Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 15:45:13 Player: BoomBlip Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1942) 1942 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 6227 Bonus ------- High Alert Combat Kills 35 Entered DSFs 500 Cogmind --------- Core Integrity 738/850 Matter 48/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Treading (305) Ox2 Location -6/DSF Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Treads Advanced Treads Improved Heat Sink Improved Heat Sink Tractor Beam Drone Bay (2/2) Light Assault Rifle Autogun Mini Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Detector Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Flak Gun Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Treads Advanced Treads Armored Huge Wheel Improved Heat Sink Tractor Beam Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Heavy Mace [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . . . 1 . 1 . Utility 4 | . . . 2 1 . 1 . Weapon 2 | . . 2 . . . . . Parts Attached 82 | . 9 25 12 2 27 . 7 Power 8 | . . 4 . . 4 . . Engine 5 | . . 4 . . 1 . . Core 3 | . . . . . 3 . . Reactor . | . . . . . . . . Propulsion 20 | . 4 7 2 1 2 . 4 Treads 10 | . 4 2 . . . . 4 Leg . | . . . . . . . . Wheel 10 | . . 5 2 1 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 1 3 6 1 5 . . Device 5 | . . . 1 1 3 . . Storage 2 | . . 1 1 . . . . Processor 2 | . . . 2 . . . . Hackware 2 | . . . 1 . 1 . . Protection 5 | . 1 2 1 . 1 . . Artifact . | . . . . . . . . Weapon 38 | . 4 11 4 . 16 . 3 Energy Gun 1 | . . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 28 | . 4 10 4 . 9 . 1 Ballistic Cannon 5 | . . . . . 4 . 1 Launcher 4 | . . . . . 3 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . . Parts Lost 29 | . . 1 4 . 14 . 10 Power 1 | . . . . . 1 . . Propulsion 6 | . . . 1 . 3 . 2 Utility 8 | . . . 2 . 3 . 3 Weapon 14 | . . 1 1 . 7 . 5 Highest Loss Streak 10 | . . 1 3 . 5 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 94 99 98 100 81 73 70 Engine 7 | . 14 10 9 7 1 . . Core 1 | . . . . . 5 6 6 Treads 5 | . 10 11 . . . . 16 Leg 1 | . 16 . . . . . . Wheel 10 | . . 10 17 23 11 6 1 Device 6 | . . . 2 15 16 20 15 Storage 9 | . 14 11 9 7 7 6 6 Processor 3 | . . . 9 7 3 . . Hackware 2 | . . . 5 7 3 6 3 Protection 6 | . 11 10 8 . . . . Energy Gun 1 | . 4 2 . . . . . Ballistic Gun 30 | . 22 40 35 30 23 20 13 Ballistic Cannon 1 | . . . . . 5 6 5 Peak Build Rating 39 | . 7 19 29 29 39 33 39 Average Rating 21 | . 6 13 24 28 31 33 29 On Entrance 20 | 6 6 7 19 27 29 33 33 Naked Turns . | . . . . . . . . Heaviest Build 67 | 13 15 63 65 63 67 61 65 Greatest Support 88 | 20 40 40 32 42 44 28 88 Greatest Overweight (x) 4 | . 4 2 2 1 3 2 2 Average Overweight (x) 1 | . . . 1 1 1 2 . Largest Inventory Capacity 20 | . 8 20 20 20 20 20 20 Average Capacity 16 | . 8 12 20 20 20 20 20 Most Carried 20 | . 8 16 20 19 20 17 17 Average Carried 13 | . 7 8 17 18 16 17 16 Final Capacity 20 | 8 8 20 20 20 20 20 20 Final Carried 20 | 6 8 16 20 19 17 17 15 Class Distribution -------------------- 36% | Tank 26% | Scavenger-Gunner 12% | Mutant 12% | Gunner 7% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Skirmisher | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Matter Collected 2332 | 198 172 697 520 . 705 . 40 Remotely . | . . . . . . . . Salvage Created 2498 | . 191 729 700 . 878 . . Parts 135 | . 13 47 36 . 39 . . Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Combat Hostiles Destroyed 45 | . 6 13 10 . 16 . . Guns 41 | . 6 13 10 . 12 . . Cannons 3 | . . . . . 3 . . AOE 1 | . . . . . 1 . . Classes Destroyed 11 | . 2 4 2 . 3 . . Worker 1 | . . 1 . . . . . Builder 3 | . . . 2 . 1 . . Hauler 3 | . . 2 1 . . . . Recycler 5 | . . 2 1 . 2 . . Watcher 1 | . . . . . 1 . . Swarmer 7 | . 3 4 . . . . . Grunt 24 | . 3 7 5 . 9 . . Duelist 1 | . . . . . 1 . . Sentry 10 | . . 2 3 . 5 . . Hunter 2 | . . . 2 . . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | . 3 5 4 . 8 . . Combat Bots Only 7 | . 3 5 3 . 7 . . Max Kills in Single Turn 2 | . 1 2 2 . 1 . . Gunslinging 1 | . . 1 1 . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Hostile Shots Fired 452 | . 31 65 59 . 253 . 44 Missed 136 | . 12 11 17 . 84 . 12 Damage Taken 4107 | . 186 613 644 . 1696 . 968 Core 504 | . 8 52 91 . 241 . 112 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 4 | . . 4 . . . . . Core Remaining (%) 86 | 100 96 87 83 . 65 . . Volleys Fired 145 | . 20 39 31 . 43 . 12 Largest 4 | . 2 4 4 . 4 . 3 Hottest 125 | . 40 116 102 . 125 . 108 Shots Fired 493 | . 40 152 119 . 157 . 25 Gun 446 | . 40 152 119 . 123 . 12 Cannon 39 | . . . . . 30 . 9 Launcher 8 | . . . . . 4 . 4 Special . | . . . . . . . . Kinetic 478 | . 40 145 119 . 153 . 21 Thermal 7 | . . 7 . . . . . Explosive 8 | . . . . . 4 . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 7 14 18 . 9 . 8 Robot Miss Streak 13 | . 3 5 2 . 13 . 3 Penetration Max 1 | . . . 1 . . . . Secondary Targets 6 | . . 4 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 300 | . 21 85 81 . 93 . 20 Core Hits 138 | . 10 30 27 . 58 . 13 Critical Kills 2 | . 1 . . . 1 . . Critical Parts Destroyed 3 | . 1 1 1 . . . . Critical Strikes 6 | . 2 1 1 . 2 . . Destroy 5 | . 2 1 1 . 1 . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5123 | . 283 1119 1278 . 1837 . 606 Guns 3972 | . 283 1119 1278 . 1166 . 126 Cannons 505 | . . . . . 287 . 218 Explosions 646 | . . . . . 384 . 262 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4425 | . 283 1067 1278 . 1453 . 344 Thermal 52 | . . 52 . . . . . Explosive 646 | . . . . . 384 . 262 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 . 1 . . Average Corruption 1 | . . . 2 . 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . 5 . 5 . . Message Errors 2 | . . . 1 . 1 . . Matter Fused 2 | . . . 2 . . . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 3 | . . . 2 . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . . . 3 . . Projectiles . | . . . . . . . . Explosions 3 | . . . . . 3 . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 73 | . . . . . 73 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 188 | . 2 188 187 . 86 . . Average Temperature 48 | . 2 54 53 . 18 . . Received Heat Transfer 1161 | . 57 204 225 . 639 . 36 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 148 | . . 148 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Peak Influence 479 | . 226 315 289 9 479 167 131 Initial 167 | . . 94 69 9 3 167 116 Average 190 | . 131 206 144 9 254 167 101 Maximum Alert Level 2 | . 1 1 1 . 2 . . Low Security (%) 52 | . 52 42 81 100 30 100 100 Level 1 42 | . 47 57 18 . 54 . . Level 2 4 | . . . . . 14 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 2 1 . 1 . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 1 2 1 . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Distress Signals 3 | . . 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 11 17 13 . 20 . 7 Peak Tracking Total 5 | . 5 5 3 . 5 . 5 Tactical Retreats 4 | . 1 . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Traps Triggered 6 | . 2 2 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Machines Disabled 6 | . . 1 . . 5 . . Max in Single Turn 1 | . . 1 . . 1 . . Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Machines Accessed 13 | . . 2 4 1 5 1 . Terminals 11 | . . 2 3 . 5 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 29 | . . 4 15 1 8 1 . Successful 15 | . . 2 6 1 5 1 . Failed 14 | . . 2 9 . 3 . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 19 | . . 4 12 . 3 . . Terminals 27 | . . 4 14 . 8 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Terminal Hacks 8 | . . 1 2 . 4 1 . Robot Analysis 1 | . . . . . 1 . . Open Door 3 | . . . . . 3 . . Open DSF 1 | . . . . . . 1 . Unreport Threat 2 | . . 1 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 5 | . . 1 3 . 1 . . Terminals 5 | . . 1 3 . 1 . . Botnet 5 | . . 1 3 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 2 3 . 3 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Turns Passed 2286 | . 261 683 517 25 668 11 121 Spaces Moved 1247 | 1 132 368 310 21 371 9 35 Core 2 | . 2 . . . . . . Treads 255 | . 57 171 . . . . 27 Legs 74 | 1 73 . . . . . . Wheels 916 | . . 197 310 21 371 9 8 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 95 | 120 120 95 115 108 108 130 130 Average Speed 129 | 120 138 137 118 108 123 130 173 Slowest Speed 305 | 120 250 240 120 108 145 130 305 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 2 26 39 34 1 46 . 36 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 80 | . . . . . 69 . 11 Melee . | . . . . . . . . Projectile 5 | . . . . . 5 . . AOE 75 | . . . . . 64 . 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Total 1597 | . 168 460 384 23 482 8 72 Wait 51 | . . . 15 . 20 . 16 Move 1240 | . 131 367 309 20 370 8 35 Hop . | . . . . . . . . Pick Up 35 | . 4 11 10 1 9 . . Fast Attach 30 | . 7 10 2 . 7 . 4 Attach 26 | . 2 6 5 2 9 . 2 Detach 4 | . . 2 . . 2 . . Swap 26 | . . 9 5 . 11 . 1 Drop 39 | . 4 16 7 . 11 . 1 Fire 145 | . 20 39 31 . 43 . 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -6/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 5) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Weapon x2 522 | -9/Materials | Build established: Tank 834 | -9/Materials | Discovered new exit (range 15) 921 | -9/Materials | Discovered new exit (range 16) 945 | -9/Materials | Entered another Materials area 945 | -8/Materials | Evolved 2 slots: Utility x2 1300 | -8/Materials | Lost 3 parts (1n2u) 1433 | -8/Materials | Discovered new exit (range 16) 1462 | -8/Materials | Entered Factory 1462 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1483 | -7/Factory | Discovered new exit (range 4) 1487 | -7/Factory | Entered Storage 1566 | -7/Storage | Lost 3 parts (2n1w) 1601 | -7/Storage | Build established: Scavenger-Gunner 1703 | -7/Storage | Lost 5 parts (1p1u3w) 1827 | -7/Storage | Destroyed 7 combat bots 1827 | -7/Storage | Lost 5 parts (1n2u2w) 2083 | -7/Storage | Discovered new exit (range 9) 2155 | -7/Storage | Entered Factory 2155 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2158 | -6/Factory | Identified exit to DSF 2166 | -6/Factory | Entered DSF 2217 | -6/DSF | Additional patrols routed to DSF 2287 | -6/DSF | Self-destructed Last Messages --------------- 02252_ Penetrated by Slug. 02252_ Flak Cannon destroyed. 02254_ The unstable cave ceiling collapses. 02254_ Penetrated by Slug. 02254_ Adv. Treads destroyed. 02254_ Rocket Launcher blasted off. 02254_ Penetrated by Slug. 02254_ Acquired 40 matter. 02256_ Slug penetrates Wall. 02270_ Penetrated by Slug. 02270_ Assault Rifle destroyed. 02270_ Penetrated by Slug. 02270_ Adv. Treads destroyed. 02276_ Penetrated by Slug. 02284_ Slug penetrates Wall. 02284_ Penetrated by Slug. 02286_ Slug penetrates Wall. 02287_ Penetrated by Slug. 02287_ Imp. Assault Rifle destroyed. 02287_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????##????????????????????????? | | ?????????""#???????????????????????? | | ?????????#"#???????????????????????? | | ??????####"##??????????????????????? | | ??????#"""""#?###??##??????????????? | | ??????#"""""## #===# ????????? | | ????"##"" ????????? | | ????""""" ????????? | | ????###"" ##==# ### #????????? | | ??????### ##??=#???#??????????????? | | ???????## ###??#??????????????????? | | ???????#= =#?????????????????????? | | ???????#= #?????????????????????? | | ???????## ###?????????????????????? | | ???????#= ==#?????????????????????? | | ???????#=% ==#?????????????????????? | | ???????#= @=#?????????????????????? | | ??????###hx;##???#####?????????????? | | ??#####[[ H##??! ! ## #????????? | | ??# ;[[ x"#!!! ????????? | | ??#####!! =] ????????? | | ??????#!! % ????????? | | ??????#!! ????????? | | ?????#;!! ##[[[ ]]] ?????????? | | ?????##!! #?[[[ ]]] # ?????????? | | ??????######?########## ^??????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessWeaponsSystem Manual? 0 Play Time 00:25:26 Cumulative 107.2 hours Start 2024.09.02 @ 00:53:54 End 2024.09.02 @ 15:45:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 147 Adventurer 10 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e0bb64d-c13a-4a31-8b3c-5b6ef3d4e102