Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 21:42:15 Player: BoomBlip Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2420) 2420 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 6155 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Treads Aluminum Leg Gravity Neutralizing Apparatus Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Targeting Computer Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Improved Light Cannon Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Deuterium Engine Micro Nuclear Core Light Treads Light Treads Aluminum Leg Heat Shielding Large Matter Pod Gravity Neutralizing Apparatus Cooled Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Autogun [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 108 | 6 10 15 33 7 27 . 5 5 Power 8 | 1 . 2 2 . 2 . 1 . Engine 8 | 1 . 2 2 . 2 . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 33 | 2 3 5 7 4 7 . 2 3 Treads 14 | 2 1 . 5 1 2 . 2 1 Leg 19 | . 2 5 2 3 5 . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 2 5 9 2 7 . . 1 Device 12 | . . 2 5 1 4 . . . Storage 5 | 1 . . 3 . . . . 1 Processor 2 | . . 1 . 1 . . . . Hackware 1 | . . . . . 1 . . . Protection 7 | . 2 2 1 . 2 . . . Artifact . | . . . . . . . . . Weapon 40 | 2 5 3 15 1 11 . 2 1 Energy Gun 14 | 2 3 . 3 . 4 . 1 1 Energy Cannon 6 | . . . 3 . 3 . . . Ballistic Gun 14 | . 2 3 6 1 2 . . . Ballistic Cannon 4 | . . . 2 . 2 . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 5 . . . 2 . Parts Lost 30 | . 2 1 5 . 7 6 1 8 Power 1 | . . . . . . . . 1 Propulsion 7 | . . . 2 . 1 . . 4 Utility 6 | . . . 1 . 2 3 . . Weapon 16 | . 2 1 2 . 4 3 1 3 Highest Loss Streak 7 | . 2 1 3 . 2 6 1 7 Average Slot Usage (%) 88 | . 97 89 95 100 98 51 10 21 Engine 8 | . 14 11 11 9 7 3 . 2 Treads 11 | . 24 . 18 19 8 . 2 5 Leg 12 | . 3 31 13 7 13 11 . 1 Device 7 | . . 3 4 9 14 4 . . Storage 14 | . 14 11 18 18 15 7 . 3 Processor 3 | . . 1 . . 7 4 . . Hackware 1 | . . . . . 4 4 . . Protection 4 | . 13 9 5 8 1 3 . . Energy Gun 6 | . 22 1 2 . 9 . 1 4 Energy Cannon 3 | . . . 6 9 3 3 . . Ballistic Gun 7 | . 3 20 12 18 2 . . . Ballistic Cannon 2 | . . . . . 5 7 . . Naked Turns 147 | . . . . . . 53 31 63 Heaviest Build 57 | 11 14 32 45 48 57 57 14 17 Greatest Support 60 | 40 40 30 60 60 43 43 40 40 Greatest Overweight (x) 8 | . 1 1 1 3 2 8 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 14 14 14 14 4 4 Average Capacity 10 | 5 6 6 10 14 14 9 4 4 Most Carried 14 | 1 6 6 14 14 14 14 4 4 Average Carried 9 | . 4 5 10 13 13 9 3 2 Final Capacity 14 | 6 6 6 14 14 14 4 4 4 Final Carried 14 | 1 6 6 14 14 14 4 4 3 Class Distribution -------------------- 35% | Scavenger-Gunner 30% | Mutant 24% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Matter Collected 2509 | 168 199 431 691 206 537 157 . 120 Remotely . | . . . . . . . . . Salvage Created 3618 | . 341 445 847 392 1396 . 55 142 Parts 186 | . 19 29 48 20 66 . 2 2 Haulers Intercepted 7 | . 1 . 3 . 2 . 1 . Recyclers Shooed 5 | . 1 . 1 . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Combat Hostiles Destroyed 63 | . 7 11 15 9 17 . . 4 Guns 50 | . 7 11 10 6 13 . . 3 Cannons 9 | . . . 2 3 4 . . . AOE 3 | . . . 3 . . . . . Classes Destroyed 11 | . 2 3 3 2 1 . . . Worker 7 | . . . 1 . 6 . . . Builder 4 | . . . 1 . 3 . . . Hauler 7 | . 1 . 3 . 2 . 1 . Recycler 9 | . . . 2 1 6 . . . Watcher 2 | . . 1 . . 1 . . . Swarmer 19 | . . 3 4 3 6 . . 3 Grunt 29 | . 7 5 7 2 8 . . . Duelist 1 | . . . . 1 . . . . Sentry 10 | . . 3 4 1 1 . . 1 Hunter 3 | . . . . 2 1 . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 8 | . 2 4 8 7 5 . 1 3 Combat Bots Only 7 | . 2 4 6 7 3 . . 3 Max Kills in Single Turn 2 | . 2 2 2 1 2 . 1 2 Gunslinging 1 | . 1 1 . . . . . 1 Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Damage Taken 5877 | . 468 687 1045 693 1731 260 88 905 Core 1047 | . 82 57 146 50 276 130 29 277 Absorbed by Shields 42 | . . . 42 . . . . . Core Remaining (%) 76 | 100 67 . 49 90 . . . . Volleys Fired 246 | . 32 50 54 24 70 7 . 9 Largest 3 | . 2 2 2 3 3 3 . 2 Hottest 197 | . 90 70 91 114 197 152 . 122 Shots Fired 564 | . 59 99 107 72 193 20 . 14 Gun 412 | . 59 99 83 48 109 . . 14 Cannon 146 | . . . 18 24 84 20 . . Launcher 6 | . . . 6 . . . . . Special . | . . . . . . . . . Kinetic 299 | . 6 95 72 48 64 14 . . Thermal 259 | . 53 4 29 24 129 6 . 14 Explosive 6 | . . . 6 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | . 12 18 11 18 22 9 . 8 Robot Miss Streak 5 | . 1 2 4 2 5 1 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 3 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 401 | . 49 68 63 52 127 17 7 18 Core Hits 172 | . 20 23 39 19 64 2 . 5 Critical Hits 5 | . . . . 4 1 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . . . 4 1 . . . Melee Attacks 17 | . . . . . . . 9 8 Impact 17 | . . . . . . . 9 8 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6677 | . 499 779 1317 854 2147 454 254 373 Guns 3972 | . 499 779 729 443 1322 . . 200 Cannons 1906 | . . . 247 411 794 454 . . Explosions 335 | . . . 335 . . . . . Melee 427 | . . . . . . . 254 173 Ramming 37 | . . . 6 . 31 . . . Kinetic 2824 | . 61 728 675 443 574 343 . . Thermal 3054 | . 438 51 301 411 1542 111 . 200 Explosive 335 | . . . 335 . . . . . Electromagnetic . | . . . . . . . . . Impact 427 | . . . . . . . 254 173 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 5 . . . 3 3 3 3 Average Corruption 3 | . 3 . . . 2 3 3 3 Corruption Purged . | . . . . . . . . . Effects 33 | . 5 . . . 21 . 3 4 Message Errors 5 | . 1 . . . 1 . 1 2 Matter Fused 11 | . 2 . . . 8 . . 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . 2 . 1 . Data Loss (minor) 5 | . . . . . 4 . . 1 Data Loss (major) 1 | . 1 . . . . . . . Targeting Errors 5 | . 1 . . . 4 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 72 | . . . 1 . 16 . 47 8 Projectiles 16 | . . . . . 16 . . . Explosions 1 | . . . 1 . . . . . Melee 55 | . . . . . . . 47 8 Knockbacks 5 | . . . . . 2 . 3 . Impact 3 | . . . . . . . 3 . Kinetic 2 | . . . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 27 | . . . 25 . 2 . . . Shots 1 | . . . 1 . . . . . Rammed 5 | . . . 3 . 2 . . . Targets Rammed 7 | . . . 3 . 4 . . . Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 267 | . 186 32 176 267 195 156 106 130 Average Temperature 59 | . 69 9 49 83 66 99 55 55 Received Heat Transfer 1860 | . 264 306 351 198 426 . 54 261 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 4 | . . . . . . . 3 1 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 13 | . 2 . . 2 6 . . 3 Heat Transferred 6367 | . 1047 148 666 740 3248 148 . 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Peak Influence 480 | . 197 345 480 362 353 84 46 . Initial 164 | . . 83 73 111 164 84 24 . Average 201 | . 102 205 310 228 194 49 30 . Maximum Alert Level 2 | . . 1 2 1 1 . . . Low Security (%) 52 | 100 100 61 15 54 46 100 100 . Level 1 44 | . . 38 68 45 53 . . . Level 2 3 | . . . 16 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 1 2 3 8 . 2 . Investigation 2 | . . 1 . . 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 8 | . 2 . 2 1 2 . 1 . Assault . | . . . . . . . . . Garrison 7 | . . . . 2 4 . 1 . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Distress Signals 6 | . 2 1 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 13 14 21 11 26 6 4 8 Peak Tracking Total 8 | . 4 4 8 6 4 6 3 3 Tactical Retreats 5 | . . . 2 . 1 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Traps Triggered 13 | . 5 1 1 . 6 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Machines Disabled 3 | . . . 3 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Machines Accessed 7 | . . . 2 3 2 . . . Terminals 7 | . . . 2 3 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . . . 3 8 3 . . . Successful 5 | . . . 2 3 . . . . Failed 9 | . . . 1 5 3 . . . Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 11 | . . . . 8 3 . . . Terminals 14 | . . . 3 8 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . 2 . . . . . Open Door 2 | . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . 3 . . . . Terminals 3 | . . . . 3 . . . . Botnet 3 | . . . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . 1 3 2 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . 7 . . Total Damage 124 | . . . . . . 124 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Turns Passed 4152 | 90 396 441 857 382 1538 120 112 216 Spaces Moved 2295 | 52 174 195 407 193 734 133 130 277 Core 477 | 2 . . . . . 106 119 250 Treads 1013 | 50 133 . 266 114 415 . 11 24 Legs 805 | . 41 195 141 79 319 27 . 3 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 50 Average Speed 134 | 155 150 137 153 151 166 73 59 60 Slowest Speed 450 | 160 160 150 180 210 200 450 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 7 33 21 56 21 23 79 5 34 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 30 | . . . 21 . 8 1 . . Melee . | . . . . . . . . . Projectile 9 | . . . . . 8 1 . . AOE 21 | . . . 21 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Total 2828 | 58 246 282 533 228 890 139 151 301 Wait 61 | . 20 1 . . 34 . 6 . Move 2288 | 51 173 194 406 192 734 132 129 277 Hop . | . . . . . . . . . Pick Up 31 | 1 6 6 10 1 5 . 1 1 Fast Attach 50 | 6 7 3 14 4 10 . 5 1 Attach 18 | . 1 3 3 2 5 . 1 3 Detach 1 | . . . 1 . . . . . Swap 41 | . 2 9 16 1 12 . . 1 Drop 65 | . 5 16 23 4 16 . . 1 Fire 246 | . 32 50 54 24 70 7 . 9 Melee 17 | . . . . . . . 9 8 Ram . | . . . . . . . . . Kick 4 | . . . 1 . 3 . . . Crush 3 | . . . 2 . 1 . . . Escape Stasis 3 | . . . 3 . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 15) 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 876 | -9/Materials | Discovered new exit (range 11) 928 | -9/Materials | Entered Storage 1051 | -9/Storage | Build established: Scavenger-Mutant 1270 | -9/Storage | Core integrity fell below 50% 1320 | -9/Storage | Lost 3 parts (2n1w) 1761 | -9/Storage | Discovered new exit (range 15) 1785 | -9/Storage | Entered Materials 1785 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1969 | -8/Materials | Garrison activated, responded to threat 2067 | -8/Materials | Destroyed 7 combat bots 2087 | -8/Materials | Build established: Scavenger-Tank 2145 | -8/Materials | Discovered new exit (range 15) 2167 | -8/Materials | Entered Factory 2167 | -7/Factory | Evolved 2 slots: Utility x2 2228 | -7/Factory | Garrison activated, responded to threat 2700 | -7/Factory | Build established: Scavenger-Gunner 3234 | -7/Factory | Garrison activated, responded to threat 3705 | -7/Factory | Sucked down chute 3705 | -7/Factory | Entered Waste 3706 | -7/Waste | Met a frightened Derelict 3744 | -7/Waste | Spotted C-40 Crusher 3760 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3763 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3766 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3769 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3772 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3773 | -7/Waste | Core integrity fell below 50% 3773 | -7/Waste | Spotted C-40 Crusher 3776 | -7/Waste | Spotted C-40 Crusher 3783 | -7/Waste | Spotted C-40 Crusher 3794 | -7/Waste | Spotted C-40 Crusher 3803 | -7/Waste | Lost 6 parts (3u3w) 3804 | -7/Waste | Spotted C-40 Crusher 3813 | -7/Waste | Discovered new exit (range 14) 3825 | -7/Waste | Entered Factory 3909 | -7/Factory | Garrison activated, responded to threat 3911 | -7/Factory | Discovered new exit (range 12) 3937 | -7/Factory | Entered Lower Caves 3991 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4021 | -7/Lower Caves | Core integrity fell below 20% 4056 | -7/Lower Caves | Lost 7 parts (1p3n3w) 4073 | -7/Lower Caves | Build established: Mutant 4153 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03997_ System corrupted: Component data lost. 04004_ Adv. Beam Rifle destroyed. 04010_ Lgt. Treads destroyed. 04013_ Deuterium Engine destroyed. 04017_ Lgt. Treads destroyed. 04018_ Destroyed Imp. Heat Sink. 04018_ Y-54 Guardian system corrupted by crushing effect. 04020_ Y-54 Guardian IFF system glitched. 04020_ Titanium Leg destroyed. 04022_ Y-54 Guardian heat short circuits Imp. Heat Sink. 04025_ Y-54 Guardian heat spikes uncontrollably. 04025_ Powered Hammer destroyed. 04026_ Y-54 Guardian heat damages core (-9). 04026_ Imp. Deuterium Engine melted. 04026_ Gatling Laser melted. 04027_ Acquired 35 matter. 04063_ Z8%DM|IXSZ7SAF0V9C2CIQ> J9DVSB%28S 04063_ Acquired Lgt. Treads. 04090_ Dropped Sml. Matter Pod. 04114_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????###????? | | ?????????????????????????????????????? ??? ????? | | ???????????????????????????????????#? ??? ????# | | ????????????? ??????????????????? # ????# ????# | | ????????????# ????????????????## ?????# ???## | | ????????????# ?????????????# ?????? #### | | ????????????# ???????##### ???????? ## | | ???????????## ###???# ????????? | | ???????????# #??# ??????????# ## | | ?????????? #?# #???????????# #?# | | ??????????# ### #???????????# #?# | | ???????????# @## ##?######??## ### | | ????????????# ### ##?# | | ?????????????## #?## | | ??????????????# ##### #?## | | ??????????????## ??????# ### # | | ???????????????#????????# #### ## ## | | ????????????????????????## ##??### ## ##? | | ?????????????????????????## #?????## ## ##?? | | ??????????????????????????# ??????## ##??? | | ?????????????????????????? g ???????# ##???? | | ????????????????????????? ????# ##????? | | ????????????????????????## gg ????## ##?????? | | ?????????????????????????# ##????#######??????? | | ?????????????????????????## #??????????????????? | | ??????????????????????????## ?????????????????? | | ????????????????????????????# ??????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticDerelictSegregator Manual? 0 Play Time 00:31:32 Cumulative 70.9 hours Start 2021.08.19 @ 16:18:57 End 2021.08.19 @ 21:42:15 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 98 Adventurer 8 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e843a4b-6307-4308-b87d-7609a821ff50