Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 20:21:28 Player: Somnium Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (2815) 2815 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 9675 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- System Restoration Module Plasma Rifle Advanced Assault Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Particle Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Advanced Reaction Control System Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Cooling System Advanced Cooling System Improved Coolant Injector Matter Compressor Improved Light Armor Plating System Restoration Module Improved Arc Projector Plasma Rifle Advanced Assault Cannon Antimatter Cannon Smartbomb Launcher [Rating: 104] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Field Propulsion Drive Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 5 | . . 1 1 . 1 . . 1 1 . Utility 9 | . . 1 1 1 1 2 1 1 1 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 135 | . 22 12 10 18 28 22 12 7 4 . Power 12 | . 2 1 . 5 2 . 1 1 . . Engine 8 | . 2 1 . 3 2 . . . . . Core 3 | . . . . 2 . . 1 . . . Reactor 1 | . . . . . . . . 1 . . Propulsion 49 | . 13 3 3 3 14 5 6 1 1 . Treads 8 | . 6 1 1 . . . . . . . Leg 34 | . 7 2 2 3 14 5 . . 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7 | . . . . . . . 6 1 . . Utility 43 | . 4 4 4 7 8 7 3 3 3 . Device 28 | . 2 4 3 4 3 4 2 3 3 . Storage 2 | . 1 . . 1 . . . . . . Processor 3 | . 1 . 1 . . . 1 . . . Hackware 1 | . . . . 1 . . . . . . Protection 9 | . . . . 1 5 3 . . . . Artifact . | . . . . . . . . . . . Weapon 31 | . 3 4 3 3 4 10 2 2 . . Energy Gun 10 | . 3 2 1 . . 2 1 1 . . Energy Cannon 6 | . . 1 1 1 3 . . . . . Ballistic Gun 3 | . . . . 2 . 1 . . . . Ballistic Cannon 7 | . . . . . 1 4 1 1 . . Launcher 5 | . . 1 1 . . 3 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 2 1 1 . 1 1 . . Parts Lost 26 | . 1 2 2 4 2 4 2 6 3 . Power 2 | . . . . . . . . 2 . . Propulsion 12 | . . 1 1 2 1 2 2 . 3 . Utility 10 | . . . 1 2 1 2 . 4 . . Weapon 2 | . 1 1 . . . . . . . . Highest Loss Streak 6 | . 1 2 1 3 2 3 2 6 2 . To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 88 | . 99 95 89 92 96 98 83 83 13 . Engine 6 | . 14 11 9 6 5 5 2 . . . Treads 1 | . 5 . 2 . . . . . . . Leg 23 | . 22 28 28 26 31 29 9 . . . Flight 2 | . . . . . . . 11 27 5 . Device 11 | . 14 11 13 11 4 12 15 19 2 . Storage 7 | . 14 11 9 7 6 5 5 4 1 . Processor 6 | . . 11 9 7 6 5 9 9 2 . Hackware 3 | . . . . 6 6 5 5 4 1 . Protection 5 | . . . . 1 12 14 10 7 . . Energy Gun 6 | . 14 15 9 7 1 4 3 . . . Energy Cannon 4 | . . 3 9 7 11 . . . . . Ballistic Gun 3 | . 12 . . 5 6 3 . . . . Ballistic Cannon 1 | . . . . . . 6 6 . . . Naked Turns 255 | . . . . . . . . . 105 150 Heaviest Build 63 | 11 20 24 25 44 61 63 63 51 24 . Greatest Support 94 | 20 20 30 40 49 94 87 67 51 28 3 Greatest Overweight (x) 7 | . 1 1 1 1 1 . 1 1 7 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 5 Average Capacity 12 | 8 9 10 10 14 15 15 15 15 7 5 Most Carried 15 | 8 10 10 10 15 15 15 15 15 12 5 Average Carried 11 | 6 9 9 9 11 14 14 14 12 6 5 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 5 5 Final Carried 15 | 8 10 10 10 15 15 15 15 12 5 5 Class Distribution -------------------- 23% | Scavenger-Tank 22% | Mutant 17% | Scavenger-Mutant 13% | Scavenger-Skirmisher 8% | Sprinter 7% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Sprinter | -3/Research Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Matter Collected 2535 | 222 395 172 99 206 623 416 86 154 162 . Remotely . | . . . . . . . . . . . Salvage Created 3262 | 122 598 475 547 353 695 406 51 . 15 . Parts 180 | 7 40 26 38 12 32 21 1 . 3 . Haulers Intercepted 4 | . 1 1 1 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Combat Hostiles Destroyed 66 | . 13 9 10 6 12 14 2 . . . Guns 21 | . 13 2 3 2 1 . . . . . Cannons 25 | . . 1 5 3 10 4 2 . . . AOE 16 | . . 6 1 . . 9 . . . . Classes Destroyed 14 | 2 7 1 2 1 1 . . . . . Worker 3 | . 1 . . . 1 . . . 1 . Builder 4 | . 1 . 2 . 1 . . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 4 | . 1 1 1 . 1 . . . . . Recycler 1 | 1 . . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . . Watcher 6 | . 2 2 1 . . 1 . . . . Swarmer 23 | . 6 . 4 . 5 8 . . . . Grunt 23 | . 7 8 2 1 2 3 . . . . Brawler 2 | . . 1 . . 1 . . . . . Sentry 5 | . . . 3 2 . . . . . . Specialist 2 | . . . . . 2 . . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 10 | . . . . 3 2 3 2 . . . Best Kill Streak 7 | 1 4 7 5 2 5 4 2 . 1 . Combat Bots Only 7 | . 3 7 4 2 5 4 2 . . . Max Kills in Single Turn 4 | 1 1 2 2 1 2 4 1 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 1 . . 4 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Hostile Shots Fired 582 | . 68 72 33 89 70 65 21 35 74 55 Missed 201 | . 16 24 10 38 19 15 10 17 30 22 Damage Taken 6904 | . 512 519 285 479 1040 1397 233 602 944 893 Core 2128 | . 66 46 21 71 190 91 40 135 575 893 Absorbed by Shields 12 | . . . . . . . . . . 12 Redirected to Shielding 104 | . . . . . 30 74 . . . . Regen/Repaired (Parts) 99 | . . . . . . 99 . . . . Core Remaining (%) 88 | 100 73 88 96 89 77 90 96 89 . . Volleys Fired 224 | 26 54 32 32 20 25 27 8 . . . Largest 3 | 2 2 2 2 3 3 3 3 . . . Hottest 168 | 60 100 113 124 152 168 163 153 . . . Shots Fired 462 | 29 108 45 54 59 71 71 25 . . . Gun 295 | 29 108 32 25 39 25 29 8 . . . Cannon 158 | . . 9 29 20 46 37 17 . . . Launcher 9 | . . 4 . . . 5 . . . . Special . | . . . . . . . . . . . Kinetic 174 | 22 47 . . 19 25 44 17 . . . Thermal 197 | . 25 32 32 40 46 22 . . . . Explosive 3 | . . . . . . 3 . . . . Electromagnetic 88 | 7 36 13 22 . . 2 8 . . . Robot Hit Streak 16 | 5 7 5 7 9 16 9 8 . . . Robot Miss Streak 10 | 2 3 3 4 4 10 4 3 . . . Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 267 | 20 62 27 29 36 37 43 13 . . . Core Hits 136 | 6 32 18 20 14 21 18 6 . 1 . Critical Kills 3 | . . . 1 . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 13 | . 4 1 1 3 1 3 . . . . Burn 8 | . 3 1 . 3 . 1 . . . . Meltdown 3 | . . . 1 . 1 1 . . . . Blast 1 | . . . . . . 1 . . . . Corrupt 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6226 | 199 729 553 641 762 1073 1805 412 1 26 25 Guns 2491 | 199 715 264 306 396 256 342 13 . . . Cannons 2799 | . . 125 287 354 809 825 399 . . . Explosions 805 | . . 161 32 . . 612 . . . . Melee . | . . . . . . . . . . . Ramming 131 | . 14 3 16 12 8 26 . 1 26 25 Kinetic 1928 | 138 229 . . 175 256 731 399 . . . Thermal 2813 | . 229 324 319 575 809 557 . . . . Explosive 384 | . . . . . . 384 . . . . Electromagnetic 970 | 61 257 226 306 . . 107 13 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 3 2 . . Average Corruption 2 | . . . . . 4 2 2 1 . . Corruption Purged 3 | . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . 2 10 3 1 . . Message Errors 3 | . . . . . . 3 . . . . Matter Fused 6 | . . . . . 1 2 2 1 . . Heat Flow Errors 1 | . . . . . . 1 . . . . Energy Discharges 2 | . . . . . . 2 . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 39 | . . . 1 . . 35 3 . . . Projectiles 34 | . . . 1 . . 30 3 . . . Explosions 5 | . . . . . . 5 . . . . Melee . | . . . . . . . . . . . Knockbacks 11 | . . . . . . 4 7 . . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . 4 6 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 220 | . . . . . . 196 . . 13 11 Shots 4 | . . . . . . 4 . . . . Rammed 15 | . 2 . . . . . . 1 3 9 Targets Rammed 23 | . 3 1 1 2 1 2 . 1 3 9 Kicked 8 | . 1 1 1 2 1 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 583 | 20 351 186 259 318 583 195 199 5 . . Average Temperature 103 | 15 61 40 80 95 230 96 123 3 . . Received Heat Transfer 1141 | . 180 276 81 129 171 220 . 39 . 45 Effects 18 | . . . . . 18 . . . . . Shutdowns 4 | . . . . . 4 . . . . . Interference 5 | . . . . . 5 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 2 | . . . . . 2 . . . . . Damage (minor) 3 | . . . . . 3 . . . . . Damage (major) 2 | . . . . . 2 . . . . . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | 1 . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . 1 1 1 1 . . . . Combat Hostiles 4 | . . . 1 1 1 1 . . . . Parts Melted 17 | . 5 . 3 6 2 1 . . . . Heat Transferred 5645 | . 888 888 568 1258 1110 933 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Peak Influence 329 | 15 317 329 282 172 161 290 145 81 145 138 Initial 133 | . 9 133 70 119 46 . 94 . . 108 Average 116 | 5 145 199 199 82 65 163 94 25 23 110 Maximum Alert Level 1 | . 1 1 1 . . 1 . . . . Low Security (%) 82 | 100 77 73 41 100 100 59 100 100 100 100 Level 1 17 | . 22 26 58 . . 40 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 4 . . 4 2 3 . 3 . . Investigation 4 | . 3 . . . . . . 1 . . Extermination 6 | . . . . 3 1 2 . . . . Reinforcement 6 | . 1 . . 1 1 1 . 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Distress Signals 9 | . 3 1 1 1 1 1 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 160 | . 22 24 19 13 14 19 2 15 13 19 Peak Tracking Total 22 | . 5 7 7 5 5 5 2 10 10 22 Tactical Retreats 19 | . 2 5 3 1 2 . . 2 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Traps Triggered 17 | . 3 . . 1 4 3 . 1 . 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Machines Disabled 7 | . 1 . . 1 . 5 . . . . Max in Single Turn 2 | . 1 . . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Machines Accessed 21 | . 6 . 1 4 2 2 2 2 2 . Terminals 15 | . 6 . 1 2 2 . 1 2 1 . Fabricators 4 | . . . . 2 . 1 1 . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 40 | . 14 . 2 6 6 5 2 2 3 . Successful 20 | . 5 . 1 5 3 3 . 1 2 . Failed 20 | . 9 . 1 1 3 2 2 1 1 . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 9 . 1 2 3 . . 1 . . Terminals 31 | . 14 . 2 4 6 . 1 2 2 . Fabricators 4 | . . . . 2 . 1 1 . . . Repair Stations 4 | . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 10 | . 2 . 1 3 3 . . . 1 . Record 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . Terminal Index 4 | . 1 . 1 1 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . 2 . 1 . . . . Network Status 1 | . . . . 1 . . . . . . Build 2 | . . . . 1 . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 4 | . 3 . . . . . . 1 . . Terminals 4 | . 3 . . . . . . 1 . . Botnet 3 | . 2 . . . . . . 1 . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 5 . . 3 2 1 2 2 2 . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . 1 . 1 . . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . 53 . 53 . . . . Total Part Build Rating 12 | . . . . 6 . 6 . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 38 | . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Turns Passed 6451 | 120 743 528 709 1191 962 973 488 401 186 150 Spaces Moved 4135 | 49 368 302 423 654 554 577 350 481 241 136 Core 354 | . . . . . . . . . 218 136 Treads 104 | . 104 . . . . . . . . . Legs 3002 | 49 264 302 423 654 554 577 156 . 23 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 675 | . . . . . . . 194 481 . . Fastest Speed 25 | 120 120 120 120 120 120 122 28 25 50 50 Average Speed 108 | 120 133 137 124 139 128 122 82 25 71 50 Slowest Speed 400 | 120 190 190 190 190 200 126 195 93 400 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . . 1 5 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 4 78 22 31 14 14 17 7 14 7 23 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 119 | . . . 11 1 2 103 2 . . . Melee . | . . . . . . . . . . . Projectile 14 | . . . . 1 2 9 2 . . . AOE 105 | . . . 11 . . 94 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Total 5697 | 85 518 367 552 884 748 793 532 753 248 217 Wait 986 | 9 49 14 73 178 106 143 147 267 . . Move 4118 | 48 367 301 422 653 553 577 347 473 241 136 Hop 4 | . . . . . . . 1 3 . . Pick Up 54 | 2 11 3 5 9 12 8 4 . . . Fast Attach 43 | . 3 4 4 7 13 2 5 1 4 . Attach 39 | . 2 3 3 5 2 13 6 5 . . Detach 20 | . . . 3 1 1 8 5 2 . . Swap 53 | . 17 5 3 6 13 7 1 1 . . Drop 60 | . 12 4 6 3 19 7 8 1 . . Fire 224 | 26 54 32 32 20 25 27 8 . . . Melee . | . . . . . . . . . . . Ram 11 | . . . . . . . . . 3 8 Kick 7 | . 1 1 1 2 1 1 . . . . Crush 2 | . 2 . . . . . . . . . Escape Stasis 76 | . . . . . 3 . . . . 73 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Garrison (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 121 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 5) 477 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Discovered new exit (range 13) 863 | -10/Materials | Identified exit to Materials 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1097 | -9/Materials | Discovered new exit (range 7) 1103 | -9/Materials | Identified exit to Mines 1163 | -9/Materials | Destroyed 7 combat bots 1381 | -9/Materials | Discovered new exit (range 4) 1386 | -9/Materials | Identified exit to Materials 1392 | -9/Materials | Entered another Materials area 1392 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2062 | -8/Materials | Discovered new exit (range 11) 2074 | -8/Materials | Identified exit to Factory 2101 | -8/Materials | Entered Factory 2101 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2190 | -7/Factory | Build established: Scavenger-Mutant 2586 | -7/Factory | Fabricated Imp. Arc Projector (x1) 2704 | -7/Factory | Build established: Scavenger-Skirmisher 2943 | -7/Factory | Lost 3 parts (1n2u) 3205 | -7/Factory | Discovered new exit (range 15) 3248 | -7/Factory | Identified exit to Factory 3279 | -7/Factory | Build established: Scavenger-Tank 3292 | -7/Factory | Entered another Factory area 3292 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3648 | -6/Factory | Build established: Tank 4000 | -6/Factory | Build established: Skirmisher 4213 | -6/Factory | Discovered new exit (range 5) 4217 | -6/Factory | Identified exit to Factory 4254 | -6/Factory | Entered another Factory area 4254 | -5/Factory | Evolved 2 slots: Utility x2 4581 | -5/Factory | Repaired Imp. Light Armor Plating 4856 | -5/Factory | Lost 3 parts (1n2u) 4893 | -5/Factory | Build established: Scavenger-Tank 5150 | -5/Factory | Discovered new exit (range 16) 5213 | -5/Factory | Fabricated Adv. Cooling System (x1) 5225 | -5/Factory | Identified exit to Factory 5227 | -5/Factory | Entered another Factory area 5227 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5711 | -4/Factory | Discovered new exit (range 13) 5715 | -4/Factory | Identified exit to Research 5715 | -4/Factory | Entered Research 5715 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5844 | -3/Research | Build established: Sprinter 6112 | -3/Research | Discovered new exit (range 10) 6114 | -3/Research | Identified exit to Research 6116 | -3/Research | Entered another Research area 6116 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6120 | -2/Research | Identified exit to DSF 6146 | -2/Research | Lost 6 parts (2p4u) 6164 | -2/Research | Released all parts (9) 6252 | -2/Research | Released all parts (3) 6302 | -2/Research | Identified exit to Garrison 6302 | -2/Research | Entered Garrison 6391 | -2/Garrison | Build established: Mutant 6394 | -2/Garrison | Triggered checkpoint 6427 | -2/Garrison | Core integrity fell below 50% 6443 | -2/Garrison | Core integrity fell below 20% 6451 | -2/Garrison | Discovered new exit (range 12) 6452 | -2/Garrison | Core destroyed Last Messages --------------- 06413_ Field strength at 82. 06414_ Field strength at 76. 06415_ Field strength at 70. 06416_ Field strength at 64. 06417_ Field strength at 58. 06418_ Field strength at 52. 06419_ Field strength at 46. 06420_ Field strength at 40. 06421_ Field strength at 27. 06422_ Field strength at 21. 06423_ Field strength at 15. 06424_ Field strength at 4. 06425_ Stasis field depleted. 06425_ Slammed into G-73 Enforcer. Garrison Door activated. 06440_ Slug penetrates Wall. 06447_ Slammed into C-57 Dissector. 06451_ EXIT=FOUND 06452_ Slammed into C-57 Dissector. 06452_ Destabilizing: Core damaged (-72). 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