Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.28 @ 18:49:35 Player: F4LK5 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (218) 218 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1173 Bonus ------- None Cogmind --------- Core Integrity 391/400 Matter 248/300 Energy 150/150 System Corruption 0% Temperature Cool (33) Movement Flying (34) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (2) ------ Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Signal Interpreter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Visual Processing Unit Targeting Computer > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Signal Interpreter [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Visual Processing Unit Processor Visual Processing Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 15 | 6 5 4 Power 4 | 2 1 1 Engine 4 | 2 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 3 | . . 3 Utility 2 | . 2 . Device . | . . . Storage . | . . . Processor 2 | . 2 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 86 | . 86 100 Engine 14 | . 14 22 Treads 26 | . 28 . Flight 1 | . . 33 Processor 15 | . 15 22 Ballistic Gun 27 | . 28 22 Naked Turns . | . . . Heaviest Build 8 | 8 8 8 Greatest Support 40 | 40 40 12 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 3 5 5 Average Carried 3 | 1 3 1 Final Capacity 5 | 5 5 5 Final Carried 5 | 2 5 1 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 388 | 253 135 . Remotely . | . . . Salvage Created 382 | . 382 . Parts 24 | . 24 . Haulers Intercepted . | . . . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 7 | . 7 . Guns 7 | . 7 . Classes Destroyed 5 | . 5 . Worker 1 | . 1 . Recycler 1 | . 1 . Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 4 | . 4 . Best Kill Streak 4 | . 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 265 | . 238 27 Core 25 | . 16 9 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 93 . Volleys Fired 30 | . 24 6 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 60 | . 48 12 Gun 60 | . 48 12 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 60 | . 48 12 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 17 | . 17 8 Robot Miss Streak 1 | . 1 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 49 | . 39 10 Core Hits 20 | . 18 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 462 | . 379 83 Guns 462 | . 379 83 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 462 | . 379 83 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . 1 . Energy Discharges 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 37 | . 15 37 Average Temperature 13 | . 6 21 Received Heat Transfer 141 | . 123 18 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 147 | . 147 67 Initial 52 | . . 52 Average 70 | . 79 61 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 10 2 Peak Tracking Total 3 | . 3 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 4 | . 4 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 4 | . 4 . Track 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 760 | 78 656 26 Spaces Moved 409 | 43 351 15 Core 3 | 3 . . Treads 391 | 40 351 . Legs . | . . . Wheels . | . . . Hover . | . . . Flight 15 | . . 15 Fastest Speed 34 | 50 160 34 Average Speed 154 | 152 160 34 Slowest Speed 160 | 160 160 34 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 4 62 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 486 | 55 404 27 Wait 14 | . 14 . Move 407 | 42 350 15 Hop . | . . . Pick Up 14 | 7 7 . Fast Attach 1 | . 1 . Attach 11 | 5 2 4 Detach . | . . . Swap 3 | 1 2 . Drop 5 | . 3 2 Fire 30 | . 24 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 8) 407 | -10/Materials | Discovered new exit (range 14) 449 | -10/Materials | Discovered new exit (range 8) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 761 | -9/Materials | Self-destructed Last Messages --------------- 00680_ R-06 Scavenger collects Aluminum Leg. 00683_ Acquired 18 matter. 00685_ R-06 Scavenger collects Sml. Laser. 00689_ Acquired 2 matter. 00704_ G-34 Mercenary destroyed. 00710_ Acquired 6 matter. PARAMETERS=POWER+1,PROPULSION+1 LOCATION=UNKNOWN GOAL=ESCAPE 00735_ Dropped Lgt. Treads. 00736_ T-07 Excavator is excavating. 00736_ Dropped Lgt. Treads. 00739_ T-07 Excavator is excavating. 00745_ O-16 Technician distress signal alerts nearby ally. 00745_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00750_ O-16 Technician uses terminal to summon reinforcements. 00750_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 00750_ O-16 Technician locks terminal. 00751_ Destroyed Datajack. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? a ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# g????????????????????????? | | ?????????????????????# #########???????????????? | | ?????????????????????# #########???????? | | ?????????????????????+ ## #???????? | | ?????????????????????# !!## #???????? | | ?????????????????????# !]## """ #???????? | | ?????????????????????# ## """ #???????? | | ?????????????????????# ## """ #???????? | | ?????????????????????#[[ " ## #???????? | | ????????# ########[ T ###+#####???????? | | ????????# " #????????? | | ???????? @ == #????????? | | ????????# #????????? | | ????????# ############T# #????????? | | ?????????????????????????##### ##########????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneWeightLauncher Manual? 0 Play Time 00:05:58 Cumulative 26.3 hours Start 2023.07.17 @ 23:37:53 End 2023.07.28 @ 18:49:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 74 Rogue 54 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89e07608-a2d5-4d75-8976-f1af868665a9