Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 02:36:40

Player: ApricotBot

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1174)     1174
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3049

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Ion Engine
  Improved Ion Engine
           Deuterium Engine
   Compact Wheel
     Small Storage Unit

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
         Light Deuterium Engine
>              --- PROPULSION -------
         Light Treads
      Advanced Treads
>              --- UTILITY ----------
               Heat Sink
               Huge Storage Unit
  High-powered Tractor Beam
>              --- WEAPON -----------
         Heavy EM Shotgun
               Beam Rifle
               Beam Rifle
>              --- INVENTORY --------
      Improved Ion Engine
      Improved Ion Engine
               Deuterium Engine
       Compact Wheel
         Small Storage Unit
         Light Armor Plating
               Particle Gun
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             47   | 5   3   17  22  
  Power                    9    | 1   .   5   3   
    Engine                 9    | 1   .   5   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   3   4   
    Treads                 3    | .   .   .   3   
    Leg                    1    | .   .   1   .   
    Wheel                  5    | 2   .   2   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   1   5   
    Device                 3    | .   .   .   3   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 1   2   8   10  
    Energy Gun             16   | 1   1   4   10  
    Energy Cannon          2    | .   1   1   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 23   | .   .   6   17  
  Power                    5    | .   .   2   3   
  Propulsion               4    | .   .   1   3   
  Utility                  5    | .   .   1   4   
  Weapon                   9    | .   .   2   7   
  Highest Loss Streak      11   | .   .   3   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     77   | .   89  69  86  
  Engine                   11   | .   14  7   15  
  Treads                   4    | .   .   .   11  
  Leg                      2    | .   .   5   .   
  Wheel                    9    | .   28  7   8   
  Device                   5    | .   .   .   14  
  Storage                  10   | .   14  11  9   
  Protection               6    | .   5   10  .   
  Energy Gun               17   | .   20  11  24  
  Energy Cannon            2    | .   5   3   .   
  Impact Weapon            5    | .   .   10  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             106  | 10  15  103 106 
  Greatest Support         62   | 26  26  24  62  
  Greatest Overweight (x)  8    | .   1   8   4   
  Average Overweight (x)   2    | .   .   4   2   
Largest Inventory Capacity 25   | 8   8   25  25  
  Average Capacity         21   | 6   8   21  25  
  Most Carried             13   | 2   6   13  12  
  Average Carried          6    | .   4   6   8   
  Final Capacity           25   | 8   8   25  25  
  Final Carried            12   | 1   5   12  5   

 Class Distribution 
--------------------
 64% | Mutant
 17% | Gunner
 14% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           919  | 114 43  434 328 
  Remotely                 235  | .   .   .   235 
Salvage Created            1344 | .   101 679 564 
  Parts                    84   | .   9   40  35  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   .   15  11  
  Melee                    1    | .   .   1   .   
  Guns                     15   | .   .   4   11  
  Cannons                  2    | .   .   2   .   
  AOE                      7    | .   .   7   .   
Classes Destroyed          12   | .   2   9   1   
  Worker                   1    | .   .   1   .   
  Builder                  4    | .   .   4   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  8    | .   2   3   3   
  Swarmer                  6    | .   .   3   3   
  Grunt                    10   | .   .   8   2   
  Brawler                  1    | .   .   1   .   
  Sentry                   7    | .   .   3   4   
  Specialist               2    | .   .   .   2   
Best Kill Streak           6    | .   2   6   3   
  Combat Bots Only         4    | .   .   4   3   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3142 | .    .    1050 2092 
  Core                     918  | .    .    368  550  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  10   | .    .    10   .    
Core Remaining (%)         69   | 100  100  8    .    
Volleys Fired              110  | .    11   48   51   
  Largest                  3    | .    2    3    3    
  Hottest                  180  | .    116  172  180  
Shots Fired                230  | .    21   81   128  
  Gun                      199  | .    14   57   128  
  Cannon                   24   | .    7    17   .    
  Launcher                 7    | .    .    7    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  188  | .    21   74   93   
  Explosive                7    | .    .    7    .    
  Electromagnetic          35   | .    .    .    35   
  Robot Hit Streak         16   | .    2    6    16   
  Robot Miss Streak        4    | .    3    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           142  | .    7    53   82   
  Core Hits                73   | .    3    30   40   
  Critical Kills           2    | .    .    2    .    
  Critical Parts Destroyed 3    | .    .    3    .    
  Critical Strikes         16   | .    1    9    6    
    Burn                   11   | .    1    4    6    
    Smash                  5    | .    .    5    .    
Melee Attacks              11   | .    .    11   .    
  Impact                   11   | .    .    11   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            6    | .    .    6    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3486 | .    193  2033 1260 
  Guns                     1796 | .    141  395  1260 
  Cannons                  227  | .    52   175  .    
  Explosions               897  | .    .    897  .    
  Melee                    566  | .    .    566  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  1508 | .    193  570  745  
  Explosive                897  | .    .    897  .    
  Electromagnetic          515  | .    .    .    515  
  Impact                   566  | .    .    566  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    .    
  Average Corruption       4    | .    .    4    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  21   | .    .    21   .    
    Message Errors         4    | .    .    4    .    
    Matter Fused           7    | .    .    7    .    
    Heat Flow Errors       4    | .    .    4    .    
    Energy Discharges      2    | .    .    2    .    
    Data Loss (minor)      2    | .    .    2    .    
    Misfires               1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            406  | .    3    403  .    
  Projectiles              3    | .    3    .    .    
  Explosions               121  | .    .    121  .    
  Melee                    282  | .    .    282  .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      160  | .    .    160  .    
  Shots                    4    | .    .    4    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        804  | .    270  804  706  
  Average Temperature      163  | .    107  192  153  
  Received Heat Transfer   948  | .    .    336  612  
  Effects                  41   | .    .    21   20   
    Shutdowns              14   | .    .    9    5    
    Energy Bleed           2    | .    .    .    2    
    Interference           6    | .    .    3    3    
    Matter Decay           7    | .    .    4    3    
    Short Circuit          3    | .    .    1    2    
    Damage (minor)         4    | .    .    2    2    
    Damage (major)         3    | .    .    .    3    
    Damage (core)          2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              9    | .    .    2    7    
  Impact Corruptions       10   | .    .    10   .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             9    | .    1    6    2    
  Heat Transferred         4429 | .    555  1776 2098 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             311  | .   66  311 176 
  Initial                  76   | .   .   27  76  
  Average                  128  | .   33  169 94  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         79   | 100 100 61  100 
  Level 1                  20   | .   .   38  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   2   4   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   2   3   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   4   21  21  
  Peak Tracking Total      4    | .   2   4   4   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   .   4   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   1   .   
  Successful               1    | .   .   1   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2563 | 45   168  1350 1000 
Spaces Moved               969  | 39   137  454  339  
  Core                     80   | 3    .    77   .    
  Treads                   157  | .    .    .    157  
  Legs                     86   | .    .    86   .    
  Wheels                   646  | 36   137  291  182  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   110  120  
  Average Speed            207  | 86   90   252  208  
  Slowest Speed            680  | 90   95   680  480  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 3    33   50   32   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          38   | .    .    38   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      38   | .    .    38   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1296 | 49  160 557 530 
  Wait                     110  | .   4   6   100 
  Move                     966  | 38  136 453 339 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 6   6   18  9   
  Fast Attach              .    | .   .   .   .   
  Attach                   36   | 5   2   11  18  
  Detach                   4    | .   .   1   3   
  Swap                     11   | .   1   6   4   
  Drop                     9    | .   .   3   6   
  Fire                     110  | .   11  48  51  
  Melee                    11   | .   .   11  .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
   92 | -10/Materials | Discovered new exit (range 11)
  195 | -10/Materials | Discovered new exit (range 13)
  214 | -10/Materials | Entered another Materials area
  214 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  320 | -9/Materials  | Core integrity fell below 50%
  373 | -9/Materials  | Lost 3 parts (2p1w)
  587 | -9/Materials  | Build established: Mutant
 1178 | -9/Materials  | Core integrity fell below 20%
 1541 | -9/Materials  | Discovered new exit (range 16)
 1564 | -9/Materials  | Entered another Materials area
 1564 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1876 | -8/Materials  | Build established: Gunner
 2424 | -8/Materials  | Garrison activated, responded to threat
 2425 | -8/Materials  | Build established: Scavenger-Gunner
 2495 | -8/Materials  | Lost 4 parts (1p1n2w)
 2546 | -8/Materials  | Core integrity fell below 50%
 2559 | -8/Materials  | Core integrity fell below 20%
 2564 | -8/Materials  | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
02528_ Hvy. EM Shotgun destroyed.
02534_ Penetrated by Slug. <x3>
02538_ Overheating: Energy bleed (-76).
02538_ Penetrated by Slug.
02538_ Lgt. Deuterium Engine destroyed.
02538_ Adv. Treads destroyed.
02540_ Penetrated by Slug.
02540_ Lgt. Treads destroyed.
02542_ Penetrated by Slug. <x2>
02543_ Beam Rifle destroyed.
02545_ Slug penetrates Wall.
02546_ Penetrated by Slug.
02546_ Imp. Ion Engine destroyed.
02549_ Penetrated by Slug. <x2>
02552_ Hpw. Tractor Beam destroyed.
02554_ Penetrated by Slug. <x2>
02558_ Lgt. Armor Plating destroyed.
02560_ Penetrated by Slug.
02561_ Slug penetrates X-62 Marksman.
02563_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|             #  """  #                 ???????????? |
|             #  """  ## ############  ????????????? |
|             #  """  ## #?????????????????????????? |
|             ?   "   ## #?????????????????????????? |
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|             ?????????# #?H???????????????????????? |
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|             ??????#           #??????????????????? |
|             ??????#           #??????????????????? |
|             ??????#!!""" """  #??????????????????? |
|             ??????#%""""""""" #??????????????????? |
|             ??????#=[  """""  #??????????????????? |
|             ??????#![!        #??????????????????? |
|             ????####+#####Y####??????????????????? |
|             ##### ##%#??    #????????????????????? |
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|             #^ """*#%##?    ?????????????????????? |
|             #   R"%+%=#?#  #?????????????????????? |
|             #!!"""[#= #?#  #?????????????????????? |
|             #!%=  !#[ #?#  #?????????????????????? |
|             # !    #  #?#  #?????????????????????? |
|             #      #  ###@ #?????????????????????? |
|             #####+##       #?????????????????????? |
|             ????   #  xx   #?????????????????????? |
|             ????   #  ######?????????????????????? |
|             ????   #  #??????????????????????????? |
|             ????   #  #??????????????????????????? |
|             ????"  #   ??????????????????????????? |
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|             ?????  ?  ???????????????????????????? |
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|             ????????  ???????????????????????????? |
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|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          21
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Utility Shielding          33
Evasion (%)                42
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleMediumStorm
  Manual?         0
Play Time         00:39:37
  Cumulative      9.6 hours
  Start           2022.03.23 @ 19:54:22
  End             2022.03.27 @ 02:36:40
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           19
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          20
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc76bf35-4af3-45eb-a1ee-76d9a85ee4be