Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 15:26:00

Player: potator

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (48)      240
Value Destroyed (1299)     1299
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3159

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             370/550
Matter                     51/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (162)
Movement                   Treading (170)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
         Light Treads
       Armored Treads
               Carbon-fiber Leg
>              --- UTILITY (4) ------
        Medium Storage Unit
               Structural Scanner
               Signal Interpreter
               Transport Network Coupler
>              --- WEAPON (3) -------
         Heavy Particle Cannon
  High-powered Shotgun
>              --- INVENTORY (10) ---
               Aluminum Leg
               Wheel
         Small Storage Unit
               ECM Suite
               Reaction Control System

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
         Light Treads
       Armored Treads
               Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Structural Scanner
               Signal Interpreter
               Transport Network Coupler
>              --- WEAPON -----------
         Heavy Particle Cannon
         Heavy Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY --------
               Aluminum Leg
               Wheel
         Small Storage Unit
               ECM Suite
               Reaction Control System
  High-powered Shotgun
               Rocket Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             40   | 6   14  15  5   
  Power                    5    | 1   3   1   .   
    Engine                 4    | 1   3   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   5   5   2   
    Treads                 2    | .   .   1   1   
    Leg                    4    | .   .   3   1   
    Wheel                  8    | 2   5   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   2   .   
    Device                 1    | .   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   4   7   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          6    | .   4   1   1   
    Ballistic Gun          7    | 1   .   5   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   1   7   4   
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   .   5   .   
  Utility                  .    | .   .   .   .   
  Weapon                   6    | .   1   2   3   
  Highest Loss Streak      3    | .   1   2   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   87  96  92  
  Engine                   6    | .   13  .   .   
  Core                     5    | .   .   10  7   
  Treads                   1    | .   .   .   16  
  Leg                      7    | .   .   14  9   
  Wheel                    13   | .   27  4   .   
  Device                   5    | .   .   9   9   
  Storage                  12   | .   14  11  9   
  Processor                13   | .   3   22  18  
  Energy Gun               2    | .   5   .   .   
  Energy Cannon            10   | .   17  5   7   
  Ballistic Gun            10   | .   5   15  14  
Peak Build Rating          23   | 6   8   16  23  
  Average Rating           11   | 2   6   13  19  
  On Entrance              7    | .   6   8   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 13  23  24  31  
  Greatest Support         40   | 26  26  20  40  
  Greatest Overweight (x)  7    | .   3   7   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             10   | 5   10  9   7   
  Average Carried          5    | 1   4   6   6   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            7    | .   7   6   5   

 Class Distribution 
--------------------
 58% | Mutant
 36% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           908  | 221 242 416 29  
  Remotely                 .    | .   .   .   .   
Salvage Created            1494 | .   379 699 416 
  Parts                    120  | .   33  52  35  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   10  20  8   
  Guns                     19   | .   6   12  1   
  Cannons                  12   | .   4   6   2   
  AOE                      7    | .   .   2   5   
Classes Destroyed          9    | .   4   3   2   
  Worker                   2    | .   .   1   1   
  Builder                  3    | .   .   .   3   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   .   1   
  Watcher                  3    | .   2   1   .   
  Swarmer                  13   | .   6   7   .   
  Grunt                    15   | .   4   6   5   
  Duelist                  1    | .   .   1   .   
  Sentry                   9    | .   .   6   3   
Best Kill Streak           13   | .   3   7   13  
  Combat Bots Only         7    | .   3   6   7   
Max Kills in Single Turn   3    | .   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        263  | .    45   171  47   
  Missed                   68   | .    15   43   10   
Damage Taken               2415 | .    332  1334 749  
  Core                     556  | .    49   327  180  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         66   | 100  80   18   .    
Volleys Fired              121  | .    32   72   17   
  Largest                  3    | .    2    2    3    
  Hottest                  131  | .    120  120  131  
Shots Fired                242  | .    61   142  39   
  Gun                      148  | .    36   98   14   
  Cannon                   82   | .    25   41   16   
  Launcher                 12   | .    .    3    9    
  Special                  .    | .    .    .    .    
  Kinetic                  132  | .    20   98   14   
  Thermal                  98   | .    41   41   16   
  Explosive                12   | .    .    3    9    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    12   13   6    
  Robot Miss Streak        6    | .    3    6    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           122  | .    35   69   18   
  Core Hits                75   | .    17   35   23   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2957 | .    497  1343 1117 
  Guns                     1173 | .    261  817  95   
  Cannons                  864  | .    228  386  250  
  Explosions               912  | .    .    140  772  
  Melee                    .    | .    .    .    .    
  Ramming                  8    | .    8    .    .    
  Kinetic                  1031 | .    119  817  95   
  Thermal                  1006 | .    370  386  250  
  Explosive                912  | .    .    140  772  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    7    4    .    
  Average Corruption       3    | .    3    3    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  36   | .    16   20   .    
    Message Errors         6    | .    2    4    .    
    Matter Fused           9    | .    3    6    .    
    Heat Flow Errors       4    | .    3    1    .    
    Energy Discharges      6    | .    4    2    .    
    Parts Rejected         1    | .    1    .    .    
    Data Loss (minor)      7    | .    1    6    .    
    Data Loss (major)      1    | .    1    .    .    
    Misfires               2    | .    1    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            22   | .    .    .    22   
  Projectiles              .    | .    .    .    .    
  Explosions               22   | .    .    .    22   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      82   | .    4    16   62   
  Shots                    3    | .    .    1    2    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        520  | .    188  243  520  
  Average Temperature      113  | .    67   82   260  
  Received Heat Transfer   804  | .    138  297  369  
  Effects                  7    | .    .    .    7    
    Interference           2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          3    | .    .    .    3    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1990 | .    806  814  370  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             378  | .   246 369 378 
  Initial                  98   | .   .   15  98  
  Average                  140  | .   92  183 149 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         70   | 100 98  43  80  
  Level 1                  29   | .   1   56  19  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   1   5   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   19  30  13  
  Peak Tracking Total      8    | .   4   8   6   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            11   | .   7   3   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   3   3   1   
  Terminals                6    | .   3   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   9   4   1   
  Successful               8    | .   3   4   1   
  Failed                   6    | .   6   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                12   | .   9   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   2   1   
  Locate Traps             1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              3    | .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2794 | 34   1153 1358 249  
Spaces Moved               1737 | 34   948  658  97   
  Core                     32   | 18   4    10   .    
  Treads                   146  | .    .    49   97   
  Legs                     386  | .    .    386  .    
  Wheels                   1173 | 16   944  213  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   95   165  
  Average Speed            125  | 68   92   167  179  
  Slowest Speed            400  | 90   200  400  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 4    99   49   16   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          42   | .    .    17   25   
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    .    2    
  AOE                      40   | .    .    17   23   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2116 | 44   1166 770  136  
  Wait                     177  | .    153  10   14   
  Move                     1734 | 33   947  657  97   
  Hop                      .    | .    .    .    .    
  Pick Up                  36   | 5    16   12   3    
  Fast Attach              2    | 1    1    .    .    
  Attach                   26   | 5    8    9    4    
  Detach                   1    | .    1    .    .    
  Swap                     12   | .    5    6    1    
  Drop                     6    | .    2    4    .    
  Fire                     121  | .    32   72   17   
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    1    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   35 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 15)
  325 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Discovered new exit (range 11)
  612 | -10/Materials | Discovered new exit (range 13)
  775 | -10/Materials | Discovered new exit (range 12)
  919 | -10/Materials | Identified exit to Materials
 1002 | -10/Materials | Discovered exit to Materials (range 4)
 1092 | -10/Materials | Identified exit to Subcaves
 1122 | -10/Materials | Identified exit to Mines
 1188 | -10/Materials | Entered another Materials area
 1188 | -9/Materials  | Evolved 2 slots: Utility x2
 1304 | -9/Materials  | Discovered new exit (range 6)
 1320 | -9/Materials  | Identified exit to Storage
 1422 | -9/Materials  | Discovered new exit (range 8)
 1428 | -9/Materials  | Identified exit to Materials
 1950 | -9/Materials  | Build established: Scavenger-Mutant
 1969 | -9/Materials  | Core integrity fell below 50%
 2057 | -9/Materials  | Discovered new exit (range 6)
 2065 | -9/Materials  | Identified exit to Mines
 2411 | -9/Materials  | Core integrity fell below 20%
 2546 | -9/Materials  | Entered another Materials area
 2546 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2788 | -8/Materials  | Destroyed 7 combat bots
 2795 | -8/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Particle Gun.
Overheating: Core damaged (-99).
Hvy. Particle Cannon broken.
Overheating: Short circuit.
R-06 Scavenger collects Particle Gun.
Critical hit (Burn: +37).
R-06 Scavenger collects Beam Rifle.
Rocket Launcher destroyed.
Lgt. Treads broken.
Overheating: Short circuit.
G-47 Trooper heat short circuits Lgt. Nuclear
  Core.
G-47 Trooper heat damages Broken Lgt. Nuclear
  Core.
Y-45 Defender emerges from the garrison.
M-13 Machinist repairs Imp. Heat Sink.
M-28 Smith repairs G-47 Trooper.
G-47 Trooper heat spikes uncontrollably.
Critical hit (Burn: +37).
G-47 Trooper overheating. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????############????????????????????????????? |
| ?????????############????????????????????????????? |
| ?????????##        ##????????"""?????????????????? |
| ?????????##        #####    """  ## ?????????????? |
| ?????????##      ! ##########;##### ?????????????? |
| ?????????##        ##         [   # ?????????????? |
| ?????????## [      ##             # ?????????????? |
| #####????##      = #  "      [""" ???????????????? |
| ###########        ## "     =*%G" # ?????????????? |
|    ########        ##        =""" # ??? ?????????? |
| !  ##     +        ##             #     ?????????? |
|    ##     #######+####     #           a#????????? |
| "" ##     ####                gm        #????????? |
| "" #                    %@%! gm  r       ????????? |
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|  " ### #######        =%*              t?????????? |
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|    ### ######### ???<   ####         ????????????? |
| ###### ######### ??<< ! #### ""  "?" #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeAblativePick
  Manual?         0
Play Time         00:23:37
  Cumulative      14.7 hours
  Start           2025.03.22 @ 15:04:24
  End             2025.03.22 @ 15:26:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 082a4509-087e-42f7-8da3-57684fe64773