Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.15 @ 17:44:17

Player: FooVoo

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (382)      382
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1637

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -9/Mines

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (2) ---
                      (None)
>                 --- UTILITY (4) ------
                  Cooling System
                  Huge Storage Unit
                  Transport Network Coupler
>                 --- WEAPON (2) -------
                  Katana
>                 --- INVENTORY (25) ---
           Cooled Ion Engine
                  Heat Sink
                  Cooling System
                  Tractor Beam
  Faulty Improved EM Shotgun
         Improved EM Shotgun
         Improved EM Shotgun
                  Grenade Launcher
             Mini Grenade Launcher
                  Scythe

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Cooling System
           Huge Storage Unit
           Transport Network Coupler
     Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Katana
>          --- INVENTORY --------
    Cooled Ion Engine
           Heat Sink
           Cooling System
           Tractor Beam
  Improved EM Shotgun
  Improved EM Shotgun
  Improved EM Shotgun
      Mini Grenade Launcher
           Scythe
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Light Armor Plating
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              3    | .   1   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   1   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 7   4   5   1   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 3    | 2   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   4   2   .   
    Device                 3    | 1   1   1   .   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   2   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   1   7   
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   96  88  90  
  Engine                   13   | .   12  10  18  
  Treads                   20   | .   25  20  16  
  Device                   9    | .   12  7   10  
  Storage                  10   | .   12  10  10  
  Processor                7    | .   .   10  10  
  Protection               8    | .   8   10  5   
  Energy Gun               4    | .   12  1   .   
  Ballistic Gun            10   | .   12  10  9   
  Slashing Weapon          6    | .   .   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             100  | 19  92  100 100 
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  27   | .   2   2   27  
  Average Overweight (x)   .    | .   .   2   2   
Largest Inventory Capacity 25   | 10  25  25  25  
  Average Capacity         17   | 9   13  25  25  
  Most Carried             11   | 5   3   10  11  
  Average Carried          3    | .   .   4   9   
  Final Capacity           25   | 10  25  25  25  
  Final Carried            10   | .   2   9   10  

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           513  | 210 179 108 16  
  Remotely                 .    | .   .   .   .   
Salvage Created            865  | .   346 413 106 
  Parts                    44   | .   15  26  3   
Haulers Intercepted        3    | .   2   1   .   
Recyclers Shooed           4    | .   3   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  16   | .   6   8   2   
  Melee                    5    | .   .   4   1   
  Guns                     11   | .   6   4   1   
Classes Destroyed          8    | .   5   2   1   
  Hauler                   3    | .   2   1   .   
  Recycler                 3    | .   1   1   1   
  Watcher                  3    | .   1   2   .   
  Swarmer                  8    | .   4   4   .   
  Grunt                    4    | .   2   2   .   
  Brawler                  1    | .   .   1   .   
  Sentry                   1    | .   .   1   .   
  Assembled                2    | .   .   .   2   
Best Kill Streak           2    | .   2   2   1   
  Combat Bots Only         2    | .   2   2   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Damage Taken               1369 | .   79  395 895 
  Core                     404  | .   3   63  338 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         99   | 100 98  .   .   
Volleys Fired              70   | 1   30  28  11  
  Largest                  2    | 2   2   1   1   
  Hottest                  60   | 60  60  20  20  
Shots Fired                100  | 2   59  28  11  
  Gun                      100  | 2   59  28  11  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  70   | 1   30  28  11  
  Thermal                  30   | 1   29  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         16   | .   16  9   10  
  Robot Miss Streak        3    | .   3   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           97   | .   44  41  12  
  Core Hits                41   | .   19  16  6   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   .   2   .   
    Sever                  2    | .   .   2   .   
Melee Attacks              22   | .   .   19  3   
  Impact                   .    | .   .   .   .   
  Slashing                 22   | .   .   19  3   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            4    | .   .   3   1   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1636 | .   551 886 199 
  Guns                     819  | .   541 204 74  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    807  | .   .   682 125 
  Ramming                  10   | .   10  .   .   
  Kinetic                  575  | .   297 204 74  
  Thermal                  244  | .   244 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 807  | .   .   682 125 
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            73   | .   .   70  3   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    73   | .   .   70  3   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   2   .   .   
Targets Rammed             2    | .   2   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        45   | .   45  .   .   
  Average Temperature      15   | .   15  .   .   
  Received Heat Transfer   207  | .   21  186 .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         550  | .   550 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             264  | .   264 203 60  
  Initial                  55   | .   .   1   55  
  Average                  37   | .   82  68  38  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         97   | 100 90  97  100 
  Level 1                  2    | .   9   2   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   11  21  5   
  Peak Tracking Total      6    | .   4   6   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   7   4   .   
  Successful               11   | .   7   4   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                11   | .   7   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   7   4   .   
  Record                   4    | .   3   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   .   1   .   
  Maintenance Status       1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               3114 | 1249 508  794  563  
Spaces Moved               1077 | 479  239  212  147  
  Core                     14   | 13   .    .    1    
  Treads                   1063 | 466  239  212  146  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  
  Average Speed            220  | 157  170  320  367  
  Slowest Speed            1400 | 160  320  320  1400 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 47   41   25   34   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        3    | 1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1698 | 974 283 277 164 
  Wait                     482  | 482 .   .   .   
  Move                     1074 | 478 238 211 147 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 6   6   12  2   
  Fast Attach              1    | 1   .   .   .   
  Attach                   13   | 6   2   4   1   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   2   1   .   
  Drop                     5    | .   3   2   .   
  Fire                     70   | 1   30  28  11  
  Melee                    22   | .   .   19  3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   2   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Identified exit to Materials
    6 | -11/Scrapyard | Discovered exit to Materials (range 16)
 1250 | -11/Scrapyard | Entered Materials
 1250 | -10/Materials | Evolved 1 slot: Utility x1
 1251 | -10/Materials | Build established: Hacker-Mutant
 1552 | -10/Materials | Identified exit to Mines
 1552 | -10/Materials | Discovered exit to Mines (range 13)
 1742 | -10/Materials | Identified exit to Materials
 1742 | -10/Materials | Discovered exit to Materials (range 3)
 1758 | -10/Materials | Entered another Materials area
 1758 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2340 | -9/Materials  | Identified exit to Mines
 2340 | -9/Materials  | Discovered exit to Mines (range 14)
 2552 | -9/Materials  | Entered Mines
 2640 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2867 | -9/Mines      | Assembled infested the area
 3091 | -9/Mines      | Core integrity fell below 50%
 3112 | -9/Mines      | Core integrity fell below 20%
 3115 | -9/Mines      | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
Imp. Ion Engine destroyed.
Destroyed Asb. Hover Unit.
as-64548 destroyed.
Acquired 9 matter.
Lgt. Treads destroyed.
K-01 Serf collects debris.
as-91352 destroyed.
Acquired 7 matter.
K-01 Serf collects debris. <x3>
K-01 Serf destroyed.
The unstable cave ceiling collapses.
T-07 Excavator destroyed.
YI-UF0 mumbles something.
Lgt. Assault Rifle destroyed.
The unstable cave ceiling collapses. <x2>
Plasma Injector explodes.
The unstable cave ceiling collapses.
Ion Engine destroyed.
Imp. Treads destroyed.
The unstable cave ceiling collapses. <x5>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingGravityVibroblade
  Manual?         0
Play Time         00:15:45
  Cumulative      9.7 hours
  Start           2022.06.15 @ 17:29:18
  End             2022.06.15 @ 17:44:17
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          9
  Rogue           1
  Adventurer      0
  Explorer        8
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 374a205f-7546-469f-82fa-2953cef7d326