Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.21 @ 04:41:18 Player: DragoX Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (130) 650 Value Destroyed (2761) 2761 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-113) -113 TOTAL SCORE: 5398 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 88 Friendly Fire -364 Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 138/140 System Corruption 5% Temperature Cool (117) Movement Rolling (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Precision Beam Rifle Advanced Beam Rifle Mini Grenade Launcher > --- INVENTORY (16) --- Improved Ion Engine Combat Airjet Combat Airjet Power Amplifier Compact Battery (300) Experimental Sensor Array Transport Network Coupler Core Shielding Power Shielding Utility Shielding Hacking Suite EM Pulse Cannon Improved Datajack Mining Laser Ripper Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Utility Shielding > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Combat Airjet Combat Airjet Compact Battery Compact Battery Experimental Sensor Array Transport Network Coupler Core Shielding Power Shielding Hacking Suite Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Mining Laser Ripper [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 125 | 12 20 12 28 8 45 Power 16 | 1 . 4 4 . 7 Engine 14 | 1 . 4 4 . 5 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 23 | 7 2 2 3 3 6 Treads 7 | 4 . 2 1 . . Leg 3 | . . . 2 1 . Wheel 11 | 3 2 . . . 6 Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 34 | 2 6 . 7 2 17 Device 6 | . . . 2 1 3 Storage 17 | 2 6 . 4 . 5 Processor 4 | . . . . . 4 Hackware . | . . . . . . Protection 7 | . . . 1 1 5 Artifact . | . . . . . . Weapon 52 | 2 12 6 14 3 15 Energy Gun 17 | 2 1 1 3 2 8 Energy Cannon 8 | . 2 3 3 . . Ballistic Gun 8 | . 3 . 1 . 4 Ballistic Cannon . | . . . . . . Launcher 15 | . 3 2 7 1 2 Special Weapon 3 | . 3 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 5 | . . . 2 . 3 Parts Lost 26 | . . 4 8 5 9 Power 4 | . . . 1 . 3 Propulsion 7 | . . 2 2 1 2 Utility 3 | . . . 1 1 1 Weapon 12 | . . 2 4 3 3 Highest Loss Streak 7 | . . 4 5 2 7 Average Slot Usage (%) 93 | . 100 99 85 94 94 Engine 10 | . 14 13 10 11 6 Treads 10 | . 1 27 16 . . Leg 4 | . . . 5 13 . Wheel 5 | . 26 . . . 15 Hover 2 | . . . . 8 2 Device 2 | . . . 3 2 4 Storage 27 | . 28 28 28 33 20 Processor 3 | . . . . . 15 Protection 2 | . . . . 8 3 Energy Gun 8 | . 2 1 7 4 19 Energy Cannon 7 | . 1 21 6 6 . Ballistic Gun 1 | . 10 . . . 2 Launcher 4 | . 1 4 5 6 3 Naked Turns . | . . . . . . Heaviest Build 66 | 15 19 19 64 65 66 Greatest Support 44 | 40 40 40 40 44 44 Greatest Overweight (x) 5 | 1 . 5 2 4 5 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 22 | 8 8 8 22 22 22 Average Capacity 14 | 7 7 8 12 22 17 Most Carried 19 | 8 8 8 15 18 19 Average Carried 11 | 4 7 7 8 17 14 Final Capacity 22 | 8 8 8 22 22 16 Final Carried 18 | 8 8 7 15 18 15 Class Distribution -------------------- 51% | Mutant 24% | Hauler-Mutant 7% | Skirmisher 6% | Hauler-Gunner 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2537 | 320 4 340 779 363 731 Remotely 413 | . . . 413 . . Salvage Created 2853 | 178 83 281 1166 277 868 Parts 209 | 10 11 21 90 11 66 Haulers Intercepted 4 | . . . 2 . 2 Recyclers Shooed 5 | . . . 3 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 100 | . 5 13 38 15 29 Guns 28 | . . 2 9 . 17 Cannons 11 | . 1 5 4 1 . AOE 61 | . 4 6 25 14 12 Classes Destroyed 15 | 3 3 1 4 2 2 Worker 4 | 1 . . 2 . 1 Builder 4 | . . . 3 1 . Tunneler 4 | 3 . . . . 1 Hauler 4 | . . . 2 . 2 Recycler 4 | 1 . 1 1 . 1 Operator 2 | . 1 . 1 . . Watcher 7 | . 1 . 5 . 1 Swarmer 45 | . 5 10 13 . 17 Grunt 30 | . . 3 16 6 5 Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Protector 1 | . . . . . 1 Sentry 13 | . . . 8 . 5 Hunter 1 | . . . . . 1 Assembled 9 | . . . . 9 . Best Kill Streak 9 | 1 7 5 9 7 7 Combat Bots Only 6 | . 5 5 5 6 6 Max Kills in Single Turn 5 | 1 2 3 3 2 5 Gunslinging 1 | . . . . . 1 Exploded 5 | . 2 2 3 2 5 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4101 | . 60 689 1222 562 1568 Core 1120 | . . 202 259 106 553 Absorbed by Shields . | . . . . . . Core Remaining (%) 42 | 100 . 19 . 8 . Volleys Fired 259 | 16 14 31 101 32 65 Largest 3 | 2 2 2 2 2 3 Hottest 183 | 80 100 120 124 112 183 Shots Fired 437 | 32 15 54 149 42 145 Gun 241 | 32 . 9 70 8 122 Cannon 87 | . 2 40 31 14 . Launcher 98 | . 4 3 48 20 23 Special 11 | . 9 2 . . . Kinetic 44 | . . 8 15 . 21 Thermal 254 | 32 11 43 45 22 101 Explosive 98 | . 4 3 48 20 23 Electromagnetic 41 | . . . 41 . . Robot Hit Streak 15 | 12 6 7 15 8 13 Robot Miss Streak 5 | 3 . 2 5 5 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 251 | 24 4 33 77 21 92 Core Hits 203 | 6 7 18 75 40 57 Critical Hits 3 | . 1 . 1 1 . Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9611 | 247 296 816 3816 1773 2663 Guns 2564 | 247 . 99 638 86 1494 Cannons 860 | . 35 369 313 143 . Explosions 6163 | . 261 324 2865 1544 1169 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 443 | . . 87 146 . 210 Thermal 2899 | 247 35 498 542 293 1284 Explosive 5910 | . 261 231 2769 1480 1169 Electromagnetic 359 | . . . 359 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 3 3 5 Average Corruption 3 | . . . 2 3 4 Corruption Purged . | . . . . . . Effects 78 | . . . 32 24 22 Message Errors 17 | . . . 6 6 5 Matter Fused 23 | . . . 8 5 10 Heat Flow Errors 6 | . . . 3 2 1 Energy Discharges 11 | . . . 5 5 1 Data Loss (minor) 9 | . . . 4 5 . Data Loss (major) 1 | . . . . . 1 Targeting Errors 7 | . . . 3 1 3 Weapon Failures 4 | . . . 3 . 1 Overload Shots . | . . . . . . Overflow Damage 472 | . . 29 292 62 89 Projectiles 21 | . . 14 4 3 . Explosions 451 | . . 15 288 59 89 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 911 | . 18 59 404 191 239 Shots 29 | . 1 2 10 6 10 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 837 | 90 60 360 327 297 837 Average Temperature 130 | 37 28 126 75 87 237 Received Heat Transfer 756 | . . 141 222 51 342 Effects 46 | . . . . . 46 Shutdowns 5 | . . . . . 5 Energy Bleed 4 | . . . . . 4 Interference 3 | . . . . . 3 Matter Decay 3 | . . . . . 3 Short Circuit 4 | . . . . . 4 Damage (minor) 9 | . . . . . 9 Damage (major) 14 | . . . . . 14 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 1 . 2 . . 1 Heat Transferred 5666 | 550 74 952 1012 566 2512 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 799 | 25 167 289 799 326 340 Initial 311 | . 16 64 . 311 19 Average 171 | 9 33 114 281 217 120 Maximum Alert Level 3 | . . 1 3 1 1 Low Security (%) 66 | 100 100 82 54 50 63 Level 1 26 | . . 17 17 49 36 Level 2 3 | . . . 10 . . Level 3 4 | . . . 16 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . . 8 1 3 Investigation 6 | . . . 4 . 2 Extermination . | . . . . . . Reinforcement 4 | . . . 4 . . Assault 2 | . . . . 1 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . . 3 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 8 18 55 17 36 Peak Tracking Total 7 | . 3 5 6 5 7 Tactical Retreats 16 | . . 3 8 1 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 6 | . . . 2 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 24 | . 2 5 12 2 3 Max in Single Turn 4 | . 2 4 2 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 13 | . 2 . 9 . 2 Terminals 10 | . 2 . 7 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 42 | . 6 . 27 . 9 Successful 20 | . 3 . 10 . 7 Failed 22 | . 3 . 17 . 2 Catastrophic 6 | . . . 5 . 1 Database Lockouts . | . . . . . . Manual 33 | . 6 . 22 . 5 Terminals 33 | . 6 . 22 . 5 Fabricators . | . . . . . . Repair Stations 7 | . . . 3 . 4 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . . 6 . 3 Part Schematic 3 | . . . 3 . . Alert Level 1 | . . . . . 1 Unreport Threat 3 | . . . 2 . 1 Dispatch Records 1 | . . . . . 1 Recall Investigation 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 . 4 Scan Component 4 | . . . 1 . 3 Repair 2 | . . . 1 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Track 2 | . 2 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 . 9 . 2 Full Trace Events 9 | . . . 7 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 58 | . . . 32 . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 4 | . . . . 4 . Largest Group 3 | . . . . 3 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 22 | . . . . 22 . Total Damage 245 | . . . . 245 . Kills 6 | . . . . 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 6809 | 208 509 1329 1887 1231 1645 Spaces Moved 3180 | 98 225 742 758 663 694 Core 16 | 8 . 1 . . 7 Treads 1349 | 52 18 740 539 . . Legs 581 | . . . 219 362 . Wheels 832 | 38 207 1 . . 586 Hover 402 | . . . . 301 101 Flight . | . . . . . . Fastest Speed 50 | 50 80 90 150 146 50 Average Speed 144 | 130 86 160 163 165 107 Slowest Speed 300 | 160 160 300 180 240 146 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 4 39 100 75 94 45 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 9 | . 9 . . . . Terrain Destroyed 823 | . 45 37 383 211 147 Melee . | . . . . . . Projectile 12 | . 9 1 . 2 . AOE 811 | . 36 36 383 209 147 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 4969 | 145 500 826 1257 754 1487 Wait 1218 | 1 232 26 326 39 594 Move 3175 | 97 224 741 757 662 694 Hop . | . . . . . . Pick Up 121 | 17 4 8 28 10 54 Fast Attach 16 | . 3 2 4 . 7 Attach 75 | 8 2 6 20 7 32 Detach 9 | . 1 1 4 1 2 Swap 34 | 4 15 4 4 1 6 Drop 62 | 2 5 7 13 2 33 Fire 259 | 16 14 31 101 32 65 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 209 | -11/Scrapyard | Entered Materials 539 | -10/Materials | Build established: Scavenger-Mutant 598 | -10/Materials | Discovered new exit (range 13) 694 | -10/Materials | Discovered new exit (range 9) 718 | -10/Materials | Entered Mines 721 | -10/Mines | Met a Derelict bent on vengeance 745 | -10/Mines | Core integrity fell below 50% 772 | -10/Mines | Lost 4 parts (2n2w) 855 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 943 | -10/Mines | Build established: Mutant 1213 | -10/Mines | Learned location of Zion (-7) 1285 | -10/Mines | Discovered new exit (range 3) 1360 | -10/Mines | Discovered new exit (range 5) 1382 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1386 | -10/Mines | Found Prototype Device 1731 | -10/Mines | Core integrity fell below 20% 2047 | -10/Mines | Entered Materials 2047 | -9/Materials | Evolved 2 slots: Utility x2 2756 | -9/Materials | Discovered new exit (range 11) 2983 | -9/Materials | Repaired Mni. Grenade Launcher 3462 | -9/Materials | Lost 5 parts (1p2n2w) 3477 | -9/Materials | Core integrity fell below 50% 3816 | -9/Materials | Discovered new exit (range 15) 3845 | -9/Materials | Build established: Hauler-Mutant 3934 | -9/Materials | Entered Mines 4057 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4170 | -9/Mines | Assembled infested the area 4175 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4179 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4316 | -9/Mines | Core integrity fell below 20% 4329 | -9/Mines | Discovered new exit (range 11) 4331 | -9/Mines | Met a Derelict testing a Signal Generator 4332 | -9/Mines | Learned 4 Materials zone layouts 4347 | -9/Mines | Found Signal Generator 4438 | -9/Mines | Discovered new exit (range 15) 4758 | -9/Mines | Discovered new exit (range 6) 5165 | -9/Mines | Entered Materials 5165 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5166 | -8/Materials | Identified exit to Storage 5583 | -8/Materials | Core integrity fell below 50% 5595 | -8/Materials | Core integrity fell below 20% 5622 | -8/Materials | Lost 7 parts (2p2n3w) 6026 | -8/Materials | Build established: Skirmisher 6360 | -8/Materials | Discovered new exit (range 7) 6541 | -8/Materials | Repaired Lrg. Storage Unit 6762 | -8/Materials | Build established: Mutant 6810 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06627_ Dropped Imp. Ion Engine. 06627_ Acquired Lgt. Deuterium Engine. 06627_ K-01 Serf collects debris. 06677_ R-06 Scavenger collects Visual Processing Unit. 06678_ VLR&A9S#D>B1XWIM9#5OXW% C=9 06681_ R-06 Scavenger collects Imp. Signal Interpreter. 06772_ System corrupted: Matter fused (-6). 06780_ Discarded Imp. Targeting Computer. 06780_ Acquired Imp. Targeting Computer. 06782_ Dropped Mni. Grenade Launcher. 06783_ Destroyed Flight Unit. 06783_ S-10 Pest destroyed. 06788_ System corrupted: Matter fused (-10). 06793_ Destroyed Flight Unit. 06793_ Destroyed Lgt. Assault Rifle. 06793_ T-07 Excavator destroyed. 06797_ Acquired 51 matter. 06798_ The unstable cave ceiling collapses. 06798_ K-01 Serf collects debris. 06808_ System corrupted: Heat flow error (+158). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ????????????????????? ###################?????? | | ????????????????????? # ## #?????? | | ????????????????????? # " ## #?????? | | ????????????????# ??? # """ T ## ###???? | | ????????????????# ??? # """"" " ## # #???? | | ????????????????# "?? # """"" ## # ???? | | ????????????????# "?? # """"" ## # ???? | | ????????????????# "?? # """ #####+### ???? | | ????????????##### ?? # #?# # ???? | | ????????????# ##+########+####### # ???? | | ????????????## @ Y + ???? | | ????????????# ###### # ???? | | ????????????# #????# # ???? | | ????????###### ###########????####### ???? | | ???????## #???????????????# ???? | | ???????# #???????????????# ???? | | ???????## !! #???????????????###???? | | ????? ]!! #???????########??????? | | ????? *k ]!! #???????# "" #??????? | | ????? [ #???????# ""S #??????? | | ##### # # ] #####???# "" #??????? | | ### ## # + #?### #??????? | | ## " ## # # #?# + #??????? | | ### ""## ########## ### # #??????? | | #?# ""## #????????# s ##+########???? | | #?# """## #????????# + ???? | | #?# "" ## ##???????# # ???? | | #?# """# ######### # ???? | | #?# """# ^ # ???? | | #?# """# T + ???? | | #?# " # ^ # ???? | | #?# # ##### ####+######### # ???? | | #?###################+## #???# # ???? | | #????########## # #???# # ???? | | #????# """ # # #???# ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 225 Power Shielding 33 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Armor Integrity Analyzer | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Hey, That's Mine! I Spy Use The Force Challenges ------------ None Game ------ Seed HugeSwarmEngine Manual? 0 Play Time 01:28:47 Cumulative 12.1 hours Start 2020.09.21 @ 03:09:53 End 2020.09.21 @ 04:41:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 64063587-7df0-482a-a536-334399f1c497