Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.21 @ 23:25:42 Player: kat Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2314) 2314 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (563) 563 TOTAL SCORE: 7522 Bonus ------- High Alert Combat Kills 63 Entered DSFs 500 Cogmind --------- Core Integrity 904/1000 Matter 133/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (105) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (7) ------ Experimental Heat Sink Improved Signal Interpreter Advanced Recoil Stabilizer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Advanced Heat Sink Long-range Proton Cannon Greatsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Small Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Improved EM Pulse Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Improved Aluminum Leg Gauss Rifle Assault Cannon Assault Cannon [Rating: 56] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . Utility 5 | . . 2 . 1 . . . 2 Weapon 2 | . . . . 1 . 1 . . Parts Attached 65 | 5 3 7 5 9 16 . 11 9 Power 10 | 1 . 2 . 1 4 . 1 1 Engine 9 | 1 . 2 . 1 3 . 1 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 20 | 1 1 3 3 2 5 . 4 1 Treads . | . . . . . . . . . Leg 20 | 1 1 3 3 2 5 . 4 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 1 2 4 3 . 1 4 Device 5 | . . . . 2 . . 1 2 Storage 3 | 1 . . . 1 . . . 1 Processor 4 | . 1 . . 1 1 . . 1 Hackware . | . . . . . . . . . Protection 5 | . . 1 2 . 2 . . . Artifact . | . . . . . . . . . Weapon 18 | 2 1 1 . 2 4 . 5 3 Energy Gun 7 | 2 . 1 . 1 2 . 1 . Energy Cannon 2 | . . . . . . . 1 1 Ballistic Gun 2 | . . . . . 1 . 1 . Ballistic Cannon 3 | . . . . 1 . . 2 . Launcher 2 | . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 1 . . 2 Parts Lost 25 | . . . . 4 . . 18 3 Power 2 | . . . . . . . 2 . Propulsion 7 | . . . . 2 . . 5 . Utility 5 | . . . . 1 . . 3 1 Weapon 11 | . . . . 1 . . 8 2 Highest Loss Streak 16 | . . . . 2 . . 16 3 To Critical Strikes 2 | . . . . . . . 2 . Average Backups 6 | 1 5 7 8 7 7 8 6 3 Power 1 | . 1 1 . . 1 2 2 1 Propulsion . | . . . . 1 1 1 1 . Utility . | . 2 2 1 1 . . . . Weapon 4 | . 2 4 6 5 5 5 3 1 Tool/Special . | . . . . . . . . . Unused Backups 11 | . . 5 1 1 1 1 . 2 Power 3 | . . 1 1 . . . . 1 Propulsion . | . . . . . . . . . Utility 3 | . . 2 . . 1 . . . Weapon 5 | . . 2 . 1 . 1 . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 98 78 96 91 99 86 87 33 Engine 10 | . 14 11 11 9 14 6 5 4 Leg 20 | . 28 22 21 15 23 20 21 4 Device 4 | . . . . 4 7 6 10 3 Storage 9 | . 14 11 11 15 8 6 5 . Processor 10 | . 12 11 11 9 8 13 13 8 Protection 7 | . . 1 18 11 11 6 1 . Energy Gun 13 | . 18 11 11 18 14 13 15 . Launcher 6 | . 9 11 11 5 6 6 . . Peak Build Rating 56 | 5 7 15 20 30 40 39 56 41 Average Rating 26 | 4 6 11 18 26 36 39 45 28 On Entrance 17 | . 5 7 15 20 28 39 39 8 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 . Naked Turns . | . . . . . . . . . Heaviest Build 48 | 13 15 22 27 31 41 34 48 16 Greatest Support 69 | 10 20 23 30 30 44 44 69 13 Greatest Overweight (x) 4 | 1 . . 1 2 1 . 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 7 5 Most Carried 8 | 3 8 8 8 8 8 8 8 5 Average Carried 7 | 1 5 7 8 7 7 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 3 8 8 8 8 8 8 3 5 Class Distribution -------------------- 46% | Mutant 15% | Tank 10% | Scientist-Tank 9% | Bomber 5% | Scavenger-Gunner 5% | Gunner 4% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Bomber | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 1596 | 246 49 180 151 217 382 . 310 61 Remotely . | . . . . . . . . . Salvage Created 2058 | . 119 304 18 323 856 . 377 61 Parts 123 | . 6 29 2 16 44 . 25 1 Haulers Intercepted 4 | . . 2 . 2 . . . . Recyclers Shooed 3 | . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 52 | . 6 8 2 9 19 . 7 1 Melee 1 | . . . . . . . . 1 Guns 11 | . 1 . 1 2 4 . 3 . Cannons 7 | . . . . 4 . . 3 . AOE 31 | . 5 8 1 3 14 . . . Classes Destroyed 14 | . 3 5 . 2 2 . 2 . Worker 7 | . . 2 . . 5 . . . Builder 4 | . . 3 . 1 . . . . Tunneler 2 | . . . . 1 1 . . . Hauler 4 | . . 2 . 2 . . . . Recycler 3 | . . . . . 3 . . . Operator 2 | . 1 1 . . . . . . Watcher 3 | . . 1 . . 2 . . . Swarmer 15 | . 3 3 2 3 4 . . . Grunt 20 | . 3 3 . 3 9 . 1 1 Sentry 6 | . . 2 . 2 2 . . . Specialist 3 | . . . . . . . 3 . Hunter 5 | . . . . 1 2 . 2 . Programmer 2 | . . . . . 2 . . . Heavy 1 | . . . . . . . 1 . Best Kill Streak 14 | . 3 6 2 4 14 . 3 1 Combat Bots Only 8 | . 3 4 2 3 8 . 3 1 Max Kills in Single Turn 3 | . 2 3 1 3 3 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 2 1 3 3 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 426 | . 12 17 5 63 99 . 191 39 Missed 143 | . 5 8 . 22 36 . 59 13 Hits 283 | . 7 9 5 41 63 . 132 26 Projectile 283 | . 7 9 5 41 63 . 132 26 Critical Strikes 9 | . . . 1 1 . . 5 2 Part Disruptions 1 | . . . . . . . 1 . Damage Taken 4817 | . 77 99 86 686 885 . 2489 495 Core 877 | . 18 11 . 114 42 . 596 96 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 92 . 97 79 94 . 29 . Volleys Fired 196 | . 19 30 8 54 51 . 34 . Largest 4 | . 1 2 1 3 3 . 4 . Hottest 237 | . 40 86 56 142 148 . 237 . Shots Fired 315 | . 19 35 8 77 91 . 85 . Gun 196 | . 13 18 7 43 61 . 54 . Cannon 61 | . . . . 30 . . 31 . Launcher 58 | . 6 17 1 4 30 . . . Special . | . . . . . . . . . Kinetic 50 | . . . . 30 . . 20 . Thermal 177 | . . 15 7 43 61 . 51 . Explosive 58 | . 6 17 1 4 30 . . . Electromagnetic 30 | . 13 3 . . . . 14 . Robot Hit Streak 15 | . 3 6 6 8 9 . 15 . Robot Miss Streak 4 | . 2 3 2 3 4 . 4 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 207 | . 10 21 5 43 52 . 70 6 Core Hits 139 | . 13 25 3 20 50 . 26 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . . . . 3 8 . 3 3 Burn 12 | . . . . 2 8 . 2 . Blast 2 | . . . . 1 . . 1 . Sever 3 | . . . . . . . . 3 Melee Attacks 11 | . . . . . . . . 11 Impact . | . . . . . . . . . Slashing 11 | . . . . . . . . 11 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6984 | . 509 867 141 1173 2608 . 1385 301 Guns 2069 | . 108 184 89 358 584 . 746 . Cannons 1123 | . . . . 484 . . 639 . Explosions 3469 | . 401 683 52 331 2002 . . . Melee 301 | . . . . . . . . 301 Ramming 22 | . . . . . 22 . . . Kinetic 866 | . . . . 484 . . 382 . Thermal 1945 | . . 154 89 413 584 . 705 . Explosive 3414 | . 401 683 52 276 2002 . . . Electromagnetic 436 | . 108 30 . . . . 298 . Impact . | . . . . . . . . . Slashing 301 | . . . . . . . . 301 Piercing . | . . . . . . . . . Highest Corruption 5 | . . 1 1 . 5 . . . Average Corruption 3 | . . 1 1 . 5 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . 2 2 . 12 . . . Message Errors 4 | . . 1 . . 3 . . . Matter Fused 3 | . . . 1 . 2 . . . Heat Flow Errors 2 | . . . 1 . 1 . . . Energy Discharges 4 | . . 1 . . 3 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 102 | . . 33 . 22 25 . . 22 Projectiles . | . . . . . . . . . Explosions 80 | . . 33 . 22 25 . . . Melee 22 | . . . . . . . . 22 Knockbacks 14 | . . . . 3 . . 11 . Impact . | . . . . . . . . . Kinetic 12 | . . . . 3 . . 9 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 247 | . 13 1 . 115 118 . . . Shots 10 | . 1 1 . 4 4 . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 418 | . 1 84 234 418 158 . 10 . Average Temperature 97 | . 1 28 75 154 40 . 4 . Received Heat Transfer 849 | . 12 33 45 207 201 . 81 270 Effects 3 | . . . . 3 . . . . Interference 2 | . . . . 2 . . . . Matter Decay 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 6 | . 1 . . . . . 5 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 6 | . . . . . 6 . . . Heat Transferred 5008 | . . 333 185 975 1850 . 1665 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Maximum Alert Level 2 | . . 1 . . 2 . 1 . Low Security (%) 69 | 100 100 88 100 100 19 100 41 100 Level 1 16 | . . 11 . . 33 . 58 . Level 2 13 | . . . . . 46 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 511 | . 143 291 163 188 511 197 288 119 Initial 197 | . . 51 109 8 65 197 113 119 Average 168 | . 63 150 92 88 312 180 207 59 Influence Increases 2032 | . 213 390 54 354 701 5 295 20 Destroy 0b10 Robot/C 1040 | . 120 160 40 180 380 . 140 20 Destroy 0b10 Robot/NC 125 | . 5 45 . 20 55 . . . Destroy Leader 264 | . 20 56 10 54 104 . 20 . Successful Hack 65 | . 10 15 . 9 26 5 . . Disable Machine 90 | . 15 15 . 30 30 . . . Destroy Structure 298 | . 43 99 4 46 106 . . . Lose Combat Pursuer 150 | . . . . 15 . . 135 . Influence Decreases 2032 | . 90 232 312 231 443 247 229 248 Entered New Map 705 | . . 72 172 15 81 207 49 109 Time Decay 1088 | . 90 160 140 176 362 40 . 120 Lost Part 239 | . . . . 40 . . 180 19 Squads Dispatched 16 | . 1 2 . 4 6 . 2 1 Investigation 4 | . . 1 . 1 1 . . 1 Extermination 1 | . . . . . 1 . . . Reinforcement 11 | . 1 1 . 3 4 . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 5 | . . . . 2 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 8 12 5 17 24 . 17 3 Peak Tracking Total 8 | . 3 4 3 6 5 . 8 3 Tactical Retreats 5 | . . . . 1 . . 4 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 6 | . 1 1 . 2 2 . . . Max in Single Turn 1 | . 1 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 12 | . 2 2 . 2 4 1 . 1 Terminals 7 | . 2 1 . 2 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 7 8 . 7 13 2 . 4 Successful 20 | . 2 6 . 2 8 1 . 1 Failed 20 | . 5 2 . 4 5 1 . 3 Catastrophic 3 | . 1 1 . . . . . 1 Database Lockouts 1 | . . . . 1 . . . . Manual 10 | . 6 1 . 2 1 . . . Terminals 19 | . 7 2 . 7 1 2 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . 2 . . 4 Recycling Units . | . . . . . . . . . Scanalyzers 16 | . . 6 . . 10 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 2 1 . 2 . 1 . . Record 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 1 . . 1 Scan Component 2 | . . . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 12 | . . 5 . . 7 . . . Insert Component 2 | . . 1 . . 1 . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 9 | . . 3 . . 6 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 2 . 1 3 1 . 1 Full Trace Events 4 | . . 1 . 1 1 . . 1 Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 9 | . . 3 . . 6 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 2819 | 60 295 336 299 406 827 84 251 261 Spaces Moved 1675 | 31 202 208 227 188 502 76 122 119 Core 22 | 5 . . . . . . 7 10 Treads . | . . . . . . . . . Legs 1653 | 26 202 208 227 188 502 76 115 109 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 112 120 100 108 50 50 Average Speed 126 | 162 120 117 118 131 128 108 106 167 Slowest Speed 260 | 190 120 120 190 260 180 108 190 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 38 25 66 24 18 2 83 3 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 318 | . 41 105 4 51 117 . . . Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE 314 | . 41 105 4 47 117 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 2069 | 38 235 271 250 270 593 78 177 157 Wait 45 | . 6 8 5 11 4 . 1 10 Move 1668 | 30 201 207 226 187 501 76 121 119 Hop . | . . . . . . . . . Pick Up 28 | 3 5 7 1 4 4 1 . 3 Fast Attach 43 | 5 2 2 2 5 12 . 8 7 Attach 14 | . 1 1 . 3 1 . 5 3 Detach 2 | . 1 . . . . . . 1 Swap 13 | . . 4 3 2 4 . . . Drop 45 | . . 12 5 4 15 1 5 3 Fire 196 | . 19 30 8 54 51 . 34 . Melee 11 | . . . . . . . . 11 Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . . 3 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 312 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Utility x2 675 | -9/Materials | Discovered new exit (range 16) 691 | -9/Materials | Identified exit to Mines 692 | -9/Materials | Entered Mines 697 | -9/Mines | Met a Derelict bent on vengeance 749 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 977 | -9/Mines | Assembled infested the area 982 | -9/Mines | Discovered new exit (range 8) 990 | -9/Mines | Identified exit to Materials 991 | -9/Mines | Entered Materials 991 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1100 | -8/Materials | Central database locked down 1366 | -8/Materials | Discovered new exit (range 16) 1396 | -8/Materials | Identified exit to Factory 1397 | -8/Materials | Entered Factory 1397 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1578 | -7/Factory | Build established: Tank 1883 | -7/Factory | Destroyed 8 combat bots 2211 | -7/Factory | Discovered new exit (range 10) 2221 | -7/Factory | Identified exit to Factory 2224 | -7/Factory | Entered another Factory area 2224 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2234 | -6/Factory | Discovered new exit (range 6) 2240 | -6/Factory | Identified exit to Lower Caves 2308 | -6/Factory | Identified exit to DSF 2308 | -6/Factory | Entered DSF 2329 | -6/DSF | Additional patrols routed to DSF 2481 | -6/DSF | Discovered new exit (range 16) 2548 | -6/DSF | Core integrity fell below 50% 2558 | -6/DSF | Identified exit to Factory 2559 | -6/DSF | Entered Factory 2559 | -5/Factory | Evolved 2 slots: Utility x2 2588 | -5/Factory | Lost 16 parts (2p4n3u7w) 2820 | -5/Factory | Self-destructed Last Messages --------------- 02757_ Acquired Prototype Device. 02757_ Identified Exp. Heat Sink. 02761_ Acquired Adv. Recoil Stabilizer. 02778_ G-50 Soldier Carbon-fiber Leg severed. 02783_ G-50 Soldier Adv. Heat Sink severed. 02788_ Critical hit (Burn: +37). 02790_ G-50 Soldier destroyed. 02793_ Acquired 61 matter. 02796_ Greatsword destroyed. 02800_ Critical hit (Burn: +37). 02802_ G-50 Soldier Lgt. Angular Momentum Engine severed. 02809_ K-01 Serf collects debris. 02810_ M-28 Smith repairs G-50 Soldier. 02812_ K-01 Serf collects debris. 02812_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. 02812_ Destroyed Hvy. Laser. 02813_ Imp. Targeting Computer destroyed. 02816_ K-01 Serf collects debris. 02818_ Greatsword destroyed. 02818_ M-28 Smith repairs M-28 Smith. 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""" ??????????? | | ??????????# """"""""" # #??"" """ ???#??????? | | ??????????# # * #??"" "" #??????? | | ??????????# """"""""" # #? "" "" #??????? | | ??????????# # @ m #? #??????? | | ??????????# """"""""" #! k # ! #??????? | | ??????????# # g m# #??????? | | ??????????# """"""""" ; g #??????? | | ??????????# #= # #??????? | | ??????????############## # #??????? | | ???????????????????????# #################???? | | ???????????????????????# # #???? | | ???????????????????????# # #???? | | ???????????????????????# # #???? | | ???????????????????????# + [ #???? | | ???????????????????????# # ! [ #???? | | ?????????????????##########+### # [/ #???? | | ?????????????????# # # #???? | | ?????????????????# ####### #???? | | ?????????????????# #?????# #???? | | ?????????????????# #?????##########???? | | ?????????????????# """" #??????????????????? | | ?????????????????# """" #??????????????????? | | ?????????????????# """" #??????????????????? | | ?????????????????# """ """" #??????????????????? | | ?????????????????# "R """" #??????????????????? | | ?????????????????# """ """" #??????????????????? | | ?????????????????# "" """"?#??????????????????? | | ?????????????????# ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Assault Cannon | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Bumper Bots Construction Begets Destruction For Emergencies Only Ghost 'Em Heavy Suspicion Item+ Resistances Are Futile There's More Where That Came From Window Shopping Challenges ------------ None Game ------ Seed DecoyNeutronMask Manual? 0 Play Time 00:43:31 Cumulative 33.9 hours Start 2025.10.21 @ 22:15:19 End 2025.10.21 @ 23:25:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 48 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 241454d7-4a06-4db1-bd43-0d85419ffcde