Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.29 @ 04:03:13 Player: Chemicalhorse Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1386) 1386 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 3590 Bonus ------- High Alert Combat Kills 89 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Walking (180) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Sensor Array Signal Interpreter > --- WEAPON (3) ------- EM Shotgun Particle Gun Rocket Launcher > --- INVENTORY (12) --- Fission Core Light Fission Core Aluminum Leg Aluminum Leg Large Storage Unit Latent Energy Streamer Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Sensor Array > --- WEAPON ----------- EM Shotgun Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Fission Core Light Fission Core Aluminum Leg Aluminum Leg Signal Interpreter Light Armor Plating EM Shotgun Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Datajack Datajack Datajack [Rating: 17] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 49 | 6 10 30 . 2 1 Power 5 | 1 1 3 . . . Engine 5 | 1 1 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 5 . . . Treads . | . . . . . . Leg 5 | . . 5 . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 6 . 2 . Device 1 | . . 1 . . . Storage 5 | 1 1 2 . 1 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 26 | 2 7 16 . . 1 Energy Gun 10 | 2 1 7 . . . Energy Cannon 5 | . 3 2 . . . Ballistic Gun 4 | . 1 3 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 3 . . 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 2 . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 17 | . . 17 . . . Power 3 | . . 3 . . . Propulsion 3 | . . 3 . . . Utility 3 | . . 3 . . . Weapon 8 | . . 8 . . . Highest Loss Streak 5 | . . 5 . . . Average Slot Usage (%) 97 | . 98 96 100 100 100 Engine 11 | . 13 10 11 11 11 Leg 13 | . . 14 22 22 22 Wheel 9 | . 28 6 . . . Device 4 | . . 1 11 11 11 Storage 17 | . 14 20 22 16 11 Processor 2 | . . 2 . 5 11 Protection 6 | . 12 8 . . . Energy Gun 17 | . 5 21 22 22 22 Energy Cannon 5 | . 18 2 . . . Ballistic Gun 6 | . . 6 11 11 11 Naked Turns . | . . . . . . Heaviest Build 66 | 9 28 50 50 66 50 Greatest Support 32 | 32 32 32 20 20 20 Greatest Overweight (x) 4 | 1 . 4 2 3 2 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 18 | 6 10 16 16 18 12 Average Capacity 13 | 5 8 15 16 13 12 Most Carried 16 | 4 10 16 14 16 12 Average Carried 11 | 1 8 11 13 13 12 Final Capacity 16 | 6 10 16 16 12 12 Final Carried 14 | 4 10 13 14 12 12 Class Distribution -------------------- 32% | Mutant 23% | Skirmisher 19% | Tank 15% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Min Exi Min Matter Collected 977 | 221 207 533 . 16 . Remotely . | . . . . . . Salvage Created 1653 | . 353 1300 . . . Parts 91 | . 17 74 . . . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Combat Hostiles Destroyed 43 | . 9 34 . . . Guns 26 | . 2 24 . . . Cannons 9 | . 7 2 . . . AOE 8 | . . 8 . . . Classes Destroyed 7 | . 5 2 . . . Builder 1 | . 1 . . . . Hauler 2 | . 1 1 . . . Watcher 5 | . 1 4 . . . Swarmer 13 | . 5 8 . . . Grunt 21 | . 4 17 . . . Duelist 1 | . . 1 . . . Sentry 8 | . . 8 . . . Best Kill Streak 5 | . 3 5 . . . Combat Bots Only 5 | . 3 5 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Damage Taken 2151 | . 354 1747 . . 50 Core 528 | . 123 395 . . 10 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 50 . . . . Volleys Fired 132 | . 35 96 . . 1 Largest 3 | . 2 3 . . 1 Hottest 180 | . 120 180 . . 33 Shots Fired 306 | . 57 248 . . 1 Gun 247 | . 24 223 . . . Cannon 46 | . 33 13 . . . Launcher 8 | . . 7 . . 1 Special 5 | . . 5 . . . Kinetic 58 | . . 58 . . . Thermal 210 | . 57 153 . . . Explosive 8 | . . 7 . . 1 Electromagnetic 30 | . . 30 . . . Robot Hit Streak 14 | . 8 14 . . . Robot Miss Streak 9 | . 4 9 . . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 206 | . 49 157 . . . Core Hits 85 | . 17 68 . . . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 17 | . 17 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 12 | . 12 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3294 | . 602 2692 . . . Guns 1967 | . 197 1770 . . . Cannons 543 | . 405 138 . . . Explosions 653 | . . 653 . . . Melee . | . . . . . . Ramming 59 | . . 59 . . . Kinetic 425 | . . 425 . . . Thermal 1934 | . 602 1332 . . . Explosive 623 | . . 623 . . . Electromagnetic 253 | . . 253 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 3 3 3 3 Average Corruption 2 | . 2 1 3 3 3 Corruption Purged . | . . . . . . Effects 41 | . 7 13 3 18 . Message Errors 12 | . 1 4 1 6 . Matter Fused 5 | . . 2 1 2 . Heat Flow Errors 6 | . 2 . . 4 . Energy Discharges 5 | . 1 1 1 2 . Data Loss (minor) 7 | . . 3 . 4 . Targeting Errors 5 | . 2 3 . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 54 | . 19 35 . . . Projectiles 22 | . 19 3 . . . Explosions 32 | . . 32 . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 116 | . . 108 . . 8 Shots 5 | . . 4 . . 1 Rammed 8 | . . 8 . . . Targets Rammed 10 | . . 10 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 676 | . 483 676 . 266 . Average Temperature 127 | . 122 130 . 99 . Received Heat Transfer 654 | . 108 546 . . . Effects 12 | . 4 8 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . 1 . . . . Interference 2 | . 2 . . . . Matter Decay 2 | . 1 1 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 2 | . . 2 . . . Damage (core) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 3 . . . Heat Transferred 4400 | . 1301 3099 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Peak Influence 586 | . 165 586 195 . 9 Initial 195 | . . 5 195 . . Average 210 | . 72 296 195 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 64 | 100 100 40 100 . 100 Level 1 15 | . . 26 . . . Level 2 19 | . . 33 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 6 . . . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 13 46 . . 3 Peak Tracking Total 6 | . 3 6 . . 3 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Traps Triggered 6 | . 2 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Min Exi Min Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Machines Accessed 22 | . 8 10 . 4 . Terminals 11 | . 6 5 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 112 | . 27 36 . 49 . Successful 89 | . 17 23 . 49 . Failed 23 | . 10 13 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 34 | . 19 15 . . . Fabricators . | . . . . . . Repair Stations 15 | . 6 9 . . . Recycling Units 6 | . 2 4 . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 67 | . 11 7 . 49 . Record 54 | . 5 . . 49 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Recycling Unit Index 1 | . . 1 . . . Alert Level 3 | . 1 2 . . . Locate Traps 5 | . 3 2 . . . Security Status 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 4 7 . . . Scan Component 6 | . 2 4 . . . Repair 5 | . 2 3 . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 8 10 . . . Full Trace Events 5 | . 1 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 2 3 . . . Time 120 | . 52 68 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked 7 | . 7 . . . . Non-combat 6 | . 6 . . . . Combat 1 | . 1 . . . . Robot Hacks Applied 13 | . 13 . . . . parse_system 5 | . 5 . . . . no_distress 6 | . 6 . . . . find_recycling 2 | . 2 . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Min Exi Min Turns Passed 3918 | 66 863 1643 174 1152 20 Spaces Moved 2188 | 56 621 772 94 636 9 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 1251 | . . 512 94 636 9 Wheels 931 | 50 621 260 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 180 180 180 Average Speed 141 | 95 100 142 180 180 180 Slowest Speed 240 | 100 100 240 180 210 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 93 61 33 92 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 93 | . . 81 . . 12 Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 91 | . . 79 . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Total 2708 | 65 792 1098 99 643 11 Wait 254 | . 85 163 5 1 . Move 2183 | 55 620 771 93 635 9 Hop . | . . . . . . Pick Up 47 | 4 14 25 1 3 . Fast Attach 15 | 6 5 4 . . . Attach 20 | . . 20 . . . Detach 1 | . . 1 . . . Swap 14 | . 5 6 . 2 1 Drop 15 | . 11 2 . 2 . Fire 132 | . 35 96 . . 1 Melee 17 | . 17 . . . . Ram 6 | . . 6 . . . Kick 4 | . . 4 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 15) 609 | -10/Materials | Repaired Lgt. Ion Engine 636 | -10/Materials | Repaired Beam Cannon 822 | -10/Materials | Discovered new exit (range 9) 930 | -10/Materials | Entered another Materials area 930 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 989 | -9/Materials | Repaired Beam Cannon 1015 | -9/Materials | Repaired Beam Cannon 1160 | -9/Materials | Lost 5 parts (1p2u2w) 1274 | -9/Materials | Discovered new exit (range 8) 1745 | -9/Materials | Build established: Tank 1968 | -9/Materials | Repaired Imp. Aluminum Leg 1984 | -9/Materials | Core integrity fell below 50% 2064 | -9/Materials | Discovered new exit (range 13) 2112 | -9/Materials | Identified exit to Mines 2348 | -9/Materials | Core integrity fell below 20% 2520 | -9/Materials | Lost 3 parts (1n2w) 2530 | -9/Materials | First assault squad dispatched 2573 | -9/Materials | Entered Mines 2594 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2736 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2736 | -9/Mines | Discovered new exit (range 5) 2747 | -9/Mines | Entered Exiles 2799 | -9/Exiles | Build established: Skirmisher 2802 | -9/Exiles | Met 8R-AWN 2829 | -9/Exiles | Met EX-HEX 2964 | -9/Exiles | Met EX-DEC 3008 | -9/Exiles | Visited The Gauntlet 3259 | -9/Exiles | Learned location of Zion (-7) 3352 | -9/Exiles | Discovered new exit (range 10) 3474 | -9/Exiles | Met EX-BIN 3496 | -9/Exiles | Aligned with FarCom system 3497 | -9/Exiles | Given EX-Vault access code 3603 | -9/Exiles | Build established: Scavenger-Skirmisher 3698 | -9/Exiles | Opened EX-Vault 3718 | -9/Exiles | Found Prototype Energy Cannon 3759 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3896 | -9/Exiles | Identified exit to Mines 3899 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3899 | -9/Exiles | Entered Mines 3919 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- ZFYNHX|EVI,FVRHUY2I|9NI Dropped Beam Rifle. Acquired Prototype Energy Cannon. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. System corrupted: Component data lost. EXIT=IDENTIFIED: MINES LOCATION=MINES GOAL=ESCAPE Receiving FarCom transmissions... C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????#####??????###????? | | ????????????????#???###??# ##????# ##???? | | ???????????###### ## #?# ##### ##??? | | ?????????? ts ## #??? | | ?????????s %s #??? | | ??????????????# @ #??? | | ??????????????# ###### #???? | | ??????????????# ## ???????# #####???? | | ?????????????# ??????????????# ###???????? | | ?????????????????????????????# ##?????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ????????????????????????????? #??????????? | | ?????????????????????????????"" ??????????? | | ????????????????????????????""" ??????????? | | ??????????????????????????????" ??????????? | | ??????????????????????????????? #??????????? | | ???????????????????????????????#???????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 40 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed PotentialShadingFilter Manual? 0 Play Time 00:49:29 Cumulative 17.4 hours Start 2021.06.29 @ 02:59:19 End 2021.06.29 @ 04:03:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 34 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2c7da85-09c5-4bd4-80e9-e3b29d44bd3b