Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 11:39:12 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (169) 845 Value Destroyed (5083) 5083 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1191) 1191 TOTAL SCORE: 12259 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 781 Met Imprinter 300 Friendly Fire -48 Cogmind --------- Core Integrity 826/850 Matter 195/300 Energy 200/200 System Corruption 0% Temperature Cool (41) Movement Treading (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Makeshift Transmission Jammer Insulated Plating > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (28) --- Angular Momentum Engine Medium Treads Medium Treads Cooled Airjet Improved Cooling System Medium Storage Unit High-capacity Matter Pod (200) Advanced Terrain Scanner Advanced Terrain Scan Processor Tactical Coordination Suite Kinecellerator Improved Light Armor Plating Hacking Suite Hacking Suite System Shield System Backup Module Heavy Particle Cannon Gauss Rifle Heavy Machine Gun Gauss Cannon Gauss Cannon Proton Missile Launcher Heavy Rocket Launcher Precision Rocket Launcher Chainsword Tearclaws Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads Spiked Medium Treads Cooled Airjet > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Makeshift Transmission Jammer Layered Light Armor Plating Insulated Plating > --- WEAPON ----------- Precision Rocket Launcher Phasing Sabre > --- INVENTORY -------- Angular Momentum Engine Medium Treads Medium Treads Spiked Medium Treads Improved Cooling System Medium Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Tactical Coordination Suite Kinecellerator Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Heavy Particle Cannon Gauss Rifle Heavy Machine Gun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Proton Missile Launcher Heavy Rocket Launcher Chainsword Tearclaws [Rating: 69] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . Utility 6 | . . . 1 . . . 2 . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 169 | 3 11 7 24 . 1 1 29 14 47 1 7 7 1 16 Power 12 | . 1 1 2 . . . 5 1 1 . . . . 1 Engine 7 | . 1 1 2 . . . 2 . 1 . . . . . Core 3 | . . . . . . . 3 . . . . . . . Reactor 2 | . . . . . . . . 1 . . . . . 1 Propulsion 46 | 2 3 1 8 . . . 9 3 13 . 2 2 . 3 Treads 39 | 1 2 1 6 . . . 7 3 13 . 2 2 . 2 Leg . | . . . . . . . . . . . . . . . Wheel 2 | 1 1 . . . . . . . . . . . . . Hover 3 | . . . . . . . 2 . . . . . . 1 Flight 2 | . . . 2 . . . . . . . . . . . Utility 47 | 1 . 2 9 . 1 1 8 2 10 1 2 2 . 8 Device 13 | . . 1 . . . . 2 . 1 1 2 1 . 5 Storage 11 | 1 . 1 3 . 1 . 1 . 3 . . . . 1 Processor 2 | . . . . . . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 21 | . . . 6 . . 1 4 2 5 . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 64 | . 7 3 5 . . . 7 8 23 . 3 3 1 4 Energy Gun 1 | . 1 . . . . . . . . . . . . . Energy Cannon 2 | . . 2 . . . . . . . . . . . . Ballistic Gun 6 | . 5 1 . . . . . . . . . . . . Ballistic Cannon 29 | . . . 5 . . . 5 4 10 . 1 1 . 3 Launcher 12 | . 1 . . . . . 2 4 4 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . . 9 . 2 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 . . . 1 3 1 . . . . 1 Parts Lost 20 | . . . 3 . . . 10 . 4 . . . 1 2 Power 2 | . . . . . . . 1 . . . . . . 1 Propulsion 5 | . . . . . . . 4 . 1 . . . . . Utility 8 | . . . 2 . . . 2 . 3 . . . . 1 Weapon 5 | . . . 1 . . . 3 . . . . . 1 . Highest Loss Streak 6 | . . . 1 . . . 6 . 1 . . . 1 1 Average Slot Usage (%) 97 | . 100 100 99 100 100 100 95 94 95 100 99 99 99 99 Engine 7 | . 14 14 11 11 11 11 6 6 5 7 7 7 7 . Treads 27 | . 14 14 32 33 33 33 23 27 29 30 29 30 30 26 Wheel 1 | . 14 14 . . . . . . . . . . . . Device 6 | . . . . . . . 6 9 6 7 10 13 7 13 Storage 21 | . 28 27 22 22 22 22 18 18 23 23 23 23 23 20 Processor 2 | . . . . . . . 1 . . 7 7 7 7 6 Protection 9 | . . . 10 11 11 11 17 12 10 7 4 . 7 12 Ballistic Gun 1 | . 15 18 . . . . . . . . . . . . Ballistic Cannon 12 | . . . 21 22 22 22 16 16 11 7 9 6 6 3 Slashing Weapon 2 | . . . . . . . . . 3 7 4 6 7 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 135 | 16 18 26 72 72 88 88 98 103 133 126 130 124 124 135 Greatest Support 112 | 16 20 20 66 66 66 66 66 66 106 100 106 112 112 112 Greatest Overweight (x) 32 | 3 1 1 1 1 1 1 32 1 1 1 1 1 1 1 Average Overweight (x) . | 1 . . . 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 8 8 8 18 18 20 20 20 20 28 28 28 28 28 28 Average Capacity 21 | 6 8 7 13 18 19 20 20 20 25 28 28 28 28 28 Most Carried 28 | 6 8 8 18 18 20 20 20 20 27 28 28 28 28 28 Average Carried 20 | 4 7 7 9 18 18 19 19 19 23 27 26 27 27 26 Final Capacity 28 | 8 8 8 18 18 20 20 20 20 28 28 28 28 28 28 Final Carried 28 | 4 8 8 18 18 20 20 20 20 26 28 26 28 27 27 Class Distribution -------------------- 63% | Hauler-Mutant 22% | Mutant 9% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Assassin | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 5779 | 223 196 70 1136 34 40 170 1235 470 1375 153 130 375 . 172 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4844 | 67 365 . 1293 36 . 168 1212 338 1165 . . . 18 182 Parts 320 | 1 31 . 98 . . 8 68 36 57 . . . 3 18 Haulers Intercepted 12 | . 1 . 1 . . . 3 4 3 . . . . . Recyclers Shooed 6 | 1 1 . 1 . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 2 4 3 1 . Prevented 1 | . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 110 | . 9 . 33 1 . 5 30 4 24 . . . 1 3 Melee 2 | . . . . . . . . . 1 . . . . 1 Guns 7 | . 7 . . . . . . . . . . . . . Cannons 85 | . . . 33 1 . 5 22 4 19 . . . . 1 AOE 15 | . 2 . . . . . 8 . 3 . . . 1 1 Classes Destroyed 14 | 1 7 . 4 . . . . 1 1 . . . . . Worker 7 | . 1 . 3 . . . . 2 1 . . . . . Builder 9 | . 1 . 1 . . 2 2 2 1 . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 12 | . 1 . 1 . . . 3 4 3 . . . . . Recycler 13 | 1 1 . 1 . . . 4 . 6 . . . . . Operator 5 | . 1 . 1 . . . . 2 1 . . . . . Watcher 12 | . 1 . 3 . . . 4 1 2 . . . . 1 Swarmer 19 | . 6 . 3 . . . 6 . 3 . . . 1 . Grunt 51 | . 3 . 18 1 . 4 17 . 8 . . . . . Brawler 6 | . . . 2 . . 1 1 . 2 . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 23 | . . . 9 . . . 6 2 6 . . . . . Hunter 4 | . . . . . . . . 2 . . . . . 2 Programmer 6 | . . . . . . . . . 5 . . . . 1 Best Kill Streak 9 | 1 3 . 9 1 . 3 5 3 5 . . . 1 1 Combat Bots Only 8 | . 2 . 8 1 . 3 5 1 5 . . . 1 1 Max Kills in Single Turn 2 | 1 1 . 2 1 . 1 2 1 2 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 1 . . . . . 2 . 2 . . . 1 1 Melee 1 | . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Damage Taken 7134 | . 341 32 850 . . 462 2056 387 1919 . 84 . 491 512 Core 611 | . 49 . 58 . . 110 164 . 135 . . . 71 24 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 80 . . . 58 . 70 . . . . 70 . Volleys Fired 407 | 3 45 . 78 3 . 19 101 45 94 . 6 . 1 12 Largest 2 | 2 2 . 2 2 . 2 2 2 2 . 2 . 1 2 Hottest 96 | 60 70 . 88 88 . 88 88 88 96 . 96 . 43 96 Shots Fired 724 | 6 86 . 154 4 . 38 168 72 171 . 11 . 1 13 Gun 88 | 6 82 . . . . . . . . . . . . . Cannon 619 | . . . 154 4 . 38 161 70 169 . 11 . . 12 Launcher 17 | . 4 . . . . . 7 2 2 . . . 1 1 Special . | . . . . . . . . . . . . . . . Kinetic 663 | 3 41 . 154 4 . 38 161 70 169 . 11 . . 12 Thermal 34 | . 34 . . . . . . . . . . . . . Explosive 17 | . 4 . . . . . 7 2 2 . . . 1 1 Electromagnetic 10 | 3 7 . . . . . . . . . . . . . Robot Hit Streak 24 | 2 13 . 9 2 . 5 12 8 24 . 3 . . 6 Robot Miss Streak 4 | 2 4 . 2 . . 3 2 4 4 . 3 . 2 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 485 | 4 53 . 91 1 . 25 119 35 142 . 4 . . 11 Core Hits 224 | 2 28 . 45 1 . 10 66 14 49 . . . 2 7 Critical Hits 13 | . . . 1 . . . 2 1 9 . . . . . Critical Kills 5 | . . . . . . . 1 1 3 . . . . . Critical Parts Destroyed 7 | . . . 1 . . . 1 . 5 . . . . . Melee Attacks 73 | . . . . . . . . . 31 . 7 . 9 26 Impact . | . . . . . . . . . . . . . . . Slashing 73 | . . . . . . . . . 31 . 7 . 9 26 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 7 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14393 | 79 652 6 2190 27 . 754 4061 1064 4964 . 105 . 53 438 Guns 547 | 39 508 . . . . . . . . . . . . . Cannons 10147 | . . . 2146 27 . 675 2850 820 3270 . 105 . . 254 Explosions 1927 | 40 140 . . . . . 1083 95 450 . . . 53 66 Melee 1212 | . . . . . . . . . 1094 . . . . 118 Ramming 560 | . 4 6 44 . . 79 128 149 150 . . . . . Kinetic 10372 | 14 211 . 2146 27 . 675 2850 820 3270 . 105 . . 254 Thermal 367 | 40 255 . . . . . 72 . . . . . . . Explosive 1815 | . 140 . . . . . 1011 95 450 . . . 53 66 Electromagnetic 67 | 25 42 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1212 | . . . . . . . . . 1094 . . . . 118 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 2 4 4 4 4 . . Average Corruption 3 | . . . . . . . 1 2 3 4 4 4 . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 99 | . . . . . . . 6 17 38 3 34 1 . . Message Errors 27 | . . . . . . . 2 6 9 3 7 . . . Matter Fused 21 | . . . . . . . . . 12 . 8 1 . . Heat Flow Errors 13 | . . . . . . . 1 4 4 . 4 . . . Energy Discharges 6 | . . . . . . . . . 4 . 2 . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 22 | . . . . . . . 3 5 4 . 10 . . . Targeting Errors 7 | . . . . . . . . 1 3 . 3 . . . Weapon Failures 2 | . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 620 | . . . 47 . . 23 91 29 407 . . . . 23 Projectiles 279 | . . . 47 . . 9 53 20 127 . . . . 23 Explosions 95 | . . . . . . . 38 7 50 . . . . . Melee 246 | . . . . . . 14 . 2 230 . . . . . Knockbacks 90 | . . . 18 . . 7 36 7 19 . 1 . . 2 Impact 4 | . . . . . . 1 2 1 . . . . . . Kinetic 76 | . . . 14 . . 5 29 6 19 . 1 . . 2 Secondary 10 | . . . 4 . . 1 5 . . . . . . . Self-Inflicted Damage 145 | . . . . . . . 79 21 . . . . 45 . Shots 4 | . . . . . . . 2 1 . . . . 1 . Rammed 40 | . 2 2 3 . . 7 10 8 8 . . . . . Targets Rammed 51 | . 2 2 5 . . 9 11 12 10 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 11 | . . . 2 . . 2 1 4 2 . . . . . Highest Temperature 514 | 20 100 . 305 30 . 507 514 244 324 . 216 . . 24 Average Temperature 98 | 15 34 . 83 13 . 179 150 89 85 . 82 . . 14 Received Heat Transfer 2175 | . 54 . 315 . . 189 810 99 555 . . . 36 117 Effects 13 | . . . . . . 6 7 . . . . . . . Shutdowns 4 | . . . . . . 1 3 . . . . . . . Energy Bleed 5 | . . . . . . 2 3 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . 1 1 1 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 840 | 50 740 . . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 756 | 5 233 16 442 112 . 205 569 540 756 . . . . 98 Initial 172 | . 3 16 . 54 . . 31 115 172 . . . . 12 Average 188 | 3 68 11 124 43 . 107 329 364 216 . . . . 31 Maximum Alert Level 3 | . 1 . 2 . . 1 2 2 3 . . . . . Low Security (%) 61 | 100 94 100 87 100 . 83 10 8 62 . . . . 100 Level 1 25 | . 5 . 10 . . 16 55 53 25 . . . . . Level 2 10 | . . . 1 . . . 33 37 . . . . . . Level 3 2 | . . . . . . . . . 12 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . 4 . . . 4 4 6 . . . . 3 Investigation 6 | . 1 . 1 . . . . 3 . . . . . 1 Extermination 5 | . . . . . . . . . 4 . . . . 1 Reinforcement 11 | . 1 . 3 . . . 4 . 2 . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 2 . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 13 | . 4 . 3 . . . 4 2 . . . . . . Communications Jammed 31 | . . . . . . . . . . . . . . 31 Distress Signals 31 | . . . . . . . . . . . . . . 31 Times Spotted 214 | . 27 1 50 . . 11 48 25 37 . 2 . 4 9 Peak Tracking Total 10 | . 5 2 10 . . 3 8 3 5 . 2 . 4 4 Tactical Retreats 16 | . 3 . 2 . . 2 5 . 4 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 . 1 . . . 2 . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 4 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 17 | . . . 3 . . . 5 5 2 . . . . 2 Max in Single Turn 2 | . . . 1 . . . 2 2 1 . . . . 1 Garrison Access 2 | . . . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 64 | . 6 2 12 . 1 . 11 14 9 . 1 1 . 7 Terminals 47 | . 5 . 9 . . . 8 12 7 . . . . 6 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . 1 . . . 1 . 1 . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . Scanalyzers 4 | . . . 2 . . . 1 . . . . . . 1 Garrison Access 2 | . . . . . . . 1 1 . . . . . . Total Hacks 166 | . 16 2 33 . 1 . 26 32 21 . 1 5 . 29 Successful 90 | . 7 2 21 . 1 . 13 14 11 . 1 5 . 15 Failed 76 | . 9 . 12 . . . 13 18 10 . . . . 14 Catastrophic 11 | . . . 1 . . . 3 4 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 76 | . 10 . 12 . . . 15 17 11 . . . . 11 Terminals 126 | . 14 . 22 . . . 18 30 16 . . . . 26 Fabricators 3 | . . . . . . . . . 3 . . . . . Repair Stations 7 | . . . 3 . . . 2 . 2 . . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . . . . Scanalyzers 16 | . . . 8 . . . 5 . . . . . . 3 Garrison Access 2 | . . . . . . . 1 1 . . . . . . Terminal Hacks 60 | . 7 2 13 . 1 . 5 11 5 . 1 5 . 10 Record 1 | . . . . . 1 . . . . . . . . . Part Schematic 6 | . 1 . . . . . . . . . . 5 . . Robot Analysis 6 | . 2 . 3 . . . 1 . . . . . . . Prototype ID Bank 4 | . . . 2 . . . . . . . . . . 2 Open Door 6 | . . 2 . . . . . 3 . . 1 . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . 1 Terminal Index 2 | . . . . . . . . . 1 . . . . 1 Fabricator Index 2 | . . . . . . . . . 1 . . . . 1 Alert Level 5 | . . . . . . . . 2 1 . . . . 2 Unreport Threat 8 | . . . 3 . . . 2 2 1 . . . . . Locate Traps 8 | . 2 . 2 . . . . 2 . . . . . 2 Surveillance Status 1 | . . . . . . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 6 | . 1 . 1 . . . 1 1 1 . . . . 1 Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 5 | . . . 2 . . . 1 . 2 . . . . . Scan Component 3 | . . . 1 . . . 1 . 1 . . . . . Repair 2 | . . . 1 . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . Scanalyzer 12 | . . . 5 . . . 4 . . . . . . 3 Insert Component 5 | . . . 2 . . . 2 . . . . . . 1 Analyze 7 | . . . 3 . . . 2 . . . . . . 2 Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . Unauthorized Hacks 8 | . . . 1 . . . 2 1 2 . . . . 2 Terminals 8 | . . . 1 . . . 2 1 2 . . . . 2 Botnet 8 | . . . 1 . . . 2 1 2 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . 2 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 49 | . 6 . 7 . . . 9 11 9 . . . . 7 Full Trace Events 4 | . . . . . . . . 3 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . 2 . . . 2 . . . . 5 . . Parts Built 1 | . . . . . . . . . 1 . . . . . Matter 285 | . . . . . . . . . 285 . . . . . Time 152 | . . . . . . . . . 152 . . . . . Total Part Build Rating 5 | . . . . . . . . . 5 . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 . . . . . Time 57 | . . . 38 . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . . . Parts Scanalyzed 5 | . . . 2 . . . 2 . . . . . . 1 Part Schematics Acquired 4 | . . . 2 . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 16 | . . . . 3 . . . 11 . . . 2 . . Largest Group 10 | . . . . 3 3 3 1 10 2 . . 2 2 . Highest-Rated Group 173 | . . . . 40 40 40 7 173 115 . . 61 61 . Highest-Rated Ally 99 | . . . . 16 16 16 7 99 99 . . 31 31 . Total Orders 2 | . . . . . . . . 2 . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . AID 1 | . . . . . . . . 1 . . . . . . Ally Attacks 153 | . . . . 6 . 29 . 94 7 . . . 17 . Total Damage 2381 | . . . . 49 . 378 . 1553 63 . . . 338 . Kills 27 | . . . . 1 . 4 . 22 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total 6 | . 2 . 3 . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 18569 | 25 1024 566 2131 545 301 693 2224 1867 3104 310 1614 1708 967 1490 Spaces Moved 9417 | 8 771 411 1064 324 179 361 978 994 1490 179 545 924 489 700 Core 6 | 5 . . . . . . 1 . . . . . . . Treads 8334 | . 3 105 1064 324 179 361 977 994 1490 179 545 924 489 700 Legs . | . . . . . . . . . . . . . . . Wheels 1077 | 3 768 306 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 100 | 100 100 100 145 165 165 165 165 165 165 172 172 176 190 190 Average Speed 164 | 162 101 127 157 165 165 165 182 165 166 172 175 180 190 190 Slowest Speed 1650 | 200 160 180 180 165 165 165 1650 175 176 172 176 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 2 97 93 98 59 54 80 85 93 34 43 50 87 55 28 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 7 | . . 2 . . 1 . . . . . . 4 . . Known Exits Taken 7 | . . . 1 . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . . . . . . Scrap Searched 13 | . . 2 . . . 2 . . . . 6 3 . . Spaces Dug 77 | . . . 2 2 . . . 7 11 . 8 . 9 38 Terrain Destroyed 342 | . 15 . 24 3 . 4 113 49 58 . 11 . 26 39 Melee 48 | . . . . . . . . . 11 . 7 . 9 21 Projectile 85 | . . . 24 3 . 4 16 17 16 . 4 . . 1 AOE 209 | . 15 . . . . . 97 32 31 . . . 17 17 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Total 11618 | 15 934 451 1369 331 186 418 1239 1147 1882 182 1179 968 513 804 Wait 1271 | . 86 21 153 5 . 21 81 55 157 . 612 23 14 43 Move 9403 | 7 770 410 1063 323 178 360 977 993 1489 178 544 923 488 700 Hop . | . . . . . . . . . . . . . . . Pick Up 102 | . 8 3 20 . 4 4 18 8 26 2 1 5 . 3 Fast Attach 53 | 1 3 6 10 . . . 12 4 10 . . 4 . 3 Attach 34 | 2 . . 5 . . 1 9 . 7 . 3 2 1 4 Detach 12 | . . . 2 . . . 2 1 1 . 1 3 . 2 Swap 83 | . 8 1 10 . 1 . 8 10 30 1 4 1 . 9 Drop 127 | 2 12 8 23 . 3 4 20 17 27 1 1 7 . 2 Fire 407 | 3 45 . 78 3 . 19 101 45 94 . 6 . 1 12 Melee 73 | . . . . . . . . . 31 . 7 . 9 26 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 51 | . 2 2 5 . . 9 11 12 10 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / *Ext x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 26 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 12) 328 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 11) 552 | -10/Materials | Discovered new exit (range 10) 871 | -10/Materials | Discovered new exit (range 12) 908 | -10/Materials | Discovered new exit (range 16) 1050 | -10/Materials | Entered Mines 1083 | -10/Mines | Discovered new exit (range 5) 1200 | -10/Mines | Learned location of Storage (-8) 1213 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1263 | -10/Mines | Discovered new exit (range 11) 1299 | -10/Mines | Found the Drone Emporium 1309 | -10/Mines | Found Prototype Device 1309 | -10/Mines | Identified Sensor Drone Bay 1354 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1357 | -10/Mines | Found Prototype Device 1386 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1616 | -10/Mines | Entered Materials 1616 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1893 | -9/Materials | Discovered new exit (range 12) 2045 | -9/Materials | Discovered new exit (range 10) 2061 | -9/Materials | Identified Exp. Sensor Array 2222 | -9/Materials | Destroyed 8 combat bots 2547 | -9/Materials | Discovered new exit (range 12) 2678 | -9/Materials | Identified exit to Mines 2785 | -9/Materials | Repaired Adv. Treads 3269 | -9/Materials | Discovered new exit (range 8) 3747 | -9/Materials | Entered Mines 3764 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3805 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3876 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3878 | -9/Mines | Discovered new exit (range 5) 3999 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4094 | -9/Mines | Discovered new exit (range 8) 4292 | -9/Mines | Entered Exiles 4292 | -9/Exiles | Accompanied by 3 allies 4334 | -9/Exiles | Met 8R-AWN 4360 | -9/Exiles | Met EX-HEX 4453 | -9/Exiles | Met EX-DEC 4481 | -9/Exiles | Learned location of Zion (-7) 4576 | -9/Exiles | Discovered new exit (range 12) 4593 | -9/Exiles | Entered Mines 4593 | -8/Mines | Accompanied by 3 allies 4650 | -8/Mines | Discovered new exit (range 6) 4725 | -8/Mines | Build established: Hauler-Mutant 5208 | -8/Mines | Discovered new exit (range 9) 5286 | -8/Mines | Entered Materials 5286 | -8/Materials | Accompanied by 1 ally 5286 | -8/Materials | Evolved 2 slots: Utility x2 5487 | -8/Materials | Lost 6 parts (3n2u1w) 6014 | -8/Materials | Discovered new exit (range 4) 6575 | -8/Materials | Discovered new exit (range 16) 6615 | -8/Materials | Identified exit to Storage 6702 | -8/Materials | Discovered new exit (range 16) 7510 | -8/Materials | Entered Storage 7787 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8077 | -8/Storage | Build established: Commander-Mutant 8355 | -8/Storage | Garrison activated, responded to threat 8491 | -8/Storage | Met 01-MTF 8640 | -8/Storage | Build established: Hauler-Mutant 8906 | -8/Storage | Discovered new exit (range 6) 9377 | -8/Storage | Entered Factory 9377 | -7/Factory | Accompanied by 2 allies (01-MTF) 9377 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9382 | -7/Factory | 01-MTF left 9576 | -7/Factory | Repaired Hvy. Armor Plating 10460 | -7/Factory | Discovered new exit (range 14) 10845 | -7/Factory | Discovered new exit (range 13) 11018 | -7/Factory | Discovered new exit (range 13) 11919 | -7/Factory | Fabricated Exp. Sensor Array (x1) 12089 | -7/Factory | Local fabrication network quarantined 12250 | -7/Factory | Identified exit to Factory 12480 | -7/Factory | Identified exit to Lower Caves 12481 | -7/Factory | Entered Lower Caves 12561 | -7/Lower Caves | Encountered a Warlord checkpoint 12782 | -7/Lower Caves | Discovered new exit (range 7) 12789 | -7/Lower Caves | Identified exit to Lower Caves 12791 | -7/Lower Caves | Entered another Lower Caves area 12841 | -7/Lower Caves | Adv. Treads stolen by Master Thief 12847 | -7/Lower Caves | Med. Treads stolen by Master Thief 12890 | -7/Lower Caves | Learned Factory terminal intel 14043 | -7/Lower Caves | Build established: Hauler-Assassin 14379 | -7/Lower Caves | Discovered new exit (range 16) 14404 | -7/Lower Caves | Identified exit to Zion 14405 | -7/Lower Caves | Entered Zion 14468 | -7/Zion | System corruption cleaned by Quarantine Array 14707 | -7/Zion | Learned location of Armory (-3) 14763 | -7/Zion | Learned location of Quarantine (-2) 15352 | -7/Zion | Given A8's code to call for help 15649 | -7/Zion | Gained Derelict followers 15651 | -7/Zion | Learned location of Data Miner (-6) 15880 | -7/Zion | Build established: Hauler-Mutant 16052 | -7/Zion | Discovered new exit (range 10) 16110 | -7/Zion | Identified exit to Proximity Caves 16113 | -7/Zion | Entered Proximity Caves 16113 | -6/Proximity Caves | Accompanied by 2 allies 16200 | -6/Proximity Caves | Learned Factory emergency access door positions 16731 | -6/Proximity Caves | Learned 4 Factory zone layouts 16994 | -6/Proximity Caves | Spotted B-75 Beast 17067 | -6/Proximity Caves | Discovered exit to Factory (range 7) 17080 | -6/Proximity Caves | Entered Factory 17080 | -6/Factory | Evolved 2 slots: Utility x2 17083 | -6/Factory | Loaded intel: 21 terminal locations 17407 | -6/Factory | Identified exit to Lower Caves 17407 | -6/Factory | Identified exit to Extension 17887 | -6/Factory | Discovered new exit (range 11) 18570 | -6/Factory | Self-destructed Last Messages --------------- 18272_ Identified System Backup Module. 18285_ Dropped Med. Storage Unit. 18290_ Dropped Hcp. Storage Unit. 18291_ Acquired Med. Storage Unit. 18341_ Connecting with Terminal... 18443_ Triggered Blade Trap. 18443_ Massive razor-sharp blades shoot up from within the floor. 18443_ Spk. Medium Treads severed. 18443_ Phasing Sabre severed. 18445_ Acquired Spk. Medium Treads. 18446_ R-10 Processor collects Phasing Sabre. 18462_ Slug penetrates R-10 Processor. 18462_ Destroyed Hpw. Tractor Beam. 18499_ Slug penetrates Wall. 18533_ U-05 Engineer lays Concrete. 18560_ Lyr. Light Armor Plating destroyed. 18561_ C-30 ARC bursts open, deploying its payload. 18561_ G-67 Veteran unfolds itself. 18561_ G-50 Soldier unfolds itself. 18561_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????###?# # """ #?????????? | | ???????????????? #######+#########+#####????????? | | ????????????C??? R ????????? | | ???????????????? ????????? | | ???????????????? ????????? | | ???????????????? ????????? | | ???????????????? ################## ????????? | | ???????????????? #????????######### ????????? | | ???????????????? #????????# # ????????? | | ???????????????? #????????# """ # ????????? | | ???????????????? ########## """ + ?????o??? | | ???????????????? # """ # ????????? | | ##?????????????? + # ????????? | | ????????????? # """ # ????????? | | ?????????????######## # """ # ####????????? | | #???????????? # # """ # #??#????????? | | # ???????????""" # # # #??#????????? | | # ??????????? # # """ #+####????????? | | # #??????????""" + k + """ #t ????????? | | # #??????????????k??# uk#????????????????????"" | | # #?????????????????#ggg#????????????????????"" | | # #?????????????????# #?????????????????????? | | # #???""""T""""?????# #?????????????????????? | | # #??"""""""""""????# #?????????????????????? | | #+## #?????????????????# #?????????????????????? | | ################### @ ##????????????????????? | | ^^ ! #????????????????????? | | ! ^ ###### #???????????? | | """"" Y ?uk?????? | | " ^ """" ###### #???????????? | | " """ #????????????????????? | | " R #????????????????????? | | " """"" #????????????????????? | | " ######## """"" #???????????????R????? | | " # * # """ #????????????????????? | | # ! # #????????????????????? | | + # #????????????????????? | | # ! # ##### #????????????????????? | | ######## #???# #????????????????????? | | #??????#+#???## ##????????????????????? | | #?????????????# #?????????????????????? | | #?????????????+ #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | ##+###+###?????????????#m ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: EM 15 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionPoweredNegator Manual? 0 Play Time 02:13:51 Cumulative 71.5 hours Start 2020.11.07 @ 02:42:00 End 2020.11.07 @ 11:39:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c46c15a5-a80e-4894-a3c4-093b49646d6b