Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 22:06:34

Player: Noggity

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (110)     550
Value Destroyed (3738)     3738
Prototype IDs (21)         420
Alien Tech Used (1)        200
Bonus (2299)               2299
              TOTAL SCORE: 16507

 Bonus
-------
High Alert Combat Kills    10
Follower Combat Kills      1472
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -283

 Cogmind 
---------
Core Integrity             0/1600
Matter                     4/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Field Propulsion Array
   Compact Battery (200)
  Enhanced Quantum Rifle

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
             Antimatter Reactor
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
      Medium Treads
    Improved Medium Treads
>            --- UTILITY ----------
    Improved Cryofiber Web
    Advanced Heat Sink
       Large Storage Unit
    Improved Targeting Computer
             Weapon Mount
             Weapon Cycler
             Weapon Cycler
             Transmission Jammer
    Advanced Shield Generator
>            --- WEAPON -----------
  Long-range Proton Cannon
       Heavy Phase Cannon
       Heavy Flak Cannon
    Enhanced Gauss Cannon
>            --- INVENTORY --------
             Fission Core
             Fission Core
      Medium Treads
    Enhanced Optical Array
    Improved Transmission Jammer
             Drone Bay
             Bomb Drone Bay
             Phase Cannon
             Phase Cannon
       Heavy Phase Cannon
       Heavy Flak Cannon
       Heavy Shock Bomb Launcher
   Precision Rocket Launcher
[Rating: 94]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Phase Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Res DSF Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   .   .   .   .   2   .   .   2   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Utility                  10   | .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   2   .   .   .   1   .   .   2   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             194  | 8   7   8   12  1   2   3   36  15  17  4   3   1   17  4   11  2   4   6   25  1   .   7   .   .   
  Power                    15   | 1   1   .   1   .   .   .   1   3   1   1   .   .   .   1   .   .   .   2   1   .   .   2   .   .   
    Engine                 6    | 1   1   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Propulsion               31   | 2   3   1   2   .   .   .   6   3   1   1   1   .   2   .   2   .   .   .   5   .   .   2   .   .   
    Treads                 19   | .   .   .   .   .   .   .   4   2   1   1   1   .   2   .   2   .   .   .   4   .   .   2   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   3   1   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  69   | 2   3   2   2   .   2   1   13  4   6   .   1   1   9   1   1   .   4   1   16  .   .   .   .   .   
    Device                 48   | 1   .   .   1   .   1   .   10  4   4   .   1   1   9   1   1   .   4   .   10  .   .   .   .   .   
    Storage                9    | 1   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             6    | .   .   2   1   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | 3   .   5   7   1   .   2   16  5   9   2   1   .   6   2   8   2   .   3   3   1   .   3   .   .   
    Energy Gun             7    | .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Energy Cannon          20   | .   .   .   .   .   .   .   3   .   5   1   1   .   1   .   3   .   .   1   2   .   .   3   .   .   
    Ballistic Gun          10   | 3   .   .   .   .   .   .   5   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       20   | .   .   1   6   .   .   1   4   1   1   .   .   .   2   .   2   1   .   1   .   .   .   .   .   .   
    Launcher               19   | .   .   3   1   .   .   1   3   2   1   1   .   .   2   .   3   1   .   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   .   2   2   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 26   | .   .   .   .   .   .   .   4   1   .   1   .   .   3   .   3   .   .   8   5   .   .   1   .   .   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   2   .   .   2   1   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   3   3   .   .   .   .   .   
  Weapon                   6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   3   .   .   .   1   .   .   
  Highest Loss Streak      8    | .   .   .   .   .   .   .   2   1   .   1   .   .   2   .   1   .   .   8   4   .   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  100 99  100 100 100 99  99  99  99  97  100 99  100 99  100 100 44  34  21  19  43  43  30  
  Engine                   4    | .   14  14  11  11  11  11  9   3   .   .   .   .   .   5   5   5   5   2   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   3   6   6   6   6   6   5   5   5   5   .   5   .   .   .   .   .   
  Treads                   15   | .   .   .   .   .   .   .   2   29  25  25  23  26  25  23  23  23  21  8   5   .   .   8   8   6   
  Wheel                    6    | .   24  28  22  22  22  22  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   13  .   2   .   9   1   12  14  19  20  20  20  24  29  29  29  36  15  11  .   .   .   .   .   
  Storage                  7    | .   13  14  11  11  11  11  13  7   6   6   6   6   6   5   5   5   5   2   5   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   .   8   7   6   6   6   6   6   5   5   5   5   4   2   10  9   9   8   6   
  Protection               3    | .   .   14  8   11  2   9   .   .   5   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   .   .   .   .   .   .   2   11  10  .   .   .   .   .   .   .   .   .   .   5   4   .   .   .   
  Energy Cannon            10   | .   .   .   .   .   .   .   7   12  12  24  25  26  14  5   7   11  10  3   2   .   .   11  13  9   
  Ballistic Gun            4    | .   28  13  .   .   .   .   21  .   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         7    | .   .   .   43  38  33  42  5   4   2   .   .   .   7   11  11  10  10  3   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   7   .   5   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          94   | 9   10  13  15  17  25  23  39  52  62  59  63  61  69  76  82  83  92  94  80  26  26  79  79  79  
  Average Rating           45   | 5   9   10  13  15  23  15  27  43  54  58  58  61  62  74  76  82  90  42  40  23  26  71  79  61  
  On Entrance              42   | .   9   7   13  15  17  25  15  35  44  59  59  63  61  65  76  82  82  90  8   20  26  26  79  79  
Naked Turns                264  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   110 36  .   .   .   .   118 
Heaviest Build             90   | 15  49  53  60  60  59  40  53  50  64  64  74  67  73  74  79  79  81  90  82  6   6   46  46  46  
  Greatest Support         114  | 20  20  20  24  24  24  24  44  88  88  94  94  94  102 100 114 114 114 114 105 3   3   105 105 105 
  Greatest Overweight (x)  4    | .   2   2   2   2   2   1   2   .   .   .   .   .   .   .   .   .   .   3   3   1   1   4   .   .   
  Average Overweight (x)   .    | .   .   2   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  8   5   5   5   5   5   
  Average Capacity         14   | 7   14  20  20  20  19  15  15  15  15  15  15  15  15  15  15  15  15  9   6   5   5   5   5   5   
  Most Carried             20   | 6   19  20  20  20  20  15  15  15  15  15  15  14  15  15  15  14  14  14  5   5   4   5   5   5   
  Average Carried          13   | 3   10  19  18  19  19  14  14  14  13  14  14  14  14  13  14  14  12  8   1   4   4   2   5   4   
  Final Capacity           20   | 8   20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   
  Final Carried            20   | 6   19  20  20  20  15  15  14  15  14  14  14  14  15  15  14  14  14  5   5   4   4   5   5   4   

 Class Distribution 
--------------------
 23% | Skirmisher
 21% | Derelict-Gunner
 19% | Gunner
 16% | Mutant
 12% | Commander-Gunner
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Mines
           Gunner | -9/Exiles
       Skirmisher | -8/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Gunner | -6/Factory
 Commander-Gunner | -6/Lower Caves
 Commander-Gunner | -6/Lower Caves
 Commander-Gunner | -6/Data Miner
  Derelict-Gunner | -5/Proximity Caves
  Derelict-Gunner | -5/Factory
  Derelict-Gunner | -5/Upper Caves
  Derelict-Gunner | -5/Upper Caves
  Derelict-Gunner | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -3/Research
       Skirmisher | -3/DSF
       Skirmisher | -2/Research
       Skirmisher | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  Res  DSF  Res  Acc  
Matter Collected           3597 | 259  183  208  267  126  .    92   859  140  352  55   30   .    298  .    445  65   .    152  .    66   .    .    .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4045 | 11   290  107  185  33   .    .    1090 473  372  236  .    .    231  .    507  81   .    301  32   .    .    .    30   66   
  Parts                    202  | 1    18   10   23   1    .    .    53   29   22   9    .    .    8    .    19   2    .    3    .    .    .    .    1    3    
Haulers Intercepted        7    | .    2    .    2    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    .    .    .    10   2    .    12   .    13   .    .    .    .    .    .    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Res DSF Res Acc 
Combat Hostiles Destroyed  81   | .   3   3   4   2   .   1   22  11  7   4   .   .   8   .   9   3   .   1   1   .   .   .   1   1   
  Guns                     19   | .   3   3   .   .   .   .   8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  30   | .   .   .   .   2   .   1   4   2   3   3   .   .   4   .   7   .   .   1   1   .   .   .   1   1   
  AOE                      29   | .   .   .   4   .   .   .   10  3   2   1   .   .   4   .   2   3   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 1   3   1   2   1   .   .   5   1   .   1   .   .   2   .   2   .   .   1   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 1   .   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   2   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   1   .   1   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   .   3   4   .   .   .   4   4   3   .   .   .   4   .   .   2   .   .   .   .   .   .   1   1   
  Grunt                    32   | .   3   .   .   .   .   1   13  3   .   3   .   .   2   .   6   .   .   .   1   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   .   .   3   1   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   2   3   4   1   .   1   9   3   3   3   .   .   4   .   3   3   .   1   1   .   .   .   1   1   
  Combat Bots Only         6    | .   1   3   4   1   .   1   6   3   3   3   .   .   4   .   3   3   .   1   1   .   .   .   1   1   
Max Kills in Single Turn   4    | 1   1   1   4   1   .   1   4   3   2   2   .   .   4   .   1   1   .   1   1   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   .   3   3   1   1   .   .   4   .   1   1   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  Res  DSF  Res  Acc  
Hostile Shots Fired        642   | .    18   28   13   14   .    8    82   84   52   13   .    .    55   .    41   9    .    14   88   .    .    4    8    111  
  Missed                   191   | .    3    11   3    1    .    4    17   24   22   3    .    .    15   .    15   6    .    1    21   .    .    .    2    43   
Damage Taken               9381  | .    183  138  132  185  .    61   916  790  323  91   .    .    1376 .    430  89   .    619  1371 52   .    256  477  1892 
  Core                     3376  | .    53   9    .    20   .    .    175  75   25   21   .    .    147  .    .    .    .    411  505  52   .    150  116  1617 
  Absorbed by Shields      276   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  32   .    35   .    .    .    .    .    53   
  Regen/Repaired (Parts)   17    | .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    75   .    .    .    95   68   89   .    .    .    .    77   .    .    100  .    .    .    15   .    88   92   .    
Volleys Fired              228   | 1    24   19   11   19   .    4    37   25   19   4    .    .    20   1    19   3    .    7    8    .    .    .    1    6    
  Largest                  4     | 2    2    2    4    4    .    3    4    4    4    4    .    .    4    1    4    2    .    4    2    .    .    .    3    3    
  Hottest                  365   | 40   40   40   140  140  .    105  249  280  340  350  .    .    365  90   281  124  .    281  193  .    .    .    315  315  
Shots Fired                607   | 2    48   27   35   51   .    12   136  71   67   15   .    .    32   1    58   4    .    26   11   .    .    .    3    8    
  Gun                      196   | 2    48   16   .    .    .    .    74   28   28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   380   | .    .    11   34   51   .    10   55   40   35   14   .    .    29   1    51   1    .    26   11   .    .    .    3    8    
  Launcher                 31    | .    .    .    1    .    .    2    7    3    4    1    .    .    3    .    7    3    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  321   | 2    48   27   34   51   .    10   80   10   11   .    .    .    .    .    35   .    .    13   .    .    .    .    .    .    
  Thermal                  228   | .    .    .    .    .    .    .    41   58   52   14   .    .    29   1    8    .    .    6    8    .    .    .    3    8    
  Explosive                26    | .    .    .    1    .    .    2    7    3    4    1    .    .    3    .    2    3    .    .    .    .    .    .    .    .    
  Electromagnetic          32    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    13   1    .    7    3    .    .    .    .    .    
  Robot Hit Streak         52    | 1    6    4    8    6    .    2    11   7    13   9    .    .    9    .    50   7    .    52   2    .    .    .    1    4    
  Robot Miss Streak        24    | .    2    2    2    2    .    4    5    15   24   .    .    .    5    .    5    .    .    1    2    .    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           316   | 1    28   12   17   10   .    2    76   31   31   7    .    .    17   .    46   3    .    25   5    .    .    .    1    4    
  Core Hits                225   | 1    11   6    10   5    .    3    61   21   23   10   .    .    17   .    38   6    .    7    3    .    .    .    1    2    
  Critical Kills           2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    .    .    .    .    .    1    3    3    4    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
    Burn                   6     | .    .    .    .    .    .    .    2    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
Melee Attacks              22    | .    .    3    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 22    | .    .    3    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11293 | 13   373  318  405  205  .    318  2719 916  999  463  .    .    1325 .    1691 197  .    741  390  .    .    .    34   186  
  Guns                     1960  | 12   373  106  .    .    .    .    833  308  328  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  5529  | .    .    .    302  152  .    112  599  439  431  269  .    .    691  .    1193 29   .    741  375  .    .    .    34   162  
  Explosions               3464  | .    .    .    103  .    .    206  1283 169  225  178  .    .    634  .    498  168  .    .    .    .    .    .    .    .    
  Melee                    265   | .    .    212  .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  75    | 1    .    .    .    .    .    .    4    .    15   16   .    .    .    .    .    .    .    .    15   .    .    .    .    24   
  Kinetic                  3126  | 12   373  106  302  152  .    112  732  89   43   .    .    .    .    .    716  .    .    489  .    .    .    .    .    .    
  Thermal                  4046  | .    .    .    .    .    .    .    835  658  716  269  .    .    691  .    217  .    .    231  233  .    .    .    34   162  
  Explosive                2886  | .    .    .    103  .    .    206  1032 169  225  178  .    .    634  .    171  168  .    .    .    .    .    .    .    .    
  Electromagnetic          895   | .    .    .    .    .    .    .    116  .    .    .    .    .    .    .    587  29   .    21   142  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 265   | .    .    212  .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    3    1    .    .    .    4    .    .    .    .    .    2    2    .    .    .    1    
  Average Corruption       2     | .    .    .    .    .    .    .    .    2    1    .    .    .    4    .    .    .    .    .    2    2    .    .    .    1    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    .    .    .    .    .    .    7    3    .    .    .    27   .    .    .    .    .    1    .    .    .    .    1    
    Message Errors         11    | .    .    .    .    .    .    .    .    2    1    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           14    | .    .    .    .    .    .    .    .    3    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            196   | .    .    .    .    .    .    .    13   18   13   .    .    .    62   .    64   .    .    .    20   .    .    .    .    6    
  Projectiles              131   | .    .    .    .    .    .    .    1    .    .    .    .    .    55   .    55   .    .    .    20   .    .    .    .    .    
  Explosions               59    | .    .    .    .    .    .    .    12   18   13   .    .    .    7    .    9    .    .    .    .    .    .    .    .    .    
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Knockbacks                 13    | .    .    .    3    .    .    2    2    .    1    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    3    .    .    2    1    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      215   | .    .    .    .    .    .    .    71   23   .    .    .    .    35   .    16   55   .    .    7    .    .    .    .    8    
  Shots                    8     | .    .    .    .    .    .    .    2    2    .    .    .    .    1    .    2    1    .    .    .    .    .    .    .    .    
  Rammed                   9     | .    .    1    .    .    .    .    1    .    2    1    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
Targets Rammed             11    | 1    .    1    .    .    .    .    1    .    2    2    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
  Kicked                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        698   | .    2    .    241  272  .    154  176  482  217  134  .    .    370  .    105  .    .    412  698  .    .    .    222  213  
  Average Temperature      139   | .    2    .    73   109  .    83   85   165  70   58   .    .    138  .    45   .    .    147  371  .    .    .    114  90   
  Received Heat Transfer   1817  | .    102  .    27   140  .    54   369  144  42   38   .    .    177  .    140  6    .    .    479  .    .    .    .    99   
  Effects                  25    | .    .    .    .    4    .    .    .    2    .    .    .    .    1    .    .    .    .    1    17   .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    3    .    .    .    2    .    .    .    .    1    .    .    .    .    1    3    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5376  | .    .    .    .    .    .    .    1184 1096 1129 385  .    .    768  .    222  .    .    222  185  .    .    .    37   148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Res DSF Res Acc 
Peak Influence             862  | 5   104 112 411 97  .   62  355 284 266 .   .   .   .   12  .   .   69  39  122 .   83  595 701 862 
  Initial                  420  | .   3   27  3   82  .   .   24  161 138 .   .   .   .   .   .   .   67  24  .   .   80  62  334 420 
  Average                  128  | .   37  48  250 92  .   59  88  119 100 .   .   .   .   4   .   .   67  7   21  .   80  346 462 616 
Maximum Alert Level        3    | .   .   .   2   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   
  Low Security (%)         80   | 100 100 100 34  100 .   100 86  93  78  .   .   .   .   100 .   .   100 100 100 .   100 11  .   .   
  Level 1                  11   | .   .   .   49  .   .   .   13  6   21  .   .   .   .   .   .   .   .   .   .   .   .   48  54  .   
  Level 2                  6    | .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  22  80  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  19  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   1   .   .   .   6   3   3   .   .   .   1   .   .   .   .   .   1   .   .   1   .   5   
  Investigation            4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            7    | .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Assault                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Res DSF Res Acc 
Distress Signals           8    | .   .   .   1   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              186  | .   8   3   14  2   .   3   35  15  13  6   .   .   14  .   12  3   .   6   13  1   .   4   8   26  
  Peak Tracking Total      15   | .   2   3   4   2   .   3   6   4   3   3   .   .   4   .   4   3   .   5   5   1   .   3   5   15  
  Tactical Retreats        16   | .   .   .   .   1   .   .   1   3   1   .   .   .   1   .   1   .   .   1   3   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Res DSF Res Acc 
Traps Triggered            7    | .   1   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Res DSF Res Acc 
Machines Disabled          19   | .   .   .   2   .   .   .   4   4   .   1   .   .   1   .   .   .   .   .   1   1   .   1   4   .   
  Max in Single Turn       4    | .   .   .   1   .   .   .   2   4   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Res DSF Res Acc 
Machines Accessed          40   | .   7   1   3   .   2   .   5   3   6   .   1   4   1   1   .   .   1   .   2   .   2   .   .   1   
  Terminals                16   | .   4   .   2   .   .   .   4   2   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                151  | .   26  1   12  .   13  .   26  4   14  .   1   32  1   6   .   .   7   .   3   .   3   .   .   2   
  Successful               102  | .   16  1   9   .   13  .   11  1   6   .   1   32  1   3   .   .   7   .   .   .   1   .   .   .   
  Failed                   49   | .   10  .   3   .   .   .   15  3   8   .   .   .   .   3   .   .   .   .   3   .   2   .   .   2   
    Catastrophic           9    | .   .   .   1   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   13  .   5   .   1   .   17  1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Terminals                61   | .   19  .   7   .   .   .   21  2   3   .   .   .   .   6   .   .   .   .   .   .   1   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   4   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              21   | .   .   .   5   .   .   .   5   2   2   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             69   | .   9   1   3   .   13  .   4   1   1   .   1   32  1   2   .   .   .   .   .   .   1   .   .   .   
  Record                   27   | .   1   .   .   .   13  .   1   .   .   .   .   11  1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   5   .   .   .   3   .   1   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   3   .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   3   .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   6   .   3   .   .   .   5   2   5   .   .   .   .   1   .   .   1   .   2   .   1   .   .   1   
  Full Trace Events        5    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   1   .   2   .   .   .   1   .   .   .   .   13  .   .   .   .   3   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  Res  DSF  Res  Acc  
Total Allies               12   | .    .    3    .    2    .    .    .    .    .    4    .    .    1    .    .    .    .    1    .    1    .    .    .    .    
  Largest Group            4    | .    .    3    3    3    1    1    1    .    .    4    4    4    4    .    .    .    .    1    .    1    1    1    1    1    
  Highest-Rated Group      138  | .    .    40   40   66   13   13   13   .    .    113  113  113  113  .    .    .    .    46   .    138  138  138  138  138  
  Highest-Rated Ally       138  | .    .    16   16   31   13   13   13   .    .    31   31   31   31   .    .    .    .    46   .    138  138  138  138  138  
Total Orders               2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               129  | .    .    .    38   .    .    6    10   .    .    14   5    .    22   .    .    .    .    3    3    1    .    11   3    13   
  Total Damage             8147 | .    .    .    287  .    .    70   16   .    .    230  133  .    363  .    .    .    .    77   .    1320 .    3047 1108 1496 
  Kills                    39   | .    .    .    6    .    .    1    .    .    .    2    1    .    3    .    .    .    .    .    .    5    .    8    6    7    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Res DSF Res Acc 
Robot Analysis Total       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   .   .   .   2   1   .   2   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             19   | .   .   .   .   .   .   .   9   .   .   .   .   .   7   .   .   .   .   .   3   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  Res  DSF  Res  Acc  
Turns Passed               15126 | 86   660  924  414  297  886  201  1484 1131 1669 1225 1035 157  1900 229  645  183  164  320  440  12   141  205  208  510  
Spaces Moved               9593  | 58   337  756  276  152  729  168  576  656  1012 793  687  106  1092 140  359  109  94   313  363  16   131  120  121  429  
  Core                     829   | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    227  214  16   131  17   .    217  
  Treads                   5793  | .    .    .    .    .    .    .    92   656  1012 793  687  106  1092 140  359  109  94   86   131  .    .    103  121  212  
  Legs                     90    | 51   39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2863  | .    298  756  276  152  729  168  484  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    
  Fastest Speed            45    | 50   80   110  110  120  105  105  105  145  145  145  148  148  148  156  156  160  160  50   45   50   100  100  170  50   
  Average Speed            132   | 111  99   110  119  120  119  105  118  145  145  145  148  148  153  156  158  160  160  86   101  71   100  161  170  109  
  Slowest Speed            250   | 120  190  110  120  120  120  105  225  145  145  148  150  148  156  156  160  160  160  200  232  100  100  250  170  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    56   99   20   23   94   42   46   17   20   79   80   74   95   4    55   16   3    84   12   6    3    93   6    14   
  Regions Visited          24
    Branch Regions         11
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    1    1    .    1    .    
  Unknown Exits Taken      13    | 1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    .    .    1    .    .    .    2    2    .    4    .    2    .    .    .    .    1    .    .    .    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    2    5    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          297   | .    .    .    8    .    .    23   69   33   33   22   .    .    52   1    24   26   .    1    2    .    .    .    2    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               40    | .    .    .    .    .    .    1    13   1    2    1    .    .    8    1    7    .    .    1    2    .    .    .    2    1    
  AOE                      257   | .    .    .    8    .    .    22   56   32   31   21   .    .    44   .    17   26   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  Res  DSF  Res  Acc  
Total                      11601 | 73   615  820  337  210  747  183  1291 784  1178 850  702  106  1289 150  402  113  108  351  421  16   141  130  121  463  
  Wait                     1275  | .    211  20   26   18   1    3    595  73   102  8    5    .    136  3    6    .    9    24   8    .    11   .    .    16   
  Move                     9571  | 57   336  755  275  151  728  167  575  655  1011 793  686  105  1091 139  358  108  94   312  362  15   130  119  120  429  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  124   | 6    28   6    6    1    5    3    19   6    11   2    3    .    10   1    5    .    1    1    5    .    .    3    .    2    
  Fast Attach              58    | 7    3    .    1    .    .    .    7    6    7    1    .    .    2    1    .    .    .    1    17   .    .    5    .    .    
  Attach                   59    | .    .    3    2    .    .    .    13   3    2    1    2    .    8    3    5    .    2    4    8    1    .    2    .    .    
  Detach                   27    | .    1    2    .    .    .    .    5    2    2    1    2    .    2    2    1    .    .    .    7    .    .    .    .    .    
  Swap                     78    | 1    4    5    9    1    2    3    16   6    8    2    1    1    8    .    6    2    2    1    .    .    .    .    .    .    
  Drop                     95    | .    8    6    7    1    5    3    22   8    13   2    3    .    7    .    2    .    .    1    4    .    .    1    .    2    
  Fire                     228   | 1    24   19   11   19   .    4    37   25   19   4    .    .    20   1    19   3    .    7    8    .    .    .    1    6    
  Melee                    22    | .    .    3    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Kick                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   48    | .    .    .    .    .    6    .    1    .    1    35   .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Waste
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-3/Research
-3/DSF
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 16)
    87 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   412 | -10/Materials      | Identified exit to Materials
   436 | -10/Materials      | Identified exit to Mines
   556 | -10/Materials      | Repaired Lrg. Storage Unit
   747 | -10/Materials      | Entered Mines
   779 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   838 | -10/Mines          | Discovered exit to Materials (range 9)
  1010 | -10/Mines          | Discovered exit to Materials (range 8)
  1023 | -10/Mines          | Found the Drone Emporium
  1029 | -10/Mines          | Found Prototype Device
  1111 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1199 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1242 | -10/Mines          | Learned location of Mines (-9)
  1326 | -10/Mines          | Learned Materials terminal intel
  1671 | -10/Mines          | Entered Materials
  1671 | -9/Materials       | Accompanied by 3 allies
  1671 | -9/Materials       | Evolved 2 slots: Weapon x2
  1672 | -9/Materials       | Loaded intel: 12 terminal locations
  1842 | -9/Materials       | Discovered new exit (range 11)
  1917 | -9/Materials       | Discovered new exit (range 3)
  2078 | -9/Materials       | Build established: Tank
  2085 | -9/Materials       | Entered Mines
  2085 | -9/Mines           | Accompanied by 1 ally
  2147 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2147 | -9/Mines           | Discovered new exit (range 5)
  2162 | -9/Mines           | Excavation squad dispatched
  2162 | -9/Mines           | A large section of the Mines collapsed
  2382 | -9/Mines           | Entered Exiles
  2382 | -9/Exiles          | Accompanied by 1 ally
  2403 | -9/Exiles          | Discovered new exit (range 15)
  2416 | -9/Exiles          | Met 8R-AWN
  2442 | -9/Exiles          | Met EX-HEX
  2476 | -9/Exiles          | Met EX-BIN
  2489 | -9/Exiles          | Aligned with FarCom system
  2490 | -9/Exiles          | Given EX-Vault access code
  2528 | -9/Exiles          | Opened EX-Vault
  2541 | -9/Exiles          | Found Prototype Device
  2542 | -9/Exiles          | Identified Trap Reconfigurator
  2598 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2658 | -9/Exiles          | Met EX-DEC
  2815 | -9/Exiles          | Visited The Gauntlet
  2848 | -9/Exiles          | Build established: Gunner
  3253 | -9/Exiles          | Discovered new exit (range 12)
  3268 | -9/Exiles          | Left Exiles lab with Trap Reconfigurator
  3268 | -9/Exiles          | Entered Mines
  3268 | -8/Mines           | Accompanied by 1 ally
  3428 | -8/Mines           | Discovered new exit (range 5)
  3460 | -8/Mines           | Discovered new exit (range 8)
  3469 | -8/Mines           | Entered Materials
  3469 | -8/Materials       | Accompanied by 1 ally
  3469 | -8/Materials       | Evolved 2 slots: Utility x2
  3554 | -8/Materials       | Identified Bomb Drone Bay
  3826 | -8/Materials       | Build established: Skirmisher
  4703 | -8/Materials       | Lost 6 allies
  4889 | -8/Materials       | Discovered new exit (range 7)
  4953 | -8/Materials       | Entered Factory
  4953 | -7/Factory         | Evolved 2 slots: Propulsion x2
  5105 | -7/Factory         | Identified exit to DSF
  6055 | -7/Factory         | Discovered new exit (range 16)
  6084 | -7/Factory         | Entered another Factory area
  6084 | -6/Factory         | Evolved 2 slots: Utility x2
  6395 | -6/Factory         | Build established: Gunner
  7709 | -6/Factory         | Discovered new exit (range 8)
  7753 | -6/Factory         | Entered Lower Caves
  7809 | -6/Lower Caves     | Found DCF Scrap (13 items)
  7824 | -6/Lower Caves     | Learned 12 Factory zone layouts
  8131 | -6/Lower Caves     | Learned location of Extension (-4)
  8167 | -6/Lower Caves     | Discovered new exit (range 7)
  8232 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  8584 | -6/Lower Caves     | Build established: Commander-Gunner
  8610 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8978 | -6/Lower Caves     | Entered another Lower Caves area
  8978 | -6/Lower Caves     | Accompanied by 4 allies
  8998 | -6/Lower Caves     | Discovered new exit (range 15)
  9404 | -6/Lower Caves     | Spotted B-75 Beast
  9517 | -6/Lower Caves     | Learned Factory terminal intel
  9852 | -6/Lower Caves     | Discovered new exit (range 7)
 10013 | -6/Lower Caves     | Entered Data Miner
 10013 | -6/Data Miner      | Accompanied by 4 allies
 10015 | -6/Data Miner      | Discovered new exit (range 6)
 10055 | -6/Data Miner      | Met Data Miner
 10093 | -6/Data Miner      | Learned location of Section 7 (-2)
 10093 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10117 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10170 | -6/Data Miner      | Entered Proximity Caves
 10170 | -5/Proximity Caves | Accompanied by 4 allies
 10529 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10597 | -5/Proximity Caves | Lost 10 allies
 10614 | -5/Proximity Caves | Learned Factory trap positions
 10615 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 10924 | -5/Proximity Caves | Build established: Derelict-Gunner
 11544 | -5/Proximity Caves | Found Alien Artifact
 11546 | -5/Proximity Caves | Identified Dimensional Node Initializer
 11546 | -5/Proximity Caves | Initialized slip node
 12056 | -5/Proximity Caves | Discovered new exit (range 5)
 12070 | -5/Proximity Caves | Entered Factory
 12070 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12071 | -5/Factory         | Identified exit to Upper Caves
 12072 | -5/Factory         | Identified exit to Factory
 12073 | -5/Factory         | Loaded intel: 73 trap records
 12074 | -5/Factory         | Loaded intel: 25 terminal locations
 12299 | -5/Factory         | Entered Upper Caves
 12374 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12789 | -5/Upper Caves     | Spotted B-75 Beast
 12794 | -5/Upper Caves     | Destroyed B-75 Beast
 12918 | -5/Upper Caves     | Learned 4 Factory zone layouts
 12922 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12923 | -5/Upper Caves     | Discovered new exit (range 14)
 12944 | -5/Upper Caves     | Entered another Upper Caves area
 13053 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 13056 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13127 | -5/Upper Caves     | Entered Factory
 13127 | -4/Factory         | Evolved 2 slots: Utility x2
 13128 | -4/Factory         | Identified exit to Armory
 13291 | -4/Factory         | Sucked down chute
 13291 | -4/Factory         | Entered Waste
 13292 | -4/Waste           | Met a frightened Derelict
 13306 | -4/Waste           | Spotted C-40 Crusher
 13318 | -4/Waste           | Destroyed C-40 Crusher
 13381 | -4/Waste           | Spotted C-40 Crusher
 13392 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13400 | -4/Waste           | Spotted C-40 Crusher
 13400 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13403 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 13407 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13412 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13426 | -4/Waste           | Spotted C-40 Crusher
 13442 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13448 | -4/Waste           | Spotted C-40 Crusher
 13448 | -4/Waste           | Spotted C-40 Crusher
 13451 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 13456 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 13476 | -4/Waste           | Released all parts (3)
 13487 | -4/Waste           | Lost 8 parts (2n3u3w)
 13498 | -4/Waste           | Found Broken Gamma Bomb Array
 13587 | -4/Waste           | Discovered new exit (range 12)
 13590 | -4/Waste           | Found Prototype Device
 13611 | -4/Waste           | Entered Factory
 13625 | -4/Factory         | Identified Exp. Sensor Array
 13765 | -4/Factory         | Build established: Mutant
 13887 | -4/Factory         | Released all parts (10)
 13904 | -4/Factory         | Lost 3 allies
 13915 | -4/Factory         | Lost 4 parts (1p1n2u)
 13970 | -4/Factory         | Core integrity fell below 50%
 14046 | -4/Factory         | Discovered new exit (range 15)
 14048 | -4/Factory         | Discovered new exit (range 5)
 14051 | -4/Factory         | Identified exit to Upper Caves
 14051 | -4/Factory         | Entered Upper Caves
 14058 | -4/Upper Caves     | 99-TNT showed up to help
 14060 | -4/Upper Caves     | 99-TNT revealed a hidden path
 14062 | -4/Upper Caves     | Core integrity fell below 20%
 14062 | -4/Upper Caves     | Identified exit to Research
 14063 | -4/Upper Caves     | Entered Research
 14063 | -3/Research        | Accompanied by 1 ally (99-TNT)
 14063 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14199 | -3/Research        | Identified exit to DSF
 14204 | -3/Research        | Entered DSF
 14204 | -3/DSF             | Accompanied by 1 ally (99-TNT)
 14232 | -3/DSF             | Additional patrols routed to DSF
 14376 | -3/DSF             | Discovered new exit (range 16)
 14408 | -3/DSF             | Identified exit to Research
 14409 | -3/DSF             | Entered Research
 14409 | -2/Research        | Accompanied by 1 ally (99-TNT)
 14409 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 14525 | -2/Research        | Build established: Skirmisher
 14596 | -2/Research        | Discovered new exit (range 13)
 14615 | -2/Research        | Identified exit to Access
 14617 | -2/Research        | Entered Access
 14617 | -1/Access          | Accompanied by 1 ally (99-TNT)
 14617 | -1/Access          | Evolved 2 slots: Utility x2
 14912 | -1/Access          | First assault squad dispatched
 14929 | -1/Access          | Incoming assault squad redirected
 15000 | -1/Access          | P-80 Master assimilated allied 99-TNT
 15009 | -1/Access          | Released all parts (10)
 15047 | -1/Access          | Core integrity fell below 50%
 15116 | -1/Access          | Core integrity fell below 20%
 15127 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
15032_ G-73 Enforcer suffers critical hit
  (Burn).
15048_ Critical hit (Burn: +37).
15075_ Acquired Enh. Quantum Rifle.
15077_ Connecting with Terminal...
15102_ W-44 Eye sends out distress signal.
15109_ Triggered Stasis Trap.
15109_ A bubble of rippling energy engulfs the
  area.
15109_ Field strength at 94.
15109_ Field strength at 88.
15110_ Field strength at 82.
15111_ Field strength at 63.
15112_ ALERT: Security rotation in progress.
15112_ Field strength at 44.
15113_ Field strength at 33.
15114_ Field strength at 16.
15115_ Stasis field depleted.
15117_ ALERT: Rogue bot located, Programmers
  report to Access Zone 7L.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     #????????????????????? |
| ???????????????????????     #????????????????????? |
| ???????????????????????     #????????????????????? |
| ???????????????????????     +????????????????????? |
| ???????????????????????#    #????????????????????? |
| ???????????????????????#    #????????????????????? |
| ???????????????????????#    #????????????????????? |
| #########+######+#######    #########+#??????????? |
|    ^                       k           ??????????? |
|                                        ??????????? |
|    ^                                    ?????????? |
|         s                               ?????????? |
|    ^    s                                ????????? |
|    ^                                     ????????? |
|                          @               ????????? |
| ##/####################+###       #??????????????? |
| ?#        =   #???????   ????     #??????????????? |
| ?#            #???????   ??????   #??????????????? |
|  #            #??????    "??????? #??????????????? |
|  #            #??????   ""???????????????????????? |
|  #     ""     #?????""  ""#??????????????????????? |
|  #     ""     #?????"   ""#??????????????????????? |
|  # = """"""   #????"    ""#??????????????????????? |
|  #   """"""   #????     T????????????????????????? |
|  #     "" ?   #?????    "????????????????????????? |
|  #     ""???? #???? "   ?????????????????????????? |
|  #      ??????#?????""  ?????????????????????????? |
|  #     ?????????????"   ?????????????????????????? |
| #######???????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          38
Energy Capacity            520
Matter Stores              300
Matter Capacity            450
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Base Temperature (-)       150
Armor Coverage             300
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         26
Armor Integrity Analysis   40
Recoil Reduction           4
Particle Charging          37
Offensive Hacking          12

 Item Schematics 
-----------------
            Grenade Launcher | -10/Materials | Hacked
          Lgt. Armor Plating | -9/Materials  | Scanalyzed
          Targeting Computer | -9/Materials  | Scanalyzed
               Hacking Suite | -8/Materials  | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
          Hvy. Gatling Laser | -6/Data Miner | Free
          Adv. Medium Treads | -6/Data Miner | Free
    Adv. Transmission Jammer | -6/Data Miner | Free
                 HERF Cannon | -6/Data Miner | Free
              Mni. Drone Bay | -6/Data Miner | Free
      Imp. Fusion Compressor | -6/Data Miner | Free
                     Railgun | -6/Data Miner | Free
       Lgt. Particle Reactor | -6/Data Miner | Free
           Adv. Recalibrator | -6/Data Miner | Free
            Hvy. Flak Cannon | -4/Factory    | Scanalyzed
                Fission Core | -4/Factory    | Scanalyzed
                 Med. Treads | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Alien Tech
Denied?
Explorer
root@

 Challenges 
------------
None

 Game 
------
Seed              MetaHellfireBox
  Manual?         0
Play Time         03:38:14
  Cumulative      23.9 hours
  Start           2025.03.31 @ 23:46:12
  End             2025.04.01 @ 22:06:34
Sessions          12
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          31
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62b4aeba-2d06-4e82-8988-e0904045bf94