Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.14 @ 20:54:41 Player: Calanor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (325) 1625 Value Destroyed (9617) 9617 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1223) 1223 TOTAL SCORE: 15945 Bonus ------- High Alert Combat Kills 523 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 506/850 Matter 296/300 Energy 45/290 System Corruption 1% Temperature Cool (60) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (4) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (5) ------ Improved Heat Sink Coolant Injector Improved Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Gatling Laser Gauss Rifle > --- INVENTORY (5) ---- Hardened Medium Armor Plating Thermic Laser Phase Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Phase Shifter Medium Reactive Plating Improved Shield Generator > --- WEAPON ----------- Field Laser Field Laser Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Improved Heat Sink Improved Trap Scanner Shock Rifle High-powered Shock Rifle Gauss Rifle Gauss Rifle Shock Bomb Launcher Improved Grenade Launcher Improved Datajack [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 2 | . . . 1 . . 1 Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 1 . . 1 Weapon 1 | . . . . . 1 . Parts Attached 247 | 8 13 30 45 22 93 36 Power 37 | 1 1 3 11 4 10 7 Engine 21 | 1 1 3 3 1 8 4 Core 16 | . . . 8 3 2 3 Reactor . | . . . . . . . Propulsion 70 | 4 4 11 12 8 22 9 Treads 4 | . . . . . 2 2 Leg 39 | . . . 4 8 20 7 Wheel 27 | 4 4 11 8 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 84 | 1 4 9 17 4 39 10 Device 39 | . 3 3 7 2 18 6 Storage 5 | 1 1 2 1 . . . Processor 2 | . . . 2 . . . Hackware 1 | . . . 1 . . . Protection 37 | . . 4 6 2 21 4 Artifact . | . . . . . . . Weapon 56 | 2 4 7 5 6 22 10 Energy Gun 21 | . . 2 . 4 10 5 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 24 | 2 2 2 5 . 10 3 Ballistic Cannon 5 | . 2 3 . . . . Launcher 3 | . . . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 30 | . 1 5 1 2 10 11 Power 4 | . . . . . . 4 Propulsion 10 | . 1 2 1 . 4 2 Utility 9 | . . 1 . . 3 5 Weapon 7 | . . 2 . 2 3 . Highest Loss Streak 5 | . 1 2 1 2 2 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 97 98 96 99 96 88 Engine 10 | . 14 10 9 5 12 4 Core 3 | . . . 6 12 2 8 Leg 18 | . . . 15 27 27 23 Wheel 8 | . 27 32 11 . . . Device 10 | . 12 11 11 9 9 12 Storage 8 | . 14 11 9 9 7 5 Processor 3 | . . . 5 9 5 . Protection 7 | . . 9 8 9 6 11 Energy Gun 5 | . . 4 . 9 6 9 Energy Cannon 1 | . . . . . 2 1 Ballistic Gun 11 | . 16 7 16 7 12 7 Ballistic Cannon 2 | . 10 10 1 . . . Naked Turns . | . . . . . . . Heaviest Build 80 | 14 24 43 49 47 76 80 Greatest Support 80 | 32 32 48 60 60 80 78 Greatest Overweight (x) 4 | 1 . 1 1 . 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 14 Most Carried 15 | 7 10 15 15 15 15 15 Average Carried 13 | 2 7 13 14 14 13 13 Final Capacity 15 | 8 10 15 15 15 15 5 Final Carried 15 | 7 9 15 15 13 15 4 Class Distribution -------------------- 34% | Mutant 29% | Gunner 12% | Tank 11% | Scavenger-Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Fac Fac Matter Collected 6948 | 269 411 801 1836 485 2086 1060 Remotely . | . . . . . . . Salvage Created 13069 | 98 467 1787 2726 923 4842 2226 Parts 726 | 3 39 119 154 55 271 85 Haulers Intercepted 9 | . 1 2 4 . 2 . Recyclers Shooed 15 | 1 . . 1 . 2 11 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Combat Hostiles Destroyed 195 | . 12 36 34 24 62 27 Guns 148 | . 12 17 27 22 48 22 Cannons 36 | . . 18 7 . 6 5 AOE 5 | . . . . 1 4 . Classes Destroyed 16 | 1 6 5 2 1 1 . Worker 38 | . 2 3 6 . 23 4 Builder 25 | . 1 3 3 . 16 2 Tunneler 5 | . . 1 1 . 1 2 Hauler 9 | . 1 2 4 . 2 . Recycler 23 | 1 . 3 6 . 8 5 Mechanic 5 | . . 1 1 . 2 1 Operator 8 | . . 2 4 . 2 . Watcher 21 | . 3 5 5 . 6 2 Swarmer 39 | . 6 11 . 9 9 4 Grunt 76 | . 6 13 22 9 20 6 Brawler 8 | . . 2 1 . 5 . Duelist 1 | . . . 1 . . . Sentry 36 | . . 10 8 . 12 6 Specialist 5 | . . . . 5 . . Hunter 12 | . . . 2 1 3 6 Programmer 18 | . . . . . 13 5 Best Kill Streak 12 | 1 7 10 10 12 12 7 Combat Bots Only 12 | . 5 6 4 12 3 5 Max Kills in Single Turn 3 | 1 2 1 2 1 3 2 Gunslinging 1 | . 1 . 1 . 1 . Exploded 2 | . . . . 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Hostile Shots Fired 1410 | . 71 143 177 161 513 345 Missed 488 | . 23 49 57 57 195 107 Damage Taken 9278 | . 361 828 1448 1136 3621 1884 Core 1195 | . 59 159 185 166 282 344 Absorbed by Shields 228 | . . . . . 18 210 Ignored by Resistances 3088 | . 118 250 409 336 1024 951 Regen/Repaired (Parts) 744 | . 151 113 97 . 383 . Core Remaining (%) 66 | 100 76 60 . 36 59 . Volleys Fired 733 | 5 41 111 176 62 215 123 Largest 3 | 1 2 2 2 2 3 3 Hottest 188 | 20 78 100 62 100 180 188 Shots Fired 1724 | 5 82 221 351 122 612 331 Gun 1461 | 5 68 117 313 121 530 307 Cannon 258 | . 14 104 38 . 82 20 Launcher 5 | . . . . 1 . 4 Special . | . . . . . . . Kinetic 1054 | 5 82 134 351 69 284 129 Thermal 264 | . . . . . 66 198 Explosive 1 | . . . . . . 1 Electromagnetic 405 | . . 87 . 53 262 3 Robot Hit Streak 64 | 5 19 22 18 19 64 30 Robot Miss Streak 4 | . 2 3 3 2 3 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets 21 | . 5 2 4 3 5 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 1302 | 5 55 149 266 91 485 251 Core Hits 585 | 2 24 65 105 41 224 124 Critical Kills 6 | . . . 2 . 3 1 Critical Parts Destroyed 13 | . 1 . 1 . 9 2 Critical Strikes 29 | . 1 4 5 . 14 5 Burn 2 | . . . . . . 2 Destroy 19 | . 1 . 3 . 12 3 Blast 6 | . . 4 2 . . . Corrupt 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 25955 | 59 776 2843 4617 1522 10733 5405 Guns 19859 | 59 610 1437 3964 1494 7204 5091 Cannons 3630 | . 166 1334 649 . 1229 252 Explosions 2462 | . . 72 . 28 2300 62 Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 14307 | 59 776 1738 4613 939 4322 1860 Thermal 5587 | . . 72 . 28 2004 3483 Explosive 1480 | . . . . . 1444 36 Electromagnetic 4577 | . . 1033 . 555 2963 26 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 1 4 1 Average Corruption 1 | . . . 1 1 2 1 Corruption Purged 8 | . . . . . 8 . Corruption Blocked . | . . . . . . . Effects 61 | . . . 8 5 33 15 Message Errors 14 | . . . . . 10 4 Matter Fused 16 | . . . 3 2 7 4 Heat Flow Errors 5 | . . . 1 1 3 . Energy Discharges 10 | . . . 1 . 5 4 Data Loss (minor) 5 | . . . 2 . 2 1 Data Loss (major) 4 | . . . . . 2 2 Misfires 4 | . . . . 1 3 . Weapon Failures 3 | . . . 1 1 1 . Overload Shots . | . . . . . . . Overflow Damage 281 | . 6 14 1 . 252 8 Projectiles 40 | . 6 9 1 . 24 . Explosions 241 | . . 5 . . 228 8 Melee . | . . . . . . . Knockbacks 15 | . 4 4 7 . . . Impact . | . . . . . . . Kinetic 15 | . 4 4 7 . . . Secondary . | . . . . . . . Self-Inflicted Damage 689 | . . 24 2 . 645 18 Shots 15 | . . 1 . . 12 2 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 679 | . 5 25 200 191 324 679 Average Temperature 104 | . 4 9 36 50 62 172 Received Heat Transfer 3053 | . 168 261 882 621 696 425 Effects 55 | . . . . . . 55 Shutdowns 18 | . . . . . . 18 Energy Bleed 3 | . . . . . . 3 Interference 9 | . . . . . . 9 Matter Decay 4 | . . . . . . 4 Short Circuit 4 | . . . . . . 4 Damage (minor) 9 | . . . . . . 9 Damage (major) 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 7 | . . 1 . 1 5 . Combat Hostiles 6 | . . 1 . 1 4 . Parts Fried 42 | . . 8 . 5 29 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Melted 23 | . . . . . 2 21 Heat Transferred 10803 | . . 100 . 50 3013 7640 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 16 | . . 4 . 1 11 . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Peak Influence 708 | 5 242 600 708 694 450 312 Initial 315 | . 2 13 90 149 315 . Average 247 | 3 81 365 430 516 166 102 Maximum Alert Level 3 | . 1 2 3 2 2 1 Low Security (%) 46 | 100 87 16 4 5 61 84 Level 1 30 | . 12 42 42 7 33 15 Level 2 21 | . . 40 48 86 5 . Level 3 . | . . . 4 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 50 | . 1 5 7 . 27 10 Investigation 14 | . 1 3 3 . 7 . Extermination 16 | . . . . . 12 4 Reinforcement 9 | . . 2 4 . 2 1 Assault . | . . . . . . . Garrison 11 | . . . . . 6 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 3 | . . . . . 2 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Distress Signals 8 | . 1 1 3 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 257 | . 20 46 57 26 73 35 Peak Tracking Total 5 | . 5 4 5 5 5 4 Tactical Retreats 6 | . 1 . 2 . 1 2 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Traps Triggered 17 | . . 3 4 2 6 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 13 | . 13 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Fac Fac Machines Disabled 35 | . . 4 2 . 29 . Max in Single Turn 6 | . . 1 1 . 6 . Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Machines Accessed 73 | . 11 16 13 2 21 10 Terminals 43 | . 8 10 7 2 11 5 Fabricators 3 | . . . . . 2 1 Repair Stations 10 | . 1 2 2 . 4 1 Recycling Units 9 | . 2 2 1 . 2 2 Scanalyzers 7 | . . 2 2 . 2 1 Garrison Access 1 | . . . 1 . . . Total Hacks 216 | . 40 58 40 3 56 19 Successful 143 | . 25 47 25 . 35 11 Failed 73 | . 15 11 15 3 21 8 Catastrophic 8 | . 2 1 1 1 2 1 Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 125 | . 34 27 22 3 27 12 Fabricators 7 | . . . . . 5 2 Repair Stations 39 | . 4 10 8 . 15 2 Recycling Units 13 | . 2 5 2 . 2 2 Scanalyzers 31 | . . 16 7 . 7 1 Garrison Access 1 | . . . 1 . . . Terminal Hacks 68 | . 19 18 9 . 14 8 Record 6 | . . . . . 4 2 Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 9 | . 1 4 3 . . 1 Open DSF 3 | . . . . . 3 . Level Access Points 1 | . 1 . . . . . Branch Access Points 3 | . 1 1 1 . . . Emergency Access Points 4 | . 1 . . . 1 2 Terminal Index 1 | . . 1 . . . . Recycling Unit Index 1 | . . 1 . . . . Scanalyzer Index 2 | . . 1 1 . . . Alert Level 4 | . 2 1 1 . . . Unreport Threat 2 | . 1 . . . 1 . Locate Traps 10 | . 6 1 . . 2 1 Reprogram Traps 3 | . 3 . . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 2 | . 1 1 . . . . Surveillance Status 2 | . . 1 . . . 1 Patrol Status 1 | . . 1 . . . . Transport Status 1 | . . . 1 . . . Reinforcement Status 2 | . . 1 1 . . . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 2 | . . 1 . . 1 . Registered Components 3 | . 1 1 1 . . . Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks 5 | . . . . . 5 . Load Schematic 2 | . . . . . 2 . Build 3 | . . . . . 3 . Repair Station Hacks 29 | . 4 9 6 . 9 1 Scan Component 15 | . 2 5 3 . 5 . Repair 12 | . 2 4 2 . 4 . Refit 2 | . . . 1 . . 1 Recycling Unit Hacks 12 | . 2 4 2 . 2 2 Report Inventory 9 | . 2 2 1 . 2 2 Retrieve Components 3 | . . 2 1 . . . Scanalyzer 28 | . . 16 7 . 5 . Insert Component 13 | . . 7 3 . 3 . Analyze 15 | . . 9 4 . 2 . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . 1 . 2 . Used . | . . . . . . . Hacking Detections 64 | . 9 15 11 2 19 8 Full Trace Events 12 | . 1 2 3 . 6 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 11 | . . 6 2 . 3 . Parts Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 221 | . . . . . 221 . Total Part Build Rating 18 | . . . . . 18 . Parts Repaired 11 | . 2 4 2 . 3 . Time 388 | . 52 128 76 . 132 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 14 | . . 5 9 . . . Parts Scanalyzed 13 | . . 7 3 . 3 . Part Schematics Acquired 10 | . . 6 2 . 2 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Fac Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Fac Fac Turns Passed 15859 | 70 1045 2326 2732 969 6411 2306 Spaces Moved 9173 | 44 812 1773 1693 592 3302 957 Core 2 | 2 . . . . . . Treads 31 | . . . . . 20 11 Legs 5794 | . . . 974 592 3282 946 Wheels 3346 | 42 812 1773 719 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 95 86 123 115 90 Average Speed 127 | 88 95 99 116 123 143 175 Slowest Speed 450 | 100 100 110 200 130 232 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 61 | 5 99 98 93 50 61 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 231 | . 3 10 1 . 198 19 Melee . | . . . . . . . Projectile 19 | . 3 5 1 . 6 4 AOE 210 | . . 5 . . 192 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Total 11882 | 69 1004 2114 2167 723 4498 1307 Wait 1403 | . 116 152 188 27 780 140 Move 9167 | 43 811 1772 1693 590 3301 957 Hop . | . . . . . . . Pick Up 153 | 13 10 27 22 5 53 23 Fast Attach 50 | . 5 8 18 4 9 6 Attach 54 | 6 1 8 2 2 19 16 Detach 6 | . . . 1 . 3 2 Swap 143 | 2 7 14 25 16 65 14 Drop 167 | . 13 22 41 17 53 21 Fire 733 | 5 41 111 176 62 215 123 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x2 / [*Mat]) -7/Factory (discovered 5 exits: *Fac x3 / [*Low x2]) -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Materials 181 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 510 | -10/Materials | Repaired Assault Rifle 537 | -10/Materials | Repaired Assault Rifle 590 | -10/Materials | Identified exit to Mines 1116 | -10/Materials | Entered another Materials area 1116 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1512 | -9/Materials | Discovered new exit (range 13) 1667 | -9/Materials | Repaired Imp. Ion Engine 1707 | -9/Materials | Repaired Imp. Heat Sink 2032 | -9/Materials | Repaired Com. Wheel 2066 | -9/Materials | Repaired Med. Armor Plating 2353 | -9/Materials | Discovered new exit (range 11) 2593 | -9/Materials | Discovered new exit (range 3) 2801 | -9/Materials | Discovered new exit (range 11) 3166 | -9/Materials | Identified exit to Mines 3442 | -9/Materials | Entered another Materials area 3442 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3673 | -8/Materials | Discovered new exit (range 3) 3887 | -8/Materials | Discovered new exit (range 16) 3989 | -8/Materials | Discovered new exit (range 4) 4408 | -8/Materials | Build established: Scavenger-Mutant 4890 | -8/Materials | Build established: Mutant 5072 | -8/Materials | Repaired Minigun 5334 | -8/Materials | Identified exit to Storage 5548 | -8/Materials | Discovered new exit (range 12) 5740 | -8/Materials | Repaired Hrd. Medium Armor Plating 6174 | -8/Materials | Identified exit to Garrison 6174 | -8/Materials | Entered Garrison 6220 | -8/Garrison | Triggered checkpoint 6230 | -8/Garrison | Triggered checkpoint 6329 | -8/Garrison | Destroyed 12 combat bots 6357 | -8/Garrison | Spotted B-75 Beast 6443 | -8/Garrison | Triggered checkpoint 6589 | -8/Garrison | Triggered checkpoint 6596 | -8/Garrison | Core integrity fell below 50% 6623 | -8/Garrison | Build established: Scavenger-Mutant 6659 | -8/Garrison | Triggered checkpoint 6689 | -8/Garrison | Discovered new exit (range 6) 6799 | -8/Garrison | Discovered new exit (range 11) 6900 | -8/Garrison | Triggered checkpoint 6934 | -8/Garrison | Discovered new exit (range 10) 7026 | -8/Garrison | Triggered checkpoint 7068 | -8/Garrison | Installed Relay Interface Framework 7143 | -8/Garrison | Entered Factory 7143 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7146 | -7/Factory | Identified exit to DSF 7188 | -7/Factory | Repaired Imp. Medium Armor Plating 7506 | -7/Factory | Discovered new exit (range 16) 7756 | -7/Factory | Build established: Gunner 8227 | -7/Factory | Repaired Imp. Carbon-fiber Leg 9265 | -7/Factory | Discovered new exit (range 4) 9372 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 10463 | -7/Factory | Discovered new exit (range 8) 10965 | -7/Factory | Discovered new exit (range 6) 11069 | -7/Factory | Discovered new exit (range 16) 11456 | -7/Factory | Repaired Imp. Titanium Leg 11665 | -7/Factory | Fabricated EM Disruption Field (x2) 12279 | -7/Factory | Build established: Tank 12496 | -7/Factory | Garrison activated, responded to threat 12516 | -7/Factory | Crushed by falling debris 13554 | -7/Factory | Entered another Factory area 13554 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14314 | -6/Factory | Garrison activated, responded to threat 14373 | -6/Factory | Build established: Scavenger-Tank 14493 | -6/Factory | Lost 5 parts (2p3u) 15370 | -6/Factory | Garrison activated, responded to threat 15499 | -6/Factory | Garrison activated, responded to threat 15860 | -6/Factory | Self-destructed Last Messages --------------- Slug penetrates Wall. Acquired 18 matter. System corrupted: Energy discharge (-58). Slug penetrates Door. Penetrated by Slug. VSS Leg destroyed. Slug penetrates H-66 Slayer. U-05 Engineer builds a Door. Penetrated by Slug. Mic. Nuclear Core destroyed. H-66 Slayer destroyed. T-07 Excavator destroyed. Slug penetrates Wall. Destroyed Com. Wheel. Slug penetrates R-10 Processor. R-10 Processor destroyed. Acquired 8 matter. Acquired 10 matter. Slug penetrates U-05 Engineer. Destroyed Welding Torch. 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""???????????????? | | ??????????????# """ #[# = ?????????????????? | | ??????????????# !!!u""" #[+ ???????????????????? | | ??????????????# !!! = *#[# ?????????????????????? | | ??????????????# !!! *%![#!#??????????????????????? | | ??????????????# [=%/@#??????????????????????? | | ??????????????###########%#??????????????????????? | | ???????????????????????#=#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#[#??????????????????????? | | ???????????????????????# #??????????????????????? | | #????????????????########+##?????????????????????? | | #????????????????# #?????????????????????? | | #????????????????#= #?????????????????????? | | #???????????#????# #?????????????????????? | | #???????????# #### ! #?????????????????????? | | #???????????# + #?????????????????????? | | #???????????#### # """ """ #?????????????????????? | | #??????????????# # """ """ #?????????????????????? | | #??????????????# # """ """ #?????????????????????? | | #????????#######+###########?????????????????????? | | ########## #?????????????????????????????? | | + ! #?????????????????????????????? | | ######## # ##????????????????????????????? | | #??????# # %#????????????????????????????? | | #??????# # != ##????????????????????????????? | | ???????# # != #?????????????????????????????? | | ???????# # #?????????????????????????????? | | ???????# # """T""" #?????????????????????????????? | | ???????# ###########?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 65 Energy Generation 35 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 455 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Plasma Cannon | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory EM Disruption Field | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresAuthchipShifter Manual? 0 Play Time 03:38:30 Cumulative 15.4 hours Start 2024.03.14 @ 15:58:46 End 2024.03.14 @ 20:54:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 33eacb3a-56f7-4d6a-8b5d-e4553e4dbe06