Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.10 @ 17:00:13 Player: Jefffff Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2554) 2554 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 7337 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 7 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 22/300 Energy 375/375 System Corruption 14% Temperature Cool (0) Movement Core (1050) Ox20 Location -5/Factory Parts ------- > --- POWER (2) -------- Fusion Reactor Meta Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Visual Processing Unit 0b10 Decoder Chip [Generic] Improved Target Analyzer > --- WEAPON (3) ------- Power Maul > --- INVENTORY (20) --- Humpback Improved Energy Well Signal Interpreter Improved Transmission Jammer Improved Component Analysis Suite Improved Dynamic Insulation System Advanced Drone Bay (0/2) Power Maul Peak State ------------ > --- POWER ------------ Fusion Reactor Meta Core > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Generic] Improved Target Analyzer Improved Weapon Cycler Improved Dynamic Insulation System Advanced Drone Bay > --- WEAPON ----------- Plasma Rifle Plasma Rifle Wave Gun > --- INVENTORY -------- Fusion Reactor Humpback Improved Energy Well Visual Processing Unit Signal Interpreter Improved Transmission Jammer Improved Component Analysis Suite Power Maul Power Maul [Rating: 115] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Makeshift Leg Treads Heavy Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Wave Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 5 | . . . . . 5 Weapon 1 | . . . . . 1 Parts Attached 120 | 8 16 12 . 21 63 Power 18 | 2 4 1 . 2 9 Engine 8 | 2 4 1 . . 1 Core 4 | . . . . 2 2 Reactor 6 | . . . . . 6 Propulsion 39 | 3 4 1 . 14 17 Treads 3 | . . . . . 3 Leg 20 | 2 4 1 . 12 1 Wheel 11 | 1 . . . 2 8 Hover 5 | . . . . . 5 Flight . | . . . . . . Utility 31 | 1 4 2 . 2 22 Device 22 | . 2 1 . . 19 Storage 3 | 1 2 . . . . Processor 5 | . . 1 . 2 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 32 | 2 4 8 . 3 15 Energy Gun 5 | . . . . . 5 Energy Cannon 4 | . . 1 . . 3 Ballistic Gun 14 | 2 3 5 . 3 1 Ballistic Cannon 4 | . . 1 . . 3 Launcher 3 | . 1 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 37 | . 1 5 . . 31 Power 2 | . . 1 . . 1 Propulsion 16 | . . 2 . . 14 Utility 8 | . . . . . 8 Weapon 11 | . 1 2 . . 8 Highest Loss Streak 11 | . 1 2 . . 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 96 98 85 99 91 Engine 7 | . 13 13 14 2 . Core 5 | . . . . 11 5 Leg 22 | . 26 26 14 27 6 Hover 1 | . . . . . 9 Device 8 | . 13 11 . . 23 Storage 12 | . 14 14 14 14 5 Processor 8 | . . 2 14 14 8 Ballistic Gun 22 | . 25 21 28 28 5 Launcher 1 | . 2 4 . . . Peak Build Rating 115 | 6 10 17 13 39 115 Average Rating 26 | 3 8 10 12 27 75 On Entrance 12 | . 6 9 12 13 37 Naked Turns . | . . . . . . Heaviest Build 97 | 12 50 52 45 56 97 Greatest Support 210 | 20 20 30 20 43 210 Greatest Overweight (x) 20 | 1 14 4 2 6 20 Average Overweight (x) 1 | . 2 1 2 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 Average Carried 18 | 2 15 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 1 20 18 20 20 10 Class Distribution -------------------- 86% | Mutant 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 2125 | 243 344 554 . 250 734 Remotely 239 | . . . . . 239 Salvage Created 3009 | . 620 236 . 290 1863 Parts 158 | . 45 20 . 5 88 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . 10 . 4 . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 48 | . 8 9 . . 31 Melee 1 | . . . . . 1 Guns 26 | . 6 6 . . 14 Cannons 11 | . . 1 . . 10 AOE 4 | . 2 2 . . . Classes Destroyed 16 | . 7 3 . . 6 Worker 8 | . 3 . . . 5 Builder 5 | . 1 . . . 4 Hauler 3 | . 2 . . . 1 Recycler 4 | . 2 . . . 2 Mechanic 1 | . 1 . . . . Operator 1 | . . . . . 1 Turret 2 | . . 2 . . . Watcher 4 | . 3 . . . 1 Swarmer 14 | . . 4 . . 10 Grunt 8 | . 8 . . . . Protector 1 | . . . . . 1 Sentry 5 | . . . . . 5 Specialist 1 | . . . . . 1 Hunter 5 | . . . . . 5 Programmer 9 | . . . . . 9 Subdweller 5 | . . 5 . . . Best Kill Streak 8 | . 8 2 . . 6 Combat Bots Only 4 | . 2 2 . . 4 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 646 | . 54 111 . . 481 Missed 196 | . 21 51 . . 124 Damage Taken 6544 | . 451 569 . . 5524 Core 1178 | . 62 110 . . 1006 Absorbed by Shields . | . . . . . . Ignored by Resistances 1782 | . 131 159 . . 1492 Regen/Repaired (Parts) 289 | . 38 . . 127 124 Core Remaining (%) 65 | 100 . . . 31 . Volleys Fired 294 | . 57 95 1 14 127 Largest 3 | . 2 2 2 2 3 Hottest 246 | . 50 64 40 40 246 Shots Fired 499 | . 112 136 2 28 221 Gun 358 | . 105 118 2 28 105 Cannon 122 | . . 9 . . 113 Launcher 19 | . 7 9 . . 3 Special . | . . . . . . Kinetic 312 | . 105 123 2 28 54 Thermal 161 | . . 4 . . 157 Explosive 19 | . 7 9 . . 3 Electromagnetic 7 | . . . . . 7 Robot Hit Streak 31 | . 23 23 . 31 20 Robot Miss Streak 4 | . 2 1 . . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 347 | . 98 60 . 26 163 Core Hits 146 | . 42 22 . 14 68 Critical Kills 10 | . . 1 . . 9 Critical Parts Destroyed 16 | . . 1 . . 15 Critical Strikes 31 | . . 2 . . 29 Burn 5 | . . . . . 5 Meltdown 4 | . . . . . 4 Destroy 20 | . . 2 . . 18 Smash 2 | . . . . . 2 Melee Attacks 7 | . . . . . 7 Impact 7 | . . . . . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7616 | . 1573 707 . 214 5122 Guns 3538 | . 736 524 . 214 2064 Cannons 2035 | . . 20 . . 2015 Explosions 1847 | . 837 163 . . 847 Melee 177 | . . . . . 177 Ramming 19 | . . . . . 19 Kinetic 2204 | . 736 544 . 214 710 Thermal 3869 | . 378 . . . 3491 Explosive 1231 | . 459 163 . . 609 Electromagnetic 116 | . . . . . 116 Impact 177 | . . . . . 177 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . 1 1 1 . 14 Average Corruption 1 | . 1 1 1 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 91 | . 1 37 15 . 38 Message Errors 22 | . . 7 6 . 9 Matter Fused 16 | . . 9 1 . 6 Heat Flow Errors 7 | . . 4 2 . 1 Energy Discharges 9 | . . 4 1 . 4 Parts Rejected 3 | . . . . . 3 Data Loss (minor) 20 | . 1 9 5 . 5 Data Loss (major) 4 | . . 1 . . 3 Misfires 3 | . . 2 . . 1 Alerts 2 | . . 1 . . 1 Weapon Failures 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 447 | . 248 . . . 199 Projectiles 31 | . . . . . 31 Explosions 274 | . 248 . . . 26 Melee 142 | . . . . . 142 Knockbacks 6 | . . . . . 6 Impact 2 | . . . . . 2 Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 143 | . 71 4 . . 68 Shots 5 | . 2 1 . . 2 Rammed 3 | . . . . . 3 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 815 | . 18 168 218 . 815 Average Temperature 163 | . 8 61 99 . 187 Received Heat Transfer 678 | . 285 180 . . 213 Effects 32 | . . . . . 32 Shutdowns 6 | . . . . . 6 Interference 10 | . . . . . 10 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 7 | . . . . . 7 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 1 | . . . . . 1 Impact Corruptions 6 | . . . . . 6 Robots Melted 6 | . . . . . 6 Combat Hostiles 4 | . . . . . 4 Parts Melted 22 | . . . . . 22 Heat Transferred 5273 | . 200 . . . 5073 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 499 | . 249 . 50 . 499 Initial 20 | . . . 20 . . Average 57 | . 35 . 14 . 103 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 89 | 100 93 . 100 . 78 Level 1 8 | . 6 . . . 14 Level 2 2 | . . . . . 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . . . . 11 Investigation . | . . . . . . Extermination 5 | . . . . . 5 Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 20 18 . . 46 Peak Tracking Total 8 | . 3 6 . . 8 Tactical Retreats 17 | . 10 6 . . 1 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 5 | . 4 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . . . 1 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 8 | . 1 1 . . 6 Max in Single Turn 3 | . 1 1 . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 30 | . 8 2 7 5 8 Terminals 18 | . 7 . 6 . 5 Fabricators . | . . . . . . Repair Stations 4 | . 1 . . . 3 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 99 | . 22 12 16 25 24 Successful 82 | . 18 12 8 25 19 Failed 17 | . 4 . 8 . 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 18 | . 2 . 9 . 7 Terminals 49 | . 20 . 15 . 14 Fabricators . | . . . . . . Repair Stations 12 | . 2 . . . 10 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 63 | . 15 12 4 25 7 Record 35 | . 3 11 . 20 1 Robot Analysis 9 | . 2 . 2 5 . Prototype ID Bank 5 | . 4 . 1 . . Branch Access Points 2 | . 1 . 1 . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . 1 . . . 1 Unreport Threat 3 | . . . . . 3 Locate Traps 1 | . . . . . 1 Disarm Traps 1 | . . . . . 1 Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 2 . . . 8 Scan Component 6 | . 1 . . . 5 Repair 4 | . 1 . . . 3 Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 1 . 3 . 4 Terminals 8 | . 1 . 3 . 4 Botnet 8 | . 1 . 3 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 4 . 6 . 8 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . . . 2 Time 176 | . 38 . . . 138 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 19 | . . 19 . . . Highest-Rated Ally 19 | . . 19 . . . Total Orders 1 | . . . . . 1 ROAM 1 | . . . . . 1 Ally Attacks 2 | . . 2 . . . Total Damage 21 | . . 21 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total 9 | . 2 . 2 5 . Derelict Logs Recovered . | . . . . . . Drone Launches 5 | . . . . . 5 Drone Recoveries 3 | . . . . . 3 Decoded 0b10 Intel 80 | . . . . . 80 Traps 11 | . . . . . 11 Items 60 | . . . . . 60 Machines 6 | . . . . . 6 Patrols 3 | . . . . . 3 Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 17661 | 57 2776 3947 1433 6756 2692 Spaces Moved 6718 | 50 935 1484 511 2801 937 Core 36 | 30 3 . . . 3 Treads 48 | . . . . . 48 Legs 5940 | 20 932 1484 511 2659 334 Wheels 272 | . . . . 142 130 Hover 422 | . . . . . 422 Flight . | . . . . . . Fastest Speed 50 | 50 120 200 280 130 105 Average Speed 235 | 84 258 245 280 224 211 Slowest Speed 1050 | 120 750 400 280 280 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 3 97 77 88 95 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 11 | . . 7 . 4 . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 127 | . 18 42 . . 67 Melee 2 | . . . . . 2 Projectile 18 | . . . . . 18 AOE 107 | . 18 42 . . 47 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 8145 | 64 1202 1675 513 3250 1441 Wait 860 | . 158 76 . 376 250 Move 6713 | 49 934 1483 510 2800 937 Hop . | . . . . . . Pick Up 79 | 6 24 5 2 15 27 Fast Attach 30 | 2 7 . . 2 19 Attach 37 | 5 2 4 . 1 25 Detach 2 | . 2 . . . . Swap 53 | 1 7 8 . 18 19 Drop 66 | 1 11 4 . 24 26 Fire 294 | . 57 95 1 14 127 Melee 7 | . . . . . 7 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Repaired Imp. Heat Sink 1007 | -10/Materials | Discovered new exit (range 11) 1347 | -10/Materials | Identified exit to Mines 2474 | -10/Materials | Discovered new exit (range 16) 2710 | -10/Materials | Discovered new exit (range 4) 2811 | -10/Materials | Discovered new exit (range 10) 2834 | -10/Materials | Entered Subcaves 3183 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3192 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4324 | -10/Subcaves | Disturbed a concealed Subdweller 5485 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5551 | -10/Subcaves | Visited Clippyterm 5557 | -10/Subcaves | Learned Factory emergency access door positions 5725 | -10/Subcaves | Visited 4L-MR0's lab 5748 | -10/Subcaves | Found Meta Core 6011 | -10/Subcaves | Visited triangular shrine 6023 | -10/Subcaves | Found Prototype Device 6023 | -10/Subcaves | Identified V3-11A's Pendant 6028 | -10/Subcaves | Befriended Subdweller 6240 | -10/Subcaves | Core integrity fell below 50% 6263 | -10/Subcaves | Discovered new exit (range 13) 6395 | -10/Subcaves | Discovered new exit (range 15) 6781 | -10/Subcaves | Entered Recycling 8144 | -7/Recycling | Scanned before Scraplab entrance 8186 | -7/Recycling | Entered Scraplab 8208 | -7/Recycling | Discovered new exit (range 2) 8214 | -7/Recycling | Entered Scraptown 8214 | -7/Scraptown | System corruption cleaned by C-Scrubber 8395 | -7/Scraptown | Delivered V3-11A's Pendant to T0-NE2 in exchange for information 8764 | -7/Scraptown | Visited UFD Registry 8764 | -7/Scraptown | Registered with UFD as "Shadowflow" 8801 | -7/Scraptown | Visited The Evicted 8848 | -7/Scraptown | Visited Science Testing Area 9048 | -7/Scraptown | Discovered new exit (range 5) 9208 | -7/Scraptown | Identified exit to Factory 9773 | -7/Scraptown | Visited Red Mages 9900 | -7/Scraptown | Visited Fellowship of the Rings 10076 | -7/Scraptown | Visited Shadow of the Wyrm 10172 | -7/Scraptown | Visited CR-KLE's Repair Center 10458 | -7/Scraptown | Visited Modified Component R&D 10548 | -7/Scraptown | Visited Curators Association 10617 | -7/Scraptown | Visited Research Penetration Think Tank 10714 | -7/Scraptown | Discovered exit to Factory (range 3) 10880 | -7/Scraptown | Visited Junk Repository 10964 | -7/Scraptown | Visited Analyses Database 11010 | -7/Scraptown | Visited Infowarlord's Domain 11165 | -7/Scraptown | Visited LU-1G1's Boring Crew 11309 | -7/Scraptown | Visited Junk Repository 11422 | -7/Scraptown | Visited Scrapoid Pod Storage 11467 | -7/Scraptown | Visited Observation Area 13578 | -7/Scraptown | CR-KLE repaired 4 parts 14970 | -7/Scraptown | Entered Factory 14970 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x5, Weapon x1 15265 | -5/Factory | Build established: Tank 15531 | -5/Factory | Repaired Imp. Cooling System 15576 | -5/Factory | Repaired Imp. Deuterium Engine 16446 | -5/Factory | Build established: Scavenger-Mutant 17039 | -5/Factory | Garrison activated, responded to threat 17384 | -5/Factory | Cargo convoy interrupted 17438 | -5/Factory | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 17449 | -5/Factory | Core integrity fell below 50% 17522 | -5/Factory | Lost 11 parts (1p2n4u4w) 17524 | -5/Factory | System corruption reached 10% 17548 | -5/Factory | Core integrity fell below 20% 17662 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 17632_ Temporary Weapon slot lost. 17633_ Acquired 10 matter. 17633_ Slug penetrates Wall. 17636_ Penetrated by Slug. 17636_ Wheel destroyed. 17637_ Destroyed Targeting Computer. 17637_ H-66 Slayer system corrupted by crushing effect. 17637_ H-66 Slayer knocked back. 17638_ H-66 Slayer system terminally corrupted. 17638_ Slug penetrates Wall. 17638_ Penetrated by Slug. 17638_ T-07 Excavator suffers critical hit (Destroy). 17640_ Acquired 3 matter. 17644_ System corrupted: Matter fused (-10). 17644_ Penetrated by Slug. 17647_ T-07 Excavator destroyed. 17650_ Penetrated by Slug. 17655_ Slug penetrates Wall. 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[+! ### """ #???? | | % [*|[# ! ### #???? | | % !%*=# " ########???? | | [[ ! =%!# = " ###????????? | | [%= *%= !%# =%|! #??????????? | | ############+### # ! % #??????????? | | #????????? ??# %%# | #??????????? | | #???????? ???# # #??????????? | | #??????? ????# # #??????????? | | #?????? ?????# # " #??????????? | | #????? ??????# * # " #??????????? | | #????? ???????# # " #??????????? | | #??????????????# # " #??????????? | | ################ ###+####""#######+####?? | | #?? | | #?? | | ![= #?? | | """ =!%!!= #?? | | ""T"" """ ! =!%*[!%* #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 48 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 EM Shielding 3 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceAngularBotcube Manual? 0 Play Time 01:13:35 Cumulative 205.3 hours Start 2025.04.10 @ 15:44:33 End 2025.04.10 @ 17:00:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 242 Rogue 0 Adventurer 242 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e388f71e-cb05-4b56-b57c-0140675dcbac