Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.27 @ 16:45:49 Player: Daniexpert Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (390) 1950 Value Destroyed (14893) 14893 Prototype IDs (67) 1340 Alien Tech Used (2) 400 Bonus (5694) 5694 TOTAL SCORE: 33677 Bonus ------- High Alert Combat Kills 2614 Follower Combat Kills 2475 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 340 Friendly Fire -1935 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Antimissile System Improved Dynamic Insulation System Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Quantum Capacitor Advanced Force Field > --- WEAPON ----------- Compact HERF Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Particle Reactor Linear Gravjet Improved Antigrav System Improved Linear Gravjet Advanced Sensor Array Advanced Terrain Scanner Reaction Control System Antimissile System Improved Dynamic Insulation System Transdimensional Reconstructor Gamma Rifle Vortex Rail Railgun Hardcell Cannon Smartbomb Launcher [Rating: 153] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Aluminum Leg Treads Biometal Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Cooled Impulse Thruster Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Advanced Remote Datajack Impact Weapon Mace Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Utility 11 | . . . 1 . 2 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 658 | 6 22 5 34 19 60 64 11 17 7 12 110 7 1 2 8 46 7 14 14 3 5 8 3 10 22 107 34 Power 53 | 1 1 2 4 1 3 3 1 2 . 1 13 1 . . 1 4 . 2 3 . . . . . . 6 4 Engine 23 | 1 1 2 3 1 3 2 1 1 . . 6 . . . 1 . . . . . . . . . . . 1 Core 12 | . . . 1 . . 1 . 1 . 1 4 1 . . . 1 . 2 . . . . . . . . . Reactor 18 | . . . . . . . . . . . 3 . . . . 3 . . 3 . . . . . . 6 3 Propulsion 178 | 2 7 1 11 9 20 21 3 6 2 4 22 1 . . 1 7 . 2 6 . 1 1 . 3 3 36 9 Treads 11 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 10 . Leg 108 | 2 7 1 11 8 19 21 3 6 1 4 19 . . . . 1 . . 1 . . . . . 1 1 2 Wheel 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Hover 54 | . . . . 1 1 . . . . . 3 1 . . 1 6 . 2 4 . 1 1 . 3 2 25 3 Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 215 | 1 6 . 6 1 14 22 5 3 3 5 44 2 . . 4 19 3 5 2 1 4 3 2 4 8 37 11 Device 140 | . 1 . 4 . 5 13 3 3 2 3 27 1 . . 4 16 1 5 2 1 3 1 1 2 4 34 4 Storage 20 | 1 5 . 2 . 3 . . . . . 4 . . . . 1 . . . . . 1 . 1 1 . 1 Processor 14 | . . . . . 1 5 . . . . 2 . . . . . 1 . . . 1 1 . . 1 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 41 | . . . . 1 5 4 2 . 1 2 11 1 . . . 2 1 . . . . . 1 1 2 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 212 | 2 8 2 13 8 23 18 2 6 2 2 31 3 1 2 2 16 4 5 3 2 . 4 1 3 11 28 10 Energy Gun 59 | 2 3 . 5 . 12 . . . . . 4 . 1 1 1 5 . . 1 1 . 1 1 2 3 12 4 Energy Cannon 40 | . 3 2 4 2 2 2 . . . . 4 . . . . 8 1 1 . . . 2 . . 1 7 1 Ballistic Gun 20 | . . . 1 2 5 1 . . . . 4 . . . . . . 1 . . . . . . 1 3 2 Ballistic Cannon 30 | . . . . 2 . 8 . 3 . 2 5 . . . . 2 . 2 . . . . . 1 . 3 2 Launcher 28 | . 2 . 3 2 4 5 1 2 . . 3 1 . . 1 1 1 . . . . . . . . 2 . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 28 | . . . . . . 2 1 1 2 . 10 1 . 1 . . 2 1 2 1 . 1 . . 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 4 3 5 . . . 1 . 2 . . . . 10 . . 6 . . 1 . 3 3 4 5 Parts Lost 143 | . 3 2 4 3 12 11 2 5 . 1 13 1 . . 2 4 . 8 1 2 1 2 . . 5 29 32 Power 18 | . 1 . . 1 1 1 . 1 . . 3 1 . . 1 . . 2 . . . . . . . 3 3 Propulsion 43 | . . . 1 2 1 5 2 2 . . 4 . . . 1 1 . 1 . . . 2 . . . 10 11 Utility 45 | . . . 1 . 4 5 . 2 . 1 2 . . . . 3 . 4 1 1 1 . . . 3 6 11 Weapon 37 | . 2 2 2 . 6 . . . . . 4 . . . . . . 1 . 1 . . . . 2 10 7 Highest Loss Streak 17 | . 1 1 4 2 2 4 2 2 . 1 3 1 . . 1 1 . 4 1 2 1 1 . . 4 17 15 Average Slot Usage (%) 92 | . 98 100 99 99 94 97 97 91 88 99 94 73 78 74 79 90 99 82 92 92 82 88 89 93 94 87 29 Engine 5 | . 13 14 10 11 8 5 7 1 7 3 4 2 . . 1 . . . . . . . . . . . . Core 1 | . . . . . . 1 . 4 . 3 5 3 6 6 4 1 . . 5 . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . . . . 6 11 2 2 5 5 5 5 5 5 7 . Leg 18 | . 28 28 33 32 26 29 27 27 29 30 20 . . . . . . . . . . . . . . . 1 Hover 6 | . . . . . . . . . . . 2 12 13 13 12 16 23 20 22 23 21 21 20 23 24 15 . Device 10 | . . . 10 5 10 7 4 5 1 6 9 13 13 13 14 27 23 22 24 28 24 23 19 16 7 14 3 Storage 18 | . 26 28 22 22 21 23 23 23 23 23 19 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 1 Processor 10 | . . . . . 4 10 15 15 15 15 13 13 13 13 13 11 11 11 11 11 14 18 20 20 25 20 13 Protection 2 | . . . . 5 5 2 2 . 3 . 2 6 6 6 5 . 5 . . . . . . 3 5 . 3 Energy Gun 3 | . 18 6 12 2 7 . . . . . 1 . 4 1 5 1 . . . . . . 4 7 8 2 . Energy Cannon 3 | . 9 21 8 12 1 1 . . . . . . . . . 3 6 3 . . . 6 5 2 1 3 . Ballistic Gun 1 | . . . 1 2 7 3 . . . . 2 . . . . . . 2 1 . . . . . . 2 . Ballistic Cannon 2 | . . . . 4 . 8 7 9 . 8 3 . . . . . . 3 5 4 . . . . . 2 . Slashing Weapon 2 | . . . . . . . 6 3 5 4 2 5 6 6 6 4 3 1 3 4 5 3 5 5 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 13 58 43 48 56 67 79 78 77 60 73 86 69 63 63 65 84 85 71 84 87 91 107 105 105 102 118 47 Greatest Support 210 | 20 20 20 33 33 47 57 50 55 55 65 76 65 65 65 65 97 92 92 88 79 96 96 73 91 88 210 56 Greatest Overweight (x) 4 | 1 2 2 1 1 2 3 3 1 1 1 2 1 . . . 2 . 2 1 1 1 1 1 1 1 2 4 Average Overweight (x) . | . 1 2 1 1 1 1 1 1 1 . . . . . . . . . . . . . 1 1 . . . Largest Inventory Capacity 28 | 6 18 16 16 16 22 22 22 22 22 22 28 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 10 Average Capacity 18 | 5 14 16 16 16 18 22 22 22 22 22 21 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 5 Most Carried 22 | 5 17 16 16 16 22 22 22 22 22 22 22 16 16 16 16 16 16 16 16 16 15 16 16 16 16 16 8 Average Carried 17 | 3 13 15 15 15 17 21 21 21 21 21 20 15 16 16 15 15 14 14 15 15 14 14 16 15 15 15 3 Final Capacity 22 | 6 16 16 16 16 22 22 22 22 22 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 10 4 Final Carried 22 | 5 16 16 16 16 21 22 20 21 22 22 15 16 16 16 16 15 15 16 16 15 14 16 16 16 16 8 3 Class Distribution -------------------- 30% | Messiah-Mutant 21% | Hauler-Mutant 15% | Mutant 11% | Scavenger-Mutant 9% | Messiah-Assassin 5% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Assassin | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -4/Zhirov Messiah-Mutant | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Matter Collected 11711 | 260 450 50 441 528 1060 1575 246 450 156 195 2085 96 74 . 178 437 304 290 274 65 . 105 50 110 230 1360 642 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16847 | 198 1101 140 1285 1129 2363 2026 106 212 . 131 3277 32 . . 210 422 155 247 65 35 . 126 68 388 429 2333 369 Parts 830 | 10 62 11 85 84 129 88 3 17 . 6 140 7 . . 8 18 6 15 . 1 . 1 1 10 13 93 22 Haulers Intercepted 24 | . 2 . 4 5 6 2 . . . . 3 . . . . 1 . . . . . . . . . 1 . Recyclers Shooed 12 | . 3 . . . 3 1 . . . . 4 . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 167 | . . . . . . . 2 14 . 6 . 5 . . 11 . 3 13 64 5 . . 14 . 30 . . Prevented 50 | . . . . . . . 1 1 . 7 . . . . 6 . 1 . 9 1 . 2 . 8 14 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 290 | . 22 2 27 20 41 35 2 13 . 2 39 4 . . 3 12 3 8 2 2 . 3 1 . 8 36 5 Melee 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Guns 100 | . 11 . 12 3 30 3 . . . . 16 1 . . 2 . . 2 . 1 . 1 1 . 5 7 5 Cannons 101 | . 5 2 8 10 3 20 . 5 . 2 9 . . . . 8 . 6 2 1 . 2 . . 2 16 . AOE 74 | . 5 . 7 7 8 11 2 8 . . 8 3 . . 1 4 3 . . . . . . . . 7 . Classes Destroyed 21 | 3 4 . 5 . 1 2 . 1 . 1 2 . . . . . . . 1 . . . . . . 1 . Worker 19 | 2 1 2 2 2 3 4 . . . . 1 . . . . 1 . . . . . . . . . 1 . Builder 11 | . . . 1 4 . 1 . . . . 4 . . . . . . . . . . . . . . 1 . Tunneler 4 | 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 24 | . 2 . 4 5 6 2 . . . . 3 . . . . 1 . . . . . . . . . 1 . Recycler 18 | 1 2 . . . 2 8 . . . . 4 . . . . . . . . . . . . . . 1 . Mechanic 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 4 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 15 | . 2 . 4 1 2 2 . . . . 3 . . . . . . . . . . . . . . 1 . Swarmer 71 | . 6 . 9 . 6 8 . 12 . . . 4 . . . 8 1 4 . 2 . . . . 3 8 . Grunt 133 | . 16 2 13 13 26 18 2 1 . 1 20 . . . 3 2 . 1 . . . 2 . . 3 10 . Brawler 8 | . . . . . 1 . . . . . 4 . . . . . . . 1 . . . . . . 2 . Duelist 5 | . . . 1 . 1 2 . . . . 1 . . . . . . . . . . . . . . . . Protector 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Sentry 30 | . . . 4 7 7 3 . . . . 3 . . . . . . . . . . . . . . 6 . Hunter 7 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 2 2 Programmer 29 | . . . . . . 3 . . . . 7 . . . . 2 2 3 . . . 1 . . 1 7 3 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 13 | 6 4 2 6 13 6 8 2 4 . 1 7 4 . . 1 5 3 4 2 2 . 1 1 . 2 7 3 Combat Bots Only 7 | . 3 2 4 6 4 7 2 4 . 1 7 4 . . 1 4 3 4 2 2 . 1 1 . 2 7 3 Max Kills in Single Turn 5 | 1 3 1 3 3 2 5 1 3 . 1 4 2 . . 1 2 1 1 1 1 . 1 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 2 2 2 3 1 3 . . 4 2 . . 1 2 1 . . . . . . . . 3 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 01-MTF (-9/Storage) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Damage Taken 28516 | . 559 193 1065 643 2904 3093 410 597 . 222 3680 170 . . 322 1248 184 1051 52 438 178 307 90 8 1336 5835 3931 Core 4822 | . 135 24 198 77 414 310 24 57 . 49 476 . . . 63 166 . 141 . 4 32 26 25 . 407 741 1453 Absorbed by Shields 1407 | . . . . . . . . . . . . . . . . . . . . 75 52 255 93 8 474 377 73 Reduced by Siege Mode 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Core Remaining (%) 48 | 100 . 36 . 31 24 . . . . 37 . . . . 36 . . . . 68 . . . . 57 43 . Volleys Fired 1105 | 16 75 14 88 69 151 113 3 21 . 10 149 3 . . 28 44 10 32 8 5 . 18 3 27 39 125 54 Largest 3 | 2 2 2 2 2 2 2 2 2 . 2 2 2 . . 1 2 1 2 1 2 . 2 2 2 3 3 2 Hottest 263 | 90 100 120 124 124 130 113 84 96 . 96 123 89 . . 55 188 46 188 57 107 . 196 186 153 233 263 127 Shots Fired 1892 | 32 147 27 172 122 284 219 5 44 . 13 249 5 1 . 28 49 10 53 8 8 . 25 6 28 65 220 72 Gun 997 | 32 106 1 91 26 238 37 . . . . 158 2 1 . 24 20 . 10 . 3 . 11 3 28 54 91 61 Cannon 800 | . 37 26 74 85 32 167 3 40 . 13 79 . . . . 25 . 43 8 5 . 14 3 . 9 126 11 Launcher 93 | . 4 . 7 11 14 15 2 4 . . 12 3 . . 4 4 10 . . . . . . . . 3 . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic 782 | . . . 17 47 126 183 3 40 . 13 163 . . . . . . 35 8 5 . . . . . 85 57 Thermal 589 | 16 70 26 141 33 124 21 . . . . 41 . . . . 25 . 18 . . . 14 6 1 10 29 14 Explosive 58 | . 4 . 7 11 10 2 . 4 . . . 3 . . . 4 10 . . . . . . . . 3 . Electromagnetic 444 | 16 73 1 7 31 24 13 2 . . . 45 2 1 . 28 20 . . . 3 . . . 27 53 97 1 Entropic 17 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . 6 . Robot Hit Streak 20 | 4 9 4 17 10 12 6 9 4 . 8 13 3 . . 5 8 2 4 3 5 . 9 12 17 9 20 7 Robot Miss Streak 6 | 3 4 4 5 2 4 6 1 3 . 1 6 6 . . 3 4 . 5 3 3 . 1 . 1 2 3 4 Penetration Max 1 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . Secondary Targets 12 | . . . 4 . 4 . . . . . 3 . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . Capacitor 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . Shots Hit Robots 1178 | 16 82 16 106 79 182 112 5 20 . 12 151 5 . . 16 32 2 25 5 5 . 22 5 25 45 163 47 Core Hits 638 | 6 44 6 53 52 96 80 3 18 . 4 92 5 . . 13 16 15 9 4 2 . 6 1 8 16 79 10 Critical Hits 89 | . . . 1 1 3 12 . 2 . 4 25 . . . . 1 . 6 2 1 . 3 . . 1 24 3 Critical Kills 31 | . . . . 1 1 4 . . . 1 13 . . . . . . 1 . . . 1 . . . 9 . Critical Parts Destroyed 49 | . . . 1 . 2 7 . 2 . 1 12 . . . . 1 . 5 1 1 . 2 . . 1 10 3 Melee Attacks 130 | . . . . . . 4 5 . . . 35 33 3 . . 31 4 1 . 5 1 6 . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 130 | . . . . . . 4 5 . . . 35 33 3 . . 31 4 1 . 5 1 6 . . . 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38763 | 230 1462 285 2170 2456 4549 5040 201 821 . 326 5960 310 . . 614 1366 802 1376 205 117 . 831 144 375 1175 6693 1255 Guns 12565 | 195 872 . 1007 339 2548 502 . . . . 2198 25 . . 188 216 . 190 . 19 . 385 78 297 785 1706 1015 Cannons 14357 | . 281 280 826 1109 538 2528 47 360 . 326 1304 . . . . 628 . 1186 205 98 . 446 66 . 198 3693 238 Explosions 10842 | 35 309 . 337 1008 1455 2010 94 461 . . 1795 285 . . 426 522 650 . . . . . . 78 192 1185 . Melee 875 | . . . . . . . 60 . . . 663 . . . . . 152 . . . . . . . . . . Ramming 124 | . . 5 . . 8 . . . . . . . . . . . . . . . . . . . . 109 2 Kinetic 12008 | . . . 186 793 1197 2652 47 360 . 326 2121 . . . . . . 897 205 98 . . . . . 2247 879 Thermal 10139 | 97 474 280 1559 416 1622 378 . . . . 1511 . . . 257 628 . 479 . . . 446 144 105 390 1024 329 Explosive 6711 | . 309 . 337 952 911 1099 . 461 . . . 285 . . . 522 650 . . . . . . . . 1185 . Electromagnetic 8374 | 133 679 . 88 295 811 911 94 . . . 1665 25 . . 357 216 . . . 19 . . . 270 785 1981 45 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 875 | . . . . . . . 60 . . . 663 . . . . . 152 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 532 | . . . . . . . . . . . . . . . . . . . . . . 385 . . . 147 . Highest Corruption 14 | . . . . 1 1 10 10 10 10 . 12 12 12 12 12 5 5 9 10 . . . . . . 14 4 Average Corruption 6 | . . . . 1 1 5 10 10 10 . 5 12 12 12 12 4 5 8 9 . . . . . . 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 427 | . . . . . 8 52 38 41 2 . 108 34 30 5 33 . 15 23 . . . . . . . 37 1 Message Errors 84 | . . . . . 5 10 8 5 . . 20 6 3 . 6 . 5 10 . . . . . . . 6 . Matter Fused 83 | . . . . . . 7 9 9 . . 25 6 2 . 7 . 6 1 . . . . . . . 10 1 Heat Flow Errors 36 | . . . . . . 5 3 6 . . 14 1 3 . 1 . . 1 . . . . . . . 2 . Energy Discharges 34 | . . . . . . 4 7 3 1 . 9 2 1 . 3 . 1 1 . . . . . . . 2 . Parts Rejected 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . Data Loss (minor) 44 | . . . . . 1 5 2 4 . . 10 4 3 1 4 . 3 2 . . . . . . . 5 . Data Loss (major) 10 | . . . . . . 1 . . . . 4 . 1 . 1 . . . . . . . . . . 3 . Misfires 11 | . . . . . . 1 1 4 . . 2 . 1 . . . . 2 . . . . . . . . . Alerts 6 | . . . . . . 1 2 . . . . 1 . . 2 . . . . . . . . . . . . Misdirections 50 | . . . . . . 5 4 5 1 . . 10 15 4 6 . . . . . . . . . . . . Targeting Errors 52 | . . . . . 2 9 1 5 . . 16 4 1 . 3 . . 3 . . . . . . . 8 . Weapon Failures 14 | . . . . . . 4 1 . . . 6 . . . . . . 2 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1065 | . 35 . . 42 63 118 . 17 . . 244 13 . . 42 67 135 54 . . . 23 . . 104 108 . Projectiles 329 | . 10 . . 15 . 60 . 17 . . 35 . . . . 17 . 54 . . . 23 . . . 98 . Explosions 520 | . 25 . . 27 63 58 . . . . 128 13 . . 42 50 . . . . . . . . 104 10 . Melee 216 | . . . . . . . . . . . 81 . . . . . 135 . . . . . . . . . . Knockbacks 58 | . . 1 . 4 . 29 1 3 . 1 2 . . . . . . 7 1 . . . . . . 7 2 Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 54 | . . . . 4 . 27 1 3 . 1 2 . . . . . . 7 1 . . . . . . 6 2 Secondary 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 657 | . 14 2 . 102 226 61 . 39 . . 96 38 . . 21 40 . . . . . . . 17 . . 1 Shots 26 | . 1 . . 4 7 2 . 2 . . 5 1 . . 1 2 . . . . . . . 1 . . . Rammed 21 | . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . 17 1 Targets Rammed 22 | . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . 18 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 800 | 194 249 261 189 244 547 442 260 205 . 96 388 123 203 . 223 414 340 186 . . . 343 299 88 800 519 212 Average Temperature 107 | 89 69 96 43 78 173 114 81 59 . 40 112 45 86 . 65 66 180 87 . . . 165 150 39 216 198 79 Received Heat Transfer 5188 | . 258 102 417 195 1161 1041 18 36 . 60 777 . . . . 126 18 . 9 85 15 97 4 . 169 537 63 Effects 44 | . 1 . . . 14 3 . . . . 5 . . . . . . . . . . . . . 14 7 . Shutdowns 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 10 | . 1 . . . 1 1 . . . . 2 . . . . . . . . . . . . . 2 3 . Interference 7 | . . . . . 3 . . . . . 2 . . . . . . . . . . . . . 1 1 . Matter Decay 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Short Circuit 5 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . 1 1 . Damage (minor) 6 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . 2 1 . Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . Damage (core) 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . Longest Duration 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . Robots Corrupted 19 | . 2 . . 1 1 1 . . . . 5 . . . . 1 . . . . . . . 1 1 6 . Combat Hostiles 13 | . 1 . . . . 1 . . . . 4 . . . . . . . . . . . . 1 1 5 . Parts Fried 46 | . 3 . . 5 . 4 . . . . 7 . . . . 2 . . . . . . . 1 2 22 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 27 | . 1 1 12 . 3 . . . . . 5 . . . . 1 . 1 . . . 1 1 . . . 1 Heat Transferred 14678 | 235 1112 592 3182 938 2999 481 . . . . 1850 . . . 200 475 . 275 . . . 572 211 37 335 925 259 Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | 1 . . . 1 3 3 . . . . 4 . . . 2 . . . . . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Peak Influence 1404 | 30 309 106 350 711 677 969 . . . . 1404 . . . . 444 . . . . 34 . . . . 967 559 Average Influence 374 | 10 183 64 153 380 353 461 . . . . 578 . . . . 259 . . . . 24 . . . . 593 448 Maximum Alert Level 4 | . 1 . 1 3 2 3 . . . . 4 . . . . 2 . . . . . . . . . 3 2 Low Security (%) 33 | 100 51 100 65 20 8 19 . . . . 30 . . . . 35 . . . . 100 . . . . 8 . Level 1 29 | . 48 . 34 51 55 29 . . . . 7 . . . . 40 . . . . . . . . . 22 9 Level 2 18 | . . . . 17 35 29 . . . . 14 . . . . 23 . . . . . . . . . 19 90 Level 3 16 | . . . . 11 . 21 . . . . 38 . . . . . . . . . . . . . . 50 . Level 4 1 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 5 1 4 7 8 9 . . . . 14 . . . . 10 . . . . 1 . . . 1 9 3 Investigation 25 | . 3 1 4 2 3 3 . . . . 2 . . . . 5 . . . . 1 . . . . 1 . Extermination 16 | . . . . . . 3 . . . . 5 . . . . 3 . . . . . . . . . 4 1 Reinforcement 18 | . 2 . . 5 4 2 . . . . 1 . . . . 2 . . . . . . . . . 2 . Assault 12 | . . . . . 1 1 . . . . 6 . . . . . . . . . . . . . 1 2 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Distress Signals 12 | . 2 . 2 1 2 . . . . . 1 . . . . . . . . . 1 . . . . 3 . Communications Jammed 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Distress Signals 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Times Spotted 537 | . 38 4 38 44 61 44 3 12 . 7 65 4 . . 8 31 3 14 15 12 9 5 3 . 25 61 31 Peak Tracking Total 11 | . 4 2 5 7 5 7 2 4 . 4 7 4 . . 3 5 4 5 9 5 7 3 2 . 5 11 10 Tactical Retreats 37 | . 5 . 1 . 1 3 . 2 . . 1 . . . 3 6 . 2 . 2 2 2 1 . . 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Traps Triggered 17 | . . . 1 3 2 2 . . . . 3 . . . . . 1 . . . 1 . . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . 1 . . . . . . 4 . . . 2 . . . . 3 . 4 . 1 4 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Machines Disabled 80 | . 2 1 4 4 9 15 1 1 . . 29 . . . . 4 4 . . . . . . 2 1 3 . Max in Single Turn 19 | . 1 . 1 1 2 4 1 1 . . 19 . . . . 1 3 . . . . . . 2 . 1 . Garrison Access 6 | . . . . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Machines Accessed 79 | . 8 1 11 6 7 9 1 . . . 6 . 1 4 . 6 1 . 10 . . . . 5 . 2 1 Terminals 28 | . 6 1 8 5 5 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 1 Repair Stations 13 | . 1 . 2 . 2 3 . . . . 3 . . . . 1 . . . . . . . . . 1 . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . 2 . . . . 2 . . . . 2 . . . . . . . . . . . Total Hacks 242 | . 33 2 40 24 19 20 1 . . . 18 . 1 22 . 16 1 . 20 . . . . 18 . 4 3 Successful 164 | . 21 . 25 15 12 9 1 . . . 11 . 1 22 . 6 1 . 20 . . . . 18 . 1 1 Failed 78 | . 12 2 15 9 7 11 . . . . 7 . . . . 10 . . . . . . . . . 3 2 Catastrophic 16 | . 1 1 3 1 2 2 . . . . 2 . . . . 3 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 131 | . 18 2 21 17 4 7 . . . . 7 . . . . 25 . . 1 . 7 . . 1 . 14 7 Terminals 110 | . 30 2 34 23 14 7 . . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . 1 3 Repair Stations 34 | . 2 . 5 . 5 7 . . . . 9 . . . . 3 . . . . . . . . . 3 . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . 1 . 5 . . . . 5 . . . . 3 . . . . . . . . . . . Terminal Hacks 103 | . 13 . 15 7 5 . 1 . . . . . 1 22 . . 1 . 20 . . . . 18 . . . Record 36 | . . . . . . . 1 . . . . . . 11 . . . . 18 . . . . 6 . . . Part Schematic 6 | . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 10 | . . . 2 . 1 . . . . . . . . 3 . . . . . . . . . 4 . . . Open Door 6 | . . . . 2 . . . . . . . . 1 . . . 1 . 2 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 3 . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 Load Schematic 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 22 | . 2 . 3 . 4 4 . . . . 7 . . . . 1 . . . . . . . . . 1 . Scan Component 13 | . 1 . 2 . 2 2 . . . . 4 . . . . 1 . . . . . . . . . 1 . Repair 9 | . 1 . 1 . 2 2 . . . . 3 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 2 . . . . 1 . . . . 1 . . . . . . . . . . . Seal Access 5 | . . . . 1 . 2 . . . . 1 . . . . 1 . . . . . . . . . . . Unauthorized Hacks 25 | . 6 . 7 7 3 2 . . . . . . . . . . . . . . . . . . . . . Terminals 23 | . 5 . 6 7 3 2 . . . . . . . . . . . . . . . . . . . . . Track 9 | . 2 . 3 3 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 3 . 3 4 2 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 1 9 5 7 9 . . . . 5 . . . . 5 . . . . . . . . . 2 1 Full Trace Events 26 | . 4 1 6 2 2 3 . . . . 2 . . . . 5 . . . . . . . . . 1 . Feedback Events 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 6 . . . . . . . 1 . . 2 . 15 . . . . . . . 4 . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Matter 146 | . . . . . . . . . . . . . . . . 146 . . . . . . . . . . . Time 36 | . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Parts Repaired 9 | . 1 . 1 . 2 2 . . . . 3 . . . . . . . . . . . . . . . . Time 346 | . 13 . 80 . 79 38 . . . . 136 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 281 | . . . . . . 281 . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 3 . . . . . . . . 1 . . 3 . . . . . 1 . . Allies Hacked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Total Allies 43 | . . 3 . 1 . . 3 . 4 . . . . . 1 7 . . 3 . 5 . . 2 2 3 9 Largest Group 5 | . . 2 1 1 . . 3 3 4 4 2 . . . 1 3 . . 3 2 4 1 . 2 2 3 5 Highest-Rated Group 570 | . . 46 31 99 . . 93 93 149 149 72 . . . 94 170 . . 147 101 152 50 . 188 209 254 570 Highest-Rated Ally 115 | . . 31 31 99 . . 31 31 39 39 39 . . . 94 85 . . 60 60 50 50 . 94 115 115 114 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 2 3 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Fire 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . 2 . 2 . . 1 . . . . 1 . TUNNEL 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . COLLECT 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 305 | . . 9 23 21 . . 9 2 . 21 5 . . . 23 38 . . . 10 6 1 . . 59 39 39 Total Damage 12535 | . . 83 384 776 . . 189 21 . 830 143 . . . 519 1693 . . . 241 713 119 . . 2623 2105 2096 Kills 66 | . . 2 4 10 . . 1 . . 6 1 . . . 3 9 . . . 2 1 . . . 13 9 5 Allies Corrupted 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 18 | . . 3 . . . . 2 . 2 1 . 1 2 . 1 . 1 1 . 1 . 1 2 . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Turns Passed 29480 | 133 1710 1200 2012 1245 2484 2574 856 840 1850 1038 3901 526 311 60 561 1732 580 552 659 213 121 692 422 288 551 1929 440 Spaces Moved 19710 | 61 829 638 1031 656 1184 1301 480 424 1194 565 2117 667 535 101 573 1726 660 411 893 194 134 744 406 223 368 1216 379 Core 222 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 218 Treads 238 | . . . . . . . . . . . . . . . . . . . . . . . . . . 238 . Legs 9967 | 57 829 638 1031 656 1184 1301 480 424 1194 565 1588 . . . . . . . . . . . . . . . 20 Wheels 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Hover 9222 | . . . . . . . . . . . 529 667 535 101 573 1726 660 411 893 194 134 744 406 223 368 978 80 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 50 120 180 150 150 150 150 150 152 152 122 56 56 56 56 56 56 60 53 45 45 40 40 92 84 34 28 46 Average Speed 115 | 117 165 180 150 150 150 151 156 152 152 150 136 60 56 56 56 74 60 75 56 92 79 79 92 87 84 111 69 Slowest Speed 250 | 120 180 180 150 150 180 210 210 153 153 153 180 110 56 56 56 160 60 220 108 100 100 94 92 92 88 228 250 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 90 95 66 87 81 26 59 46 92 71 48 79 64 70 74 41 80 65 92 44 4 75 58 63 51 20 9 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 13 | . 1 2 . 1 . . . . 1 . . . . 1 . . . 1 . . . . . 3 . 3 . Known Exits Taken 18 | . . . 1 . . 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . . . . 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 33 | . . 1 . . . . 2 1 1 4 . 4 3 . 4 . 4 2 . 1 . 4 2 . . . . Spaces Dug 128 | . 9 . . . . 7 2 . . . 23 33 3 . . 31 3 1 . 5 1 6 . . . 4 . Terrain Destroyed 960 | 2 26 . 15 89 94 110 2 58 . 1 183 87 3 . 15 97 55 16 2 7 1 21 1 . 15 50 10 Melee 114 | . . . . . . 4 2 . . . 23 33 3 . . 31 3 1 . 5 1 6 . . . 2 . Projectile 158 | . . . . 5 1 34 . 13 . 1 13 . . . . 9 . 15 2 2 . 15 1 . 4 33 10 AOE 688 | 2 26 . 15 84 93 72 . 45 . . 147 54 . . 15 57 52 . . . . . . . 11 15 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Total 24397 | 87 1026 663 1337 801 1616 1667 569 576 1220 743 2808 739 542 104 782 2072 828 588 1039 209 145 808 447 286 544 1658 493 Wait 2044 | . 62 1 134 34 148 143 39 101 10 148 320 22 . . 170 175 141 128 17 3 5 24 34 16 56 95 18 Move 19683 | 60 828 637 1030 655 1183 1300 479 423 1193 564 2116 666 534 100 572 1725 659 410 892 193 133 743 405 222 367 1215 379 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 182 | 5 21 2 17 7 27 18 . 4 3 3 19 1 2 . 3 10 1 2 4 . . 4 . 1 5 23 . Fast Attach 259 | 6 4 . 8 6 17 16 . 3 4 2 26 3 1 2 . 31 3 7 15 . 3 4 3 9 11 48 27 Attach 108 | . 2 2 7 4 9 11 2 4 . 2 17 3 . . 2 5 4 1 . 1 2 2 . . 3 18 7 Detach 53 | . . . 3 3 3 3 . 2 1 . 9 5 . . . 3 4 . . . 1 . . . 1 13 2 Swap 294 | . 16 3 19 9 34 37 9 10 3 8 67 1 . . 6 10 . 6 . 2 . 3 . 2 8 41 . Drop 350 | . 18 3 31 14 43 22 2 7 6 6 44 2 2 2 1 37 2 . 18 . . 3 2 9 11 60 5 Fire 1105 | 16 75 14 88 69 151 113 3 21 . 10 149 3 . . 28 44 10 32 8 5 . 18 3 27 39 125 54 Melee 130 | . . . . . . 4 5 . . . 35 33 3 . . 31 4 1 . 5 1 6 . . . 2 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 3 | . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Crush 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Escape Stasis 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Rewire 161 | . . . . . . . 30 1 . . . . . . . 1 . . 85 . . 1 . . 43 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 931 | -10/Materials | Discovered new exit (range 12) 1091 | -10/Materials | Repaired EM Pulse Gun 1267 | -10/Materials | Discovered new exit (range 16) 1500 | -10/Materials | Discovered new exit (range 11) 1673 | -10/Materials | Discovered new exit (range 11) 1771 | -10/Materials | Core integrity fell below 50% 1844 | -10/Materials | Entered Mines 2026 | -10/Mines | Received a Mining Laser from a helpful Derelict 2237 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2244 | -10/Mines | Found Prototype Device 2256 | -10/Mines | Learned Materials security intel 2350 | -10/Mines | Learned location of Mines (-9) 2368 | -10/Mines | Discovered new exit (range 5) 2467 | -10/Mines | Discovered new exit (range 16) 3044 | -10/Mines | Entered Materials 3044 | -9/Materials | Accompanied by 1 ally 3044 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3047 | -9/Materials | Identified Exp. Sensor Array 3049 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3737 | -9/Materials | Repaired Exp. Sensor Array 4014 | -9/Materials | Identified exit to Mines 4014 | -9/Materials | Identified exit to Storage 4230 | -9/Materials | Lost 4 parts (1n1u2w) 4299 | -9/Materials | Discovered new exit (range 9) 4425 | -9/Materials | Discovered new exit (range 15) 4516 | -9/Materials | Build established: Scavenger-Mutant 5056 | -9/Materials | Entered Storage 5217 | -9/Storage | Core integrity fell below 50% 5346 | -9/Storage | Met 01-MTF 5599 | -9/Storage | Discovered new exit (range 15) 5694 | -9/Storage | Destroyed 01-MTF 5702 | -9/Storage | Found 01-MTF's Shockpuncher 5759 | -9/Storage | Learned location of Armory (-4) 6010 | -9/Storage | Build established: Mutant 6301 | -9/Storage | Entered Materials 6301 | -8/Materials | Evolved 2 slots: Utility x2 6631 | -8/Materials | Build established: Scavenger-Mutant 6797 | -8/Materials | Repaired Broken Adv. Terrain Scanner 7001 | -8/Materials | Discovered new exit (range 11) 7258 | -8/Materials | Core integrity fell below 50% 7444 | -8/Materials | Discovered new exit (range 16) 8170 | -8/Materials | Repaired Aluminum Leg 8229 | -8/Materials | Build established: Hauler-Mutant 8549 | -8/Materials | Discovered new exit (range 4) 8701 | -8/Materials | First assault squad dispatched 8785 | -8/Materials | Entered Factory 8785 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9366 | -7/Factory | Destroyed 7 combat bots 9370 | -7/Factory | Lost 4 parts (2n2u) 10299 | -7/Factory | Discovered new exit (range 9) 10323 | -7/Factory | Identified exit to Factory 10501 | -7/Factory | Crushed by falling debris 10501 | -7/Factory | System corruption reached 10% 10776 | -7/Factory | Repaired Aluminum Leg 10785 | -7/Factory | First assault squad dispatched 10878 | -7/Factory | Discovered exit to Factory (range 16) 11226 | -7/Factory | Discovered new exit (range 3) 11229 | -7/Factory | Identified exit to Lower Caves 11253 | -7/Factory | Repaired Adv. EMP Blaster 11359 | -7/Factory | Entered Lower Caves 11594 | -7/Lower Caves | Identified exit to Lower Caves 11916 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 12008 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12215 | -7/Lower Caves | Entered another Lower Caves area 12215 | -7/Lower Caves | Accompanied by 3 allies 12249 | -7/Lower Caves | Discovered exit to Factory (range 13) 12573 | -7/Lower Caves | Core integrity fell below 50% 12804 | -7/Lower Caves | Discovered new exit (range 18) 13049 | -7/Lower Caves | Identified exit to Zion 13055 | -7/Lower Caves | Entered Zion 13119 | -7/Zion | System corruption cleaned by Quarantine Array 13162 | -7/Zion | Given A8's code to call for help 13164 | -7/Zion | Learned Factory stockpile data 13254 | -7/Zion | Discovered new exit (range 10) 13621 | -7/Zion | Learned Factory emergency access door positions 13945 | -7/Zion | Given the Hacking Drone Bay 13946 | -7/Zion | Found Prototype Device 13947 | -7/Zion | Identified Hacking Drone Bay 14028 | -7/Zion | Learned Factory emergency access door positions 14327 | -7/Zion | Imprinted 14329 | -7/Zion | Declared Zion's savior 14615 | -7/Zion | Build established: Messiah-Mutant 14897 | -7/Zion | Identified exit to Proximity Caves 14905 | -7/Zion | Entered Proximity Caves 14905 | -6/Proximity Caves | Accompanied by 4 allies 15362 | -6/Proximity Caves | Learned Factory stockpile data 15436 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15632 | -6/Proximity Caves | Spotted B-75 Beast 15654 | -6/Proximity Caves | Destroyed B-75 Beast 15943 | -6/Proximity Caves | Entered Factory 15943 | -6/Factory | Accompanied by 2 allies 15943 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16139 | -6/Factory | Found Prototype Processor 16139 | -6/Factory | Identified Exp. Targeting Computer 16203 | -6/Factory | Repaired Broken Cld. Gravmag System 16940 | -6/Factory | Retrieved Zion intel report: Active Garrisons 16979 | -6/Factory | Found Exp. Sensor Array 17118 | -6/Factory | Discovered new exit (range 12) 17182 | -6/Factory | Terminal network hard line cut 17690 | -6/Factory | Repaired Carbon-fiber Leg 17959 | -6/Factory | Repaired Broken Gauss Rifle 18034 | -6/Factory | Build established: Messiah-Assassin 18078 | -6/Factory | Discovered new exit (range 15) 18166 | -6/Factory | Identified exit to Factory 18393 | -6/Factory | First assault squad dispatched 18593 | -6/Factory | Destroyed 7 combat bots 18692 | -6/Factory | Build established: Messiah-Skirmisher 19108 | -6/Factory | Build established: Messiah-Assassin 19151 | -6/Factory | Discovered exit to Factory (range 17) 19358 | -6/Factory | Core integrity fell below 50% 19371 | -6/Factory | Lost 3 parts (2p1u) 19531 | -6/Factory | Discovered new exit (range 24) 19640 | -6/Factory | Build established: Messiah-Mutant 19641 | -6/Factory | System corruption reached 10% 19844 | -6/Factory | Entered Lower Caves 19901 | -6/Lower Caves | Spotted B-75 Beast 20018 | -6/Lower Caves | Encountered a Warlord checkpoint 20310 | -6/Lower Caves | Learned Factory emergency access door positions 20365 | -6/Lower Caves | Discovered new exit (range 10) 20370 | -6/Lower Caves | Entered another Lower Caves area 20403 | -6/Lower Caves | Learned location of 1 exit from Factory 20407 | -6/Lower Caves | Learned Factory security intel 20467 | -6/Lower Caves | Encountered a Warlord checkpoint 20657 | -6/Lower Caves | Discovered new exit (range 12) 20681 | -6/Lower Caves | Entered Data Miner 20684 | -6/Data Miner | Discovered new exit (range 6) 20695 | -6/Data Miner | Met Data Miner 20707 | -6/Data Miner | Learned location of Section 7 (-2) 20707 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20716 | -6/Data Miner | Received God Mode back door access code from Data Miner 20741 | -6/Data Miner | Entered Proximity Caves 20819 | -5/Proximity Caves | Learned Factory garrison access intel 20825 | -5/Proximity Caves | Escorted by Enhanced Grunt 21208 | -5/Proximity Caves | Discovered exit to Factory (range 14) 21302 | -5/Proximity Caves | Entered Factory 21302 | -5/Factory | Evolved 2 slots: Utility x2 21303 | -5/Factory | Identified exit to Extension 21307 | -5/Factory | Loaded intel: 4 garrison access locations 21398 | -5/Factory | Fabricated Adv. Terrain Scanner (x2) 21506 | -5/Factory | Discovered new exit (range 17) 21553 | -5/Factory | Identified exit to Upper Caves 21640 | -5/Factory | Discovered exit to Extension (range 16) 21684 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 21686 | -5/Factory | Zion Heavy squad teleported in 21874 | -5/Factory | Zion Thermal Resupply teleported in 22007 | -5/Factory | Zion Fire squad teleported in 22088 | -5/Factory | Discovered new exit (range 8) 22095 | -5/Factory | Identified exit to Factory 22104 | -5/Factory | Found Exp. Targeting Computer 22107 | -5/Factory | Retrieved Zion intel report: Component Schematics 22108 | -5/Factory | Build established: Messiah-Assassin 22205 | -5/Factory | Discovered exit to Upper Caves (range 12) 22458 | -5/Factory | Build established: Messiah-Mutant 22626 | -5/Factory | Terminal network hard line cut 22865 | -5/Factory | Build established: Messiah-Ninja 23034 | -5/Factory | Entered Upper Caves 23327 | -5/Upper Caves | Build established: Messiah-Scout 23394 | -5/Upper Caves | Encountered a Warlord checkpoint 23552 | -5/Upper Caves | Learned 4 Factory zone layouts 23573 | -5/Upper Caves | Discovered new exit (range 15) 23614 | -5/Upper Caves | Identified exit to Upper Caves 23614 | -5/Upper Caves | Entered another Upper Caves area 23667 | -5/Upper Caves | Discovered exit to Factory (range 20) 23882 | -5/Upper Caves | Lost 4 parts (1p2u1w) 24124 | -5/Upper Caves | Build established: Messiah-Mutant 24138 | -5/Upper Caves | Discovered new exit (range 9) 24142 | -5/Upper Caves | Identified exit to Warlord 24166 | -5/Upper Caves | Entered Warlord 24172 | -5/Warlord | System corruption reached 10% 24186 | -5/Warlord | System corruption cleaned by Quarantine Array 24302 | -5/Warlord | Visited the Vortex Lab 24306 | -5/Warlord | Found Prototype Energy Gun 24306 | -5/Warlord | Identified Vortex Rail 24309 | -5/Warlord | Found Vortex Rail 24310 | -5/Warlord | Warlord's base attacked by MAIN.C 24310 | -5/Warlord | Found Vortex Rail 24517 | -5/Warlord | Rebuked by Warlord 24523 | -5/Warlord | Opened Warlord's prototype stash 24549 | -5/Warlord | Found Prototype Device 24549 | -5/Warlord | Identified Exp. Focal Shield 24554 | -5/Warlord | Found Prototype Reactor 24554 | -5/Warlord | Identified Vortex Chain Reactor 24657 | -5/Warlord | Learned 4 Command zone layouts 24657 | -5/Warlord | Learned Quarantine stockpile data 24657 | -5/Warlord | Learned Research recycling unit intel 24660 | -5/Warlord | Warlord forces counterattacked 24688 | -5/Warlord | Spotted Striker 24706 | -5/Warlord | Destroyed Striker 24784 | -5/Warlord | Opened side exit 24801 | -5/Warlord | Discovered new exit (range 10) 24809 | -5/Warlord | Identified exit to Proximity Caves 24825 | -5/Warlord | Entered Proximity Caves 24825 | -4/Proximity Caves | Accompanied by 3 allies 24883 | -4/Proximity Caves | Learned Research garrison access intel 24952 | -4/Proximity Caves | Spotted B-86 Titan 25013 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25034 | -4/Proximity Caves | Discovered exit to Factory (range 10) 25038 | -4/Proximity Caves | Entered Factory 25038 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25039 | -4/Factory | Identified exit to Research 25051 | -4/Factory | Zion Offense Resupply teleported in 25093 | -4/Factory | Zion Fire squad teleported in 25102 | -4/Factory | Spotted B-86 Titan 25107 | -4/Factory | Discovered new exit (range 11) 25112 | -4/Factory | Identified exit to Upper Caves 25142 | -4/Factory | Zion Demo squad teleported in 25159 | -4/Factory | Entered Upper Caves 25159 | -4/Upper Caves | Accompanied by 1 ally 25420 | -4/Upper Caves | Spotted B-86 Titan 25520 | -4/Upper Caves | Learned Research terminal intel 25664 | -4/Upper Caves | Discovered new exit (range 11) 25763 | -4/Upper Caves | Encountered a Warlord checkpoint 25842 | -4/Upper Caves | Found Alien Artifact 25842 | -4/Upper Caves | Identified Core Expander 25842 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 25850 | -4/Upper Caves | Identified exit to Upper Caves 25851 | -4/Upper Caves | Entered another Upper Caves area 25865 | -4/Upper Caves | Build established: Messiah-Assassin 26023 | -4/Upper Caves | Encountered a Warlord checkpoint 26082 | -4/Upper Caves | Spotted B-86 Titan 26232 | -4/Upper Caves | Learned 12 Research zone layouts 26257 | -4/Upper Caves | Discovered new exit (range 16) 26272 | -4/Upper Caves | Identified exit to Zhirov 26273 | -4/Upper Caves | Entered Zhirov 26273 | -4/Zhirov | Discovered new exit (range 3) 26290 | -4/Zhirov | Met Zhirov 26308 | -4/Zhirov | Learned location of Quarantine (-3) 26308 | -4/Zhirov | Learned location of Testing (-2) 26308 | -4/Zhirov | Learned location of Command (-1) 26327 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26348 | -4/Zhirov | Found Alien Artifact 26348 | -4/Zhirov | Identified Integrated Reactor 26348 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26485 | -4/Zhirov | Found Alien Artifact 26517 | -4/Zhirov | Enhanced Grunt warped into view, answering call for help 26523 | -4/Zhirov | Enhanced Grunt warped into view, answering call for help 26560 | -4/Zhirov | Identified exit to Proximity Caves 26561 | -4/Zhirov | Entered Proximity Caves 26561 | -3/Proximity Caves | Accompanied by 2 allies 26820 | -3/Proximity Caves | Spotted B-86 Titan 26823 | -3/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 26947 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 26965 | -3/Proximity Caves | Discovered exit to Research (range 20) 27032 | -3/Proximity Caves | Lost 4 parts (2u2w) 27112 | -3/Proximity Caves | Entered Research 27112 | -3/Research | Accompanied by 2 allies 27112 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 27114 | -3/Research | Loaded intel: 17 terminal locations 27115 | -3/Research | Loaded intel: 2 recycling unit locations 27116 | -3/Research | Loaded intel: 4 garrison access locations 27230 | -3/Research | Retrieved Zion intel report: Unaware Analyses 27300 | -3/Research | Found Quantum Capacitor 27416 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 27417 | -3/Research | Zion Heavy squad teleported in 27522 | -3/Research | Found Prototype Protection 27522 | -3/Research | Identified Zio. Heavy Carapace 27582 | -3/Research | Build established: Messiah-Mutant 27719 | -3/Research | P-80 Master assimilated allied Swordsman 8a 27888 | -3/Research | First assault squad dispatched 28095 | -3/Research | Destroyed 7 combat bots 28104 | -3/Research | Lost 3 parts (2n1w) 28228 | -3/Research | Found Unknown Device 28229 | -3/Research | Identified Antimissile System 28263 | -3/Research | Spotted B-86 Titan 28279 | -3/Research | Zion Kinetic Resupply teleported in 28327 | -3/Research | Terminal network hard line cut 28627 | -3/Research | Incoming assault squad redirected 28638 | -3/Research | Discovered new exit (range 17) 28738 | -3/Research | Identified exit to Research 28993 | -3/Research | System corruption reached 10% 29036 | -3/Research | Core integrity fell below 50% 29041 | -3/Research | Entered another Research area 29041 | -2/Research | Evolved 2 slots: Utility x2 29050 | -2/Research | Spotted B-90 Cyclops 29066 | -2/Research | Lost 17 parts (2p6n4u5w) 29103 | -2/Research | Zion Light squad teleported in 29120 | -2/Research | Lost 4 parts (2n2u) 29139 | -2/Research | Zion Light squad teleported in 29165 | -2/Research | Found Prototype Protection 29165 | -2/Research | Identified Zio. Weapon Casing 29236 | -2/Research | Found Zio. Weapon Casing 29257 | -2/Research | Lost 10 parts (4n1u5w) 29323 | -2/Research | First assault squad dispatched 29339 | -2/Research | Incoming assault squad redirected 29380 | -2/Research | Core integrity fell below 50% 29413 | -2/Research | Zion Light squad teleported in 29418 | -2/Research | Incoming assault squad redirected 29430 | -2/Research | Lost 15 parts (3p5n5u2w) 29443 | -2/Research | Garrison activated, responded to threat 29446 | -2/Research | Core integrity fell below 20% 29481 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 29446_ P-80 Master hacks K7-YK7(z), rebooting. 29447_ Slug penetrates L-61 Swordsman. 29448_ Slug penetrates B8-DWV(z). 29448_ Slug penetrates Door. 29448_ Slug penetrates K7-YK7(z). 29448_ Slug penetrates G-73 Enforcer. 29450_ Slug penetrates B8-DWV(z). 29450_ Slug penetrates G-73 Enforcer. 29451_ Slug penetrates P-80 Master. 29452_ Adv. Force Field destroyed. 29452_ K7-YK7(z) reactivates. 29452_ Slug penetrates G-73 Enforcer. 29452_ G-73 Enforcer destroyed. 29452_ Slug penetrates L-61 Swordsman. 29454_ Chain reaction triggered in Unknown Power Core. 29454_ P-80 Master destroyed. 29454_ K7-YK7(z) destroyed. 29476_ Acquired 12 matter. 29476_ K-01 Serf collects debris. [Achievement: Collector] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#######??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ???????????????????????########## #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# #] #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????#""" # #??????????? | | ???????????????????????#""" # #??????????? | | ???????????????????????#""" # #???######## | | ???????????????????????# = # !! #?? ! | | ?????????????????????### =!!#*%!! #? ? | | ?????????????###########;###+#####;/*### """"""?? | | ?????????????# k!!==[%*% %; """""""? | | ??????# ?????# !!i*%!g[=|* # """"""" | | ??????# ????# % !!%%* %!*[ + | | ??????# ???# =%[ A@ ! %!ss # | | ??????# ???# ######;##;#######/##+# """"""" | | ??????# ??# # " !" !! ## #? """"""" | | ??????# ### # " " ! ## #? """"""" | | ??????# # ! ## #?? ?? | | ??????# # ## #?? ? | | ??????# + ## ""#???####### | | ??????# # ## "#????# | | ??????######## # ## #????# | | ?????????????# # """""" ## #????# | | ?????????????# # """""" ## #????# | | ?????????????# # """""" ## ""#????# | | ?????????????# # ## ""#????? | | ?????????????# # ## ########+## | | ?????????????# ############### + | | ?????????????# #?#########???############ | | ?????????????# # #??????????????# | | ?????????????# # #####??????????# | | ?????????????+ + # ??????????# | | ?????????????# # # ?????????# | | ?????????????# # # ?????????# | | ?????????????# #? !# ??######## | | ?????????????# #? # ??# # | | ?????????????# #?? # ??#!! # | | ?????????????# ## ####### # [###%! ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 65 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 450 Resistance: KI 30 Core Shielding 30 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 68 Targeting Accuracy 12 Launcher Accuracy 40 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Adv. Terrain Scanner | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Med. Treads | -5/Factory | Z-intel Nuclear Pulse Thruster | -5/Factory | Z-intel Particle Charger | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Imp. Shock Absorption System | -5/Factory | Z-intel Magnetic Acceleration Cannon | -5/Factory | Z-intel Core Analyzer | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Imp. System Backup Module | -5/Factory | Z-intel Imp. Carbon-fiber Leg | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel System Backup Module | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Adv. Terrain Scanner | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- Collector Friend Of Zion Challenges ------------ None Game ------ Seed DroneDerelictBooster Manual? 0 Play Time 04:34:44 Cumulative 159.5 hours Start 2020.08.27 @ 10:41:45 End 2020.08.27 @ 16:45:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0 Lore% 59 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a3b7291-5642-4a36-af9b-4bfde4b44680