Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 18:18:24

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (64)      320
Value Destroyed (1036)     1036
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (315)                315
              TOTAL SCORE: 3731

 Bonus
-------
High Alert Combat Kills    15
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             346/400
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
          Large Storage Unit
       Improved Terrain Scanner
                Terrain Scan Processor
>               --- WEAPON (3) -------
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (15) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Storage Unit
       Improved Terrain Scanner
   High-powered Tractor Beam
                Chronowheel
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Terrain Scanner
                Terrain Scan Processor
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Storage Unit
       Improved Terrain Scanner
   High-powered Tractor Beam
                Chronowheel
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
                Longsword +1
[Rating: 24]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             94   | 8   22  5   54  5   .   
  Power                    3    | 1   .   .   2   .   .   
    Engine                 3    | 1   .   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   5   .   .   
    Treads                 7    | 2   .   .   5   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  45   | 3   5   3   30  4   .   
    Device                 40   | 2   4   3   27  4   .   
    Storage                4    | 1   1   .   2   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   39   | 2   17  2   17  1   .   
    Energy Gun             6    | 1   4   1   .   .   .   
    Energy Cannon          9    | .   .   .   9   .   .   
    Ballistic Gun          20   | 1   10  1   7   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         4    | .   3   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 99  100 100 
  Engine                   12   | .   14  14  11  11  11  
  Treads                   24   | .   28  28  22  22  22  
  Device                   12   | .   14  14  10  11  11  
  Storage                  12   | .   14  14  11  11  11  
  Processor                6    | .   .   .   11  11  11  
  Energy Gun               4    | .   8   14  .   .   .   
  Energy Cannon            6    | .   .   .   14  .   .   
  Ballistic Gun            19   | .   18  14  17  33  33  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 15  32  31  40  38  38  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   12  15  14  15  15  
  Most Carried             15   | 5   10  11  15  15  15  
  Average Carried          12   | 2   8   10  14  15  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   10  11  15  15  15  

 Class Distribution 
--------------------
 46% | Mutant
 24% | Scavenger-Skirmisher
 14% | Scavenger-Mutant
  5% | Skirmisher
  4% | Scavenger-Gunner
  4% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1617 | 316  326  253  654  68   .    
  Remotely                 45   | .    .    .    .    45   .    
Salvage Created            1943 | 220  356  302  1020 45   .    
  Parts                    158  | 17   27   23   81   10   .    
Haulers Intercepted        4    | .    .    .    4    .    .    
Recyclers Shooed           11   | .    4    6    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  40   | .   12  6   19  3   .   
  Guns                     27   | .   12  6   6   3   .   
  Cannons                  13   | .   .   .   13  .   .   
Classes Destroyed          8    | 2   3   .   3   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 9    | 5   .   3   1   .   .   
  Hauler                   4    | .   .   .   4   .   .   
  Recycler                 6    | 1   2   2   1   .   .   
  Watcher                  4    | .   .   .   4   .   .   
  Swarmer                  24   | .   7   6   8   3   .   
  Grunt                    10   | .   5   .   5   .   .   
  Sentry                   6    | .   .   .   6   .   .   
Best Kill Streak           6    | 6   6   4   4   3   .   
  Combat Bots Only         6    | .   6   3   4   3   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               829  | .    274  114  408  33   .    
  Core                     102  | .    33   15   54   .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    80   .    .    .    
Volleys Fired              143  | 12   42   27   60   2    .    
  Largest                  3    | 2    2    2    3    3    .    
  Hottest                  159  | 70   100  73   159  69   .    
Shots Fired                301  | 24   80   53   138  6    .    
  Gun                      204  | 24   77   53   44   6    .    
  Cannon                   92   | .    .    .    92   .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  5    | .    3    .    2    .    .    
  Kinetic                  146  | 12   61   27   40   6    .    
  Thermal                  155  | 12   19   26   98   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | 5    10   5    9    5    .    
  Robot Miss Streak        5    | 2    4    4    5    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    2    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    
Shots Hit Robots           176  | 16   47   31   78   4    .    
  Core Hits                77   | 7    22   14   31   3    .    
  Critical Kills           2    | .    .    .    2    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         7    | 1    2    2    2    .    .    
    Burn                   4    | 1    1    2    .    .    .    
    Meltdown               2    | .    .    .    2    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2878 | 216  662  406  1530 64   .    
  Guns                     1700 | 216  662  406  352  64   .    
  Cannons                  1156 | .    .    .    1156 .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  22   | .    .    .    22   .    .    
  Kinetic                  1226 | 93   552  215  302  64   .    
  Thermal                  1630 | 123  110  191  1206 .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    3    .    .    
  Projectiles              3    | .    .    .    3    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   5    | .    1    .    4    .    .    
Targets Rammed             5    | .    1    .    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        325  | 18   27   45   325  .    .    
  Average Temperature      52   | 8    11   15   73   .    .    
  Received Heat Transfer   171  | .    66   .    105  .    .    
  Effects                  1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    2    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | 2    .    .    5    .    .    
  Heat Transferred         3774 | 444  407  703  2220 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             487  | 30  289 256 487 230 .   
  Initial                  145  | .   19  91  21  145 .   
  Average                  209  | 12  138 174 271 227 .   
Maximum Alert Level        2    | .   1   1   2   1   .   
  Low Security (%)         53   | 100 69  74  40  2   .   
  Level 1                  36   | .   30  25  39  97  .   
  Level 2                  10   | .   .   .   20  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   3   .   2   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   22  6   30  3   .   
  Peak Tracking Total      5    | .   5   3   5   3   .   
  Tactical Retreats        3    | .   1   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          12   | .   6   .   5   .   1   
  Terminals                11   | .   6   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                43   | .   21  .   21  .   1   
  Successful               21   | .   9   .   11  .   1   
  Failed                   22   | .   12  .   10  .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   36   | .   17  .   18  .   1   
  Terminals                42   | .   21  .   21  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   5   .   7   .   1   
  Part Schematic           1    | .   1   .   .   .   .   
  Robot Analysis           5    | .   1   .   4   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   
  Locate Traps             3    | .   2   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   .   4   .   .   
  Terminals                8    | .   4   .   4   .   .   
    Track                  1    | .   .   .   1   .   .   
    Botnet                 5    | .   3   .   2   .   .   
    Operators              2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   6   .   5   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       5    | .   1   .   4   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               2899 | 94   646  449  1263 136  311  
Spaces Moved               1415 | 35   289  226  596  77   192  
  Core                     13   | 13   .    .    .    .    .    
  Treads                   1402 | 22   289  226  596  77   192  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            158  | 119  160  160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    62   66   53   31   52   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 5    | .    3    .    2    .    .    
Terrain Destroyed          5    | .    3    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    3    .    2    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      1747 | 61  378 258 771 83  196 
  Wait                     20   | .   14  .   6   .   .   
  Move                     1410 | 34  288 225 595 76  192 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  44   | 7   8   1   26  .   2   
  Fast Attach              7    | 4   .   .   3   .   .   
  Attach                   14   | 3   1   .   10  .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     73   | 1   21  5   41  5   .   
  Drop                     31   | .   3   .   26  .   2   
  Fire                     143  | 12  42  27  60  2   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    5    | .   1   .   4   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Mines (discovered 2 exits: [Mat] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   95 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Discovered new exit (range 8)
  460 | -10/Materials | Discovered new exit (range 12)
  741 | -10/Materials | Entered Mines
  760 | -10/Mines     | Met a Derelict bent on vengeance
  872 | -10/Mines     | Found a hidden stash of uninstalled traps
 1184 | -10/Mines     | Discovered new exit (range 4)
 1190 | -10/Mines     | Entered Materials
 1190 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1451 | -9/Materials  | Discovered new exit (range 13)
 1606 | -9/Materials  | Discovered new exit (range 12)
 2187 | -9/Materials  | Discovered new exit (range 3)
 2453 | -9/Materials  | Entered Mines
 2467 | -9/Mines      | Discovered new exit (range 13)
 2582 | -9/Mines      | Build established: Scavenger-Skirmisher
 2583 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2583 | -9/Mines      | Discovered new exit (range 5)
 2589 | -9/Mines      | Entered Exiles
 2610 | -9/Exiles     | Discovered new exit (range 15)
 2629 | -9/Exiles     | Met 8R-AWN
 2653 | -9/Exiles     | Met EX-HEX
 2749 | -9/Exiles     | Met EX-BIN
 2767 | -9/Exiles     | Aligned with FarCom system
 2769 | -9/Exiles     | Given EX-Vault access code
 2805 | -9/Exiles     | Opened EX-Vault
 2816 | -9/Exiles     | Found Longsword +1
 2819 | -9/Exiles     | Found Chronowheel
 2853 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2900 | -9/Exiles     | Met EX-DEC
 2900 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
    AWS/Autocannon
    Field Lobotomy Kit
    Longsword +1
    Deploy-a-Sentry
02812_ Dropped Mining Laser.
02816_ Acquired Longsword +1.
02818_ Dropped Visual Processing Unit.
02819_ Acquired Chronowheel.
EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research
  branches, since the FarCom signals could be picked up there, but you're
  welcome to try if you really want to.
And if we have to leave here due to unforeseen circumstances, don't worry
  the FarCom system will continue to maintain contact via our distributed
  network.
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????###"            ##???#??# |
| ???????????????????????????#"     ##     #?####?#? |
| ?????????????????????#???#?#""""""##     #?####### |
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| ?????????????????????????"##?##?####            "" |
| ?????????????????????"??? ??????#?##            "" |
| ????????????????????""  ? ??##??#??#"       "X" "" |
| ????????????????????"" ?????##?#??##"       """    |
| ??????????????#?????   ??"##?##???##"     """""""" |
| ???????????????????#?"  ??#?##??#?##"    ######### |
| ?????????????????????#  #??###???##""    #?###???# |
| ???????????????????#?#  ##########""     #?#??#??# |
| ??????????? """#####X#  #"###"""""""     ##??#?#?? |
| ???????????              """""" " ""      #####?## |
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| ??????????                "  "                  "  |
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| ?????????????????????                              |
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| ????????????????????????         ""##  ##""" " "   |
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| ????????????????????????????"??#???#"    !#??#??## |
| ???????????????????????????????????#"    "#???##?# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingStealthCycler
  Manual?         0
Play Time         00:31:48
  Cumulative      540.7 hours
  Start           2022.03.27 @ 17:48:01
  End             2022.03.27 @ 18:18:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          262
  Rogue           135
  Adventurer      125
  Explorer        2
Win Type          -
  Total           47
  Types           40/3/2/0/1/0/0/0/1
Lore%             65
Gallery%          81
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ae8468f-0ccf-4be2-a0db-06c497574431