Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 21:02:41

Player: hanzu

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (193)     965
Value Destroyed (5491)     5491
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (284)                284
              TOTAL SCORE: 10380

 Bonus
-------
High Alert Combat Kills    274
Follower Combat Kills      208
Friendly Fire              -198

 Cogmind 
---------
Core Integrity             138/700
Matter                     280/300
Energy                     276/290
System Corruption          9%
Temperature                Warning (324)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Particle Gun
                Ion Cannon
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
          Light Treads
                Aluminum Leg
  High-capacity Matter Pod (200)
       Improved Sensor Array
       Improved Signal Interpreter
                Hacking Suite
   High-powered Tractor Beam
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Seismic Detector
       Hardened Heavy Armor Plating
                Hacking Suite
>               --- WEAPON -----------
       Advanced Beam Cannon
                Assault Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
                Heat Sink
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Signal Interpreter
                Hacking Suite
   High-powered Tractor Beam
                Ion Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
       Advanced Assault Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   2   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             119  | 7   5   2   20  1   1   7   30  21  25  
  Power                    12   | 1   .   .   3   .   .   1   2   2   3   
    Engine                 11   | 1   .   .   3   .   .   1   2   1   3   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   2   3   .   .   1   15  5   8   
    Treads                 33   | 2   .   2   3   .   .   1   15  5   5   
    Leg                    3    | .   .   .   .   .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 2   4   .   7   1   1   .   5   5   5   
    Device                 10   | 1   1   .   3   .   .   .   .   3   2   
    Storage                7    | 1   3   .   .   .   1   .   1   1   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   1   .   .   .   .   .   1   
    Protection             10   | .   .   .   3   1   .   .   4   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   1   .   7   .   .   5   8   9   9   
    Energy Gun             8    | 1   .   .   3   .   .   2   1   .   1   
    Energy Cannon          9    | .   1   .   3   .   .   .   1   2   2   
    Ballistic Gun          8    | 1   .   .   1   .   .   .   3   .   3   
    Ballistic Cannon       7    | .   .   .   .   .   .   2   1   3   1   
    Launcher               9    | .   .   .   .   .   .   1   2   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   .   .   .   1   .   .   
Parts Lost                 43   | .   .   2   3   .   .   3   7   7   21  
  Power                    5    | .   .   .   .   .   .   .   1   2   2   
  Propulsion               14   | .   .   2   .   .   .   1   3   2   6   
  Utility                  14   | .   .   .   3   .   .   .   1   3   7   
  Weapon                   10   | .   .   .   .   .   .   2   2   .   6   
  Highest Loss Streak      14   | .   .   2   1   .   .   3   2   2   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  99  100 100 99  96  88  82  
  Engine                   10   | .   14  14  11  11  11  11  8   6   7   
  Treads                   25   | .   28  27  21  22  22  22  33  27  22  
  Device                   11   | .   14  14  14  11  11  11  9   12  12  
  Storage                  10   | .   14  14  11  11  11  11  9   9   7   
  Hackware                 7    | .   .   .   11  11  11  11  7   .   5   
  Protection               8    | .   .   .   7   11  11  11  10  12  5   
  Energy Gun               9    | .   14  14  10  11  11  10  9   .   .   
  Energy Cannon            7    | .   10  14  9   11  11  .   2   9   6   
  Ballistic Gun            1    | .   3   .   1   .   .   .   5   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   10  1   7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 14  49  31  44  44  44  45  61  64  81  
  Greatest Support         83   | 40  40  40  43  43  43  43  83  80  80  
  Greatest Overweight (x)  18   | 2   1   .   1   1   1   1   1   1   18  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  15  15  15  15  15  20  20  
  Average Capacity         15   | 7   14  15  15  15  15  15  15  15  20  
  Most Carried             18   | .   15  15  15  15  15  15  15  18  18  
  Average Carried          13   | .   7   14  14  14  15  12  14  15  14  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  
  Final Carried            18   | .   15  15  15  15  15  12  15  18  11  

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Matter Collected           2587 | 278  63   20   244  10   .    99   728  475  670  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7074 | 110  446  151  1327 423  .    167  2178 898  1374 
  Parts                    384  | 3    36   12   80   22   .    11   115  52   53   
Haulers Intercepted        12   | .    1    .    4    .    .    .    3    3    1    
Recyclers Shooed           6    | .    1    .    1    .    .    .    1    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac 
Combat Hostiles Destroyed  138  | .   12  5   25  15  .   7   38  19  17  
  Guns                     63   | .   8   2   19  6   .   .   25  .   3   
  Cannons                  56   | .   4   3   6   9   .   3   5   13  13  
  AOE                      16   | .   .   .   .   .   .   4   6   6   .   
Classes Destroyed          17   | 2   6   .   3   2   .   .   2   .   2   
  Worker                   10   | .   .   .   1   1   .   .   4   1   3   
  Builder                  2    | .   1   .   1   .   .   .   .   .   .   
  Tunneler                 5    | 1   .   1   .   .   .   1   1   1   .   
  Hauler                   12   | .   1   .   4   .   .   .   3   3   1   
  Recycler                 13   | 1   .   .   .   .   .   .   3   2   7   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 5    | .   1   .   1   .   .   .   2   .   1   
  Watcher                  13   | .   3   .   1   .   .   .   5   2   2   
  Swarmer                  31   | .   6   3   5   3   .   4   10  .   .   
  Grunt                    65   | .   6   2   13  4   .   3   16  12  9   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   .   1   1   1   
  Sentry                   22   | .   .   .   6   .   .   .   9   5   2   
  Hunter                   3    | .   .   .   .   .   .   .   1   1   1   
  Programmer               4    | .   .   .   .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   
Best Kill Streak           13   | 2   6   3   5   3   .   5   6   8   13  
  Combat Bots Only         6    | .   6   3   5   3   .   4   4   4   3   
Max Kills in Single Turn   5    | 1   1   1   2   2   .   5   5   3   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   3   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Hostile Shots Fired        865   | .    37   33   151  26   .    28   216  98   276  
  Missed                   269   | .    9    11   46   5    .    4    61   31   102  
Damage Taken               8536  | .    284  214  1279 283  .    344  2384 1093 2655 
  Core                     1155  | .    39   21   180  80   .    45   157  71   562  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   366   | .    .    .    .    .    .    .    304  62   .    
  Regen/Repaired (Parts)   737   | .    .    .    219  .    .    .    256  262  .    
Core Remaining (%)         64    | 100  .    76   .    .    .    23   .    58   .    
Volleys Fired              550   | 8    43   15   91   34   .    10   170  71   108  
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    
  Hottest                  128   | 70   110  110  111  111  .    111  123  128  125  
Shots Fired                1044  | 16   86   30   179  68   .    19   337  117  192  
  Gun                      545   | 16   56   15   106  34   .    8    275  4    31   
  Cannon                   482   | .    30   15   73   34   .    10   59   102  159  
  Launcher                 17    | .    .    .    .    .    .    1    3    11   2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  310   | 8    13   .    18   .    .    6    130  38   97   
  Thermal                  638   | 8    73   30   120  34   .    8    204  68   93   
  Explosive                17    | .    .    .    .    .    .    1    3    11   2    
  Electromagnetic          79    | .    .    .    41   34   .    4    .    .    .    
  Robot Hit Streak         22    | 9    12   7    8    7    .    4    22   9    18   
  Robot Miss Streak        10    | 2    4    2    10   3    .    2    4    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    .    2    .    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    .    
Shots Hit Robots           695   | 12   63   19   113  40   .    11   234  68   135  
  Core Hits                298   | 4    25   9    45   22   .    9    86   45   53   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         31    | .    2    2    7    2    .    1    8    3    6    
    Burn                   22    | .    2    2    6    2    .    1    8    1    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    1    
    Blast                  7     | .    .    .    .    .    .    .    .    2    5    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16147 | 118  870  265  2145 934  .    480  5183 2796 3356 
  Guns                     6480  | 118  527  124  1302 374  .    118  3544 41   332  
  Cannons                  7225  | .    343  141  828  496  .    113  923  1465 2916 
  Explosions               2398  | .    .    .    .    64   .    237  699  1290 108  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  44    | .    .    .    15   .    .    12   17   .    .    
  Kinetic                  4292  | 55   77   .    235  .    .    43   1536 662  1684 
  Thermal                  9007  | 63   793  265  1423 438  .    118  3499 844  1564 
  Explosive                1766  | .    .    .    .    .    .    237  131  1290 108  
  Electromagnetic          1038  | .    .    .    472  496  .    70   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    .    9    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  23    | .    .    .    .    .    .    .    .    .    23   
    Message Errors         5     | .    .    .    .    .    .    .    .    .    5    
    Matter Fused           9     | .    .    .    .    .    .    .    .    .    9    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            395   | .    8    .    .    .    .    21   200  22   144  
  Projectiles              142   | .    8    .    .    .    .    .    .    5    129  
  Explosions               253   | .    .    .    .    .    .    21   200  17   15   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 29    | .    .    .    .    .    .    .    4    7    18   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    .    .    .    .    3    6    18   
  Secondary                2     | .    .    .    .    .    .    .    1    1    .    
Self-Inflicted Damage      255   | .    .    .    .    .    .    .    193  62   .    
  Shots                    6     | .    .    .    .    .    .    .    2    4    .    
  Rammed                   5     | .    .    .    1    .    .    2    2    .    .    
Targets Rammed             5     | .    .    .    1    .    .    2    2    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        409   | 80   156  96   252  132  .    126  409  90   324  
  Average Temperature      60    | 43   52   33   52   28   .    69   95   24   69   
  Received Heat Transfer   3201  | .    123  75   474  69   .    189  972  441  858  
  Effects                  3     | .    .    .    1    .    .    .    2    .    .    
    Energy Bleed           2     | .    .    .    1    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    2    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    2    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    1    
  Parts Melted             39    | .    8    3    5    2    .    1    11   3    6    
  Heat Transferred         18284 | 185  2146 814  3441 951  .    296  6344 1517 2590 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac 
Peak Influence             643  | 10  266 157 333 251 .   102 643 542 469 
  Initial                  246  | .   6   52  .   86  .   .   .   173 246 
  Average                  182  | 5   86  49  113 58  .   34  366 373 329 
Maximum Alert Level        2    | .   1   .   1   1   .   .   2   2   2   
  Low Security (%)         58   | 100 93  100 78  81  .   100 11  18  .   
  Level 1                  24   | .   6   .   21  18  .   .   39  33  77  
  Level 2                  16   | .   .   .   .   .   .   .   48  47  22  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   1   5   .   .   .   6   2   9   
  Investigation            7    | .   2   1   2   .   .   .   2   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   
  Reinforcement            13   | .   1   .   3   .   .   .   4   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac 
Distress Signals           10   | .   2   .   2   .   .   .   3   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              212  | .   19  5   50  17  .   7   55  25  34  
  Peak Tracking Total      8    | .   5   3   6   2   .   4   4   4   8   
  Tactical Retreats        6    | .   .   .   .   1   .   .   2   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac 
Traps Triggered            3    | .   .   .   1   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac 
Machines Disabled          13   | .   1   .   1   1   .   .   3   4   3   
  Max in Single Turn       2    | .   1   .   1   1   .   .   2   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac 
Machines Accessed          43   | .   7   1   11  .   3   .   11  7   3   
  Terminals                25   | .   7   .   7   .   .   .   7   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   2   .   .   .   2   1   2   
  Recycling Units          3    | .   .   .   .   .   .   .   1   2   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                185  | .   26  1   49  .   42  .   47  15  5   
  Successful               132  | .   8   1   36  .   42  .   32  9   4   
  Failed                   50   | .   17  .   12  .   .   .   14  6   1   
    Catastrophic           6    | .   2   .   2   .   .   .   2   .   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   1   .   .   
  Manual                   56   | .   18  .   14  .   .   .   21  2   1   
  Terminals                84   | .   26  .   27  .   .   .   22  9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          21   | .   .   .   9   .   .   .   6   3   3   
  Recycling Units          7    | .   .   .   .   .   .   .   4   3   .   
  Scanalyzers              30   | .   .   .   13  .   .   .   15  .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             77   | .   4   1   15  .   42  .   10  5   .   
  Record                   42   | .   .   .   .   .   42  .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   2   1   .   
  Robot Analysis           6    | .   1   .   2   .   .   .   2   1   .   
  Prototype ID Bank        6    | .   .   .   2   .   .   .   2   2   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          5    | .   .   .   3   .   .   .   2   .   .   
  Locate Traps             5    | .   1   .   3   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   .   6   .   .   .   5   2   1   
  Scan Component           8    | .   .   .   3   .   .   .   3   1   1   
  Repair                   6    | .   .   .   3   .   .   .   2   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   1   2   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   1   2   .   
Scanalyzer                 26   | .   .   .   10  .   .   .   14  .   2   
  Insert Component         13   | .   .   .   5   .   .   .   7   .   1   
  Analyze                  13   | .   .   .   5   .   .   .   7   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   4   .   5   .   .   .   2   .   1   
  Terminals                7    | .   4   .   2   .   .   .   1   .   .   
    Botnet                 7    | .   4   .   2   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   1   
    Mechanics              2    | .   .   .   1   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   
    Extract                3    | .   .   .   2   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   7   .   10  .   .   .   10  5   2   
  Full Trace Events        4    | .   4   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   11  .   .   .   10  1   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   3   .   .   .   2   1   .   
  Time                     160  | .   .   .   52  .   .   .   70  38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   .   .   .   .   .   .   9   12  .   
Parts Scanalyzed           13   | .   .   .   5   .   .   .   7   .   1   
  Part Schematics Acquired 13   | .   .   .   5   .   .   .   7   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac 
Total Allies               5    | .   .   2   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   2   2   3   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   45  45  40  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   2   .   
Ally Attacks               67   | .   .   .   43  24  .   .   .   .   .   
  Total Damage             885  | .   .   .   649 236 .   .   .   .   .   
  Kills                    12   | .   .   .   9   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac 
Robot Analysis Total       6    | .   1   .   2   .   .   .   2   1   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   4   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Turns Passed               13892 | 115  1162 1080 2683 1848 618  1378 2843 1096 1069 
Spaces Moved               5911  | 52   603  610  1117 691  258  557  1263 428  332  
  Core                     6     | 4    .    .    .    .    .    .    .    .    2    
  Treads                   5884  | 48   603  610  1117 691  258  557  1263 428  309  
  Legs                     21    | .    .    .    .    .    .    .    .    .    21   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  240  240  160  162  162  
  Average Speed            195   | 153  160  160  204  240  240  240  169  190  198  
  Slowest Speed            950   | 160  240  160  240  240  240  240  243  243  950  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       70    | 4    79   98   86   95   62   98   96   71   11   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    .    1    .    .    
Scrap Searched             6     | .    .    1    .    2    .    3    .    .    .    
Spaces Dug                 10    | .    .    .    .    .    .    .    .    10   .    
Terrain Destroyed          161   | .    .    .    .    5    .    7    66   70   13   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               9     | .    .    .    .    .    .    .    1    8    .    
  AOE                      152   | .    .    .    .    5    .    7    65   62   13   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total                      7221 | 69   715  686  1339 815  259  576  1632 586  544  
  Wait                     518  | 3    47   52   77   86   .    .    132  53   68   
  Move                     5902 | 51   602  609  1116 690  257  556  1262 427  332  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | .    14   5    15   2    .    .    16   10   8    
  Fast Attach              39   | 7    1    .    9    .    .    .    10   7    5    
  Attach                   38   | .    1    2    5    .    .    3    7    5    15   
  Detach                   4    | .    2    .    1    .    .    .    1    .    .    
  Swap                     42   | .    3    .    6    1    1    4    13   9    5    
  Drop                     53   | .    2    3    18   2    1    1    19   4    3    
  Fire                     550  | 8    43   15   91   34   .    10   170  71   108  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    1    .    .    2    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory

 History 
---------
  Turn | Location      | Event
    17 | -11/Scrapyard | Discovered new exit (range 15)
   116 | -11/Scrapyard | Entered Materials
   314 | -10/Materials | Build established: Mutant
   486 | -10/Materials | Discovered new exit (range 16)
   614 | -10/Materials | Discovered new exit (range 16)
   776 | -10/Materials | Central database locked down
   874 | -10/Materials | Discovered new exit (range 15)
  1278 | -10/Materials | Entered Mines
  1396 | -10/Mines     | Discovered new exit (range 7)
  1399 | -10/Mines     | Learned 2 Materials zone layouts
  1523 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1712 | -10/Mines     | Discovered new exit (range 10)
  2089 | -10/Mines     | Met a Derelict shopkeep closing up shop
  2358 | -10/Mines     | Entered Materials
  2358 | -9/Materials  | Accompanied by 2 allies
  2358 | -9/Materials  | Evolved 2 slots: Utility x2
  2359 | -9/Materials  | Identified exit to Materials
  2363 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  2588 | -9/Materials  | Repaired Beam Cannon
  2603 | -9/Materials  | Repaired Med. Laser
  2755 | -9/Materials  | Central database locked down
  2763 | -9/Materials  | Discovered exit to Materials (range 16)
  2978 | -9/Materials  | Discovered new exit (range 15)
  3199 | -9/Materials  | Identified exit to Mines
  3291 | -9/Materials  | Repaired Lgt. Treads
  4387 | -9/Materials  | Discovered exit to Materials (range 8)
  5041 | -9/Materials  | Entered Mines
  5050 | -9/Mines      | Met a Derelict bent on vengeance
  5092 | -9/Mines      | Core integrity fell below 50%
  5144 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  5187 | -9/Mines      | Learned location of 1 exit from Materials
  5198 | -9/Mines      | Assembled infested the area
  5439 | -9/Mines      | Discovered exit to Materials (range 3)
  5794 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5794 | -9/Mines      | Discovered new exit (range 5)
  6090 | -9/Mines      | Discovered exit to Materials (range 7)
  6889 | -9/Mines      | Entered Exiles
  6921 | -9/Exiles     | Discovered new exit (range 15)
  6954 | -9/Exiles     | Met 8R-AWN
  6990 | -9/Exiles     | Met EX-HEX
  7081 | -9/Exiles     | Met EX-DEC
  7096 | -9/Exiles     | Learned location of Zion (-6)
  7170 | -9/Exiles     | Met EX-BIN
  7488 | -9/Exiles     | Discovered new exit (range 10)
  7507 | -9/Exiles     | Entered Mines
  7552 | -8/Mines      | Lost 3 parts (1n2w)
  7843 | -8/Mines      | Build established: Scavenger-Mutant
  8028 | -8/Mines      | Discovered exit to Materials (range 9)
  8547 | -8/Mines      | Discovered exit to Materials (range 10)
  8885 | -8/Mines      | Entered Materials
  8885 | -8/Materials  | Evolved 2 slots: Propulsion x2
  8886 | -8/Materials  | Identified exit to Factory
  8942 | -8/Materials  | Repaired Hrd. Medium Armor Plating
  8975 | -8/Materials  | Repaired Imp. Treads
  9624 | -8/Materials  | Discovered exit to Factory (range 6)
  9727 | -8/Materials  | Discovered new exit (range 12)
 10030 | -8/Materials  | Discovered exit to Factory (range 16)
 10561 | -8/Materials  | Central database locked down
 11728 | -8/Materials  | Entered Storage
 11902 | -8/Storage    | Repaired Arm. Treads
 12565 | -8/Storage    | Discovered exit to Factory (range 44)
 12824 | -8/Storage    | Entered Factory
 12824 | -7/Factory    | Evolved 2 slots: Utility x2
 13106 | -7/Factory    | Garrison activated, responded to threat
 13355 | -7/Factory    | Lost 5 parts (3n2u)
 13590 | -7/Factory    | Cargo convoy interrupted
 13702 | -7/Factory    | Core integrity fell below 50%
 13744 | -7/Factory    | Lost 14 parts (1p3n5u5w)
 13871 | -7/Factory    | Garrison activated, responded to threat
 13893 | -7/Factory    | Core integrity fell below 20%
 13893 | -7/Factory    | Self-destructed

 Last Messages 
---------------
13844_ U-05 Engineer lays Concrete.
13846_ U-05 Engineer builds a Wall.
13847_ U-05 Engineer lays Concrete.
13848_ Acquired 51 matter.
13848_ U-05 Engineer builds a Wall.
13853_ Acquired Lgt. Nuclear Core.
13854_ Acquired 92 matter.
13858_ Acquired 4 matter.
13862_ Acquired Aluminum Leg.
13865_ System corrupted: Matter fused (-10).
13867_ Acquired Particle Gun.
13871_ P-60 Hacker calls for garrison reinforcements.
13871_ ALERT: Activating Garrison Access F003.
13874_ Destroyed Gravmag System.
13881_ System corrupted: Energy discharge (-102).
13886_ Destroyed Imp. Heat Sink.
13886_ Target Analyzer melted.
13886_ P-60 Hacker destroyed.
13890_ R-06 Scavenger collects Com. Wheel.
13892_ R-06 Scavenger collects Particle Gun. <x2>

 Map 
-----
+----------------------------------------------------+
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|        #       ]]          #?????????????????????? |
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|    """ #  ***              #?????????????????????? |
|     S" #  **               #?????????????????????? |
|        #                   #?????????????????????? |
|        #                      ???????????????????? |
| """""" #                        ?????????????????? |
| """"""%+%%                       ????????????????? |
| """"""%# %                        ???????????????? |
| """""" #                          ???????????????? |
|        #####+######" T  #########????????????????? |
|        #    %      """""#????????????????????????? |
|        #     ""  ########????????????????????????? |
| !      #     """ #???????????????????????????????? |
|        #      R" #???????????????????????????????? |
| ######## """ """ +???????????????????????????????? |
|       ## """     #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
                 Heat Sink | -9/Materials | Extracted
        Lgt. Armor Plating | -9/Materials | Extracted
     Mni. Grenade Launcher | -9/Materials | Scanalyzed
         Hcp. Storage Unit | -9/Materials | Scanalyzed
           Hcp. Matter Pod | -9/Materials | Scanalyzed
          Deuterium Engine | -9/Materials | Scanalyzed
         Hpw. Tractor Beam | -9/Materials | Scanalyzed
           Imp. Ion Engine | -9/Materials | Extracted
                   Shotgun | -9/Materials | Extracted
                EM Shotgun | -9/Materials | Extracted
                   Autogun | -9/Materials | Extracted
               Imp. Treads | -8/Materials | Hacked
               Arm. Treads | -8/Materials | Hacked
     Imp. Deuterium Engine | -8/Materials | Scanalyzed
            Assault Cannon | -8/Materials | Scanalyzed
 Transport Network Coupler | -8/Materials | Scanalyzed
   Imp. Signal Interpreter | -8/Materials | Scanalyzed
         Imp. Sensor Array | -8/Materials | Scanalyzed
          Seismic Detector | -8/Materials | Scanalyzed
     Med. Reactive Plating | -8/Materials | Scanalyzed
           Power Shielding | -8/Materials | Extracted
       Adv. Assault Cannon | -8/Storage   | Hacked
             Hacking Suite | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellAutogunBroadsword
  Manual?         0
Play Time         01:14:32
  Cumulative      180.3 hours
  Start           2024.05.20 @ 22:34:12
  End             2024.05.22 @ 21:02:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           160
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          66
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a93c630-cc6f-4d6d-8936-091d1ccd5ed7