Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.10 @ 13:02:16 Player: LordVenom1 Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (174) 870 Value Destroyed (5246) 5246 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (406) 406 TOTAL SCORE: 9562 Bonus ------- High Alert Combat Kills 406 Cogmind --------- Core Integrity 0/850 Matter 145/300 Energy 650/650 System Corruption 2% Temperature Cool (61) Movement Hovering (105) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag System Gravmag System Gravmag System Improved Gravmag System > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Energy Well Target Analyzer Layered Light Armor Plating > --- WEAPON (3) ------- Precision Rocket Launcher Precision Rocket Launcher > --- INVENTORY (20) --- Light Angular Momentum Engine Fission Core Medium Treads Medium Treads Carbon-fiber Leg Gravmag System Gravmag System Advanced Heat Sink Advanced Heat Sink Advanced Terrain Scan Processor Improved Targeting Computer Improved Melee Analysis Suite Maneuvering Thrusters Improved Shield Generator System Backup Module System Backup Module Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Energy Well Enhanced Optical Array Layered Light Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Gravmag System Gravmag System Gravmag System Improved Heat Sink Advanced Heat Sink Improved Melee Analysis Suite Target Analyzer Layered Light Armor Plating Improved Shield Generator System Backup Module System Backup Module Plasma Rifle Improved EM Pulse Cannon Gauss Rifle Magnetic Acceleration Cannon Precision Rocket Launcher Great Axe [Rating: 69] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 5 | . . 1 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 171 | 6 11 18 21 44 71 Power 20 | 1 4 3 2 4 6 Engine 16 | 1 4 1 1 4 5 Core 3 | . . 2 1 . . Reactor 1 | . . . . . 1 Propulsion 61 | 2 3 5 6 13 32 Treads 7 | 2 . 4 1 . . Leg 43 | . 3 1 5 13 21 Wheel . | . . . . . . Hover 11 | . . . . . 11 Flight . | . . . . . . Utility 34 | 2 2 3 5 8 14 Device 10 | . . . 2 3 5 Storage 10 | 2 1 3 1 . 3 Processor 5 | . 1 . 2 1 1 Hackware 2 | . . . . 2 . Protection 7 | . . . . 2 5 Artifact . | . . . . . . Weapon 56 | 1 2 7 8 19 19 Energy Gun 18 | . . 3 2 5 8 Energy Cannon 10 | . . . 4 3 3 Ballistic Gun 14 | 1 2 3 2 5 1 Ballistic Cannon 4 | . . . . 3 1 Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 6 | . . 1 . 3 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 68 | . 4 8 6 14 36 Power 10 | . 2 1 1 2 4 Propulsion 30 | . 1 4 4 2 19 Utility 8 | . . . . 3 5 Weapon 20 | . 1 3 1 7 8 Highest Loss Streak 9 | . 3 6 2 3 9 Average Slot Usage (%) 94 | . 87 94 98 96 91 Engine 5 | . 11 . 2 6 4 Core 2 | . . 9 6 . . Treads 4 | . 17 16 11 . . Leg 15 | . 10 13 14 22 10 Hover 3 | . . . . . 11 Device 2 | . . . 4 2 4 Storage 20 | . 17 22 22 17 23 Processor 12 | . 10 11 18 14 8 Hackware 3 | . . . . 7 2 Protection 2 | . . . . 2 4 Energy Gun 3 | . . 6 2 3 5 Energy Cannon 4 | . . . 12 4 3 Ballistic Gun 5 | . 19 11 2 4 3 Ballistic Cannon 1 | . . . . 4 1 Slashing Weapon 1 | . . 3 . 2 1 Naked Turns . | . . . . . . Heaviest Build 83 | 13 23 45 69 78 83 Greatest Support 80 | 40 40 60 60 60 80 Greatest Overweight (x) 20 | . 1 12 5 6 20 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 22 | 8 10 16 22 22 22 Average Capacity 17 | 6 7 15 19 17 19 Most Carried 22 | 5 10 16 22 22 21 Average Carried 15 | 3 6 14 18 17 16 Final Capacity 22 | 8 10 16 22 16 20 Final Carried 21 | 5 10 16 21 13 19 Class Distribution -------------------- 29% | Scavenger-Mutant 18% | Mutant 17% | Scavenger-Tank 10% | Hauler-Mutant 10% | Hacker-Mutant 7% | Scavenger-Gunner 6% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3252 | 281 315 362 308 968 1018 Remotely . | . . . . . . Salvage Created 8629 | 100 553 852 1699 2575 2850 Parts 409 | 8 32 60 76 118 115 Haulers Intercepted 6 | . 1 2 2 . 1 Recyclers Shooed 23 | . 3 3 3 5 9 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 105 | . 11 12 25 30 27 Melee 22 | . . 3 . 10 9 Guns 49 | . 11 9 10 10 9 Cannons 28 | . . . 15 9 4 AOE 4 | . . . . . 4 Classes Destroyed 14 | 2 5 5 1 1 . Worker 10 | . 1 3 . . 6 Builder 9 | . . 2 5 . 2 Tunneler 2 | 1 . . . . 1 Hauler 6 | . 1 2 2 . 1 Recycler 31 | 1 2 2 5 13 8 Operator 4 | . . 1 . 3 . Watcher 7 | . 1 1 3 1 1 Swarmer 25 | . 6 2 9 6 2 Grunt 40 | . 5 5 11 5 14 Brawler 1 | . . 1 . . . Duelist 4 | . . 1 . 2 1 Sentry 13 | . . 3 3 6 1 Hunter 12 | . . . 2 5 5 Programmer 10 | . . . . 6 4 Best Kill Streak 6 | 1 3 5 5 5 6 Combat Bots Only 3 | . 3 3 3 3 3 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 11672 | . 711 973 1707 3222 5059 Core 1942 | . 104 216 280 492 850 Absorbed by Shields 168 | . . . . 168 . Core Remaining (%) 56 | 100 58 46 49 29 . Volleys Fired 419 | 7 74 48 94 91 105 Largest 3 | 1 2 2 2 3 3 Hottest 225 | 20 40 79 130 204 225 Shots Fired 797 | 7 93 70 185 210 232 Gun 475 | 7 93 70 55 108 142 Cannon 310 | . . . 130 102 78 Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 359 | 7 93 45 29 109 76 Thermal 280 | . . 25 130 51 74 Explosive 12 | . . . . . 12 Electromagnetic 146 | . . . 26 50 70 Robot Hit Streak 15 | 4 6 8 9 15 11 Robot Miss Streak 8 | 1 3 4 8 6 5 Penetration Max 1 | . . . 1 . 1 Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 587 | 5 60 64 105 157 196 Core Hits 322 | 3 24 35 54 97 109 Critical Hits 10 | . . . 3 4 3 Critical Kills 4 | . . . . 3 1 Critical Parts Destroyed 6 | . . . 3 1 2 Melee Attacks 121 | . . 17 . 45 59 Impact . | . . . . . . Slashing 121 | . . 17 . 45 59 Piercing . | . . . . . . Sneak Attacks 6 | . . 4 . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15583 | 60 737 1462 2891 4377 6056 Guns 5923 | 60 737 689 691 1505 2241 Cannons 4840 | . . . 2099 1254 1487 Explosions 938 | . . . 101 56 781 Melee 3875 | . . 773 . 1555 1547 Ramming 7 | . . . . 7 . Kinetic 4357 | 60 737 481 323 1226 1530 Thermal 4351 | . . 208 2200 838 1105 Explosive 730 | . . . . . 730 Electromagnetic 2263 | . . . 368 751 1144 Impact . | . . . . . . Slashing 3875 | . . 773 . 1555 1547 Piercing . | . . . . . . Highest Corruption 6 | . . 4 . 6 2 Average Corruption 2 | . . 4 . 3 1 Corruption Purged 1 | . . . . 1 . Effects 62 | . . 9 . 31 22 Message Errors 18 | . . 2 . 11 5 Matter Fused 10 | . . 1 . 9 . Heat Flow Errors 7 | . . 1 . 2 4 Energy Discharges 8 | . . 1 . 2 5 Data Loss (minor) 6 | . . . . 1 5 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Targeting Errors 10 | . . 4 . 4 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 516 | . . 154 43 151 168 Projectiles 95 | . . . 42 10 43 Explosions 33 | . . . 1 . 32 Melee 388 | . . 154 . 141 93 Knockbacks 9 | . . . . 3 6 Impact . | . . . . . . Kinetic 8 | . . . . 3 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 202 | . . . . 94 108 Shots 4 | . . . . 1 3 Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 603 | . 15 98 342 458 603 Average Temperature 124 | . 7 28 80 122 183 Received Heat Transfer 2457 | . 273 249 423 525 987 Effects 22 | . . . 1 6 15 Shutdowns 4 | . . . . 2 2 Energy Bleed 4 | . . . . . 4 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 6 | . . . . 2 4 Damage (minor) 5 | . . . 1 2 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 12 | . . . 3 . 9 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 14 | . . 1 7 1 5 Heat Transferred 7253 | . . 518 2986 1453 2296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 759 | 10 225 240 400 759 513 Average Influence 286 | 6 91 126 226 382 328 Maximum Alert Level 3 | . 1 1 2 3 2 Low Security (%) 36 | 100 86 76 38 24 15 Level 1 41 | . 13 23 59 29 64 Level 2 18 | . . . 1 34 19 Level 3 4 | . . . . 11 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 2 . 3 12 8 Investigation 2 | . 1 . . 1 . Extermination 10 | . . . . 6 4 Reinforcement 12 | . 1 . 3 4 4 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . . 2 . 1 Haulers Reinforced 4 | . . . . 1 3 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 151 | . 14 20 37 39 41 Peak Tracking Total 7 | . 4 4 5 5 7 Tactical Retreats 12 | . . 1 2 2 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . 1 . . 4 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 29 | . . . 2 20 7 Max in Single Turn 11 | . . . 1 11 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 19 | . 2 2 2 9 4 Terminals 10 | . . 1 1 5 3 Fabricators 2 | . . . . 1 1 Repair Stations 2 | . . . . 2 . Recycling Units 4 | . 2 . 1 1 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 47 | . 4 8 5 21 9 Successful 27 | . 3 7 3 11 3 Failed 20 | . 1 1 2 10 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . . 2 3 10 7 Fabricators 3 | . . . . 1 2 Repair Stations 7 | . . . . 7 . Recycling Units 9 | . 4 . 2 3 . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 1 1 3 1 Record 3 | . . 1 1 . 1 Part Schematic 2 | . . . . 2 . Robot Analysis 1 | . . . . 1 . Fabricator Hacks 3 | . . . . 1 2 Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 8 | . 3 . 2 3 . Recycle Component 2 | . 1 . . 1 . Process 1 | . . . . 1 . Report Inventory 3 | . 1 . 1 1 . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 16 | . 2 2 2 7 3 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . Parts Built 1 | . . . . . 1 Matter 102 | . . . . . 102 Time 51 | . . . . . 51 Total Part Build Rating 1 | . . . . . 1 Parts Repaired 2 | . . . . 2 . Time 66 | . . . . 66 . Parts Recycled 2 | . 1 . . 1 . Recycled Matter 42 | . . . . 42 . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 3 . 7 . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 8951 | 254 630 883 1418 3322 2444 Spaces Moved 4592 | 144 296 369 659 1798 1326 Core 29 | 6 . 9 . . 14 Treads 714 | 138 135 192 249 . . Legs 3020 | . 161 168 410 1798 483 Wheels . | . . . . . . Hover 829 | . . . . . 829 Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 126 105 Average Speed 148 | 155 144 170 160 151 132 Slowest Speed 1050 | 160 160 650 270 300 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 12 48 28 50 44 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 230 | . . . 54 64 112 Melee . | . . . . . . Projectile 60 | . . . 44 10 6 AOE 170 | . . . 10 54 106 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5810 | 167 410 527 836 2149 1721 Wait 196 | . 10 31 17 77 61 Move 4587 | 143 295 368 658 1797 1326 Hop . | . . . . . . Pick Up 193 | 11 13 29 27 42 71 Fast Attach 17 | . 2 1 5 4 5 Attach 85 | 6 4 10 5 21 39 Detach . | . . . . . . Swap 69 | . 5 7 11 19 27 Drop 106 | . 7 16 19 36 28 Fire 419 | 7 74 48 94 91 105 Melee 121 | . . 17 . 45 59 Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis 15 | . . . . 15 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 255 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 14) 494 | -10/Materials | Identified exit to Mines 618 | -10/Materials | Lost 3 parts (1p1n1w) 791 | -10/Materials | Discovered new exit (range 15) 856 | -10/Materials | Identified exit to Materials 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1092 | -9/Materials | Discovered new exit (range 16) 1117 | -9/Materials | Identified exit to Mines 1324 | -9/Materials | Core integrity fell below 50% 1350 | -9/Materials | Lost 6 parts (1p3n2w) 1586 | -9/Materials | Discovered new exit (range 16) 1671 | -9/Materials | Identified exit to Materials 1768 | -9/Materials | Entered another Materials area 1768 | -8/Materials | Evolved 2 slots: Utility x2 2064 | -8/Materials | Build established: Scavenger-Mutant 2719 | -8/Materials | Build established: Hauler-Mutant 3083 | -8/Materials | Discovered new exit (range 9) 3097 | -8/Materials | Identified exit to Factory 3166 | -8/Materials | Core integrity fell below 50% 3186 | -8/Materials | Entered Factory 3186 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3601 | -7/Factory | Build established: Scavenger-Tank 4079 | -7/Factory | P-60 Hacker assimilated allied RF-ZCH(g) 4160 | -7/Factory | Discovered new exit (range 11) 4176 | -7/Factory | Identified exit to Lower Caves 4203 | -7/Factory | Build established: Hauler-Tank 4694 | -7/Factory | Build established: Hacker-Mutant 5163 | -7/Factory | Repaired Imp. Titanium Leg? 5538 | -7/Factory | Repaired Imp. Titanium Leg 5823 | -7/Factory | Build established: Scavenger-Tank 5986 | -7/Factory | First assault squad dispatched 6057 | -7/Factory | Core integrity fell below 50% 6154 | -7/Factory | Lost 3 parts (1u2w) 6421 | -7/Factory | Discovered new exit (range 11) 6439 | -7/Factory | Identified exit to Factory 6508 | -7/Factory | Entered another Factory area 6508 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6560 | -6/Factory | Build established: Scavenger-Mutant 6844 | -6/Factory | Lost 9 parts (1p5n3w) 7123 | -6/Factory | Core integrity fell below 50% 7158 | -6/Factory | Lost 8 parts (1p5n2u) 7376 | -6/Factory | Fabricated Med. Storage Unit? 7622 | -6/Factory | Lost 6 parts (4n2w) 7892 | -6/Factory | Spotted B-75 Beast 8087 | -6/Factory | Core integrity fell below 20% 8140 | -6/Factory | Lost 4 parts (1p1n2u) 8483 | -6/Factory | Build established: Scavenger-Gunner 8952 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- >>Query(Cooled Weapons) Taking cues from [Sigix] Technology, I've been able to vastly improve the efficiency and versatility of early energy weapon designs. Based on recent prototype tests, cooled variants of these weapons output approximately one-third of their previous heat during normal operation, and can be overloaded with a dual burst of energy for twice as much damage potential. However, use of this feature would have to remain situational, as there is a small possibility of severe negative side effects. Overloading a cooled weapon also generates three times as much heat per shot, but that puts it on par with the original design and is often worth the significant damage boost. 08785_ Dropped Armor Integrity Analyzer. 08786_ Acquired Unknown Device. 08787_ Identified Maneuvering Thrusters. 08845_ System corrupted: Heat flow error (+136). 08938_ Knocked back. 08944_ Proton Cannon destroyed. 08947_ K-01 Serf destroyed. 08949_ U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###########?+?##??????????? | | ??????????????????????? ? ???????????? | | ???????????????????????# ? ??????????? | | ???????????????????????# ^! """ ?????????? | | ???????????????????????# "Y" ?????????? | | ???????????????????????# ^""" " " BB ?????????? | | ???????????????????????# """ BB ????????? | | ???????????????????????+ """ ?????????? | | ???????????????????????# ??????????? | | ???????????????????????# | ! ???????????? | | ???????????????????#####;;+;#;; ??????????????? | | ???????????????????# u #????????????????? | | ???????????????????# % #????????????????? | | ???????????????????# @! #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ######???????????? | | ???????????????????# # #???????????? | | ???????????????????# # "#???????????? | | ???????????????????# # "#?###???????? | | ???????????????????# # "#?# ##??????? | | ???????????????????# # T#?# #??????? | | ???????????????????# # "### ###????? | | ???????????????????#####+#+###### "## #????? | | ???????????????????????# + ## ### #????? | | ???????????????????????# % # ##????? | | ???????????????????????# ###### ][! ##???? | | ???????????????????????# % % #???? | | ???????????????????????# ###### = = #???? | | ???????????????????????# #?# *= *= #???? | | ???????????????????????# #?# # # ###???? | | ???????????????????????# % #?# # ##%# #?????? | | ???????????????????????# ##+######## ###?????? | | ???????????????????????# #[%* #?#*#???????? | | ??????????############## #%= #?#%#???????? | | ??????????# # #= ###%###?????? | | ??????????# # #% # #?????? | | ??????????# # # # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 40 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Tesla Rifle | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Med. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club It Was An Accident, I Swear It's Just You Just What I Needed Novice Programmer Please Form A Line Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed OpticalFluxPropulsion Manual? 0 Play Time 03:12:11 Cumulative 9.1 hours Start 2020.07.09 @ 16:53:56 End 2020.07.10 @ 13:02:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ae288ad-e123-4f8a-9be5-a7dd43a60269