Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 06:31:42 Player: Auto Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3425) 3425 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 7522 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 14 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 66/100 System Corruption 0% Temperature Cool (11) Movement Walking (90) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VSS Leg > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (5) ---- Flail Mining Claw Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Particle Charger > --- WEAPON ----------- Shock Rifle Pulse Rifle Advanced Assault Cannon Improved Datajack > --- INVENTORY -------- Beam Rifle Heavy Assault Rifle Missile Launcher Flail Mining Claw [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Flail Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . 1 . Utility 1 | . . 1 . . . . Weapon 2 | . . . . 1 1 . Parts Attached 156 | 7 24 60 4 42 1 18 Power 18 | 1 3 5 . 7 . 2 Engine 16 | 1 3 5 . 5 . 2 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 48 | 2 7 24 1 11 . 3 Treads 5 | . . 5 . . . . Leg 33 | 2 3 13 1 11 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 10 | . 4 6 . . . . Utility 38 | 2 6 15 1 12 . 2 Device 29 | 1 4 11 1 10 . 2 Storage 3 | 1 1 1 . . . . Processor 2 | . 1 . . 1 . . Hackware . | . . . . . . . Protection 4 | . . 3 . 1 . . Artifact . | . . . . . . . Weapon 52 | 2 8 16 2 12 1 11 Energy Gun 13 | 1 . 3 1 3 . 5 Energy Cannon 7 | . . 3 1 3 . . Ballistic Gun 21 | 1 7 9 . 3 . 1 Ballistic Cannon 4 | . . 1 . . . 3 Launcher 3 | . . . . 1 1 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . . 1 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . 3 . 1 . . Parts Lost 44 | . 1 11 . 12 . 20 Power 7 | . . 1 . 2 . 4 Propulsion 16 | . 1 7 . 3 . 5 Utility 7 | . . 1 . 4 . 2 Weapon 14 | . . 2 . 3 . 9 Highest Loss Streak 13 | . 1 4 . 6 . 13 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 93 | . 97 92 100 93 86 50 Engine 12 | . 14 10 11 15 . 2 Treads 2 | . . 6 . . . . Leg 22 | . 11 18 33 26 23 12 Flight 2 | . 15 1 . . . . Device 16 | . 14 17 22 12 15 9 Storage 8 | . 5 8 11 6 . . Processor 1 | . 6 2 . . 7 1 Protection 2 | . . 3 . 2 . . Energy Gun 6 | . . 1 10 13 15 7 Energy Cannon 9 | . . 12 11 7 . . Ballistic Gun 5 | . 26 5 . 3 7 3 Ballistic Cannon 1 | . . 2 . . . 4 Peak Build Rating 36 | 7 8 18 18 30 30 36 Average Rating 16 | 5 7 13 17 22 28 20 On Entrance 14 | . 7 7 15 18 28 28 Naked Turns 59 | . . . . . . 59 Heaviest Build 41 | 14 15 32 32 41 33 37 Greatest Support 60 | 20 20 60 30 35 35 35 Greatest Overweight (x) 4 | 1 1 4 1 1 . 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 5 5 Average Capacity 8 | 7 6 8 10 8 5 5 Most Carried 10 | 8 8 10 10 10 5 5 Average Carried 7 | 5 6 7 9 6 4 3 Final Capacity 10 | 8 5 10 10 5 5 5 Final Carried 10 | 6 5 10 10 5 5 2 Class Distribution -------------------- 64% | Scavenger-Mutant 16% | Scavenger-Tank 13% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 2629 | 242 410 1110 40 569 . 258 Remotely 371 | . 371 . . . . . Salvage Created 3920 | 22 394 1891 26 1270 . 317 Parts 237 | 2 31 121 3 64 . 16 Haulers Intercepted 5 | . . 4 . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 92 | . 10 50 2 23 . 7 Melee 2 | . 1 . . 1 . . Guns 38 | . 9 19 1 7 . 2 Cannons 44 | . . 30 1 9 . 4 AOE 6 | . . . . 5 . 1 Classes Destroyed 15 | 1 3 5 . 5 . 1 Worker 1 | . . . . 1 . . Builder 2 | . . . . 2 . . Tunneler 1 | 1 . . . . . . Hauler 5 | . . 4 . 1 . . Recycler 2 | . . 1 . 1 . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 8 | . 2 4 . 2 . . Swarmer 24 | . 2 20 2 . . . Grunt 42 | . 8 19 . 14 . 1 Brawler 3 | . . 1 . 2 . . Duelist 1 | . . 1 . . . . Sentry 15 | . . 9 . 5 . 1 Specialist 4 | . . . . . . 4 Hunter 3 | . . . . 2 . 1 Best Kill Streak 7 | 1 4 5 2 7 . 3 Combat Bots Only 5 | . 3 4 2 5 . 3 Max Kills in Single Turn 2 | 1 1 2 1 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . 1 Melee 1 | . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 700 | . 51 266 5 175 . 203 Missed 192 | . 13 68 . 53 . 58 Damage Taken 6321 | . 449 1928 20 1757 . 2167 Core 1296 | . 158 222 2 204 . 710 Absorbed by Shields 352 | . . 207 20 108 . 17 Regen/Repaired (Parts) 178 | . . 144 . 34 . . Core Remaining (%) 60 | 100 36 . 44 62 . . Volleys Fired 295 | 4 51 157 3 54 . 26 Largest 4 | 2 2 2 2 3 . 4 Hottest 186 | 70 40 136 124 180 . 186 Shots Fired 632 | 8 102 307 7 136 . 72 Gun 389 | 8 102 143 3 87 . 46 Cannon 234 | . . 164 4 41 . 25 Launcher 9 | . . . . 8 . 1 Special . | . . . . . . . Kinetic 336 | 4 102 173 . 20 . 37 Thermal 277 | 4 . 134 7 101 . 31 Explosive 9 | . . . . 8 . 1 Electromagnetic 10 | . . . . 7 . 3 Robot Hit Streak 20 | 5 9 16 4 20 . 6 Robot Miss Streak 4 | 1 3 4 1 4 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 412 | 7 56 198 4 100 . 47 Core Hits 167 | 2 20 78 2 51 . 14 Critical Kills 5 | . 1 3 . 1 . . Critical Parts Destroyed 5 | . 1 . . 4 . . Critical Strikes 20 | 1 2 8 . 9 . . Burn 7 | 1 . 2 . 4 . . Meltdown 1 | . . 1 . . . . Destroy 3 | . . 2 . 1 . . Blast 3 | . . 3 . . . . Smash 6 | . 2 . . 4 . . Melee Attacks 31 | . 9 . . 21 . 1 Impact 28 | . 9 . . 19 . . Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 2 . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 7988 | 72 780 3230 71 2888 . 947 Guns 3104 | 72 601 1009 30 916 . 476 Cannons 3263 | . . 2206 41 615 . 401 Explosions 808 | . . . . 738 . 70 Melee 781 | . 179 . . 602 . . Ramming 32 | . . 15 . 17 . . Kinetic 2810 | 21 601 1476 . 131 . 581 Thermal 3420 | 51 . 1739 71 1296 . 263 Explosive 808 | . . . . 738 . 70 Electromagnetic 137 | . . . . 104 . 33 Impact 781 | . 179 . . 602 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 1 1 7 . . Average Corruption 2 | . 1 1 1 6 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 57 | . 5 15 7 30 . . Message Errors 11 | . 1 2 2 6 . . Matter Fused 15 | . 1 6 . 8 . . Heat Flow Errors 7 | . . 1 2 4 . . Energy Discharges 10 | . 2 4 1 3 . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 4 | . 1 . . 3 . . Data Loss (major) 4 | . . 1 . 3 . . Misfires 4 | . . 1 1 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 346 | . 36 9 . 283 . 18 Projectiles 30 | . . 9 . 3 . 18 Explosions 3 | . . . . 3 . . Melee 313 | . 36 . . 277 . . Knockbacks 21 | . 1 11 . 2 . 7 Impact 3 | . 1 . . 2 . . Kinetic 18 | . . 11 . . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 7 | . . . . . . 7 Shots 1 | . . . . . . 1 Rammed 4 | . . 4 . . . . Targets Rammed 8 | . . 4 . 4 . . Kicked 4 | . . . . 4 . . Crushed . | . . . . . . . Highest Temperature 580 | 70 8 245 207 580 . 258 Average Temperature 97 | 30 3 65 65 145 . 131 Received Heat Transfer 1846 | . 225 521 . 653 . 447 Effects 13 | . . . . 12 . 1 Shutdowns 5 | . . . . 5 . . Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . 6 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 3 . . Impact Corruptions 9 | . 1 . . 8 . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 19 | . . 10 1 8 . . Heat Transferred 7289 | 222 . 3404 148 2997 . 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Peak Influence 837 | 5 320 837 265 396 179 305 Initial 265 | . 3 13 265 . 179 125 Average 232 | 2 79 425 81 94 179 179 Maximum Alert Level 3 | . 1 3 1 1 . 1 Low Security (%) 56 | 100 94 17 76 88 100 72 Level 1 20 | . 5 30 23 11 . 27 Level 2 19 | . . 46 . . . . Level 3 2 | . . 6 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . 1 . . . . Squads Dispatched 15 | . 1 6 . 4 . 4 Investigation 6 | . 1 4 . 1 . . Extermination . | . . . . . . . Reinforcement 8 | . . 1 . 3 . 4 Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 13 | . 2 6 . 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 25 86 4 38 . 15 Peak Tracking Total 7 | . 5 5 3 7 . 5 Tactical Retreats 29 | . 3 15 . 6 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 6 | . 1 2 . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . . 3 3 . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled 6 | . . 2 2 1 . 1 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 33 | . 9 14 . 9 1 . Terminals 24 | . 7 9 . 7 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . 2 . 1 . . Recycling Units 4 | . 2 2 . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Total Hacks 104 | . 31 46 . 25 2 . Successful 56 | . 20 21 . 14 1 . Failed 47 | . 10 25 . 11 1 . Catastrophic 7 | . . 3 . 4 . . Database Lockouts 1 | . 1 . . . . . Manual 73 | . 24 30 . 19 . . Terminals 71 | . 23 27 . 19 2 . Fabricators . | . . . . . . . Repair Stations 13 | . . 9 . 4 . . Recycling Units 16 | . 8 8 . . . . Scanalyzers 4 | . . 2 . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 8 4 . 4 1 . Record 2 | . 1 1 . . . . Part Schematic 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Terminal Index 2 | . 1 1 . . . . Unreport Threat 5 | . 2 2 . 1 . . Patrol Status 1 | . . . . 1 . . Zone Layout 3 | . 2 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 6 . 2 . . Scan Component 4 | . . 3 . 1 . . Repair 3 | . . 2 . 1 . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 3 | . 1 2 . . . . Retrieve Components 3 | . 1 2 . . . . Scanalyzer 4 | . . 2 . 2 . . Insert Component 2 | . . 1 . 1 . . Analyze 2 | . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 24 | . 11 7 . 6 . . Terminals 20 | . 9 5 . 6 . . Track 2 | . 1 . . 1 . . Botnet 16 | . 7 5 . 4 . . Operators 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 2 . . . . Reject 2 | . 1 1 . . . . Recyclers 1 | . 1 . . . . . Mask 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 31 | . 7 14 . 9 1 . Full Trace Events 10 | . 3 3 . 4 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 1 1 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 . 1 . . Time 128 | . . 77 . 51 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 14 | . 2 12 . . . . Parts Scanalyzed 2 | . . 1 . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 . . . Highest-Rated Group 40 | . . . 40 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 17 | . . . 17 . . . Total Damage 124 | . . . 124 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 10141 | 230 973 4307 1687 2607 60 277 Spaces Moved 4999 | 89 923 1949 789 1031 54 164 Core 112 | 8 . 13 . . . 91 Treads 457 | . . 457 . . . . Legs 3466 | 81 154 1284 789 1031 54 73 Wheels . | . . . . . . . Hover 9 | . . 9 . . . . Flight 955 | . 769 186 . . . . Fastest Speed 34 | 50 37 34 190 105 110 50 Average Speed 135 | 116 52 138 190 173 110 78 Slowest Speed 420 | 120 120 420 190 190 110 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . 1 . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 5 97 86 97 58 2 89 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 84 | . . 2 . 72 . 10 Melee 2 | . . . . 2 . . Projectile 2 | . . 2 . . . . AOE 80 | . . . . 70 . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 7776 | 208 1305 3268 974 1710 55 256 Wait 2083 | 96 257 1027 166 517 . 20 Move 4991 | 88 920 1948 788 1030 53 164 Hop 1 | . 1 . . . . . Pick Up 100 | 13 17 34 7 19 . 10 Fast Attach 21 | . 4 7 1 5 . 4 Attach 65 | 7 . 20 1 23 1 13 Detach 7 | . . 1 . 5 1 . Swap 70 | . 20 33 2 14 . 1 Drop 92 | . 26 37 6 18 . 5 Fire 295 | 4 51 157 3 54 . 26 Melee 31 | . 9 . . 21 . 1 Ram . | . . . . . . . Kick 4 | . . . . 4 . . Crush 4 | . . 4 . . . . Escape Stasis 12 | . . . . . . 12 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 12) 478 | -10/Materials | Discovered new exit (range 12) 679 | -10/Materials | Core integrity fell below 50% 791 | -10/Materials | Identified exit to Mines 892 | -10/Materials | Discovered new exit (range 16) 899 | -10/Materials | Identified exit to Materials 916 | -10/Materials | Discovered exit to Materials (range 15) 1007 | -10/Materials | Build established: Scavenger-Mutant 1069 | -10/Materials | Central database locked down 1077 | -10/Materials | Discovered exit to Materials (range 8) 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1206 | -9/Materials | Discovered new exit (range 7) 1209 | -9/Materials | Identified exit to Mines 1461 | -9/Materials | Lost 4 parts (4n) 2016 | -9/Materials | Discovered new exit (range 15) 2412 | -9/Materials | Repaired Lgt. Treads 2614 | -9/Materials | Discovered exit to Mines (range 9) 3027 | -9/Materials | Discovered new exit (range 14) 3472 | -9/Materials | Repaired Imp. Medium Laser 3543 | -9/Materials | Discovered new exit (range 11) 3604 | -9/Materials | First assault squad dispatched 3712 | -9/Materials | Core integrity fell below 50% 4100 | -9/Materials | Discovered new exit (range 16) 5414 | -9/Materials | Sterilization system engaged 5414 | -9/Materials | Non-combat units ordered to evacuate 5511 | -9/Materials | Entered Mines 5518 | -9/Mines | Learned Materials emergency access door positions 5530 | -9/Mines | Learned Materials terminal intel 5574 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5997 | -9/Mines | Discovered new exit (range 10) 6209 | -9/Mines | Found a hidden stash of uninstalled traps 6279 | -9/Mines | Learned location of Zion (-6) 6583 | -9/Mines | Discovered new exit (range 8) 6646 | -9/Mines | Lost 3 allies 6803 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6807 | -9/Mines | Found Prototype Device 7198 | -9/Mines | Entered Materials 7198 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 7200 | -8/Materials | Loaded intel: 12 terminal locations 7395 | -8/Materials | Repaired Hvy. Ion Engine 7445 | -8/Materials | Discovered new exit (range 16) 7493 | -8/Materials | Build established: Scavenger-Tank 7928 | -8/Materials | Identified Exp. Sensor Array 8732 | -8/Materials | Lost 3 parts (1u2w) 9388 | -8/Materials | Build established: Scavenger-Mutant 9577 | -8/Materials | Lost 6 parts (1p3n1u1w) 9805 | -8/Materials | Entered Factory 9805 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9862 | -7/Factory | Identified exit to DSF 9865 | -7/Factory | Entered DSF 9911 | -7/DSF | Additional patrols routed to DSF 10029 | -7/DSF | Discovered new exit (range 15) 10041 | -7/DSF | Lost 13 parts (2p3n1u7w) 10042 | -7/DSF | Core integrity fell below 50% 10096 | -7/DSF | Core integrity fell below 20% 10142 | -7/DSF | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10099_ H-55 Commando destroyed. 10104_ Acquired Carbon-fiber Leg. 10112_ Deuterium Engine destroyed. 10114_ X-57 Shotgunner destroyed. 10118_ G-47 Trooper knocked back. 10121_ Destroyed Aluminum Leg. 10121_ G-47 Trooper destroyed. 10124_ Adv. Assault Cannon destroyed. 10124_ Critical hit (Burn: +37). 10129_ Overheating: Energy bleed (-53). 10129_ Imp. Carbon-fiber Leg destroyed. 10131_ Acquired VSS Leg. 10132_ Deuterium Engine destroyed. 10136_ Carbon-fiber Leg destroyed. 10136_ Acquired 64 matter. 10138_ Hvy. Laser destroyed. 10138_ Acquired 1 matter. 10139_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10140_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ??????#/ #??????# **#??????# #???????? | | ??????#/ #??????# **#??????# #???????? | | ??????## ###??????### ###??????### ##???????? | | ??????#/ //#????????= !????????#]] #???????? | | ??????#/ //#????????= !????????#]] #???????? | | ??????#/ //#???????== !!???????#]] #???????? | | ?????### ######???###" ###???###### ###??????? | | ?????# #?!!!#?!!#?#%" #?#//?#===## ==#??????? | | ?????# ##!!!#!!!## " ##///#===## ==#??????? | | ?????#!! #??????? | | ?????#!! H ^ #??????? | | ?????#%! #??????? | | ?????# ] ## "***## ##!!!#===## !!#??????? | | ?????# #? #***#?# ??#!!?#===## !!#??????? | | ?????### ######?##### #?#???###### ^###??????? | | ??????# #??##*#?!! !????????#[[ [#???????? | | ??????# #?# [#??! !????????#[[ [#???????? | | ??????# #? ]][##?! !????????#[[ [#???????? | | ??????## ###"%]] ### ##???????### ##???????? | | ??????#!! ]%"[!%== # !!???????# [#???????? | | ??????#] !] =# ! # !????????# [#???????? | | ??????## """### # !?########## ##???????? | | ?????### ### # ?#?# #?#[[=#[[### ###??????? | | ???###"% %## # ### ###[[[#[[## ""##?????? | | ??#""""" %g% %%%x """""????? | | ??#"##"" % @ [ ""##"????? | | ?????#"""""##]]# # * * #[[[#[[##"""""#??????? | | ?????#"""""#?####### ** #########"""""#??????? | | ?????####"##???????#####;###???????##"####??????? | | ????????#"#????????????###??????????#"#?????????? | | ????????""#??????????????????????????""?????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipAblativeShield Manual? 0 Play Time 01:21:57 Cumulative 54.0 hours Start 2025.01.14 @ 05:07:10 End 2025.01.14 @ 06:31:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 8 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c6ebfa4-6469-4552-9341-87f8322beef4