . . 3 . Drop 18 | . . 2 12 4 Fire 91 | 16 3 5 38 29 Melee . | . . . . . Ram 2 | . . . . 2 Kick 14 | . . 1 5 8 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 141 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 13) 244 | -10/Materials | Entered Mines 248 | -10/Mines | Discovered new exit (range 8) 306 | -10/Mines | Build established: Mutant 580 | -10/Mines | Entered Materials 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 922 | -9/Materials | Build established: Scavenger-Gunner 1345 | -9/Materials | Discovered new exit (range 13) 1415 | -9/Materials | Identified exit to Materials 1417 | -9/Materials | Entered another Materials area 1417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -8/Materials | Core integrity fell below 50% 1690 | -8/Materials | Core integrity fell below 20% 1703 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- K-01 Serf collects debris. Kicked S-10 Pest out of the way. Lgt. Deuterium Engine destroyed. Kicked S-10 Pest. K-01 Serf collects debris. Kicked S-10 Pest. K-01 Serf collects debris. Kicked S-10 Pest out of the way. Slug penetrates G-47 Trooper. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Aluminum Leg destroyed. Hacking Suite destroyed. Slug penetrates Wall. Kicked S-10 Pest. Aluminum Leg destroyed. Slammed into S-10 Pest. G-47 Trooper destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????########?# #?????????????????????? | | ????????????????# ### ###???????????????????? | | ????????????????# # #???????????????????? | | ????????????????# # #???????????????????? | | ????????????????# + #???????????????????? | | ????????????????# # #???????????????????? | | ????????????????# # #???????????????????? | | ???????????????########## ##???????????????????? | | ???????????????# # #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# + #????????????????????? | | ???????????????# # ! #????????????????????? | | ???????????????# #[%=#????????????????????? | | ???????????????# # = ###??????????????????? | | ???????????????# + #??????????????????? | | ???????????????# ## #??????????????????? | | ???????????????# ## #??????????????????? | | ???????????????########### #??????????????????? | | ?????????????????????????# ##/######?????????????? | | ?????????????????????????# # #?????????????? | | ?????????????????????????#s# #?????????????? | | ?????????????????????????#s# #?????????????? | | ?????????????????????????#s# #?????????????? | | ????????????????????????##/#########?????????????? | | ????????????????????##### #????????????????? | | ????????????????????# /@""" #????????????????? | | ????????????????????##### "T" *#????????????????? | | ????????????????????????# " " #????????????????? | | ????????????????????????# =#????????????????? | | ????????????????????????#/ #????????????????? | | ????????????????????????# """ #????????????????? | | ????????????????????????# """ #????????????????? | | ????????????????????????#] ""? #????????????????? | | ????????????????????????# ??? #????????????????? | | ????????????????????????# ?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalFusionRigger Manual? 0 Play Time 00:20:58 Cumulative 9.5 hours Start 2024.05.17 @ 20:08:36 End 2024.05.24 @ 19:41:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94d3ea7e-4a0a-4fe5-b65c-e28c749c32e6