Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 18:23:14 Player: IAMTRASHMAN Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (203) 1015 Value Destroyed (5386) 5386 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1040) 1040 TOTAL SCORE: 11401 Bonus ------- High Alert Combat Kills 318 Follower Combat Kills 138 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -116 Cogmind --------- Core Integrity 695/850 Matter 124/300 Energy 240/240 System Corruption 1% Temperature Cool (9) Movement Hovering (357) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- Cold-Ion Reactor > --- PROPULSION (4) --- Hovering Gravmag Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Huge Storage Unit Seismic Detector Improved Target Analyzer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Missile Launcher > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Structural Scanner IFF Parser Makeshift Salvage Targeting Computer Advanced Recoil Stabilizer Advanced Recoil Stabilizer Improved Propulsion Shielding Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Hacking Suite Missile Launcher Peak State ------------ > --- POWER ------------ Cold-Ion Reactor > --- PROPULSION ------- Hovering Gravmag Exoskeleton Gravmag Array > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Improved Target Analyzer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Missile Launcher KE HMG Construct/G Laser Force Construct/G > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Structural Scanner IFF Parser Seismic Detector Makeshift Salvage Targeting Computer Advanced Recoil Stabilizer Advanced Recoil Stabilizer Improved Propulsion Shielding Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Hacking Suite Missile Launcher Missile Launcher [Rating: 73] Favorites ----------- Power Constructs Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Constructs Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Slots Evolved 8 | . . 2 2 . . 4 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 1 . . 3 . . Weapon 1 | . . . 1 . . . . . Parts Attached 111 | 7 17 34 19 12 8 6 6 2 Power 13 | 1 3 5 1 2 1 . . . Engine 11 | 1 2 5 1 2 . . . . Core 1 | . 1 . . . . . . . Reactor 1 | . . . . . 1 . . . Propulsion 41 | 2 4 14 7 6 6 1 1 . Treads 9 | . . 6 . . 3 . . . Leg 12 | 2 4 3 . . 3 . . . Wheel 17 | . . 5 7 5 . . . . Hover 1 | . . . . . . . 1 . Flight 2 | . . . . 1 . 1 . . Utility 33 | 2 7 5 4 3 1 5 4 2 Device 12 | . 3 2 2 . 1 1 2 1 Storage 7 | 2 2 2 . . . 1 . . Processor 5 | . 2 1 . . . 1 1 . Hackware 1 | . . . 1 . . . . . Protection 8 | . . . 1 3 . 2 1 1 Artifact . | . . . . . . . . . Weapon 24 | 2 3 10 7 1 . . 1 . Energy Gun 4 | . . 4 . . . . . . Energy Cannon 5 | . 3 2 . . . . . . Ballistic Gun 4 | 2 . 2 . . . . . . Ballistic Cannon 8 | . . . 7 1 . . . . Launcher 3 | . . 2 . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 2 1 . . Parts Lost 24 | . 3 2 5 2 2 . 6 4 Power 2 | . 1 1 . . . . . . Propulsion 8 | . . . 2 1 2 . 3 . Utility 10 | . 2 1 2 1 . . 3 1 Weapon 4 | . . . 1 . . . . 3 Highest Loss Streak 3 | . 1 1 1 1 1 . 3 3 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 19 | 1 7 19 24 24 20 21 20 16 Power 1 | . 1 1 . 2 1 1 2 2 Propulsion 1 | 1 1 2 2 2 1 1 . . Utility 10 | . 2 8 11 10 14 15 15 12 Weapon 4 | . 1 5 7 9 3 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 49 | . 3 11 4 5 11 1 2 12 Power 7 | . 1 . 1 1 2 . . 2 Propulsion 8 | . 2 3 1 . 2 . . . Utility 20 | . . 2 1 4 . 1 2 10 Weapon 11 | . . 5 . . 6 . . . Tool/Special 3 | . . 1 1 . 1 . . . Average Slot Usage (%) 89 | . 96 99 96 99 77 79 81 72 Engine 6 | . 10 10 9 9 3 . . . Reactor 2 | . . . . . 5 6 6 6 Treads 8 | . . 8 . . 16 20 15 . Leg 5 | . 28 7 . . 2 . . . Wheel 11 | . . 17 26 26 2 . . . Device 12 | . 11 18 14 8 9 18 13 12 Storage 9 | . 10 11 9 9 9 6 6 6 Processor 1 | . 4 3 . . . 1 3 6 Hackware 5 | . . . 7 9 9 6 6 6 Protection 2 | . . . 3 9 . 5 7 6 Energy Gun 6 | . . 16 12 . 1 . 2 6 Energy Cannon 2 | . 20 3 . . . . . . Ballistic Gun 4 | . 7 1 . . 7 6 10 5 Ballistic Cannon 8 | . . . 13 26 10 6 4 . Peak Build Rating 73 | 7 11 24 30 30 47 57 73 71 Average Rating 32 | 4 8 21 27 25 42 51 61 67 On Entrance 29 | . 7 10 24 25 26 45 54 73 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 17 32 97 107 109 109 107 117 118 Greatest Support 59 | 20 20 40 30 30 59 59 59 39 Greatest Overweight (x) 32 | 1 1 9 5 5 32 1 9 4 Average Overweight (x) 2 | . . 3 3 3 2 1 2 3 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 Average Capacity 22 | 6 9 21 25 25 25 25 25 25 Most Carried 25 | 4 10 25 25 25 25 25 25 20 Average Carried 19 | 1 7 19 24 24 20 21 20 16 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 Final Carried 25 | 4 10 25 25 25 21 25 18 15 Scrap Engine Consumption 57 | . . . . . 22 7 27 1 Constructs Created 6 | . . . . . 4 . 2 . Constructs Modified 12 | . . . . . 2 . 4 6 Class Distribution -------------------- 29% | Construct 29% | Scavenger-Mutant 21% | Scavenger-Tank 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Construct | -8/Recycling Scavenger-Mutant | -6/Factory Construct | -6/DSF Construct | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Matter Collected 4420 | 302 294 592 779 1099 616 83 624 31 Remotely . | . . . . . . . . . Salvage Created 7861 | 63 677 2008 1584 1023 1191 80 799 436 Parts 431 | 4 44 104 111 66 40 . 34 28 Haulers Intercepted 18 | . 2 6 5 5 . . . . Recyclers Shooed 11 | . . 7 . 2 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Combat Hostiles Destroyed 116 | . 11 29 30 11 8 . 14 13 Guns 51 | . 3 12 18 . 3 . 9 6 Cannons 47 | . 8 9 12 11 5 . 2 . AOE 16 | . . 6 . . . . 3 7 Classes Destroyed 18 | 1 4 6 3 1 2 . 1 . Worker 18 | . . 9 5 4 . . . . Builder 10 | . . . 6 3 1 . . . Hauler 19 | . 2 6 5 5 . 1 . . Recycler 23 | 1 1 4 2 4 11 . . . Mechanic 1 | . . 1 . . . . . . Operator 6 | . 2 3 . 1 . . . . Watcher 9 | . 1 5 2 1 . . . . Swarmer 21 | . . 3 6 . . . 5 7 Grunt 55 | . 11 16 13 6 1 . 3 5 Brawler 1 | . . 1 . . . . . . Duelist 3 | . . 2 . 1 . . . . Protector 1 | . . . . 1 . . . . Sentry 24 | . . 7 7 4 4 . 1 1 Specialist 5 | . . . 2 . . . 3 . Hunter 3 | . . . 2 . . . 1 . Heavy 1 | . . . . . . . 1 . Scientist 2 | . . . . . 2 . . . Scrapper 3 | . . . . . 3 . . . Best Kill Streak 9 | 1 3 6 9 4 6 . 4 6 Combat Bots Only 7 | . 2 6 7 2 4 . 4 6 Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Hostile Shots Fired 615 | . 59 104 140 43 26 . 161 82 Missed 188 | . 14 30 55 11 . . 51 27 Hits 427 | . 45 74 85 32 26 . 110 55 Melee 2 | . . . . 2 . . . . Projectile 425 | . 45 74 85 30 26 . 110 55 Critical Strikes 12 | . . . 4 1 3 . 2 2 Part Disruptions 3 | . . . . 1 . . 2 . Damage Taken 6200 | . 609 854 961 655 483 . 1818 820 Core 615 | . 76 175 102 52 55 . 141 14 Absorbed by Shields 299 | . . 119 180 . . . . . Redirected to Shielding 59 | . . . . . . . 59 . Regen/Repaired (Parts) 568 | . . 23 64 126 15 . 174 166 Core Remaining (%) 71 | 100 69 56 . . 62 . . . Volleys Fired 496 | 2 53 135 103 72 46 7 48 30 Largest 3 | 2 2 2 3 3 3 2 3 2 Hottest 159 | 40 120 136 159 99 120 87 123 54 Shots Fired 1176 | 4 104 262 303 207 105 14 127 50 Gun 547 | 4 44 164 150 . 42 7 93 43 Cannon 612 | . 60 90 153 207 63 7 32 . Launcher 17 | . . 8 . . . . 2 7 Special . | . . . . . . . . . Kinetic 706 | 4 44 34 153 207 105 14 125 20 Thermal 453 | . 60 220 150 . . . . 23 Explosive 17 | . . 8 . . . . 2 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | 2 9 22 12 10 9 11 9 5 Robot Miss Streak 6 | 1 5 3 3 6 3 1 3 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . 2 . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 669 | 2 63 176 168 98 59 12 70 21 Core Hits 297 | 2 26 77 73 40 25 2 31 21 Critical Kills 7 | . . . . . . . 5 2 Critical Parts Destroyed 8 | . . . . . . . 3 5 Critical Strikes 40 | . . 9 12 1 2 . 9 7 Burn 16 | . . 9 7 . . . . . Destroy 15 | . . . . . . . 8 7 Blast 9 | . . . 5 1 2 . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14870 | 33 1000 3634 3557 2210 1361 273 1555 1247 Guns 5583 | 27 398 1752 1758 . 440 146 687 375 Cannons 7191 | . 573 1056 1767 2210 921 127 537 . Explosions 2015 | . . 812 . . . . 331 872 Melee . | . . . . . . . . . Ramming 81 | 6 29 14 32 . . . . . Kinetic 7521 | 27 398 189 1767 2210 1361 273 1224 72 Thermal 5253 | . 573 2619 1758 . . . . 303 Explosive 1954 | . . 751 . . . . 331 872 Electromagnetic 61 | . . 61 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 1 . 2 2 . 1 1 Average Corruption 1 | . . 1 . 2 2 . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 87 | . . 13 . 16 51 . 3 4 Message Errors 19 | . . 1 . 3 13 . 1 1 Matter Fused 24 | . . 5 . 8 10 . . 1 Heat Flow Errors 14 | . . 2 . 1 10 . 1 . Energy Discharges 12 | . . 3 . 2 6 . . 1 Parts Rejected 1 | . . 1 . . . . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 9 | . . . . 1 8 . . . Data Loss (major) 3 | . . 1 . . 2 . . . Alerts 2 | . . . . 1 . . . 1 Weapon Failures 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 195 | . . 21 18 67 45 . 32 12 Projectiles 131 | . . 13 6 67 45 . . . Explosions 52 | . . 8 . . . . 32 12 Melee 12 | . . . 12 . . . . . Knockbacks 36 | . . . 9 14 8 . 5 . Impact . | . . . . . . . . . Kinetic 36 | . . . 9 14 8 . 5 . Secondary . | . . . . . . . . . Self-Inflicted Damage 62 | . . 46 16 . . . . . Shots 2 | . . 2 . . . . . . Rammed 4 | . . 3 1 . . . . . Targets Rammed 14 | 3 7 3 1 . . . . . Kicked 10 | 3 7 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 438 | . 344 229 372 210 245 81 438 16 Average Temperature 67 | . 79 43 89 78 78 40 66 7 Received Heat Transfer 1995 | . 342 328 384 225 317 . 231 168 Effects 10 | . 3 . 4 . 1 . 2 . Shutdowns 1 | . . . . . . . 1 . Interference 9 | . 3 . 4 . 1 . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Melted 24 | . . 20 4 . . . . . Heat Transferred 12281 | . 1221 6290 4366 . . . . 404 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Maximum Alert Level 3 | . . 1 3 2 . 2 2 3 Low Security (%) 52 | 100 100 44 7 . 100 10 34 . Level 1 37 | . . 55 49 80 . 69 49 69 Level 2 10 | . . . 42 18 . 19 16 28 Level 3 . | . . . 1 . . . . 1 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 701 | 5 90 385 701 463 145 452 475 701 Initial 452 | . . 5 159 289 109 452 123 356 Average 189 | . 30 185 412 311 44 306 260 413 Influence Increases 4961 | 5 403 1052 1076 819 409 410 412 375 Destroy 0b10 Robot/C 2340 | . 220 580 600 300 100 . 280 260 Destroy 0b10 Robot/NC 450 | 5 30 140 100 105 60 . 10 . Destroy Leader 594 | . 56 182 174 102 . . 50 30 Allied During Kill 143 | . . . . 143 . . . . Successful Hack 125 | . 64 3 8 30 10 10 . . Select Force Hacks 300 | . . 30 30 30 210 . . . Disable Machine 225 | . . 90 60 60 15 . . . Destroy Structure 129 | . 3 27 29 19 14 . 12 25 Advance Influence 400 | . . . . . . 400 . . Lose Combat Pursuer 255 | . 30 . 75 30 . . 60 60 Influence Decreases 4270 | 5 390 688 766 1226 564 359 113 159 Entered New Map 1040 | . . 8 218 398 171 73 53 119 Time Decay 2694 | 5 370 660 498 538 337 286 . . Lost Part 220 | . 20 20 50 20 10 . 60 40 Lost Ally 140 | . . . . 120 20 . . . Purge Threat 176 | . . . . 150 26 . . . Squads Dispatched 17 | . 2 4 4 5 . . 2 . Investigation 7 | . 1 2 2 2 . . . . Extermination . | . . . . . . . . . Reinforcement 8 | . 1 2 2 1 . . 2 . Assault 1 | . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Distress Signals 5 | . 2 2 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 25 49 41 23 7 . 19 18 Peak Tracking Total 6 | . 4 5 5 4 4 . 5 6 Tactical Retreats 12 | . 2 . 5 1 . . 2 2 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Traps Triggered 7 | . 1 . 1 4 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Machines Disabled 15 | . . 6 4 4 1 . . . Max in Single Turn 2 | . . 2 1 1 1 . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Machines Accessed 55 | . 7 9 8 14 15 2 . . Terminals 35 | . 7 6 6 9 6 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . . 2 1 2 . . . . Recycling Units 12 | . . 1 1 2 8 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 135 | . 26 20 15 34 35 5 . . Successful 74 | . 12 8 7 18 27 2 . . Failed 60 | . 13 12 8 16 8 3 . . Catastrophic 8 | . . 4 2 . 2 . . . Database Lockouts 1 | . 1 . . . . . . . Manual 59 | . 11 12 8 19 9 . . . Terminals 93 | . 26 14 11 26 13 3 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 10 | . . 4 2 4 . . . . Recycling Units 27 | . . 2 2 3 20 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 29 | . 9 2 3 7 7 1 . . Record 2 | . 1 . . . 1 . . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 3 | . . . . 3 . . . . Prototype ID Bank 3 | . 3 . . . . . . . Open Door 2 | . . . . 2 . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 3 | . 1 . 1 1 . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 2 | . . . . 1 1 . . . Hauler Manifests 3 | . 1 1 . . 1 . . . Zone Layout 6 | . 3 1 2 . . . . . Release Object 2 | . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 10 | . . 4 2 4 . . . . Scan Component 5 | . . 2 1 2 . . . . Repair 5 | . . 2 1 2 . . . . Recycling Unit Hacks 17 | . . 1 1 2 13 . . . Report Inventory 14 | . . 1 1 1 11 . . . Retrieve Components 3 | . . . . 1 2 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 16 | . 3 1 1 4 7 . . . Terminals 6 | . 3 . . 3 . . . . Track 1 | . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 3 | . . . . 3 . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . . 1 1 1 7 . . . Tunnel 10 | . . 1 1 1 7 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 35 | . 7 7 5 8 7 1 . . Full Trace Events 5 | . . 2 1 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 152 | . . . . . . 152 . . Total Robot Build Rating 5 | . . . . . . 5 . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 2 1 2 . . . . Time 184 | . . 76 60 48 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 16 | . . . . 7 9 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Total Allies 11 | . . . . 10 . 1 . . Largest Group 10 | . . . . 10 1 1 . . Highest-Rated Group 173 | . . . . 173 16 23 . . Highest-Rated Ally 29 | . . . . 29 16 23 . . Initial Warlord ECA Mod 10 | . . . . . . . . 10 Total Orders 1 | . . . . . 1 . . . STAY 1 | . . . . . 1 . . . Ally Attacks 46 | . . . . 46 . . . . Total Damage 593 | . . . . 593 . . . . Kills 6 | . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Active Infowar (turns) 1593 | . 368 13 . . . 629 174 409 Optics 112 | . . . . . . 112 . . IFF 1 | . . . . . . . . 1 Terrain 83 | . 83 . . . . . . . Structural 782 | . . . . . . 608 174 . Seismic 1299 | . 171 13 . . . 534 173 408 T.N.C. 247 | . 247 . . . . . . . Robot Analysis Total 2 | . . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Turns Passed 11695 | 103 1190 2737 1330 1522 3212 629 551 421 Spaces Moved 5595 | 78 688 1526 663 969 1200 265 144 62 Core 30 | 29 . . . . 1 . . . Treads 1294 | . . 9 . . 901 265 119 . Legs 1092 | 49 688 275 . . 80 . . . Wheels 3092 | . . 1242 663 969 218 . . . Hover 83 | . . . . . . . 23 60 Flight 4 | . . . . . . . 2 2 Fastest Speed 50 | 50 120 110 125 125 125 223 223 398 Average Speed 169 | 95 136 139 125 125 250 223 273 468 Slowest Speed 1650 | 120 190 320 155 155 1650 223 847 527 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 4 75 74 57 91 98 8 72 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 10 | . . 1 1 1 7 . . . Known Exits Taken 3 | . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . 1 . . . . . Terrain Destroyed 104 | . . 21 25 12 11 . 14 21 Melee . | . . . . . . . . . Projectile 48 | . . . 25 12 11 . . . AOE 55 | . . 21 . . . . 13 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Gar Total 6871 | 99 837 1892 932 1122 1342 292 214 141 Wait 366 | . 43 95 110 40 34 1 . 43 Move 5588 | 78 687 1525 662 968 1199 264 143 62 Hop . | . . . . . . . . . Pick Up 100 | 4 13 38 14 8 11 8 4 . Fast Attach 61 | 9 8 18 8 7 9 1 1 . Attach 29 | . 1 9 5 1 3 4 3 3 Detach 32 | 2 2 11 1 . 12 2 1 1 Swap 49 | . 9 16 9 8 . 3 3 1 Drop 135 | 2 14 42 19 18 28 2 9 1 Fire 496 | 2 53 135 103 72 46 7 48 30 Melee . | . . . . . . . . . Ram 3 | . . 2 1 . . . . . Kick 9 | 2 7 . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 2 | . . . . . . . 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 11) 454 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Identified exit to Mines 932 | -10/Materials | Discovered new exit (range 7) 932 | -10/Materials | Central database locked down 1294 | -10/Materials | Entered another Materials area 1294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1594 | -9/Materials | Build established: Scavenger-Mutant 1704 | -9/Materials | Discovered new exit (range 8) 1982 | -9/Materials | Repaired Imp. Heat Sink 2781 | -9/Materials | Repaired Hacking Suite 3094 | -9/Materials | Discovered new exit (range 11) 3141 | -9/Materials | Discovered new exit (range 13) 3642 | -9/Materials | Discovered new exit (range 5) 4031 | -9/Materials | Entered another Materials area 4031 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4100 | -8/Materials | Discovered new exit (range 13) 4566 | -8/Materials | Repaired Prc. Beam Rifle 4723 | -8/Materials | Discovered new exit (range 14) 4874 | -8/Materials | Destroyed 7 combat bots 5159 | -8/Materials | Build established: Scavenger-Tank 5159 | -8/Materials | Identified exit to Storage 5361 | -8/Materials | Entered Storage 5579 | -8/Storage | Repaired Cooling System? 5852 | -8/Storage | Discovered new exit (range 15) 5892 | -8/Storage | Met 01-MTF 5923 | -8/Storage | Garrison activated, responded to threat 6276 | -8/Storage | Identified exit to Recycling 6279 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6561 | -8/Storage | First assault squad dispatched 6580 | -8/Storage | Build established: Commander-Tank 6720 | -8/Storage | Repaired Imp. Light Cannon 6883 | -8/Storage | Entered Recycling 6883 | -8/Recycling | Accompanied by 2 allies (01-MTF) 6913 | -8/Recycling | Scanned before Scraplab entrance 6949 | -8/Recycling | Entered Scraplab 6959 | -8/Recycling | Discovered new exit (range 3) 6991 | -8/Recycling | Angered Scraplab inhabitants 7024 | -8/Recycling | Build established: Scavenger-Tank 7108 | -8/Recycling | Found Prototype Device 7108 | -8/Recycling | Identified Scrap Engine 7629 | -8/Recycling | Build established: Construct 7754 | -8/Recycling | Discovered new exit (range 10) 10095 | -8/Recycling | Entered Factory 10095 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10400 | -6/Factory | Build established: Scavenger-Mutant 10616 | -6/Factory | Fabricated A-15 Conveyor? 10724 | -6/Factory | Identified exit to DSF 10724 | -6/Factory | Entered DSF 10775 | -6/DSF | Additional patrols routed to DSF 11164 | -6/DSF | Discovered new exit (range 16) 11179 | -6/DSF | Sterilization system engaged 11199 | -6/DSF | Ambient heat levels rising (+10) 11206 | -6/DSF | Lost 3 parts (2n1u) 11214 | -6/DSF | Ambient heat levels rising (+10) 11229 | -6/DSF | Ambient heat levels rising (+10) 11244 | -6/DSF | Ambient heat levels rising (+10) 11259 | -6/DSF | Ambient heat levels rising (+10) 11274 | -6/DSF | Ambient heat levels rising (+10) 11275 | -6/DSF | Entered Garrison 11533 | -6/Garrison | Triggered checkpoint 11575 | -6/Garrison | Build established: Construct 11696 | -6/Garrison | Self-destructed Last Messages --------------- (Destroy). 11675_ Destroyed Autogun. 11675_ KE HMG Construct/G destroyed. 11675_ Arm. Scrap Engine damaged due to network destabilization (-8). 11676_ C-30 ARC bursts open, deploying its payload. 11676_ G-67 Veteran unfolds itself. 11676_ G-50 Soldier unfolds itself. 11676_ Missile Launcher destroyed. 11678_ S-27 Virus destroyed. 11681_ G-50 Soldier destroyed. 11683_ S-27 Virus destroyed. 11686_ G-67 Veteran destroyed. 11686_ Critical hit (Burn: +37). 11688_ Destroyed Lgt. Angular Momentum Engine. 11688_ G-50 Soldier destroyed. 11694_ Laser Force Construct/G destroyed. 11694_ Arm. Scrap Engine damaged due to network destabilization (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ####????????????????????? ???????????????????????? | | #???????####### #????? ???????????????????????? | | ######### ^ #????? ???????????????????????? | | ######????? ???????????????????????? | | #?????????? ???????????????????????? | | ############ #?????????# #??????????????????????? | | ???????????# #?????????# #??????????????????????? | | ???????????# #???##????# #??????????????????????? | | ???????????# #??? ????#% ??????????????????????? | | ???????????# #???# ????#!#??????????????????????? | | ???????????# #???# ????#=#??????????????????????? | | ???????????# #???# #####%#??????????????????????? | | ???????????# #??## # #!###""""## #??????????? | | ???????????# #### [ @[=* = #??????????? | | ???????????# =% [%= % #??????????? | | ???????????# = = %[%=*= #??????????? | | ???????????######### #^ ^ ## #??????????? | | ???????????????????# ### ! ? #???????????????? | | ??????????????????# ??? ?????????????? | | ??????????????????#??? = g ???????????? | | ?????????????????????# "??????????? | | ?????????????????????# % ???????????? | | ?????????????????????### ## ???????????? | | ???????????????????????# ## #???????????????? | | ??????????????????????? ? ??????????????? | | ??????????????????????? ? ??????????????? | | ???????????????????????# ? ?????????????? | | ???????????????????????## ##??""##??????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 8 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Lrn. Missile Launcher | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Repaired ---------- Imp. Heat Sink | 47% | -9/Materials Hacking Suite | 80% | -9/Materials Prc. Beam Rifle | 41% | -8/Materials Cooling System | 28% | -8/Storage Imp. Light Cannon | 33% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniShadeBuckler Manual? 0 Play Time 01:13:43 Cumulative 214.3 hours Start 2025.07.28 @ 18:53:33 End 2025.07.30 @ 18:23:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 69 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ae99104d-98ba-417f-a5f8-166aeb82b1db