Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 10:01:45 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1133) 1133 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 3288 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (123) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (4) ------ Disposable Heat Sink Huge Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON (3) ------- Spread Laser Spread Laser Spread Laser > --- INVENTORY (25) --- Micro Nuclear Core Medium Treads Improved Heat Sink Coolant Injector Medium Battery (150) Compact Matter Pod (150) Medium Reactive Plating Improved EM Shotgun EM Pulse Cannon Makeshift Shrapnel Gun Remote Datajack Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Disposable Heat Sink Huge Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Spread Laser Spread Laser Spread Laser > --- INVENTORY -------- Micro Nuclear Core Medium Treads Improved Heat Sink Coolant Injector Medium Battery Compact Matter Pod Medium Reactive Plating Improved EM Shotgun EM Pulse Cannon Makeshift Shrapnel Gun Remote Datajack Hammer [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 53 | 6 14 29 2 2 Power 5 | 1 1 3 . . Engine 3 | 1 . 2 . . Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 11 | 2 3 6 . . Treads . | . . . . . Leg . | . . . . . Wheel 11 | 2 3 6 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 5 4 . 2 Device 3 | . 1 1 . 1 Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . 1 3 . 1 Artifact . | . . . . . Weapon 25 | 2 5 16 2 . Energy Gun 13 | 2 1 8 2 . Energy Cannon 2 | . . 2 . . Ballistic Gun 7 | . 2 5 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . 2 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 15 | . 2 11 2 . Power 1 | . . 1 . . Propulsion 6 | . 1 5 . . Utility 4 | . . 4 . . Weapon 4 | . 1 1 2 . Highest Loss Streak 3 | . 1 3 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 94 97 100 100 Engine 6 | . 2 7 11 9 Core 4 | . 11 3 . . Wheel 30 | . 27 31 33 27 Device 4 | . 5 . 11 18 Storage 11 | . 14 11 11 9 Protection 6 | . 3 10 . 9 Energy Gun 23 | . 22 18 31 27 Ballistic Gun 6 | . 1 11 1 . Peak Build Rating 21 | 6 9 18 19 21 Average Rating 14 | 2 8 16 18 20 On Entrance 10 | . 6 9 18 19 Naked Turns . | . . . . . Heaviest Build 106 | 11 91 106 98 106 Greatest Support 48 | 20 32 48 42 42 Greatest Overweight (x) 3 | . 2 3 2 2 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 21 | 6 11 25 25 25 Most Carried 16 | 5 9 16 14 13 Average Carried 10 | 2 6 11 12 12 Final Capacity 25 | 8 25 25 25 25 Final Carried 14 | . 8 13 14 12 Class Distribution -------------------- 29% | Tank 26% | Gunner 26% | Mutant 17% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1101 | 233 163 658 47 . Remotely . | . . . . . Salvage Created 1843 | . 442 1316 85 . Parts 117 | . 25 84 8 . Haulers Intercepted 7 | . 2 5 . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 40 | . 11 24 5 . Melee 1 | . 1 . . . Guns 34 | . 9 20 5 . Cannons 1 | . . 1 . . AOE 4 | . 1 3 . . Classes Destroyed 8 | . 4 4 . . Worker 4 | . . 4 . . Builder 1 | . 1 . . . Hauler 7 | . 2 5 . . Recycler 2 | . . 2 . . Swarmer 18 | . 6 9 3 . Grunt 15 | . 5 8 2 . Duelist 2 | . . 2 . . Sentry 5 | . . 5 . . Best Kill Streak 8 | . 3 8 3 . Combat Bots Only 4 | . 3 4 3 . Max Kills in Single Turn 2 | . 2 2 1 . Gunslinging 1 | . 1 1 . . Exploded 1 | . 1 1 . . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 169 | . 44 95 30 . Missed 49 | . 17 23 9 . Damage Taken 1872 | . 352 1303 217 . Core 365 | . 74 234 57 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 20 | . . 20 . . Core Remaining (%) 65 | 100 70 . 27 . Volleys Fired 118 | . 34 74 10 . Largest 3 | . 2 3 3 . Hottest 195 | . 80 171 195 . Shots Fired 290 | . 66 194 30 . Gun 282 | . 66 186 30 . Cannon 8 | . . 8 . . Launcher . | . . . . . Special . | . . . . . Kinetic 97 | . 1 87 9 . Thermal 97 | . 32 45 20 . Explosive . | . . . . . Electromagnetic 96 | . 33 62 1 . Robot Hit Streak 10 | . 9 10 8 . Robot Miss Streak 8 | . 2 8 7 . Penetration Max . | . . . . . Secondary Targets 7 | . 2 3 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 205 | . 51 130 24 . Core Hits 114 | . 19 75 20 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Corrupt 2 | . 2 . . . Melee Attacks 12 | . 10 2 . . Impact 12 | . 10 2 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3070 | . 788 1988 294 . Guns 2457 | . 526 1637 294 . Cannons 71 | . . 71 . . Explosions 308 | . 28 280 . . Melee 234 | . 234 . . . Ramming . | . . . . . Kinetic 601 | . . 541 60 . Thermal 1163 | . 255 686 222 . Explosive . | . . . . . Electromagnetic 1072 | . 299 761 12 . Impact 234 | . 234 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 89 | . 59 30 . . Projectiles . | . . . . . Explosions 30 | . . 30 . . Melee 59 | . 59 . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 292 | . . 292 . . Shots 7 | . . 7 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 417 | . 176 417 196 . Average Temperature 111 | . 75 123 117 . Received Heat Transfer 333 | . 93 165 75 . Effects 6 | . . 6 . . Energy Bleed 1 | . . 1 . . Interference 3 | . . 3 . . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 3 | . 3 . . . Combat Hostiles . | . . . . . Parts Fried 7 | . 5 2 . . Impact Corruptions 3 | . 3 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1840 | . 575 985 280 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 1 7 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 504 | . 254 504 253 . Initial 163 | . . 80 163 . Average 206 | . 128 283 144 . Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 50 | 100 75 34 52 100 Level 1 35 | . 24 35 47 . Level 2 14 | . . 29 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 3 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 21 44 6 . Peak Tracking Total 6 | . 4 6 4 . Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 2 3 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 18 | . 8 9 1 . Terminals 11 | . 6 5 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 4 | . 2 2 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 40 | . 16 23 1 . Successful 25 | . 6 18 1 . Failed 15 | . 10 5 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 18 | . 11 7 . . Terminals 26 | . 13 13 . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 7 | . 3 4 . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 4 1 . Open Door 1 | . . . 1 . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 2 | . . 2 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 6 | . 2 4 . . Report Inventory 4 | . 2 2 . . Retrieve Components 2 | . . 2 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 4 4 . . Terminals 8 | . 4 4 . . Botnet 8 | . 4 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 6 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 51 | . . 51 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 20 | . . 20 . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3288 | 32 779 1630 815 32 Spaces Moved 2248 | 30 589 986 619 24 Core 10 | 10 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2238 | 20 589 986 619 24 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 115 123 123 Average Speed 119 | 70 101 129 123 123 Slowest Speed 145 | 80 130 145 123 123 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 3 99 73 100 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 2 | . 1 1 . . Terrain Destroyed 54 | . 3 51 . . Melee 2 | . 1 1 . . Projectile . | . . . . . AOE 52 | . 2 50 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2607 | 40 686 1201 654 26 Wait 100 | . 18 71 11 . Move 2244 | 29 588 985 618 24 Hop . | . . . . . Pick Up 58 | 5 16 29 8 . Fast Attach 1 | 1 . . . . Attach 32 | 5 3 20 2 2 Detach 1 | . . 1 . . Swap 20 | . 11 9 . . Drop 21 | . 6 10 5 . Fire 118 | . 34 74 10 . Melee 12 | . 10 2 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 615 | -10/Materials | Discovered new exit (range 11) 717 | -10/Materials | Discovered new exit (range 6) 812 | -10/Materials | Entered another Materials area 812 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1045 | -9/Materials | Discovered new exit (range 16) 1283 | -9/Materials | Discovered new exit (range 5) 1500 | -9/Materials | Repaired Imp. EM Shotgun 1770 | -9/Materials | Discovered new exit (range 14) 1786 | -9/Materials | Build established: Tank 1912 | -9/Materials | Lost 3 parts (1n1u1w) 1949 | -9/Materials | Discovered new exit (range 5) 2393 | -9/Materials | Core integrity fell below 50% 2442 | -9/Materials | Entered Mines 2494 | -9/Mines | Discovered new exit (range 15) 2665 | -9/Mines | Met a Derelict shopkeep closing up shop 2697 | -9/Mines | Build established: Gunner 2771 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2919 | -9/Mines | Discovered new exit (range 7) 3043 | -9/Mines | Learned 2 Materials zone layouts 3257 | -9/Mines | Entered Materials 3257 | -8/Materials | Evolved 2 slots: Utility x2 3258 | -8/Materials | Identified exit to Factory 3289 | -8/Materials | Self-destructed Last Messages --------------- 02783_ Searching scrap... 02783_ Found Med. Armor Plating. 02783_ Found 57 Matter. 02783_ Found 52 Matter. 02785_ Acquired Med. Armor Plating. 02805_ K-01 Serf collects debris. 02919_ EXIT=FOUND 03043_ Acquired derelict log, extracted data. Data stored: Materials zone layouts (x2). 03123_ Acquired derelict log, extracted data. Data stored: Factory entrances (x1). 03163_ T-07 Excavator is excavating. 03196_ K-01 Serf collects debris. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Factory entrance... 03259_ CW-IKS(g): "Okay, now we're kinda screwed." Loading 2 Materials zones... 03278_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????############??????? | | ???????????????????????????????# % ! # #??????? | | ???????????????????????????????# # #??????? | | ???????????????????????????????# """ # #??????? | | ???????????????????????????????# """ + #??????? | | ???????????????????????????????# """ # #??????? | | ???????????????????????????????# [# #??????? | | ???????????????????????????????######## ##?????? | | ??????????????????????????????######## #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ???????????????????????######## #?????? | | ???????????????????????# # ######?????? | | ???????????????????????# [==g # ??? | | ???????????????????????# @== + #### ?? | | ???????????????????????# [== # #??? ?? | | ???????????????????????# ]# #??? #### ??? | | ???????????????????????# ! # #???+##+#??????? | | ???????????????????????######## #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????+ #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ??# ??????????????????????? | | ??# ??????????????????????? | | ??############### #######??????????????????????? | | ????????????????# ## ??????????????????????? | | ????????????????# ## ??????????????????????? | | ????????######### ## ??????????????????????? | | ????????## ### ## ??????????????????????? | | ????????# ## ## ??????????????????????? | | ????????# ## ## ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordFlakProtomatter Manual? 0 Play Time 00:54:57 Cumulative 34.9 hours Start 2025.01.14 @ 18:06:14 End 2025.01.15 @ 10:01:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 42 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2828b949-5815-4ec4-9973-c6ebfc7c4521