Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.20 @ 20:31:20 Player: LegoMDS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2177) 2177 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 6104 Bonus ------- High Alert Combat Kills 97 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 137/290 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Triangulator Visual Processing Unit Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Target Analyzer Hacking Suite > --- WEAPON ----------- Light Assault Rifle Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Structural Scanner Triangulator Advanced Terrain Scan Processor Improved Reaction Control System Heavy Machine Gun [Rating: 44] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Visual Processing Unit Device Weight Redist. System Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . 2 1 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 90 | 7 19 30 8 7 7 4 8 Power 13 | 2 2 3 1 2 . 1 2 Engine 9 | 2 2 3 . 1 . . 1 Core 4 | . . . 1 1 . 1 1 Reactor . | . . . . . . . . Propulsion 27 | 2 5 9 3 2 3 3 . Treads 2 | . . 2 . . . . . Leg 6 | 2 1 3 . . . . . Wheel 2 | . . 2 . . . . . Hover 1 | . . . . 1 . . . Flight 16 | . 4 2 3 1 3 3 . Utility 22 | 1 5 5 3 1 2 . 5 Device 13 | 1 2 4 1 1 . . 4 Storage 1 | . 1 . . . . . . Processor 7 | . 2 1 2 . 1 . 1 Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 28 | 2 7 13 1 2 2 . 1 Energy Gun 1 | 1 . . . . . . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 13 | 1 1 6 1 2 2 . . Ballistic Cannon . | . . . . . . . . Launcher 8 | . 4 4 . . . . . Special Weapon 3 | . 2 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 23 | . 1 2 1 . 1 2 16 Power 3 | . . . . . . . 3 Propulsion 6 | . . 1 . . 1 1 3 Utility 9 | . . 1 1 . . . 7 Weapon 5 | . 1 . . . . 1 3 Highest Loss Streak 16 | . 1 1 1 . 1 1 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 96 95 77 91 90 99 65 Engine 8 | . 14 11 2 7 6 6 2 Core 3 | . . . 6 7 6 6 4 Treads 1 | . . 5 . . . . . Leg 6 | . 19 6 . . . . . Flight 10 | . 7 4 12 14 15 19 11 Device 16 | . 12 19 13 23 17 13 11 Processor 22 | . 14 24 21 23 26 26 23 Hackware 1 | . . . . . 2 6 3 Ballistic Gun 16 | . 16 17 18 15 14 19 6 Naked Turns . | . . . . . . . . Heaviest Build 20 | 10 10 15 14 20 20 20 17 Greatest Support 46 | 20 20 46 30 14 18 20 20 Greatest Overweight (x) 2 | . 2 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 25 | 5 25 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 3 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 5 4 5 5 . Class Distribution -------------------- 40% | Scavenger-Mutant 24% | Scavenger-Skirmisher 17% | Mutant 13% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 2174 | 291 306 687 295 236 . 302 57 Remotely . | . . . . . . . . Salvage Created 2656 | 74 388 1231 331 196 . 321 115 Parts 156 | 6 31 72 14 6 . 21 6 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . . 19 5 Prevented 3 | . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 54 | 1 9 23 5 3 . 11 2 Melee 1 | . . . . . . . 1 Guns 38 | 1 4 13 5 3 . 11 1 AOE 15 | . 5 10 . . . . . Classes Destroyed 13 | 2 4 5 1 1 . . . Worker 1 | . . 1 . . . . . Builder 4 | . . 4 . . . . . Tunneler 2 | 1 . 1 . . . . . Hauler 1 | . . 1 . . . . . Recycler 4 | . 1 3 . . . . . Mechanic 1 | . 1 . . . . . . Watcher 7 | . 2 2 2 1 . . . Swarmer 15 | . 5 . . . . 10 . Grunt 28 | 1 4 17 3 2 . 1 . Duelist 3 | . . 1 . . . . 2 Sentry 6 | . . 5 1 . . . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 11 | 2 3 11 3 2 . 4 1 Combat Bots Only 7 | 1 2 7 3 2 . 4 1 Max Kills in Single Turn 3 | 1 3 2 1 1 . 2 1 Gunslinging 1 | . 1 1 . . . 1 . Exploded 2 | . 2 2 . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 395 | 12 43 107 41 16 10 35 131 Missed 120 | 2 10 38 12 4 1 14 39 Damage Taken 3339 | 83 294 740 349 135 136 259 1343 Core 1374 | 32 84 244 134 23 44 26 787 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 964 | 27 95 221 103 39 36 76 367 Regen/Repaired (Parts) 33 | . . . 13 20 . . . Core Remaining (%) 70 | 87 53 39 75 96 . . . Volleys Fired 214 | 7 41 76 35 23 4 20 8 Largest 3 | 2 2 2 2 2 3 3 2 Hottest 83 | 60 60 83 48 48 73 73 48 Shots Fired 408 | 14 61 135 70 46 10 56 16 Gun 383 | 14 58 113 70 46 10 56 16 Cannon 11 | . . 11 . . . . . Launcher 14 | . 3 11 . . . . . Special . | . . . . . . . . Kinetic 366 | 7 48 113 70 46 10 56 16 Thermal 11 | . . 11 . . . . . Explosive 14 | . 3 11 . . . . . Electromagnetic 17 | 7 10 . . . . . . Robot Hit Streak 38 | 3 14 38 12 15 10 14 4 Robot Miss Streak 5 | 1 2 3 2 2 2 5 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 1 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 302 | 9 42 112 52 32 8 36 11 Core Hits 150 | 3 22 70 16 9 4 19 7 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 3 | . . . 1 . . 1 1 Critical Strikes 5 | . . . 1 . . 3 1 Destroy 5 | . . . 1 . . 3 1 Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5122 | 131 703 2214 757 494 118 538 167 Guns 3682 | 131 441 1073 757 494 118 538 130 Cannons 123 | . . 123 . . . . . Explosions 1269 | . 258 1011 . . . . . Melee 28 | . . . . . . . 28 Ramming 20 | . 4 7 . . . . 9 Kinetic 3576 | 89 377 1073 757 494 118 538 130 Thermal 123 | . . 123 . . . . . Explosive 1269 | . 258 1011 . . . . . Electromagnetic 106 | 42 64 . . . . . . Impact . | . . . . . . . . Slashing 28 | . . . . . . . 28 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 11 | . 10 1 . . . . . Projectiles . | . . . . . . . . Explosions 11 | . 10 1 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 86 | . 30 53 . . . . 3 Shots 3 | . 1 2 . . . . . Rammed 5 | . . . . . . . 5 Targets Rammed 7 | . 1 1 . . . . 5 Kicked 2 | . 1 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 140 | 12 36 140 31 59 39 124 20 Average Temperature 23 | 8 12 27 7 17 21 50 8 Received Heat Transfer 1446 | 60 159 426 153 81 81 45 441 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 259 | . . 259 . . . . . Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Peak Influence 642 | 25 200 642 355 265 70 . . Initial 175 | . 13 72 175 138 27 . . Average 196 | 5 90 366 253 198 31 . . Maximum Alert Level 2 | . 1 2 1 1 . . . Low Security (%) 57 | 100 98 13 23 50 100 . . Level 1 29 | . 1 45 76 49 . . . Level 2 12 | . . 40 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 5 2 2 1 . 1 Investigation 6 | . 1 2 1 1 1 . . Extermination 1 | . . . . 1 . . . Reinforcement 4 | . . 3 1 . . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | 1 18 32 11 6 3 13 11 Peak Tracking Total 12 | 1 4 6 4 2 3 7 12 Tactical Retreats 4 | . 1 . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 2 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 4 | . 2 2 . . . . . Max in Single Turn 1 | . 1 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 17 | . 6 5 1 2 3 . . Terminals 8 | . 5 2 . . 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 3 | . 1 1 . 1 . . . Scanalyzers 3 | . . 2 . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 15 21 3 7 7 . . Successful 36 | . 10 16 2 5 3 . . Failed 16 | . 4 5 1 2 4 . . Catastrophic 2 | . 1 1 . . . . . Database Lockouts 1 | . 1 . . . . . . Manual . | . . . . . . . . Terminals 24 | . 14 9 . . 1 . . Fabricators 5 | . . . . . 5 . . Repair Stations 7 | . . . 3 4 . . . Recycling Units 6 | . 1 2 . 3 . . . Scanalyzers 11 | . . 10 . . 1 . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 9 4 . . 1 . . Record 11 | . 8 3 . . . . . Robot Analysis 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . 2 2 . . . Scan Component 2 | . . . 1 1 . . . Repair 2 | . . . 1 1 . . . Recycling Unit Hacks 6 | . 1 2 . 3 . . . Recycle Component 1 | . . . . 1 . . . Process 2 | . . . . 2 . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 10 | . . 10 . . . . . Insert Component 5 | . . 5 . . . . . Analyze 5 | . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 5 4 1 2 3 . . Full Trace Events 8 | . 2 3 1 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 31 | . . . . . 31 . . Total Part Build Rating 4 | . . . . . 4 . . Parts Repaired 2 | . . . 1 1 . . . Time 64 | . . . 32 32 . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 39 | . . . . 39 . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . 9 . . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 3099 | 144 662 843 227 419 355 288 161 Spaces Moved 3271 | 100 656 562 209 305 357 751 331 Core 117 | 25 . 9 . . . . 83 Treads 138 | . . 138 . . . . . Legs 531 | 75 311 145 . . . . . Wheels 97 | . . 56 41 . . . . Hover . | . . . . . . . . Flight 2388 | . 345 214 168 305 357 751 248 Fastest Speed 29 | 50 37 37 32 112 29 29 29 Average Speed 70 | 102 76 103 55 112 92 29 35 Slowest Speed 200 | 120 200 160 115 115 112 112 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . 1 5 . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 7 77 56 19 7 10 89 37 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 51 | . 17 33 . . . 1 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 50 | . 17 33 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 3725 | 128 762 717 254 348 377 784 355 Wait 4 | . . . . . . 4 . Move 3250 | 99 655 559 198 304 356 750 329 Hop 7 | . . 1 5 . . . 1 Pick Up 82 | 13 23 22 4 7 7 3 3 Fast Attach 7 | . 1 3 3 . . . . Attach 47 | 6 7 12 2 6 5 1 8 Detach 11 | . 1 5 1 3 1 . . Swap 36 | 1 11 15 3 1 2 3 . Drop 59 | 2 22 23 3 4 2 3 . Fire 214 | 7 41 76 35 23 4 20 8 Melee 1 | . . . . . . . 1 Ram 5 | . . . . . . . 5 Kick 2 | . 1 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 145 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 15) 632 | -10/Materials | Central database locked down 648 | -10/Materials | Discovered new exit (range 10) 671 | -10/Materials | Discovered new exit (range 10) 674 | -10/Materials | Identified exit to Mines 723 | -10/Materials | Discovered new exit (range 14) 807 | -10/Materials | Identified exit to Materials 807 | -10/Materials | Entered another Materials area 807 | -9/Materials | Evolved 2 slots: Utility x2 938 | -9/Materials | Build established: Scavenger-Mutant 1266 | -9/Materials | Discovered new exit (range 10) 1278 | -9/Materials | Destroyed 7 combat bots 1517 | -9/Materials | Core integrity fell below 50% 1630 | -9/Materials | Discovered new exit (range 9) 1649 | -9/Materials | Identified exit to Materials 1650 | -9/Materials | Entered another Materials area 1650 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1799 | -8/Materials | Repaired VTOL Module? 1845 | -8/Materials | Discovered new exit (range 7) 1861 | -8/Materials | Discovered new exit (range 18) 1867 | -8/Materials | Identified exit to Storage 1876 | -8/Materials | Identified exit to Factory 1877 | -8/Materials | Entered Factory 1877 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2141 | -7/Factory | Repaired VTOL Module 2188 | -7/Factory | Build established: Scavenger-Skirmisher 2193 | -7/Factory | Discovered new exit (range 17) 2266 | -7/Factory | Identified exit to Factory 2296 | -7/Factory | Entered another Factory area 2296 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2543 | -6/Factory | Fabricated VTOL Module (x2) 2637 | -6/Factory | Discovered new exit (range 14) 2645 | -6/Factory | Identified exit to Lower Caves 2651 | -6/Factory | Entered Lower Caves 2761 | -6/Lower Caves | Encountered a Warlord checkpoint 2931 | -6/Lower Caves | Discovered new exit (range 10) 2933 | -6/Lower Caves | Attacked by a faux Warlord 2939 | -6/Lower Caves | Identified exit to Lower Caves 2939 | -6/Lower Caves | Entered another Lower Caves area 2979 | -6/Lower Caves | Build established: Scavenger-Scout 3003 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3079 | -6/Lower Caves | Core integrity fell below 50% 3093 | -6/Lower Caves | Core integrity fell below 20% 3100 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- L-41 Fighter destroyed. [Achievement: Fist Fight] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Acquired 22 matter. Penetrated by Slug. Acquired Imp. Deuterium Engine. Penetrated by Slug. Target Analyzer destroyed. Slammed into G-50 Soldier. Critical hit (Burn: +37). Slammed into G-50 Soldier. Carbon-fiber Leg fries itself beyond repair. Penetrated by Slug. Slammed into S-27 Virus. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????# ##????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #####??##?????????????????? | | ???????????# ## ######## ##???????????????? | | ???????????# # ### # ##??????????????? | | ???????????### #?## #####??????????? | | ?????????????# #??## ##### ##????????? | | ????????????? #???## ##### ####???### | | ???????????? #???### ##?# ##??# # | | ???????????######?##### #??# #??# | | ??????????????????#### ##?#### #??# | | ??????????????????## #### ##### #?## | | ????????????????#### ### #### ### | | ????????????????# ### #### ## | | ????????????????# # #### | | ????????????? ###### ### ## # | | ??????????# ####???### ## ## ###### ## | | ?????????? ????????#### ### ##????## #? | | ????????? ??????????### #### #??????# # | | ????????????????????## ##### #??????# | | ????????????????????## ###?## #??????# | | ????????????????????### ##??# #??????# | | ????????????????????#### ##??# #??????## # | | ???????????????????#####g ##??## #???????##### | | ???????????????????# gY##???# ##???????????? | | ???????????????????# gs@s##??######????????????? | | ???????????????????# ##g%##????????????????????? | | ?????????????????### ##;###????????????????????? | | ?????????????????# ### ###????????????????????? | | ?????????????????# #######??????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Fist Fight GoHome() I Spy Just What I Needed Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Safety First Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed PotentialThunderHumpback Manual? 0 Play Time 01:42:29 Cumulative 1.6 hours Start 2024.07.20 @ 18:44:02 End 2024.07.20 @ 20:31:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2d95acdd-bd78-46f6-80e0-42f63751720c