Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 11:22:00 Player: btmk16 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (269) 1345 Value Destroyed (9740) 9740 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (7077) 7077 TOTAL SCORE: 23542 Bonus ------- High Alert Combat Kills 4489 Follower Combat Kills 180 Entered Garrisons 800 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -192 Cogmind --------- Core Integrity 0/850 Matter 134/300 Energy 98/100 System Corruption 5% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Gravity Neutralizer Improved Signal Interpreter Advanced Transmission Jammer Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Gravity Neutralizer Advanced Signal Interpreter Advanced Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Particle Gun Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] High-powered Tractor Beam Splice Drone Bay PSU Rigger Latent Energy Streamer Improved Grenade Launcher Field Lobotomy Kit [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . Utility 5 | . . . 1 . . . 2 . . . 1 . 1 . Weapon 1 | . . . . . . . . . . . . . 1 . Parts Attached 239 | 7 15 4 24 . 3 5 41 19 3 18 21 61 18 . Power 19 | 1 3 . 2 . . 1 6 1 . . 1 4 . . Engine 18 | 1 3 . 2 . . 1 6 . . . 1 4 . . Core 1 | . . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 55 | 2 2 3 11 . . 1 9 . . 3 5 18 1 . Treads 47 | 2 2 3 11 . . 1 9 . . 2 4 12 1 . Leg 1 | . . . . . . . . . . . . 1 . . Wheel 7 | . . . . . . . . . . 1 1 5 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 79 | 2 4 . 5 . 3 1 15 7 1 1 10 20 10 . Device 29 | 1 1 . 1 . 2 1 5 1 . . 5 9 3 . Storage 6 | 1 2 . . . . . . 1 . . . 1 1 . Processor 6 | . . . 1 . . . 2 . . . 1 . 2 . Hackware 4 | . . . . . . . . . . . 2 . 2 . Protection 34 | . 1 . 3 . 1 . 8 5 1 1 2 10 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 86 | 2 6 1 6 . . 2 11 11 2 14 5 19 7 . Energy Gun 9 | 2 2 . . . . . . . . . . 2 3 . Energy Cannon 21 | . . . 4 . . 1 6 3 1 4 . 1 1 . Ballistic Gun 2 | . 1 . 1 . . . . . . . . . . . Ballistic Cannon 24 | . 3 1 1 . . 1 1 3 . 4 3 7 . . Launcher 27 | . . . . . . . 4 5 1 6 2 7 2 . Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . . . . 1 . 1 . Corrupted Parts 4 | . . 3 . . . . . . . . . 1 . . System Corruption 23 | . . 15 . . . . . . . . . 8 . . Parts Lost 48 | . 2 . 1 . . 2 4 . . 3 7 25 4 . Power 5 | . 1 . . . . 1 2 . . . . 1 . . Propulsion 15 | . . . . . . . 1 . . 2 3 8 1 . Utility 19 | . . . 1 . . 1 . . . 1 3 10 3 . Weapon 9 | . 1 . . . . . 1 . . . 1 6 . . Highest Loss Streak 10 | . 2 . 1 . . 2 2 . . 1 2 10 2 . To Critical Strikes 3 | . . . . . . . . . . . 1 2 . . Average Slot Usage (%) 95 | . 99 99 97 100 77 98 99 99 100 98 88 86 84 . Engine 8 | . 13 14 11 11 11 10 8 7 . . 3 6 5 . Core 1 | . . . . . . . . 1 9 9 3 . . . Treads 26 | . 28 27 30 33 33 33 26 27 27 24 18 17 24 . Wheel 1 | . . . . . . . . . . 1 6 7 . . Device 9 | . 11 . . . . 4 12 18 18 18 17 11 8 . Storage 10 | . 14 14 11 11 11 11 9 9 9 9 7 13 8 . Processor 8 | . . . 10 11 11 11 14 9 9 9 10 3 7 . Protection 9 | . 2 14 11 11 11 6 9 9 9 8 5 13 6 . Energy Gun 2 | . 17 . . . . . . . . . . 1 12 . Energy Cannon 6 | . . . 7 11 . 10 15 7 9 8 1 . 4 . Ballistic Cannon 8 | . 7 28 14 11 . 10 2 7 9 6 4 5 . . Launcher 1 | . . . . . . . . 3 . 2 2 3 . . Naked Turns 68 | . . . . . . . . . . . . . 29 39 Heaviest Build 100 | 13 60 65 67 65 52 67 71 84 84 84 85 100 90 . Greatest Support 94 | 40 40 42 62 62 62 62 65 65 65 65 76 94 94 3 Greatest Overweight (x) 19 | . 1 19 2 1 . 1 1 1 1 6 7 7 1 . Average Overweight (x) 1 | . . 1 . 1 . . . . 1 2 4 2 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 13 20 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Carried 18 | 4 11 19 19 20 19 19 19 19 20 19 19 17 19 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Class Distribution -------------------- 89% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Matter Collected 7584 | 270 372 268 1081 186 74 195 642 207 402 826 642 2258 161 . Remotely 522 | . . . . . . . . . . . 447 75 . . Salvage Created 9055 | 25 857 179 1153 118 . 169 1749 225 469 1268 980 1172 691 . Parts 489 | 5 44 15 63 . . 9 112 19 38 57 42 58 27 . Haulers Intercepted 13 | . 2 . 4 . . . 5 . 1 . 1 . . . Recyclers Shooed 2 | 1 . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 233 | . 16 5 22 8 . 4 43 15 12 35 25 33 15 . Melee 2 | . . . . . . . . . . . . . 2 . Guns 20 | . 16 . . . . . . . . . . . 4 . Cannons 132 | . . 5 22 8 . 4 30 4 10 18 12 17 2 . AOE 76 | . . . . . . . 12 11 2 17 13 16 5 . Classes Destroyed 18 | 1 6 . 4 1 . . 1 . 1 2 2 . . . Worker 8 | . 2 1 . . . 1 1 . . . 2 . 1 . Builder 6 | . 1 . 2 . . . 1 . 1 . 1 . . . Tunneler 2 | 1 . 1 . . . . . . . . . . . . Hauler 13 | . 2 . 4 . . . 5 . 1 . 1 . . . Recycler 5 | . 1 1 2 . . . . . . . 1 . . . Mechanic 2 | . . . . . . . . . . . 1 . 1 . Operator 3 | . . . 1 . . . 1 . . . 1 . . . Watcher 4 | . . . 1 . . . 1 . 1 1 . . . . Swarmer 66 | . 3 3 3 . . 1 18 11 5 14 . 8 . . Grunt 89 | . 13 2 10 . . 3 15 1 1 9 14 13 8 . Brawler 7 | . . . 1 . . . . . . 2 1 2 1 . Duelist 8 | . . . . . . . . . 1 . 3 3 1 . Protector 2 | . . . . . . . . . . . 1 . 1 . Sentry 40 | . . . 8 . . . 8 3 5 5 3 7 1 . Specialist 2 | . . . . . . . 2 . . . . . . . Hunter 6 | . . . . . . . . . . 4 . . 2 . Programmer 6 | . . . . . . . . . . 1 3 1 1 . Assembled 8 | . . . . 8 . . . . . . . . . . Best Kill Streak 10 | 1 3 3 3 2 . 2 4 7 5 5 7 4 10 . Combat Bots Only 9 | . 3 3 3 2 . 2 4 7 4 5 6 4 9 . Max Kills in Single Turn 3 | 1 1 1 2 1 . 1 3 3 3 3 3 3 2 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 3 2 2 3 3 2 . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Damage Taken 12307 | . 689 287 812 87 . 405 1575 218 64 907 1213 3540 2203 307 Core 2104 | . 127 13 121 13 . 37 237 10 . 106 216 367 550 307 Absorbed by Shields 402 | . . . . . . . . . 27 336 39 . . . Redirected to Shielding 37 | . . . . . . . . . . . . 37 . . Regen/Repaired (Parts) 535 | . . . 267 . . . 268 . . . . . . . Core Remaining (%) 50 | 100 . 44 . . . 57 . . . 35 . 16 . . Volleys Fired 671 | 5 62 17 65 13 . 16 115 32 25 107 70 99 45 . Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 2 2 3 . Hottest 214 | 80 80 96 132 125 . 117 150 119 132 132 114 114 214 . Shots Fired 1115 | 10 121 35 131 26 . 32 218 40 46 157 73 135 91 . Gun 176 | 10 115 . . . . . . . . . . 4 47 . Cannon 856 | . 6 35 131 26 . 32 210 26 45 141 65 103 36 . Launcher 79 | . . . . . . . 8 14 1 16 8 28 4 . Special 4 | . . . . . . . . . . . . . 4 . Kinetic 452 | . 17 35 95 12 . 16 28 9 21 53 65 101 . . Thermal 578 | 10 104 . 36 14 . 16 182 17 24 88 . 4 83 . Explosive 79 | . . . . . . . 8 14 1 16 8 28 4 . Electromagnetic 2 | . . . . . . . . . . . . 2 . . Robot Hit Streak 29 | 7 22 4 12 8 . 9 29 6 7 24 12 10 21 . Robot Miss Streak 5 | 1 2 3 4 2 . 5 3 2 5 2 2 3 4 . Penetration Max 1 | . . . 1 . . 1 . . . 1 . 1 . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 682 | 9 95 17 81 12 . 19 126 12 26 79 42 97 67 . Core Hits 407 | 2 39 8 32 9 . 7 66 12 14 54 43 65 56 . Critical Kills 13 | . . 1 8 . . 2 . . . 1 . . 1 . Critical Parts Destroyed 15 | . . 1 12 . . 2 . . . . . . . . Critical Strikes 55 | . . 2 20 . . 4 1 . 4 3 7 10 4 . Burn 3 | . . . . . . . . . . . . . 3 . Meltdown 2 | . . . . . . . . . . 1 . . 1 . Destroy 26 | . . 2 20 . . 4 . . . . . . . . Blast 23 | . . . . . . . 1 . 4 2 7 9 . . Sever 1 | . . . . . . . . . . . . 1 . . Melee Attacks 14 | . . . . . . . . . . . . 14 . . Impact . | . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . 14 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 25556 | 97 1176 373 2008 202 . 466 3822 940 917 3697 3844 5684 2314 16 Guns 2168 | 97 1088 . . . . . . . . . . 44 939 . Cannons 13668 | . 88 373 1956 201 . 460 2773 178 797 2119 1985 2323 415 . Explosions 8938 | . . . . . . . 1049 762 120 1578 1841 2658 930 . Melee 659 | . . . . . . . . . . . . 659 . . Ramming 123 | . . . 52 1 . 6 . . . . 18 . 30 16 Kinetic 7941 | . 200 373 1347 19 . 227 175 74 441 788 1985 2312 . . Thermal 8111 | 97 976 . 609 182 . 233 2598 104 356 1331 227 44 1354 . Explosive 8545 | . . . . . . . 1049 762 120 1578 1614 2492 930 . Electromagnetic 177 | . . . . . . . . . . . . 177 . . Impact . | . . . . . . . . . . . . . . . Slashing 659 | . . . . . . . . . . . . 659 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 39 | . 5 20 3 3 3 3 1 1 1 1 10 39 5 5 Average Corruption 6 | . 4 16 2 3 3 3 1 1 1 1 6 24 2 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 395 | . 23 65 27 27 6 28 26 14 6 18 37 111 6 1 Message Errors 88 | . 4 10 3 8 2 8 8 5 1 6 9 22 2 . Matter Fused 97 | . 6 24 5 7 1 7 6 1 2 5 10 22 1 . Heat Flow Errors 56 | . 3 10 7 6 1 2 2 2 1 1 3 17 1 . Energy Discharges 43 | . 1 1 6 3 . 6 4 5 1 . 2 13 1 . Parts Rejected 6 | . 1 . . . . . . . 1 . 1 3 . . Parts Fused 5 | . 1 . . . 1 1 . . . . . 1 1 . Data Loss (minor) 38 | . 3 9 2 1 . 2 1 . . 2 7 11 . . Data Loss (major) 22 | . 3 1 1 . 1 2 2 . . 2 3 7 . . Misfires 15 | . . 4 2 1 . . 3 . . . . 5 . . Alerts 11 | . . 3 1 . . . . 1 . 2 1 2 . 1 Misdirections 2 | . . . . . . . . . . . . 2 . . Weapon Failures 12 | . 1 3 . 1 . . . . . . 1 6 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 980 | . . 10 22 . . . 75 78 36 125 318 294 22 . Projectiles 370 | . . 10 22 . . . 18 26 36 31 142 85 . . Explosions 604 | . . . . . . . 57 52 . 94 176 203 22 . Melee 6 | . . . . . . . . . . . . 6 . . Knockbacks 46 | . . 2 12 1 . 2 2 . 3 3 10 11 . . Impact . | . . . . . . . . . . . . . . . Kinetic 43 | . . 2 12 1 . 2 2 . 3 3 9 9 . . Secondary 3 | . . . . . . . . . . . 1 2 . . Self-Inflicted Damage 1129 | . . . . . . . 50 79 . 125 22 665 181 7 Shots 30 | . . . . . . . 3 4 . 4 1 15 3 . Rammed 19 | . . . 5 2 . 2 . . . . 3 . 4 3 Targets Rammed 21 | . . . 6 2 . 2 . . . . 3 . 5 3 Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . 1 . Highest Temperature 621 | 54 262 333 459 275 280 410 321 126 108 118 208 590 621 . Average Temperature 105 | 23 58 110 111 83 143 152 82 78 39 9 47 127 163 . Received Heat Transfer 3555 | . 366 72 312 9 . 207 612 . . 204 405 819 414 135 Effects 18 | . . 2 4 . . . 1 . . . . 6 5 . Shutdowns 1 | . . . . . . . . . . . . 1 . . Energy Bleed 6 | . . . 1 . . . 1 . . . . 1 3 . Interference 5 | . . 2 3 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . Short Circuit 3 | . . . . . . . . . . . . 2 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Damage (major) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 . . 1 . . 2 . Combat Hostiles 3 | . . . . . . . 1 . . . . . 2 . Parts Melted 25 | . 4 . 1 . . 1 8 . . 2 . . 9 . Heat Transferred 13908 | 225 2100 . 999 333 . 370 4255 148 518 1961 150 100 2749 . Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Latent Energy Used 131 | . . . . . . . . . . . . 131 . . LE Corruption 3 | . . . . . . . . . . . . 3 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Peak Influence 2782 | 5 205 90 533 207 . 115 796 1252 866 2633 1871 2782 1643 1089 Initial 1460 | . 3 9 27 207 . . . 517 610 562 1381 1305 1460 1089 Average 783 | 3 96 15 294 53 . 11 461 987 741 1376 1581 2130 1558 1089 Maximum Alert Level 5 | . 1 . 2 1 . . 3 4 3 5 5 5 5 3 Low Security (%) 32 | 100 96 100 24 74 . 100 8 . . . . . . . Level 1 9 | . 3 . 46 25 . . 21 . . . . . . . Level 2 15 | . . . 28 . . . 62 6 40 12 . . . . Level 3 9 | . . . . . . . 6 43 59 28 . . . 100 Level 4 14 | . . . . . . . . 49 . 30 47 7 65 . Level 5 18 | . . . . . . . . . . 28 52 92 34 . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . 4 . 2 . . . 8 . 2 . 10 . 4 . Investigation 4 | . 2 . 1 . . . . . . . 1 . . . Extermination 4 | . . . . . . . . . . . 3 . 1 . Reinforcement 14 | . 2 . 1 . . . 7 . . . 3 . 1 . Assault 5 | . . . . . . . . . . . 3 . 2 . Garrison 3 | . . . . . . . 1 . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 3 . . . 2 . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Distress Signals 17 | . . . 2 . . . 8 . 6 1 . . . . Communications Jammed 2 | . . . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . . . 2 . Times Spotted 371 | . 32 5 50 16 . 9 64 13 22 31 36 54 29 10 Peak Tracking Total 11 | . 5 3 6 4 . 4 5 4 5 5 6 9 11 11 Tactical Retreats 39 | . 3 . 16 2 . 3 3 2 . 2 . 8 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Traps Triggered 37 | . 5 3 4 . . . 3 1 . 9 4 8 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Machines Disabled 45 | . . 2 5 . . . 3 4 2 6 12 7 4 . Max in Single Turn 5 | . . 1 1 . . . 1 1 1 2 5 2 2 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Garrison Relay 4 | . . . . . . . . 1 . 2 . 1 . . Phase Generator 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Machines Accessed 41 | . 7 2 7 . 2 . 6 3 2 3 6 1 2 . Terminals 30 | . 7 . 5 . . . 4 3 1 3 5 1 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . 2 . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 . 1 . Total Hacks 81 | . 18 2 14 . 2 . 12 6 3 4 14 3 3 . Successful 34 | . 10 2 6 . 2 . 4 2 1 2 3 . 2 . Failed 46 | . 7 . 8 . . . 8 4 2 2 11 3 1 . Catastrophic 12 | . 1 . 3 . . . 2 1 . 1 2 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 39 | . 14 . 5 . 1 . 4 . . . 13 . 2 . Terminals 67 | . 18 . 10 . . . 9 6 2 4 13 3 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . 4 . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 . 1 . Terminal Hacks 19 | . 7 2 1 . 2 . 1 2 . 2 2 . . . Record 2 | . 1 . . . 1 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 3 | . . 2 . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . . 1 . 1 . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . 1 . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . . . 2 . . . . . . . Scan Component 3 | . . . 2 . . . 1 . . . . . . . Repair 3 | . . . 2 . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . . . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 5 | . 3 . 1 . . . . . . . . . 1 . Terminals 5 | . 3 . 1 . . . . . . . . . 1 . Botnet 4 | . 3 . . . . . . . . . . . 1 . Operators 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 5 . 6 . . . 4 3 1 1 5 1 . . Full Trace Events 3 | . . . 1 . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . 1 . . . . . . . Time 102 | . . . 64 . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . . . 1 . 1 . 1 . . Watcher Feeds 1 | . . . . . . . . . . . . 1 . . Program Shield 1 | . . . . . . . . . . 1 . . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 . Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 2 . Robot Hacks Applied 2 | . . . . . . . . . . . . . 2 . find_garrison 1 | . . . . . . . . . . . . . 1 . formatsys_high 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released 17 | . . . . . . . . 3 . 11 . 3 . . Machine Destruction 14 | . . . . . . . . 3 . 8 . 3 . . Programmers 3 | . . . . . . . . . . 3 . . . . Attached 2 | . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Total Allies 11 | . . . . 3 . . . . . 2 . 5 1 . Largest Group 3 | . . . . 3 2 2 . . . 2 . 2 1 . Highest-Rated Group 64 | . . . . 40 24 24 . . . 56 . 64 29 . Highest-Rated Ally 32 | . . . . 16 16 16 . . . 31 . 32 29 . Total Orders 3 | . . . . . . . . . . . . 3 . . RETURN 3 | . . . . . . . . . . . . 3 . . Ally Attacks 128 | . . . . 63 . 14 . . . 5 . 45 1 . Total Damage 1175 | . . . . 595 . 153 . . . 167 . 241 19 . Kills 19 | . . . . 10 . 3 . . . 3 . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . Drone Launches 46 | . . . . . . . . . . . . 46 . . Drone Recoveries 45 | . . . . . . . . . . . . 45 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Turns Passed 22949 | 126 1979 1521 2171 1574 424 1754 3400 1373 584 2920 1830 2278 976 39 Spaces Moved 9397 | 62 861 621 778 637 267 727 1179 451 197 1018 914 1143 470 72 Core 134 | 3 . 1 . . . . . . . . . . 58 72 Treads 7176 | 59 861 620 778 637 267 727 1179 451 197 756 25 207 412 . Legs . | . . . . . . . . . . . . . . . Wheels 2087 | . . . . . . . . . . 262 889 936 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 232 155 235 155 155 158 158 238 165 130 120 50 50 Average Speed 200 | 154 191 235 224 235 155 231 204 235 238 224 166 152 155 50 Slowest Speed 1000 | 160 240 1000 305 235 155 238 245 238 238 245 320 400 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 6 87 98 83 100 63 102 93 55 27 91 29 91 12 17 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 1 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 5 | . . 3 . 1 . 1 . . . . . . . . Spaces Dug 93 | . . . 3 . . . 24 42 1 14 8 . 1 . Terrain Destroyed 934 | . . 2 42 7 . 6 96 88 26 75 191 340 61 . Melee . | . . . . . . . . . . . . . . . Projectile 205 | . . 2 42 7 . 6 48 2 13 22 31 28 4 . AOE 729 | . . . . . . . 48 86 13 53 160 312 57 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Total 12373 | 79 1071 649 1074 686 281 761 1950 737 266 1491 1120 1504 629 75 Wait 1730 | . 103 3 171 35 . 10 584 205 39 316 83 99 82 . Move 9386 | 61 860 620 777 636 266 726 1179 450 197 1016 914 1142 470 72 Hop . | . . . . . . . . . . . . . . . Pick Up 83 | 6 16 2 11 . 4 1 8 11 1 3 5 12 3 . Fast Attach 92 | 7 5 2 10 . . 3 8 3 1 4 11 32 6 . Attach 38 | . 1 . 1 . . 1 3 . . 2 7 21 2 . Detach 28 | . 3 . . . 2 . . . . . 9 13 1 . Swap 109 | . 9 2 13 . 3 1 30 16 2 12 3 8 10 . Drop 119 | . 12 3 20 . 6 1 23 20 1 5 7 16 5 . Fire 671 | 5 62 17 65 13 . 16 115 32 25 107 70 99 45 . Melee 14 | . . . . . . . . . . . . 14 . . Ram 6 | . . . . . . . . . . . 3 . . 3 Kick . | . . . . . . . . . . . . . . . Crush 15 | . . . 6 2 . 2 . . . . . . 5 . Escape Stasis 82 | . . . . . . . . . . 26 8 48 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 15) 127 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 9) 527 | -10/Materials | Discovered new exit (range 13) 1025 | -10/Materials | Central database locked down 1058 | -10/Materials | Discovered new exit (range 14) 1113 | -10/Materials | Core integrity fell below 50% 1174 | -10/Materials | Discovered new exit (range 16) 2106 | -10/Materials | Entered Mines 2186 | -10/Mines | Learned Materials emergency access door positions 2231 | -10/Mines | Discovered new exit (range 4) 2239 | -10/Mines | Learned location of Storage (-9) 2424 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2487 | -10/Mines | System corruption reached 10% 2714 | -10/Mines | Found the Drone Emporium 2725 | -10/Mines | Found Prototype Device 2956 | -10/Mines | Discovered new exit (range 9) 3049 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3627 | -10/Mines | Entered Materials 3627 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4126 | -9/Materials | Discovered new exit (range 6) 4334 | -9/Materials | Discovered new exit (range 14) 4432 | -9/Materials | Repaired Lgt. Treads 4747 | -9/Materials | Discovered new exit (range 4) 4977 | -9/Materials | Discovered new exit (range 15) 5122 | -9/Materials | Repaired Adv. Treads 5224 | -9/Materials | Discovered new exit (range 10) 5304 | -9/Materials | Discovered new exit (range 11) 5444 | -9/Materials | Discovered new exit (range 14) 5798 | -9/Materials | Entered Mines 5799 | -9/Mines | Assembled infested the area 5804 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6026 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6164 | -9/Mines | Discovered new exit (range 10) 6194 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6412 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6412 | -9/Mines | Discovered new exit (range 5) 6593 | -9/Mines | Discovered new exit (range 12) 6621 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7247 | -9/Mines | Learned location of Recycling (-9) 7372 | -9/Mines | Entered Exiles 7372 | -9/Exiles | Accompanied by 2 allies 7395 | -9/Exiles | Discovered new exit (range 15) 7413 | -9/Exiles | Met 8R-AWN 7438 | -9/Exiles | Met EX-HEX 7488 | -9/Exiles | Met EX-BIN 7506 | -9/Exiles | Aligned with FarCom system 7508 | -9/Exiles | Given EX-Vault access code 7548 | -9/Exiles | Opened EX-Vault 7554 | -9/Exiles | Identified Splice Drone Bay 7562 | -9/Exiles | Found PSU Rigger 7566 | -9/Exiles | Found Latent Energy Streamer 7572 | -9/Exiles | Found Field Lobotomy Kit 7605 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7656 | -9/Exiles | Met EX-DEC 7680 | -9/Exiles | Learned location of Zion (-7) 7779 | -9/Exiles | Discovered new exit (range 14) 7796 | -9/Exiles | Stole three prototypes: PSU Rigger, Latent Energy Streamer, Field Lobotomy Kit 7796 | -9/Exiles | Entered Mines 7796 | -8/Mines | Accompanied by 2 allies 7835 | -8/Mines | Discovered new exit (range 10) 8300 | -8/Mines | Discovered new exit (range 14) 9550 | -8/Mines | Entered Materials 9550 | -8/Materials | Evolved 2 slots: Utility x2 11103 | -8/Materials | Repaired Arm. Treads 11547 | -8/Materials | Discovered new exit (range 14) 12009 | -8/Materials | Discovered new exit (range 13) 12950 | -8/Materials | Identified exit to Garrison 12950 | -8/Materials | Entered Garrison 13015 | -8/Garrison | Discovered new exit (range 64) 13015 | -8/Garrison | Discovered new exit (range 49) 13015 | -8/Garrison | Discovered new exit (range 37) 13116 | -8/Garrison | Triggered checkpoint 13437 | -8/Garrison | Destroyed 7 combat bots 13554 | -8/Garrison | Triggered checkpoint 13584 | -8/Garrison | Garrison Relay disabled 13731 | -8/Garrison | Installed Relay Interface Framework 14323 | -8/Garrison | Entered Materials 14770 | -8/Materials | Garrison activated, responded to threat 14907 | -8/Materials | Identified exit to Garrison 14907 | -8/Materials | Entered Garrison 15113 | -8/Garrison | Garrison Relay disabled 15231 | -8/Garrison | Triggered checkpoint 15273 | -8/Garrison | Triggered checkpoint 15428 | -8/Garrison | Triggered checkpoint 15532 | -8/Garrison | Discovered new exit (range 12) 15776 | -8/Garrison | Triggered checkpoint 16245 | -8/Garrison | Core integrity fell below 50% 16590 | -8/Garrison | Rescued a captive Derelict 16591 | -8/Garrison | Rescued a captive Derelict 16945 | -8/Garrison | Discovered new exit (range 12) 17172 | -8/Garrison | Triggered checkpoint 17287 | -8/Garrison | Spotted B-75 Beast 17456 | -8/Garrison | Triggered checkpoint 17604 | -8/Garrison | Expanded RIF knowledge: Program Shield 17664 | -8/Garrison | Triggered checkpoint 17685 | -8/Garrison | Discovered new exit (range 10) 17761 | -8/Garrison | Garrison Relay disabled 17827 | -8/Garrison | Entered Factory 17827 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17829 | -7/Factory | FarCom data flow suspended 18227 | -7/Factory | First assault squad dispatched 19225 | -7/Factory | Discovered new exit (range 19) 19396 | -7/Factory | System corruption reached 10% 19525 | -7/Factory | Discovered new exit (range 8) 19562 | -7/Factory | Build established: Hacker-Mutant 19642 | -7/Factory | Discovered new exit (range 12) 19657 | -7/Factory | Identified exit to Garrison 19657 | -7/Factory | Entered Garrison 19662 | -7/Garrison | Triggered checkpoint 19843 | -7/Garrison | Triggered checkpoint 19872 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 19917 | -7/Garrison | Build established: Mutant 19959 | -7/Garrison | Heavy support dispatched to Factory 20003 | -7/Garrison | Triggered checkpoint 20169 | -7/Garrison | Lost 3 parts (3u) 20217 | -7/Garrison | Triggered checkpoint 20218 | -7/Garrison | Triggered checkpoint 20218 | -7/Garrison | Triggered checkpoint 20304 | -7/Garrison | Heavy support dispatched to Factory 20518 | -7/Garrison | Heavy support dispatched to Factory 20538 | -7/Garrison | Triggered checkpoint 20545 | -7/Garrison | Core integrity fell below 50% 20628 | -7/Garrison | Triggered checkpoint 20632 | -7/Garrison | Triggered checkpoint 20849 | -7/Garrison | Build established: Scavenger-Mutant 20970 | -7/Garrison | Lost 10 parts (1p3n2u4w) 21104 | -7/Garrison | Triggered checkpoint 21118 | -7/Garrison | Discovered new exit (range 14) 21127 | -7/Garrison | Phase Generator disabled 21129 | -7/Garrison | Met a derelict Sapper fleeing the area 21262 | -7/Garrison | Triggered checkpoint 21371 | -7/Garrison | Discovered new exit (range 10) 21528 | -7/Garrison | Discovered new exit (range 14) 21564 | -7/Garrison | Triggered checkpoint 21564 | -7/Garrison | System corruption reached 30% 21570 | -7/Garrison | Core integrity fell below 20% 21630 | -7/Garrison | Lost 6 parts (3n2u1w) 21935 | -7/Garrison | Entered Factory 21935 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 22026 | -6/Factory | Build established: Mutant 22285 | -6/Factory | First assault squad dispatched 22481 | -6/Factory | Destroyed 9 combat bots 22645 | -6/Factory | Build established: Scavenger-Gunner 22882 | -6/Factory | Released all parts (11) 22904 | -6/Factory | Core integrity fell below 50% 22911 | -6/Factory | Identified exit to Garrison 22911 | -6/Factory | Entered Garrison 22926 | -6/Garrison | Triggered checkpoint 22939 | -6/Garrison | Core integrity fell below 20% 22945 | -6/Garrison | Spotted B-75 Beast 22950 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 22886_ Overheating: Energy bleed (-20). 22887_ Overheating: Energy bleed (-8). 22887_ R-10 Processor collects Targeting Computer. 22887_ K-01 Serf collects debris. 22891_ Penetrated by Slug. 22895_ System corrupted: Matter fused (-6). 22895_ Knocked back. 22896_ Acquired 2 matter. 22897_ Knocked back. 22906_ Detecting nearby Garrison Access. 22911_ Connecting with Garrison Access... >>Unlock Access door unlocked. 22911_ EXIT=UNLOCKED: GARRISON 22911_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 22926_ Beams of light sweep through the air. An alarm sounds. 22934_ Slammed into G-50 Soldier. 22938_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ######## #?????????????????????????????????????? | | #?????????????????????????????????????? | | ^ #?????????????????????????????????????? | | ### ## #?????????????????????????????????????? | | ??# ## #?????????????????????????????????????? | | ??###### #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #????????????????????#????????????????? | | ???????# #############""""## ##???????????????? | | ???????# #???????????????? | | ???????# @ ????????? | | ???????# g g ????????? | | ???????########g###ggg## ## #####???????????? | | ??????????????#???# ## #??? #???????????????? | | ??????????????????" ???????????????????? | | ??????????????????" BB ?????????????????? | | ??????????????????" BB "???????????????? | | ??????????????????" "???????????????? | | ??????????????????# ## ## #???????????????? | | ??????????????????# ## #? #???????????????? | | ?????????????????? ?? ???????????????? | | ?????????????????? ?? ??????????????? | | ?????????????????## ?? ??????????????? | | ??????????????????## ##""""##???????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormLargeProtection Manual? 0 Play Time 01:56:47 Cumulative 615.2 hours Start 2023.04.01 @ 15:44:02 End 2023.04.03 @ 11:22:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 630 Rogue 629 Adventurer 0 Explorer 1 Win Type - Total 30 Types 21/0/6/3/0/0/0/0/0 Lore% 84 Gallery% 92 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3558ca5f-5777-4f95-b856-338e4baa3d66