Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 13:21:00 Player: Ender Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3534) 3534 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 9884 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/1300 Matter 153/300 Energy 98/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Makeshift Transmission Jammer KE Penetrator Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Improved Gyrokinetic Inverter Impulse Thruster > --- UTILITY ---------- Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer System Shield System Shield > --- WEAPON ----------- Autogun Autogun Autogun > --- INVENTORY -------- VTOL Module Advanced Signal Interpreter Makeshift Transmission Jammer KE Penetrator [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit Impulse Thruster Utility Advanced Targeting Computer Device Advanced ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 . . 2 2 2 Power 2 | . . . . 1 . . . . . . 1 Propulsion 3 | . . 1 . . . . . . . 2 . Utility 7 | . . . . . 2 2 . . 2 . 1 Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 123 | 6 5 6 15 27 22 14 2 2 11 7 6 Power 26 | 1 1 . 3 7 5 4 2 . 2 . 1 Engine 9 | 1 1 . 3 1 1 2 . . . . . Core 17 | . . . . 6 4 2 2 . 2 . 1 Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 1 3 4 9 4 1 . . 4 5 4 Treads 16 | 2 1 2 4 6 1 . . . . . . Leg 6 | . . 1 . 2 2 1 . . . . . Wheel 2 | . . . . 1 1 . . . . . . Hover 6 | . . . . . . . . . 3 . 3 Flight 7 | . . . . . . . . . 1 5 1 Utility 24 | 1 2 . . 4 8 5 . 2 2 . . Device 12 | . 1 . . 3 5 1 . 2 . . . Storage 1 | 1 . . . . . . . . . . . Processor 7 | . 1 . . . 2 3 . . 1 . . Hackware 2 | . . . . . . 1 . . 1 . . Protection 2 | . . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 2 1 3 8 7 5 4 . . 3 2 1 Energy Gun 3 | 1 . 1 . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 25 | 1 1 2 6 4 3 2 . . 3 2 1 Ballistic Cannon 7 | . . . 1 3 2 1 . . . . . Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 61 | . . 2 1 14 11 7 6 . 5 1 14 Power 11 | . . . 1 4 2 2 . . . . 2 Propulsion 21 | . . 1 . 4 4 2 2 . 1 1 6 Utility 12 | . . . . 3 2 1 2 . 2 . 2 Weapon 17 | . . 1 . 3 3 2 2 . 2 . 4 Highest Loss Streak 14 | . . 1 1 8 6 6 3 . 5 1 14 To Critical Strikes 2 | . . . . 1 . . . . 1 . . Average Slot Usage (%) 85 | . 98 93 99 92 93 89 66 37 40 66 38 Engine 6 | . 14 11 10 7 1 3 3 . . . . Core 4 | . . . . 6 11 7 3 . . 5 3 Treads 17 | . 28 24 32 24 19 . . . . . . Leg 2 | . . 5 . . 1 12 7 . . . . Device 5 | . 7 . . 3 14 6 4 10 6 . . Storage 5 | . 14 11 11 8 . . . . . . . Processor 13 | . 4 11 11 5 7 27 23 20 18 21 9 Hackware 1 | . . . . . . 2 6 6 9 10 5 Protection 1 | . . . . . 6 . . . . . . Energy Gun 2 | . 14 10 . . . 3 3 . . . . Ballistic Gun 17 | . 14 19 21 25 21 16 7 . 2 6 6 Ballistic Cannon 5 | . . . 10 8 6 4 3 . . . . Peak Build Rating 68 | 6 8 11 19 28 39 54 55 24 45 58 68 Average Rating 26 | 4 7 9 17 22 30 47 38 22 25 52 33 On Entrance 25 | . 6 8 11 19 24 39 54 15 24 45 58 Naked Turns 72 | . . . . . . . . . . . 72 Heaviest Build 47 | 14 15 16 21 32 47 38 38 2 17 23 37 Greatest Support 69 | 40 40 60 69 69 60 30 30 3 27 27 48 Greatest Overweight (x) 4 | . . . . 2 4 1 3 . . 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 5 5 5 5 5 5 5 Average Carried 6 | 3 7 7 7 7 4 4 4 5 3 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 5 5 5 5 5 4 5 3 Class Distribution -------------------- 31% | Skirmisher 28% | Scavenger-Gunner 20% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Matter Collected 3277 | 237 117 83 564 1059 449 360 117 20 111 125 35 Remotely . | . . . . . . . . . . . . Salvage Created 3848 | . 273 84 940 1359 340 377 . . 250 125 100 Parts 243 | . 31 6 59 79 19 21 . . 16 6 6 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented 2 | . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 88 | . 8 2 22 25 7 10 . . 6 5 3 Melee 1 | . . . . . . . . . . . 1 Guns 69 | . 6 2 18 18 3 9 . . 6 5 2 Cannons 15 | . . . 4 7 4 . . . . . . AOE 3 | . 2 . . . . 1 . . . . . Classes Destroyed 15 | . 5 1 2 4 2 1 . . . . . Worker 4 | . 2 . . 2 . . . . . . . Builder 2 | . . . . . . 2 . . . . . Tunneler 3 | . 1 . . 2 . . . . . . . Hauler 2 | . . . 2 . . . . . . . . Recycler 3 | . . . 1 2 . . . . . . . Watcher 6 | . 1 . 2 2 1 . . . . . . Swarmer 32 | . 6 . 8 . . 6 . . 4 5 3 Cutter 2 | . . . . 2 . . . . . . . Grunt 24 | . 2 1 5 11 2 3 . . . . . Brawler 1 | . . . . 1 . . . . . . . Duelist 3 | . . . . 3 . . . . . . . Sentry 18 | . . 1 9 6 . 1 . . 1 . . Specialist 4 | . . . . . 4 . . . . . . Hunter 3 | . . . . 2 . . . . 1 . . Heavy 1 | . . . . . 1 . . . . . . Best Kill Streak 5 | . 5 1 4 4 3 4 . . 5 5 2 Combat Bots Only 5 | . 3 1 4 4 3 3 . . 5 5 2 Max Kills in Single Turn 3 | . 3 1 2 2 1 2 . . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 1 | . 1 . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Hostile Shots Fired 722 | . 39 21 61 143 89 99 73 1 51 24 121 Missed 233 | . 8 6 19 38 33 37 29 1 12 9 41 Damage Taken 8483 | . 379 205 569 1683 1168 847 606 . 833 236 1957 Core 2455 | . 64 29 101 59 148 93 240 . 351 57 1313 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 78 | 100 74 . 67 89 78 . . 60 64 95 . Volleys Fired 239 | . 20 9 41 66 24 24 . . 21 17 17 Largest 4 | . 2 3 3 4 4 4 . . 2 2 3 Hottest 161 | . 60 80 85 113 124 161 . . 63 46 69 Shots Fired 642 | . 40 22 118 235 81 73 . . 25 20 28 Gun 512 | . 40 22 78 176 61 62 . . 25 20 28 Cannon 128 | . . . 38 59 20 11 . . . . . Launcher 2 | . . . 2 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 612 | . 20 16 116 235 81 71 . . 25 20 28 Thermal 4 | . . 4 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 26 | . 20 2 2 . . 2 . . . . . Robot Hit Streak 20 | . 5 15 20 16 8 10 . . 13 14 9 Robot Miss Streak 4 | . 3 2 4 3 3 3 . . 1 1 2 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 3 | . 2 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 Shots Hit Robots 412 | . 19 15 65 144 51 56 . . 23 18 21 Core Hits 209 | . 20 4 35 66 20 36 . . 10 9 9 Critical Kills 3 | . . . . . 1 . . . 2 . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 8 | . . . 2 3 1 . . . 2 . . Destroy 4 | . . . 1 . 1 . . . 2 . . Blast 4 | . . . 1 3 . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7649 | . 457 148 1174 2494 1090 1181 . . 480 272 353 Guns 5921 | . 257 148 846 1887 718 1002 . . 476 272 315 Cannons 1365 | . . . 315 607 372 71 . . . . . Explosions 321 | . 200 . 13 . . 108 . . . . . Melee . | . . . . . . . . . . . . Ramming 42 | . . . . . . . . . 4 . 38 Kinetic 7081 | . 111 106 1161 2494 1090 1056 . . 476 272 315 Thermal 195 | . 153 42 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 331 | . 193 . 13 . . 125 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . 1 . 1 10 1 . . . . . 10 Average Corruption 3 | . 1 . 1 6 1 . . . . . 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . 2 . 12 26 2 . . . . . 5 Message Errors 6 | . . . . 5 . . . . . . 1 Matter Fused 9 | . . . 2 6 . . . . . . 1 Heat Flow Errors 4 | . . . 3 1 . . . . . . . Energy Discharges 8 | . 2 . . 5 1 . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . Parts Fused 2 | . . . 1 1 . . . . . . . Data Loss (minor) 6 | . . . 4 . 1 . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 3 | . . . 1 2 . . . . . . . Alerts 3 | . . . 1 1 . . . . . . 1 Weapon Failures 4 | . . . . 4 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 16 | . . . 1 9 3 3 . . . . . Impact . | . . . . . . . . . . . . Kinetic 15 | . . . 1 9 3 2 . . . . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 159 | . 69 . . . . 70 . . 2 . 18 Shots 4 | . 2 . . . . 2 . . . . . Rammed 6 | . . . . . . . . . 1 . 5 Targets Rammed 6 | . . . . . . . . . 1 . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 391 | . 102 54 300 391 241 264 . . 10 . 139 Average Temperature 85 | . 40 25 49 125 85 94 . . 10 . 64 Received Heat Transfer 1410 | . 102 75 162 567 72 159 66 . 144 . 63 Effects 1 | . . . . 1 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 300 | . 200 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Peak Influence 555 | . 158 96 390 555 228 291 . . 221 237 373 Initial 206 | . . 41 40 155 206 . . . 24 107 123 Average 175 | . 95 70 206 309 100 140 . . 106 144 194 Maximum Alert Level 2 | . . . 1 2 1 1 . . 1 1 1 Low Security (%) 62 | 100 100 100 54 26 67 77 . . 93 76 56 Level 1 34 | . . . 45 54 32 22 . . 6 23 43 Level 2 3 | . . . . 19 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . 1 1 7 4 2 . . 2 . 1 Investigation 1 | . . . 1 . . . . . . . . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 12 | . . 1 . 3 3 2 . . 2 . 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Distress Signals 8 | . 1 . 2 4 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 164 | . 10 3 27 35 9 23 6 1 12 7 31 Peak Tracking Total 12 | . 4 1 5 6 3 6 4 1 7 5 12 Tactical Retreats 22 | . . . 2 1 2 3 3 1 2 1 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Traps Triggered 7 | . . . 3 3 . . . . . . 1 Indirectly 1 | . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . Triggered 1 | . . . . . . . . 1 . . . Most Traps Carried 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Machines Disabled 10 | . 1 . 2 3 . 4 . . . . . Max in Single Turn 2 | . 1 . 1 1 . 2 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Machines Accessed 29 | . 4 . 12 7 2 2 . . 2 . . Terminals 27 | . 4 . 12 7 2 1 . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 63 | . 7 . 29 15 3 5 . . 4 . . Successful 20 | . 4 . 9 4 . 2 . . 1 . . Failed 43 | . 3 . 20 11 3 3 . . 3 . . Catastrophic 16 | . 2 . 3 7 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 27 | . 1 . 13 8 3 2 . . . . . Terminals 59 | . 7 . 29 15 3 2 . . 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 17 | . 4 . 9 4 . . . . . . . Record 1 | . . . . 1 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 5 | . . . 5 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Zone Layout 4 | . 1 . 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 4 . 8 6 2 1 . . 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Turns Passed 7766 | 118 535 273 1702 1265 1219 711 1300 102 191 125 225 Spaces Moved 4343 | 66 241 140 630 500 636 324 945 162 192 179 328 Core 963 | 3 . . . . 5 . 430 162 176 . 187 Treads 2019 | 63 241 140 630 428 517 . . . . . . Legs 928 | . . . . 9 80 324 515 . . . . Wheels 97 | . . . . 63 34 . . . . . . Hover 327 | . . . . . . . . . 16 170 141 Flight 9 | . . . . . . . . . . 9 . Fastest Speed 30 | 50 160 160 160 105 105 105 50 50 32 32 30 Average Speed 124 | 155 160 160 160 157 157 148 108 50 48 40 43 Slowest Speed 360 | 160 160 160 160 260 240 185 360 50 50 200 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 6 30 18 80 43 10 10 93 19 4 4 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . . . . . . 4 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 17 | . 7 . 1 3 3 . . . 3 . . Melee . | . . . . . . . . . . . . Projectile 10 | . . . 1 3 3 . . . 3 . . AOE 7 | . 7 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Total 6248 | 79 353 172 1252 818 804 504 1220 181 263 212 390 Wait 1401 | 2 81 15 514 213 98 129 257 18 34 9 31 Move 4332 | 65 240 139 629 499 635 323 944 161 191 178 328 Hop . | . . . . . . . . . . . . Pick Up 53 | 6 3 2 12 6 12 5 4 . 3 . . Fast Attach 60 | 6 1 1 1 15 9 10 . 2 7 5 3 Attach 28 | . . 3 1 6 7 2 2 . 4 1 2 Detach 5 | . . . . . . 1 2 . 1 1 . Swap 35 | . 4 2 13 6 6 2 . . . 1 1 Drop 66 | . 4 1 21 7 13 8 8 . 1 . 3 Fire 239 | . 20 9 41 66 24 24 . . 21 17 17 Melee . | . . . . . . . . . . . . Ram 6 | . . . . . . . . . 1 . 5 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 22 | . . . 20 . . . 2 . . . . Trap 1 | . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Dat) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 17) 315 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 12) 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 788 | -9/Materials | Discovered new exit (range 10) 927 | -9/Materials | Entered Storage 1317 | -9/Storage | Build established: Skirmisher 2597 | -9/Storage | Discovered new exit (range 15) 2629 | -9/Storage | Entered Materials 2629 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3279 | -8/Materials | Garrison activated, responded to threat 3359 | -8/Materials | System corruption reached 10% 3398 | -8/Materials | Lost 8 parts (3p3n1u1w) 3663 | -8/Materials | Build established: Scavenger-Gunner 3772 | -8/Materials | Lost 3 parts (1p1n1w) 3819 | -8/Materials | Garrison activated, responded to threat 3873 | -8/Materials | Discovered new exit (range 14) 3894 | -8/Materials | Entered Factory 3894 | -7/Factory | Evolved 2 slots: Utility x2 4132 | -7/Factory | Build established: Scavenger-Tank 4920 | -7/Factory | Discovered new exit (range 15) 5001 | -7/Factory | Lost 6 parts (1p2n1u2w) 5014 | -7/Factory | Identified exit to Factory 5113 | -7/Factory | Entered another Factory area 5113 | -6/Factory | Evolved 2 slots: Utility x2 5408 | -6/Factory | Lost 6 parts (2p1n1u2w) 5687 | -6/Factory | Build established: Scavenger-Gunner 5784 | -6/Factory | Discovered new exit (range 7) 5822 | -6/Factory | Identified exit to Lower Caves 5824 | -6/Factory | Entered Lower Caves 6507 | -6/Lower Caves | Spotted B-75 Beast 6725 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6806 | -6/Lower Caves | Build established: Mutant 7028 | -6/Lower Caves | Encountered a Warlord checkpoint 7092 | -6/Lower Caves | Learned Factory emergency access door positions 7119 | -6/Lower Caves | Discovered new exit (range 12) 7124 | -6/Lower Caves | Entered another Lower Caves area 7131 | -6/Lower Caves | Discovered new exit (range 13) 7135 | -6/Lower Caves | Identified exit to Data Miner 7226 | -6/Lower Caves | Entered Factory 7226 | -5/Factory | Evolved 2 slots: Utility x2 7400 | -5/Factory | Lost 5 parts (1n2u2w) 7403 | -5/Factory | Discovered new exit (range 12) 7417 | -5/Factory | Entered another Factory area 7417 | -4/Factory | Evolved 2 slots: Propulsion x2 7474 | -4/Factory | Discovered new exit (range 13) 7542 | -4/Factory | Entered Research 7542 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7697 | -3/Research | Core integrity fell below 50% 7733 | -3/Research | Lost 14 parts (2p6n2u4w) 7736 | -3/Research | System corruption reached 10% 7748 | -3/Research | Core integrity fell below 20% 7767 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07671_ R-10 Processor knocked back. 07672_ C-35 Carver knocked back. 07672_ Knocked back. 07672_ U-05 Engineer lays Concrete. 07672_ K-01 Serf collects debris. 07672_ U-05 Engineer lays Concrete. 07673_ Linear Gravjet destroyed. 07673_ Knocked back. 07673_ C-35 Carver knocked back. 07673_ K-01 Serf destroyed. 07674_ U-05 Engineer lays Concrete. 07676_ Adv. Targeting Computer severed. 07688_ System Shield severed. 07695_ Broken Targeting Computer severed. 07699_ System corrupted: Matter fused (-7). 07702_ VTOL Module destroyed. 07716_ System corrupted: Component data lost. 07740_ System corrupted: Substantial component data lost. 07754_ Triggered Blade Trap. 07754_ Massive razor-sharp blades shoot up from within the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ## #?????????????????????????????????????? | | ?????????????????????????????????????? | | #######??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | """""??????????????????????????????????????????? | | """"" #?????????????????????????????????????? | | """"" #?????????????????????????????????????? | | #?????????????????????????????????????? | | #????????????###??????????????????????? | | """"" #???????????? ] ??????????????????????? | | """""????????????????? ??????????????????????? | | """""????????????????? ??????????????????????? | | ?????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | #########+#?????????????# #??????????????????????? | | ????????# ######????????# #??????????????????????? | | ######### ## #????????# #??????????????????????? | | =#????????#@#??????????????????????? | | #########/## ########## #??????????????????????? | | ??????? ## #??????????????????????? | | #####? ?# c#??????????????????????? | | ## ## #??????????????????????? | | ## ## #??????????????????????? | | ## ## #??????????????????????? | | ## ## #??????????????????????? | | ## ## #??????????????????????? | | ################## #??????????????????????? | | #????????????????# #??????????????????????? | | #????????????????# gg#??????????????????????? | | #????????????????#gg ?????????????????????? | | #????????????????# #???????????????????? | | !#????????????????# g #???????????????????? | | #????????????????# +???????????????????? | | #############????????# #???????????????????? | | #????????# #???????????????????? | | #????????# #???????????????????? | | #????????# ???????????????????? | | #???????? ??????????????????? | | #???????? +?????????????????? | | #???????? ???????????????????? | | #############????????# ??????????????????????? | | ############?????????? ##????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 59 Targeting Accuracy 21 Armor Integrity Analysis 30 Recoil Reduction 3 Defensive Hacking 20 Item Schematics ----------------- System Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedModifiedOptics Manual? 0 Play Time 01:27:15 Cumulative 76.3 hours Start 2025.02.19 @ 10:32:12 End 2025.02.19 @ 13:21:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 7 Adventurer 24 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 83% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f7a5771-a501-4446-8f8a-845b8adb05e6