Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 09:51:50 Player: Mutetourette Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2491) 2491 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 6527 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 136 Friendly Fire -35 Cogmind --------- Core Integrity 627/850 Matter 139/300 Energy 100/100 System Corruption 1% Temperature Warm (113) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Armored Treads Improved Medium Treads > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter Transport Network Coupler > --- WEAPON (3) ------- Beam Rifle Plasma Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Fission Core Machine Analyzer Shock Rifle Advanced Beam Rifle Shotgun Coil Gun Datajack Scythe Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Experimental Weapon Shielding Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Fission Core Machine Analyzer Shock Rifle Plasma Rifle Shotgun Coil Gun Datajack Scythe [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Transport Network Coupler Device Improved Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . 2 . . 4 Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . 1 . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 87 | 8 3 10 2 9 26 7 22 Power 8 | 1 1 1 . 1 2 1 1 Engine 5 | 1 1 1 . 1 1 . . Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 22 | 2 1 3 . 5 7 1 3 Treads 11 | . . . . 1 6 1 3 Leg 11 | 2 1 3 . 4 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 . 3 1 2 6 1 10 Device 9 | 1 . 2 1 2 1 . 2 Storage 2 | 1 . . . . . 1 . Processor 4 | . . . . . 3 . 1 Hackware . | . . . . . . . . Protection 10 | . . 1 . . 2 . 7 Artifact . | . . . . . . . . Weapon 32 | 3 1 3 1 1 11 4 8 Energy Gun 15 | 1 . 2 1 1 6 1 3 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 1 1 . . 4 1 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . Unidentified Prototypes 4 | . . 1 1 . 1 . 1 Parts Lost 26 | . 1 1 . 2 8 . 14 Power 2 | . . . . . 1 . 1 Propulsion 7 | . 1 . . . 3 . 3 Utility 12 | . . . . 1 3 . 8 Weapon 5 | . . 1 . 1 1 . 2 Highest Loss Streak 6 | . 1 1 . 2 6 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 98 98 100 92 96 100 97 Engine 3 | . 14 10 11 9 4 . . Core 4 | . . . . . 4 9 5 Treads 21 | . . . . 1 19 36 26 Leg 11 | . 26 33 33 31 16 . . Device 11 | . 14 17 11 18 10 9 11 Storage 8 | . 14 11 11 9 9 9 6 Processor 10 | . . . . . 10 18 13 Protection 4 | . . 4 11 4 2 . 12 Energy Gun 13 | . 5 8 22 18 11 15 12 Ballistic Gun 3 | . 22 13 . . 5 . 1 Special Melee Weapon 1 | . . . . . . 2 4 Peak Build Rating 49 | 9 9 15 23 33 33 30 49 Average Rating 28 | 6 8 13 18 26 28 28 43 On Entrance 18 | . 9 9 15 23 33 28 29 Naked Turns . | . . . . . . . . Heaviest Build 43 | 11 11 22 22 23 21 31 43 Greatest Support 96 | 20 20 36 30 47 86 86 96 Greatest Overweight (x) 1 | . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 Average Capacity 10 | 7 8 8 8 8 8 12 15 Most Carried 15 | 5 6 8 8 8 8 15 15 Average Carried 9 | 3 3 6 7 7 7 11 12 Final Capacity 15 | 8 8 8 8 8 8 15 15 Final Carried 15 | 3 6 8 8 8 8 15 8 Class Distribution -------------------- 54% | Scavenger-Mutant 15% | Commander-Mutant 11% | Commander-Assassin 8% | Mutant 4% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Commander-Assassin | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Matter Collected 1242 | 227 118 120 . 80 437 91 169 Remotely . | . . . . . . . . Salvage Created 3594 | 10 253 324 220 447 1368 123 849 Parts 152 | 4 15 15 14 15 60 2 27 Haulers Intercepted 6 | . . 1 . 1 2 . 2 Recyclers Shooed 10 | . 2 1 2 1 3 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 53 | . 6 6 7 5 16 . 13 Melee 1 | . . . . . 1 . . Guns 39 | . 6 6 7 1 14 . 5 AOE 10 | . . . . 3 1 . 6 Classes Destroyed 10 | 1 3 2 . 1 1 . 2 Worker 1 | . . . . . 1 . . Builder 4 | . . . . . . . 4 Tunneler 1 | 1 . . . . . . . Hauler 6 | . . 1 . 1 2 . 2 Recycler 10 | . 1 . 1 1 4 2 1 Watcher 4 | . . . . 2 2 . . Swarmer 10 | . 3 . 7 . . . . Grunt 32 | . 3 3 . 5 10 . 11 Sentry 10 | . . 3 . . 6 . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | 1 7 3 4 3 4 1 8 Combat Bots Only 6 | . 6 2 4 2 3 . 6 Max Kills in Single Turn 4 | 1 1 1 1 1 1 1 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 1 . 2 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Hostile Shots Fired 379 | . 46 21 21 25 118 2 146 Missed 98 | . 13 7 4 5 35 2 32 Damage Taken 4975 | . 293 203 178 465 1442 . 2394 Core 418 | . 28 43 13 20 91 . 223 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 207 | . . . . . . . 207 Core Remaining (%) 88 | 100 88 . 86 . . 79 . Volleys Fired 197 | 2 20 24 12 18 69 5 47 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 192 | 60 40 90 90 90 125 117 192 Shots Fired 398 | 4 40 48 24 36 134 10 102 Gun 390 | 4 40 48 24 36 134 10 94 Cannon . | . . . . . . . . Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 150 | 2 40 34 . . 50 3 21 Thermal 140 | 2 . . . . 58 7 73 Explosive 8 | . . . . . . . 8 Electromagnetic 100 | . . 14 24 36 26 . . Robot Hit Streak 20 | 1 12 9 4 5 16 9 20 Robot Miss Streak 6 | 2 2 4 2 5 6 4 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 3 1 2 . 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 Shots Hit Robots 318 | 1 30 38 18 30 96 20 85 Core Hits 159 | 1 14 18 9 20 46 1 50 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 Critical Strikes 14 | . . 1 . . 5 2 6 Burn 8 | . . . . . 2 2 4 Destroy 3 | . . 1 . . 1 . 1 Sever 3 | . . . . . 2 . 1 Melee Attacks 34 | . . . . . 8 14 12 Impact . | . . . . . . . . Slashing 13 | . . . . . 8 . 5 Piercing . | . . . . . . . . Sneak Attacks 18 | . . . . . . 12 6 Combat Hostiles 4 | . . . . . . 3 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 6942 | 10 249 482 324 955 1898 174 2850 Guns 4369 | 10 240 389 224 562 1560 159 1225 Cannons . | . . . . . . . . Explosions 2189 | . . 34 93 387 151 . 1524 Melee 280 | . . . . . 186 . 94 Ramming 104 | . 9 59 7 6 1 15 7 Kinetic 1291 | 10 240 227 . . 526 64 224 Thermal 2675 | . . 34 93 387 780 95 1286 Explosive 1239 | . . . . . . . 1239 Electromagnetic 1353 | . . 162 224 562 405 . . Impact . | . . . . . . . . Slashing 280 | . . . . . 186 . 94 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . . 7 Matter Fused 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 134 | . . 4 6 21 14 . 89 Projectiles . | . . . . . . . . Explosions 134 | . . 4 6 21 14 . 89 Melee . | . . . . . . . . Knockbacks 2 | . . 1 . 1 . . . Impact 2 | . . 1 . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 749 | . . . 47 167 86 . 449 Shots 14 | . . . 2 4 2 . 6 Rammed 6 | . . . . . 1 4 1 Targets Rammed 21 | . 1 10 1 1 1 6 1 Kicked 13 | . 1 10 1 1 . . . Crushed 2 | . . . . . . 2 . Highest Temperature 417 | 40 12 24 111 65 271 6 417 Average Temperature 77 | 20 8 5 28 26 85 3 113 Received Heat Transfer 1540 | . 66 81 . 180 711 . 502 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 2 | . . . . 1 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 9 | . . . . . 1 . 8 Heat Transferred 5383 | . . 50 200 300 1680 333 2820 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . 1 2 4 2 . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Peak Influence 483 | 5 183 286 231 240 341 90 483 Initial 90 | . 3 76 39 89 27 90 10 Average 94 | 3 75 154 182 116 205 23 77 Maximum Alert Level 2 | . . 1 1 1 1 . 2 Low Security (%) 81 | 100 100 57 40 96 42 100 88 Level 1 16 | . . 42 59 3 57 . 1 Level 2 2 | . . . . . . . 9 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 2 . 3 2 . 5 Investigation 5 | . 2 1 . 2 . . . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . . 1 . 1 2 . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Distress Signals 8 | . . 3 . 1 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 9 16 7 14 23 3 17 Peak Tracking Total 6 | . 6 6 4 3 5 1 5 Tactical Retreats 9 | . 2 2 . 1 3 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Traps Triggered 3 | . 1 . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Machines Disabled 16 | . . 1 . . 1 1 13 Max in Single Turn 5 | . . 1 . . 1 . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Machines Accessed 16 | . 1 . . 2 3 9 1 Terminals 12 | . 1 . . 2 3 5 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . 4 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 2 . . 2 3 12 2 Successful 13 | . . . . 2 2 8 1 Failed 8 | . 2 . . . 1 4 1 Catastrophic 3 | . 1 . . . . 2 . Database Lockouts . | . . . . . . . . Manual 5 | . 2 . . . 2 1 . Terminals 14 | . 2 . . 2 3 5 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . . . . . 7 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . . 2 2 3 1 Open DSF 1 | . . . . . . . 1 Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . . . . . 1 . Maintenance Status 1 | . . . . . . 1 . Reinforcement Status 1 | . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 4 . Report Inventory 4 | . . . . . . 4 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . Terminals 1 | . . . . . . 1 . Assimilate 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . . . 4 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked 8 | . . . . . . 5 3 Non-combat 7 | . . . . . . 4 3 Combat 1 | . . . . . . 1 . Robot Hacks Applied 13 | . . . . . . 7 6 parse_system 1 | . . . . . . 1 . no_distress 9 | . . . . . . 5 4 find_chute 1 | . . . . . . . 1 find_recycling 2 | . . . . . . 1 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 4 4 Highest-Rated Group 173 | . . . . . 173 77 77 Highest-Rated Ally 29 | . . . . . 29 29 29 Total Orders 5 | . . . . . . . 5 STAY 2 | . . . . . . . 2 FOLLOW 2 | . . . . . . . 2 GUARD 1 | . . . . . . . 1 Ally Attacks 33 | . . . . . . 20 13 Total Damage 410 | . . . . . . 259 151 Kills 4 | . . . . . . 3 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Turns Passed 4917 | 143 243 440 144 469 879 1541 1058 Spaces Moved 2508 | 66 142 266 84 231 376 886 457 Core 11 | 11 . . . . . . . Treads 1541 | . . . . . 198 886 457 Legs 956 | 55 142 266 84 231 178 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 112 165 162 Average Speed 146 | 108 123 120 120 114 141 165 164 Slowest Speed 190 | 120 190 120 120 120 190 165 165 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 22 12 10 20 51 95 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 20 | . . . . . . . 20 Terrain Destroyed 153 | . . 3 12 20 8 . 110 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 153 | . . 3 12 20 8 . 110 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Total 3346 | 132 177 346 103 401 584 943 660 Wait 398 | 50 6 19 2 128 73 15 105 Move 2501 | 65 141 265 83 230 375 885 457 Hop . | . . . . . . . . Pick Up 66 | 7 5 10 1 8 17 8 10 Fast Attach 11 | 3 . 1 1 1 5 . . Attach 41 | 4 1 5 1 4 11 . 15 Detach . | . . . . . . . . Swap 35 | 1 2 4 . 4 10 7 7 Drop 42 | . 1 8 2 7 15 3 6 Fire 197 | 2 20 24 12 18 69 5 47 Melee 34 | . . . . . 8 14 12 Ram . | . . . . . . . . Kick 13 | . 1 10 1 1 . . . Crush 8 | . . . . . 1 6 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 14) 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 684 | -9/Materials | Build established: Scavenger-Mutant 814 | -9/Materials | Discovered new exit (range 9) 827 | -9/Materials | Entered Mines 873 | -9/Mines | Discovered new exit (range 11) 910 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 916 | -9/Mines | Found Prototype Device 916 | -9/Mines | Identified Exp. Sensor Array 971 | -9/Mines | Entered Materials 971 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1165 | -8/Materials | Discovered new exit (range 13) 1440 | -8/Materials | Entered Storage 1824 | -8/Storage | Lost 6 parts (1p3n2u) 2278 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2313 | -8/Storage | Used back door to open Recycling access 2313 | -8/Storage | Discovered new exit (range 5) 2318 | -8/Storage | Identified exit to Recycling 2319 | -8/Storage | Entered Recycling 2319 | -8/Recycling | Accompanied by 4 allies 2618 | -8/Recycling | Discovered new exit (range 15) 3441 | -8/Recycling | Build established: Commander-Mutant 3851 | -8/Recycling | Identified exit to Factory 3860 | -8/Recycling | Entered Factory 3860 | -6/Factory | Accompanied by 4 allies 3860 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 4150 | -6/Factory | Build established: Commander-Assassin 4633 | -6/Factory | Lost 3 allies 4726 | -6/Factory | Lost 3 parts (3u) 4907 | -6/Factory | Lost 4 parts (2n1u1w) 4918 | -6/Factory | Self-destructed Last Messages --------------- 04908_ U-05 Engineer lays Concrete. 04911_ U-05 Engineer builds a Wall. 04911_ Exp. Weapon Shielding destroyed. 04911_ Penetrated by Slug. 04911_ Lgt. Armor Plating destroyed. 04911_ Penetrated by Slug. 04912_ U-05 Engineer lays Concrete. 04914_ Penetrated by Slug. 04914_ Imp. Treads destroyed. 04914_ Penetrated by Slug. 04914_ K-01 Serf collects debris. 04914_ Adv. Sensor Array destroyed. 04914_ Penetrated by Slug. 04915_ U-05 Engineer lays Concrete. 04915_ Destroyed Phase Shifter. 04915_ U-05 Engineer builds a Wall. 04916_ U-05 Engineer lays Concrete. 04917_ Penetrated by Slug. 04917_ Lgt. Fission Core destroyed. 04918_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????? ?????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ??????????? ########???????????????????????????? | | ??????????? #???????????????????????????? | | ?????????? #???????????????????????????? | | ?????????? #???????????????????????????? | | ??????????? ? #???????????????????????????? | | ??????????? ?? #???????????????????????????? | | ??##########+### #????? ????????????????????? | | ??# # #####+ ##????????????????? | | ??# # ???????????????? | | ??# * # !?????????????? | | ??# [# !!!???????????? | | #?# ! # ???????????? | | #?######""###### ??????????? | | #?# # [[ ???????????? | | #?# # [%[ ??????????? | | #?# # ][* ??????????? | | #?# # * % ??????????? | | ### + %= = ?????????? | | # !# = =* ????????? | | + # h gu[ % ????????? | | # %! ##### ####;h ### # ### ???????? | | # ## ## @% !%! ???????? | | # ##??# * ???????? | | % # #???## #### ""??????????? | | # #????# ##????????????????? | | # #### #????# ##????????????????? | | ###??## ##????# ##???????????????? | | %#?????# ## ?????# #???????????????? | | #?????#######?#?????# #???????????????? | | #???????????????????# #???????????????? | | ###########?????????###### ##???????????????? | | # #?????????????#######????????????????? | | # """"""" #????????????????????????????????????? | | # """"""" #????????????????????????????????????? | | %# """"""" #????????????????????????????????????? | | + """"""" #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | ###########????????????????????????????????????? | | ##?????????????????????????????????????????????? | | T#?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #######????????????????????????????????????????? | | ?????????????????????????????????? | | #######????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Weapon Shielding 90 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier \\IAMDERELICT Challenges ------------ None Game ------ Seed GodFrostClaw Manual? 0 Play Time 00:56:55 Cumulative 15.6 hours Start 2024.09.28 @ 08:19:45 End 2024.09.28 @ 09:51:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c57d3b5b-c09e-4232-be42-12930ccd620e