Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 22:48:01 Player: Runagate Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (226) 1130 Value Destroyed (6541) 6541 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (613) 613 TOTAL SCORE: 13684 Bonus ------- High Alert Combat Kills 313 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 310/310 System Corruption 14% Temperature Cool (12) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Improved Target Analyzer Improved Weapon Cycler > --- WEAPON (4) ------- Wave Gun Wave Gun Gauss Rifle KE Penetrator > --- INVENTORY (15) --- Micro Fission Core Medium Storage Unit High-capacity Storage Unit Improved Energy Well (400) Improved Energy Well (400) Matter Compressor (250) Advanced Signal Interpreter Improved Weapon Cycler Gauss Rifle KE Penetrator Heavy Mass Driver Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Targeting Computer Improved Target Analyzer Improved Weapon Cycler Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Wave Gun Wave Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Energy Well Matter Compressor Advanced Signal Interpreter Improved Weapon Cycler Gauss Rifle Gauss Rifle KE Penetrator Enhanced Gauss Cannon [Rating: 90] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Wave Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . 1 . . . Utility 5 | . . . 1 2 . . . . 2 . . . . Weapon 2 | . . 1 . . . . . . . 1 . . . Parts Attached 154 | 8 7 16 9 10 4 8 . . 24 6 . 62 . Power 17 | 1 1 1 1 1 . 2 . . 2 1 . 7 . Engine 4 | 1 1 . 1 . . 1 . . . . . . . Core 13 | . . 1 . 1 . 1 . . 2 1 . 7 . Reactor . | . . . . . . . . . . . . . . Propulsion 46 | 2 . 6 6 1 1 1 . . 8 . . 21 . Treads 15 | 2 . 4 6 1 1 1 . . . . . . . Leg 25 | . . . . . . . . . 8 . . 17 . Wheel 6 | . . 2 . . . . . . . . . 4 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 49 | 3 3 3 1 4 1 2 . . 7 4 . 21 . Device 26 | 2 1 2 . 2 1 1 . . 4 1 . 12 . Storage 10 | 1 1 . 1 . . . . . 2 1 . 4 . Processor 8 | . . . . 2 . . . . 1 2 . 3 . Hackware . | . . . . . . . . . . . . . . Protection 5 | . 1 1 . . . 1 . . . . . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 3 6 1 4 2 3 . . 7 1 . 13 . Energy Gun 3 | . 1 . . . . . . . . . . 2 . Energy Cannon 1 | . 1 . . . . . . . . . . . . Ballistic Gun 34 | 2 1 6 1 4 . 2 . . 7 1 . 10 . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher 2 | . . . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . . 4 . Parts Lost 55 | . 3 3 1 3 1 2 . 4 14 1 3 20 . Power 5 | . 1 . . 1 . . . . 1 . . 2 . Propulsion 20 | . . 3 . 1 1 1 . 2 5 . . 7 . Utility 15 | . . . . . . . . 2 5 1 2 5 . Weapon 15 | . 2 . 1 1 . 1 . . 3 . 1 6 . Highest Loss Streak 6 | . 2 1 1 2 1 2 . 4 6 1 3 6 . To Critical Strikes 1 | . . . . . 1 . . . . . . . . Average Backups 13 | 2 9 14 15 17 20 19 20 19 12 9 10 10 11 Power 1 | . 1 2 2 1 1 1 1 1 1 1 1 . 1 Propulsion 1 | . . . 1 2 2 1 1 . . 1 . 3 . Utility 4 | . 3 6 5 3 5 6 6 5 2 1 1 3 7 Weapon 7 | 1 3 6 7 10 11 11 12 12 9 6 7 3 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 25 | . 2 3 2 1 . . . . 4 . 6 3 4 Power 7 | . 1 2 1 . . . . . 1 . 2 . . Propulsion 2 | . . . . . . . . . . . . 2 . Utility 7 | . 1 1 1 . . . . . 1 . . . 3 Weapon 9 | . . . . 1 . . . . 2 . 4 1 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 96 99 99 99 99 100 92 87 98 71 83 94 Engine 4 | . 13 2 6 2 . 6 7 7 3 . . . . Core 3 | . . 8 2 4 7 . . . 1 5 3 4 5 Treads 19 | . 28 30 31 30 29 29 30 27 7 . . . . Leg 7 | . . . . . . . . . 13 29 21 24 23 Device 12 | . 9 3 18 18 15 7 7 5 19 18 12 12 23 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 3 5 5 Processor 7 | . . . . 11 15 15 15 12 11 13 12 6 11 Protection 3 | . 4 7 . . . 6 7 7 2 . . 2 . Ballistic Gun 22 | . 24 31 26 22 22 22 23 23 19 22 16 16 11 Peak Build Rating 90 | 7 8 20 22 30 31 36 36 36 60 78 78 90 83 Average Rating 36 | 6 7 17 21 26 30 35 36 33 41 71 55 70 83 On Entrance 31 | . 7 8 20 21 30 31 36 36 31 60 78 1 83 Avg Prop Armor Cover (%) 5 | . . 8 3 . . . . . . . . 6 . Naked Turns 37 | . . . . . . . . . . . 29 8 . Heaviest Build 70 | 15 32 41 61 62 60 64 63 65 67 54 54 70 64 Greatest Support 115 | 40 40 60 80 80 80 80 80 80 80 100 100 115 83 Greatest Overweight (x) 9 | 1 . 3 1 . . 1 . 1 3 . . 9 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 15 15 15 15 Average Capacity 15 | 7 14 15 18 20 20 20 20 20 15 11 11 11 15 Most Carried 20 | 3 14 15 18 20 20 20 20 20 16 13 13 15 12 Average Carried 13 | 2 9 14 15 17 19 19 20 19 12 9 10 10 12 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 10 15 5 15 15 Final Carried 20 | 3 14 15 18 20 20 20 20 17 10 13 5 12 12 Class Distribution -------------------- 67% | Scavenger-Gunner 16% | Mutant 8% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Matter Collected 7398 | 421 447 644 592 359 240 467 . 158 1201 364 . 2443 62 Remotely 1174 | . . 102 . 230 158 . . . 391 . . 293 . Salvage Created 9419 | 290 845 1201 592 308 307 564 . 277 1413 390 . 3170 62 Parts 497 | 31 60 70 40 11 20 21 . 4 69 34 . 136 1 Haulers Intercepted 7 | . 2 1 3 . . . . . 1 . . . . Recyclers Shooed 13 | . 3 1 . . . . . . 7 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 18 15 . 4 . . . . . Prevented 1 | . . . . . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Combat Hostiles Destroyed 136 | . 14 22 10 6 8 15 . 4 12 6 . 39 . Guns 123 | . 12 22 10 6 8 10 . 4 12 6 . 33 . Cannons 7 | . 2 . . . . . . . . . . 5 . AOE 5 | . . . . . . 5 . . . . . . . Classes Destroyed 18 | 3 5 2 1 1 1 1 . 1 1 . . 2 . Worker 24 | 2 4 6 . . . . . . 7 1 . 4 . Builder 17 | . 1 . . . . . . . 2 2 . 12 . Tunneler 12 | 9 . . . . . . . . 1 1 . 1 . Hauler 7 | . 2 1 3 . . . . . 1 . . . . Recycler 16 | 1 2 4 1 1 . . . . 3 1 . 3 . Mechanic 1 | . . . . . . . . . 1 . . . . Operator 2 | . . . 1 . . . . . . 1 . . . Watcher 11 | . 3 1 . 1 . . . . 3 . . 3 . Swarmer 44 | . 6 7 4 4 5 2 . 2 . 5 . 9 . Grunt 45 | . 8 13 3 1 1 8 . . 3 . . 8 . Brawler 1 | . . . . . 1 . . . . . . . . Duelist 3 | . . 1 . . . 2 . . . . . . . Sentry 15 | . . 1 3 . 1 2 . 1 . 1 . 6 . Specialist 2 | . . . . . . . . . . . . 2 . Hunter 12 | . . . . . . 1 . . 7 . . 4 . Programmer 12 | . . . . 1 . . . . 2 . . 9 . Heavy 1 | . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . . . 1 Best Kill Streak 10 | 4 6 9 6 3 8 10 . 3 6 7 . 10 . Combat Bots Only 10 | . 5 8 6 3 8 10 . 3 4 5 . 6 . Max Kills in Single Turn 4 | 2 1 2 2 1 2 4 . 1 2 2 . 2 1 Gunslinging 1 | . . 1 1 . 1 . . . . 1 . 1 . Exploded 4 | . . . . . . 4 . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Hostile Shots Fired 840 | . 98 88 36 26 22 74 . 26 126 43 11 289 1 Missed 211 | . 21 19 8 8 9 22 . 7 33 9 1 74 . Hits 629 | . 77 69 28 18 13 52 . 19 93 34 10 215 1 Melee 17 | . . 4 . . . 3 . . . . 10 . . Projectile 612 | . 77 65 28 18 13 49 . 19 93 34 . 215 1 Critical Strikes 27 | . 2 3 . . 2 2 . . 4 . 3 11 . Damage Taken 10480 | . 817 860 264 528 212 823 . 419 1490 516 442 4077 32 Core 1703 | . 145 93 35 64 53 135 . 34 139 91 345 537 32 Absorbed by Shields 459 | . . . . . . . . . . . . 459 . Core Remaining (%) 75 | 100 42 76 93 . . . . 59 83 . . . . Volleys Fired 465 | 24 64 58 20 22 15 24 . 14 76 14 . 130 4 Largest 4 | 2 2 3 3 3 3 3 . 3 3 4 . 4 3 Hottest 242 | 40 80 80 75 73 81 83 . 76 89 112 . 242 142 Shots Fired 1354 | 48 122 158 60 64 44 68 . 42 224 56 . 458 10 Gun 1292 | 48 113 158 60 64 42 62 . 42 224 56 . 413 10 Cannon 54 | . 9 . . . . . . . . . . 45 . Launcher 8 | . . . . . 2 6 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1253 | 48 113 149 60 64 42 62 . 42 224 56 . 386 7 Thermal 93 | . 9 9 . . . . . . . . . 72 3 Explosive 8 | . . . . . 2 6 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | 9 12 13 16 10 13 12 . 16 19 9 . 19 10 Robot Miss Streak 6 | 3 3 5 5 3 5 4 . 4 3 4 . 6 2 Penetration Max 1 | . . . . . . . . . 1 1 . 1 . Secondary Targets 30 | . 3 9 2 1 2 1 . 1 2 3 . 6 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 1 1 . 1 . Shots Hit Robots 852 | 29 82 103 35 38 27 52 . 35 150 32 . 262 7 Core Hits 434 | 13 38 43 22 18 21 49 . 20 84 19 1 104 2 Critical Kills 13 | . 1 . . 1 1 1 . . . . . 9 . Critical Parts Destroyed 25 | . . . . . . 4 . 1 2 . . 17 1 Critical Strikes 51 | . 1 . . 1 1 6 . 1 2 . . 37 2 Burn 6 | . . . . . . . . . . . . 5 1 Destroy 41 | . 1 . . 1 1 6 . 1 2 . . 28 1 Blast 4 | . . . . . . . . . . . . 4 . Melee Attacks 1 | . . . . . 1 . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17288 | 399 1117 1602 630 670 440 1319 . 676 2651 677 15 6949 143 Guns 15667 | 398 967 1575 615 633 440 773 . 676 2626 665 . 6156 143 Cannons 829 | . 124 . . . . . . . . . . 705 . Explosions 546 | . . . . . . 546 . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 246 | 1 26 27 15 37 . . . . 25 12 15 88 . Kinetic 15231 | 398 967 1508 615 633 440 773 . 676 2626 665 . 5833 97 Thermal 1265 | . 124 67 . . . . . . . . . 1028 46 Explosive 546 | . . . . . . 546 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . 4 . . . . . . . 2 14 14 Average Corruption 6 | . . . 3 . . . . . . . 2 7 14 Corruption Purged 3 | . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 76 | . . . 18 . . . . . . . . 53 5 Message Errors 16 | . . . 5 . . . . . . . . 10 1 Matter Fused 14 | . . . 3 . . . . . . . . 9 2 Heat Flow Errors 7 | . . . 1 . . . . . . . . 6 . Energy Discharges 9 | . . . 4 . . . . . . . . 5 . Parts Rejected 1 | . . . . . . . . . . . . 1 . Parts Fused 2 | . . . 1 . . . . . . . . 1 . Data Loss (minor) 7 | . . . 1 . . . . . . . . 6 . Data Loss (major) 7 | . . . 2 . . . . . . . . 5 . Misfires 2 | . . . 1 . . . . . . . . 1 . Weapon Failures 11 | . . . . . . . . . . . . 9 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 46 | . . . . . . 1 . . . 2 . 43 . Projectiles 24 | . . . . . . . . . . . . 24 . Explosions 1 | . . . . . . 1 . . . . . . . Melee 21 | . . . . . . . . . . 2 . 19 . Knockbacks 9 | . . . . 1 . . . . . . . 8 . Impact 3 | . . . . 1 . . . . . . . 2 . Kinetic 6 | . . . . . . . . . . . . 6 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . . . . . . 90 . . . . 6 4 . Shots 4 | . . . . . . 4 . . . . . . . Rammed 30 | 1 6 4 4 3 . . . . 4 . 7 1 . Targets Rammed 40 | 1 6 4 4 3 . . . . 5 2 7 8 . Kicked 10 | . . . . . . . . . 1 2 . 7 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 701 | . 143 252 253 . 22 21 . 54 10 . . 701 . Average Temperature 102 | . 39 94 139 . 16 7 . 27 10 . . 121 . Received Heat Transfer 1578 | . 288 342 54 36 45 255 . 48 153 . . 345 12 Effects 24 | . . 2 . . . . . . . . . 22 . Shutdowns 3 | . . . . . . . . . . . . 3 . Interference 8 | . . 2 . . . . . . . . . 6 . Matter Decay 2 | . . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . . . 2 . Damage (major) 7 | . . . . . . . . . . . . 7 . Damage (core) 2 | . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 2 . 1 . Impact Corruptions 2 | . . . . . . . . . . 1 . 1 . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 1 | . . . . . . . . . . . . 1 . Heat Transferred 2481 | . 259 150 . . . . . . . . . 1924 148 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Maximum Alert Level 3 | . . 2 . . . . . . . . . 3 . Low Security (%) 78 | 100 100 73 100 100 . . . . 100 100 100 21 . Level 1 12 | . . 14 . . . . . . . . . 45 . Level 2 7 | . . 11 . . . . . . . . . 25 . Level 3 1 | . . . . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 775 | 10 175 420 179 70 . . . . 141 110 11 775 . Initial 174 | . . 58 174 28 . . . . . 46 11 . . Average 120 | 1 45 122 83 10 . . . . 55 57 2 315 . Influence Increases 4428 | 60 461 709 296 152 170 310 . 106 514 194 . 1456 . Destroy 0b10 Robot/C 2720 | . 280 440 200 120 160 300 . 80 240 120 . 780 . Destroy 0b10 Robot/NC 460 | 60 60 60 25 10 . . . 10 90 30 . 115 . Destroy Leader 566 | . 80 64 56 22 10 10 . 10 78 20 . 216 . Allied During Kill 6 | . . . . . . . . 6 . . . . . Successful Hack 57 | . 25 8 . . . . . . . 24 . . . Disable Machine 255 | . . 15 15 . . . . . 15 . . 210 . Destroy Structure 94 | . 1 2 . . . . . . 1 . . 90 . Partial Spotted 15 | . . . . . . . . . 15 . . . . Lose Combat Pursuer 255 | . 15 120 . . . . . . 75 . . 45 . Influence Decreases 3974 | 60 322 435 645 216 170 310 . 106 417 258 33 687 315 Entered New Map 714 | . . 81 239 36 . . . . . 51 22 . 285 Time Decay 2803 | 60 292 324 396 180 160 290 . 84 287 202 11 487 30 Lost Part 435 | . 30 30 10 . 10 20 . . 130 5 . 200 . Lost Ally 22 | . . . . . . . . 22 . . . . . Squads Dispatched 34 | . 3 2 5 3 . 1 . . 3 1 . 16 . Investigation 3 | . 2 1 . . . . . . . . . . . Extermination 7 | . . . . 1 . . . . 1 . . 5 . Reinforcement 18 | . 1 1 3 2 . . . . 2 1 . 8 . Assault 1 | . . . . . . 1 . . . . . . . Garrison 5 | . . . 2 . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 1 . . 4 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Distress Signals 8 | . . 3 1 . . . . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 194 | . 18 35 11 13 7 16 . 4 26 8 6 49 1 Peak Tracking Total 10 | . 5 8 5 3 7 10 . 3 4 5 6 5 1 Tactical Retreats 9 | . 1 3 . . . . . . 3 . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Traps Triggered 10 | . 3 1 2 2 . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Machines Disabled 17 | . . 1 1 . . . . . 1 . . 14 . Max in Single Turn 2 | . . 1 1 . . . . . 1 . . 2 . Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Machines Accessed 18 | . 5 2 3 1 . . 4 . 1 1 . 1 . Terminals 8 | . 5 2 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 1 . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . Total Hacks 65 | . 20 3 6 5 . . 28 . 1 1 . 1 . Successful 50 | . 11 2 3 4 . . 28 . 1 1 . . . Failed 15 | . 9 1 3 1 . . . . . . . 1 . Catastrophic 1 | . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . 20 3 3 . . . . . . . . . . Terminals 26 | . 20 3 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 9 | . . . 3 5 . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . Terminal Hacks 30 | . 2 . . . . . 28 . . . . . . Record 11 | . . . . . . . 11 . . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 8 | . . . 3 4 . . . . . 1 . . . Retrieve Study 8 | . . . 3 4 . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 11 | . 9 2 . . . . . . . . . . . Terminals 11 | . 9 2 . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . Skim 7 | . 5 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 4 . 3 1 . . . . . 1 . 1 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . 3 4 . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Total Allies 2 | . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . 2 2 2 . . . . . Highest-Rated Group 46 | . . . . . . 46 46 46 . . . . . Highest-Rated Ally 30 | . . . . . . 30 30 30 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . 14 . . . . . Total Damage 258 | . . . . . . . . 258 . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Active Infowar (turns) 3196 | 211 234 . 990 712 526 2 . 41 480 . . . . Sensors 1016 | . . . . . 493 2 . 41 480 . . . . Seismic 3089 | 211 234 . 990 712 526 . . . 416 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 2 . 2 . . . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Turns Passed 10854 | 286 1401 917 990 866 599 1087 126 787 1234 427 100 1970 64 Spaces Moved 5890 | 122 725 447 566 466 333 590 76 433 579 298 95 1116 44 Core 144 | 9 . . . . . . . . . . 43 92 . Treads 3865 | 113 725 411 529 466 333 590 76 433 189 . . . . Legs 1712 | . . . . . . . . . 390 298 52 928 44 Wheels 169 | . . 36 37 . . . . . . . . 96 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 95 95 160 160 160 160 160 120 120 50 50 120 Average Speed 148 | 154 160 155 156 160 160 160 160 170 153 120 88 120 120 Slowest Speed 500 | 160 160 240 240 160 160 200 160 200 280 120 120 500 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 6 93 33 46 13 43 81 68 64 18 9 75 26 12 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 2 . 1 . . . . . . Known Exits Taken 3 | . . 1 . . . . . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . . . . Scrap Searched 9 | . . . . . 3 3 . 3 . . . . . Spaces Dug 1 | . . . . . 1 . . . . . . . . Terrain Destroyed 82 | . . . . . 18 26 . . 1 . . 37 . Melee 1 | . . . . . 1 . . . . . . . . Projectile 38 | . . . . . . . . . 1 . . 37 . AOE 43 | . . . . . 17 26 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Total 7103 | 167 839 574 640 542 368 683 81 456 772 333 110 1489 49 Wait 304 | 9 20 31 25 30 6 9 6 4 55 1 9 98 1 Move 5878 | 121 724 446 565 465 332 589 75 432 578 298 94 1115 44 Hop . | . . . . . . . . . . . . . . Pick Up 78 | 3 13 5 6 7 3 1 . . 11 5 . 24 . Fast Attach 56 | 7 3 6 2 . 1 . . . 10 1 . 26 . Attach 42 | . 1 2 1 5 . 2 . 3 10 2 . 16 . Detach 3 | . 1 . . . . . . . . . . 2 . Swap 106 | 1 4 11 9 8 7 9 . . 10 6 . 41 . Drop 81 | 1 3 11 8 2 3 3 . . 17 4 . 29 . Fire 465 | 24 64 58 20 22 15 24 . 14 76 14 . 130 4 Melee 1 | . . . . . 1 . . . . . . . . Ram 8 | . . . . . . . . . . . 7 1 . Kick 10 | . . . . . . . . . 1 2 . 7 . Crush 22 | 1 6 4 4 3 . . . . 4 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 49 | . . . . . . 46 . 3 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Waste -5/Factory -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 287 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 7) 1278 | -10/Materials | Discovered new exit (range 16) 1317 | -10/Materials | Discovered new exit (range 10) 1348 | -10/Materials | Learned Storage trap positions 1393 | -10/Materials | Learned Storage emergency access door positions 1399 | -10/Materials | Core integrity fell below 50% 1428 | -10/Materials | Learned 4 Recycling zone layouts 1454 | -10/Materials | Learned Storage trap positions 1469 | -10/Materials | Identified exit to Mines 1490 | -10/Materials | Identified exit to Subcaves 1516 | -10/Materials | Learned location of 2 exits from Materials 1688 | -10/Materials | Entered another Materials area 1688 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1689 | -9/Materials | Identified exit to Mines 1690 | -9/Materials | Identified exit to Materials 2143 | -9/Materials | Build established: Tank 2466 | -9/Materials | Destroyed 8 combat bots 2581 | -9/Materials | Discovered exit to Materials (range 16) 2605 | -9/Materials | Entered another Materials area 2605 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2608 | -8/Materials | Discovered new exit (range 12) 2910 | -8/Materials | Build established: Scavenger-Gunner 3080 | -8/Materials | Discovered new exit (range 11) 3469 | -8/Materials | Garrison activated, responded to threat 3595 | -8/Materials | Entered Factory 3595 | -7/Factory | Evolved 2 slots: Utility x2 3976 | -7/Factory | Allied Derelicts emerged from ambush trap array 4307 | -7/Factory | Discovered new exit (range 11) 4461 | -7/Factory | Entered Lower Caves 4493 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4522 | -7/Lower Caves | Destroyed 8 combat bots 4626 | -7/Lower Caves | Learned location of Zion (-6) 5049 | -7/Lower Caves | Discovered new exit (range 7) 5060 | -7/Lower Caves | Entered another Lower Caves area 5129 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5524 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5589 | -7/Lower Caves | Destroyed 10 combat bots 6127 | -7/Lower Caves | Discovered new exit (range 7) 6147 | -7/Lower Caves | Entered Data Miner 6147 | -7/Data Miner | Accompanied by 2 allies 6147 | -7/Data Miner | Discovered new exit (range 6) 6178 | -7/Data Miner | Met Data Miner 6208 | -7/Data Miner | Learned location of Section 7 (-2) 6208 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6231 | -7/Data Miner | Received God Mode back door access code from Data Miner 6273 | -7/Data Miner | Entered Proximity Caves 6273 | -6/Proximity Caves | Accompanied by 2 allies 6433 | -6/Proximity Caves | Learned 8 Factory zone layouts 6450 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6797 | -6/Proximity Caves | Spotted B-75 Beast 6820 | -6/Proximity Caves | Destroyed B-75 Beast 6846 | -6/Proximity Caves | Lost 4 parts (2n2u) 6849 | -6/Proximity Caves | Learned Factory terminal intel 6894 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7040 | -6/Proximity Caves | Discovered new exit (range 12) 7060 | -6/Proximity Caves | Entered Factory 7060 | -6/Factory | Evolved 2 slots: Utility x2 7061 | -6/Factory | Identified exit to Lower Caves 7062 | -6/Factory | Identified exit to Factory 7063 | -6/Factory | Loaded intel: 28 terminal locations 7521 | -6/Factory | Lost 5 parts (2n1u2w) 7602 | -6/Factory | Lost 3 parts (1n2u) 7973 | -6/Factory | Lost 6 parts (1p2n2u1w) 8220 | -6/Factory | Spotted B-75 Beast 8294 | -6/Factory | Entered another Factory area 8294 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8295 | -5/Factory | Identified exit to Upper Caves 8721 | -5/Factory | Sucked down chute 8721 | -5/Factory | Entered Waste 8730 | -5/Waste | Spotted C-40 Crusher 8754 | -5/Waste | Spotted C-40 Crusher 8772 | -5/Waste | Spotted C-40 Crusher 8778 | -5/Waste | Spotted C-40 Crusher 8786 | -5/Waste | Spotted C-40 Crusher 8788 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8791 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8792 | -5/Waste | Released all parts (12) 8811 | -5/Waste | Spotted C-40 Crusher 8815 | -5/Waste | Discovered new exit (range 13) 8821 | -5/Waste | Entered Factory 8822 | -5/Factory | Lost 3 parts (2u1w) 9314 | -5/Factory | Build established: Tank 9466 | -5/Factory | Core integrity fell below 50% 9526 | -5/Factory | Lost 6 parts (3n2u1w) 9924 | -5/Factory | Build established: Scavenger-Gunner 10125 | -5/Factory | System corruption reached 10% 10580 | -5/Factory | Core integrity fell below 20% 10599 | -5/Factory | Lost 3 parts (1n1u1w) 10680 | -5/Factory | Lost 5 parts (1p2n2w) 10738 | -5/Factory | Discovered exit to Upper Caves (range 9) 10791 | -5/Factory | Entered Upper Caves 10791 | -5/Upper Caves | Identified exit to Upper Caves 10853 | -5/Upper Caves | Spotted B-75 Beast 10855 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Loading 1 Upper Caves exit... 10794_ System corrupted: KE Penetrator jammed. 10794_ Destroyed Lgt. Deuterium Engine. 10794_ Slug penetrates I1-TJ7(r). 10796_ Destroyed Med. Storage Unit. 10796_ I1-TJ7(r) suffers critical hit (Burn). 10796_ Slug penetrates I1-TJ7(r). 10796_ I1-TJ7(r) destroyed. 10799_ Slug penetrates T2-44B(r). 10799_ T2-44B(r) suffers critical hit (Destroy). 10799_ Destroyed Lgt. Deuterium Engine. 10799_ Slug penetrates T2-44B(r). 10799_ Destroyed Com. Wheel. 10800_ System corrupted: Matter fused (-9). 10801_ System corrupted: Wave Gun failed to cycle. 10801_ Slug penetrates Wall. 10804_ Acquired 62 matter. 10818_ /XFLFVEKM,OGN#EVNTDM90C 10849_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ????### | | ????????????????????????????????????## #???# | | ??????????????????????????????????### ??## | | ??????????????????????????????????# ### | | ???????????????????????????????????# | | ???????????????????????????????????# #?# | | ???????????????????????????????????# #?# ### | | ????????????????????????????????????# ### | | ?????????????????????????????????????# | | ?????????????????????????????????????## # | | ??????????????????????????????????????## ###### | | ???????????????????????????????????????# ##????? | | ???????????????????????????????????????# ##????? | | ??????????????????????????????????????## #????? | | ??????????????????????????????????????# #????? | | ???????????????????????????????????#### #????? | | ?????????????????????????????????### #????? | | ?????????????????????????????????# #????? | | ?????????????????????????????????# #????? | | ????????????????????????????????## ##???? | | ???????????????????????????????## #???? | | ??????????????????????????????## #??? | | ??????????????????????????????# #??? | | ?????????????????????#######?## #?? | | ?????????? ## ### #? | | ?????????? @ | | ?????????? BB ### | | ?????????? BB # ??????## ## | | ??????????????????????????## ##?# ? | | ???????????????????????????# ##???# ?? | | ??????????????????????????? ##????? ??? | | ?????????????????????????? ##???????## ???? | | ?????????????????????????# #??????????????? | | ?????????????????????????## ##??????????????? | | ??????????????????????????########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 19 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 14 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Minigun | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Autogun | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Gauss Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteNetworkJetlance Manual? 0 Play Time 00:57:47 Cumulative 237.8 hours Start 2025.11.03 @ 17:26:53 End 2025.11.03 @ 22:48:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 369 Adventurer 0 Explorer 2 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1254ec6d-9c50-4914-ad38-5809e965109e