Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 20:48:52

Player: Mathewnd

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (161)     805
Value Destroyed (5317)     5317
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (874)                874
              TOTAL SCORE: 13296

 Bonus
-------
High Alert Combat Kills    321
Follower Combat Kills      213
Entered Garrisons          200
Acquired ECA               300
Friendly Fire              -160

 Cogmind 
---------
Core Integrity             850/1000
Matter                     198/300
Energy                     26/150
System Corruption          1%
Temperature                Cool (42)
Movement                   Flying (29)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (6) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved VTOL Module
           Nuclear Pulse Thruster
>          --- UTILITY (7) ------
  Advanced Sensor Array
  Improved Signal Interpreter
           Melee Analysis Suite
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Power Sword
>          --- INVENTORY (5) ----
     Micro Fission Core
           Encrypted Comm Array
  Improved Trap Extractor (4/6 Fire)
           KE Penetrator
     Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Micro Fission Core
>              --- PROPULSION -------
      Improved Flight Unit
      Improved Flight Unit
      Improved VTOL Module
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
>              --- UTILITY ----------
  Experimental Sensor Array
      Improved Signal Interpreter
               Melee Analysis Suite
      Improved Light Armor Plating
      Improved Shield Generator
               Hacking Suite
               System Shield
>              --- WEAPON -----------
         Heavy Missile Launcher
               Power Sword
>              --- INVENTORY --------
               Nuclear Pulse Thruster
      Advanced Sensor Array
               Encrypted Comm Array
      Improved Trap Extractor
               KE Penetrator
[Rating: 75]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Shotgun
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Ext 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  5    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             163  | 6   5   6   29  23  .   1   26  8   20  .   9   11  1   3   .   .   11  4   
  Power                    14   | 1   .   .   2   1   .   1   3   .   .   .   1   2   1   .   .   .   2   .   
    Engine                 10   | 1   .   .   2   1   .   1   2   .   .   .   1   2   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   .   1   13  5   .   .   10  3   5   .   4   1   .   .   .   .   4   .   
    Treads                 35   | 2   .   .   12  5   .   .   9   3   4   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   1   .   .   .   1   .   .   .   4   1   .   .   .   .   4   .   
  Utility                  42   | 1   1   1   6   6   .   .   7   1   3   .   3   5   .   3   .   .   3   2   
    Device                 18   | .   1   .   .   3   .   .   3   1   1   .   1   1   .   3   .   .   2   2   
    Storage                4    | 1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Protection             15   | .   .   .   5   2   .   .   4   .   2   .   .   1   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   4   4   8   11  .   .   6   4   12  .   1   3   .   .   .   .   2   2   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          37   | 1   2   2   7   8   .   .   4   3   8   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   1   2   1   3   .   .   2   1   4   .   .   2   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   3   1   .   .   3   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 34   | .   .   .   4   12  .   .   6   2   3   .   .   1   .   .   .   1   3   2   
  Power                    5    | .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Propulsion               12   | .   .   .   1   5   .   .   4   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  10   | .   .   .   2   1   .   .   1   1   2   .   .   .   .   .   .   .   1   2   
  Weapon                   7    | .   .   .   .   4   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   1   8   .   .   1   1   1   .   .   1   .   .   .   1   2   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   91  100 96  89  77  80  96  99  99  98  80  85  92  93  93  92  93  88  
  Engine                   4    | .   14  14  11  7   .   3   5   .   .   .   .   6   6   6   6   6   3   .   
  Core                     4    | .   .   .   .   .   .   .   3   9   9   9   8   .   5   6   6   5   3   10  
  Treads                   27   | .   28  22  32  32  33  33  34  36  33  27  26  .   .   .   .   .   .   .   
  Wheel                    1    | .   .   5   .   .   .   .   .   .   2   9   8   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   .   .   33  33  33  33  33  33  28  
  Device                   7    | .   6   14  4   .   .   .   8   9   9   9   9   16  6   10  13  13  11  11  
  Storage                  8    | .   14  14  11  11  11  11  9   9   9   9   9   .   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   8   11  11  9   9   2   .   .   10  13  13  13  13  11  11  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   3   13  13  13  13  11  11  
  Protection               10   | .   .   .   15  7   .   .   7   9   15  18  17  2   6   2   .   .   4   5   
  Ballistic Gun            14   | .   24  27  21  20  22  22  17  17  17  16  .   .   .   .   .   .   .   1   
Peak Build Rating          75   | 6   7   7   18  29  14  15  32  33  37  37  42  55  57  58  58  58  75  70  
  Average Rating           29   | 4   6   7   14  16  14  14  25  31  34  36  31  47  55  57  57  57  68  65  
  On Entrance              31   | .   6   7   7   16  14  14  15  31  33  37  32  39  51  57  58  58  53  64  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             139  | 13  14  49  99  97  86  89  116 117 139 139 132 25  23  24  24  24  32  27  
  Greatest Support         80   | 40  40  40  60  60  60  60  80  80  80  16  20  25  25  25  25  25  33  27  
  Greatest Overweight (x)  8    | .   .   3   3   1   1   1   1   1   8   8   8   .   .   .   .   .   .   .   
  Average Overweight (x)   1    | .   .   1   .   1   1   1   1   1   2   8   7   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   20  25  25  25  25  25  25  25  25  25  8   5   5   5   5   5   5   
  Average Capacity         20   | 6   8   12  21  25  25  25  25  25  25  25  24  5   5   5   5   5   5   5   
  Most Carried             25   | 7   8   8   23  24  17  19  25  25  25  25  25  7   5   5   5   5   5   5   
  Average Carried          19   | 4   7   7   18  21  17  17  23  24  24  24  24  4   5   4   4   5   4   4   
  Final Capacity           25   | 8   8   20  25  25  25  25  25  25  25  25  8   5   5   5   5   5   5   5   
  Final Carried            25   | 6   8   8   23  17  17  19  24  25  25  25  8   5   5   5   5   5   4   5   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 33% | Mutant
 18% | Commander-Mutant
 12% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
             Mutant | -8/Storage
   Scavenger-Mutant | -8/Garrison
   Commander-Mutant | -8/Recycling
   Commander-Mutant | -8/Scraptown
 Commander-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Zion
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Extension

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Matter Collected           4754 | 242  72   184  879  358  .    284  1229 243  820  49   33   56   160  23   7    .    115  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6571 | .    128  74   1331 419  .    346  1851 805  675  52   .    170  241  213  52   .    214  .    
  Parts                    330  | .    7    9    85   16   .    13   71   41   43   7    .    10   2    5    1    .    20   .    
Haulers Intercepted        11   | .    .    .    6    .    .    .    2    2    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           9    | .    .    .    2    2    .    2    3    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Ext 
Combat Hostiles Destroyed  125  | .   3   6   22  20  .   1   30  13  20  1   .   .   .   .   .   .   9   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Guns                     83   | .   3   1   20  8   .   1   27  13  9   1   .   .   .   .   .   .   .   .   
  AOE                      39   | .   .   5   2   12  .   .   3   .   10  .   .   .   .   .   .   .   7   .   
Classes Destroyed          19   | .   1   1   7   2   .   1   4   .   1   .   .   .   .   1   .   .   1   .   
  Worker                   3    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   .   .   6   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   
  Recycler                 10   | .   .   .   1   1   .   3   4   1   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   5   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   
  Swarmer                  31   | .   .   5   5   4   .   .   .   .   10  .   .   .   .   .   .   .   7   .   
  Grunt                    53   | .   3   1   12  5   .   .   21  6   5   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   .   5   .   .   .   7   6   4   1   .   .   .   .   .   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   3   5   8   .   4   7   7   6   1   .   2   .   1   .   .   4   .   
  Combat Bots Only         8    | .   3   3   4   8   .   1   5   6   6   1   .   .   .   .   .   .   4   .   
Max Kills in Single Turn   5    | .   1   2   2   5   .   1   3   1   3   1   .   1   .   1   .   .   4   .   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   1   5   .   .   2   .   3   .   .   .   .   .   .   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Hostile Shots Fired        665   | .    6    15   88   91   .    6    166  87   83   4    .    18   3    .    .    17   57   24   
  Missed                   226   | .    1    5    25   26   .    2    49   23   29   1    .    17   2    .    .    7    27   12   
Damage Taken               6029  | .    79   123  799  1618 .    66   1281 609  484  23   .    95   .    .    .    180  386  286  
  Core                     585   | .    .    14   82   94   .    .    160  9    21   .    .    .    .    .    .    55   74   76   
  Absorbed by Shields      1113  | .    .    .    .    .    .    .    425  235  195  10   .    7    .    .    .    66   142  33   
  Ignored by Resistances   355   | .    .    .    .    .    .    .    111  122  114  8    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   30    | .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    94   .    .    .    56   .    .    .    .    65   .    .    .    .    93   .    .    
Volleys Fired              418   | .    10   10   99   45   .    11   132  47   52   4    .    .    .    .    .    .    6    2    
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    .    .    .    .    .    .    1    1    
  Hottest                  60    | .    40   40   46   60   .    46   60   51   51   51   .    .    .    .    .    .    39   33   
Shots Fired                781   | .    16   16   196  77   .    22   260  94   84   8    .    .    .    .    .    .    6    2    
  Gun                      744   | .    12   12   194  67   .    22   256  94   77   8    .    .    .    .    .    .    .    2    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 37    | .    4    4    2    10   .    .    4    .    7    .    .    .    .    .    .    .    6    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  744   | .    12   12   194  67   .    22   256  94   77   8    .    .    .    .    .    .    .    2    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                37    | .    4    4    2    10   .    .    4    .    7    .    .    .    .    .    .    .    6    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | .    4    12   22   23   .    5    16   15   20   4    .    .    .    .    .    .    2    2    
  Robot Miss Streak        5     | .    2    1    5    4    .    2    5    3    4    2    .    .    .    .    .    .    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    .    2    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           620   | .    7    13   147  56   .    16   210  79   55   5    .    5    5    5    1    2    13   1    
  Core Hits                324   | .    5    8    53   41   .    12   101  40   39   2    .    3    1    2    .    .    17   .    
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    4    .    
    Destroy                4     | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Melee Attacks              90    | .    .    .    .    .    .    .    .    .    .    .    .    10   19   5    1    19   34   2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 90    | .    .    .    .    .    .    .    .    .    .    .    .    10   19   5    1    19   34   2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14061 | .    113  431  2276 1508 .    212  3872 1396 1799 57   .    443  340  383  96   84   1033 18   
  Guns                     9060  | .    76   115  2130 804  .    212  3239 1364 1045 57   .    .    .    .    .    .    .    18   
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3041  | .    37   316  115  704  .    .    623  .    680  .    .    .    .    .    .    .    566  .    
  Melee                    1813  | .    .    .    .    .    .    .    .    .    .    .    .    443  340  383  96   84   467  .    
  Ramming                  147   | .    .    .    31   .    .    .    10   32   74   .    .    .    .    .    .    .    .    .    
  Kinetic                  9060  | .    76   115  2130 804  .    212  3239 1364 1045 57   .    .    .    .    .    .    .    18   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3041  | .    37   316  115  704  .    .    623  .    680  .    .    .    .    .    .    .    566  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1813  | .    .    .    .    .    .    .    .    .    .    .    .    443  340  383  96   84   467  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    .    4    4    .    1    1    1    1    .    1    1    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    4    4    .    1    1    1    1    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53    | .    .    .    .    .    .    .    .    .    30   18   .    .    3    .    .    .    .    2    
    Message Errors         14    | .    .    .    .    .    .    .    .    .    7    5    .    .    1    .    .    .    .    1    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    10   4    .    .    2    .    .    .    .    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    1    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            687   | .    .    .    4    61   .    .    4    5    7    .    .    93   199  156  55   13   90   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               81    | .    .    .    .    61   .    .    4    .    7    .    .    .    .    .    .    .    9    .    
  Melee                    606   | .    .    .    4    .    .    .    .    5    .    .    .    93   199  156  55   13   81   .    
Knockbacks                 2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      135   | .    23   .    .    27   .    .    .    .    85   .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    1    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Rammed                   14    | .    .    .    2    .    .    .    1    3    8    .    .    .    .    .    .    .    .    .    
Targets Rammed             17    | .    .    .    2    .    .    .    2    3    10   .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
Highest Temperature        357   | .    6    .    60   25   .    .    44   83   288  186  .    .    170  96   157  273  298  357  
  Average Temperature      52    | .    6    .    27   7    .    .    12   24   61   57   .    .    67   40   82   42   65   83   
  Received Heat Transfer   2023  | .    30   60   324  120  .    .    689  260  177  6    .    6    .    .    .    279  18   54   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Peak Influence             1324 | .    134  259  462  322  .    55   613  355  1324 726  .    106  .    .    .    .    416  252  
  Initial                  595  | .    .    52   100  177  .    .    21   258  222  595  .    .    .    .    .    .    .    143  
  Average                  335  | .    71   212  337  224  .    23   211  229  710  411  .    20   .    .    .    .    254  185  
Maximum Alert Level        4    | .    .    1    2    1    .    .    2    1    4    3    .    .    .    .    .    .    2    1    
  Low Security (%)         32   | 100  100  24   9    39   .    100  56   27   .    .    .    100  .    .    .    .    29   69   
  Level 1                  36   | .    .    75   57   60   .    .    23   72   17   48   .    .    .    .    .    .    53   30   
  Level 2                  21   | .    .    .    33   .    .    .    19   .    32   50   .    .    .    .    .    .    16   .    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    1    .    4    .    .    .    4    2    .    .    .    1    .    .    .    .    1    .    
  Investigation            5    | .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Reinforcement            5    | .    .    .    1    .    .    .    2    1    .    .    .    1    .    .    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Ext 
Distress Signals           10   | .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              220  | .   3   8   27  31  .   1   54  15  28  2   .   7   1   .   .   11  23  9   
  Peak Tracking Total      15   | .   3   3   4   15  .   1   9   5   4   1   .   4   1   .   .   10  9   7   
  Tactical Retreats        22   | .   .   2   2   2   .   .   8   .   2   .   .   3   .   .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Ext 
Traps Triggered            8    | .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Ext 
Machines Disabled          11   | .   .   .   3   .   .   .   .   2   4   .   .   .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Ext 
Machines Accessed          42   | .   2   .   7   1   1   .   7   5   1   7   .   5   .   1   .   1   4   .   
  Terminals                28   | .   1   .   4   .   .   .   6   4   1   4   .   4   .   .   .   1   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   2   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                106  | .   4   .   19  1   1   .   19  15  1   19  .   15  .   1   .   2   9   .   
  Successful               52   | .   3   .   10  1   1   .   8   9   .   10  .   4   .   1   .   1   4   .   
  Failed                   54   | .   1   .   9   .   .   .   11  6   1   9   .   11  .   .   .   1   5   .   
    Catastrophic           14   | .   .   .   .   .   .   .   3   3   .   4   .   2   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   4   .   17  .   .   .   10  5   .   18  .   9   .   .   .   .   6   .   
  Terminals                85   | .   2   .   16  .   .   .   16  13  1   15  .   13  .   .   .   2   7   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   2   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   1   .   7   1   1   .   4   6   .   5   .   2   .   1   .   1   1   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Branch Access Points     6    | .   1   .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   
  Recycling Unit Index     2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   1   .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   2   .   3   .   .   .   4   2   .   5   .   1   .   .   .   .   2   .   
  Terminals                11   | .   1   .   .   .   .   .   3   2   .   2   .   1   .   .   .   .   2   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 9    | .   1   .   .   .   .   .   3   2   .   2   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   2   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   1   .   2   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         30   | .   2   .   4   .   .   .   6   4   1   4   .   5   .   .   .   1   3   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   9   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Ext 
Total Allies               11   | .   .   .   .   .   .   .   .   .   9   .   .   1   .   .   .   .   1   .   
  Largest Group            6    | .   .   .   .   .   .   .   .   .   6   5   5   6   .   .   .   .   1   .   
  Highest-Rated Group      133  | .   .   .   .   .   .   .   .   .   116 92  92  133 .   .   .   .   26  .   
  Highest-Rated Ally       41   | .   .   .   .   .   .   .   .   .   24  24  24  41  .   .   .   .   26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   .   .   .   .   .   .   34  2   .   7   .   .   .   .   .   .   
  Total Damage             881  | .   .   .   .   .   .   .   .   .   575 53  .   253 .   .   .   .   .   .   
  Kills                    11   | .   .   .   .   .   .   .   .   .   9   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Ext 
Robot Analysis Total       3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Turns Passed               11965 | 90   332  251  1767 675  300  246  2259 558  1959 775  980  268  252  130  188  245  444  246  
Spaces Moved               8316  | 53   162  136  748  213  126  88   663  151  671  341  436  715  606  388  668  541  1143 467  
  Core                     9     | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2770  | 44   162  76   731  213  126  88   663  151  516  .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1007  | .    .    60   17   .    .    .    .    .    155  341  434  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4530  | .    .    .    .    .    .    .    .    .    .    .    2    715  606  388  668  541  1143 467  
  Fastest Speed            24    | 50   160  145  145  240  240  240  240  242  220  220  29   27   27   27   27   27   24   27   
  Average Speed            112   | 141  160  153  180  240  240  240  240  242  237  220  219  27   27   27   27   27   24   27   
  Slowest Speed            323   | 160  160  160  320  240  240  240  242  242  323  220  220  27   27   27   27   27   27   29   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    27   41   50   58   48   21   50   42   51   67   46   26   64   59   75   47   35   28   
  Regions Visited          18
    Branch Regions         12
  Pre-discovered Areas     12    | .    1    1    2    .    1    .    1    .    .    3    .    .    1    2    .    .    .    .    
  Known Exits Taken        10    | .    1    .    1    .    .    .    .    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    .    1    .    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             16    | .    .    2    .    2    .    1    .    .    .    .    7    .    2    .    2    .    .    .    
Spaces Dug                 52    | .    .    .    .    .    .    .    .    .    .    .    .    4    14   .    .    13   19   2    
Terrain Destroyed          323   | .    39   37   22   49   .    .    19   .    51   .    .    4    14   .    .    13   72   3    
  Melee                    52    | .    .    .    .    .    .    .    .    .    .    .    .    4    14   .    .    13   19   2    
  Projectile               2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  AOE                      269   | .    39   37   22   49   .    .    19   .    50   .    .    .    .    .    .    .    53   .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total                      10023 | 66   218  163  986  297  125  101  1092 250  934  365  475  774  666  404  673  609  1242 583  
  Wait                     706   | .    38   5    60   10   .    .    234  33   52   9    1    23   37   7    3    51   43   100  
  Move                     8291  | 52   161  135  747  212  125  87   662  151  670  340  435  712  605  387  667  538  1138 467  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    
  Pick Up                  97    | 8    3    3    27   4    .    2    21   4    4    4    4    5    2    1    1    .    2    2    
  Fast Attach              26    | 4    1    .    6    2    .    1    4    .    1    .    .    3    1    .    .    .    3    .    
  Attach                   50    | 2    .    .    6    12   .    .    5    2    4    .    8    4    .    .    .    .    5    2    
  Detach                   20    | .    .    .    2    2    .    .    .    .    1    2    6    2    .    .    .    .    2    3    
  Swap                     88    | .    4    6    18   9    .    .    17   6    15   .    1    4    .    3    .    .    3    2    
  Drop                     96    | .    1    4    19   1    .    .    15   4    6    6    20   9    2    1    1    .    4    3    
  Fire                     418   | .    10   10   99   45   .    11   132  47   52   4    .    .    .    .    .    .    6    2    
  Melee                    90    | .    .    .    .    .    .    .    .    .    .    .    .    10   19   5    1    19   34   2    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    .    .    2    .    .    .    2    3    10   .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    
  Rewire                   99    | .    .    .    .    .    .    .    .    .    98   .    .    1    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 2 exits: Rec / Gar)
-8/Garrison (discovered 2 exits: *Rec x2)
-8/Recycling
-8/Scraptown
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2)
-5/Extension

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    91 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   327 | -10/Materials      | Identified exit to Mines
   423 | -10/Materials      | Entered Mines
   449 | -10/Mines          | Met a Derelict bent on vengeance
   619 | -10/Mines          | Learned location of Zion (-6)
   662 | -10/Mines          | Discovered new exit (range 10)
   674 | -10/Mines          | Entered Materials
   674 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   759 | -9/Materials       | Identified exit to Mines
  1431 | -9/Materials       | Discovered new exit (range 10)
  1991 | -9/Materials       | Build established: Scavenger-Mutant
  2441 | -9/Materials       | Entered Mines
  2462 | -9/Mines           | Found the Drone Emporium
  2476 | -9/Mines           | Found Prototype Device
  2476 | -9/Mines           | Identified Decoy Drone Bay
  2861 | -9/Mines           | Assembled infested the area
  2866 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2899 | -9/Mines           | Destroyed 8 combat bots
  2932 | -9/Mines           | Lost 8 parts (2p3n1u2w)
  2952 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2957 | -9/Mines           | Found Prototype Device
  2968 | -9/Mines           | Discovered new exit (range 12)
  3107 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3107 | -9/Mines           | Discovered new exit (range 5)
  3116 | -9/Mines           | Entered Exiles
  3165 | -9/Exiles          | Build established: Mutant
  3181 | -9/Exiles          | Met 8R-AWN
  3215 | -9/Exiles          | Met EX-HEX
  3311 | -9/Exiles          | Met EX-DEC
  3395 | -9/Exiles          | Discovered new exit (range 10)
  3416 | -9/Exiles          | Entered Mines
  3539 | -8/Mines           | Discovered new exit (range 6)
  3662 | -8/Mines           | Entered Materials
  3662 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5442 | -8/Materials       | Discovered new exit (range 4)
  5505 | -8/Materials       | Build established: Scavenger-Mutant
  5662 | -8/Materials       | First assault squad dispatched
  5899 | -8/Materials       | Discovered new exit (range 6)
  5921 | -8/Materials       | Entered Storage
  5948 | -8/Storage         | Identified exit to Recycling
  6172 | -8/Storage         | Build established: Mutant
  6281 | -8/Storage         | Garrison activated, responded to threat
  6479 | -8/Storage         | Identified exit to Garrison
  6479 | -8/Storage         | Entered Garrison
  6524 | -8/Garrison        | Build established: Scavenger-Mutant
  6543 | -8/Garrison        | Triggered checkpoint
  6586 | -8/Garrison        | Garrison Relay disabled
  6781 | -8/Garrison        | Triggered checkpoint
  6987 | -8/Garrison        | Discovered exit to Recycling (range 12)
  7019 | -8/Garrison        | Triggered checkpoint
  7096 | -8/Garrison        | Garrison Relay disabled
  7291 | -8/Garrison        | Triggered checkpoint
  7577 | -8/Garrison        | Triggered checkpoint
  7920 | -8/Garrison        | Lost 3 allies
  8225 | -8/Garrison        | Triggered checkpoint
  8261 | -8/Garrison        | Triggered checkpoint
  8272 | -8/Garrison        | Discovered exit to Recycling (range 15)
  8336 | -8/Garrison        | Build established: Commander-Mutant
  8377 | -8/Garrison        | Garrison Relay disabled
  8438 | -8/Garrison        | Entered Recycling
  8438 | -8/Recycling       | Accompanied by 5 allies
  8544 | -8/Recycling       | Scanned before Scraplab entrance
  9182 | -8/Recycling       | Entered Scraplab
  9200 | -8/Recycling       | Discovered new exit (range 2)
  9213 | -8/Recycling       | Entered Scraptown
  9213 | -8/Scraptown       | Accompanied by 5 allies
  9213 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  9668 | -8/Scraptown       | Visited SPCMW
  9693 | -8/Scraptown       | Visited Assassins FH
  9746 | -8/Scraptown       | Visited Fellowship of the Rings
  9764 | -8/Scraptown       | Visited CPS Storage
  9854 | -8/Scraptown       | Visited Bundlers
 10038 | -8/Scraptown       | Visited The Evicted
 10071 | -8/Scraptown       | Visited Symbiants
 10161 | -8/Scraptown       | Discovered new exit (range 3)
 10182 | -8/Scraptown       | Identified Exp. Sensor Array
 10184 | -8/Scraptown       | Identified exit to Factory
 10193 | -8/Scraptown       | Entered Factory
 10193 | -6/Factory         | Accompanied by 5 allies
 10193 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 10286 | -6/Factory         | Discovered new exit (range 6)
 10287 | -6/Factory         | Identified exit to Factory
 10400 | -6/Factory         | Discovered exit to Factory (range 15)
 10451 | -6/Factory         | Identified exit to Lower Caves
 10461 | -6/Factory         | Entered Lower Caves
 10472 | -6/Lower Caves     | Met a Warlord Commander
 10473 | -6/Lower Caves     | Learned location of Warlord (-4)
 10474 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 10475 | -6/Lower Caves     | Found Encrypted Comm Array
 10499 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10574 | -6/Lower Caves     | Spotted B-75 Beast
 10689 | -6/Lower Caves     | Build established: Hacker-Sprinter
 10692 | -6/Lower Caves     | Learned Factory terminal intel
 10704 | -6/Lower Caves     | Identified exit to Lower Caves
 10713 | -6/Lower Caves     | Entered another Lower Caves area
 10839 | -6/Lower Caves     | Discovered new exit (range 15)
 10843 | -6/Lower Caves     | Identified exit to Zion
 10843 | -6/Lower Caves     | Entered Zion
 10857 | -6/Zion            | System corruption cleaned by Quarantine Array
 10863 | -6/Zion            | Given the Hacking Drone Bay
 10881 | -6/Zion            | Discovered new exit (range 10)
 10987 | -6/Zion            | Given A8's code to call for help
 11030 | -6/Zion            | Identified exit to Proximity Caves
 11031 | -6/Zion            | Entered Proximity Caves
 11120 | -5/Proximity Caves | Spotted B-75 Beast
 11200 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 11250 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 11254 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base
 11276 | -5/Proximity Caves | Entered Factory
 11276 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11277 | -5/Factory         | Identified exit to Upper Caves
 11278 | -5/Factory         | Loaded intel: 28 terminal locations
 11378 | -5/Factory         | Identified exit to Extension
 11684 | -5/Factory         | Discovered new exit (range 10)
 11708 | -5/Factory         | Discovered new exit (range 4)
 11709 | -5/Factory         | Identified exit to Factory
 11720 | -5/Factory         | Entered Extension
 11960 | -5/Extension       | Spotted B-75 Beast
 11961 | -5/Extension       | Spotted B-75 Beast
 11966 | -5/Extension       | Self-destructed

 Last Messages 
---------------
LOCATION=EXTENSION
GOAL=ESCAPE
11738_ W-25 Informer sends out distress signal.
11761_ Acquired Hrd. Light Armor Plating.
11821_ EV#G9LW%F=8VMT:DV01VER6COU72H4I:RITX0PJ
11882_ T-07 Excavator enters Transfer Station.
11890_ Slug penetrates Wall. <x2>
11923_ System corrupted: Heat flow error (+293).
11927_ Nuclear Pulse Thruster broken.
11927_ Overheating: Short circuit.
11946_ Dropped Broken Nuclear Pulse Thruster.
11950_ Dropped Mic. Fission Core.
11952_ Dropped Hrd. Light Armor Plating.
11953_ Acquired Mic. Fission Core.
11963_ Penetrated by Slug.
11963_ Adv. Shield Generator destroyed.
11963_ Machine disabled. <x2>
11966_ Slug penetrates Wall.
11966_ Penetrated by Slug.
11966_ Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ????????????? ?????????? ????????????????????????? |
| ????????????? ?????????? ????????????????????????? |
| ????????????? ?????????# #???????????????????????? |
| ????????????# #????????# #???????????????????????? |
| ????????????# #????????# #???????????????????????? |
| ????????????# #????????# #???????????????????????? |
| ????????????# #?######?# #???????????????????????? |
| ??????????### ### ##%### ###?????????????????????? |
| ??????????# " ""Y  Y  "" ""#?????????????????????? |
| ??????????# " "        "   #?????????????????????? |
| ??????????#                #?????????????????????? |
| ??????????#                #?????????????????????? |
| ###########                ###########???????????? |
|                                          ????????? |
|                          @%              ????????? |
|           %                              ????????? |
|                                          ????????? |
|                       R    R          R ?????????? |
| ##########"u  BB      BB   #############?????????? |
| ?????????##   BB      BB   #?????????????????????? |
| ??????????#                #?????????????????????? |
| ??????????#                #?????????????????????? |
| ??????????#                #?????????????????????? |
| ??????????######T#"""#######?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          31
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Resistance: KI             30
Resistance: TH             10
Evasion (%)                65
Targeting Accuracy         6
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderDispersionFalx
  Manual?         0
Play Time         01:22:49
  Cumulative      195.7 hours
  Start           2025.01.28 @ 19:12:49
  End             2025.01.28 @ 20:48:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          163
  Rogue           163
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           2/0/2/1/0/0/0/0/0
Lore%             73
Gallery%          65
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4a3ec9d-27ed-4ff1-8199-564db82801ae