Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 12:58:58

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (160)     800
Value Destroyed (5969)     5969
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (5122)               5122
              TOTAL SCORE: 19751

 Bonus
-------
High Alert Combat Kills    62
Follower Combat Kills      3647
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Friendly Fire              -287

 Cogmind 
---------
Core Integrity             927/1150
Matter                     280/300
Energy                     112/170
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (163) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Antimatter Reactor
>               --- PROPULSION (3) ---
                Flexi-carbon Leg
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY (12) -----
   Experimental Heat Sink
   Experimental Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Transmission Jammer
        Zionite Weapon Casing
                Centrium Medium Armor Plating
>               --- WEAPON (2) -------
        Zionite Phaser-S
        Zionite Phaser-S
>               --- INVENTORY (26) ---
       Enhanced Flexi-carbon Leg
        Zionite Biocell (1000)
        Zionite Biocell (1000)
        Zionite Biocell (1000)
       Improved Sensor Array
        Zionite Weapon Casing
        Zionite Weapon Casing
       Improved Light Armor Plating
                Centrium Medium Armor Plating
                System Restoration Module
        Zionite Laser-S
                Wave Gun
       Advanced Variable Charge Gun
          Heavy Phase Cannon
                Neutron Cannon
                Neutron Cannon
                Rocket Launcher
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Composite Leg I
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
   Experimental Heat Sink
   Experimental Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Transmission Jammer
        Zionite Weapon Casing
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
>               --- WEAPON -----------
        Zionite Phaser-S
        Zionite Phaser-S
>               --- INVENTORY --------
          Light Antimatter Reactor
                Flexi-carbon Leg
        Zionite Composite Leg I
       Enhanced Flexi-carbon Leg
        Zionite Biocell
        Zionite Biocell
        Zionite Biocell
       Improved Sensor Array
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Weapon Casing
       Improved Light Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                System Restoration Module
        Zionite Laser-S
                Wave Gun
       Advanced Variable Charge Gun
          Heavy Phase Cannon
                Neutron Cannon
                Neutron Cannon
                Rocket Launcher
                Phasing Sabre
[Rating: 118]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Tesla Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   2   1   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             287  | 7   5   32  6   34  10  7   6   14  8   10  31  .   28  36  13  20  3   1   16  
  Power                    18   | 1   1   4   1   .   .   .   1   1   1   .   2   .   2   .   1   2   .   .   1   
    Engine                 11   | 1   1   2   1   .   .   .   1   1   1   .   1   .   2   .   .   .   .   .   .   
    Core                   3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   
  Propulsion               48   | 2   3   10  3   9   1   .   2   1   1   1   1   .   2   3   2   1   .   .   6   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    46   | .   3   10  3   9   1   .   2   1   1   1   1   .   2   3   2   1   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  138  | 2   1   9   .   15  9   4   .   9   4   5   18  .   19  16  6   10  3   .   8   
    Device                 68   | .   .   1   .   11  7   3   .   8   .   4   7   .   9   10  4   2   .   .   2   
    Storage                13   | 2   1   6   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   
    Processor              7    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             50   | .   .   2   .   2   2   1   .   1   1   1   11  .   9   4   2   5   3   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | 2   .   9   2   10  .   3   3   3   2   4   10  .   5   17  4   7   .   1   1   
    Energy Gun             21   | .   .   .   .   .   .   .   1   .   .   .   2   .   2   7   .   7   .   1   1   
    Energy Cannon          40   | .   .   5   1   9   .   1   2   2   2   2   6   .   1   6   3   .   .   .   .   
    Ballistic Gun          5    | 2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   1   1   1   .   2   .   1   .   1   1   .   2   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   .   .   .   .   .   1   5   .   1   .   .   8   1   .   .   
Parts Lost                 30   | .   .   3   .   1   .   1   .   1   .   1   3   .   4   6   .   1   .   .   9   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               5    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Utility                  13   | .   .   .   .   .   .   1   .   .   .   .   1   .   3   3   .   .   .   .   5   
  Weapon                   10   | .   .   2   .   .   .   .   .   1   .   .   2   .   1   3   .   1   .   .   .   
  Highest Loss Streak      8    | .   .   1   .   1   .   1   .   1   .   1   3   .   1   2   .   1   .   .   8   
Average Slot Usage (%)     95   | .   100 97  90  92  92  92  92  92  91  92  98  100 96  98  99  99  100 100 98  
  Engine                   6    | .   14  4   .   7   7   7   7   7   13  13  10  6   8   11  5   .   .   .   .   
  Core                     1    | .   .   6   8   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   6   4   .   .   5   11  11  9   
  Leg                      20   | .   8   21  27  23  23  23  23  23  19  19  19  20  20  17  17  17  17  17  15  
  Device                   8    | .   .   9   9   7   7   7   7   7   6   6   6   6   7   7   16  11  11  11  15  
  Storage                  20   | .   28  23  27  23  23  23  23  23  20  20  20  20  20  17  17  17  17  17  15  
  Processor                9    | .   .   .   .   7   7   7   7   7   12  13  13  13  13  16  17  17  17  17  15  
  Protection               8    | .   .   8   .   7   7   7   7   7   5   5   11  13  8   14  5   10  11  11  14  
  Energy Gun               2    | .   .   .   .   .   .   .   3   .   .   .   1   .   4   7   .   9   11  11  10  
  Energy Cannon            10   | .   .   19  17  14  15  14  11  14  13  12  7   13  8   1   5   .   .   .   .   
  Ballistic Gun            1    | .   28  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             149  | 13  21  80  82  99  99  99  98  98  134 134 137 131 135 149 143 126 129 130 132 
  Greatest Support         77   | 40  40  23  33  45  45  45  55  60  60  60  59  59  59  60  56  68  68  68  77  
  Greatest Overweight (x)  3    | 2   1   3   2   2   2   2   2   1   2   2   2   2   3   2   2   2   1   1   1   
  Average Overweight (x)   1    | .   .   1   2   2   2   2   1   1   1   2   2   2   2   2   2   1   1   1   1   
Largest Inventory Capacity 26   | 8   10  24  24  24  24  24  24  24  26  26  26  26  26  26  26  26  26  26  26  
  Average Capacity         23   | 6   9   13  24  24  24  24  24  24  24  26  26  26  26  26  26  26  26  26  26  
  Most Carried             26   | 4   10  21  24  24  24  24  24  24  24  26  26  23  26  26  26  26  26  26  26  
  Average Carried          22   | 2   7   13  21  23  23  22  23  22  23  24  23  23  24  25  25  25  25  26  24  
  Final Capacity           26   | 8   10  24  24  24  24  24  24  24  26  26  26  26  26  26  26  26  26  26  26  
  Final Carried            26   | 4   10  19  24  24  24  22  24  22  24  23  23  23  26  26  26  26  26  26  18  

 Class Distribution 
--------------------
 57% | Messiah-Mutant
 29% | Hauler-Mutant
  8% | Scavenger-Mutant
  4% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Zion
   Messiah-Mutant | -6/Proximity Caves
   Messiah-Mutant | -6/Factory
   Messiah-Mutant | -6/Lower Caves
   Messiah-Mutant | -6/Lower Caves
   Messiah-Mutant | -6/Data Miner
   Messiah-Mutant | -5/Proximity Caves
   Messiah-Mutant | -5/Factory
   Messiah-Mutant | -5/Extension
   Messiah-Mutant | -5/Cetus
   Messiah-Mutant | -5/Archives
   Messiah-Mutant | -5/Hub_04(d)
   Messiah-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Matter Collected           4389 | 257  110  408  72   285  185  98   103  174  30   430  649  .    618  372  217  200  30   .    151  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7148 | 60   271  1386 417  859  403  174  .    461  30   112  475  .    458  945  58   21   .    .    1018 
  Parts                    362  | 6    19   87   19   39   12   9    .    16   4    8    15   .    38   37   6    3    .    .    44   
Haulers Intercepted        7    | .    1    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      76   | .    .    .    .    .    2    12   1    7    .    16   14   .    24   .    .    .    .    .    .    
  Prevented                52   | .    .    .    .    .    10   3    .    16   .    .    5    .    18   .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Combat Hostiles Destroyed  122  | .   6   25  8   14  7   7   .   8   .   1   9   .   15  8   1   .   .   .   13  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Guns                     26   | .   5   3   .   .   .   .   .   .   .   .   1   .   1   3   .   .   .   .   13  
  Cannons                  48   | .   .   19  4   11  4   .   .   5   .   .   1   .   2   1   1   .   .   .   .   
  AOE                      33   | .   1   3   4   3   1   7   .   .   .   1   4   .   9   .   .   .   .   .   .   
Classes Destroyed          17   | 2   4   5   .   2   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   
  Worker                   8    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Builder                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   .   1   2   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Swarmer                  31   | .   .   4   4   3   .   4   .   .   .   1   4   .   11  .   .   .   .   .   .   
  Grunt                    47   | .   6   13  4   5   7   3   .   1   .   .   4   .   2   .   .   .   .   .   2   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   10   | .   .   7   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   18   | .   .   .   .   2   .   .   .   4   .   .   .   .   .   4   1   .   .   .   7   
  Programmer               10   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   4   8   4   4   3   4   .   2   1   1   4   .   5   2   1   1   .   .   7   
  Combat Bots Only         7    | .   2   7   4   4   3   4   .   2   .   1   4   .   5   2   1   .   .   .   5   
Max Kills in Single Turn   4    | 1   2   2   4   3   1   2   .   1   1   1   2   .   4   1   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   4   3   1   2   .   .   .   1   2   .   4   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Damage Taken               11306 | .    410  1062 150  785  478  179  .    1168 .    146  883  .    894  1607 54   46   29   49   3366 
  Core                     941   | .    50   180  39   102  .    16   .    97   .    13   35   .    99   87   .    .    .    .    223  
  Absorbed by Shields      18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    
Core Remaining (%)         81    | 100  80   55   92   .    .    .    .    69   .    .    .    .    82   .    .    .    .    91   .    
Volleys Fired              386   | 2    24   72   20   50   19   7    .    33   1    9    15   .    28   39   3    1    .    5    58   
  Largest                  2     | 2    2    2    2    2    2    2    .    2    2    2    2    .    2    2    2    2    .    2    2    
  Hottest                  188   | 40   40   136  136  136  112  112  .    112  144  125  144  .    130  188  188  120  .    120  120  
Shots Fired                728   | 4    48   139  38   99   32   8    .    56   2    14   24   .    51   76   9    2    .    10   116  
  Gun                      278   | 4    48   28   .    .    .    .    .    .    .    .    5    .    26   39   .    2    .    10   116  
  Cannon                   418   | .    .    106  36   98   32   2    .    52   2    10   15   .    20   36   9    .    .    .    .    
  Launcher                 32    | .    .    5    2    1    .    6    .    4    .    4    4    .    5    1    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  80    | 4    48   28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  274   | .    .    106  36   78   .    .    .    .    .    .    8    .    .    25   9    2    .    10   .    
  Explosive                32    | .    .    5    2    1    .    6    .    4    .    4    4    .    5    1    .    .    .    .    .    
  Electromagnetic          226   | .    .    .    .    20   32   2    .    52   2    10   12   .    46   50   .    .    .    .    .    
  Phasic                   116   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  
  Robot Hit Streak         54    | 3    8    12   15   30   12   5    .    7    1    5    9    .    19   10   2    2    .    4    54   
  Robot Miss Streak        7     | 1    2    3    4    7    1    2    .    2    1    1    2    .    3    3    1    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           516   | 3    36   84   22   71   26   6    .    41   1    8    28   .    34   51   8    1    .    2    94   
  Core Hits                254   | 3    20   41   15   33   11   10   .    18   1    5    16   .    20   20   3    2    .    1    35   
  Critical Hits            20    | .    .    11   2    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           8     | .    .    4    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    7    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              21    | .    .    .    .    .    .    .    .    .    .    1    9    .    .    9    2    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    .    .    .    1    9    .    .    9    2    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16544 | 29   683  2020 616  1696 761  503  .    1203 43   521  1186 .    1409 1847 395  42   .    85   3505 
  Guns                     5060  | 23   269  148  .    .    .    .    .    .    .    .    143  .    339  618  .    42   .    85   3393 
  Cannons                  6833  | .    .    1555 469  1550 632  25   .    808  43   213  233  .    278  830  197  .    .    .    .    
  Explosions               3770  | .    414  306  147  146  129  478  .    395  .    308  438  .    792  217  .    .    .    .    .    
  Melee                    744   | .    .    .    .    .    .    .    .    .    .    .    372  .    .    174  198  .    .    .    .    
  Ramming                  137   | 6    .    11   .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    112  
  Kinetic                  440   | 23   269  148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4913  | .    .    1555 469  1287 129  57   .    41   .    .    205  .    135  711  197  42   .    85   .    
  Explosive                3161  | .    414  306  147  146  .    421  .    354  .    278  438  .    657  .    .    .    .    .    .    
  Electromagnetic          3756  | .    .    .    .    263  632  25   .    808  43   243  171  .    617  954  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 744   | .    .    .    .    .    .    .    .    .    .    .    372  .    .    174  198  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   3393  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3393 
Highest Corruption         9     | .    .    .    .    3    3    .    .    .    .    .    .    .    .    9    9    .    .    .    7    
  Average Corruption       4     | .    .    .    .    2    2    .    .    .    .    .    .    .    .    5    5    .    .    .    3    
  Corruption Purged        15    | .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
  Effects                  78    | .    .    .    .    6    7    .    .    .    .    .    .    .    .    20   39   .    .    .    6    
    Message Errors         20    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    2    14   .    .    .    1    
    Matter Fused           17    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    3    10   .    .    .    1    
    Heat Flow Errors       10    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    4    3    .    .    .    1    
    Energy Discharges      8     | .    .    .    .    3    1    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
    Targeting Errors       8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            481   | .    .    67   .    10   3    .    .    5    .    73   28   .    30   105  160  .    .    .    .    
  Projectiles              56    | .    .    .    .    10   3    .    .    .    .    21   .    .    .    22   .    .    .    .    .    
  Explosions               238   | .    .    67   .    .    .    .    .    5    .    52   3    .    30   81   .    .    .    .    .    
  Melee                    187   | .    .    .    .    .    .    .    .    .    .    .    25   .    .    2    160  .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      402   | .    95   58   .    .    36   11   .    .    .    10   .    .    .    175  .    .    .    .    17   
  Shots                    10    | .    2    2    .    .    1    1    .    .    .    1    .    .    .    3    .    .    .    .    .    
  Rammed                   7     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             16    | 2    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    11   
  Kicked                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    7    
  Crushed                  1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324   | .    18   317  120  222  109  .    .    144  96   150  324  .    324  272  243  251  .    42   101  
  Average Temperature      67    | .    9    76   40   43   23   .    .    29   51   70   106  .    116  86   92   98   .    21   58   
  Received Heat Transfer   1936  | .    180  351  63   153  243  63   .    141  .    .    207  .    234  21   4    .    .    9    267  
  Effects                  3     | .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    2    .    .    3    .    .    1    .    3    3    .    .    .    .    .    
  Combat Hostiles          11    | .    .    .    .    .    2    .    .    3    .    .    1    .    3    2    .    .    .    .    .    
  Parts Fried              32    | .    .    .    .    1    2    .    .    8    .    4    1    .    5    11   .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             14    | .    .    5    .    6    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Heat Transferred         7619  | .    .    2664 925  2183 150  50   .    50   .    .    296  .    100  850  184  56   .    111  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    2    1    .    1    .    1    .    .    1    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Peak Influence             1477 | 10   235  534  432  342  .    .    .    .    17   .    .    .    .    362  1477 1110 555  301  384  
  Average Influence        370  | 2    117  313  330  169  .    .    .    .    13   .    .    .    .    163  775  977  539  228  228  
Maximum Alert Level        4    | .    1    2    2    1    .    .    .    .    .    .    .    .    .    1    4    4    2    1    1    
  Low Security (%)         41   | 100  89   30   14   68   .    .    .    .    100  .    .    .    .    65   8    .    .    41   44   
  Level 1                  26   | .    10   25   60   31   .    .    .    .    .    .    .    .    .    34   26   .    .    58   55   
  Level 2                  14   | .    .    44   25   .    .    .    .    .    .    .    .    .    .    .    1    .    99   .    .    
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   96   .    .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   3    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    2    1    1    3    .    .    .    .    1    .    .    .    .    8    4    .    .    .    4    
  Investigation            3    | .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Reinforcement            9    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    3    1    .    .    .    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Distress Signals           6    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Times Spotted              261  | .   9   40  11  20  10  10  1   13  1   9   13  .   17  23  42  14  4   3   21  
  Peak Tracking Total      7    | .   4   5   4   4   4   4   1   3   .   3   4   .   5   4   5   5   2   1   7   
  Tactical Retreats        11   | .   .   .   .   .   2   2   .   2   .   1   .   .   2   2   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Traps Triggered            7    | .   1   2   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Machines Disabled          20   | .   3   4   1   1   .   .   .   .   .   .   .   .   .   7   3   .   1   .   .   
  Max in Single Turn       2    | .   2   1   1   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Machines Accessed          18   | .   1   5   .   3   .   .   .   .   1   3   .   4   .   .   .   .   .   .   1   
  Terminals                7    | .   1   4   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                66   | .   3   18  .   9   .   .   .   .   6   3   .   26  .   .   .   .   .   .   1   
  Successful               47   | .   1   13  .   1   .   .   .   .   4   2   .   26  .   .   .   .   .   .   .   
  Failed                   18   | .   1   5   .   8   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   
    Catastrophic           4    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   91   | .   3   8   .   3   .   .   .   .   7   1   .   .   .   19  33  7   .   7   3   
  Terminals                20   | .   3   13  .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   .   5   .   6   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             35   | .   1   6   .   .   .   .   .   .   .   2   .   26  .   .   .   .   .   .   .   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   3   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   9   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   4   .   3   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   36   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   10  18  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     107  | .   .   25  .   .   .   .   .   .   82  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Total Allies               51    | .    .    .    .    .    .    .    4    .    2    .    .    .    1    6    24   12   .    2    .    
  Largest Group            24    | .    .    .    .    .    .    .    4    4    2    2    2    .    1    3    20   24   13   5    5    
  Highest-Rated Group      1483  | .    .    .    .    .    .    .    150  150  170  170  170  .    94   210  961  1483 753  352  339  
  Highest-Rated Ally       156   | .    .    .    .    .    .    .    39   39   85   85   85   .    94   85   156  150  94   85   85   
Zionite Dispatches         13    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    5    3    .    1    .    
  Heavy                    4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    1    .    
  Light                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap Resupply            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    
  GOTO                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               527   | .    .    .    .    .    .    .    .    41   .    17   9    .    8    31   234  115  44   15   13   
  Total Damage             14866 | .    .    .    .    .    .    .    .    925  .    831  326  .    141  924  6079 2976 1314 701  649  
  Kills                    98    | .    .    .    .    .    .    .    .    4    .    9    4    .    2    7    44   17   5    4    2    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac 
Robot Analysis Total       3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   1   3   2   2   .   1   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Zionite Intel Received     10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   5   .   .   1   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Turns Passed               15597 | 95   415  1756 389  1422 881  679  1499 952  475  737  715  162  1109 1163 1619 526  375  116  512  
Spaces Moved               7217  | 52   188  877  169  522  323  364  924  496  202  370  307  82   492  519  778  231  77   62   182  
  Core                     19    | 19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   170   | 33   137  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7028  | .    51   877  169  522  323  364  924  496  202  370  307  82   492  519  778  231  77   62   182  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  180  180  180  180  156  160  160  183  183  200  183  180  180  150  150  150  150  
  Average Speed            173   | 140  151  164  180  180  180  180  159  160  164  184  188  200  195  182  180  171  150  150  154  
  Slowest Speed            215   | 160  160  210  180  180  180  180  180  160  190  190  200  200  215  183  180  180  150  150  163  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    31   71   20   21   50   58   88   58   4    53   47   71   56   16   94   69   70   8    5    
  Regions Visited          19
    Branch Regions         12
  Pre-discovered Areas     9     | .    .    .    .    .    .    1    2    1    .    .    .    1    .    .    4    .    .    .    .    
  Known Exits Taken        15    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    2    1    3    1    .    2    .    .    2    .    .    .    .    .    .    
Spaces Dug                 47    | .    .    .    10   .    .    .    .    .    .    20   .    .    .    12   .    .    .    2    3    
Terrain Destroyed          314   | .    13   28   24   4    16   35   .    26   .    26   28   .    29   46   19   .    .    5    15   
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    .    
  Projectile               29    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    5    15   
  AOE                      280   | .    13   27   24   4    16   35   .    26   .    25   28   .    29   35   18   .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Total                      9589 | 66   286  1057 218  903  589  377  952  595  344  415  412  81   598  639  996  358  337  75   291  
  Wait                     1276 | .    50   41   7    277  231  .    8    47   127  11   20   .    8    8    85   78   254  7    17   
  Move                     7198 | 51   187  876  168  521  322  363  923  495  201  369  306  81   491  518  777  230  76   61   182  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  143  | 4    11   12   8    9    3    .    7    2    4    7    12   .    23   16   9    12   1    .    3    
  Fast Attach              35   | 7    .    8    1    .    .    .    .    .    2    .    2    .    1    1    1    7    2    1    2    
  Attach                   77   | .    2    4    1    5    2    1    .    3    2    5    18   .    14   7    2    1    .    .    10   
  Detach                   12   | .    .    .    .    .    .    .    .    .    .    .    7    .    4    .    1    .    .    .    .    
  Swap                     175  | .    3    20   4    29   8    6    6    11   4    5    11   .    13   28   10   12   1    .    4    
  Drop                     158  | .    8    23   9    12   4    .    8    3    3    8    12   .    16   12   15   17   3    1    4    
  Fire                     386  | 2    24   72   20   50   19   7    .    33   1    9    15   .    28   39   3    1    .    5    58   
  Melee                    21   | .    .    .    .    .    .    .    .    .    .    1    9    .    .    9    2    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     13   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    11   
  Crush                    3    | 2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Rewire                   87   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    86   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sto])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives
-5/Hub_04(d)
-4/Factory

 History 
---------
  Turn | Location           | Event
    32 | -11/Scrapyard      | Discovered new exit (range 13)
    96 | -11/Scrapyard      | Entered Materials
   237 | -10/Materials      | Central database locked down
   312 | -10/Materials      | Build established: Mutant
   328 | -10/Materials      | Discovered new exit (range 15)
   511 | -10/Materials      | Entered another Materials area
   511 | -9/Materials       | Evolved 2 slots: Utility x2
   792 | -9/Materials       | Discovered new exit (range 16)
  1075 | -9/Materials       | Build established: Scavenger-Mutant
  1107 | -9/Materials       | Discovered new exit (range 12)
  1212 | -9/Materials       | Discovered new exit (range 15)
  1441 | -9/Materials       | Discovered new exit (range 13)
  1477 | -9/Materials       | Repaired Adv. Beam Cannon
  1538 | -9/Materials       | Destroyed 7 combat bots
  2058 | -9/Materials       | Discovered new exit (range 5)
  2267 | -9/Materials       | Entered another Materials area
  2267 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2355 | -8/Materials       | Build established: Hauler-Mutant
  2615 | -8/Materials       | Discovered new exit (range 16)
  2656 | -8/Materials       | Entered Factory
  2656 | -7/Factory         | Evolved 2 slots: Utility x2
  4064 | -7/Factory         | Discovered new exit (range 5)
  4069 | -7/Factory         | Identified exit to Lower Caves
  4078 | -7/Factory         | Entered Lower Caves
  4538 | -7/Lower Caves     | Learned Factory stockpile data
  4937 | -7/Lower Caves     | Discovered new exit (range 12)
  4955 | -7/Lower Caves     | Identified exit to Lower Caves
  4959 | -7/Lower Caves     | Entered another Lower Caves area
  5197 | -7/Lower Caves     | Identified exit to Zion
  5638 | -7/Lower Caves     | Entered Zion
  5770 | -7/Zion            | Given A8's code to call for help
  5833 | -7/Zion            | Discovered new exit (range 10)
  6207 | -7/Zion            | Visited the Megawrench Repair Shop
  6304 | -7/Zion            | Learned location of Warlord (-5)
  6335 | -7/Zion            | Learned Factory terminal intel
  6397 | -7/Zion            | Received a visual enhancement algorithm
  6677 | -7/Zion            | Imprinted
  6679 | -7/Zion            | Declared Zion's savior
  6820 | -7/Zion            | Learned Factory stockpile data
  6901 | -7/Zion            | Megawrench repaired 9 parts
  6965 | -7/Zion            | Build established: Messiah-Mutant
  7128 | -7/Zion            | Identified exit to Proximity Caves
  7137 | -7/Zion            | Entered Proximity Caves
  7137 | -6/Proximity Caves | Accompanied by 4 allies
  7180 | -6/Proximity Caves | Learned Factory stockpile data
  7348 | -6/Proximity Caves | P-60 Hacker assimilated allied O5-LJA(M)
  7616 | -6/Proximity Caves | Spotted B-75 Beast
  7923 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8075 | -6/Proximity Caves | Discovered new exit (range 10)
  8086 | -6/Proximity Caves | Identified exit to Factory
  8089 | -6/Proximity Caves | Entered Factory
  8089 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  8091 | -6/Factory         | Loaded intel: 20 terminal locations
  8350 | -6/Factory         | Discovered new exit (range 5)
  8357 | -6/Factory         | Identified exit to Lower Caves
  8366 | -6/Factory         | Retrieved Zion intel report: Main Access
  8366 | -6/Factory         | Identified exit to Factory
  8367 | -6/Factory         | Zion Heavy squad teleported in
  8482 | -6/Factory         | Repaired Hvy. Armor Plating
  8527 | -6/Factory         | Repaired Imp. Titanium Leg
  8564 | -6/Factory         | Entered Lower Caves
  8564 | -6/Lower Caves     | Accompanied by 2 allies
  8958 | -6/Lower Caves     | Found Prototype Device
  9006 | -6/Lower Caves     | Identified Heart of Steel
  9185 | -6/Lower Caves     | Discovered new exit (range 10)
  9201 | -6/Lower Caves     | Identified exit to Lower Caves
  9301 | -6/Lower Caves     | Entered another Lower Caves area
  9301 | -6/Lower Caves     | Accompanied by 2 allies
  9677 | -6/Lower Caves     | Learned Factory terminal intel
  9712 | -6/Lower Caves     | Spotted B-75 Beast
  9735 | -6/Lower Caves     | Destroyed B-75 Beast
  9743 | -6/Lower Caves     | Found Prototype Protection
  9751 | -6/Lower Caves     | Found Prototype Protection
  9752 | -6/Lower Caves     | Identified Zio. Weapon Casing
  9765 | -6/Lower Caves     | Found Prototype Protection
  9774 | -6/Lower Caves     | Identified exit to Data Miner
  9963 | -6/Lower Caves     | Identified Zio. Heavy Carapace
  9964 | -6/Lower Caves     | Lost 3 parts (1u2w)
 10016 | -6/Lower Caves     | Entered Data Miner
 10016 | -6/Data Miner      | Discovered new exit (range 6)
 10054 | -6/Data Miner      | Met Data Miner
 10090 | -6/Data Miner      | Learned location of Section 7 (-2)
 10090 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10126 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10176 | -6/Data Miner      | Identified exit to Proximity Caves
 10178 | -6/Data Miner      | Entered Proximity Caves
 10408 | -5/Proximity Caves | Escorted by Enhanced Grunt
 10595 | -5/Proximity Caves | Found Prototype Device
 10596 | -5/Proximity Caves | Identified Exp. Thermal Shield
 10829 | -5/Proximity Caves | Spotted B-75 Beast
 10867 | -5/Proximity Caves | Destroyed B-75 Beast
 11257 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 11287 | -5/Proximity Caves | Entered Factory
 11287 | -5/Factory         | Evolved 2 slots: Utility x2
 11288 | -5/Factory         | Identified exit to Upper Caves
 11288 | -5/Factory         | Identified exit to Extension
 11290 | -5/Factory         | Loaded intel: 22 terminal locations
 11364 | -5/Factory         | Retrieved Zion intel report: Branch Access
 11365 | -5/Factory         | Zion Heavy squad teleported in
 11809 | -5/Factory         | Zion Light squad teleported in
 11819 | -5/Factory         | Garrison activated, responded to threat
 11836 | -5/Factory         | Found Zio. Weapon Casing
 11901 | -5/Factory         | Found Zio. Weapon Casing
 12424 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 12441 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 12442 | -5/Factory         | Zion Trap Resupply teleported in
 12450 | -5/Factory         | Entered Extension
 12509 | -5/Extension       | Zion hero teleported in (12-ASH)
 12532 | -5/Extension       | Energy Cycler disabled
 12533 | -5/Extension       | Rescued a captive Derelict
 12533 | -5/Extension       | Rescued a captive Derelict
 12533 | -5/Extension       | Rescued a captive Derelict
 12533 | -5/Extension       | Rescued a captive Derelict
 12534 | -5/Extension       | Rescued a captive Derelict
 12535 | -5/Extension       | Rescued A7
 12535 | -5/Extension       | Rescued a captive Derelict
 12535 | -5/Extension       | Rescued a captive Derelict
 12538 | -5/Extension       | Zion Light squad teleported in
 12651 | -5/Extension       | Zion Light squad teleported in
 13065 | -5/Extension       | Spotted B-75 Beast
 13068 | -5/Extension       | Allies destroyed B-75 Beast
 13083 | -5/Extension       | Discovered new exit (range 15)
 13083 | -5/Extension       | Spotted B-75 Beast
 13090 | -5/Extension       | Found Zio. Weapon Casing
 13092 | -5/Extension       | Allies destroyed B-75 Beast
 13146 | -5/Extension       | Retrieved Zion intel report: Unaware Analyses
 13150 | -5/Extension       | Retrieved Zion intel report: Prototype Schematics
 13187 | -5/Extension       | Found Zio. Weapon Casing
 13350 | -5/Extension       | First assault squad dispatched
 13372 | -5/Extension       | Discovered new exit (range 15)
 13374 | -5/Extension       | Discovered new exit (range 15)
 13510 | -5/Extension       | Rewired Cogmind
 13511 | -5/Extension       | Rewired Cogmind
 13522 | -5/Extension       | Rewired Cogmind
 13680 | -5/Extension       | Incoming assault squad redirected
 13680 | -5/Extension       | Incoming assault squad redirected
 13721 | -5/Extension       | Rewired Cogmind
 13730 | -5/Extension       | Rewired Cogmind
 13744 | -5/Extension       | Rewired Cogmind
 13749 | -5/Extension       | Rewired Cogmind
 13780 | -5/Extension       | Zion Heavy squad teleported in
 13787 | -5/Extension       | Zion Fire squad teleported in
 13827 | -5/Extension       | Retrieved Zion intel report: Trap Installations
 13833 | -5/Extension       | Retrieved Zion intel report: Prototype Schematics
 13844 | -5/Extension       | Retrieved Zion intel report: Depthwide Sectors/-1
 14004 | -5/Extension       | Terminal network hard line cut
 14056 | -5/Extension       | Identified exit to Cetus
 14069 | -5/Extension       | Entered Cetus
 14069 | -5/Cetus           | Accompanied by 18 allies
 14074 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 14091 | -5/Cetus           | Spotted Cetus Guard
 14091 | -5/Cetus           | Spotted Cetus Guard
 14093 | -5/Cetus           | Spotted Cetus Guard
 14094 | -5/Cetus           | Spotted Cetus Guard
 14103 | -5/Cetus           | Allies destroyed Cetus Guard
 14109 | -5/Cetus           | Allies destroyed Cetus Guard
 14111 | -5/Cetus           | Allies destroyed Cetus Guard
 14112 | -5/Cetus           | Allies destroyed Cetus Guard
 14254 | -5/Cetus           | Zion Infowar Resupply teleported in
 14272 | -5/Cetus           | Started Cetus Manufacturing Module
 14273 | -5/Cetus           | Zion Light squad teleported in
 14297 | -5/Cetus           | Manufactured an Enhanced Grunt
 14306 | -5/Cetus           | Zion Light squad teleported in
 14322 | -5/Cetus           | Manufactured an Enhanced Grunt
 14347 | -5/Cetus           | Manufactured an Enhanced Grunt
 14372 | -5/Cetus           | Manufactured an Enhanced Grunt
 14397 | -5/Cetus           | Manufactured an Enhanced Grunt
 14432 | -5/Cetus           | Discovered new exit (range 16)
 14468 | -5/Cetus           | Spotted Cetus Guard
 14468 | -5/Cetus           | Spotted Cetus Guard
 14472 | -5/Cetus           | Spotted Cetus Guard
 14472 | -5/Cetus           | Spotted Cetus Guard
 14473 | -5/Cetus           | Allies destroyed Cetus Guard
 14479 | -5/Cetus           | Allies destroyed Cetus Guard
 14482 | -5/Cetus           | Allies destroyed Cetus Guard
 14482 | -5/Cetus           | Discovered new exit (range 15)
 14483 | -5/Cetus           | Allies destroyed Cetus Guard
 14493 | -5/Cetus           | Scared off Revision 17
 14580 | -5/Cetus           | Identified exit to Archives
 14595 | -5/Cetus           | Entered Archives
 14595 | -5/Archives        | Accompanied by 15 allies
 14660 | -5/Archives        | Discovered new exit (range 15)
 14681 | -5/Archives        | Identified exit to Hub_04(d)
 14970 | -5/Archives        | Entered Hub_04(d)
 14970 | -5/Hub_04(d)       | Accompanied by 4 allies
 15046 | -5/Hub_04(d)       | Retrieved Zion intel report: Unaware Analyses
 15047 | -5/Hub_04(d)       | Zion Heavy squad teleported in
 15052 | -5/Hub_04(d)       | Discovered new exit (range 8)
 15080 | -5/Hub_04(d)       | Identified exit to Factory
 15086 | -5/Hub_04(d)       | Entered Factory
 15086 | -4/Factory         | Accompanied by 5 allies
 15086 | -4/Factory         | Evolved 2 slots: Utility x2
 15417 | -4/Factory         | Garrison activated, responded to threat
 15557 | -4/Factory         | Lost 8 parts (2p2n4u)
 15598 | -4/Factory         | Self-destructed

 Last Messages 
---------------
15559_ Centrium Medium Armor Plating destroyed.
15562_ Critical hit.
15567_ P-80 Master destroyed.
15567_ Switching to secondary target: L-61 Swordsman.
15571_ Acquired 4 matter.
15573_ Acquired 3 matter. <x2>
15577_ R-10 Processor collects Sml. Matter Pod.
15579_ R-10 Processor collects Relay Coupler [Specialist].
15579_ Kicked R-10 Processor out of the way.
15582_ R-10 Processor collects Unknown Hackware.
15586_ ALERT: Rogue bot located, Programmers report to Factory Zone 8G.
15586_ Slammed into K-01 Serf.
15587_ K-01 Serf distress signal jammed.
15589_ Centrium Medium Armor Plating severed.
15589_ Acquired Centrium Medium Armor Plating.
15590_ VHWTA0<HWTLI7V/0JFY/OY23UP6RYF9Y>
15594_ Flexi-carbon Leg severed.
15595_ U-05 Engineer builds a Wall.
15595_ Acquired Flexi-carbon Leg.
15596_ Centrium Medium Armor Plating severed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|  #?##????????????????###l###?????????????????????? |
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|  #=%% !!|#?????????????# #???????????????????????? |
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| %%%[![%%%%%%%%%%% *  !%  #???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Coolant Potential          65
Energy Generation          48
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             1200
Resistance: TH             30
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         16
Recoil Reduction           2

 Item Schematics 
-----------------
      Lgt. Regenerative Plating | -6/Data Miner | Free
          Exp. Flexi-carbon Leg | -6/Data Miner | Free
               Combat Drone Bay | -6/Data Miner | Free
            Cmb. Gravmag System | -6/Data Miner | Free
           Exp. Terrain Scanner | -6/Data Miner | Free
    Tactical Coordination Suite | -6/Data Miner | Free
       Exp. Transmission Jammer | -6/Data Miner | Free
        Mni. Smartbomb Launcher | -6/Data Miner | Free
               Enh. Force Rifle | -5/Factory    | Z-intel
           Adv. Power Amplifier | -5/Factory    | Z-intel
        Exp. Signal Interpreter | -5/Factory    | Z-intel
            Cold Fusion Reactor | -5/Factory    | Z-intel
              Cld. Fission Core | -5/Factory    | Z-intel
               Enh. Armored Leg | -5/Factory    | Z-intel
                   Plasma Sword | -5/Factory    | Z-intel
              Cld. Aerolev Unit | -5/Factory    | Z-intel
   Hvy. Proton Missile Launcher | -5/Factory    | Z-intel
        Tiamat Missile Launcher | -5/Factory    | Z-intel
    Cld. Nuclear Pulse Thruster | -5/Extension  | Z-intel
       Imp. Cesium-ion Thruster | -5/Extension  | Z-intel
              Antimatter Cannon | -5/Extension  | Z-intel
                 Exp. Heat Sink | -5/Extension  | Z-intel
               Gui. EMP Blaster | -5/Extension  | Z-intel
            Cld. Gravmag System | -5/Extension  | Z-intel
             Prc. Matter Filter | -5/Extension  | Z-intel
               Imp. Energy Well | -5/Extension  | Z-intel
              Enh. Nuclear Core | -5/Extension  | Z-intel
              Cld. Plasma Rifle | -5/Extension  | Z-intel
             Cld. Plasma Cannon | -5/Extension  | Z-intel
           Scatter Rocket Array | -5/Extension  | Z-intel
               Imp. Heavy Laser | -5/Extension  | Z-intel
                Com. Ion Cannon | -5/Extension  | Z-intel
           Tri-rail Accelerator | -5/Extension  | Z-intel
                    Imp. Airjet | -5/Extension  | Z-intel
 Gravity Neutralizing Apparatus | -5/Extension  | Z-intel
       Cld. Cesium-ion Thruster | -5/Extension  | Z-intel

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityDeepCanceller
  Manual?         0
Play Time         01:27:19
  Cumulative      456.7 hours
  Start           2020.04.11 @ 11:31:19
  End             2020.04.11 @ 12:58:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          783
  Rogue           783
  Adventurer      0
  Explorer        0
Win Type          -
  Total           36
  Types           26/0/5/4/1/0/0
Lore%             93
Gallery%          92
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 738c1d61-abd6-4931-a43a-f72b13786779