Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.14 @ 20:54:41

Player: Calanor

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (325)     1625
Value Destroyed (9617)     9617
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (1223)               1223
              TOTAL SCORE: 15945

 Bonus
-------
High Alert Combat Kills    523
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             506/850
Matter                     296/300
Energy                     45/290
System Corruption          1%
Temperature                Cool (60)
Movement                   Walking (90)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
           Coolant Injector
  Improved Light Armor Plating
>          --- WEAPON (3) -------
           Gatling Laser
           Gatling Laser
           Gauss Rifle
>          --- INVENTORY (5) ----
  Hardened Medium Armor Plating
           Thermic Laser
           Phase Cannon
  Improved Datajack

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
         Heavy Deuterium Engine
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Titanium Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
               Phase Shifter
        Medium Reactive Plating
      Improved Shield Generator
>              --- WEAPON -----------
               Field Laser
               Field Laser
               Gauss Rifle
>              --- INVENTORY --------
      Improved Deuterium Engine
         Micro Nuclear Core
      Improved Heat Sink
      Improved Heat Sink
      Improved Trap Scanner
               Shock Rifle
  High-powered Shock Rifle
               Gauss Rifle
               Gauss Rifle
               Shock Bomb Launcher
      Improved Grenade Launcher
      Improved Datajack
[Rating: 63]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Fac 
Slots Evolved              8    | .   .   2   2   .   2   2   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  3    | .   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             247  | 8   13  30  45  22  93  36  
  Power                    37   | 1   1   3   11  4   10  7   
    Engine                 21   | 1   1   3   3   1   8   4   
    Core                   16   | .   .   .   8   3   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               70   | 4   4   11  12  8   22  9   
    Treads                 4    | .   .   .   .   .   2   2   
    Leg                    39   | .   .   .   4   8   20  7   
    Wheel                  27   | 4   4   11  8   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  84   | 1   4   9   17  4   39  10  
    Device                 39   | .   3   3   7   2   18  6   
    Storage                5    | 1   1   2   1   .   .   .   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             37   | .   .   4   6   2   21  4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   56   | 2   4   7   5   6   22  10  
    Energy Gun             21   | .   .   2   .   4   10  5   
    Energy Cannon          2    | .   .   .   .   .   2   .   
    Ballistic Gun          24   | 2   2   2   5   .   10  3   
    Ballistic Cannon       5    | .   2   3   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 30   | .   1   5   1   2   10  11  
  Power                    4    | .   .   .   .   .   .   4   
  Propulsion               10   | .   1   2   1   .   4   2   
  Utility                  9    | .   .   1   .   .   3   5   
  Weapon                   7    | .   .   2   .   2   3   .   
  Highest Loss Streak      5    | .   1   2   1   2   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  98  96  99  96  88  
  Engine                   10   | .   14  10  9   5   12  4   
  Core                     3    | .   .   .   6   12  2   8   
  Leg                      18   | .   .   .   15  27  27  23  
  Wheel                    8    | .   27  32  11  .   .   .   
  Device                   10   | .   12  11  11  9   9   12  
  Storage                  8    | .   14  11  9   9   7   5   
  Processor                3    | .   .   .   5   9   5   .   
  Protection               7    | .   .   9   8   9   6   11  
  Energy Gun               5    | .   .   4   .   9   6   9   
  Energy Cannon            1    | .   .   .   .   .   2   1   
  Ballistic Gun            11   | .   16  7   16  7   12  7   
  Ballistic Cannon         2    | .   10  10  1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             80   | 14  24  43  49  47  76  80  
  Greatest Support         80   | 32  32  48  60  60  80  78  
  Greatest Overweight (x)  4    | 1   .   1   1   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  
  Average Capacity         14   | 7   8   14  15  15  15  14  
  Most Carried             15   | 7   10  15  15  15  15  15  
  Average Carried          13   | 2   7   13  14  14  13  13  
  Final Capacity           15   | 8   10  15  15  15  15  5   
  Final Carried            15   | 7   9   15  15  13  15  4   

 Class Distribution 
--------------------
 34% | Mutant
 29% | Gunner
 12% | Tank
 11% | Scavenger-Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Gunner | -7/Factory
   Scavenger-Tank | -6/Factory

 Resources                       | -11  -10  -9   -8   -8   -7   -6   
-----------                Run   | Yrd  Mat  Mat  Mat  Gar  Fac  Fac  
Matter Collected           6948  | 269  411  801  1836 485  2086 1060 
  Remotely                 .     | .    .    .    .    .    .    .    
Salvage Created            13069 | 98   467  1787 2726 923  4842 2226 
  Parts                    726   | 3    39   119  154  55   271  85   
Haulers Intercepted        9     | .    1    2    4    .    2    .    
Recyclers Shooed           15    | 1    .    .    1    .    2    11   
Parts Field Recycled       .     | .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Fac 
Combat Hostiles Destroyed  195  | .   12  36  34  24  62  27  
  Guns                     148  | .   12  17  27  22  48  22  
  Cannons                  36   | .   .   18  7   .   6   5   
  AOE                      5    | .   .   .   .   1   4   .   
Classes Destroyed          16   | 1   6   5   2   1   1   .   
  Worker                   38   | .   2   3   6   .   23  4   
  Builder                  25   | .   1   3   3   .   16  2   
  Tunneler                 5    | .   .   1   1   .   1   2   
  Hauler                   9    | .   1   2   4   .   2   .   
  Recycler                 23   | 1   .   3   6   .   8   5   
  Mechanic                 5    | .   .   1   1   .   2   1   
  Operator                 8    | .   .   2   4   .   2   .   
  Watcher                  21   | .   3   5   5   .   6   2   
  Swarmer                  39   | .   6   11  .   9   9   4   
  Grunt                    76   | .   6   13  22  9   20  6   
  Brawler                  8    | .   .   2   1   .   5   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   36   | .   .   10  8   .   12  6   
  Specialist               5    | .   .   .   .   5   .   .   
  Hunter                   12   | .   .   .   2   1   3   6   
  Programmer               18   | .   .   .   .   .   13  5   
Best Kill Streak           12   | 1   7   10  10  12  12  7   
  Combat Bots Only         12   | .   5   6   4   12  3   5   
Max Kills in Single Turn   3    | 1   2   1   2   1   3   2   
  Gunslinging              1    | .   1   .   1   .   1   .   
  Exploded                 2    | .   .   .   .   1   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -6    
--------                   Run   | Yrd   Mat   Mat   Mat   Gar   Fac   Fac   
Hostile Shots Fired        1410  | .     71    143   177   161   513   345   
  Missed                   488   | .     23    49    57    57    195   107   
Damage Taken               9278  | .     361   828   1448  1136  3621  1884  
  Core                     1195  | .     59    159   185   166   282   344   
  Absorbed by Shields      228   | .     .     .     .     .     18    210   
  Ignored by Resistances   3088  | .     118   250   409   336   1024  951   
  Regen/Repaired (Parts)   744   | .     151   113   97    .     383   .     
Core Remaining (%)         66    | 100   76    60    .     36    59    .     
Volleys Fired              733   | 5     41    111   176   62    215   123   
  Largest                  3     | 1     2     2     2     2     3     3     
  Hottest                  188   | 20    78    100   62    100   180   188   
Shots Fired                1724  | 5     82    221   351   122   612   331   
  Gun                      1461  | 5     68    117   313   121   530   307   
  Cannon                   258   | .     14    104   38    .     82    20    
  Launcher                 5     | .     .     .     .     1     .     4     
  Special                  .     | .     .     .     .     .     .     .     
  Kinetic                  1054  | 5     82    134   351   69    284   129   
  Thermal                  264   | .     .     .     .     .     66    198   
  Explosive                1     | .     .     .     .     .     .     1     
  Electromagnetic          405   | .     .     87    .     53    262   3     
  Robot Hit Streak         64    | 5     19    22    18    19    64    30    
  Robot Miss Streak        4     | .     2     3     3     2     3     4     
  Penetration Max          1     | .     .     .     .     .     1     1     
  Secondary Targets        21    | .     5     2     4     3     5     2     
    Max Gunslinging Chain  1     | .     1     1     1     1     1     1     
Shots Hit Robots           1302  | 5     55    149   266   91    485   251   
  Core Hits                585   | 2     24    65    105   41    224   124   
  Critical Kills           6     | .     .     .     2     .     3     1     
  Critical Parts Destroyed 13    | .     1     .     1     .     9     2     
  Critical Strikes         29    | .     1     4     5     .     14    5     
    Burn                   2     | .     .     .     .     .     .     2     
    Destroy                19    | .     1     .     3     .     12    3     
    Blast                  6     | .     .     4     2     .     .     .     
    Corrupt                2     | .     .     .     .     .     2     .     
Melee Attacks              .     | .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     
Damage Inflicted           25955 | 59    776   2843  4617  1522  10733 5405  
  Guns                     19859 | 59    610   1437  3964  1494  7204  5091  
  Cannons                  3630  | .     166   1334  649   .     1229  252   
  Explosions               2462  | .     .     72    .     28    2300  62    
  Melee                    .     | .     .     .     .     .     .     .     
  Ramming                  4     | .     .     .     4     .     .     .     
  Kinetic                  14307 | 59    776   1738  4613  939   4322  1860  
  Thermal                  5587  | .     .     72    .     28    2004  3483  
  Explosive                1480  | .     .     .     .     .     1444  36    
  Electromagnetic          4577  | .     .     1033  .     555   2963  26    
  Impact                   .     | .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     
Highest Corruption         4     | .     .     .     1     1     4     1     
  Average Corruption       1     | .     .     .     1     1     2     1     
  Corruption Purged        8     | .     .     .     .     .     8     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     
  Effects                  61    | .     .     .     8     5     33    15    
    Message Errors         14    | .     .     .     .     .     10    4     
    Matter Fused           16    | .     .     .     3     2     7     4     
    Heat Flow Errors       5     | .     .     .     1     1     3     .     
    Energy Discharges      10    | .     .     .     1     .     5     4     
    Data Loss (minor)      5     | .     .     .     2     .     2     1     
    Data Loss (major)      4     | .     .     .     .     .     2     2     
    Misfires               4     | .     .     .     .     1     3     .     
    Weapon Failures        3     | .     .     .     1     1     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     
Overflow Damage            281   | .     6     14    1     .     252   8     
  Projectiles              40    | .     6     9     1     .     24    .     
  Explosions               241   | .     .     5     .     .     228   8     
  Melee                    .     | .     .     .     .     .     .     .     
Knockbacks                 15    | .     4     4     7     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     
  Kinetic                  15    | .     4     4     7     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     
Self-Inflicted Damage      689   | .     .     24    2     .     645   18    
  Shots                    15    | .     .     1     .     .     12    2     
  Rammed                   1     | .     .     .     1     .     .     .     
Targets Rammed             1     | .     .     .     1     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     
Highest Temperature        679   | .     5     25    200   191   324   679   
  Average Temperature      104   | .     4     9     36    50    62    172   
  Received Heat Transfer   3053  | .     168   261   882   621   696   425   
  Effects                  55    | .     .     .     .     .     .     55    
    Shutdowns              18    | .     .     .     .     .     .     18    
    Energy Bleed           3     | .     .     .     .     .     .     3     
    Interference           9     | .     .     .     .     .     .     9     
    Matter Decay           4     | .     .     .     .     .     .     4     
    Short Circuit          4     | .     .     .     .     .     .     4     
    Damage (minor)         9     | .     .     .     .     .     .     9     
    Damage (major)         6     | .     .     .     .     .     .     6     
    Damage (core)          2     | .     .     .     .     .     .     2     
Siege Activations          .     | .     .     .     .     .     .     .     
Robots Corrupted           7     | .     .     1     .     1     5     .     
  Combat Hostiles          6     | .     .     1     .     1     4     .     
  Parts Fried              42    | .     .     8     .     5     29    .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     1     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     
  Parts Melted             23    | .     .     .     .     .     2     21    
  Heat Transferred         10803 | .     .     100   .     50    3013  7640  
Parts Sabotaged            .     | .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     
Power Chain Reactions      16    | .     .     4     .     1     11    .     

 Alert                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Fac 
Peak Influence             708  | 5   242 600 708 694 450 312 
  Initial                  315  | .   2   13  90  149 315 .   
  Average                  247  | 3   81  365 430 516 166 102 
Maximum Alert Level        3    | .   1   2   3   2   2   1   
  Low Security (%)         46   | 100 87  16  4   5   61  84  
  Level 1                  30   | .   12  42  42  7   33  15  
  Level 2                  21   | .   .   40  48  86  5   .   
  Level 3                  .    | .   .   .   4   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          50   | .   1   5   7   .   27  10  
  Investigation            14   | .   1   3   3   .   7   .   
  Extermination            16   | .   .   .   .   .   12  4   
  Reinforcement            9    | .   .   2   4   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 11   | .   .   .   .   .   6   5   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   2   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Fac 
Distress Signals           8    | .   1   1   3   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              257  | .   20  46  57  26  73  35  
  Peak Tracking Total      5    | .   5   4   5   5   5   4   
  Tactical Retreats        6    | .   1   .   2   .   1   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Fac 
Traps Triggered            17   | .   .   3   4   2   6   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             13   | .   13  .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Gar Fac Fac 
Machines Disabled          35   | .   .   4   2   .   29  .   
  Max in Single Turn       6    | .   .   1   1   .   6   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Fac 
Machines Accessed          73   | .   11  16  13  2   21  10  
  Terminals                43   | .   8   10  7   2   11  5   
  Fabricators              3    | .   .   .   .   .   2   1   
  Repair Stations          10   | .   1   2   2   .   4   1   
  Recycling Units          9    | .   2   2   1   .   2   2   
  Scanalyzers              7    | .   .   2   2   .   2   1   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                216  | .   40  58  40  3   56  19  
  Successful               143  | .   25  47  25  .   35  11  
  Failed                   73   | .   15  11  15  3   21  8   
    Catastrophic           8    | .   2   1   1   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   
  Terminals                125  | .   34  27  22  3   27  12  
  Fabricators              7    | .   .   .   .   .   5   2   
  Repair Stations          39   | .   4   10  8   .   15  2   
  Recycling Units          13   | .   2   5   2   .   2   2   
  Scanalyzers              31   | .   .   16  7   .   7   1   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             68   | .   19  18  9   .   14  8   
  Record                   6    | .   .   .   .   .   4   2   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        9    | .   1   4   3   .   .   1   
  Open DSF                 3    | .   .   .   .   .   3   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     3    | .   1   1   1   .   .   .   
  Emergency Access Points  4    | .   1   .   .   .   1   2   
  Terminal Index           1    | .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   
  Scanalyzer Index         2    | .   .   1   1   .   .   .   
  Alert Level              4    | .   2   1   1   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   .   
  Locate Traps             10   | .   6   1   .   .   2   1   
  Reprogram Traps          3    | .   3   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Maintenance Status       2    | .   1   1   .   .   .   .   
  Surveillance Status      2    | .   .   1   .   .   .   1   
  Patrol Status            1    | .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   
  Reinforcement Status     2    | .   .   1   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   1   .   .   1   .   
  Registered Components    3    | .   1   1   1   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   5   .   
  Load Schematic           2    | .   .   .   .   .   2   .   
  Build                    3    | .   .   .   .   .   3   .   
Repair Station Hacks       29   | .   4   9   6   .   9   1   
  Scan Component           15   | .   2   5   3   .   5   .   
  Repair                   12   | .   2   4   2   .   4   .   
  Refit                    2    | .   .   .   1   .   .   1   
Recycling Unit Hacks       12   | .   2   4   2   .   2   2   
  Report Inventory         9    | .   2   2   1   .   2   2   
  Retrieve Components      3    | .   .   2   1   .   .   .   
Scanalyzer                 28   | .   .   16  7   .   5   .   
  Insert Component         13   | .   .   7   3   .   3   .   
  Analyze                  15   | .   .   9   4   .   2   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   2   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         64   | .   9   15  11  2   19  8   
  Full Trace Events        12   | .   1   2   3   .   6   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   6   2   .   3   .   
  Parts Built              4    | .   .   .   .   .   4   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   221  | .   .   .   .   .   221 .   
  Total Part Build Rating  18   | .   .   .   .   .   18  .   
Parts Repaired             11   | .   2   4   2   .   3   .   
  Time                     388  | .   52  128 76  .   132 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   5   9   .   .   .   
Parts Scanalyzed           13   | .   .   7   3   .   3   .   
  Part Schematics Acquired 10   | .   .   6   2   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Gar Fac Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Gar Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Fac  Fac  
Turns Passed               15859 | 70   1045 2326 2732 969  6411 2306 
Spaces Moved               9173  | 44   812  1773 1693 592  3302 957  
  Core                     2     | 2    .    .    .    .    .    .    
  Treads                   31    | .    .    .    .    .    20   11   
  Legs                     5794  | .    .    .    974  592  3282 946  
  Wheels                   3346  | 42   812  1773 719  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   95   86   123  115  90   
  Average Speed            127   | 88   95   99   116  123  143  175  
  Slowest Speed            450   | 100  100  110  200  130  232  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    
Exploration Rate (%)       61    | 5    99   98   93   50   61   21   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    1    .    .    .    
  Unknown Exits Taken      3     | 1    .    1    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          231   | .    3    10   1    .    198  19   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               19    | .    3    5    1    .    6    4    
  AOE                      210   | .    .    5    .    .    192  13   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -6   
---------                  Run   | Yrd  Mat  Mat  Mat  Gar  Fac  Fac  
Total                      11882 | 69   1004 2114 2167 723  4498 1307 
  Wait                     1403  | .    116  152  188  27   780  140  
  Move                     9167  | 43   811  1772 1693 590  3301 957  
  Hop                      .     | .    .    .    .    .    .    .    
  Pick Up                  153   | 13   10   27   22   5    53   23   
  Fast Attach              50    | .    5    8    18   4    9    6    
  Attach                   54    | 6    1    8    2    2    19   16   
  Detach                   6     | .    .    .    1    .    3    2    
  Swap                     143   | 2    7    14   25   16   65   14   
  Drop                     167   | .    13   22   41   17   53   21   
  Fire                     733   | 5    41   111  176  62   215  123  
  Melee                    .     | .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    5    
  Rewire                   .     | .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x2 / [*Mat])
-7/Factory (discovered 5 exits: *Fac x3 / [*Low x2])
-6/Factory

 History 
---------
  Turn | Location      | Event
    29 | -11/Scrapyard | Discovered new exit (range 16)
    71 | -11/Scrapyard | Entered Materials
   111 | -10/Materials | Identified exit to Materials
   181 | -10/Materials | Discovered new exit (range 12)
   309 | -10/Materials | Build established: Mutant
   510 | -10/Materials | Repaired Assault Rifle
   537 | -10/Materials | Repaired Assault Rifle
   590 | -10/Materials | Identified exit to Mines
  1116 | -10/Materials | Entered another Materials area
  1116 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1512 | -9/Materials  | Discovered new exit (range 13)
  1667 | -9/Materials  | Repaired Imp. Ion Engine
  1707 | -9/Materials  | Repaired Imp. Heat Sink
  2032 | -9/Materials  | Repaired Com. Wheel
  2066 | -9/Materials  | Repaired Med. Armor Plating
  2353 | -9/Materials  | Discovered new exit (range 11)
  2593 | -9/Materials  | Discovered new exit (range 3)
  2801 | -9/Materials  | Discovered new exit (range 11)
  3166 | -9/Materials  | Identified exit to Mines
  3442 | -9/Materials  | Entered another Materials area
  3442 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  3673 | -8/Materials  | Discovered new exit (range 3)
  3887 | -8/Materials  | Discovered new exit (range 16)
  3989 | -8/Materials  | Discovered new exit (range 4)
  4408 | -8/Materials  | Build established: Scavenger-Mutant
  4890 | -8/Materials  | Build established: Mutant
  5072 | -8/Materials  | Repaired Minigun
  5334 | -8/Materials  | Identified exit to Storage
  5548 | -8/Materials  | Discovered new exit (range 12)
  5740 | -8/Materials  | Repaired Hrd. Medium Armor Plating
  6174 | -8/Materials  | Identified exit to Garrison
  6174 | -8/Materials  | Entered Garrison
  6220 | -8/Garrison   | Triggered checkpoint
  6230 | -8/Garrison   | Triggered checkpoint
  6329 | -8/Garrison   | Destroyed 12 combat bots
  6357 | -8/Garrison   | Spotted B-75 Beast
  6443 | -8/Garrison   | Triggered checkpoint
  6589 | -8/Garrison   | Triggered checkpoint
  6596 | -8/Garrison   | Core integrity fell below 50%
  6623 | -8/Garrison   | Build established: Scavenger-Mutant
  6659 | -8/Garrison   | Triggered checkpoint
  6689 | -8/Garrison   | Discovered new exit (range 6)
  6799 | -8/Garrison   | Discovered new exit (range 11)
  6900 | -8/Garrison   | Triggered checkpoint
  6934 | -8/Garrison   | Discovered new exit (range 10)
  7026 | -8/Garrison   | Triggered checkpoint
  7068 | -8/Garrison   | Installed Relay Interface Framework
  7143 | -8/Garrison   | Entered Factory
  7143 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  7146 | -7/Factory    | Identified exit to DSF
  7188 | -7/Factory    | Repaired Imp. Medium Armor Plating
  7506 | -7/Factory    | Discovered new exit (range 16)
  7756 | -7/Factory    | Build established: Gunner
  8227 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
  9265 | -7/Factory    | Discovered new exit (range 4)
  9372 | -7/Factory    | Fabricated Imp. Titanium Leg (x2)
 10463 | -7/Factory    | Discovered new exit (range 8)
 10965 | -7/Factory    | Discovered new exit (range 6)
 11069 | -7/Factory    | Discovered new exit (range 16)
 11456 | -7/Factory    | Repaired Imp. Titanium Leg
 11665 | -7/Factory    | Fabricated EM Disruption Field (x2)
 12279 | -7/Factory    | Build established: Tank
 12496 | -7/Factory    | Garrison activated, responded to threat
 12516 | -7/Factory    | Crushed by falling debris
 13554 | -7/Factory    | Entered another Factory area
 13554 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 14314 | -6/Factory    | Garrison activated, responded to threat
 14373 | -6/Factory    | Build established: Scavenger-Tank
 14493 | -6/Factory    | Lost 5 parts (2p3u)
 15370 | -6/Factory    | Garrison activated, responded to threat
 15499 | -6/Factory    | Garrison activated, responded to threat
 15860 | -6/Factory    | Self-destructed

 Last Messages 
---------------
Slug penetrates Wall.
Acquired 18 matter.
System corrupted: Energy discharge (-58).
Slug penetrates Door.
Penetrated by Slug.
VSS Leg destroyed.
Slug penetrates H-66 Slayer.
U-05 Engineer builds a Door.
Penetrated by Slug. <x2>
Mic. Nuclear Core destroyed.
H-66 Slayer destroyed.
T-07 Excavator destroyed.
Slug penetrates Wall.
Destroyed Com. Wheel.
Slug penetrates R-10 Processor.
R-10 Processor destroyed.
Acquired 8 matter.
Acquired 10 matter.
Slug penetrates U-05 Engineer.
Destroyed Welding Torch.

 Map 
-----
+----------------------------------------------------+
| ##     #?????????????????????????????????????????? |
|  #     #?????????????????????????????????????????? |
|  +     #?????????????????????????????????????????? |
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| ????????????????????????   ??????????????????????? |
| ??????????????########### #??###+###?????????????? |
| ??????????? ??# !       #%#?       ??????????????? |
| ???????????   #  *      +*#?[   """??????????????? |
| ????????????? + =%! """ #]#=%!  ""???????????????? |
| ??????????????#     """ #[# =   ?????????????????? |
| ??????????????# !!!u""" #[+   ???????????????????? |
| ??????????????# !!!  = *#[# ?????????????????????? |
| ??????????????# !!! *%![#!#??????????????????????? |
| ??????????????#      [=%/@#??????????????????????? |
| ??????????????###########%#??????????????????????? |
|  ???????????????????????#=#??????????????????????? |
|  ???????????????????????# #??????????????????????? |
|  ???????????????????????#[#??????????????????????? |
|  ???????????????????????# #??????????????????????? |
| #????????????????########+##?????????????????????? |
| #????????????????#         #?????????????????????? |
| #????????????????#=        #?????????????????????? |
| #???????????#????#         #?????????????????????? |
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| #????????#######+###########?????????????????????? |
| ##########         #?????????????????????????????? |
|          +    !    #?????????????????????????????? |
| ######## #         ##????????????????????????????? |
| #??????# #         %#????????????????????????????? |
| #??????# # !=      ##????????????????????????????? |
| ???????# # !=      #?????????????????????????????? |
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| ???????# # """T""" #?????????????????????????????? |
| ???????# ###########?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          65
Energy Generation          35
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             455
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
            Cld. Ion Engine | -9/Materials | Scanalyzed
                Shock Rifle | -9/Materials | Scanalyzed
                Imp. Treads | -9/Materials | Scanalyzed
         Med. Armor Plating | -9/Materials | Scanalyzed
            Hvy. Ion Engine | -9/Materials | Scanalyzed
    Imp. Targeting Computer | -9/Materials | Scanalyzed
  Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
              Plasma Cannon | -7/Factory   | Hacked
          Imp. Titanium Leg | -7/Factory   | Scanalyzed
  Imp. Medium Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
   Imp. Titanium Leg | x2 | -7/Factory 
 EM Disruption Field | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresAuthchipShifter
  Manual?         0
Play Time         03:38:30
  Cumulative      15.4 hours
  Start           2024.03.14 @ 15:58:46
  End             2024.03.14 @ 20:54:41
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           2
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33eacb3a-56f7-4d6a-8b5d-e4553e4dbe06