Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 18:51:02 Player: ZarZap Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (642) 642 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1267) 1267 TOTAL SCORE: 5284 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 627 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 169/300 Energy 100/100 System Corruption 3% Temperature Cool (50) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Force Rifle > --- INVENTORY (15) --- Gravity Neutralizer Gravity Neutralizer Propulsion Shielding Improved Medium Armor Plating Insulated Plating Mobile Refinery Mk. CCLXVII Beamcaster Heavy Beamcaster GAL Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Deuterium Engine Gravity Neutralizer Gravity Neutralizer Gravity Neutralizer Propulsion Shielding Insulated Plating Mobile Refinery Mk. CCLXVII Heavy Riot Gun Beamcaster Light Assault Rifle Barrage Gun Improved Proton Missile Launcher GAL Module [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Beamcaster Ballistic Gun Light Assault Rifle Launcher Improved Proton Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 56 | 6 8 4 . 4 2 32 Power 11 | 1 2 . . 1 1 6 Engine 10 | 1 2 . . 1 1 5 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 15 | 2 . 2 . . . 11 Treads . | . . . . . . . Leg 2 | . . . . . . 2 Wheel 8 | 2 . 2 . . . 4 Hover . | . . . . . . . Flight 5 | . . . . . . 5 Utility 11 | 1 2 . . 3 . 5 Device 3 | . . . . 2 . 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . 1 . . 1 . 3 Artifact . | . . . . . . . Weapon 19 | 2 4 2 . . 1 10 Energy Gun 11 | 1 2 . . . 1 7 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 2 1 . . . 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 Parts Lost 19 | . 2 . . . 3 14 Power 3 | . 1 . . . . 2 Propulsion 6 | . . . . . 2 4 Utility 2 | . . . . . . 2 Weapon 8 | . 1 . . . 1 6 Highest Loss Streak 12 | . 2 . . . 3 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 90 97 100 100 95 79 Engine 10 | . 13 11 11 11 11 10 Wheel 31 | . 28 44 44 44 39 14 Device 3 | . . . . 3 11 1 Storage 9 | . 14 11 11 11 11 6 Processor 1 | . . . . . . 5 Protection 5 | . 6 11 11 7 . 6 Energy Gun 8 | . 7 . . . 2 20 Ballistic Gun 9 | . 21 12 11 11 11 4 Slashing Weapon 5 | . . 7 11 11 8 . Peak Build Rating 62 | 6 7 9 9 25 25 62 Average Rating 29 | 4 6 8 9 18 24 51 On Entrance 11 | . 6 7 9 9 25 24 Naked Turns . | . . . . . . . Heaviest Build 86 | 14 28 28 27 36 40 86 Greatest Support 66 | 32 32 52 52 52 52 66 Greatest Overweight (x) 23 | . . . . . 1 23 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 Most Carried 15 | 2 6 6 6 15 15 15 Average Carried 11 | 1 3 3 6 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 4 6 6 15 14 9 Class Distribution -------------------- 64% | Mutant 15% | Gunner 9% | Scavenger-Gunner 7% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 855 | 224 190 50 . 78 20 293 Remotely . | . . . . . . . Salvage Created 685 | . 351 50 . . . 284 Parts 47 | . 23 6 . . . 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . 2 14 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 14 | . 7 1 . . . 6 Melee 1 | . . 1 . . . . Guns 9 | . 4 . . . . 5 AOE 4 | . 3 . . . . 1 Classes Destroyed 7 | . 3 1 . . . 3 Worker 3 | . 3 . . . . . Watcher 2 | . 2 . . . . . Swarmer 3 | . . . . . . 3 Grunt 7 | . 7 . . . . . Sentry 2 | . . 1 . . . 1 Hunter 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 8 | . 8 1 . . . 3 Combat Bots Only 5 | . 5 1 . . . 3 Max Kills in Single Turn 3 | . 3 1 . . . 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 3 . . . . 1 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 291 | . 40 2 2 . 17 230 Missed 87 | . 10 . . . 4 73 Damage Taken 3509 | . 367 26 30 . 217 2869 Core 983 | . 35 . 30 . 57 861 Absorbed by Shields . | . . . . . . . Redirected to Shielding 11 | . 11 . . . . . Core Remaining (%) 88 | 100 86 . . . 78 . Volleys Fired 62 | . 29 . . . 5 28 Largest 4 | . 2 . . . 1 4 Hottest 299 | . 60 . . . 20 299 Shots Fired 155 | . 56 . . . 5 94 Gun 153 | . 56 . . . 5 92 Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 80 | . 44 . . . 5 31 Thermal 49 | . 6 . . . . 43 Explosive . | . . . . . . . Electromagnetic 26 | . 6 . . . . 20 Robot Hit Streak 19 | . 19 . . . 2 6 Robot Miss Streak 10 | . 3 . . . 2 10 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 97 | . 42 1 . . 2 52 Core Hits 39 | . 18 1 . . . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 3 | . 2 . . . . 1 Burn 1 | . . . . . . 1 Destroy 2 | . 2 . . . . . Melee Attacks 1 | . . 1 . . . . Impact . | . . . . . . . Slashing 1 | . . 1 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1828 | . 768 24 . . 16 1020 Guns 1388 | . 508 . . . 16 864 Cannons . | . . . . . . . Explosions 416 | . 260 . . . . 156 Melee 24 | . . 24 . . . . Ramming . | . . . . . . . Kinetic 635 | . 398 . . . 16 221 Thermal 794 | . 316 . . . . 478 Explosive . | . . . . . . . Electromagnetic 375 | . 54 . . . . 321 Impact . | . . . . . . . Slashing 24 | . . 24 . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 56 | . . . . . . 56 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1018 | . 45 . . . 4 1018 Average Temperature 272 | . 24 . . . 2 305 Received Heat Transfer 390 | . 210 9 . . 27 144 Effects 55 | . . . . . . 55 Shutdowns 18 | . . . . . . 18 Energy Bleed 11 | . . . . . . 11 Interference 5 | . . . . . . 5 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 3 | . . . . . . 3 Damage (major) 8 | . . . . . . 8 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1443 | . 575 . . . . 868 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 623 | . 215 135 82 . . 623 Initial 130 | . . 90 52 . . 130 Average 319 | . 121 108 57 . . 402 Maximum Alert Level 2 | . 1 . . . . 2 Low Security (%) 36 | 100 80 100 100 . . 16 Level 1 13 | . 19 . . . . 13 Level 2 50 | . . . . . . 69 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . . . . 7 Investigation 2 | . 1 . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 11 3 6 . 7 35 Peak Tracking Total 13 | . 5 3 13 . 4 10 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 5 | . . . . . . 5 Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 2 | . . . . . . 2 Terminals 1 | . . . . . . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . . . . . 4 Successful 3 | . . . . . . 3 Failed 1 | . . . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . 2 . 3 Terminals 1 | . . . . . . 1 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . . 1 Open DSF 1 | . . . . . . 1 Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 2 | . . . . . . 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . 13 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 11 | . . . . 11 . . Largest Group 11 | . . . . 11 11 6 Highest-Rated Group 513 | . . . . 513 513 263 Highest-Rated Ally 96 | . . . . 96 96 96 Total Orders 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 130 | . . . . . 60 70 Total Damage 3331 | . . . . . 1359 1972 Kills 26 | . . . . . 11 15 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3341 | 45 277 101 22 1195 535 1166 Spaces Moved 2620 | 35 167 77 25 1147 476 693 Core 7 | 2 . . . . . 5 Treads . | . . . . . . . Legs 22 | . . . . . . 22 Wheels 2582 | 33 167 77 25 1147 476 657 Hover . | . . . . . . . Flight 9 | . . . . . . 9 Fastest Speed 50 | 50 100 90 90 90 90 105 Average Speed 103 | 97 100 90 90 90 93 134 Slowest Speed 1400 | 100 100 90 90 90 105 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 33 12 13 92 80 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . 5 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . 5 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3124 | 42 218 106 24 1309 563 862 Wait 339 | . 9 20 . 148 80 82 Move 2614 | 34 166 76 24 1146 475 693 Hop . | . . . . . . . Pick Up 28 | 2 4 4 . 9 . 9 Fast Attach 22 | 6 3 1 . . . 12 Attach 15 | . 1 2 . 1 1 10 Detach 1 | . . . . 1 . . Swap 19 | . 4 1 . 3 1 10 Drop 23 | . 2 1 . 1 1 18 Fire 62 | . 29 . . . 5 28 Melee 1 | . . 1 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Propulsion x2 378 | -9/Materials | Discovered new exit (range 14) 424 | -9/Materials | Entered Mines 425 | -9/Mines | Assembled infested the area 437 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 446 | -9/Mines | Entered Zion 462 | -7/Zion | Given A8's code to call for help 561 | -7/Zion | Found GAL Module 630 | -7/Zion | Found Prototype Device 631 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 690 | -7/Zion | Learned location of Extension (-6) 762 | -7/Zion | Met Imprinter 795 | -7/Zion | Imprinted 797 | -7/Zion | Declared Zion's savior 1247 | -7/Zion | Given the Hacking Drone Bay 1249 | -7/Zion | Found Prototype Device 1250 | -7/Zion | Identified Hacking Drone Bay 1373 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1384 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1487 | -7/Zion | Gained Derelict followers 1529 | -7/Zion | Discovered new exit (range 16) 1641 | -7/Zion | Entered Proximity Caves 1641 | -6/Proximity Caves | Accompanied by 11 allies 1700 | -6/Proximity Caves | Spotted B-75 Beast 2096 | -6/Proximity Caves | Lost 3 parts (2n1w) 2142 | -6/Proximity Caves | Discovered new exit (range 10) 2152 | -6/Proximity Caves | Learned location of 1 exit from Factory 2157 | -6/Proximity Caves | Learned Factory trap positions 2176 | -6/Proximity Caves | Entered Factory 2176 | -6/Factory | Accompanied by 6 allies 2176 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2177 | -6/Factory | Identified exit to Lower Caves 2178 | -6/Factory | Loaded intel: 103 trap records 2367 | -6/Factory | Garrison activated, responded to threat 2472 | -6/Factory | Build established: Scavenger-Gunner 2793 | -6/Factory | P-60 Hacker assimilated allied 7U-B4W(M) 3052 | -6/Factory | Build established: Gunner 3053 | -6/Factory | Core integrity fell below 50% 3153 | -6/Factory | Garrison activated, responded to threat 3301 | -6/Factory | Cargo convoy interrupted 3317 | -6/Factory | Core integrity fell below 20% 3326 | -6/Factory | Garrison activated, responded to threat 3342 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03327_ B-48 Gladiator emerges from the garrison. 03327_ L-41 Fighter emerges from the garrison. 03330_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 03331_ M-28 Smith repairs Arc Projector. 03332_ Identified Force Rifle. 03335_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 03336_ I-36 Angel enters garrison. 03340_ C-30 ARC bursts open, deploying its payload. 03340_ H-66 Slayer unfolds itself. 03340_ P-60 Hacker unfolds itself. 03340_ I-36 Angel unfolds itself. 03340_ Slug penetrates Wall. 03340_ Hvy. Beamcaster destroyed. 03340_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03340_ Gravity Neutralizer destroyed. 03341_ Imp. Proton Missile Launcher destroyed. 03341_ Rnf. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##############??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# " " = #??????? | | ?????????????????????????????# " " #??????? | | ?????????????????????????????# " " #??????? | | ?????????????????????????????# " " #??????? | | ?????????????????????????????# " " #?###### | | ?????????????????????????????# " " #?# * | | ?????????????????????????????# " " #?# ]* | | ?????????????????????????????# " " "" "" #?# | | ?????????????????????????????# " " ""S"" #?# """" | | ############################# """" #?# """" | | "% *= # #?# """" | | %! % % % != [%p #####+######+#?# """" | | = [ h% #### ### | | ##################=[ ####pxp # """" | | ??????????????????#= #?#@l + """" | | ??????????????????# #?#;b # """" | | ??????????????????# #?## # """" | | ??????????????????# #??# """ """ """ # | | ??????????????????# #??# """ """ """ # """" | | ??????????????????# #??# ^ """ """ """ # """" | | ??????????????????# #??# ^ ^ # """" | | ??????????????????# #??# ^ """ # """" | | ??????????????????# #??# " " """ # | | ??????????????????# #??# ""G"" """ ###### | | ??????????????????# #??# #????? | | ??????????????????# #??# #????? | | ??????????????????# #??# #### #????? | | ??????????????????# #??# ###########+##+##???? | | ??????????????????# #??# #?????# #???? | | ??????????????????? #??# #?????# """ #???? | | ??????????????????? ???# #?????# """ #???? | | ?????????????????????????# #?????# """ """#???? | | ?????????????????????????# #?????# """#???? | | ?????????????????????????# #?????# F"#???? | | ?????????????????????????# #?????# = = ""#???? | | ?????????????????????????# #?????# #???? | | ?????????????????????????# ###########+#####???? | | ?????????????????????????# [ #????? | | ?????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 825 Propulsion Shielding 33 Evasion (%) 42 Targeting Accuracy 5 Item Schematics ----------------- Imp. Remote Datajack | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Matter Filter | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed ColdCargoSabre Manual? 0 Play Time 00:44:17 Cumulative 11.2 hours Start 2024.09.13 @ 17:59:43 End 2024.09.13 @ 18:51:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75ab4602-7221-45c8-ad59-a97994474d48