Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.23 @ 21:34:26 Player: arkn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (2799) 2799 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6374 Bonus ------- None Cogmind --------- Core Integrity 408/850 Matter 25/300 Energy 125/290 System Corruption 5% Temperature Cool (-150) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cryofiber Web High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Large Storage Unit EM Shotgun EM Shotgun Advanced EMP Blaster Rocket Launcher Heavy Mace Great Maul Katana Katana Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Transmission Jammer Improved Heavy Armor Plating Medium Reflective Plating > --- WEAPON ----------- Coil Gun Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Cryofiber Web Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite EM Shotgun EM Shotgun Flak Gun Flak Gun Advanced Assault Cannon Advanced EMP Blaster Rocket Launcher Heavy Mace Great Maul Katana Katana Heavy Pick [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Reflective Plating Weapon Improved Light Cannon Energy Gun Precision Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 4 | . . 2 . . 2 Weapon 1 | . . . . 1 . Parts Attached 94 | 1 14 22 23 8 26 Power 12 | . 1 2 1 3 5 Engine 7 | . . 2 . 2 3 Core 5 | . 1 . 1 1 2 Reactor . | . . . . . . Propulsion 18 | . 4 2 8 2 2 Treads 18 | . 4 2 8 2 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 2 8 2 . 12 Device 10 | 1 . 2 1 . 6 Storage 4 | . 2 2 . . . Processor 6 | . . 2 1 . 3 Hackware . | . . . . . . Protection 5 | . . 2 . . 3 Artifact . | . . . . . . Weapon 39 | . 7 10 12 3 7 Energy Gun 6 | . . 1 3 1 1 Energy Cannon . | . . . . . . Ballistic Gun 11 | . 5 2 1 . 3 Ballistic Cannon 14 | . . 4 6 1 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon 6 | . . 3 2 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 2 . . Parts Lost 41 | . . 4 7 9 21 Power 6 | . . 1 . 2 3 Propulsion 12 | . . . 4 4 4 Utility 12 | . . 2 2 1 7 Weapon 11 | . . 1 1 2 7 Highest Loss Streak 9 | . . 2 3 9 6 To Critical Strikes 2 | . . 1 . . 1 Average Slot Usage (%) 94 | . 100 99 99 88 81 Engine 8 | . 13 5 8 5 6 Core 3 | . . 5 . 5 5 Treads 22 | . 26 22 35 25 12 Device 13 | . 14 12 10 7 15 Storage 12 | . 14 15 18 12 6 Processor 5 | . . 9 7 7 5 Protection 4 | . . 6 . . 8 Energy Gun 2 | . 1 1 5 1 3 Ballistic Gun 7 | . 25 2 . . 5 Ballistic Cannon 7 | . . 15 10 12 4 Slashing Weapon 2 | . . 2 2 6 4 Naked Turns . | . . . . . . Heaviest Build 103 | 11 32 59 61 68 103 Greatest Support 80 | 20 40 40 80 80 60 Greatest Overweight (x) 22 | . . 1 1 1 22 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 17 | 8 10 18 20 20 20 Most Carried 20 | 6 14 20 20 20 20 Average Carried 15 | 6 10 15 18 18 18 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 6 14 20 20 14 10 Class Distribution -------------------- 73% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 2618 | 217 166 857 623 4 751 Remotely . | . . . . . . Salvage Created 3423 | 114 285 899 684 8 1433 Parts 183 | 5 15 70 33 . 60 Haulers Intercepted 5 | . 1 3 1 . . Recyclers Shooed 6 | . . 2 . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 62 | . 4 25 14 1 18 Guns 20 | . 4 3 2 . 11 Cannons 42 | . . 22 12 1 7 Classes Destroyed 14 | 2 3 5 . 1 3 Worker 4 | . . 1 1 . 2 Builder 5 | . . 3 . . 2 Tunneler 2 | 1 . 1 . . . Hauler 5 | . 1 3 1 . . Recycler 11 | 1 1 3 . . 6 Mechanic 1 | . . . . . 1 Operator 3 | . . 2 1 . . Watcher 6 | . 1 2 2 . 1 Swarmer 18 | . . 11 . . 7 Grunt 23 | . 4 6 10 . 3 Sentry 14 | . . 8 4 . 2 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Heavy 2 | . . . . 1 1 Best Kill Streak 8 | 2 2 8 3 1 5 Combat Bots Only 6 | . 2 6 3 1 5 Max Kills in Single Turn 2 | 1 1 2 2 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 6688 | . 266 955 1229 716 3522 Core 840 | . 11 142 184 61 442 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 95 64 66 91 . Volleys Fired 272 | 7 30 90 61 11 73 Largest 3 | 2 2 2 2 2 3 Hottest 149 | 60 60 95 100 100 149 Shots Fired 543 | 14 59 179 122 16 153 Gun 238 | 14 59 33 34 1 97 Cannon 305 | . . 146 88 15 56 Launcher . | . . . . . . Special . | . . . . . . Kinetic 449 | 7 51 162 88 15 126 Thermal 94 | 7 8 17 34 1 27 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 5 7 15 16 5 17 Robot Miss Streak 6 | 3 4 5 2 2 6 Penetration Max 2 | . . . . . 2 Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 366 | 8 38 117 84 11 108 Core Hits 169 | 3 12 43 34 3 74 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . . 6 2 . 4 Burn 4 | . . 1 1 . 2 Destroy 1 | . . 1 . . . Blast 7 | . . 4 1 . 2 Melee Attacks 49 | . 2 19 6 4 18 Impact 7 | . 2 5 . . . Slashing 42 | . . 14 6 4 18 Piercing . | . . . . . . Sneak Attacks 10 | . . 3 . . 7 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8459 | 74 606 2701 1731 269 3078 Guns 3090 | 74 507 370 431 . 1708 Cannons 4484 | . . 2097 1298 269 820 Explosions 168 | . 96 . . . 72 Melee 651 | . . 185 . . 466 Ramming 66 | . 3 49 2 . 12 Kinetic 6460 | 53 438 2261 1298 269 2141 Thermal 1232 | 21 165 206 431 . 409 Explosive 50 | . . . . . 50 Electromagnetic . | . . . . . . Impact 55 | . . 55 . . . Slashing 596 | . . 130 . . 466 Piercing . | . . . . . . Highest Corruption 5 | . . . 1 . 5 Average Corruption 2 | . . . 1 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . . 15 . 24 Message Errors 12 | . . . 3 . 9 Matter Fused 13 | . . . 6 . 7 Heat Flow Errors 3 | . . . 2 . 1 Energy Discharges 3 | . . . 1 . 2 Data Loss (minor) 3 | . . . 1 . 2 Data Loss (major) 2 | . . . 1 . 1 Alerts 1 | . . . 1 . . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 333 | . 22 72 20 . 219 Projectiles 61 | . . 41 20 . . Explosions 35 | . 22 . . . 13 Melee 237 | . . 31 . . 206 Knockbacks 42 | . 1 21 11 . 9 Impact 2 | . 1 1 . . . Kinetic 37 | . . 18 10 . 9 Secondary 3 | . . 2 1 . . Self-Inflicted Damage 184 | . 86 . . . 98 Shots 3 | . 1 . . . 2 Rammed 9 | . 1 6 1 . 1 Targets Rammed 10 | . 1 7 1 . 1 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 282 | 40 60 219 282 25 147 Average Temperature 73 | 19 18 62 111 13 58 Received Heat Transfer 1740 | . 78 294 738 . 630 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 2705 | 50 200 518 999 . 938 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 404 | 10 113 404 391 96 334 Initial 170 | . 6 47 170 92 17 Average 163 | 7 25 263 240 77 134 Maximum Alert Level 2 | . . 2 1 . 1 Low Security (%) 59 | 100 100 28 21 100 75 Level 1 40 | . . 69 78 . 24 Level 2 . | . . 1 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 2 4 2 8 Investigation 6 | . 2 . 3 . 1 Extermination 4 | . . . . 1 3 Reinforcement 6 | . . 2 1 1 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 10 | . . 6 3 . 1 Communications Jammed 17 | . . . . . 17 Distress Signals 15 | . . . . . 15 Times Spotted 109 | . 10 39 27 2 31 Peak Tracking Total 5 | . 2 5 4 2 5 Tactical Retreats 8 | . . 4 1 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 7 | . 4 . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 10 | . 1 . . . 9 Max in Single Turn 2 | . 1 . . . 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 12 | . 6 . 5 . 1 Terminals 11 | . 6 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 45 | . 26 . 15 . 4 Successful 24 | . 15 . 9 . . Failed 21 | . 11 . 6 . 4 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 39 | . 24 . 15 . . Terminals 41 | . 26 . 15 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 8 | . 6 . 2 . . Record 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 2 | . 2 . . . . Zone Layout 4 | . 2 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 8 . 7 . . Terminals 15 | . 8 . 7 . . Track 6 | . 3 . 3 . . Botnet 9 | . 5 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 6 . 5 . 1 Full Trace Events 7 | . 2 . 4 . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 6944 | 42 1517 1979 1215 266 1925 Spaces Moved 2532 | 18 546 731 518 125 594 Core 9 | . . . . . 9 Treads 2452 | . 493 731 518 125 585 Legs 71 | 18 53 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 240 Average Speed 200 | 120 156 212 160 170 269 Slowest Speed 1150 | 120 160 240 240 240 1150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 80 69 56 4 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 35 | . 2 12 6 4 11 Terrain Destroyed 142 | . 24 20 12 4 82 Melee 35 | . 2 12 6 4 11 Projectile 30 | . . 8 6 . 16 AOE 77 | . 22 . . . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 3781 | 25 1152 940 766 156 742 Wait 740 | . 530 50 143 8 9 Move 2527 | 17 545 730 517 124 594 Hop . | . . . . . . Pick Up 51 | . 16 13 10 1 11 Fast Attach 19 | 1 5 3 1 1 8 Attach 33 | . . 5 9 7 12 Detach . | . . . . . . Swap 42 | . 9 14 13 . 6 Drop 38 | . 14 9 5 . 10 Fire 272 | 7 30 90 61 11 73 Melee 49 | . 2 19 6 4 18 Ram . | . . . . . . Kick . | . . . . . . Crush 10 | . 1 7 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 3) 43 | -11/Junkyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 781 | -10/Materials | Identified exit to Mines 1523 | -10/Materials | Discovered new exit (range 15) 1560 | -10/Materials | Entered another Materials area 1560 | -9/Materials | Evolved 2 slots: Utility x2 1916 | -9/Materials | Discovered new exit (range 11) 2245 | -9/Materials | Discovered new exit (range 11) 3446 | -9/Materials | Discovered new exit (range 16) 3512 | -9/Materials | Build established: Scavenger-Mutant 3539 | -9/Materials | Entered another Materials area 3539 | -8/Materials | Evolved 2 slots: Propulsion x2 3730 | -8/Materials | Discovered new exit (range 8) 3777 | -8/Materials | Lost 3 parts (2n1u) 3843 | -8/Materials | Discovered new exit (range 14) 4536 | -8/Materials | Discovered new exit (range 16) 4754 | -8/Materials | Entered Factory 4754 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4947 | -7/Factory | Discovered new exit (range 13) 5003 | -7/Factory | Lost 9 parts (2p4n1u2w) 5020 | -7/Factory | Entered another Factory area 5020 | -6/Factory | Evolved 2 slots: Utility x2 5238 | -6/Factory | Build established: Mutant 6640 | -6/Factory | Lost 5 parts (1n3u1w) 6733 | -6/Factory | Lost 6 parts (1p1n2u2w) 6823 | -6/Factory | Garrison activated, responded to threat 6858 | -6/Factory | Lost 4 parts (1p2n1w) 6944 | -6/Factory | Core integrity fell below 50% 6945 | -6/Factory | Self-destructed Last Messages --------------- 06826_ Adv. Assault Cannon destroyed. 06826_ S-27 Virus destroyed. 06827_ Critical hit (Destroy). 06827_ Imp. Deuterium Engine destroyed. 06830_ M-13 Machinist repairs U-05 Engineer. 06835_ S-27 Virus destroyed. 06844_ G-50 Soldier destroyed. 06847_ S-27 Virus destroyed. 06860_ Acquired 18 matter. 06868_ System corrupted: Energy discharge (-54). 06898_ Connecting with Garrison Access... 06898_ Current location identified: Factory Feedback: System corruption (+1%). 06898_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 06923_ Y-54 Guardian emerges from the garrison. 06923_ Flak Gun destroyed. 06935_ W-25 Informer sends out distress signal. 06937_ Mic. Nuclear Core destroyed. 06940_ Adv. Heat Sink destroyed. 06941_ R-10 Processor collects VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????###########? #?????????????????? | | ???????????????# #? #?????????????????? | | ???????????????# # #?????????????????? | | ??????????????## !! #A #?????????????????? | | ??????????????# ! !! @ #?????????????????? | | ??????????????##%* !! # #?????????????????? | | ??????????????##%%[ Y # w #?????????????????? | | ???????????????#!% "" "" #? #?????????????????? | | ???????????????#% ""G"" #? h????????????????? | | ???????????????###R#######?? ??????????????? | | ######+####??????# #???????? ????????????? | | #??????# #????????? ???????????? | | ^ ######## #????????? ???????????? | | ^ #??????????########???????????? | | ######## #?????????????????????????????? | | ? " ###??# #?????????????????????????????? | | ##" """#??# #?????????????????????????????? | | # "#??# #?????????????????????????????? | | # "#??# #?????????????????????????????? | | # "#### #?????????????????????????????? | | # " ## #?????????????????????????????? | | # = ## ## #?????????????????????????????? | | ?#"" #+########+##+##????????????????????????????? | | ??# #[# #????????????????????????????? | | ??##%# # " " " " " #????????????????????????????? | | ###### # " " " " " #????????????????????????????? | | %!%# " " " " " #????????????????????????????? | | % # " " " " " #????????????????????????????? | | *%# " " " " " #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 825 Resistance: TH 15 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterRocketCharger Manual? 0 Play Time 01:06:20 Cumulative 77.9 hours Start 2023.12.23 @ 11:34:08 End 2023.12.23 @ 21:34:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 730d4f81-af9c-4a4e-b4bc-fad878687124