Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.17 @ 22:31:04 Player: whisper Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (263) 1315 Value Destroyed (10865) 10865 Prototype IDs (63) 1260 Alien Tech Used (3) 600 Bonus (2483) 2483 TOTAL SCORE: 27623 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 395 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 374 Cogmind --------- Core Integrity 1510/1600 Matter 4/300 Energy 269/340 System Corruption 0% Temperature Cool (0) Movement Treading (135) Location -1/Access Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (6) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (13) ----- Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- Improved Arc Projector > --- INVENTORY (4) ---- Wheel Experimental Energy Well (1000) Heavy Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Matter Compressor Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Quantum Capacitor AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon Heavy Machine Gun Omega Cannon > --- INVENTORY -------- Light Particle Reactor Heavy Treads Advanced Medium Treads Compact Wheel Experimental Sensor Array Damper Plating Heavy Gatling Laser Heavy Disruptor Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Heavy Hardcell Cannon Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 177] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Compact Wheel Flight Unit Q-thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Flamer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Utility 11 | . . . . . . . 2 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . 2 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 441 | 6 20 2 16 5 3 2 34 6 1 19 4 5 . 7 22 12 18 7 16 14 8 . 9 10 46 30 . 9 2 38 25 36 9 Power 26 | 1 1 1 2 . . . 1 . . 2 . . . 1 1 . 2 . . . . . . . 4 3 . . . 1 2 2 2 Engine 8 | 1 1 . 2 . . . . . . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . Core 5 | . . 1 . . . . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . 1 2 2 2 Propulsion 75 | 2 4 . 5 1 . . 11 5 . 3 1 . . . 4 2 . 3 2 3 . . . . 3 7 . 3 . 6 3 4 3 Treads 53 | . 2 . 5 1 . . 11 3 . 2 1 . . . 3 1 . 2 2 1 . . . . 1 5 . 1 . 2 3 4 3 Leg 7 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Wheel 11 | . . . . . . . . 2 . 1 . . . . 1 1 . . . 2 . . . . 2 2 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . Utility 177 | 1 5 . . . 3 . 6 1 . 8 1 2 . 4 7 5 7 3 10 9 4 . 8 5 26 6 . 5 . 18 11 20 2 Device 104 | . . . . . . . 2 . . 4 . . . 2 2 4 6 3 9 6 4 . 6 4 16 2 . 2 . 12 10 10 . Storage 19 | 1 5 . . . 3 . 1 . . . . 1 . . 2 . . . . . . . . . . . . 1 . 1 . 4 . Processor 10 | . . . . . . . . . . . . 1 . . 1 1 . . . 1 . . . . 1 1 . . . 1 . 1 2 Hackware 5 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . . . . 1 . . . Protection 39 | . . . . . . . 3 . . 3 1 . . 2 1 . 1 . 1 2 . . 1 1 9 3 . 2 . 3 1 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 163 | 2 10 1 9 4 . 2 16 . 1 6 2 3 . 2 10 5 9 1 4 2 4 . 1 5 13 14 . 1 2 13 9 10 2 Energy Gun 51 | . 6 1 5 1 . . 5 . . 3 1 1 . . . . 1 1 2 2 1 . 1 2 4 4 . . . 4 3 2 1 Energy Cannon 19 | . . . . . . 1 1 . . . . . . . 1 . 2 . 1 . 1 . . 1 1 2 . . . . 3 4 1 Ballistic Gun 54 | 2 3 . 2 2 . 1 7 . . 3 . 1 . 1 7 2 2 . 1 . 1 . . . 7 4 . . . 4 1 3 . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . Launcher 22 | . 1 . 1 . . . 3 . 1 . 1 1 . 1 1 2 2 . . . 1 . . 2 1 3 . . . 1 . . . Special Weapon 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 . . . . . . . . . . 1 1 1 . . . . . . . . 1 . . 1 . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 32 | . . . 2 . . 1 3 . . . . . . . . . . 1 . 1 1 . 4 . 1 . . 5 . 3 8 1 1 Parts Lost 83 | . . . 6 3 . . 5 . . 1 . 1 . 1 10 2 1 . . . . . . . 6 21 . . 1 4 1 19 1 Power 7 | . . . 1 . . . . . . . . . . 1 1 . . . . . . . . . 1 3 . . . . . . . Propulsion 16 | . . . 1 1 . . 1 . . . . . . . 2 1 . . . . . . . . . 4 . . 1 . . 5 . Utility 23 | . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . 4 5 . . . 1 . 10 . Weapon 37 | . . . 4 2 . . 3 . . 1 . 1 . . 6 1 . . . . . . . . 1 9 . . . 3 1 4 1 Highest Loss Streak 12 | . . . 6 3 . . 2 . . 1 . 1 . 1 7 2 1 . . . . . . . 3 10 . . 1 3 1 12 1 Average Slot Usage (%) 89 | . 98 100 98 99 100 100 98 93 100 99 100 99 100 95 95 99 97 93 77 75 75 77 74 72 73 85 90 88 89 92 90 80 15 Engine 4 | . 13 4 7 11 11 11 6 . . . . . . . 5 6 6 6 6 5 5 5 5 5 1 . . . . . . . . Core 1 | . . 9 2 . . . 2 7 7 7 7 7 7 2 . . . . . . . . . . . 3 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 10 10 10 9 9 7 1 Treads 13 | . 17 28 21 21 22 22 17 17 15 15 15 15 15 15 12 13 13 13 13 14 5 5 5 5 5 9 15 14 12 3 11 11 7 Leg 1 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 . . Wheel 4 | . . . . . . . . 2 7 7 7 7 7 7 6 5 6 6 3 1 11 11 11 11 7 5 5 5 5 2 . . . Device 7 | . . . . . . . 8 7 7 3 7 3 . 4 6 12 12 13 12 11 11 11 10 10 9 9 10 7 5 8 17 17 . Storage 17 | . 26 28 22 22 22 22 18 15 15 15 15 15 15 15 19 20 20 20 20 17 16 16 16 16 15 15 15 15 15 13 13 12 . Processor 5 | . . . . . . . . . . . . 3 7 2 . 5 6 6 6 10 11 11 11 11 8 9 10 10 10 13 13 8 5 Hackware 3 | . . . . . . . . 3 7 14 13 7 7 7 10 . . . . . . . . 5 5 5 5 5 5 4 4 2 . Protection 3 | . . . . . . . 8 7 7 4 1 7 7 6 5 6 5 6 6 4 5 5 4 . 4 4 5 4 5 3 . 3 . Energy Gun 7 | . 13 23 26 23 11 11 15 . . 4 7 6 7 7 2 . 1 5 5 4 5 5 5 4 5 4 . . . 7 1 3 . Energy Cannon 1 | . . . . . . 10 1 . . . . . . . . . 2 8 . . . . . . . . . . . . 7 4 . Ballistic Gun 10 | . 14 . 15 17 22 22 17 30 24 24 23 23 23 23 21 25 10 4 . . . . . . 3 6 5 5 5 9 4 4 . Slashing Weapon 1 | . . . . 3 11 . . . . . . . . . . . 2 . . . . . . . . 3 5 5 7 1 1 1 . Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 205 | 13 58 58 64 67 83 69 87 87 90 90 91 91 90 96 119 124 128 128 123 123 128 128 128 120 176 140 130 138 138 171 205 205 18 Greatest Support 255 | 20 40 40 40 40 40 40 40 66 16 16 12 12 12 12 16 48 16 16 98 126 32 32 32 32 32 79 16 16 16 75 140 140 255 Greatest Overweight (x) 9 | 1 4 1 3 3 2 1 3 5 5 7 7 7 7 7 9 7 7 7 7 3 3 3 3 3 8 8 8 8 8 8 2 1 4 Average Overweight (x) 3 | . 1 1 1 1 1 1 1 2 5 6 6 7 7 7 6 6 6 6 3 . 3 3 3 2 4 5 8 7 8 2 1 . . Largest Inventory Capacity 26 | 6 18 18 18 18 20 18 20 20 20 20 20 20 20 20 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 4 Average Capacity 22 | 5 15 18 18 18 18 18 18 20 20 20 20 20 20 20 25 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 24 4 Most Carried 26 | 6 16 18 18 18 18 18 19 20 20 20 20 20 20 20 26 26 26 26 26 26 26 26 26 26 26 25 20 26 26 26 26 26 4 Average Carried 21 | 3 14 17 15 17 16 17 17 19 19 19 19 19 20 19 23 25 24 25 25 25 25 25 25 25 24 21 20 23 25 24 25 23 3 Final Capacity 26 | 6 18 18 18 18 18 18 20 20 20 20 20 20 20 20 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 4 4 Final Carried 26 | 6 16 18 18 16 18 18 19 20 20 20 20 20 20 20 26 24 26 26 26 26 25 26 26 26 23 20 20 26 25 26 25 4 4 Class Distribution -------------------- 17% | Hauler-Skirmisher 14% | Hauler-Mutant 14% | Mutant 10% | Hauler-Tank 10% | Hauler-Gunner 7% | Scavenger-Mutant 6% | Gunner 3% | Hacker-Gunner 3% | Scavenger-Skirmisher 3% | Hauler-Assassin 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Scavenger-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Mutant | -7/Waste Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Data Miner Hauler-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Warlord Hauler-Skirmisher | -4/Proximity Caves Hauler-Skirmisher | -4/Factory Hauler-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Hauler-Assassin | -3/Testing Hauler-Skirmisher | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 8951 | 220 732 30 197 139 . . 505 124 18 840 63 87 . 157 884 527 288 70 160 140 30 95 62 148 747 581 81 223 69 603 626 483 22 Remotely 415 | . . . . . . . . . . . . . . . . . . . . . . . . . 415 . . . . . . . . Salvage Created 12836 | . 847 74 788 538 . . 1220 124 . 886 53 60 . 87 1467 640 192 . 182 297 70 371 175 664 1244 581 81 223 69 517 575 779 32 Parts 549 | . 46 6 44 35 . . 59 8 . 46 4 4 . 4 61 15 11 . 4 11 4 9 3 15 71 18 . 5 . 23 19 23 1 Haulers Intercepted 12 | . 2 . 3 . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . 1 1 . Recyclers Shooed 8 | . . . . . . . 1 . . 3 . . . . 3 . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . . . . . . 2 3 . 14 . 12 7 . 3 . 1 . 59 6 . 9 . 3 . . . . . Prevented 25 | . . . . . . . . . . . . . . . . . . . . . 3 6 . 1 . 15 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 194 | . 12 2 11 12 . . 21 . . 13 2 4 . 2 18 13 6 . 1 1 1 5 2 10 13 9 . . 1 9 11 14 1 Melee 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Guns 106 | . 11 2 7 11 . . 14 . . 13 1 1 . . 13 8 3 . 1 1 1 . . 1 9 4 . . . 4 . 1 . Cannons 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 1 AOE 64 | . 1 . 4 . . . 6 . . . 1 3 . 2 5 5 3 . . . . 3 2 7 4 2 . . . 4 8 4 . Classes Destroyed 18 | . 6 . 4 2 . . 3 . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . Worker 13 | . 3 . 3 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 1 . . Builder 12 | . . . 2 . . . 3 . . . . . . . 1 . . . . . . . . . 5 . . . . . 1 . . Tunneler 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 3 . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . 1 1 . Recycler 14 | . 1 . 2 . . . 2 1 . 1 . . . . 4 . . . . 1 . . . . 1 . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 1 . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Watcher 11 | . 3 . 1 . . . 2 . . 1 . . . . . . . . . 2 . . . . 1 . . . . . 1 . . Swarmer 36 | . . . 3 3 . . 3 . . . 1 3 . . 4 1 3 . . . . 1 . 5 . 1 . . . 4 3 . 1 Grunt 85 | . 12 2 5 8 . . 12 . . 10 . . . 2 5 10 1 . . . . 1 1 2 4 5 . . . . 2 3 . Brawler 8 | . . . . . . . 2 . . . . . . . 1 1 . . . . . 2 . 1 . . . . . . . 1 . Duelist 6 | . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . 1 . 2 . . . . . . . Sentry 22 | . . . 3 . . . 2 . . 1 1 . . . 3 1 1 . . 1 1 1 . 1 3 1 . . 1 1 . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 9 | . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . 2 . 4 . Programmer 24 | . . . . . . . . . . 2 . 1 . . 3 . . . . . . . . . 6 . . . . 2 6 4 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 5 1 11 6 . . 8 2 . 3 2 3 . 2 7 4 3 . 1 1 1 5 2 5 13 3 . . 1 4 8 3 1 Combat Bots Only 7 | . 4 1 6 4 . . 7 . . 3 2 3 . 2 6 4 3 . 1 1 1 5 2 5 6 3 . . 1 4 6 3 1 Max Kills in Single Turn 5 | . 2 1 5 2 . . 2 1 . 1 1 2 . 2 3 2 3 . 1 1 1 1 1 3 2 1 . . 1 4 3 1 1 Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 2 . . . 2 . . . 1 2 . 2 2 2 3 . . . . 1 1 3 1 1 . . . 4 2 1 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 22074 | . 491 23 658 551 . . 721 . . 963 60 136 . 220 1661 743 319 . 102 24 . 86 254 449 1956 3120 . . 76 1308 397 5780 1976 Core 3018 | . 24 . 28 149 . . 227 . . 94 11 12 . 22 132 95 . . . . . . 54 22 220 331 . . . 53 25 1429 90 Absorbed by Shields 1257 | . . . . . . . . . . . . . . . . 55 . . . . . . . . . . . . . 52 . 1150 . Reduced by Siege Mode 90 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 85 . Core Remaining (%) 68 | 100 . 90 . . . 55 58 . . . . . . 80 . . . . 73 . . . . 92 . . . . 52 . 85 1 . Volleys Fired 597 | . 69 4 22 23 . . 47 4 . 63 4 5 . 6 62 24 12 . 6 10 3 7 5 15 49 33 . . 3 27 32 55 7 Largest 5 | . 2 2 4 4 . . 4 4 . 4 4 4 . 4 4 4 4 . 1 1 1 1 1 1 4 4 . . 1 5 3 3 1 Hottest 308 | . 80 80 160 148 . . 220 96 . 148 156 156 . 161 161 114 288 . 250 250 250 36 300 300 300 228 . . 39 246 210 308 120 Shots Fired 1490 | . 138 8 69 68 . . 140 16 . 228 10 11 . 16 223 81 27 . 6 10 3 7 5 15 131 66 . . 3 86 48 68 7 Gun 1325 | . 138 8 66 68 . . 135 16 . 227 8 8 . 14 218 76 22 . 4 10 2 . 5 8 130 55 . . 1 77 16 11 2 Cannon 123 | . . . . . . . . . . . . . . . 2 . 2 . 2 . 1 . . 5 1 8 . . . 8 32 57 5 Launcher 41 | . . . 2 . . . 5 . . 1 2 3 . 2 3 5 3 . . . . 7 . 2 . 3 . . 2 1 . . . Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 957 | . 104 . 25 35 . . 36 16 . 196 6 6 . 12 180 76 17 . . . . . . . 109 33 . . 1 60 11 34 . Thermal 191 | . . . 1 . . . 34 . . . 2 2 . 2 38 . 7 . 6 9 3 . 5 8 16 2 . . . . 37 14 5 Explosive 31 | . . . 2 . . . 5 . . 1 2 3 . 2 3 5 3 . . . . . . . . 2 . . 2 1 . . . Electromagnetic 311 | . 34 8 41 33 . . 65 . . 31 . . . . 2 . . . . 1 . 7 . 7 6 29 . . . 25 . 20 2 Robot Hit Streak 51 | . 13 3 13 11 . . 17 8 . 10 11 9 . 4 25 26 17 . 14 9 9 8 51 18 16 12 . . 12 13 16 17 3 Robot Miss Streak 7 | . 4 1 2 3 . . 4 1 . 4 3 6 . 3 7 4 2 . 1 4 2 . 1 2 5 7 . . 1 4 4 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Secondary Targets 23 | . 2 1 1 3 . . 4 . . 2 . . . . . 2 1 . . . . . . . 5 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . 1 . . . . . 1 1 . . . . . . . 1 1 . . . . . . . Capacitor 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Shots Hit Robots 1098 | . 87 5 48 47 . . 109 12 . 140 9 9 . 9 173 71 25 . 4 8 2 1 5 13 100 57 3 4 3 68 30 51 5 Core Hits 610 | . 35 2 35 24 . . 66 5 . 37 5 7 . 8 86 52 12 . 5 13 4 11 9 29 58 24 1 3 3 31 21 22 2 Critical Hits 22 | . 1 . . . . . . . . . . . . . 2 . . . . . . . . . 9 . . . . 4 4 2 . Critical Kills 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . Critical Parts Destroyed 16 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 6 . . . . 3 3 2 . Melee Attacks 40 | . . . . 12 . . . . . . . . . . 3 3 . . . . . . . . . 3 3 4 6 2 3 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 38 | . . . . 12 . . . . . . . . . . 3 3 . . . . . . . . . 3 3 3 6 1 3 1 . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Inflicted 36468 | . 1275 56 1122 674 . . 2429 194 . 2049 261 472 . 696 3513 2314 1038 . 205 374 156 593 520 1252 3717 1906 328 407 163 1860 3589 5118 187 Guns 17069 | . 1193 56 473 562 . . 1518 194 . 1998 78 190 . 165 2915 1184 435 . 205 374 156 . 38 61 2459 981 . . . 1216 420 188 10 Cannons 6231 | . . . . . . . . . . . . . . . 22 . 78 . . . . . . 90 . 175 . . . 133 1577 3979 177 Explosions 11425 | . 82 . 649 . . . 911 . . 51 183 282 . 531 576 839 525 . . . . 593 482 1101 1258 670 . . 58 264 1592 778 . Melee 1708 | . . . . 112 . . . . . . . . . . . 291 . . . . . . . . . 80 328 407 105 247 . 138 . Ramming 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . Kinetic 14270 | . 825 . 124 200 . . 282 194 . 1677 34 112 . 120 2118 1184 337 . . . . . . . 2288 741 . . . 893 209 2932 . Thermal 11523 | . 82 . 262 . . . 786 . . . 44 78 . 45 866 . 176 . 205 374 156 148 520 1041 1361 230 . . . . 3380 1592 177 Explosive 4447 | . . . 387 . . . 476 . . 51 183 282 . 531 507 839 525 . . . . . . . . 344 . . 58 264 . . . Electromagnetic 4485 | . 368 56 349 362 . . 885 . . 321 . . . . 22 . . . . . . 445 . 211 68 511 . . . 456 . 421 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1606 | . . . . 112 . . . . . . . . . . . 291 . . . . . . . . . 80 328 407 105 145 . 138 . Piercing 102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 . . . Highest Corruption 12 | . . . . . . . 1 . . 2 2 2 2 2 1 1 1 . . . . . . . 3 4 4 4 4 . . 12 . Average Corruption 2 | . . . . . . . 1 . . 1 2 2 2 2 1 1 1 . . . . . . . 2 3 4 4 4 . . 6 . Corruption Purged 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Effects 115 | . . . . . . . 6 . . 8 8 4 2 5 2 5 7 . . . . . . . 6 34 3 7 13 . . 5 . Message Errors 40 | . . . . . . . 2 . . 1 6 1 . 1 2 2 4 . . . . . . . 2 11 2 . 3 . . 3 . Matter Fused 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 1 6 . . 2 . Heat Flow Errors 15 | . . . . . . . . . . . 1 1 1 2 . . . . . . . . . . 1 5 . 2 2 . . . . Energy Discharges 9 | . . . . . . . . . . . 1 1 . . . . 3 . . . . . . . . 2 1 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 16 | . . . . . . . 1 . . 3 . . 1 . . 1 . . . . . . . . . 5 . 3 2 . . . . Targeting Errors 16 | . . . . . . . 3 . . 4 . 1 . 1 . 2 . . . . . . . . 2 3 . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2308 | . . . 21 6 . . 30 . . . 4 . . 18 58 40 32 . . . . . . 42 111 89 123 . . 95 598 1012 29 Projectiles 1217 | . . . . . . . . . . . . . . . . . 7 . . . . . . 5 . . . . . . 241 935 29 Explosions 832 | . . . 21 . . . 30 . . . 4 . . 18 58 5 25 . . . . . . 37 111 89 . . . . 357 77 . Melee 259 | . . . . 6 . . . . . . . . . . . 35 . . . . . . . . . . 123 . . 95 . . . Knockbacks 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 22 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 22 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 889 | . . . 87 . . . 115 . . 31 . . . . 173 . . . . . . . . 78 58 168 . . . 14 88 77 . Shots 22 | . . . 3 . . . 3 . . 1 . . . . 4 . . . . . . . . 2 2 4 . . . 1 1 1 . Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Targets Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 517 | . 96 54 208 194 . . 366 24 . 506 162 162 189 194 144 28 108 . 152 128 55 . 318 196 397 517 . 142 171 378 340 467 170 Average Temperature 99 | . 27 25 77 72 . . 115 18 . 114 82 77 101 99 49 8 46 . 75 43 28 . 124 112 149 105 . 56 83 170 80 105 88 Received Heat Transfer 3321 | . 279 12 147 135 . . 252 . . 387 18 . . 66 255 281 90 . . 9 . 9 12 93 300 567 . . 9 183 33 184 . Effects 20 | . . . . . . . 1 . . 7 . . . . . . . . . . . . . . 6 3 . . . . 1 2 . Shutdowns 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 . . . . 1 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 10 | . . . . . . . . . . 5 . . . . . . . . . . . . . . 5 . . . . . . . . Short Circuit 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Total Turns 68 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . 42 . Longest Duration 42 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . 42 . Robots Corrupted 9 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 2 . . . 1 . 3 . Combat Hostiles 8 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 2 . . . 1 . 2 . Parts Fried 24 | . 2 . . . . . 5 . . 1 . . . . . . . . . . . 4 . 1 4 . . . . 2 . 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Parts Melted 20 | . . . . . . . 1 . . . . . . . . . 1 . . 3 2 . 4 2 6 . . . . . . 1 . Heat Transferred 13581 | . 100 . 400 . . . 1388 . . . 100 125 . 100 1825 . 275 . 300 550 225 150 895 1617 2050 274 . . . . 2127 932 148 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . 1 . 4 . . . 5 . . . . . . . 1 . . . . . . 1 . 3 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 544 | . 176 118 306 175 . . 544 210 12 423 . . . . 452 . . . . 108 . . . . 325 . . . . 221 288 383 285 Initial 223 | . . 60 . 75 . . . 201 12 8 . . . . 192 . . . . 18 . . . . 44 . . . . . 123 99 223 Average 132 | . 84 39 156 85 . . 310 168 12 128 . . . . 241 . . . . 37 . . . . 163 . . . . 54 118 113 254 Maximum Alert Level 2 | . . . 1 . . . 2 1 . 2 . . . . 2 . . . . . . . . . 1 . . . . 1 1 1 1 Low Security (%) 75 | 100 100 100 76 100 . 100 29 21 100 81 . . . . 28 . . . . 100 . . . . 58 . . . . 93 93 87 . Level 1 20 | . . . 23 . . . 28 78 . 12 . . . . 70 . . . . . . . . . 41 . . . . 6 6 12 100 Level 2 3 | . . . . . . . 41 . . 6 . . . . 1 . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 3 . 1 . . . 8 1 . 6 . . . . 4 . . . . 1 . 1 . . 6 . . . . 3 5 1 3 Investigation 9 | . 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Extermination 11 | . . . . . . . . . . 2 . . . . 3 . . . . . . . . . 3 . . . . 1 2 . . Reinforcement 17 | . 1 . 1 . . . 1 1 . 3 . . . . . . . . . 1 . . . . 3 . . . . 2 3 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison 5 | . . . . . . . 3 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 17 | . . . 1 . . . 3 . . 1 . . . . 2 . . . . . . . 1 . . . . . . 3 . 6 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 327 | . 29 4 16 13 . . 34 1 . 26 4 4 . 7 26 13 8 . 1 6 1 5 2 5 15 15 . . 1 18 13 52 8 Peak Tracking Total 19 | . 3 2 4 4 . . 4 . . 3 3 3 . 7 7 4 4 . 1 1 1 5 2 5 4 7 . . 1 7 4 19 6 Tactical Retreats 23 | . . 1 . 2 . . 2 . . . 1 . . 1 1 . 1 . . . . 1 . . . 4 . . . 1 . 7 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 7 | . . . . . . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . . . . . . 2 8 . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 36 | . 1 . 3 . . . 1 . . 1 . . . . 4 . . . . 2 . 1 . . 13 1 . . . 3 6 . . Max in Single Turn 4 | . 1 . 2 . . . 1 . . 1 . . . . 1 . . . . 1 . 1 . . 4 1 . . . 1 1 . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 71 | . 8 . 3 . 1 1 9 3 . 7 . 1 4 . 7 1 . . . 4 . . 3 . 3 . . 6 . 3 1 3 3 Terminals 35 | . 5 . 2 . . 1 6 1 . 6 . . . . 2 . . . . 4 . . . . 2 . . . . 1 1 2 2 Fabricators 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Repair Stations 7 | . 1 . 1 . . . 1 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 Total Hacks 216 | . 29 . 9 . 1 1 21 7 . 36 . 1 25 . 23 1 . . . 10 . . 6 . 8 . . 19 . 8 1 5 5 Successful 140 | . 20 . 4 . 1 . 13 3 . 13 . 1 25 . 12 1 . . . 5 . . 6 . 6 . . 19 . 6 1 3 1 Failed 76 | . 9 . 5 . . 1 8 4 . 23 . . . . 11 . . . . 5 . . . . 2 . . . . 2 . 2 4 Catastrophic 11 | . . . 1 . . 1 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 89 | . 21 . 2 . . 1 10 2 . 22 . . . . 5 . . . . 6 . . 1 . 5 . . . . 6 1 3 4 Terminals 111 | . 22 . 6 . . 1 13 2 . 34 . . . . 5 . . . . 10 . . . . 5 . . . . 6 1 3 3 Fabricators 11 | . . . . . . . . . . . . . . . 8 . . . . . . . . . 3 . . . . . . . . Repair Stations 24 | . 4 . 3 . . . 3 5 . . . . . . 9 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 2 2 Terminal Hacks 78 | . 8 . 1 . 1 . 3 . . 6 . 1 25 . . 1 . . . 3 . . 6 . 1 . . 19 . 2 . 1 . Record 26 | . . . . . 1 . . . . . . . 11 . . . . . . 2 . . 5 . . . . 7 . . . . . Part Schematic 9 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . 3 . 1 . . . . . . 2 . . 3 . . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . Branch Access Points 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Terminal Index 5 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Locate Traps 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Build 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 16 | . 4 . 2 . . . 2 3 . . . . . . 5 . . . . . . . . . . . . . . . . . . Scan Component 10 | . 2 . 2 . . . 1 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . Repair 6 | . 2 . . . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 4 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 32 | . 8 . 1 . . . 4 . . 6 . . . . 2 . . . . 2 . . . . 3 . . . . 2 1 2 1 Terminals 26 | . 6 . 1 . . . 3 . . 6 . . . . . . . . . 2 . . . . 2 . . . . 2 1 2 1 Track 4 | . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Botnet 14 | . 2 . . . . . 1 . . 5 . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 1 Operators 5 | . 1 . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Siphon 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 6 . 3 . . 1 8 3 . 7 . . . . 5 . . . . 4 . . . . 3 . . . . 2 . 3 3 Full Trace Events 5 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 2 . . . . . 5 . . . . . . . . . . . . . . 4 . . . . . Parts Built 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Matter 639 | . . . . . . . . . . . . . . . 426 . . . . . . . . . 213 . . . . . . . . Time 380 | . . . . . . . . . . . . . . . 304 . . . . . . . . . 76 . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . . . . . 10 . . . . . . . . . 5 . . . . . . . . Parts Repaired 6 | . 2 . . . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Time 262 | . 52 . . . . . 80 60 . . . . . . 70 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 11 | . . 4 . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 2 . . . . 1 . . Largest Group 3 | . . 3 . . . . . . . . . . . 1 . . . . . 1 1 1 1 . 1 2 . . . . 1 . . Highest-Rated Group 95 | . . 40 . . . . . . . . . . . 94 . . . . . 26 26 30 30 . 10 95 . . . . 26 . . Highest-Rated Ally 94 | . . 31 . . . . . . . . . . . 94 . . . . . 26 26 30 30 . 10 48 . . . . 26 . . Total Orders 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 3 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . Ally Attacks 54 | . . 18 . . . . . . . . . . . 27 . . . . . . . . . . . 9 . . . . . . . Total Damage 1399 | . . 239 . . . . . . . . . . . 968 . . . . . . . . . . . 192 . . . . . . . Kills 12 | . . 2 . . . . . . . . . . . 9 . . . . . . . . . . . 1 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 7 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 16 | . . 2 . 1 . . . . . . . . . 3 . . 1 1 1 . 1 1 . 3 . 1 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 26181 | 88 1815 1006 680 1105 460 161 1089 507 120 1293 570 367 125 398 1474 782 970 1241 1026 704 446 560 1025 909 1328 1487 411 346 548 631 1233 1160 116 Spaces Moved 13368 | 62 832 546 313 546 250 87 472 272 77 649 363 214 79 230 644 378 460 717 373 354 309 376 751 457 662 751 225 187 301 295 520 491 125 Core 190 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 111 Treads 4390 | . 498 546 313 546 250 87 472 156 . . . . . . . 26 . . 194 283 . . . . . 117 . . . . 473 415 14 Legs 676 | 59 334 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 47 . . Wheels 8112 | . . . . . . . . 116 77 649 363 214 79 230 644 352 460 717 179 71 309 376 751 457 662 634 225 187 301 59 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 180 180 150 150 150 150 160 160 160 150 170 160 160 170 130 130 130 130 120 140 130 170 160 170 150 150 50 50 Average Speed 160 | 119 177 180 180 180 181 180 181 167 150 154 151 160 160 160 167 172 169 169 175 154 130 130 130 129 140 163 170 168 170 155 170 151 69 Slowest Speed 250 | 150 240 180 220 220 200 180 220 200 150 160 160 160 160 160 180 200 170 170 240 180 130 130 130 130 180 200 170 170 170 180 180 180 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 4 91 99 34 92 59 24 35 9 66 21 61 38 74 44 19 62 56 80 43 10 52 54 89 61 15 77 45 60 54 8 55 18 6 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 11 | . 2 1 . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . 1 . 3 . . . . . Known Exits Taken 14 | . . . . . . . . . . 1 . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 . . . 1 1 1 . 1 1 1 1 1 . . . . . . . . . . . . 1 . Scrap Searched 37 | . . 1 . 1 . . . . . . 3 2 . 4 . . 10 5 5 . . 1 . 2 . 3 . . . . . . . Spaces Dug 23 | . . . 1 1 . . . . . . . . . . 3 . . . 2 . 1 . . . 1 1 . . 4 . 9 . . Terrain Destroyed 558 | . 4 . 24 1 . . 55 . . 6 9 7 . 12 10 45 26 . 2 . 1 3 2 13 103 54 . . 43 19 93 25 1 Melee 8 | . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . 1 . . 2 . 1 . . Projectile 53 | . . . 1 . . . . . . . . . . . 1 1 1 . 2 . 1 . . . 12 9 . . 2 7 12 3 1 AOE 497 | . 4 . 23 . . . 55 . . 6 9 7 . 12 6 44 25 . . . . 3 2 13 91 44 . . 39 12 80 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 16988 | 73 1036 562 383 602 256 92 607 322 83 850 378 231 78 250 908 452 625 746 731 486 345 441 791 748 955 944 249 213 325 404 822 856 144 Wait 1971 | . 79 7 15 8 . . 10 15 . 88 3 2 . . 140 24 120 2 319 89 18 43 10 262 143 107 22 . 15 8 192 230 . Move 13336 | 61 831 545 312 545 249 86 471 272 76 648 362 213 78 229 643 377 459 716 372 353 308 375 750 456 661 750 224 186 300 294 519 490 125 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 227 | 6 19 2 8 5 2 2 21 12 2 12 2 2 . 4 27 6 6 5 3 4 2 2 4 . 21 15 . 4 . 8 14 6 1 Fast Attach 156 | 6 5 1 5 . . . 13 2 . 6 . 2 . 1 5 1 5 3 9 8 3 . 7 2 8 5 . 8 . 14 15 14 8 Attach 142 | . 1 . 8 3 . . 10 1 . . 1 1 . 3 11 4 5 3 1 3 2 . . 3 25 22 . 2 1 11 6 14 1 Detach 78 | . . 1 4 . . . 3 . . . 1 1 . 1 3 1 2 4 2 4 1 . 1 3 12 3 . 5 . 10 3 12 1 Swap 148 | . 14 1 3 2 3 2 11 3 1 13 3 2 . 3 6 7 8 1 6 3 4 . 3 5 13 3 . . 1 14 5 8 . Drop 269 | . 18 1 6 4 2 2 21 13 4 20 2 3 . 3 8 5 8 12 13 10 4 1 11 2 23 . . 4 . 17 31 20 1 Fire 597 | . 69 4 22 23 . . 47 4 . 63 4 5 . 6 62 24 12 . 6 10 3 7 5 15 49 33 . . 3 27 32 55 7 Melee 38 | . . . . 12 . . . . . . . . . . 3 3 . . . . . . . . . 3 3 4 5 1 3 1 . Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Rewire 18 | . . . . . . . . . . . . . . . . . . . . 2 . 13 . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 12) 676 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Discovered new exit (range 10) 802 | -10/Materials | Repaired Ion Engine 829 | -10/Materials | Repaired EM Pulse Gun 1355 | -10/Materials | Discovered new exit (range 3) 1625 | -10/Materials | Discovered new exit (range 7) 1904 | -10/Materials | Entered Mines 2107 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2172 | -10/Mines | Discovered new exit (range 8) 2296 | -10/Mines | Learned Materials non-interactive machine intel 2459 | -10/Mines | Learned location of Zion (-6) 2485 | -10/Mines | Discovered new exit (range 10) 2500 | -10/Mines | Received a Mining Laser from a helpful Derelict 2910 | -10/Mines | Entered Materials 2910 | -9/Materials | Evolved 2 slots: Weapon x2 2911 | -9/Materials | Loaded intel: 36 non-interactive machine locations 3127 | -9/Materials | Lost 6 parts (1p1n4w) 3340 | -9/Materials | Discovered new exit (range 8) 3411 | -9/Materials | Build established: Gunner 3590 | -9/Materials | Entered Mines 3710 | -9/Mines | Discovered new exit (range 14) 3746 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3746 | -9/Mines | Discovered new exit (range 5) 4001 | -9/Mines | Learned Materials emergency access door positions 4030 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4036 | -9/Mines | Found Prototype Device 4238 | -9/Mines | Discovered new exit (range 3) 4392 | -9/Mines | Excavation squad dispatched 4392 | -9/Mines | A large section of the Mines collapsed 4474 | -9/Mines | Lost 3 parts (1n2w) 4695 | -9/Mines | Entered Exiles 4739 | -9/Exiles | Met 8R-AWN 4769 | -9/Exiles | Met EX-HEX 4845 | -9/Exiles | Met EX-DEC 5135 | -9/Exiles | Discovered new exit (range 12) 5155 | -9/Exiles | Entered Mines 5244 | -8/Mines | Discovered new exit (range 14) 5316 | -8/Mines | Entered Materials 5316 | -8/Materials | Evolved 2 slots: Utility x2 5338 | -8/Materials | Identified Exp. Sensor Array 5640 | -8/Materials | Garrison activated, responded to threat 5727 | -8/Materials | Destroyed 7 combat bots 6131 | -8/Materials | Build established: Scavenger-Tank 6170 | -8/Materials | Repaired Faulty Exp. Sensor Array? 6322 | -8/Materials | Discovered new exit (range 5) 6405 | -8/Materials | Entered Factory 6405 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6551 | -7/Factory | Repaired Adv. EMP Blaster? 6843 | -7/Factory | Build established: Hauler-Tank 6912 | -7/Factory | Sucked down chute 6912 | -7/Factory | Entered Waste 6912 | -7/Waste | The area was eerily silent 6978 | -7/Waste | Discovered new exit (range 16) 6996 | -7/Waste | Found Damper Plating 7032 | -7/Waste | Entered Factory 7632 | -7/Factory | Build established: Hacker-Tank 7692 | -7/Factory | Discovered new exit (range 10) 7853 | -7/Factory | Identified exit to Storage 7853 | -7/Factory | Identified exit to Lower Caves 8115 | -7/Factory | Garrison activated, responded to threat 8325 | -7/Factory | Entered Lower Caves 8400 | -7/Lower Caves | Build established: Hacker-Gunner 8851 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8884 | -7/Lower Caves | Discovered new exit (range 8) 8895 | -7/Lower Caves | Entered another Lower Caves area 9104 | -7/Lower Caves | Build established: Hauler-Tank 9243 | -7/Lower Caves | Discovered new exit (range 12) 9262 | -7/Lower Caves | Entered Data Miner 9262 | -7/Data Miner | Discovered new exit (range 6) 9283 | -7/Data Miner | Met Data Miner 9323 | -7/Data Miner | Learned location of Section 7 (-2) 9323 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9350 | -7/Data Miner | Received God Mode back door access code from Data Miner 9387 | -7/Data Miner | Entered Proximity Caves 9466 | -6/Proximity Caves | Learned Factory garrison access intel 9477 | -6/Proximity Caves | Identified exit to Factory 9492 | -6/Proximity Caves | Escorted by Enhanced Grunt 9532 | -6/Proximity Caves | Learned Factory trap positions 9785 | -6/Proximity Caves | Entered Factory 9785 | -6/Factory | Evolved 2 slots: Utility x2 9786 | -6/Factory | Loaded intel: 104 trap records 9787 | -6/Factory | Loaded intel: 4 garrison access locations 10313 | -6/Factory | Garrison activated, responded to threat 10521 | -6/Factory | Lost 7 parts (1p1n1u4w) 10768 | -6/Factory | Fabricated Exp. Sensor Array (x1) 10800 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 10940 | -6/Factory | Repaired Med. Treads 10967 | -6/Factory | Repaired Lrg. Storage Unit 11235 | -6/Factory | Discovered new exit (range 6) 11259 | -6/Factory | Entered Lower Caves 11593 | -6/Lower Caves | Build established: Hauler-Gunner 11733 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12016 | -6/Lower Caves | Discovered new exit (range 12) 12041 | -6/Lower Caves | Entered another Lower Caves area 12076 | -6/Lower Caves | Flak Gun stolen by Master Thief 12966 | -6/Lower Caves | Discovered new exit (range 16) 12984 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13011 | -6/Lower Caves | Entered Zion 13180 | -6/Zion | Given A8's code to call for help 13210 | -6/Zion | Discovered new exit (range 9) 13293 | -6/Zion | Build established: Hauler-Mutant 13462 | -6/Zion | Identified exit to Deep Caves 13778 | -6/Zion | Found CR-A16's Pointy Stick 13854 | -6/Zion | Found Prototype Energy Gun 13854 | -6/Zion | Identified Storm Laser 13971 | -6/Zion | Learned location of Quarantine (-2) 14002 | -6/Zion | Given the Hacking Drone Bay 14003 | -6/Zion | Found Prototype Device 14252 | -6/Zion | Entered Proximity Caves 14730 | -5/Proximity Caves | Build established: Hauler-Gunner 14867 | -5/Proximity Caves | Learned Factory terminal intel 15255 | -5/Proximity Caves | Discovered new exit (range 14) 15278 | -5/Proximity Caves | Entered Factory 15278 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15279 | -5/Factory | Identified exit to Upper Caves 15280 | -5/Factory | Loaded intel: 20 terminal locations 15666 | -5/Factory | Build established: Hauler-Skirmisher 15982 | -5/Factory | Entered Upper Caves 15982 | -5/Upper Caves | Accompanied by 1 ally 16131 | -5/Upper Caves | Learned Factory emergency access door positions 16171 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16354 | -5/Upper Caves | Found Alien Artifact 16354 | -5/Upper Caves | Identified Core Expander 16354 | -5/Upper Caves | Installed Core Expander, added new Weapon slot 16422 | -5/Upper Caves | Discovered new exit (range 3) 16424 | -5/Upper Caves | Identified exit to Upper Caves 16428 | -5/Upper Caves | Entered another Upper Caves area 16428 | -5/Upper Caves | Accompanied by 1 ally 16460 | -5/Upper Caves | Discovered new exit (range 10) 16471 | -5/Upper Caves | Identified exit to Factory 16701 | -5/Upper Caves | Learned 4 Factory zone layouts 16884 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16975 | -5/Upper Caves | Discovered new exit (range 5) 16979 | -5/Upper Caves | Identified exit to Warlord 16988 | -5/Upper Caves | Entered Warlord 16988 | -5/Warlord | Accompanied by 1 ally 17039 | -5/Warlord | Discovered new exit (range 9) 17583 | -5/Warlord | Found Prototype Energy Gun 17583 | -5/Warlord | Identified Plasma Storm 17600 | -5/Warlord | Warlord's base attacked by MAIN.C 17800 | -5/Warlord | Met Warlord 17812 | -5/Warlord | Opened Warlord's prototype stash 17816 | -5/Warlord | Found Prototype Device 17816 | -5/Warlord | Identified Exp. Focal Shield 17841 | -5/Warlord | Found Prototype Hackware 17841 | -5/Warlord | Identified System Mapper 17882 | -5/Warlord | Build established: Hauler-Mutant 17927 | -5/Warlord | Opened side exit 17950 | -5/Warlord | Warlord forces counterattacked 17958 | -5/Warlord | Spotted Executioner 17980 | -5/Warlord | Destroyed Executioner 18012 | -5/Warlord | Identified exit to Proximity Caves 18013 | -5/Warlord | Entered Proximity Caves 18251 | -4/Proximity Caves | Build established: Hauler-Skirmisher 18548 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18821 | -4/Proximity Caves | Learned Research garrison access intel 18826 | -4/Proximity Caves | Learned 4 Research zone layouts 18922 | -4/Proximity Caves | Entered Factory 18922 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18923 | -4/Factory | Identified exit to Research 19056 | -4/Factory | Identified exit to Upper Caves 19056 | -4/Factory | Identified exit to Armory 19420 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 19962 | -4/Factory | Lost 3 parts (1p2u) 20003 | -4/Factory | Lost 3 parts (2u1w) 20250 | -4/Factory | Entered Upper Caves 20485 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20583 | -4/Upper Caves | Lost 10 parts (1p2n2u5w) 20667 | -4/Upper Caves | Learned location of Testing (-3) 21374 | -4/Upper Caves | Lost 8 parts (2p2n1u3w) 21607 | -4/Upper Caves | Build established: Hauler-Mutant 21703 | -4/Upper Caves | Discovered new exit (range 14) 21736 | -4/Upper Caves | Identified exit to Upper Caves 21737 | -4/Upper Caves | Entered another Upper Caves area 22013 | -4/Upper Caves | Build established: Scavenger-Mutant 22136 | -4/Upper Caves | Discovered new exit (range 7) 22146 | -4/Upper Caves | Identified exit to Zhirov 22148 | -4/Upper Caves | Entered Zhirov 22148 | -4/Zhirov | Discovered new exit (range 3) 22179 | -4/Zhirov | Met Zhirov 22211 | -4/Zhirov | Learned location of Command (-1) 22227 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22258 | -4/Zhirov | Found Alien Artifact 22258 | -4/Zhirov | Identified Integrated Reactor 22258 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22282 | -4/Zhirov | Found Alien Artifact 22492 | -4/Zhirov | Identified exit to Proximity Caves 22494 | -4/Zhirov | Entered Proximity Caves 22705 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23023 | -3/Proximity Caves | Discovered exit to Research (range 12) 23042 | -3/Proximity Caves | Entered Research 23042 | -3/Research | Evolved 2 slots: Utility x2 23044 | -3/Research | Loaded intel: 4 garrison access locations 23277 | -3/Research | Identified exit to Testing 23312 | -3/Research | Identified Transdimensional Reconstructor 23607 | -3/Research | Warped through subspace 23636 | -3/Research | Lost 3 parts (1u2w) 23665 | -3/Research | Found Quantum Capacitor 23673 | -3/Research | Entered Testing 23900 | -3/Testing | Found Prototype Energy Cannon 23900 | -3/Testing | Identified Imp. Potential Cannon 23980 | -3/Testing | Build established: Scavenger-Skirmisher 24036 | -3/Testing | Discovered new exit (range 16) 24125 | -3/Testing | Found Prototype Device 24125 | -3/Testing | Identified Exp. Thermal Shield 24142 | -3/Testing | Identified exit to Research 24314 | -3/Testing | Found Prototype Ballistic Cannon 24314 | -3/Testing | Identified Omega Cannon 24425 | -3/Testing | Unstable Terrabomb Derivative detonated 24455 | -3/Testing | Found Prototype Device 24455 | -3/Testing | Identified AEGIS Remote Shield 24639 | -3/Testing | Build established: Hauler-Assassin 24906 | -3/Testing | Entered Research 24906 | -2/Research | Warlord forces began assault on 0b10 24906 | -2/Research | Evolved 2 slots: Utility x2 25016 | -2/Research | Research machine network offline 25356 | -2/Research | Borebot progress halted 25515 | -2/Research | Build established: Hauler-Skirmisher 25775 | -2/Research | Spotted Striker 25988 | -2/Research | Spotted Striker 25993 | -2/Research | Spotted Striker 26019 | -2/Research | System corruption reached 10% 26028 | -2/Research | Spotted Executioner 26028 | -2/Research | Spotted Striker 26031 | -2/Research | Core integrity fell below 50% 26054 | -2/Research | Lost 12 parts (5n6u1w) 26059 | -2/Research | Core integrity fell below 20% 26061 | -2/Research | Discovered new exit (range 12) 26066 | -2/Research | Entered Access 26066 | -1/Access | Evolved 2 slots: Propulsion x2 26182 | -1/Access | Self-destructed Last Messages --------------- 26122_ Acquired Lgt. Quantum Reactor. 26132_ K-01 Serf destroyed. 26140_ Acquired 22 matter. 26144_ Destroyed Xenon Bombardment Thruster. 26150_ S-43 Plague destroyed. 26152_ Enh. Nova Cannon destroyed. 26154_ Acquired Wheel. 26154_ U-05 Engineer builds a Wall. 26161_ Triggered Alarm Trap. 26161_ An alarm sounds. 26161_ ALERT: Alarm triggered, dispatching investigation squad. 26163_ Dropped Lgt. Quantum Reactor. 26168_ Connecting with Terminal... 26168_ ALERT: Suspicious activity at Terminal A019. Dispatching Investigation squad. 26172_ Acquired Particle Reactor. 26174_ Penetrated by Slug. 26175_ Slug penetrates Wall. 26176_ Acquired Imp. Arc Projector. 26177_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????################????????????? | | ?????????????????????# [ #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# @ #????????????? | | ???????????# ### #????????????? | | ??????????? hh/ ssss #????????????? | | ???????????# ##########/#######????????????? | | ???????????# ???????# #?????????###### | | ???????????? ??????????# ########## | | ????????????????????????# | | ????????????????????????# "T | | ????????????????????????# "" | | ????????????????????????# | | ????????????????????????# * | | ????????????????????????# ####### | | ????????????????????????# #?????# ##### | | ????????????????????????## ##?????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????# #???####/##+##### | | ?????????????????????????# #???# | | ?????????????????????????# #???# * | | ?????????????????????????# #???# | | ?????????????????????????# #???# !! | | ?????????????????????????# #???# ! | | ?????????????????????????? #???# % | | ???????????????????????????? ????# [ | | ??????????????????????????????? ?????# | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 65 Energy Generation 53 Energy Capacity 1430 Matter Stores 370 Matter Capacity 550 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 210 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 10 Resistance: EM 90 Core Shielding 40 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 34 Defensive Hacking 24 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Targeting Computer | x1 | -6/Factory Exp. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Achievements -------------- Max Potential Reappropriation Challenges ------------ None Game ------ Seed ComponentRestorationLoader Manual? 0 Play Time 05:56:48 Cumulative 101.0 hours Start 2021.02.07 @ 16:29:05 End 2021.02.17 @ 22:31:04 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee245f7e-afdb-4395-a065-1b4636a81889