Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 21:58:36 Player: JuustuToug Result: Destroyed by Decapitator with Experimental Terror Saw Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (155) 775 Value Destroyed (4625) 4625 Prototype IDs (125) 2500 Alien Tech Used (2) 400 Bonus (2417) 2417 TOTAL SCORE: 19917 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 607 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -148 Cogmind --------- Core Integrity 0/1450 Matter 101/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -2/Protoforge Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Spectral Analyzer Graphene Brace Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Matter Compressor (227) Crosscalibrator Potential Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Gravjet Array Gravjet Array Gravjet Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Zionite Biocell Advanced Quantum Shading Machine Spectral Analyzer Experimental Signal Interpreter Core Analyzer Cloaking Device Graphene Brace Improved Hacking Suite Advanced System Shield Experimental System Purifier > --- WEAPON ----------- Potential Cannon > --- INVENTORY -------- Hybrid Graviton Reactor Gravjet Array Experimental Matter Compressor Stasis Canceller Gamma Bomb Array Fusion Bomb Launcher [Rating: 180] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Cooled Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Hammer Slashing Weapon Ionic Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Slots Evolved 16 | . . . 2 2 2 . . 2 . . . . 2 . . . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . Utility 10 | . . . 1 . 2 . . 2 . . . . 2 . . . . 1 . . . . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 214 | 7 7 3 9 29 7 1 . 8 . 1 2 5 23 1 2 8 2 20 1 2 2 3 30 19 12 10 Power 25 | 1 2 . 2 2 1 . . 1 . . . . 2 . . . . 4 . . 1 . 4 1 2 2 Engine 11 | 1 2 . 2 2 1 . . . . . . . . . . . . 2 . . 1 . . . . . Core 5 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . Reactor 9 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 2 2 Propulsion 64 | 2 1 1 2 12 3 1 . 1 . . . 4 7 1 . 1 . 6 . . . . 5 9 4 4 Treads 11 | 2 1 1 1 6 . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . . . . 1 1 . . . . . . 4 7 1 . 1 . 6 . . . . 5 2 . 4 Flight 18 | . . . 1 2 2 1 . 1 . . . . . . . . . . . . . . . 7 4 . Utility 75 | 2 2 1 2 5 3 . . 5 . . 1 . 9 . 1 3 . 6 1 . 1 3 16 6 4 4 Device 38 | 1 1 . . 2 . . . 4 . . . . 4 . . 3 . 4 . . 1 3 7 2 2 4 Storage 6 | 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . Processor 10 | . . . . . 2 . . 1 . . . . . . 1 . . 1 1 . . . 4 . . . Hackware 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 . Protection 17 | . . 1 . 3 . . . . . . 1 . 5 . . . . 1 . . . . 3 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 2 1 3 10 . . . 1 . 1 1 1 5 . 1 4 2 4 . 2 . . 5 3 2 . Energy Gun 9 | 1 2 . 2 1 . . . . . . . . . . . . . 1 . . . . . 2 . . Energy Cannon 5 | . . . . . . . . . . . . . 1 . . 2 . . . . . . 1 . 1 . Ballistic Gun 15 | 1 . 1 1 6 . . . 1 . . . . . . . . . 1 . 1 . . 3 . . . Ballistic Cannon 7 | . . . . . . . . . . 1 . 1 2 . 1 . 1 . . . . . . 1 . . Launcher 7 | . . . . 1 . . . . . . . . . . . . 1 2 . 1 . . 1 . 1 . Special Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 2 4 1 . . . . . . . 4 . . 6 . 5 . . 2 . 4 4 5 5 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Parts Lost 64 | . 2 . . 6 . 1 . . . 1 . . 7 . . . . 7 . 2 . . 11 1 12 14 Power 8 | . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . . 2 2 Propulsion 21 | . 1 . . 3 . . . . . 1 . . 4 . . . . 2 . . . . 2 . 5 3 Utility 28 | . . . . 1 . 1 . . . . . . 2 . . . . 3 . 1 . . 7 1 3 9 Weapon 7 | . 1 . . 1 . . . . . . . . . . . . . . . 1 . . 2 . 2 . Highest Loss Streak 14 | . 2 . . 3 . 1 . . . 1 . . 5 . . . . 7 . 2 . . 3 1 8 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | . 11 14 14 14 10 9 10 9 10 10 9 9 9 10 10 10 10 9 8 10 10 10 9 9 8 5 Power . | . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 . . Propulsion 2 | . 3 4 3 3 1 2 3 3 4 4 4 1 . 1 2 2 2 2 3 3 2 2 1 2 1 . Utility 3 | . 3 5 4 5 3 3 3 2 2 2 2 3 3 4 4 4 4 3 2 3 3 3 3 2 3 2 Weapon 3 | . 3 4 5 4 4 3 3 3 3 3 2 3 3 3 3 3 3 3 3 3 2 3 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . 5 3 8 9 . . . 2 . 1 1 . 6 . 1 1 . 1 . . 1 . 3 1 1 1 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 11 | . 2 3 3 . . . . 1 . . . . . . . . . . . . . . 1 1 . . Utility 13 | . 1 . 1 4 . . . . . . 1 . 2 . . . . 1 . . 1 . 1 . 1 . Weapon 19 | . 2 . 3 4 . . . 1 . 1 . . 4 . 1 1 . . . . . . 1 . . 1 Tool/Special 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 94 84 86 84 94 93 86 80 89 95 100 100 99 100 90 96 93 93 99 91 87 85 61 Engine 5 | . 14 14 11 8 7 7 7 2 . . . . . . . . . 3 5 5 5 5 . . . . Core 2 | . . . . . . . . 3 6 6 6 6 4 5 5 5 5 3 5 5 5 5 2 3 . . Treads 13 | . 27 28 33 34 8 . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . 2 . . . . . . . 18 28 29 29 29 29 25 26 26 26 26 21 3 . 5 Flight 4 | . . . . . 20 32 38 33 33 29 26 11 . . . . . . . . . . . 18 23 7 Device 12 | . 14 10 11 7 4 6 . 12 13 9 6 6 12 17 17 16 17 12 15 10 11 17 19 16 19 16 Storage 7 | . 14 14 11 9 8 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 11 | . . . . . 10 15 15 20 20 20 20 20 17 17 22 23 23 21 24 26 26 23 19 17 14 10 Hackware 3 | . . . 10 9 7 7 7 6 6 6 6 6 2 . . . . . . . . . . 1 6 8 Protection 3 | . . 3 . 1 2 . . . . . . 3 9 11 5 5 5 8 5 5 5 5 1 7 3 2 Energy Gun 3 | . 14 14 11 . . . . . . . . . . . . . . . . . . . . 2 1 . Ballistic Gun 7 | . 13 14 11 17 2 . . 2 . . . . . . . . . 1 5 3 2 8 8 1 . . Ballistic Cannon 1 | . . . . . . . . . . . . 3 4 5 5 3 2 2 . . . . . . . . Slashing Weapon 1 | . . . . . 7 7 7 6 6 6 3 . 3 5 5 5 5 2 3 5 5 1 1 . . . Peak Build Rating 180 | 7 9 13 20 28 40 40 38 54 52 58 49 60 83 83 86 98 89 106 93 93 102 102 143 166 171 180 Average Rating 55 | 5 7 10 16 22 33 36 38 50 52 47 44 52 68 83 85 87 88 92 88 87 91 97 129 146 141 121 On Entrance 63 | . 7 8 11 18 28 36 38 38 52 52 44 44 60 83 83 86 89 89 81 93 89 102 94 120 152 113 Avg Prop Armor Cover (%) 3 | . . . . 4 . . . . . . . . 2 2 2 3 . 4 . . . . . . . 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 12 31 30 33 43 49 19 18 25 22 32 21 39 46 44 42 42 36 54 36 36 45 47 66 69 74 73 Greatest Support 103 | 40 40 40 60 102 102 25 25 26 26 26 21 46 61 44 44 57 57 57 54 54 57 67 84 103 74 90 Greatest Overweight (x) 5 | . 1 . . 2 5 . . . . 1 . 1 1 . . . . 1 . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 13 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 15 | 1 15 15 15 15 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 11 | . 11 14 14 14 9 9 10 9 10 9 9 8 9 9 10 9 9 9 8 10 9 10 9 9 8 6 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 1 15 15 15 15 10 10 10 10 10 10 10 9 10 10 10 10 10 9 10 10 10 10 10 10 8 5 Class Distribution -------------------- 34% | Mutant 15% | Scavenger-Mutant 12% | Ninja 9% | Sprinter 7% | Scavenger-Scout 6% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Ninja | -4/Proximity Caves Scavenger-Ninja | -4/Factory Ninja | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Derelict-Scout | -3/Proximity Caves Derelict-Ninja | -3/Research Messiah-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -2/Protoforge Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Matter Collected 6452 | 315 404 372 184 908 . 140 . 80 . 30 17 212 1054 90 50 195 60 469 99 49 . 166 1285 . 273 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5846 | 122 797 185 559 1170 . 83 33 395 . 101 . 88 834 . 51 . 20 479 . 31 . 79 793 . 26 . Parts 368 | 6 64 8 36 65 . 4 . 14 . 11 . 9 71 . 2 . . 22 . 3 . 8 42 . 3 . Haulers Intercepted 10 | . 1 . 3 1 . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . Recyclers Shooed 6 | . . . . 4 . . . 1 . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 1 . . . 7 . 10 . . 3 . . . . 2 . . . . . . Prevented 7 | . . . . . . 2 . . . 4 . . . 1 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Combat Hostiles Destroyed 109 | . 20 12 11 16 . 3 . . . 4 . 2 17 . . . 2 6 . 3 . 2 9 . 2 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Guns 63 | . 20 12 11 15 . . . . . . . . . . . . . . . . . 2 3 . . . Cannons 15 | . . . . . . . . . . . . 2 9 . . . . 2 . . . . 2 . . . AOE 30 | . . . . . . 3 . . . 4 . . 8 . . . 2 4 . 3 . . 4 . 2 . Classes Destroyed 21 | 2 6 1 1 4 . . 1 . . . . 1 3 . . . 1 1 . . . . . . . . Worker 11 | . 3 . . 2 . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . Builder 6 | . . . . 3 . . . . . . . . 1 . . . . 1 . . . . 1 . . . Tunneler 8 | 3 1 . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . Hauler 10 | . 1 . 3 1 . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . Recycler 6 | 1 . . . 3 . . . 1 . . . . 1 . . . . . . . . . . . . . Mechanic 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Drone 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . Watcher 7 | . 1 . 1 . . . . . . . . . 3 . . . . 1 . . . . 1 . . . Swarmer 34 | . 8 4 6 . . 3 . . . 4 . . 4 . . . . . . 3 . . . . 2 . Cutter 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Grunt 37 | . 12 . 5 9 . . . . . . . . 3 . . . . 4 . . . . 4 . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . . 5 . . . . . . . . . . . . . . . . . . 1 . . . Specialist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Programmer 12 | . . . . . . . . . . . . 2 4 . . . . 2 . . . . 4 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Samaritan 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Assembled 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | 2 5 3 6 4 . 3 . 2 . 4 . 1 8 . . . 2 6 . 3 . 2 5 . 2 . Combat Bots Only 8 | . 4 3 4 3 . 3 . . . 4 . 1 8 . . . 2 4 . 3 . 2 4 . 2 . Max Kills in Single Turn 4 | 1 2 2 1 1 . 1 1 1 . 4 . 1 4 . 1 . 1 2 . 3 . 1 2 . 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 . . . 4 . . 3 . . . 1 1 . 3 . . 2 . 2 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Hostile Shots Fired 1000 | . 100 55 46 109 . 8 . 2 . 3 . 4 35 . . 9 . 63 . 28 . 6 254 36 94 148 Missed 407 | . 33 17 11 27 . 1 . 1 . 2 . 2 6 . . 5 . 21 . 14 . 6 134 20 43 64 Hits 593 | . 67 38 35 82 . 7 . 1 . 1 . 2 29 . . 4 . 42 . 14 . . 120 16 51 84 Melee 28 | . . 6 . . . . . . . . . . 8 . . . . . . . . . . . . 14 Projectile 565 | . 67 32 35 82 . 7 . 1 . 1 . 2 21 . . 4 . 42 . 14 . . 120 16 51 70 AOE 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Critical Strikes 45 | . . . . 1 . . . . . . . . 5 . . . . 1 . . . . 13 1 1 23 Actively Blocked 40 | . . . . . . . . . . . . . 3 . . . . . . . . . 12 1 1 23 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 12717 | . 660 562 329 1207 . 142 . 14 . 100 . 39 988 . . 54 . 1043 . 278 . . 2724 326 1060 3191 Core 2380 | . 79 53 44 183 . 26 . . . 51 . 21 168 . . . . 73 . . . . 326 19 161 1176 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 440 | . . . . . . . . . . . . . 154 . . 13 . 114 . . . . 159 . . . Ignored by Resistances 108 | . . . . . . . . . . . . . . . . . . . . . . . . 91 17 . Regen/Repaired (Parts) 308 | . 206 . . . . . . . . . 8 . 94 . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 47 89 66 . . 96 . . . . 91 . . . . 83 . . . . 93 74 . . . Volleys Fired 535 | 15 71 34 48 75 . 4 . . . 1 . 9 65 2 7 6 2 36 . 8 . 10 98 14 21 9 Largest 3 | 2 2 2 2 2 . 1 . . . 1 . 1 2 1 1 1 1 1 . 1 . 2 3 1 1 1 Hottest 200 | 60 70 70 73 48 . 36 . . . 36 . 51 90 33 55 100 43 100 . 49 . 68 171 60 60 200 Shots Fired 830 | 30 141 68 96 150 . 4 . . . 1 . 9 67 2 7 6 2 37 . 8 . 20 138 14 21 9 Gun 601 | 30 141 68 96 150 . . . . . . . . . . . . . 13 . 7 . 20 54 11 11 . Cannon 204 | . . . . . . . . . . . . 9 67 2 7 6 . 15 . . . . 79 3 8 8 Launcher 25 | . . . . . . 4 . . . 1 . . . . . . 2 9 . 1 . . 5 . 2 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 504 | 15 71 34 48 150 . . . . . . . 9 60 2 7 5 . 22 . 7 . 20 54 . . . Thermal 258 | 15 70 34 48 . . . . . . . . . 7 . . . . 2 . . . . 63 3 8 8 Explosive 13 | . . . . . . . . . . . . . . . . . . 9 . 1 . . . . 2 1 Electromagnetic 12 | . . . . . . 4 . . . 1 . . . . . . 2 . . . . . 5 . . . Entropic 21 | . . . . . . . . . . . . . . . . 1 . 4 . . . . 16 . . . Phasic 22 | . . . . . . . . . . . . . . . . . . . . . . . . 11 11 . Robot Hit Streak 23 | 4 19 8 11 23 . . . . . . . 9 6 . . 5 . 8 . 1 . 8 5 . . . Robot Miss Streak 6 | 3 6 6 5 3 . . . . . . . 1 2 . . 3 . 4 . 2 . 3 3 . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 458 | 21 82 35 58 115 . . 1 18 . . . 6 42 . 2 2 . 19 . 2 . 13 42 . . . Core Hits 240 | 5 43 21 27 43 . 3 . 4 . 4 . 3 26 . 1 . 2 23 . 2 . 6 24 . 3 . Critical Kills 17 | . . . . . . . . . . . . 1 9 . . . . 4 . . . . 3 . . . Critical Parts Destroyed 20 | . . . 1 . . . . . . . . 2 13 . . . . 3 . . . 1 . . . . Critical Strikes 59 | . 2 3 7 1 . . . 4 . . . 3 23 . . . . 8 . . . 1 6 1 . . Burn 11 | . 2 3 6 . . . . . . . . . . . . . . . . . . . . . . . Destroy 37 | . . . 1 . . . . . . . . 3 22 . . . . 7 . . . 1 3 . . . Blast 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Sever 5 | . . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . Sunder 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 104 | . . . . 11 4 . 1 31 . 4 1 3 30 5 6 . 2 2 . . . . 4 . . . Impact 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Slashing 81 | . . . . 5 4 . 1 31 . 4 1 . 16 5 6 . 2 2 . . . . 4 . . . Piercing 17 | . . . . . . . . . . . . 3 14 . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . 1 8 . . . . 3 . 2 . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13226 | 239 1074 445 780 2000 . 172 93 1072 . 89 . 111 2293 . 168 13 70 1489 . 334 . 188 2055 33 506 2 Guns 5520 | 239 1067 445 779 1741 . . . . . . . . . . . . . 198 . 15 . 188 815 33 . . Cannons 1999 | . . . . . . . . . . . . 111 719 . . 13 . 365 . . . . 791 . . . Explosions 3513 | . . . . . . 172 . . . 89 . . 1100 . . . 70 840 . 319 . . 417 . 506 . Melee 2048 | . . . . 155 . . 93 1072 . . . . 474 . 168 . . 86 . . . . . . . . Ramming 146 | . 7 . 1 104 . . . . . . . . . . . . . . . . . . 32 . . 2 Kinetic 5089 | 117 487 233 362 1741 . . . . . . . 111 719 . . 13 . 288 . 15 . 188 815 . . . Thermal 2402 | 122 580 212 417 . . . . . . 23 . . 690 . . . . 33 . . . . 325 . . . Explosive 2075 | . . . . . . . . . . . . . 410 . . . . 840 . 319 . . . . 506 . Electromagnetic 714 | . . . . . . 172 . . . 66 . . . . . . 70 . . . . . 406 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1927 | . . . . 155 . . 93 1072 . . . . 353 . 168 . . 86 . . . . . . . . Piercing 121 | . . . . . . . . . . . . . 121 . . . . . . . . . . . . . Entropic 719 | . . . . . . . . . . . . . . . . . . 242 . . . . 477 . . . Phasic 33 | . . . . . . . . . . . . . . . . . . . . . . . . 33 . . Highest Corruption 15 | . . . 4 . . . . . . 3 3 . 15 15 15 15 . 2 2 2 2 2 15 . 1 14 Average Corruption 5 | . . . 4 . . . . . . 3 3 . 7 15 15 15 . 1 2 2 2 2 4 . 1 5 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 67 | . . . 4 . . . . . . 2 . . 7 10 12 2 . 8 5 2 . 4 8 . . 3 Message Errors 17 | . . . 2 . . . . . . . . . 2 5 2 . . 2 . 1 . 1 2 . . . Matter Fused 18 | . . . 1 . . . . . . 1 . . 2 3 4 . . 2 2 1 . 1 1 . . . Heat Flow Errors 10 | . . . . . . . . . . . . . 1 . 1 1 . 1 1 . . 2 1 . . 2 Energy Discharges 4 | . . . . . . . . . . . . . . . 1 . . 1 1 . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Data Loss (minor) 7 | . . . 1 . . . . . . . . . 1 . 2 1 . . 1 . . . 1 . . . Data Loss (major) 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1144 | . . . . . . . 49 235 . . . . 538 . 56 . . 105 . 51 . . 56 . 52 2 Projectiles 105 | . . . . . . . . . . . . . . . . . . 49 . . . . 56 . . . Explosions 496 | . . . . . . . . . . . . . 391 . . . . . . 51 . . . . 52 2 Melee 543 | . . . . . . . 49 235 . . . . 147 . 56 . . 56 . . . . . . . . Knockbacks 14 | . . . . 3 . . . . . . . . 9 . . . . 2 . . . . . . . . Impact 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . 9 . . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 595 | . . . . . . 25 . . . . . . 400 . . . . . . . . . 16 . 92 62 Shots 9 | . . . . . . 2 . . . . . . 5 . . . . . . . . . . . 1 1 Rammed 20 | . 2 . 1 14 . . . . . . . . . . . . . . . . . . 2 . . 1 Targets Rammed 26 | . 2 . 1 20 . . . . . . . . . . . . . . . . . . 2 . . 1 Kicked 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 587 | . 72 240 42 8 . 2 2 2 . . . 24 303 . 279 259 1 246 130 18 1 276 587 370 . 236 Average Temperature 85 | . 27 63 21 1 . 2 2 1 . . . 6 78 . 85 84 1 29 64 11 1 119 156 150 . 39 Received Heat Transfer 2034 | . 240 120 102 594 . . . . . . . . . . . 24 . 172 . 39 . . 164 36 36 507 Effects 21 | . . . . . . . . . . . . . 1 . . . . . . . . . 20 . . . Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Interference 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . 3 . . . . . . 1 . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 2 . 5 . . . . . . . . 2 . . . . . . . . . . . . . . Heat Transferred 5492 | 275 1768 851 1665 . . . . . . 50 . . 500 . . . . 37 . . . . 346 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Maximum Alert Level 2 | . 1 . . 1 . . . . . . . . 2 . . . . 1 . . . . 2 1 1 1 Low Security (%) 80 | 100 72 100 100 80 100 . . 100 . . . . 71 . . . . 86 . . . . 66 76 65 73 Level 1 15 | . 27 . . 19 . . . . . . . . 16 . . . . 13 . . . . 17 23 34 26 Level 2 3 | . . . . . . . . . . . . . 11 . . . . . . . . . 15 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 578 | 10 280 110 195 242 78 . . 48 . . . . 578 . . . . 209 . . . . 461 230 271 330 Initial 218 | . . 40 . 14 78 . . 18 . . . . 91 . . . . . . . . . 150 218 117 150 Average 121 | 1 139 18 106 119 44 . . 22 . . . . 154 . . . . 73 . . . . 180 179 174 178 Influence Increases 6044 | 20 664 90 376 631 11 100 . 118 . 90 . 299 1098 . . . 10 457 . 60 . 10 1053 132 400 425 Destroy 0b10 Robot/C 2200 | . 400 80 220 320 . 60 . . . 80 . 80 400 . . . . 140 . 60 . . 320 . 40 . Destroy 0b10 Robot/NC 315 | 20 35 . 35 50 . . . 25 . . . . 50 . . . 10 45 . . . 10 30 . 5 . Destroy Leader 480 | . 74 10 38 92 . 10 . 4 . 10 . 20 90 . . . . 48 . . . . 84 . . . Allied During Kill 168 | . . . . . . . . . . . . 64 21 . . . . 7 . . . . 75 . 1 . Successful Hack 159 | . 32 . 7 41 7 . . 4 . . . . 68 . . . . . . . . . . . . . Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 285 | . . . . . . . . . . . . . 150 . . . . 15 . . . . 45 . 75 . Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . 200 Destroy Structure 782 | . 3 . 1 8 4 . . 10 . . . . 244 . . . . 142 . . . . 154 27 114 75 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . 150 . . . Partial Spotted 210 | . . . . 30 . . . 75 . . . . 15 . . . . 15 . . . . 60 . . 15 Lose Combat Pursuer 1035 | . 60 . 75 90 . 30 . . . . . 135 60 . . . . 45 . . . . 135 105 165 135 Influence Decreases 5729 | 20 559 195 342 492 175 59 20 142 6 10 80 154 682 329 195 37 10 277 147 93 . 10 664 311 343 377 Entered New Map 1089 | . . 65 . 20 95 4 10 12 3 . 80 . 54 209 45 37 . . 67 7 . . . 171 93 117 Time Decay 3671 | 20 539 130 342 412 80 45 10 130 3 10 . 120 458 120 150 . 10 192 80 66 . 10 414 120 90 120 Lost Part 630 | . 20 . . 60 . 10 . . . . . . 70 . . . . 70 . 20 . . 110 10 120 140 Lost Ally 339 | . . . . . . . . . . . . 34 100 . . . . 15 . . . . 140 10 40 . Squads Dispatched 41 | . 4 . 1 3 . . . 2 . . . . 9 . . . . 6 . . . . 10 2 2 2 Investigation 6 | . 2 . 1 . . . . . . . . . 2 . . . . . . . . . . . . 1 Extermination 17 | . . . . . . . . 1 . . . . 4 . . . . 2 . . . . 6 1 2 1 Reinforcement 14 | . 2 . . 3 . . . 1 . . . . 3 . . . . 1 . . . . 3 1 . . Assault 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Distress Signals 22 | . 5 3 3 5 . . . . . . . . 2 . . . 1 . . . . . 2 1 . . Communications Jammed 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Times Spotted 334 | . 35 15 17 34 . 5 . 11 . 3 . 8 34 . . 14 1 18 . 11 . 7 48 16 20 37 Peak Tracking Total 26 | . 5 3 6 4 . 4 . 7 . 4 . 9 4 . . 13 1 6 . 10 . 3 11 11 9 26 Tactical Retreats 50 | . 3 3 3 6 . 2 . . . . . 1 4 . . . . 1 . 3 . 2 10 3 6 3 ECM-based Alert Blocks 23 | . . . . . . . . . . . . . 3 . . . . . . 10 . 5 5 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Traps Triggered 5 | . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Machines Disabled 21 | . . . . . . . . . . . . . 10 . . 1 . 1 . . . . 3 . 5 1 Max in Single Turn 3 | . . . . . . . . . . . . . 3 . . 1 . 1 . . . . 1 . 1 1 Garrison Access 6 | . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Machines Accessed 52 | . 9 1 4 9 2 . . 3 . 1 1 . 4 . 1 3 . 1 1 . 4 . 5 1 . 2 Terminals 20 | . 6 . 3 7 2 . . 1 . . . . . . . . . . . . . . . . . 1 Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Repair Stations 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . 2 1 . . Garrison Access 7 | . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 2 . . 1 Total Hacks 129 | . 20 1 13 27 6 . . 7 . 1 5 . 12 . 1 8 . 1 1 . 17 . 5 2 . 2 Successful 93 | . 13 1 10 17 3 . . 6 . 1 5 . 6 . 1 8 . . 1 . 17 . 2 . . 2 Failed 36 | . 7 . 3 10 3 . . 1 . . . . 6 . . . . 1 . . . . 3 2 . . Catastrophic 7 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 3 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 182 | . 12 . 8 12 3 . . 3 . . . . 36 . . . . 17 . . . . 32 23 16 20 Terminals 53 | . 12 . 9 23 6 . . 2 . . . . . . . . . . . . . . . . . 1 Fabricators 11 | . . . . . . . . 4 . . . . 6 . . . . . . . . . 1 . . . Repair Stations 8 | . 5 . . . . . . . . . . . 3 . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 4 2 . . . . . . . . 2 . . . . . . . . . 2 2 . . Garrison Access 8 | . . . . 2 . . . 1 . . . . 1 . . . . 1 . . . . 2 . . 1 Terminal Hacks 49 | . 1 1 1 7 3 . . 2 . 1 5 . . . 1 8 . . 1 . 17 . . . . 1 Record 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Part Schematic 9 | . . . . . . . . . . . 5 . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 14 | . 1 . 1 2 . . . . . . . . . . . 6 . . . . 4 . . . . . Open Door 6 | . . 1 . . . . . . . 1 . . . . 1 2 . . 1 . . . . . . . Branch Access Points 3 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 6 | . 4 . . . . . . . . . . . 2 . . . . . . . . . . . . . Scan Component 3 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair 3 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 4 2 . . . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 7 | . . . 3 2 . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 . . . Seal Access 4 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 . . . Unauthorized Hacks 23 | . 7 . 5 7 . . . 2 . . . . . . . . . . . . . . 1 . . 1 Terminals 17 | . 5 . 5 7 . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Skim 13 | . 5 . 3 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . Liberate 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 7 . 4 8 2 . . 2 . . . . 2 . . . . 1 . . . . 4 1 . . Full Trace Events 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 74 | . . . . . . . . . . . 20 . 14 . . . . 11 . . 4 . . . 25 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 3 2 . . . . . . . . 2 . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Time 77 | . 52 . . . . . . . . . . . 25 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . 1 . . . . . . . . . . 5 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Total Allies 33 | . . . . . . . . . . . 9 . 7 . . . . 3 . . . . 11 3 . . Largest Group 9 | . . . . . . . . . . . 9 9 5 . . . . 2 . . . . 4 2 2 . Highest-Rated Group 404 | . . . . . . . . . . . 287 287 280 . . . . 206 . . . . 404 162 162 . Highest-Rated Ally 103 | . . . . . . . . . . . 41 41 85 . . . . 103 . . . . 103 81 81 . Zionite Dispatches 12 | . . . . . . . . . . . . . 3 . . . . 2 . . . . 5 2 . . Heavy 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . Light 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . DROP 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . Ally Attacks 100 | . . . . . . . . . . . . 16 30 . . . . 6 . . . . 40 2 6 . Total Damage 3889 | . . . . . . . . . . . . 249 1163 . . . . 299 . . . . 2030 27 121 . Kills 19 | . . . . . . . . . . . . 2 4 . . . . 4 . . . . 8 . 1 . Allies Corrupted 8 | . . . . . . . . . . . . . 3 . . . . . . . . . 5 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Active Infowar (turns) 11570 | 8 1450 535 931 1517 158 234 39 263 60 118 456 262 1152 241 308 566 229 598 163 148 64 261 1130 240 198 241 Optics 7099 | . . . . . 158 234 39 263 60 118 456 262 1152 241 308 566 229 598 163 148 64 261 1100 240 198 241 Sensors 4328 | . . . . . . . . . . . . . 1121 241 308 487 229 594 163 3 . 110 1072 . . . Terrain 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Seismic 7802 | 8 1450 535 931 1517 109 214 . 225 60 118 456 262 823 . . . . . . . . 130 586 240 138 . Machine Analysis 6713 | . . . . . 108 234 39 263 60 118 456 262 1152 241 308 566 229 598 163 148 64 261 1114 240 89 . Cloaking 1258 | . . . . . . . . . . . . . . . . . . . . . . 108 888 . 122 140 Jamming 387 | . . . . . . . . . . . . . 1 . . . . 386 . . . . . . . . ECM 912 | . . . . . . . . . . . . . 38 . . . . 1 159 148 64 261 241 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . 1 . . . 1 1 . 2 . 1 2 . 1 2 . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . . . . 6 . . . . 2 . . . . 4 5 4 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Turns Passed 12718 | 137 1696 735 931 2084 164 234 39 263 60 118 456 262 1152 241 308 566 229 598 163 148 64 261 1130 240 198 241 Spaces Moved 15866 | 53 833 360 412 1026 371 523 149 684 240 373 977 514 1748 353 545 978 396 819 368 325 137 553 1694 496 447 492 Core 49 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . 46 Treads 2636 | 50 833 360 412 966 15 . . . . . . . . . . . . . . . . . . . . . Legs 60 | . . . . 60 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8464 | . . . . . . . . . . . . 317 1748 353 545 978 396 819 368 325 137 553 1694 91 . 140 Flight 4657 | . . . . . 356 523 149 684 240 373 977 197 . . . . . . . . . . . 405 447 306 Fastest Speed 24 | 50 160 160 163 120 27 24 24 24 25 25 27 27 42 50 50 44 44 38 38 38 38 30 33 25 25 31 Average Speed 58 | 153 160 163 163 158 35 25 24 24 25 26 27 36 44 50 50 48 44 42 38 38 38 39 41 30 27 33 Slowest Speed 390 | 160 240 165 163 260 390 27 24 25 25 97 27 99 105 50 50 50 44 108 38 38 40 40 58 120 31 120 Overloaded Moves 294 | . . . . . . . . . . . . . . . . . . . . . . 24 270 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . 5 . . 1 . . . . . . . . . . . . 7 7 4 Potential Cave-ins 30 | . . . . . . . . . . . . . . . . . . . . . . . 5 4 . 21 Cave-ins Triggered 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 50 | 4 95 67 31 59 6 67 16 21 45 65 91 62 36 55 71 94 49 18 65 57 61 76 56 17 55 26 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 27 | . 4 1 . 1 . . . . 1 . 2 . 8 . 1 . . . . . 3 . 2 2 . 2 Known Exits Taken 21 | . . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . . . 2 . . 2 . 3 3 . 2 1 . 2 . 2 1 . 3 . . . . Spaces Dug 120 | . . . . 3 4 . . 10 . 4 . 3 23 6 4 . 2 1 . . . . 35 7 13 5 Terrain Destroyed 538 | . . . . 3 4 . . 10 . 9 . 3 123 7 11 1 2 82 . 20 . 3 95 13 43 109 Melee 60 | . . . . 3 4 . . 10 . 4 . 3 21 5 4 . 2 1 . . . . 3 . . . Projectile 149 | . . . . . . . . . . . . . 9 2 7 1 . 5 . . . 2 86 13 16 8 AOE 328 | . . . . . . . . . . 5 . . 93 . . . . 76 . 20 . . 6 . 27 101 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Frg Total 18274 | 75 1053 440 578 1312 398 619 149 730 239 386 1167 569 2003 408 564 1063 444 1031 390 339 147 574 1996 559 493 548 Wait 1090 | . 99 25 77 92 3 88 . . . . 180 20 93 42 1 54 37 110 19 5 . 5 105 16 . 19 Move 15794 | 52 832 359 411 1025 370 522 148 674 239 372 974 513 1747 352 544 977 395 818 367 324 136 552 1692 482 432 485 Hop 19 | . . . . . . . . 4 . . 1 . . . . . . . . . . . . 6 7 1 Pick Up 124 | 1 23 5 14 14 1 1 . 3 . 1 3 6 11 2 1 1 1 9 2 . 3 . 12 6 2 2 Fast Attach 157 | 7 3 . . 16 4 1 . 5 . 1 2 1 20 . 2 11 2 17 1 1 2 3 23 16 11 8 Attach 61 | . 2 . 2 6 5 1 . 1 . 1 . 6 5 . . . . 8 1 . 2 . 8 1 6 6 Detach 41 | . . . . 5 3 1 . 3 . 2 1 1 5 . . 1 . 6 . . . . 5 . 3 5 Swap 106 | . 12 10 10 20 1 . . 2 . 1 . 6 8 2 . 1 2 5 . 1 1 1 16 3 3 1 Drop 214 | . 9 7 15 28 7 1 . 7 . 3 5 4 19 3 3 12 3 20 . . 3 3 30 15 8 9 Fire 535 | 15 71 34 48 75 . 4 . . . 1 . 9 65 2 7 6 2 36 . 8 . 10 98 14 21 9 Melee 104 | . . . . 11 4 . 1 31 . 4 1 3 30 5 6 . 2 2 . . . . 4 . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Kick 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . 2 . 1 17 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Arm) -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Sec / *Frg) -2/Protoforge (discovered 1 exit: Acc) History --------- Turn | Location | Event 60 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 643 | -10/Materials | Discovered new exit (range 16) 929 | -10/Materials | Repaired Lgt. Treads 956 | -10/Materials | Repaired Assault Rifle 1066 | -10/Materials | Discovered new exit (range 13) 1351 | -10/Materials | Discovered new exit (range 5) 1658 | -10/Materials | Loaded intel: 28 non-interactive machine locations 1695 | -10/Materials | Discovered new exit (range 9) 1710 | -10/Materials | Learned Recycling recycling unit intel 1719 | -10/Materials | Learned location of 2 exits from Subcaves 1728 | -10/Materials | Learned location of Recycling (-7) 1834 | -10/Materials | Entered Mines 1875 | -10/Mines | Found a hidden stash of uninstalled traps 2044 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2056 | -10/Mines | Assembled infested the area 2296 | -10/Mines | Core integrity fell below 50% 2399 | -10/Mines | Learned location of Zion (-6) 2557 | -10/Mines | Discovered new exit (range 7) 2569 | -10/Mines | Entered Materials 2569 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2884 | -9/Materials | Build established: Scavenger-Mutant 3130 | -9/Materials | Discovered new exit (range 13) 3379 | -9/Materials | Build established: Mutant 3500 | -9/Materials | Entered another Materials area 3500 | -8/Materials | Evolved 2 slots: Propulsion x2 4310 | -8/Materials | Lost 3 parts (1p1u1w) 4456 | -8/Materials | Discovered new exit (range 3) 4722 | -8/Materials | Build established: Scavenger-Mutant 4793 | -8/Materials | Learned 8 Factory zone layouts 4867 | -8/Materials | Learned 12 Factory zone layouts 4932 | -8/Materials | Learned Factory fabricator intel 4989 | -8/Materials | Learned location of Extension (-4) 5037 | -8/Materials | Identified exit to Factory 5165 | -8/Materials | Learned Factory fabricator intel 5584 | -8/Materials | Entered Factory 5584 | -7/Factory | Evolved 2 slots: Utility x2 5585 | -7/Factory | Identified exit to Storage 5586 | -7/Factory | Identified exit to Factory 5586 | -7/Factory | Identified exit to Lower Caves 5587 | -7/Factory | Loaded intel: 6 fabricator locations 5702 | -7/Factory | Discovered exit to Lower Caves (range 18) 5748 | -7/Factory | Entered Lower Caves 5760 | -7/Lower Caves | Learned 8 Factory zone layouts 5962 | -7/Lower Caves | Spotted B-75 Beast 5980 | -7/Lower Caves | Discovered new exit (range 8) 5982 | -7/Lower Caves | Entered another Lower Caves area 5991 | -7/Lower Caves | Discovered exit to Factory (range 16) 6011 | -7/Lower Caves | Learned 4 Factory zone layouts 6021 | -7/Lower Caves | Entered Factory 6021 | -6/Factory | Evolved 2 slots: Utility x2 6022 | -6/Factory | Identified exit to Factory 6023 | -6/Factory | Loaded intel: 6 fabricator locations 6105 | -6/Factory | Discovered new exit (range 13) 6122 | -6/Factory | Identified exit to Lower Caves 6284 | -6/Factory | Entered Lower Caves 6292 | -6/Lower Caves | Encountered a Warlord checkpoint 6294 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6325 | -6/Lower Caves | Discovered new exit (range 14) 6328 | -6/Lower Caves | Identified exit to Lower Caves 6344 | -6/Lower Caves | Entered another Lower Caves area 6391 | -6/Lower Caves | Crushed by falling debris 6458 | -6/Lower Caves | Discovered new exit (range 14) 6462 | -6/Lower Caves | Identified exit to Zion 6462 | -6/Lower Caves | Entered Zion 6469 | -6/Zion | Learned Factory emergency access door positions 6472 | -6/Zion | System corruption cleaned by Quarantine Array 6476 | -6/Zion | Learned Factory scanalyzer intel 6503 | -6/Zion | Met Imprinter 6509 | -6/Zion | Imprinted 6511 | -6/Zion | Declared Zion's savior 6613 | -6/Zion | Learned location of Quarantine (-3) 6673 | -6/Zion | Identified exit to Proximity Caves 6707 | -6/Zion | Build established: Sprinter 6723 | -6/Zion | Found CR-A16's Pointy Stick 6734 | -6/Zion | Gained Derelict followers 6918 | -6/Zion | Entered Proximity Caves 6918 | -5/Proximity Caves | Accompanied by 9 allies 6947 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7117 | -5/Proximity Caves | Learned Factory trap positions 7180 | -5/Proximity Caves | Entered Factory 7180 | -5/Factory | Evolved 2 slots: Utility x2 7181 | -5/Factory | Loaded intel: 90 trap records 7183 | -5/Factory | Loaded intel: 4 scanalyzer locations 7249 | -5/Factory | Retrieved Zion intel report: Trap Installations 7421 | -5/Factory | Discovered new exit (range 7) 7423 | -5/Factory | Identified exit to Upper Caves 7452 | -5/Factory | Retrieved Zion intel report: Component Schematics 7523 | -5/Factory | Build established: Scavenger-Scout 7667 | -5/Factory | Retrieved Zion intel report: Emergency Access 7668 | -5/Factory | Zion Heavy squad teleported in 7722 | -5/Factory | Repaired Lyr. Medium Armor Plating 7807 | -5/Factory | Found Prototype Protection 7807 | -5/Factory | Identified Zio. Weapon Casing 7818 | -5/Factory | Found Zio. Weapon Casing 7835 | -5/Factory | Discovered new exit (range 5) 7836 | -5/Factory | Identified exit to Factory 7885 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7887 | -5/Factory | Discovered exit to Factory (range 8) 7901 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8036 | -5/Factory | Lost 5 parts (3n2u) 8041 | -5/Factory | Destroyed 8 combat bots 8231 | -5/Factory | Retrieved Zion intel report: Branch Access 8232 | -5/Factory | Zion Light squad teleported in 8236 | -5/Factory | Zion Demo squad teleported in 8289 | -5/Factory | System corruption reached 10% 8294 | -5/Factory | Found Zio. Weapon Casing 8332 | -5/Factory | Entered Upper Caves 8336 | -5/Upper Caves | Lost 4 allies 8542 | -5/Upper Caves | Learned Factory emergency access door positions 8571 | -5/Upper Caves | Discovered new exit (range 4) 8573 | -5/Upper Caves | Identified exit to Upper Caves 8573 | -5/Upper Caves | Entered another Upper Caves area 8574 | -5/Upper Caves | Identified exit to Warlord 8598 | -5/Upper Caves | Discovered exit to Factory (range 11) 8789 | -5/Upper Caves | Learned Factory stockpile data 8836 | -5/Upper Caves | Build established: Ninja 8881 | -5/Upper Caves | Entered Warlord 8895 | -5/Warlord | Discovered new exit (range 12) 8900 | -5/Warlord | Identified exit to Proximity Caves 8916 | -5/Warlord | System corruption cleaned by Quarantine Array 8961 | -5/Warlord | Found Prototype Special Weapon 8961 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 8964 | -5/Warlord | Found RU-N14's Throwing Claymores v3 9134 | -5/Warlord | Warlord's base attacked by MAIN.C 9221 | -5/Warlord | Found Prototype Energy Cannon 9221 | -5/Warlord | Identified Vortex Driver 9224 | -5/Warlord | Found Vortex Driver 9258 | -5/Warlord | Found Prototype Device 9258 | -5/Warlord | Identified Exp. Phase Shifter 9271 | -5/Warlord | Found Prototype Device 9271 | -5/Warlord | Identified Exp. Focal Shield 9331 | -5/Warlord | Rebuked by Warlord 9409 | -5/Warlord | Opened side exit 9434 | -5/Warlord | Spotted Executioner 9434 | -5/Warlord | Spotted Striker 9438 | -5/Warlord | Spotted Striker 9447 | -5/Warlord | Entered Proximity Caves 9674 | -4/Proximity Caves | Discovered exit to Factory (range 5) 9676 | -4/Proximity Caves | Entered Factory 9676 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9695 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 9696 | -4/Factory | Zion Heavy squad teleported in 9901 | -4/Factory | Zion Explosive Resupply teleported in 9908 | -4/Factory | Found Prototype Launcher 9908 | -4/Factory | Identified Smartbomb Launcher 9978 | -4/Factory | Build established: Scavenger-Ninja 10024 | -4/Factory | Discovered new exit (range 8) 10037 | -4/Factory | Garrison activated, responded to threat 10134 | -4/Factory | Found Quantum Capacitor 10137 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 10143 | -4/Factory | Lost 7 parts (2p2n3u) 10184 | -4/Factory | Identified exit to Upper Caves 10274 | -4/Factory | Entered Upper Caves 10435 | -4/Upper Caves | Discovered new exit (range 7) 10437 | -4/Upper Caves | Identified exit to Upper Caves 10437 | -4/Upper Caves | Entered another Upper Caves area 10492 | -4/Upper Caves | Learned Research emergency access door positions 10493 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10515 | -4/Upper Caves | Encountered a Warlord checkpoint 10529 | -4/Upper Caves | Discovered new exit (range 12) 10532 | -4/Upper Caves | Identified exit to Zhirov 10585 | -4/Upper Caves | Entered Zhirov 10585 | -4/Zhirov | Discovered new exit (range 3) 10586 | -4/Zhirov | Identified exit to Proximity Caves 10592 | -4/Zhirov | Met Zhirov 10601 | -4/Zhirov | Learned location of Testing (-2) 10601 | -4/Zhirov | Learned location of Command (-1) 10603 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10610 | -4/Zhirov | Found Alien Artifact 10610 | -4/Zhirov | Identified Integrated Reactor 10610 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10619 | -4/Zhirov | Found Alien Artifact 10649 | -4/Zhirov | Entered Proximity Caves 10739 | -3/Proximity Caves | Build established: Mutant 10751 | -3/Proximity Caves | Spotter reported a threat 10870 | -3/Proximity Caves | Discovered new exit (range 6) 10873 | -3/Proximity Caves | Identified exit to Research 10910 | -3/Proximity Caves | Entered Research 10910 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10911 | -3/Research | Identified exit to Armory 11029 | -3/Research | Retrieved Zion intel report: Active Terminals 11030 | -3/Research | Zion Infowar Resupply teleported in 11035 | -3/Research | Found Prototype Processor 11035 | -3/Research | Identified Spectral Analyzer 11037 | -3/Research | Found Spectral Analyzer 11120 | -3/Research | Found Exp. Signal Interpreter 11147 | -3/Research | Discovered new exit (range 15) 11166 | -3/Research | Identified exit to Research 11218 | -3/Research | Build established: Derelict-Ninja 11312 | -3/Research | Zion Explosive Resupply teleported in 11317 | -3/Research | Found Fusion Bomb Launcher 11605 | -3/Research | Garrison activated, responded to threat 11642 | -3/Research | Zion Heavy squad teleported in 11648 | -3/Research | Zion Heavy squad teleported in 11755 | -3/Research | Found Zio. Weapon Casing 11759 | -3/Research | Spotted B-86 Titan 11798 | -3/Research | Spotted B-86 Titan 11881 | -3/Research | Found Gamma Bomb Array 11909 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 11910 | -3/Research | Zion Fire squad teleported in 11913 | -3/Research | P-80 Master assimilated allied SR-YDK(i) 11950 | -3/Research | System corruption reached 10% 11994 | -3/Research | Retrieved Zion intel report: Active Garrisons 12031 | -3/Research | Retrieved Zion intel report: Unaware Analyses 12035 | -3/Research | Build established: Scavenger-Scout 12036 | -3/Research | Discovered exit to Research (range 9) 12040 | -3/Research | Entered another Research area 12040 | -2/Research | Evolved 2 slots: Utility x2 12069 | -2/Research | Lost 3 parts (1n1u1w) 12129 | -2/Research | Zion Zionite Resupply teleported in 12148 | -2/Research | Found Prototype Protection 12148 | -2/Research | Identified Zio. Shade Carapace 12150 | -2/Research | Found Zio. Shade Carapace 12174 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 12189 | -2/Research | Retrieved Zion intel report: Component Stockpiles 12212 | -2/Research | Retrieved Zion intel report: Trap Installations 12234 | -2/Research | Spotted B-90 Cyclops 12243 | -2/Research | Spotted B-90 Cyclops 12253 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 12263 | -2/Research | Discovered new exit (range 24) 12272 | -2/Research | Retrieved Zion intel report: Guard Positions 12273 | -2/Research | Zion Hacker squad teleported in 12279 | -2/Research | Discovered new exit (range 10) 12279 | -2/Research | Identified exit to Testing 12280 | -2/Research | Entered Testing 12280 | -2/Testing | Accompanied by 2 allies 12299 | -2/Testing | Found Prototype Device 12299 | -2/Testing | Identified Exp. Hardlight Generator 12336 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 12339 | -2/Testing | Retrieved Zion intel report: Branch Access 12360 | -2/Testing | Found Prototype Energy Cannon 12360 | -2/Testing | Identified Potential Cannon 12362 | -2/Testing | Identified Transdimensional Reconstructor 12362 | -2/Testing | Warped through subspace 12394 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 12400 | -2/Testing | Lost 3 parts (2u1w) 12403 | -2/Testing | Retrieved Zion intel report: Component Schematics 12454 | -2/Testing | Spotted Fortress 12460 | -2/Testing | Lost 8 parts (1p5n1u1w) 12475 | -2/Testing | Discovered new exit (range 6) 12475 | -2/Testing | Discovered new exit (range 7) 12477 | -2/Testing | Identified exit to Section 7 12478 | -2/Testing | Identified exit to Protoforge 12478 | -2/Testing | Entered Protoforge 12498 | -2/Protoforge | Retrieved Zion intel report: Active Terminals 12529 | -2/Protoforge | Superfortress began startup sequence 12530 | -2/Protoforge | Retrieved Zion intel report: Active Garrisons 12533 | -2/Protoforge | Retrieved Zion intel report: Depthwide Sectors/-2 12547 | -2/Protoforge | Spotted AP7-3 12547 | -2/Protoforge | Spotted AP7-3 12555 | -2/Protoforge | Retrieved Zion intel report: Component Stockpiles 12556 | -2/Protoforge | Spotted Hotshot 12556 | -2/Protoforge | Spotted Hotshot 12556 | -2/Protoforge | Spotted Hotshot 12556 | -2/Protoforge | Spotted Hotshot 12556 | -2/Protoforge | Spotted Hotshot 12564 | -2/Protoforge | Retrieved Zion intel report: Main Access 12564 | -2/Protoforge | Identified exit to Access 12588 | -2/Protoforge | Found Prototype Device 12588 | -2/Protoforge | Identified Exp. System Purifier 12592 | -2/Protoforge | Found Prototype Device 12592 | -2/Protoforge | Identified Exp. Trap Extractor 12621 | -2/Protoforge | Additional patrols dispatched to research labs 12653 | -2/Protoforge | Crushed by falling debris 12657 | -2/Protoforge | Crushed by falling debris 12658 | -2/Protoforge | Build established: Hacker-Sprinter 12658 | -2/Protoforge | System corruption reached 10% 12672 | -2/Protoforge | Spotted Hotshot 12673 | -2/Protoforge | Spotted Hotshot 12673 | -2/Protoforge | Spotted Hotshot 12674 | -2/Protoforge | Spotted Hotshot 12676 | -2/Protoforge | Core integrity fell below 50% 12680 | -2/Protoforge | Spotted Hotshot 12680 | -2/Protoforge | Spotted Hotshot 12680 | -2/Protoforge | Spotted Hotshot 12680 | -2/Protoforge | Spotted Hotshot 12701 | -2/Protoforge | Found Prototype Device 12701 | -2/Protoforge | Identified Crosscalibrator 12704 | -2/Protoforge | Spotted Immortal 12708 | -2/Protoforge | Spotted Decapitator 12708 | -2/Protoforge | Spotted Decapitator 12708 | -2/Protoforge | Spotted Decapitator 12709 | -2/Protoforge | Spotted Decapitator 12709 | -2/Protoforge | Spotted Decapitator 12709 | -2/Protoforge | Spotted Decapitator 12709 | -2/Protoforge | Spotted Decapitator 12709 | -2/Protoforge | Spotted Decapitator 12713 | -2/Protoforge | Core integrity fell below 20% 12719 | -2/Protoforge | Destroyed by Decapitator with Experimental Terror Saw Last Messages --------------- Cep. Matter Streamer Cep. Deflector Sword Cep. Smart ZDS Gravjet Array Exp. Heavy Siege Treads Exp. Active Sensor Suite Cep. Antigrav Storage Unit Cep. Nanofilaments [Tensile] Exp. Antigrav System Cep. Network Penetrator Exp. Surge Thruster 12701_ Acquired Prototype Device. 12701_ Identified Crosscalibrator. 12702_ System corrupted: Heat flow error (+187). 12702_ Dropped Fusion Bomb Launcher. 12708_ Adv. Quantum Shading Machine destroyed. 12709_ Decapitator springs to life. 12712_ Immortal springs to life. 12719_ Imp. Hacking Suite destroyed. 12719_ Slammed into Decapitator. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? ????????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# ##??????????? | | ??????????????????????????????????# "??????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ???????????????????????####???????# #???????????? | | ???????????????????????# ######### ############# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# l | | ????????????????#####??# ####################+"## | | ????????????????#"""""?#^ #???????????????# " [ | | ????????????????#" ?# #???????????????# ] [ | | ????????????????#" ## #####"#?????????# [ | | ????????????????#" " c c ""#?????????#" [ | | ????????????????#" "cc@ "#?????????#" T" | | ????????????????#"! !"c cc "#?????????#" "" | | ????????????????#" "c "#?????????#" """" | | ????????????????#" ! " ""#?????????#""""""" | | ????????????????#" " """"#?????????######## | | ????????????????#" ! " """"#????????????????? | | ????????????????#" # ""#????????????????? | | ????????????????#" !# "#????????????????? | | ????????????????#"""""# "#????????????????? | | ????????????????####### c "#????????????????? | | ?????????????????????? " " "#????????????????? | | ??????????????????????""""""""""#????????????????? | | ?????????????????????############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 120 Energy Generation 56 Energy Capacity 1490 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 25 Armor Coverage 950 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 67 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Battle Cannon | -6/Zion | Free Beamcaster | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Imp. Plasma Cutter | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Melee Analysis Suite | -5/Factory | Z-intel Angular Momentum Engine | -5/Factory | Z-intel Imp. Actuator Array | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Hrd. Heavy Armor Plating | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Hammer | -5/Factory | Z-intel Core Analyzer | -5/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Cld. Phase Cannon | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Exp. ECM Suite | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Stealth Drone Bay | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Lgt. Antimatter Cannon | -2/Testing | Z-intel Exp. Thermal Shield | -2/Testing | Z-intel Exp. Field Recycling Unit | -2/Testing | Z-intel Adv. EM Disruption Field | -2/Testing | Z-intel Hvy. Proton Missile Launcher | -2/Testing | Z-intel Gravity Flail | -2/Testing | Z-intel Com. Linear Accelerator | -2/Testing | Z-intel Imp. Lightning Gun | -2/Testing | Z-intel Quantum Shading Machine | -2/Testing | Z-intel Exp. Weapon Shielding | -2/Testing | Z-intel Exp. Energy Well | -2/Testing | Z-intel Enh. Biometal Leg | -2/Testing | Z-intel Imp. Shock Absorption System | -2/Testing | Z-intel Myomer Leg | -2/Testing | Z-intel Seismic Detector | -2/Testing | Z-intel Matter Compressor | -2/Testing | Z-intel Imp. Recalibrator | -2/Testing | Z-intel Mic. Antimatter Reactor | -2/Testing | Z-intel Lrg. Storage Unit | -2/Testing | Z-intel Adv. Remote Force Field | -2/Testing | Z-intel Recoil Stabilizer | -2/Testing | Z-intel Arm. Heavy Treads | -2/Testing | Z-intel Imp. Force Field | -2/Testing | Z-intel Adv. Reaction Control System | -2/Testing | Z-intel Nanoactuators | -2/Testing | Z-intel Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 14% | -10/Materials Assault Rifle | 14% | -10/Materials Lyr. Medium Armor Plating | 71% | -5/Factory Studied --------- Imp. Hover Unit | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Assault Rifle | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Gravmag System | -5/Factory | Hacked Hyp. Gauss Cannon | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MediumLayeredStatue Manual? 0 Play Time 03:13:20 Cumulative 511.0 hours Start 2026.07.27 @ 19:22:43 End 2026.08.03 @ 21:58:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 294 Adventurer 0 Explorer 0 Win Type - Total 24 Types 12/1/4/2/1/0/1/2/1/0 Lore% 94 Gallery% 83 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c9501e9-1154-45dc-9f63-40bec9b7de09