Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 16:25:34 Player: moth Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (2957) 2957 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 7432 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/1000 Matter 114/300 Energy 46/100 System Corruption 6% Temperature Cool (18) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- Heavy Laser > --- INVENTORY (5) ---- Improved Heat Sink Advanced Heat Sink Improved Trap Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Phase Shifter Improved Medium Armor Plating Improved Focal Shield > --- WEAPON ----------- Wave Gun Autogun High-powered Shotgun Advanced Assault Cannon Great Axe > --- INVENTORY -------- Fission Core Fission Core Improved Heat Sink Advanced Heat Sink Improved Trap Scanner Advanced Targeting Computer Reactive Plating Improved Shield Generator EM Pulse Cannon Plasma Cannon Gauss Rifle Hypervelocity Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Spear [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 1 . 1 1 . 1 Utility 2 | . . 1 . . 1 . . Weapon 3 | . . . . 1 . 1 1 Parts Attached 100 | 8 6 17 2 19 12 12 24 Power 15 | 1 1 3 . 2 2 3 3 Engine 12 | 1 1 3 . 2 2 3 . Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 30 | 2 1 8 1 5 6 3 4 Treads . | . . . . . . . . Leg 30 | 2 1 8 1 5 6 3 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 1 4 . 2 2 3 5 Device 6 | . . 3 . . . . 3 Storage 4 | 1 . . . 1 . 2 . Processor 4 | . 1 1 . 1 . . 1 Hackware . | . . . . . . . . Protection 4 | . . . . . 2 1 1 Artifact . | . . . . . . . . Weapon 37 | 4 3 2 1 10 2 3 12 Energy Gun 15 | 4 1 . 1 4 . 1 4 Energy Cannon 3 | . . . . 1 . . 2 Ballistic Gun 9 | . . 2 . 4 1 . 2 Ballistic Cannon 6 | . 2 . . . 1 1 2 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 44 | . 1 2 . 7 2 . 32 Power 8 | . 1 1 . 1 1 . 4 Propulsion 12 | . . 1 . 3 . . 8 Utility 8 | . . . . . 1 . 7 Weapon 16 | . . . . 3 . . 13 Highest Loss Streak 29 | . 1 2 . 3 2 . 29 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 99 100 95 96 98 90 Engine 9 | . 13 10 11 9 6 12 7 Leg 32 | . 27 33 33 31 35 32 29 Device 6 | . . 10 11 9 5 . 5 Storage 8 | . 14 11 11 9 7 6 5 Processor 8 | . 13 11 11 9 7 6 3 Protection 3 | . . . . . 8 12 5 Energy Gun 5 | . 13 1 7 11 5 6 2 Ballistic Gun 11 | . . 14 14 9 15 13 11 Ballistic Cannon 4 | . 14 6 . . 1 5 6 Naked Turns . | . . . . . . . . Heaviest Build 81 | 14 16 19 19 41 59 75 81 Greatest Support 102 | 20 20 33 30 40 84 86 102 Greatest Overweight (x) 10 | 4 1 . . 1 1 . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 15 15 20 15 Average Capacity 12 | 7 8 8 8 14 15 15 15 Most Carried 15 | 4 8 8 8 14 15 15 15 Average Carried 10 | 1 7 7 7 9 14 14 13 Final Capacity 15 | 8 8 8 8 15 15 15 5 Final Carried 15 | 1 8 8 8 13 15 15 3 Class Distribution -------------------- 27% | Scavenger-Mutant 22% | Tank 17% | Scavenger-Gunner 15% | Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2199 | 261 178 575 64 399 298 . 424 Remotely . | . . . . . . . . Salvage Created 3224 | . 201 977 210 700 383 . 753 Parts 176 | . 18 52 12 36 15 . 43 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . . 1 1 2 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 77 | . 10 24 5 12 9 . 17 Melee 5 | . . . . . . . 5 Guns 44 | . 3 16 4 7 7 . 7 Cannons 22 | . 7 8 . . 2 . 5 AOE 6 | . . . 1 5 . . . Classes Destroyed 11 | . 3 2 1 3 1 . 1 Worker 4 | . . 1 . . . . 3 Builder 4 | . . . . 4 . . . Tunneler 1 | . . . . . . . 1 Recycler 6 | . . . 1 3 1 . 1 Watcher 6 | . 1 3 . 1 . . 1 Swarmer 27 | . 6 4 3 . 4 . 10 Grunt 35 | . 4 16 2 8 3 . 2 Brawler 1 | . . . . 1 . . . Sentry 8 | . . 4 . 2 1 . 1 Hunter 3 | . . . . 1 . . 2 Programmer 3 | . . . . . 1 . 2 Best Kill Streak 8 | . 3 7 3 5 5 . 8 Combat Bots Only 7 | . 3 7 2 3 4 . 7 Max Kills in Single Turn 3 | . 1 2 1 3 1 . 2 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . 1 1 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 622 | . 38 98 26 62 63 1 334 Missed 154 | . 10 25 5 18 16 . 80 Damage Taken 7129 | . 292 862 208 731 664 18 4354 Core 1470 | . 61 151 37 111 97 . 1013 Absorbed by Shields 9 | . . . . . . . 9 Ignored by Resistances 473 | . . . . . 117 . 356 Regen/Repaired (Parts) 19 | . . 19 . . . . . Core Remaining (%) 82 | 100 75 . 53 79 86 100 . Volleys Fired 216 | . 22 64 17 53 21 2 37 Largest 4 | . 2 2 2 3 3 1 4 Hottest 177 | . 85 85 63 141 104 56 177 Shots Fired 462 | . 44 126 30 109 58 2 93 Gun 353 | . 18 94 30 98 53 2 58 Cannon 98 | . 26 32 . . 5 . 35 Launcher 11 | . . . . 11 . . . Special . | . . . . . . . . Kinetic 317 | . 26 117 15 36 42 . 81 Thermal 116 | . 18 9 . 60 16 2 11 Explosive 11 | . . . . 11 . . . Electromagnetic 18 | . . . 15 2 . . 1 Robot Hit Streak 32 | . 5 32 6 9 6 8 11 Robot Miss Streak 6 | . 3 3 4 6 5 . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . 2 1 . 2 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 313 | . 25 97 17 62 39 2 71 Core Hits 161 | . 13 40 7 46 18 1 36 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 12 | . . 1 . 1 2 1 7 Burn 4 | . . . . 1 . 1 2 Destroy 3 | . . . . . . . 3 Blast 3 | . . 1 . . 2 . . Sever 2 | . . . . . . . 2 Melee Attacks 28 | . . . . . . . 28 Impact . | . . . . . . . . Slashing 28 | . . . . . . . 28 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6753 | . 397 1495 244 1772 744 29 2072 Guns 3791 | . 147 1133 209 1006 600 29 667 Cannons 1285 | . 250 362 . . 144 . 529 Explosions 796 | . . . 30 766 . . . Melee 874 | . . . . . . . 874 Ramming 7 | . . . 5 . . . 2 Kinetic 3794 | . 250 1411 113 456 588 . 976 Thermal 1169 | . 147 84 30 530 156 29 193 Explosive 766 | . . . . 766 . . . Electromagnetic 143 | . . . 96 20 . . 27 Impact . | . . . . . . . . Slashing 874 | . . . . . . . 874 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 1 . 6 Average Corruption 2 | . . . . . 1 . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . 4 . . Message Errors 1 | . . . . . 1 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 50 | . . . . . . . 50 Projectiles 5 | . . . . . . . 5 Explosions . | . . . . . . . . Melee 45 | . . . . . . . 45 Knockbacks 16 | . 2 6 . . . . 8 Impact . | . . . . . . . . Kinetic 16 | . 2 6 . . . . 8 Secondary . | . . . . . . . . Self-Inflicted Damage 39 | . . . 39 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . 1 . . . 1 Kicked 2 | . . . 1 . . . 1 Crushed . | . . . . . . . . Highest Temperature 483 | . 270 162 36 483 337 2 456 Average Temperature 99 | . 88 34 17 93 119 2 157 Received Heat Transfer 1452 | . 102 384 6 270 33 9 648 Effects 16 | . . . . 2 . . 14 Shutdowns 5 | . . . . 1 . . 4 Energy Bleed 3 | . . . . 1 . . 2 Interference 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 2 . 1 3 1 . 2 Heat Transferred 3158 | . 444 259 50 1332 407 148 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 505 | . 159 505 354 422 160 93 230 Initial 196 | . . 57 196 137 53 78 45 Average 157 | . 62 294 257 262 65 78 78 Maximum Alert Level 2 | . . 2 1 2 . . 1 Low Security (%) 62 | 100 100 18 25 7 100 100 94 Level 1 32 | . . 60 74 91 . . 5 Level 2 4 | . . 21 . 1 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 1 . 2 2 . 4 Investigation 2 | . 1 1 . . . . . Extermination 2 | . . . . . 1 . 1 Reinforcement 6 | . . . . 2 1 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 4 | . . 2 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 12 35 8 23 9 2 30 Peak Tracking Total 7 | . 3 6 4 7 4 2 6 Tactical Retreats 7 | . 1 3 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 7 | . 2 1 . 1 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 2 | . . 1 . 1 . . . Max in Single Turn 1 | . . 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 3 | . . 2 . . . . 1 Terminals 2 | . . 1 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . . 3 . . . . 1 Successful 4 | . . 3 . . . . 1 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . . 1 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . 1 . . . . 1 Record 1 | . . . . . . . 1 Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 42 | . . . 42 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . 6 . . . . Total Damage 84 | . . . 84 . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 5320 | 56 587 1070 382 822 1134 251 1018 Spaces Moved 3045 | 33 372 549 273 409 654 176 579 Core 19 | 16 . . . . . . 3 Treads . | . . . . . . . . Legs 3026 | 17 372 549 273 409 654 176 576 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 124 118 118 Average Speed 127 | 122 120 120 120 149 134 120 121 Slowest Speed 550 | 250 190 120 120 190 192 128 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 29 | 4 54 50 50 39 19 5 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 4 | . . . . . . . 4 Terrain Destroyed 32 | . . . 4 14 . . 14 Melee 4 | . . . . . . . 4 Projectile 11 | . . . . 1 . . 10 AOE 17 | . . . 4 13 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 4046 | 47 470 843 299 523 871 214 779 Wait 474 | . 41 176 5 17 150 . 85 Move 3038 | 32 371 548 272 408 653 175 579 Hop . | . . . . . . . . Pick Up 122 | 7 20 22 1 20 21 15 16 Fast Attach . | . . . . . . . . Attach 51 | 6 4 5 . 8 5 5 18 Detach . | . . . . . . . . Swap 49 | 2 2 12 2 11 7 7 6 Drop 66 | . 10 16 1 6 14 10 9 Fire 216 | . 22 64 17 53 21 2 37 Melee 28 | . . . . . . . 28 Ram . | . . . . . . . . Kick 2 | . . . 1 . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 868 | -9/Materials | Discovered new exit (range 7) 946 | -9/Materials | Build established: Scavenger-Mutant 1116 | -9/Materials | Repaired Sensor Array 1568 | -9/Materials | Destroyed 7 combat bots 1697 | -9/Materials | Discovered new exit (range 15) 1709 | -9/Materials | Discovered new exit (range 15) 1714 | -9/Materials | Entered Mines 1966 | -9/Mines | Discovered new exit (range 9) 2096 | -9/Mines | Entered Materials 2096 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2418 | -8/Materials | Build established: Scavenger-Gunner 2600 | -8/Materials | Lost 3 parts (2n1w) 2911 | -8/Materials | Discovered new exit (range 4) 2918 | -8/Materials | Entered Factory 2918 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3366 | -7/Factory | Build established: Gunner 4034 | -7/Factory | Discovered new exit (range 15) 4052 | -7/Factory | Entered another Factory area 4052 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4226 | -6/Factory | Discovered new exit (range 8) 4303 | -6/Factory | Entered another Factory area 4303 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4394 | -5/Factory | Build established: Tank 5268 | -5/Factory | Destroyed 7 combat bots 5293 | -5/Factory | Crushed by falling debris 5304 | -5/Factory | Core integrity fell below 50% 5318 | -5/Factory | Core integrity fell below 20% 5321 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05311_ U-05 Engineer lays Concrete. 05311_ Penetrated by Slug. 05311_ U-05 Engineer destroyed. 05312_ Acquired 20 matter. 05312_ Penetrated by Slug. 05312_ U-05 Engineer builds a Wall. 05313_ U-05 Engineer lays Concrete. 05313_ U-05 Engineer builds a Wall. 05314_ Penetrated by Slug. 05314_ U-05 Engineer lays Concrete. 05315_ Penetrated by Slug. 05315_ Gamma Rifle destroyed. 05316_ U-05 Engineer builds a Wall. 05317_ Fusion Compressor destroyed. 05317_ Penetrated by Slug. 05320_ Acquired Hvy. Laser. 05321_ R-10 Processor collects Adv. Heat Sink. 05321_ Penetrated by Slug. 05321_ Lrg. Storage Unit destroyed. 05321_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ??????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????+ #####????????????????????????? | | ??????????????# # ####????????????????????? | | ??????????????#= ##########???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# k #% ###?????????????????? | | ??????????????# % /g *%!!= # #?????????????????? | | ??????????????# % # =*%u# #?????????????????? | | ????????????? # %#% R @ |u###?????????????????? | | ?????????? " % #* % hgh # #?????????????????? | | ??????????? # #[%[% gu ###?????????????????? | | ??????????????# ######;####??????????????????? | | ??????????????# "####" #???????????????????? | | ???????????? " # % # # #??????????????????? | | ???????????? # T ## ###???##############?? | | ??????????????# "#####???# #?? | | ??????????????# "% # ##??# #?? | | ??????????????# " # # "#??# #?? | | ??????????????# ###### ##### #?? | | ??????????????# # #?? | | ???????????! + # "" "" #?? | | ???????? !! # + "" "" #?? | | ?????? " # # """ """ #?? | | ???????" ??# # """ """???#?? | | ???????" ???################### # """ """?????? | | ???????" ??????????????????????# # ??????? | | ???????? ???????????????????????# # ???????? | | ????????????????????????????????# #########??????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ?????????????????????############+#??????????????? | | ?????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 25 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed LightpackUltimateMantle Manual? 0 Play Time 01:20:50 Cumulative 9.2 hours Start 2024.04.21 @ 15:01:39 End 2024.04.21 @ 16:25:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 263ffe0b-3fea-4a72-88d7-3cd2ce56e6d6