Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.20 @ 11:49:07 Player: Drew_P_Bawls Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (123) 615 Value Destroyed (4874) 4874 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8489 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 57/100 System Corruption 2% Temperature Warm (197) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Targeting Computer ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Targeting Computer Core Analyzer Advanced ECM Suite Weapon Shielding Focal Shield Hacking Suite Field Recycling Unit (0) Advanced Assault Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Advanced ECM Suite Improved Utility Shielding Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Gauss Cannon Rocket Launcher > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Targeting Computer Core Analyzer Kinecellerator ECM Suite Weapon Shielding Hardened Medium Armor Plating Hacking Suite Field Recycling Unit Heavy EM Pulse Gun Gatling Laser Minigun Heavy Machine Gun Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mining Laser [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Matter Pod Device ECM Suite Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 6 | . . 2 2 . 2 Weapon 1 | . . . . 1 . Parts Attached 85 | 8 13 12 23 12 17 Power 11 | 1 1 3 2 2 2 Engine 11 | 1 1 3 2 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 26 | 4 3 5 5 6 3 Treads 2 | 2 . . . . . Leg 24 | 2 3 5 5 6 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 2 7 . 6 Device 6 | . . 2 2 . 2 Storage 4 | 1 3 . . . . Processor 3 | . . . 3 . . Hackware 1 | . . . . . 1 Protection 5 | . . . 2 . 3 Artifact . | . . . . . . Weapon 29 | 2 6 2 9 4 6 Energy Gun 10 | 2 2 . 4 1 1 Energy Cannon 2 | . 1 . . . 1 Ballistic Gun 6 | . 1 1 2 1 1 Ballistic Cannon 7 | . . 1 2 2 2 Launcher 1 | . . . . . 1 Special Weapon 3 | . 2 . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 41 | 1 3 3 9 3 22 Power 4 | . . . 1 . 3 Propulsion 11 | 1 . 1 3 2 4 Utility 11 | . . 1 3 . 7 Weapon 15 | . 3 1 2 1 8 Highest Loss Streak 13 | 1 2 2 6 2 13 To Critical Strikes . | . . . . . . Average Backups 16 | 3 15 18 18 19 18 Power 2 | . 3 4 4 1 . Propulsion 2 | 1 2 2 1 1 2 Utility 7 | . 5 6 6 10 8 Weapon 5 | . 4 4 5 5 6 Tool/Special . | . . . . . . Unused Backups 26 | . 1 1 5 5 14 Power 3 | . . . . 1 2 Propulsion 5 | . 1 . . 1 3 Utility 11 | . . . 3 2 6 Weapon 7 | . . 1 2 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 98 99 99 98 99 Engine 8 | . 14 11 8 7 5 Leg 21 | . 28 21 17 21 19 Device 10 | . . 21 16 7 8 Storage 18 | . 27 22 18 15 12 Processor 10 | . . . 17 15 12 Hackware 1 | . . . . . 5 Protection 4 | . . . 2 7 10 Energy Gun 8 | . 20 1 8 9 3 Energy Cannon 2 | . 3 9 . . 2 Ballistic Gun 3 | . 1 4 2 5 2 Ballistic Cannon 5 | . . 6 5 7 6 Peak Build Rating 54 | 6 12 13 29 42 54 Average Rating 26 | 5 10 12 20 35 50 On Entrance 16 | . 6 11 12 29 42 Naked Turns . | . . . . . . Heaviest Build 88 | 14 54 59 65 72 88 Greatest Support 60 | 40 26 23 30 60 60 Greatest Overweight (x) 5 | . 3 5 3 2 1 Average Overweight (x) 1 | . 1 2 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 18 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 Average Carried 16 | 3 15 18 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 19 20 20 20 14 Class Distribution -------------------- 51% | Mutant 20% | Hacker-Gunner 16% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2854 | 275 431 287 586 467 808 Remotely . | . . . . . . Salvage Created 4228 | 48 343 834 967 952 1084 Parts 228 | 2 26 56 54 47 43 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 98 | 1 10 20 22 20 25 Guns 43 | 1 8 3 13 10 8 Cannons 47 | . 2 15 9 10 11 AOE 8 | . . 2 . . 6 Classes Destroyed 14 | 1 4 4 2 2 1 Worker 3 | . 1 . . 1 1 Builder 3 | . . . 1 1 1 Recycler 1 | . . . 1 . . Operator 2 | . . 1 . 1 . Watcher 16 | . 3 4 3 1 5 Swarmer 12 | . 3 3 6 . . Grunt 50 | . 7 12 8 10 13 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 18 | . . 3 8 4 3 Demolisher 1 | 1 . . . . . Hunter 5 | . . . . 1 4 Programmer 9 | . . . . 5 4 Behemoth 1 | . . . . . 1 Best Kill Streak 5 | 1 3 5 4 3 5 Combat Bots Only 5 | 1 3 5 4 3 4 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 850 | 14 52 105 175 132 372 Missed 241 | 2 10 34 39 51 105 Hits 609 | 12 42 71 136 81 267 Melee 2 | . . 2 . . . Projectile 607 | 12 42 69 136 81 267 AOE 14 | 14 . . . . . Critical Strikes 15 | . . . 4 3 8 Actively Blocked 1 | . . . . . 1 Damage Taken 7056 | 398 383 715 1465 686 3409 Core 1245 | . 50 84 257 4 850 Absorbed by Shields . | . . . . . . Redirected to Shielding 206 | . . . 7 20 179 Ignored by Resistances 2000 | 106 116 217 429 208 924 Core Remaining (%) 82 | 100 80 79 53 99 . Volleys Fired 309 | 7 41 55 97 39 70 Largest 3 | 2 2 2 2 3 3 Hottest 163 | 90 150 90 137 150 163 Shots Fired 677 | 14 69 108 177 114 195 Gun 340 | 14 52 33 93 75 73 Cannon 294 | . 9 75 64 39 107 Launcher 15 | . . . . . 15 Special 28 | . 8 . 20 . . Kinetic 331 | . 8 53 82 69 119 Thermal 273 | 7 40 55 75 37 59 Explosive 15 | . . . . . 15 Electromagnetic 58 | 7 21 . 20 8 2 Robot Hit Streak 39 | 5 25 27 39 33 27 Robot Miss Streak 4 | 1 3 3 2 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 492 | 10 51 65 126 95 145 Core Hits 245 | 7 23 31 48 57 79 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . 3 3 7 1 3 Burn 9 | . 1 2 6 . . Blast 6 | . . 1 1 1 3 Corrupt 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11058 | 132 814 1297 2171 2119 4525 Guns 4705 | 132 569 265 1132 1332 1275 Cannons 4796 | . 53 882 926 754 2181 Explosions 1219 | . 38 120 . . 1061 Melee . | . . . . . . Ramming 116 | . 10 30 35 33 8 Kinetic 4978 | . 51 526 1194 1162 2045 Thermal 4828 | 88 535 741 738 847 1879 Explosive 576 | . . . . . 576 Electromagnetic 560 | 44 218 . 204 77 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . 1 2 Average Corruption 1 | . 1 . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . 6 . . 12 8 Message Errors 9 | . 3 . . 4 2 Matter Fused 6 | . . . . 4 2 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 4 | . 1 . . 1 2 Data Loss (minor) 2 | . . . . 1 1 Misfires 2 | . 1 . . 1 . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 136 | . . 22 6 20 88 Projectiles 73 | . . 9 6 20 38 Explosions 63 | . . 13 . . 50 Melee . | . . . . . . Knockbacks 28 | . . 5 4 7 12 Impact 1 | . . . . 1 . Kinetic 27 | . . 5 4 6 12 Secondary . | . . . . . . Self-Inflicted Damage 311 | . . 116 . . 195 Shots 6 | . . 2 . . 4 Rammed . | . . . . . . Targets Rammed 25 | . 5 5 5 5 5 Kicked 25 | . 5 5 5 5 5 Crushed . | . . . . . . Highest Temperature 592 | 210 342 115 325 221 592 Average Temperature 96 | 108 112 37 72 66 154 Received Heat Transfer 2558 | . 258 207 810 246 1037 Effects 34 | . 5 . . . 29 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . 1 . . . 2 Interference 13 | . 2 . . . 11 Matter Decay 1 | . 1 . . . . Short Circuit 2 | . 1 . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 11 | . . . . . 11 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 3 1 3 3 3 Heat Transferred 9993 | 259 1275 1580 2196 1883 2800 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 96 100 100 100 Level 1 . | . . 3 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 210 | 30 70 210 92 78 89 Initial 50 | . 5 . 50 20 . Average 16 | . 7 51 11 11 18 Influence Increases 3039 | 30 330 657 622 563 837 Destroy 0b10 Robot/C 1960 | 20 200 400 440 400 500 Destroy 0b10 Robot/NC 125 | . 20 25 25 20 35 Destroy Leader 532 | 10 56 108 126 122 110 Successful Hack 40 | . . 7 19 14 . Disable Machine 171 | . 18 36 . . 117 Destroy Structure 136 | . 6 36 12 7 75 Lose Combat Pursuer 75 | . 30 45 . . . Influence Decreases 3039 | 20 340 517 710 615 837 Entered New Map 127 | . 5 . 90 32 . Time Decay 2573 | 20 271 487 570 553 672 Lost Part 305 | . 30 30 50 30 165 Purge Threat 34 | . 34 . . . . Squads Dispatched 19 | . 2 2 1 8 6 Investigation 5 | . 2 . . 2 1 Extermination 8 | . . . . 5 3 Reinforcement 5 | . . 2 1 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 4 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 168 | 2 16 37 37 37 39 Peak Tracking Total 8 | 2 4 4 4 7 8 Tactical Retreats 15 | . 1 3 3 7 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 3 . . 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 19 | . 2 4 . . 13 Max in Single Turn 4 | . 1 2 . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 20 | . 4 3 6 5 2 Terminals 17 | . 4 2 5 5 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 40 | . 11 9 11 5 4 Successful 29 | . 8 7 9 2 3 Failed 11 | . 3 2 2 3 1 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 11 3 7 5 1 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 6 | . . 6 . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 8 3 5 2 . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Alert Level 3 | . 1 . 2 . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 1 . 1 . . Dispatch Records 2 | . 1 . 1 . . Maintenance Status 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Investigation Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . . . . 1 . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 3 | . . . . . 3 Load Schematic 2 | . . . . . 2 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used . | . . . . . . Hacking Detections 12 | . 4 1 3 3 1 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 62 | . . . . . 62 Total Part Build Rating 4 | . . . . . 4 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 170 | . . 170 . . . Retrieved Matter 206 | . . 206 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 9015 | . . 1559 2437 2655 2364 Sensors 3547 | . . 1559 1988 . . Seismic 1553 | . . 1553 . . . ECM 7456 | . . . 2437 2655 2364 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 11988 | 1072 1795 1559 2440 2655 2467 Spaces Moved 4448 | 131 714 513 769 1221 1100 Core 9 | 9 . . . . . Treads 112 | 112 . . . . . Legs 4327 | 10 714 513 769 1221 1100 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 190 190 189 Average Speed 219 | 149 224 261 261 201 194 Slowest Speed 470 | 160 330 470 330 260 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 21 77 53 48 27 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . 1 . 9 . . Terrain Destroyed 154 | . 5 37 12 3 97 Melee . | . . . . . . Projectile 34 | . 1 . 12 3 18 AOE 120 | . 4 37 . . 79 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 6008 | 993 814 616 985 1324 1276 Wait 966 | 837 11 7 39 15 57 Move 4443 | 130 713 512 768 1220 1100 Hop . | . . . . . . Pick Up 104 | 11 24 14 27 14 14 Fast Attach . | . . . . . . Attach 46 | 7 4 4 12 6 13 Detach . | . . . . . . Swap 61 | 1 11 10 22 9 8 Drop 54 | . 5 9 15 16 9 Fire 309 | 7 41 55 97 39 70 Melee . | . . . . . . Ram . | . . . . . . Kick 25 | . 5 5 5 5 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 1013 | -11/Scrapyard | Assembled infested the area 1073 | -11/Scrapyard | Entered Materials 1083 | -10/Materials | Build established: Mutant 1128 | -10/Materials | Discovered new exit (range 10) 1247 | -10/Materials | Discovered new exit (range 12) 2007 | -10/Materials | Discovered new exit (range 15) 2500 | -10/Materials | Discovered new exit (range 4) 2868 | -10/Materials | Entered another Materials area 2868 | -9/Materials | Evolved 2 slots: Utility x2 3367 | -9/Materials | Discovered new exit (range 15) 3972 | -9/Materials | Discovered new exit (range 13) 4337 | -9/Materials | Discovered new exit (range 15) 4427 | -9/Materials | Entered another Materials area 4427 | -8/Materials | Evolved 2 slots: Utility x2 4715 | -8/Materials | Lost 6 parts (1p2n2u1w) 5312 | -8/Materials | Discovered new exit (range 16) 5725 | -8/Materials | Build established: Scavenger-Mutant 6200 | -8/Materials | Build established: Mutant 6528 | -8/Materials | Lost 3 parts (1n1u1w) 6764 | -8/Materials | Discovered new exit (range 5) 6867 | -8/Materials | Entered Factory 6867 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7170 | -7/Factory | Build established: Scavenger-Gunner 7997 | -7/Factory | Discovered new exit (range 12) 9223 | -7/Factory | Build established: Gunner 9504 | -7/Factory | Discovered new exit (range 8) 9522 | -7/Factory | Discovered new exit (range 11) 9522 | -7/Factory | Entered another Factory area 9522 | -6/Factory | Evolved 2 slots: Utility x2 9627 | -6/Factory | Fabricated Hvy. EM Pulse Gun (x2) 9831 | -6/Factory | Build established: Hacker-Gunner 10471 | -6/Factory | Spotted B-75 Beast 10569 | -6/Factory | Lost 4 parts (2p1n1u) 10616 | -6/Factory | Destroyed B-75 Beast 11944 | -6/Factory | Garrison activated, responded to threat 11962 | -6/Factory | Core integrity fell below 50% 11983 | -6/Factory | Core integrity fell below 20% 11989 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Broken Kinecellerator damaged (-12). Overheating: Hacking Suite damaged (-7). K-01 Serf collects debris. Adv. Assault Cannon destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. Overheating: System interference. Hvy. Machine Gun temporarily disabled. R-10 Processor collects Wheel. Hvy. Machine Gun destroyed. Hrd. Medium Armor Plating destroyed. K-01 Serf collects debris. Broken Kinecellerator destroyed. K-01 Serf collects debris. R-10 Processor collects Wheel. Critical hit (Burn: +37). K-01 Serf collects debris. K-01 Serf cleans the Fabricator. Imp. VSS Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# = # """ """ [[ | | ?????????????????????????# # """ """ [[ | | ?????????????????????????# # """ """ [[ | | ?????????????????????????# # | | ?????????????????????????# # | | ?????????????????????????# ########+### | | ?????????????????????????# ###### + | | ?????????????????????????# # # # | | ?????????????????????????# ! # # # | | ?????????????????????????# ]% # # + | | ?????????????????????????# ! # + # | | ?????????????????????????# # # # | | ?????????????????????????#######+########### # | | ????? #########+############## # | | ????# == # | | ????# = # | | ????+ """ """ """ "" # | | ????? 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"""" ????????????????? | | ???????????????????????? ? ?????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. EM Pulse Gun | x2 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Just What I Needed Challenges ------------ None Game ------ Seed WeightMachineBiocell Manual? 0 Play Time 01:14:33 Cumulative 4.7 hours Start 2025.07.19 @ 23:19:57 End 2025.07.20 @ 11:49:07 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: efabc913-ccd1-4559-960c-76db1014cc8d