Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.01 @ 21:27:56 Player: Todd Padre Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2479) 2479 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 5505 Bonus ------- High Alert Combat Kills 136 Cogmind --------- Core Integrity 0/700 Matter 253/300 Energy 235/530 System Corruption 0% Temperature Cool (949) Movement Rolling (115) Ox2 Location -7/Factory Parts ------- > --- POWER (3) -------- Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Armored Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Arc Projector Pulse Rifle Heavy Ion Cannon Rocket Launcher > --- INVENTORY (12) --- Light Ion Engine Deuterium Engine Wheel Wheel Transport Network Coupler Particle Charger Hardened Medium Armor Plating Arc Projector Arc Projector Pulse Rifle Advanced Beam Cannon Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter > --- WEAPON ----------- Arc Projector Arc Projector Pulse Rifle Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Deuterium Engine Wheel Wheel Transport Network Coupler Particle Charger Hardened Medium Armor Plating Arc Projector Pulse Rifle Advanced Beam Cannon Improved Assault Rifle Rocket Launcher [Rating: 37] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 2 | . . 1 . 1 Parts Attached 85 | 6 10 20 39 10 Power 15 | 1 1 6 5 2 Engine 11 | 1 1 4 3 2 Core 4 | . . 2 2 . Reactor . | . . . . . Propulsion 16 | 2 1 2 9 2 Treads . | . . . . . Leg . | . . . . . Wheel 16 | 2 1 2 9 2 Hover . | . . . . . Flight . | . . . . . Utility 14 | . 3 3 8 . Device 7 | . . 2 5 . Storage 1 | . 1 . . . Processor 4 | . 1 1 2 . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 40 | 3 5 9 17 6 Energy Gun 12 | 1 1 3 3 4 Energy Cannon 5 | . . 1 3 1 Ballistic Gun 11 | 2 2 5 2 . Ballistic Cannon 6 | . 1 . 5 . Launcher 5 | . 1 . 3 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 3 . Parts Lost 19 | . . 2 16 1 Power 3 | . . . 3 . Propulsion 7 | . . . 6 1 Utility 3 | . . . 3 . Weapon 6 | . . 2 4 . Highest Loss Streak 5 | . . 2 5 1 Average Slot Usage (%) 95 | . 95 95 95 94 Engine 9 | . 14 11 6 15 Core 8 | . . 7 11 7 Wheel 23 | . 28 22 24 18 Device 6 | . . 6 9 . Storage 9 | . 8 11 9 7 Processor 8 | . 12 4 7 15 Energy Gun 7 | . 6 9 2 21 Energy Cannon 2 | . . . 3 3 Ballistic Gun 6 | . 11 13 1 1 Ballistic Cannon 6 | . 7 4 9 . Launcher 3 | . 2 4 3 1 Impact Weapon 2 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 73 | 6 41 57 66 73 Greatest Support 38 | 20 20 24 36 38 Greatest Overweight (x) 5 | . 2 2 5 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 12 | 4 12 12 12 12 Average Capacity 11 | 4 8 12 12 12 Most Carried 12 | 3 6 12 12 12 Average Carried 8 | 1 3 9 9 9 Final Capacity 12 | 4 12 12 12 12 Final Carried 12 | 2 6 11 6 12 Class Distribution -------------------- 60% | Mutant 25% | Gunner 7% | Skirmisher 3% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1900 | 262 60 484 1024 70 Remotely . | . . . . . Salvage Created 2253 | 48 69 614 1342 180 Parts 141 | 3 16 54 61 7 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 63 | 1 6 16 38 2 Melee 1 | . . . 1 . Guns 16 | . 1 8 5 2 Cannons 30 | . 5 1 24 . AOE 15 | 1 . 7 7 . Classes Destroyed 9 | 1 2 3 3 . Worker 1 | . . 1 . . Builder 2 | . . 2 . . Hauler 1 | . . . 1 . Recycler 2 | . . . 1 1 Watcher 5 | . 1 2 2 . Swarmer 17 | . 6 2 9 . Grunt 34 | 1 . 10 22 1 Sentry 11 | . . 4 6 1 Hunter 1 | . . . 1 . Best Kill Streak 9 | 1 3 9 6 2 Combat Bots Only 6 | 1 3 6 6 1 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | 1 . 2 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3637 | 16 67 464 1995 1095 Core 1230 | . 23 78 337 792 Absorbed by Shields 57 | . . . 57 . Core Remaining (%) 77 | 100 90 80 38 . Volleys Fired 156 | 2 13 36 95 10 Largest 4 | 2 2 3 3 4 Hottest 238 | 60 60 121 148 238 Shots Fired 344 | 4 26 93 181 40 Gun 161 | 4 17 66 42 32 Cannon 160 | . 9 16 129 6 Launcher 23 | . . 11 10 2 Special . | . . . . . Kinetic 186 | 2 22 57 105 . Thermal 111 | . . 25 66 20 Explosive 23 | . . 11 10 2 Electromagnetic 24 | 2 4 . . 18 Robot Hit Streak 20 | 1 12 8 20 18 Robot Miss Streak 5 | 2 4 3 5 1 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 250 | 2 18 55 146 29 Core Hits 121 | 1 8 33 67 12 Critical Hits 7 | . . . 7 . Critical Kills 5 | . . . 5 . Critical Parts Destroyed 2 | . . . 2 . Melee Attacks 16 | . . . 16 . Impact 16 | . . . 16 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6133 | 45 228 1108 4176 576 Guns 1563 | 25 103 483 606 346 Cannons 2663 | . 125 146 2282 110 Explosions 1558 | 20 . 479 939 120 Melee 334 | . . . 334 . Ramming 15 | . . . 15 . Kinetic 2331 | 10 180 362 1779 . Thermal 1675 | 20 . 267 1109 279 Explosive 1538 | . . 479 939 120 Electromagnetic 240 | 15 48 . . 177 Impact 334 | . . . 334 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 4 | . . . 4 . Corruption Purged . | . . . . . Effects 24 | . . . 24 . Message Errors 2 | . . . 2 . Matter Fused 9 | . . . 9 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Targeting Errors 5 | . . . 5 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 87 | . . 2 85 . Projectiles 15 | . . . 15 . Explosions 59 | . . 2 57 . Melee 13 | . . . 13 . Knockbacks 15 | . 2 . 13 . Impact 1 | . . . 1 . Kinetic 11 | . 2 . 9 . Secondary 3 | . . . 3 . Self-Inflicted Damage 128 | . . 23 105 . Shots 6 | . . 2 4 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 949 | 32 28 458 518 949 Average Temperature 172 | 20 13 124 148 416 Received Heat Transfer 1224 | 12 . 159 801 252 Effects 58 | . . 8 18 32 Shutdowns 21 | . . 3 6 12 Energy Bleed 5 | . . 1 2 2 Interference 11 | . . 2 3 6 Matter Decay 3 | . . 1 . 2 Short Circuit 2 | . . 1 1 . Damage (minor) 3 | . . . 1 2 Damage (major) 6 | . . . 4 2 Damage (core) 7 | . . . 1 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . 2 . 4 . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 3159 | 50 . 630 1961 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 892 | 35 203 449 892 774 Average Influence 275 | 5 75 244 333 402 Maximum Alert Level 3 | . 1 2 3 3 Low Security (%) 26 | 100 86 31 19 . Level 1 53 | . 13 61 50 73 Level 2 12 | . . 6 22 . Level 3 6 | . . . 7 26 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 2 10 3 Investigation 9 | . 1 2 3 3 Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault 1 | . . . 1 . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | 1 10 24 53 6 Peak Tracking Total 8 | 1 3 8 5 5 Tactical Retreats 6 | . 1 3 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 1 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 12 | . 11 . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 3 3 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 19 | . 5 4 6 4 Terminals 10 | . 5 . 4 1 Fabricators 1 | . . . . 1 Repair Stations 3 | . . 2 . 1 Recycling Units 3 | . . 1 1 1 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 54 | . 15 9 18 12 Successful 49 | . 14 9 17 9 Failed 5 | . 1 . 1 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . 15 . 11 3 Fabricators 4 | . . . . 4 Repair Stations 7 | . . 4 . 3 Recycling Units 8 | . . 1 5 2 Scanalyzers 6 | . . 4 2 . Garrison Access . | . . . . . Terminal Hacks 25 | . 14 . 10 1 Record 8 | . 5 . 3 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 1 . 2 . Emergency Access Points 1 | . . . 1 . Alert Level 4 | . 3 . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Disarm Traps 3 | . 2 . . 1 Maintenance Status 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 7 | . . 4 . 3 Scan Component 4 | . . 2 . 2 Repair 3 | . . 2 . 1 Recycling Unit Hacks 8 | . . 1 5 2 Recycle Component 1 | . . . 1 . Process 2 | . . . 1 1 Report Inventory 4 | . . 1 2 1 Retrieve Matter 1 | . . . 1 . Scanalyzer 6 | . . 4 2 . Insert Component 3 | . . 2 1 . Analyze 3 | . . 2 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 4 4 4 Full Trace Events 8 | . 2 1 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 1 . Parts Built 3 | . . . . 3 Matter 102 | . . . . 102 Time 25 | . . . . 25 Total Part Build Rating 3 | . . . . 3 Parts Repaired 3 | . . 2 . 1 Time 96 | . . 64 . 32 Parts Recycled 1 | . . . 1 . Recycled Matter 190 | . . . 179 11 Retrieved Matter 200 | . . . 200 . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 1 . Part Schematics Acquired 3 | . . 2 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2698 | 72 310 826 1217 273 Spaces Moved 1632 | 70 285 497 677 103 Core 17 | 17 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1615 | 53 285 497 677 103 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 93 100 Average Speed 99 | 72 87 106 101 108 Slowest Speed 140 | 80 100 110 140 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 31 | 6 60 41 48 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 161 | . . 44 95 22 Melee . | . . . . . Projectile 13 | . . . 12 1 AOE 148 | . . 44 83 21 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2363 | 86 320 721 997 239 Wait 391 | 2 2 141 142 104 Move 1627 | 69 284 495 676 103 Hop . | . . . . . Pick Up 68 | 7 10 21 20 10 Fast Attach 3 | . . . 2 1 Attach 39 | 5 5 7 18 4 Detach 1 | . . . . 1 Swap 43 | 1 5 13 19 5 Drop 18 | . 1 8 8 1 Fire 156 | 2 13 36 95 10 Melee 16 | . . . 16 . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 73 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 9) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 471 | -9/Materials | Discovered new exit (range 15) 504 | -9/Materials | Repaired Lgt. Ion Engine 597 | -9/Materials | Identified exit to Storage 1033 | -9/Materials | Discovered new exit (range 15) 1083 | -9/Materials | Build established: Gunner 1108 | -9/Materials | Repaired Imp. Heat Sink 1209 | -9/Materials | Entered another Materials area 1209 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1598 | -8/Materials | Crushed by falling debris 1635 | -8/Materials | Lost 3 parts (1p2u) 1802 | -8/Materials | Build established: Mutant 2173 | -8/Materials | Garrison activated, responded to threat 2273 | -8/Materials | Core integrity fell below 50% 2303 | -8/Materials | Lost 5 parts (2p1n2w) 2405 | -8/Materials | Discovered new exit (range 11) 2425 | -8/Materials | Identified exit to Factory 2426 | -8/Materials | Entered Factory 2426 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2533 | -7/Factory | Fabricated Wheel (x3) 2595 | -7/Factory | Core integrity fell below 50% 2627 | -7/Factory | Local fabrication network quarantined 2662 | -7/Factory | Repaired Arm. Wheel 2691 | -7/Factory | Core integrity fell below 20% 2700 | -7/Factory | Core destroyed Last Messages --------------- [Achievement: Party Time] R-06 Scavenger collects Lgt. Armor Plating. Power failure, Hvy. Ion Engine shutdown. Power failure, Imp. Deuterium Engine shutdown. Power failure, Lgt. Nuclear Core shutdown. R-06 Scavenger collects Lgt. Treads. Overheating: Matter decay (-30). R-06 Scavenger collects Flak Gun. Overheating: Matter decay (-30). Overheating: Energy bleed (-63). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-112). Power failure, Hvy. Ion Engine shutdown. Wheel destroyed. Power failure, Imp. Deuterium Engine shutdown. Overheating: Adv. Signal Interpreter damaged (-2). Overheating: Arm. Wheel damaged (-19). G-47 Trooper destroyed. R-06 Scavenger destroyed. Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????##############???? | | ????????????????????# #???? | | ????????????????????# " !!! #???? | | ????????????????????# " !!! #???? | | ????????????????????# " !! #???? | | ????????????????????# " #???? | | ????????????????????# " #???? | | ????????????????????# " ##??? | | ????????????????????# " #??? | | ????????????????????#""" " ##?? | | ????????????????????#"R " # | | ????????????????????#""" g ! # | | ????????????????????# @ggg[%[ # | | ?###########+##############/#==! # | | ? ##??? | | ? ^ #???? | | //! ###?? | | //! = ""#?? | | ? /! Y"#?? | | ???# ####### ""#?? | | ???# #??#""" """ ###?? | | ???# #??#"F" """ ""#?? | | ???# #??#" """ ""#?? | | ???# #??#""" T"#?? | | ???# #??#""" [[ ""#?? | | ???# #??#### ""#?? | | ???###########+#####????# ###?? | | ??????????# #????# #???? | | ??????????# """"" !#????# #???? | | ??????????# """"" #????# ####???? | | ??????????# """ #????# #??????? | | ??????????# ###### #??????? | | ??????????# """"" + #??????? | | ??????????# """"" ########+########?? | | ??????????# """ # """" #?? | | ??????????# = # ""S"" """ #?? | | ??????????########## "" "" """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 34 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Particle Charging 15 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Wheel | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Just What I Needed Party Time Storm Trooper Unlikely Earthworm Challenges ------------ None Game ------ Seed RocketDecoderHumpback Manual? 0 Play Time 00:57:58 Cumulative 4.9 hours Start 2019.12.01 @ 20:12:25 End 2019.12.01 @ 21:27:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 43192cb7-aa9d-467c-8734-3c228c70061c