Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 21:36:24 Player: Inkie Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (4038) 4038 Prototype IDs (221) 4420 Alien Tech Used (0) 0 Bonus (3268) 3268 TOTAL SCORE: 15571 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 84/100 System Corruption 3% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Scrap Engine Core Analyzer > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Target Analyzer Advanced ECM Suite Makeshift Hacking Suite Authchip [Armor] Plasma Cutter Peak State ------------ > --- POWER ------------ Multi-Nuclear Core > --- PROPULSION ------- Wheeled Armored Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Coolant Injector High-capacity Storage Unit Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Shotgun Laser Particle Construct/G > --- INVENTORY -------- Light Treads Light Treads Cooling System Cooling System Cooling System Huge Storage Unit Machine Analyzer Authchip [Device] Authchip [Armor] Authchip [Armor] Authchip [Armor] Authchip [Armor] Improved Medium Laser Improved Medium Laser Particle Cannon Flak Cannon Plasma Cutter Plasma Cutter [Rating: 60] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Advanced Treads Treads Advanced Treads Wheel Constructs Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . 4 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . 2 . . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 72 | 7 3 25 15 1 14 2 2 . 3 Power 3 | 1 . 1 1 . . . . . . Engine 3 | 1 . 1 1 . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 1 7 2 . 1 1 . . . Treads 13 | 2 1 7 2 . . 1 . . . Leg . | . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 1 4 2 1 10 1 2 . 1 Device 10 | . . 2 1 1 4 1 . . 1 Storage 3 | 1 . 1 . . 1 . . . . Processor 2 | . . . . . 2 . . . . Hackware 2 | . . 1 1 . . . . . . Protection 6 | . 1 . . . 3 . 2 . . Artifact . | . . . . . . . . . . Weapon 32 | 3 1 13 10 . 3 . . . 2 Energy Gun 8 | 2 1 5 . . . . . . . Energy Cannon 11 | . . 2 7 . 2 . . . . Ballistic Gun 2 | 1 . . . . . . . . 1 Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 7 | . . 4 2 . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . 2 . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 3 . . . . . . Parts Lost 17 | . . 2 1 . 2 . 2 . 10 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . . . 1 . 2 Utility 9 | . . 2 1 . 1 . 1 . 4 Weapon 4 | . . . . . 1 . . . 3 Highest Loss Streak 5 | . . 1 1 . 2 . 1 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 79 | . 95 82 88 86 68 69 66 69 57 Engine 7 | . 14 10 11 10 3 . . . . Core 2 | . . . . . 3 7 7 7 3 Treads 15 | . 28 22 21 22 8 1 6 . . Wheel 1 | . . . . . 5 5 . 7 5 Device 16 | . . 9 22 22 18 21 15 15 16 Storage 9 | . 14 11 11 11 7 7 7 7 6 Processor 2 | . . . . . 4 7 7 7 7 Hackware 1 | . . 5 . . . . . . . Protection 2 | . 10 1 . . 2 1 4 7 3 Energy Gun 5 | . 27 15 . . . . . . 1 Energy Cannon 10 | . . 4 21 21 4 . 7 7 2 Ballistic Gun 2 | . . . . . 1 13 2 7 4 Naked Turns . | . . . . . . . . . . Heaviest Build 138 | 11 15 57 59 61 138 65 70 70 70 Greatest Support 66 | 40 40 44 44 44 66 66 66 41 41 Greatest Overweight (x) 17 | . . 1 2 1 2 1 1 1 17 Average Overweight (x) . | . . . 1 1 . . . 1 2 Largest Inventory Capacity 25 | 8 8 20 20 20 25 20 20 20 20 Average Capacity 18 | 7 8 15 20 20 20 20 20 20 19 Most Carried 20 | 1 8 20 20 20 20 20 19 19 16 Average Carried 16 | . 3 12 19 18 18 17 16 17 14 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 5 Final Carried 20 | 1 8 20 20 20 18 16 19 16 5 Scrap Engine Consumption 60 | . . . . 12 22 15 6 1 4 Constructs Created 5 | . . . . 1 3 . . . 1 Constructs Modified 18 | . . . . 1 8 6 3 . . Class Distribution -------------------- 69% | Mutant 30% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Matter Collected 1656 | 194 98 335 180 . 367 119 268 42 53 Remotely . | . . . . . . . . . . Salvage Created 4627 | . 236 1177 1220 . 501 191 543 320 439 Parts 210 | . 22 67 69 . 14 11 16 1 10 Haulers Intercepted 5 | . 1 1 2 . . . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 11 17 . 5 Prevented 7 | . . . . . . 5 . . 2 Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 87 | . 3 27 20 . 11 7 9 4 6 Melee 2 | . 1 . . . . . . . 1 Guns 19 | . 1 12 . . . 4 1 . 1 Cannons 33 | . . 4 17 . 5 . 7 . . AOE 23 | . . 11 2 . 5 3 . . 2 Classes Destroyed 16 | . 5 5 1 . 3 . 1 . 1 Worker 3 | . . 2 . . 1 . . . . Builder 3 | . 1 1 1 . . . . . . Hauler 5 | . 1 1 2 . . . . . 1 Recycler 3 | . . 2 1 . . . . . . Mechanic 2 | . . . 1 . . . 1 . . Operator 5 | . 2 2 1 . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 10 | . . 6 . . . 4 . . . Grunt 39 | . 3 14 10 . 4 3 5 . . Brawler 4 | . . 2 . . 1 . . . 1 Duelist 4 | . . . . . 1 . 2 . 1 Sentry 19 | . . 5 10 . 3 . 1 . . Specialist 1 | . . . . . . . . . 1 Hunter 3 | . . . . . 1 . 1 . 1 Programmer 3 | . . . . . 1 . . . 2 Enhanced Grunt 4 | . . . . . . . . 4 . Samaritan 2 | . . . . . . . 2 . . Best Kill Streak 8 | . 3 8 4 . 6 4 8 3 4 Combat Bots Only 8 | . 3 7 4 . 5 4 8 3 3 Max Kills in Single Turn 4 | . 1 4 2 . 2 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 4 2 . 2 2 . . 1 Melee 1 | . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Damage Taken 6057 | . 131 718 469 . 1698 493 1006 137 1405 Core 877 | . . 125 47 . 237 41 53 . 374 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 917 | . . . 8 . 345 425 139 . . Core Remaining (%) 85 | 100 100 . . 57 . . . . . Volleys Fired 263 | . 18 62 59 . 47 14 33 8 22 Largest 2 | . 2 2 2 . 2 2 2 2 2 Hottest 136 | . 100 118 136 . 126 100 100 87 87 Shots Fired 437 | . 36 107 94 . 63 28 66 15 28 Gun 169 | . 36 73 . . . 28 3 7 22 Cannon 248 | . . 25 93 . 53 . 63 8 6 Launcher 20 | . . 9 1 . 10 . . . . Special . | . . . . . . . . . . Kinetic 61 | . . . . . . 28 30 . 3 Thermal 356 | . 36 98 93 . 53 . 36 15 25 Explosive 20 | . . 9 1 . 10 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . 10 12 7 . 18 5 12 9 10 Robot Miss Streak 8 | . 3 3 4 . 1 8 5 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 329 | . 26 68 53 . 52 22 61 13 34 Core Hits 267 | . 11 53 27 . 27 27 79 14 29 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 13 | . 2 7 1 . . . . . 3 Burn 10 | . 2 7 . . . . . . 1 Meltdown 1 | . . . 1 . . . . . . Smash 2 | . . . . . . . . . 2 Melee Attacks 15 | . . 6 . . . . . . 9 Impact 15 | . . 6 . . . . . . 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7815 | . 319 1884 1275 . 1642 527 1032 139 997 Guns 1787 | . 312 712 . . . 277 39 65 382 Cannons 3562 | . . 329 1148 . 925 . 993 73 94 Explosions 2176 | . . 839 127 . 717 250 . . 243 Melee 278 | . . . . . . . . . 278 Ramming 12 | . 7 4 . . . . . 1 . Kinetic 893 | . . . . . . 277 573 . 43 Thermal 4949 | . 312 1041 1148 . 925 250 459 138 676 Explosive 1683 | . . 839 127 . 717 . . . . Electromagnetic . | . . . . . . . . . . Impact 278 | . . . . . . . . . 278 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 . 1 1 3 3 3 3 3 Average Corruption 2 | . 1 . 1 1 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 77 | . 1 . 7 5 15 13 21 9 6 Message Errors 20 | . . . 1 2 5 4 3 4 1 Matter Fused 21 | . . . 4 1 3 2 8 2 1 Heat Flow Errors 11 | . 1 . . 1 1 2 3 . 3 Energy Discharges 7 | . . . . . . 2 4 1 . Data Loss (minor) 10 | . . . 2 1 4 2 . 1 . Data Loss (major) 4 | . . . . . . 1 2 . 1 Alerts 1 | . . . . . . . 1 . . Weapon Failures 3 | . . . . . 2 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 129 | . . 6 23 . 5 13 . . 82 Projectiles 23 | . . . 23 . . . . . . Explosions 24 | . . 6 . . 5 13 . . . Melee 82 | . . . . . . . . . 82 Knockbacks 13 | . . . . . . . 13 . . Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . . 12 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 183 | . . 15 . . 39 23 . . 106 Shots 7 | . . 1 . . 3 1 . . 2 Rammed 4 | . 2 1 . . . . . 1 . Targets Rammed 5 | . 3 1 . . . . . 1 . Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 400 | . 400 332 4 255 199 211 127 . 203 Average Temperature 91 | . 122 69 4 131 119 83 32 . 95 Received Heat Transfer 1425 | . 72 243 237 . 303 75 351 . 144 Effects 2 | . 1 1 . . . . . . . Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted 11 | . 1 . 1 . 1 . 1 4 3 Combat Hostiles 10 | . 1 . 1 . 1 . 1 4 2 Parts Melted 41 | . 1 6 3 . 1 . 5 14 11 Heat Transferred 13177 | . 1002 2997 2072 . 1591 200 2479 1221 1615 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 2 . . 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Peak Influence 334 | . 160 306 334 139 310 . . . . Initial 150 | . . . 22 49 150 . . . . Average 138 | . 89 161 134 49 210 . . . . Maximum Alert Level 1 | . . 1 1 . 1 . . . . Low Security (%) 79 | 100 100 62 90 100 52 . . . . Level 1 20 | . . 37 9 . 47 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 3 4 1 . 5 . 1 . . Investigation 3 | . 1 2 . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 5 | . 2 2 1 . . . . . . Assault 1 | . . . . . . . 1 . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Distress Signals 7 | . . 5 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 6 38 31 . 12 8 13 4 12 Peak Tracking Total 9 | . 2 5 4 . 6 4 9 3 6 Tactical Retreats 3 | . . . . . . 1 1 . 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 6 | . 1 1 3 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . . . . . 3 . Triggered 3 | . . . . . . 1 . . 2 Most Traps Carried 3 | . . . . . . 3 3 3 . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 4 | . . . 4 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 32 | . 4 8 10 5 1 . . 4 . Terminals 20 | . 3 6 8 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 5 | . 1 1 . 3 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 96 | . 10 18 28 7 3 . . 30 . Successful 70 | . 5 11 17 5 2 . . 30 . Failed 26 | . 5 7 11 2 1 . . . . Catastrophic 3 | . 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 40 | . 10 14 9 6 1 . . . . Terminals 55 | . 9 16 23 4 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . Recycling Units 5 | . 1 1 . 3 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 54 | . 3 6 12 2 1 . . 30 . Record 11 | . . . . . . . . 11 . Part Schematic 12 | . 1 . . . . . . 11 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 8 | . . 2 2 1 . . . 3 . Open Door 3 | . . . 3 . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . Recycling Unit Index 1 | . . . . 1 . . . . . Alert Level 3 | . . 1 2 . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . Locate Traps 2 | . . . 2 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 12 | . 2 4 2 3 1 . . . . Terminals 7 | . 1 3 2 . 1 . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 4 | . . 1 2 . 1 . . . . Operators 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 1 . 3 . . . . . Tunnel 5 | . 1 1 . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 3 5 7 1 1 . . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 38 | . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Total Allies 3 | . . 1 . . . . 2 . . Largest Group 2 | . . 1 . . . . 2 2 2 Highest-Rated Group 32 | . . 10 . . . . 32 32 29 Highest-Rated Ally 16 | . . 10 . . . . 16 16 16 Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . . . . 11 4 Total Damage 142 | . . . . . . . . 83 59 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Robot Analysis Total 131 | . . . . . . . . 131 . Derelict Logs Recovered 3 | . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Turns Passed 8158 | 86 441 1634 2276 612 795 779 881 343 311 Spaces Moved 3191 | 50 229 653 804 264 350 363 263 135 80 Core 15 | 4 . . . . . . . . 11 Treads 2506 | 46 229 653 804 264 175 75 260 . . Legs . | . . . . . . . . . . Wheels 629 | . . . . . 134 288 3 135 69 Hover . | . . . . . . . . . . Flight 41 | . . . . . 41 . . . . Fastest Speed 50 | 50 160 160 225 225 130 158 186 232 100 Average Speed 214 | 151 160 204 225 225 183 198 290 232 283 Slowest Speed 900 | 160 160 240 305 225 320 272 300 232 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 38 54 95 58 10 59 38 78 14 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 29 | . 1 1 1 3 . 1 . 22 . Known Exits Taken 2 | . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 1 1 . Scrap Searched 9 | . . . . . . 3 6 . . Spaces Dug 6 | . . 6 . . . . . . . Terrain Destroyed 104 | . . 55 10 . 21 6 . . 12 Melee 6 | . . 6 . . . . . . . Projectile . | . . . . . . . . . . AOE 97 | . . 49 10 . 21 5 . . 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Total 4032 | 57 265 834 1178 286 440 395 309 149 119 Wait 379 | . 6 64 275 9 13 7 3 . 2 Move 3182 | 49 228 652 803 263 349 362 262 134 80 Hop . | . . . . . . . . . . Pick Up 46 | 1 6 15 8 5 3 4 3 . 1 Fast Attach 36 | 6 2 4 11 1 9 . 1 . 2 Attach 9 | . . 2 1 . 4 1 . . 1 Detach 2 | . . . 1 . 1 . . . . Swap 27 | 1 1 19 3 . 1 1 1 . . Drop 57 | . 1 9 15 8 13 6 . 3 2 Fire 263 | . 18 62 59 . 47 14 33 8 22 Melee 15 | . . 6 . . . . . . 9 Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush 4 | . 3 1 . . . . . . . Escape Stasis 2 | . . . 2 . . . . . . Rewire 6 | . . . . . . . 6 . . Trap 3 | . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 87 | -11/Junkyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 14) 491 | -10/Materials | Discovered new exit (range 5) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x2 651 | -9/Materials | Identified exit to Mines 651 | -9/Materials | Identified exit to Storage 780 | -9/Materials | Discovered new exit (range 11) 1050 | -9/Materials | Destroyed 7 combat bots 2162 | -9/Materials | Entered Storage 2426 | -9/Storage | Repaired Hacking Suite 3240 | -9/Storage | Found Prototype Launcher 3240 | -9/Storage | Identified Gui. Missile Launcher 3395 | -9/Storage | Discovered new exit (range 16) 3584 | -9/Storage | Learned location of Armory (-4) 4276 | -9/Storage | Used back door to open Recycling access 4276 | -9/Storage | Discovered new exit (range 3) 4438 | -9/Storage | Entered Recycling 4462 | -9/Recycling | Found Scrap Engine 4653 | -9/Recycling | Discovered new exit (range 13) 5050 | -9/Recycling | Entered Factory 5050 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5467 | -7/Factory | Garrison activated, responded to threat 5738 | -7/Factory | Identified exit to Lower Caves 5822 | -7/Factory | Build established: Construct 5845 | -7/Factory | Entered Lower Caves 5965 | -7/Lower Caves | Spotted B-75 Beast 6097 | -7/Lower Caves | Learned Factory terminal intel 6125 | -7/Lower Caves | Learned location of Zion (-6) 6524 | -7/Lower Caves | Discovered new exit (range 7) 6624 | -7/Lower Caves | Entered another Lower Caves area 6697 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6800 | -7/Lower Caves | Destroyed 8 combat bots 6992 | -7/Lower Caves | Learned Factory non-interactive machine intel 7402 | -7/Lower Caves | Discovered new exit (range 10) 7505 | -7/Lower Caves | Entered Data Miner 7505 | -7/Data Miner | Accompanied by 2 allies 7505 | -7/Data Miner | Discovered new exit (range 6) 7550 | -7/Data Miner | Met Data Miner 7594 | -7/Data Miner | Learned location of Section 7 (-2) 7594 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7626 | -7/Data Miner | Received God Mode back door access code from Data Miner 7749 | -7/Data Miner | Interfaced with the Data Conduit 7848 | -7/Data Miner | Entered Proximity Caves 7848 | -6/Proximity Caves | Accompanied by 2 allies 7851 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 7973 | -6/Proximity Caves | Core integrity fell below 50% 8025 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 8116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8136 | -6/Proximity Caves | Core integrity fell below 20% 8159 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 08082_ P-60 Hacker system corrupted by crushing effect. 08082_ P-60 Hacker destroyed. 08084_ :BW8V:9ITSJ:NJS:KN U3D YT1O7 08090_ Corrupted Imp. Heat Sink self-destruct mechanism malfunctions. 08093_ Corrupted Target Analyzer self-destruct mechanism malfunctions. 08094_ Acquired Corrupted Target Analyzer. 08116_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 08122_ Imp. Heat Sink destroyed. 08129_ System corrupted: Heat flow error (+209). 08129_ Chain reaction triggered in Imp. Deuterium Engine. 08129_ L-41 Fighter destroyed. 08131_ Chain reaction triggered in Rnf. Deuterium Engine. 08131_ B-48 Gladiator destroyed. 08132_ Arm. Scrap Engine destroyed. 08132_ Scrap Engine core remains intact and functional. 08137_ Chain reaction triggered in Imp. Deuterium Engine. 08138_ Cooling System destroyed. 08138_ Shotgun Laser Particle Construct/G destroyed. 08138_ Scrap Engine damaged due to network destabilization (-9). 08139_ Dropped Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ? ????????????????? | | ????????????????????????????? #???????????????? | | ???????????????????????????## #???????????????? | | ??????????????????????????? ###?????????????? | | ??????????????????????????? #?????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????# ????????????????? | | ?????????????????????####### ?????????????????? | | ?????????????????????# #????????? ???????? | | ?????????????????????# ##?????? ????????? | | ?????????????????????# ##??? ???????? | | ?????????????????????# Y ### ???????? | | ?????????????????????# @ ??????? | | ?????????????????????# ???????? | | ?????????????????????# #######???????????? | | ?????????????????????#####; ##???????????????? | | ?????????????????????????#; ;#######?????????? | | ?????????????????????????##; !!% #????? | | ??????????????????????????#; %%!;#########???????? | | ??????????????????????#####;!!!!##???????????????? | | ?????????????????????## ## !!!#????????????????? | | ?????????????????????# #"%!!##????????????????? | | ?????????????????????# % %%##?????????????????? | | ????????????????????## !% ##??????????????????? | | ????????????????????# ""###?????????????????? | | ????????????????????# % %"## #####?????????????? | | ??????######????????## ### ##????????????? | | ??????"""""#?????????# #?# #????????????? | | ??????"""""#?????????# ### ##????????????? | | ??????"""""#???????### ## #######?????????????? | | ???#### #????????# ## ##??????????????????? | | #??# # ###??????# ##?????????????????? | | #?# #????### #?????????????????? | | ### #????# #?????????????????? | | ####???## ######## ####?????????????????? | | ##?###### #??????# #????????????????????? | | #### ##??# #??????# ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 14 Energy Capacity 314 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 40 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostHardenedLoader Manual? 0 Play Time 00:45:03 Cumulative 438.7 hours Start 2023.04.06 @ 18:39:15 End 2023.04.06 @ 21:36:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 479 Rogue 470 Adventurer 8 Explorer 1 Win Type - Total 7 Types 4/1/2/0/0/0/0/0/0 Lore% 79 Gallery% 90 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36804330-cc5d-452c-aacb-c2b4610944ad